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@@ -1,2674 +0,0 @@
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-<texts>
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-<dialog name="elevtr1_0">Platform</dialog>
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-<dialog name="elevtr1_1">Sector 1 Station</dialog>
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-<dialog name="elevtr1_2">Sector 1</dialog>
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-<dialog name="elevtr1_3">No.1 Reactor</dialog>
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-<dialog name="elevtr1_4">No.5 Reactor</dialog>
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-
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-<dialog name="elevtr1_5">Received "Restore" Materia!</dialog>
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-<dialog name="elevtr1_6">Received "Potion"!</dialog>
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-<dialog name="elevtr1_7">Received "Phoenix Down"!</dialog>
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-<dialog name="elevtr1_8">Received "All" Materia!</dialog>
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-<dialog name="elevtr1_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
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-
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-<dialog name="elevtr1_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
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-<dialog name="elevtr1_11"> <character id="4" />
</dialog>
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-<dialog name="elevtr1_12"> <include name="char_barret" />
<character id="5" />
</dialog>
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-<dialog name="elevtr1_13"> ()
()</dialog>
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-<dialog name="elevtr1_14"> ()
()
()
()
()
()
()
()
()</dialog>
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-
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-<dialog name="elevtr1_15"> 1
2
3
4
5</dialog>
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-
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-<dialog name="elevtr1_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
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-
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-<dialog name="elevtr1_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
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-
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-<dialog name="elevtr1_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
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-
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-<dialog name="elevtr1_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
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-
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-<dialog name="elevtr1_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
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-
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-<dialog name="elevtr1_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
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-
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-<dialog name="elevtr1_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
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-
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-<dialog name="elevtr1_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
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-
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-<dialog name="elevtr1_24"></dialog>
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-
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-<dialog name="elevtr1_25"> </dialog>
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-
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-<dialog name="elevtr1_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
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-
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-<dialog name="elevtr1_27"></dialog>
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-<dialog name="elevtr1_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
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-
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-<dialog name="elevtr1_29">"Who goes there!?"</dialog>
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-
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-<dialog name="elevtr1_30">"C'mon newcomer.
Follow me."</dialog>
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-
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-<dialog name="elevtr1_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
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-
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-<dialog name="elevtr1_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
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-
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-<dialog name="elevtr1_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
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-<dialog name="elevtr1_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
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-<dialog name="elevtr1_35">Biggs
"Didn't catch your name..."</dialog>
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-<dialog name="elevtr1_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
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-
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-<dialog name="elevtr1_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
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-
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-<dialog name="elevtr1_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
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-
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-<dialog name="elevtr1_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
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-
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-<dialog name="elevtr1_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
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-
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-<dialog name="elevtr1_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
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-<dialog name="elevtr1_42"><include name="char_barret" />
"Press the Directional buttons while
pushing [CANCEL]
to run."</dialog>
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-
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-<dialog name="elevtr1_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
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-
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-<dialog name="elevtr1_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
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-
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-<dialog name="elevtr1_45">Switch On.</dialog>
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-
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-<dialog name="elevtr1_46">Jessie
"Push that button over there!"</dialog>
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-<dialog name="elevtr1_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
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-
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-<dialog name="elevtr1_48">"Leave this to me!"</dialog>
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-<dialog name="elevtr1_49">"Don't mess up SOLDIER-boy!"</dialog>
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-
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-<dialog name="elevtr1_50">"Bring <include name="char_barret" /> back alive!"</dialog>
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-
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-<dialog name="elevtr1_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
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-
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-<dialog name="elevtr1_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
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-
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-<dialog name="elevtr1_53"><include name="char_barret" />
"The Planet's full of Mako energy.
People here use it everyday."</dialog>
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-
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-<dialog name="elevtr1_54"><include name="char_barret" />
"It's the life blood of this Planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
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-<dialog name="elevtr1_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
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-
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-<dialog name="elevtr1_56"><include name="char_barret" />
"@#&^%$! From now on
you come with me."</dialog>
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-
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-<dialog name="elevtr1_57"><include name="char_barret" />
"Little by little the reactors'll drain out
all the life.
Then that'll be that."</dialog>
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-
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-<dialog name="elevtr1_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
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-<dialog name="elevtr1_59"><include name="char_cloud" />
"It's not my problem."</dialog>
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-
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-<dialog name="elevtr1_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
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-
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-<dialog name="elevtr1_61"><include name="char_barret" />
"..."</dialog>
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-
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-<dialog name="elevtr1_62">Jessie
"Code deciphered"</dialog>
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-<dialog name="elevtr1_63">Biggs
"Code deciphered"</dialog>
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-
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-<dialog name="elevtr1_64">Can't decipher code
without Biggs</dialog>
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-
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-<dialog name="elevtr1_65">Can't decipher code
without Jessie</dialog>
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-
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-<dialog name="elevtr1_66"><include name="char_cloud" />
"You all right?"</dialog>
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-<dialog name="elevtr1_67">Jessie
"My leg got stuck."</dialog>
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-
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-<dialog name="elevtr1_68">Jessie
"Thanks!"</dialog>
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-
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-<dialog name="elevtr1_69">Biggs
"I only let my guard down for a minute...
And someone got behind me..."</dialog>
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-
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-<dialog name="elevtr1_70">Jessie
"Biggs and I got the code for this door."</dialog>
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-<dialog name="elevtr1_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
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-
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-<dialog name="elevtr1_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
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-
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-<dialog name="elevtr1_73">Jessie
"There you go!"</dialog>
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-<dialog name="elevtr1_74">Biggs
"Let's go!"</dialog>
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-<dialog name="elevtr1_75">Jessie
"Alright, be careful."</dialog>
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-<dialog name="elevtr1_76">Biggs
"Jessie still isn't back yet!"</dialog>
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-<dialog name="elevtr1_77"><include name="char_barret" />
"When we blow this place, this ain't gonna
be nothin' more than a hunka junk."</dialog>
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-<dialog name="elevtr1_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
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-
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-<dialog name="elevtr1_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
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-
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-<dialog name="elevtr1_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
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-<dialog name="elevtr1_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
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-<dialog name="elevtr1_82"> Watch out!
This isn't just a reactor!!</dialog>
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-
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-<dialog name="elevtr1_83"><include name="char_barret" />
"What's wrong?"</dialog>
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-<dialog name="elevtr1_84"><include name="char_cloud" />
"Huh?"</dialog>
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-<dialog name="elevtr1_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
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-
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-<dialog name="elevtr1_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
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-<dialog name="elevtr1_87"><include name="char_barret" />
"Heads up, here they come!"</dialog>
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-<dialog name="elevtr1_88"><include name="char_cloud" />
"The alarm!"</dialog>
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-<dialog name="elevtr1_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
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-
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-<dialog name="elevtr1_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
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-
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-<dialog name="elevtr1_91">Ten minutes to detonation!</dialog>
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-<dialog name="elevtr1_92">Two minutes remaining</dialog>
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-<dialog name="elevtr1_93">One minute remaining</dialog>
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-<dialog name="elevtr1_94">Thirty seconds remaining</dialog>
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-<dialog name="elevtr1_95">Ten seconds remaining</dialog>
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-<dialog name="elevtr1_96">Five seconds remaining</dialog>
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-<dialog name="elevtr1_97">Four seconds remaining</dialog>
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-<dialog name="elevtr1_98">Three seconds remaining</dialog>
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-<dialog name="elevtr1_99">Two seconds remaining</dialog>
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-<dialog name="elevtr1_100">One second remaining</dialog>
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-<dialog name="elevtr1_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
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-
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-<dialog name="elevtr1_102"><character id="2" />
"You all right?"</dialog>
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-
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-<dialog name="elevtr1_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
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-
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-<dialog name="elevtr1_104"><character id="2" />
"Mmm?"</dialog>
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-
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-<dialog name="elevtr1_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
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-
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-<dialog name="elevtr1_106"><include name="char_cloud" />
"Let me guess...
You're my chaperone, right?"</dialog>
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-
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-<dialog name="elevtr1_107"><include name="char_barret" />
"Damn straight."</dialog>
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-
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-<dialog name="elevtr1_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
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-
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-<dialog name="elevtr1_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
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-
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-<dialog name="elevtr1_110"><include name="char_barret" />
"Alright, let's go."</dialog>
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-
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-<dialog name="elevtr1_111">Am I...human?</dialog>
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-
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-<dialog name="elevtr1_112">I didn't really understand
what Sephiroth meant then.</dialog>
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-
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-<dialog name="elevtr1_113">I was even more surprised that
Shinra was producing monsters.</dialog>
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-
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-<dialog name="md1_2_0">Platform</dialog>
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-
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|
|
|
-<dialog name="md1_2_1">Sector 1 Station</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_2">Sector 1</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_3">No.1 Reactor</dialog>
|
|
|
|
|
-
|
|
|
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|
-<dialog name="md1_2_4">No.5 Reactor</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_5">Received "Restore" Materia!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_6">Received "Potion"!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_7">Received "Phoenix Down"!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_8">Received "All" Materia!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
|
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|
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-
|
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|
-<dialog name="md1_2_11"> <character id="4" />
</dialog>
|
|
|
|
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-
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-<dialog name="md1_2_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
|
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|
|
-
|
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|
|
-<dialog name="md1_2_13"> ()
()</dialog>
|
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|
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-
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|
-<dialog name="md1_2_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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|
-<dialog name="md1_2_15"> 1
2
3
4
5</dialog>
|
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-
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|
-<dialog name="md1_2_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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|
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-
|
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|
-<dialog name="md1_2_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
|
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|
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-
|
|
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|
|
-<dialog name="md1_2_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
|
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|
|
-
|
|
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|
|
-<dialog name="md1_2_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
|
|
|
|
-
|
|
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|
|
-<dialog name="md1_2_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_24"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_25"> </dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_27"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_72">Jessie
"Push the [OK] button in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_87"><include name="char_barret" />
"Heads up, here they come!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_106"><include name="char_cloud" />
"I know.
You're my chaperone, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_111">Am I...human?</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_2_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md8_1_0"><include name="char_barret" />
"Alright, now let's get out of here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md8_1_1"><include name="char_barret" />
"Rendezvous at Sector 8 station!
Split up and get on the train!"</dialog>
|
|
|
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-
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-<dialog name="md8_1_2"><include name="char_cloud" />
"H, hey!"</dialog>
|
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-
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-<dialog name="md8_1_3"><include name="char_barret" />
"If it's about your money,
wait 'til we get back."</dialog>
|
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-
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-<dialog name="md8_1_4">Sector 8</dialog>
|
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-
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-<dialog name="md8_4_0">Biggs
"That should keep the planet going...
at least a little longer."</dialog>
|
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-
|
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-<dialog name="md8_4_1">Wedge
"Yeah."</dialog>
|
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-
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-<dialog name="md8_4_2"><include name="char_barret" />
"..."</dialog>
|
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-
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-<dialog name="md8_4_3">Jessie
"OK!
Now everyone get back."</dialog>
|
|
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-
|
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-<dialog name="md8_4_4">Sector 8</dialog>
|
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-
|
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-<dialog name="md1_1_0">Platform</dialog>
|
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-
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-<dialog name="md1_1_1">Sector 1 Station</dialog>
|
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-
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-<dialog name="md1_1_2">Sector 1</dialog>
|
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-
|
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-<dialog name="md1_1_3">No.1 Reactor</dialog>
|
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-
|
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-<dialog name="md1_1_4">No.5 Reactor</dialog>
|
|
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-
|
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-<dialog name="md1_1_5">Received "Restore" Materia!</dialog>
|
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-
|
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-<dialog name="md1_1_6">Received "Potion"!</dialog>
|
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-
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-<dialog name="md1_1_7">Received "Phoenix Down"!</dialog>
|
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-
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-<dialog name="md1_1_8">Received "All" Materia!</dialog>
|
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-
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-<dialog name="md1_1_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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-
|
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-<dialog name="md1_1_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
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-<dialog name="md1_1_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="md1_1_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
|
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-<dialog name="md1_1_13"> ()
()</dialog>
|
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-
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-<dialog name="md1_1_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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-<dialog name="md1_1_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="md1_1_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
|
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-
|
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|
-<dialog name="md1_1_17">opening(*)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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-<dialog name="md1_1_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
|
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|
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-
|
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|
-<dialog name="md1_1_19">para
66F
67F(*)
68F
68F2
70F
elevetr
()</dialog>
|
|
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|
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-
|
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|
-<dialog name="md1_1_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
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|
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-
|
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|
|
-<dialog name="md1_1_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
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|
|
-
|
|
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|
-<dialog name="md1_1_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_24"></dialog>
|
|
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|
|
-
|
|
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|
-<dialog name="md1_1_25"> </dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_27"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_31">Biggs
"Wow! You used to be in SOLDIER, huh?
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_69">Biggs
"I just let my guard down for a minute...
and someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_81"><include name="char_cloud" />
"Fine, I'll do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_87"><include name="char_barret" />
"Heads up, here they come!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_106"><include name="char_cloud" />
"I know.
You're my chaperone, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
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-<dialog name="md1_1_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
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-
|
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-<dialog name="md1_1_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
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-
|
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-<dialog name="md1_1_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
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-
|
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-<dialog name="md1_1_111">Am I...human?</dialog>
|
|
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|
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-
|
|
|
|
|
-<dialog name="md1_1_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1_1_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
|
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-
|
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-<dialog name="md1stin_0">Platform</dialog>
|
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-
|
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-<dialog name="md1stin_1">Sector 1 Station</dialog>
|
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-
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-<dialog name="md1stin_2">Sector 1</dialog>
|
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-
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-<dialog name="md1stin_3">No.1 Reactor</dialog>
|
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-
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-<dialog name="md1stin_4">No.5 Reactor</dialog>
|
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-
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-<dialog name="md1stin_5">Received "Restore" Materia!</dialog>
|
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-
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-<dialog name="md1stin_6">Received "Potion"!</dialog>
|
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-
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-<dialog name="md1stin_7">Received "Phoenix Down"!</dialog>
|
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-
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-<dialog name="md1stin_8">Received "All" Materia!</dialog>
|
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-
|
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-<dialog name="md1stin_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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-
|
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-<dialog name="md1stin_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
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-<dialog name="md1stin_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="md1stin_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
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-<dialog name="md1stin_13"> ()
()</dialog>
|
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-
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-<dialog name="md1stin_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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-<dialog name="md1stin_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="md1stin_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
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-<dialog name="md1stin_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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|
-<dialog name="md1stin_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
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-
|
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|
-<dialog name="md1stin_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
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-
|
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-<dialog name="md1stin_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
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-
|
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|
-<dialog name="md1stin_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
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|
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-
|
|
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|
-<dialog name="md1stin_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
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|
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-
|
|
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|
|
-<dialog name="md1stin_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
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-
|
|
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|
-<dialog name="md1stin_24"></dialog>
|
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-
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-<dialog name="md1stin_25"> </dialog>
|
|
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|
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-
|
|
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|
|
-<dialog name="md1stin_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_27"></dialog>
|
|
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|
|
-
|
|
|
|
|
-<dialog name="md1stin_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_29">"Who goes there!?"</dialog>
|
|
|
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|
-
|
|
|
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|
-<dialog name="md1stin_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_72">Jessie
"Push the [OK] button in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_87"><include name="char_barret" />
"Heads up, here they come!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_106"><include name="char_cloud" />
"I know.
You're my chaperone, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="md1stin_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
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|
-<dialog name="md1stin_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
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-
|
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-<dialog name="md1stin_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
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-
|
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|
-<dialog name="md1stin_111">Am I...human?</dialog>
|
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-
|
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|
|
|
-<dialog name="md1stin_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
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|
-<dialog name="md1stin_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
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-
|
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-<dialog name="nmkin_1_0">Platform</dialog>
|
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-
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-<dialog name="nmkin_1_1">Sector 1 Station</dialog>
|
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-
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-<dialog name="nmkin_1_2">Sector 1</dialog>
|
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-
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-<dialog name="nmkin_1_3">No.1 Reactor</dialog>
|
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-
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-<dialog name="nmkin_1_4">No.5 Reactor</dialog>
|
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-
|
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-<dialog name="nmkin_1_5">Received "Restore" Materia!</dialog>
|
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-
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-<dialog name="nmkin_1_6">Received "Potion"!</dialog>
|
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-
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-<dialog name="nmkin_1_7">Received "Phoenix Down"!</dialog>
|
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-
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-<dialog name="nmkin_1_8">Received "All" Materia!</dialog>
|
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-
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-<dialog name="nmkin_1_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
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-
|
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-<dialog name="nmkin_1_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
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-<dialog name="nmkin_1_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="nmkin_1_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
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-<dialog name="nmkin_1_13"> ()
()</dialog>
|
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-
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-<dialog name="nmkin_1_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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-<dialog name="nmkin_1_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="nmkin_1_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
|
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-<dialog name="nmkin_1_17">opening(*)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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-<dialog name="nmkin_1_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
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-
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-<dialog name="nmkin_1_19">para
66F
67F(*)
68F
68F2
70F
elevetr
()</dialog>
|
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|
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-
|
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|
-<dialog name="nmkin_1_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
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-
|
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|
-<dialog name="nmkin_1_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
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|
|
-
|
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|
-<dialog name="nmkin_1_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
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|
|
|
-<dialog name="nmkin_1_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
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|
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-
|
|
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|
|
-<dialog name="nmkin_1_24"></dialog>
|
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-
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-<dialog name="nmkin_1_25"> </dialog>
|
|
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|
|
-
|
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|
-<dialog name="nmkin_1_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_27"></dialog>
|
|
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|
|
-
|
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|
-<dialog name="nmkin_1_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
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|
|
-<dialog name="nmkin_1_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_62">Jessie
"Code deciphered."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_63">Biggs
"Code deciphered."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_87"><include name="char_barret" />
"Heads up, here it comes!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_106"><include name="char_cloud" />
"I know.
You're my chaperon, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_111">Am I...human?</dialog>
|
|
|
|
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-
|
|
|
|
|
-<dialog name="nmkin_1_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_1_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
|
|
|
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-
|
|
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|
-<dialog name="nmkin_2_0">Platform</dialog>
|
|
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-
|
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-<dialog name="nmkin_2_1">Sector 1 Station</dialog>
|
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-
|
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-<dialog name="nmkin_2_2">Sector 1</dialog>
|
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|
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-
|
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-<dialog name="nmkin_2_3">No.1 Reactor</dialog>
|
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-
|
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-<dialog name="nmkin_2_4">No.5 Reactor</dialog>
|
|
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-
|
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-<dialog name="nmkin_2_5">Received "Restore" Materia!</dialog>
|
|
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-
|
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-<dialog name="nmkin_2_6">Received "Potion"!</dialog>
|
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-
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-<dialog name="nmkin_2_7">Received "Phoenix Down"!</dialog>
|
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-
|
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-<dialog name="nmkin_2_8">Received "All" Materia!</dialog>
|
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-
|
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-<dialog name="nmkin_2_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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-
|
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-<dialog name="nmkin_2_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
|
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-<dialog name="nmkin_2_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="nmkin_2_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
|
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-<dialog name="nmkin_2_13"> ()
()</dialog>
|
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-
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-<dialog name="nmkin_2_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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-<dialog name="nmkin_2_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="nmkin_2_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
|
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-<dialog name="nmkin_2_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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|
-<dialog name="nmkin_2_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
|
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-
|
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|
-<dialog name="nmkin_2_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
|
|
|
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-
|
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-<dialog name="nmkin_2_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
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|
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-
|
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|
|
-<dialog name="nmkin_2_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_24"></dialog>
|
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|
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-
|
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-<dialog name="nmkin_2_25"> </dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_27"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_87"><include name="char_barret" />
"Heads up, here it comes!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_106"><include name="char_cloud" />
"I know.
You're my chaperon, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_111">Am I...human?</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_2_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
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|
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-
|
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-<dialog name="nmkin_3_0">Platform</dialog>
|
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-
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-<dialog name="nmkin_3_1">Sector 1 Station</dialog>
|
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-
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-<dialog name="nmkin_3_2">Sector 1</dialog>
|
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-
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-<dialog name="nmkin_3_3">No.1 Reactor</dialog>
|
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-
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-<dialog name="nmkin_3_4">No.5 Reactor</dialog>
|
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-
|
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-<dialog name="nmkin_3_5">Received "Restore" Materia!</dialog>
|
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-
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-<dialog name="nmkin_3_6">Received "Potion"!</dialog>
|
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-
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-<dialog name="nmkin_3_7">Received "Phoenix Down"!</dialog>
|
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-
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-<dialog name="nmkin_3_8">Received "All" Materia!</dialog>
|
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|
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-
|
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|
|
-<dialog name="nmkin_3_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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-
|
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-<dialog name="nmkin_3_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
|
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-<dialog name="nmkin_3_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="nmkin_3_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
|
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-<dialog name="nmkin_3_13"> ()
()</dialog>
|
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-
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-<dialog name="nmkin_3_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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-<dialog name="nmkin_3_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="nmkin_3_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
|
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-<dialog name="nmkin_3_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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|
-<dialog name="nmkin_3_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
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-
|
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|
-<dialog name="nmkin_3_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
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|
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-
|
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-<dialog name="nmkin_3_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
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|
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-
|
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|
|
-<dialog name="nmkin_3_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
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|
|
-
|
|
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|
|
-<dialog name="nmkin_3_24"></dialog>
|
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-
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-<dialog name="nmkin_3_25"> </dialog>
|
|
|
|
|
-
|
|
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|
|
-<dialog name="nmkin_3_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_27"></dialog>
|
|
|
|
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-
|
|
|
|
|
-<dialog name="nmkin_3_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_87"><include name="char_barret" />
"Heads up, here it comes!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_106"><include name="char_cloud" />
"I know.
You're my chaperon, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_111">Am I...human?</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_3_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
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-
|
|
|
|
|
-<dialog name="nmkin_3_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
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-
|
|
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|
-<dialog name="nmkin_4_0">Platform</dialog>
|
|
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-
|
|
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|
-<dialog name="nmkin_4_1">Sector 1 Station</dialog>
|
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-
|
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-<dialog name="nmkin_4_2">Sector 1</dialog>
|
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-
|
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-<dialog name="nmkin_4_3">No.1 Reactor</dialog>
|
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-
|
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-<dialog name="nmkin_4_4">No.5 Reactor</dialog>
|
|
|
|
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-
|
|
|
|
|
-<dialog name="nmkin_4_5">Received "Restore" Materia!</dialog>
|
|
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-
|
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-<dialog name="nmkin_4_6">Received "Potion"!</dialog>
|
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-
|
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|
-<dialog name="nmkin_4_7">Received "Phoenix Down"!</dialog>
|
|
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-
|
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-<dialog name="nmkin_4_8">Received "All" Materia!</dialog>
|
|
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-
|
|
|
|
|
-<dialog name="nmkin_4_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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-
|
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-<dialog name="nmkin_4_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
|
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-<dialog name="nmkin_4_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="nmkin_4_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
|
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-<dialog name="nmkin_4_13"> ()
()</dialog>
|
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-
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-<dialog name="nmkin_4_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
|
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-<dialog name="nmkin_4_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="nmkin_4_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
|
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-<dialog name="nmkin_4_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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|
-<dialog name="nmkin_4_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
|
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-
|
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|
-<dialog name="nmkin_4_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
|
|
|
|
-
|
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|
-<dialog name="nmkin_4_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
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|
|
-
|
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|
|
-<dialog name="nmkin_4_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_24"></dialog>
|
|
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|
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-
|
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|
-<dialog name="nmkin_4_25"> </dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_27"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_87"><include name="char_barret" />
"Heads up, here it comes!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_106"><include name="char_cloud" />
"I know.
You're my chaperon, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_111">Am I...human?</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_4_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
|
|
|
|
-
|
|
|
|
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-<dialog name="nmkin_5_0">Platform</dialog>
|
|
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-
|
|
|
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-<dialog name="nmkin_5_1">Sector 1 Station</dialog>
|
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-
|
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-<dialog name="nmkin_5_2">Sector 1</dialog>
|
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-
|
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-<dialog name="nmkin_5_3">No.1 Reactor</dialog>
|
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-
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-<dialog name="nmkin_5_4">No.5 Reactor</dialog>
|
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-
|
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-<dialog name="nmkin_5_5">Received "Restore" Materia!</dialog>
|
|
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-
|
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-<dialog name="nmkin_5_6">Received "Potion"!</dialog>
|
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-
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-<dialog name="nmkin_5_7">Received "Phoenix Down"!</dialog>
|
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-
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-<dialog name="nmkin_5_8">Received "All" Materia!</dialog>
|
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-
|
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-<dialog name="nmkin_5_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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-
|
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-<dialog name="nmkin_5_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
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-<dialog name="nmkin_5_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="nmkin_5_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
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-<dialog name="nmkin_5_13"> ()
()</dialog>
|
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-
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-<dialog name="nmkin_5_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
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-<dialog name="nmkin_5_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="nmkin_5_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
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-<dialog name="nmkin_5_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
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-<dialog name="nmkin_5_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
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-
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-<dialog name="nmkin_5_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
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|
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-
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-<dialog name="nmkin_5_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
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|
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-
|
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|
-<dialog name="nmkin_5_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
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|
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-
|
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|
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-<dialog name="nmkin_5_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
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|
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-
|
|
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|
|
-<dialog name="nmkin_5_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
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-
|
|
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-<dialog name="nmkin_5_24"></dialog>
|
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-
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-<dialog name="nmkin_5_25"> </dialog>
|
|
|
|
|
-
|
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|
|
-<dialog name="nmkin_5_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_27"></dialog>
|
|
|
|
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-
|
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|
-<dialog name="nmkin_5_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
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-
|
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|
|
-<dialog name="nmkin_5_29">"Who goes there!?"</dialog>
|
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-
|
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|
|
-<dialog name="nmkin_5_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_35">Biggs
"I didn't catch your name..."</dialog>
|
|
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|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_43">Wedge
"I'll secure our escape passage.
You concentrate on the mission,
<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_81"><include name="char_cloud" />
"Fine, I'll do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_87"><include name="char_barret" />
"Heads up, here it comes!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_106"><include name="char_cloud" />
"I know.
You're my chaperon, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_111">Am I...human?</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nmkin_5_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_0">Platform</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_1">Sector 1 Station</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_2">Sector 1</dialog>
|
|
|
|
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-
|
|
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|
-<dialog name="nrthmk_3">No.1 Reactor</dialog>
|
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-
|
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|
-<dialog name="nrthmk_4">No.5 Reactor</dialog>
|
|
|
|
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-
|
|
|
|
|
-<dialog name="nrthmk_5">Received "Restore" Materia!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_6">Received "Potion"!</dialog>
|
|
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-
|
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|
|
-<dialog name="nrthmk_7">Received "Phoenix Down"!</dialog>
|
|
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|
|
-
|
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|
-<dialog name="nrthmk_8">Received "All" Materia!</dialog>
|
|
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|
|
-
|
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|
|
-<dialog name="nrthmk_9"> <include name="char_cloud" />
<include name="char_barret" />
<character id="3" />
<character id="2" />
<character id="4" />
cid
<character id="6" />
<character id="7" />
<character id="5" />
Take Cloud Out</dialog>
|
|
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|
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-
|
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|
|
-<dialog name="nrthmk_10"> Cancel
<character id="3" />
<character id="2" />
<include name="char_barret" />
<character id="4" />
cid
<character id="6" />
<character id="5" />
<character id="7" />
Cloud Lock
Change Party Members</dialog>
|
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-
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-<dialog name="nrthmk_11"> <character id="4" />
</dialog>
|
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-
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-<dialog name="nrthmk_12"> <include name="char_barret" />
<character id="5" />
</dialog>
|
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-
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-<dialog name="nrthmk_13"> ()
()</dialog>
|
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-
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-<dialog name="nrthmk_14"> ()
()
()
()
()
()
()
()
()</dialog>
|
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-
|
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-<dialog name="nrthmk_15"> 1
2
3
4
5</dialog>
|
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-
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-<dialog name="nrthmk_16"> <include name="char_barret" />'<character id="4" />
<include name="char_barret" />'<character id="3" />
<include name="char_barret" />'<character id="2" />
<character id="4" />'<character id="3" />
<character id="4" />'<character id="2" />
<character id="3" />'<character id="2" /></dialog>
|
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-
|
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-<dialog name="nrthmk_17">opening(<image sprite="ButtonSquare" />)
feel wind
gate1 open
T road(<image sprite="ButtonSquare" />escape)
1reactor(5reactor)
junon(<image sprite="ButtonSquare" />yufi,R1gaiheki)
()</dialog>
|
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-
|
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-<dialog name="nrthmk_18">past jenova(<image sprite="ButtonSquare" />egg)
join vincent
shinra house vincent(<image sprite="ButtonSquare" />present)
shinra under(<image sprite="ButtonSquare" />awake)
nivl reactor
nivl reactor out(<image sprite="ButtonSquare" />with tifa)
nivl mt entrance(<image sprite="ButtonSquare" />past)
Materia cave
new event sininb34
new event sininb35
new midgal
nivgate
()</dialog>
|
|
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|
|
-
|
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|
|
-<dialog name="nrthmk_19">para
66F
67F(<image sprite="ButtonSquare" />)
68F
68F2
70F
elevetr
()</dialog>
|
|
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|
|
-
|
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|
-<dialog name="nrthmk_20">plate down meeting
caught
dead president
app rufaus
after heli</dialog>
|
|
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|
|
-
|
|
|
|
|
-<dialog name="nrthmk_21">7 pillar
kolneo under
high way
5 out
airport(<image sprite="ButtonSquare" />gelnica)
after fire cefiros
jairo sky
jairo sea
junon cannon
junon medical
()</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_22">1F
59F
60F
61F
62F
63F
64F
65F
66F
69F</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_23">cancel
bone after arma
san dun
sleep forest
ancent forest
lost lake
water pray
<character id="3" /> dead
rocket(<image sprite="ButtonSquare" />first)
bone first
bone luna
los in</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_24"></dialog>
|
|
|
|
|
-
|
|
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|
|
-<dialog name="nrthmk_25"> </dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_26">[Save Point]
Access the Menu and select
[SAVE] to save your game.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_27"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_28">white
white boogen(key)
white boogen(no key)
before
after
white2
junonn in2</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_29">"Who goes there!?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_30">"C'mon newcomer.
Follow me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_31">Biggs
"Wow! You used to be in SOLDIER all right!
...Not everyday ya find one
in a group like AVALANCHE."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_32">Jessie
"SOLDIER? Aren't they the enemy?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_33">Jessie
"What's he doing with us in AVALANCHE?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_34">Biggs
"He WAS in SOLDIER, Jessie."<next_page />"But he quit and is with us now."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_35">Biggs
"I didn't catch your name..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_36"><include name="char_cloud" />
"...<include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_37">Biggs
"<include name="char_cloud" />, eh? I'm..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_38"><include name="char_cloud" />
"I don't care what your names are.
Once this job's over...I'm outta here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_39">"The hell you all doin'!?
I thought I told you never to move
in a group!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_40">"Our target's the North Mako Reactor.
We'll meet on the bridge in front of it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_41">"Ex-SOLDIER, huh?
I don't trust ya!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_42"><include name="char_barret" />
"Press the Directional buttons while
pressing [CANCEL]
to run."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_43">Wedge
"I'll secure our escape passage.
You concentrate on the
mission, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_44">Wedge
"Geez, we're really gonna blow
this huge furnace up?
This'll be somethin' to see!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_45">Switch On.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_46">Jessie
"Push that button over there!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_47"><include name="char_barret" />
"Now let's go into the reactor!
From here on out, you stick with me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_48">"Leave this to me!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_49">"Don't mess up SOLDIER-boy!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_50">"Bring <include name="char_barret" /> back alive!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_51"><include name="char_barret" />
"Yo! This your first time in a reactor?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_52"><include name="char_cloud" />
"No. After all, I did work for Shinra, y'know."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_53"><include name="char_barret" />
"The planet's full of Mako energy.
People here use it everyday."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_54"><include name="char_barret" />
"It's the life blood of this planet.
But Shinra keeps suckin' the blood out
with these weird machines."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_55"><include name="char_cloud" />
"I'm not here for a lecture.
Let's just do it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_56"><include name="char_barret" />
"Alright! You come with me
from now on."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_57"><include name="char_barret" />
"Little by little the reactors are
draining out all the life.
And that'll be that."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_58"><include name="char_barret" />
"The planet's dyin', <include name="char_cloud" />!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_59"><include name="char_cloud" />
"It's not my problem."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_60"><include name="char_cloud" />
"The only thing I care about is finishin' this job
before security and the Roboguards come."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_61"><include name="char_barret" />
"..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_62">Jessie
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_63">Biggs
"Code deciphered"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_64">Can't decipher code
without Biggs</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_65">Can't decipher code
without Jessie</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_66"><include name="char_cloud" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_67">Jessie
"My leg got stuck."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_68">Jessie
"Thanks!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_69">Biggs
"I just let my guard down for a minute...
And someone got behind me..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_70">Jessie
"Biggs and I got the code for this door."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_71">Biggs
"Think how many of our people risked their
lives, just for this code..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_72">Jessie
"Push [OK] in front of a ladder
to grab on to it.
Then use the [Directional button]
to climb up and down."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_73">Jessie
"There you go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_74">Biggs
"Let's go!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_75">Jessie
"Alright, be careful."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_76">Biggs
"Jessie still isn't back yet!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_77"><include name="char_barret" />
"When we blow this place, it ain't gonna
be nothin' more than a hunka junk."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_78"><include name="char_barret" />
"<include name="char_cloud" />, you set the bomb."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_79"><include name="char_cloud" />
"Shouldn't you do it?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_80"><include name="char_barret" />
"Jus' do it!
I gotta watch to make sure
you don't pull nothin'."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_81"><include name="char_cloud" />
"Fine, be my guest."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_82"> Watch out!
This isn't just a reactor!!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_83"><include name="char_barret" />
"What's wrong?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_84"><include name="char_cloud" />
"Huh?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_85"><include name="char_barret" />
"What's wrong, <include name="char_cloud" />?
Hurry it up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_86"><include name="char_cloud" />
"...Yeah, sorry."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_87"><include name="char_barret" />
"Heads up, here it comes!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_88"><include name="char_cloud" />
"The alarm!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_89"><include name="char_cloud" />
"Come on, let's get outta here!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_90"><include name="char_cloud" />
"This is...
Materia..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_91">Ten minutes to detonation!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_92">Two minutes remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_93">One minute remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_94">Thirty seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_95">Ten seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_96">Five seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_97">Four seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_98">Three seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_99">Two seconds remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_100">One second remaining</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_101"><include name="char_barret" />
"Damn man, get a hold of yourself!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_102"><character id="2" />
"You all right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_103"><include name="char_cloud" />
"...<character id="2" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_104"><character id="2" />
"Mmm?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_105"><include name="char_cloud" />
"No...forget...
Come on, let's hurry!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_106"><include name="char_cloud" />
"I know.
You're my chaperon, right?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_107"><include name="char_barret" />
"Damn straight."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_108"><include name="char_barret" />
"<character id="2" />'s old friend...
That ain't good enough."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_109"><character id="2" />
"Let's hurry, <include name="char_cloud" />."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_110"><include name="char_barret" />
"Alright, let's go."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_111">Am I...human?</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_112">I didn't really understand
what Sephiroth meant then.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="nrthmk_113">I was even more surprised that
Shinra was producing monsters.</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="rootmap_0">Last Train from Midgar</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="rootmap_1">Jessie
"<include name="char_cloud" />!
Look over here."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="rootmap_2">Jessie
"Okay, it's about to start."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="rootmap_3">Jessie
"This is a complete model
of the city of Midgar."<next_page />"It's about a 1/10000 scale."<next_page />"The top plate is about 50 meters
above ground."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="rootmap_4">"A main pillar supports
the plate in the center,
and there are other support pillars
built in each section..."</dialog>
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-
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-<dialog name="rootmap_5">"Psst...whisper...whisper...
(The No. 1 Reactor we blew up
was in the northern section.)"<next_page />"Then there's No. 2, No. 3 all the way up to
the No. 8 Reactor."<next_page />"The 8 Reactors provide Midgar
with electricity."</dialog>
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-
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-<dialog name="rootmap_6">"Each town used to have a name,
but no one in Midgar remembers them."<next_page />"Instead of names, we refer to them
by numbered sectors.
That's how things turned out."</dialog>
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-
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-<dialog name="rootmap_7"></dialog>
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-
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-<dialog name="rootmap_8"></dialog>
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-<dialog name="rootmap_9"></dialog>
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-<dialog name="rootmap_10"></dialog>
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-
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-<dialog name="rootmap_11"></dialog>
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-
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-<dialog name="rootmap_12"></dialog>
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-
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-<dialog name="rootmap_13"></dialog>
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-
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-<dialog name="rootmap_14"></dialog>
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-
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-<dialog name="rootmap_15"></dialog>
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-
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-<dialog name="rootmap_16"></dialog>
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-<dialog name="rootmap_17"></dialog>
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-
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-<dialog name="rootmap_18"></dialog>
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-
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-<dialog name="rootmap_19"></dialog>
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-
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-<dialog name="rootmap_20"></dialog>
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-
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-<dialog name="rootmap_21"></dialog>
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-
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-<dialog name="rootmap_22">Jessie
"Phew, look what's
next! Look!"</dialog>
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-
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-<dialog name="rootmap_23">Jessie
"This is the route this train is on."<next_page />"The route spirals around
the main pillar."<next_page />"We should be coming around
the center, right now."<next_page />"Each checkpoint has
an ID sensor device."<next_page />"It checks the identities and
backgrounds of each
passenger on the train
and is linked up to the central data
bank at Shinra headquarters."</dialog>
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-
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-<dialog name="rootmap_24">"Whisper...whisper...
(We definitely look suspicious,
so we're using fake IDs.)"</dialog>
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-
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-<dialog name="rootmap_25"></dialog>
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-
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-<dialog name="rootmap_26"></dialog>
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-
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-<dialog name="rootmap_27"></dialog>
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-
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-<dialog name="rootmap_28"></dialog>
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-
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-<dialog name="rootmap_29"></dialog>
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-
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-<dialog name="rootmap_30"></dialog>
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-
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-<dialog name="startmap_0"> NEXT
MENU ON
BATTLE LOCK
BATTLE UNLOCK
MOVIE LOCK
MOVIE UNLOCK
GLOBAL RESET
FULL NAME
NEW START
EXIT</dialog>
|
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-
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-<dialog name="startmap_1"> BACK
SOUND RESET
FULL MATERIA
BATTLE999
EXIT</dialog>
|
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-
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-<dialog name="startmap_2">MMMMMMMMMMMMMMM</dialog>
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-
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-<dialog name="startmap_3">WWWWWWWWWWWWWWW</dialog>
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-
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-<dialog name="startmap_4">MMMMMMMMMMMMMMM</dialog>
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-
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-<dialog name="startmap_5">WWWWWWWWWWWWWWW</dialog>
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-
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-<dialog name="startmap_6">MMMMMMMMMMMMMMM</dialog>
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-
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-<dialog name="startmap_7">WWWWWWWWWWWWWWW</dialog>
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-
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-<dialog name="startmap_8">MMMMMMMMMMMMMMM</dialog>
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-
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-<dialog name="startmap_9">WWWWWWWWWWWWWWW</dialog>
|
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-
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-<dialog name="startmap_10">MMMMMMMMMMMMMMM</dialog>
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-
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-<dialog name="tin_2_0">Inside Train</dialog>
|
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-
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-<dialog name="tin_2_1">Last train from Sector 8 Station-
Final stop: sector 7, Train Cemetery-
Expected time of arrival is 12:23AM,
Midgar Standard Time</dialog>
|
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-
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-<dialog name="tin_2_2"> Level 1 Warning
Car #1: Lock Down</dialog>
|
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-
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-<dialog name="tin_2_3"> Car #1: Locked Down
Upgrading to Level 2 Warning</dialog>
|
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-
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-<dialog name="tin_2_4">Jessie
"Let's hurry!!"</dialog>
|
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-
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-<dialog name="tin_2_5"><include name="char_barret" />
"What's happenin'?"</dialog>
|
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-
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-<dialog name="tin_2_6">Jessie
"Sorry!!
I've made a mistake..."</dialog>
|
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-
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-<dialog name="tin_2_7"><include name="char_barret" />
"What!?"</dialog>
|
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-
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-<dialog name="tin_2_8">Jessie
"Ugh!
I'm not sure..."</dialog>
|
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-
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-<dialog name="tin_2_9"><include name="char_barret" />
"C'mon, this ain't no joke!"</dialog>
|
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-
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-<dialog name="tin_2_10">Biggs
"Hurry!"</dialog>
|
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-
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-<dialog name="tin_2_11">Wedge
"They're locking the door, sir!"</dialog>
|
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-
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-<dialog name="tin_2_12">Biggs
"We'll execute it just as we planned it."</dialog>
|
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-
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-<dialog name="tin_2_13">Wedge
"I'm goin' first, sir!
Let's switch to Plan 2!"</dialog>
|
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-
|
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-<dialog name="tin_2_14"><include name="char_barret" />
"What do you want me to do?"</dialog>
|
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-
|
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-<dialog name="tin_2_15">Jessie
"Just run!"<next_page />"Changing to Plan 2!"</dialog>
|
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-
|
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-<dialog name="tin_2_16"><include name="char_barret" />
"Damn!!
I guess there's no other way..."<next_page />"We gonna kick some ass!"</dialog>
|
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-
|
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-<dialog name="tin_2_17"><include name="char_barret" />
"What!?
That's it!?"</dialog>
|
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-
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-<dialog name="tin_2_18"><character id="2" />
"That didn't do anything!"</dialog>
|
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-
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-<dialog name="tin_2_19"><include name="char_barret" />
"We'll jump from here!!
Follow me, you 'spensive leech!!"</dialog>
|
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-
|
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-<dialog name="tin_2_20"><character id="2" />
"Phew---!
Be strong!"</dialog>
|
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-
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-<dialog name="tin_2_21">
</dialog>
|
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-
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|
-<dialog name="tin_2_22">Unidentified passengers located in Car #2
Preparing for Lock Down</dialog>
|
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-
|
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|
-<dialog name="tin_2_23">Car #2: Locked Down
Car being sent to the station</dialog>
|
|
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-
|
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|
-<dialog name="tin_2_24">"Hey...
You guys are too rowdy."</dialog>
|
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-
|
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|
-<dialog name="tin_2_25">"Well, just calm down."</dialog>
|
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-
|
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|
-<dialog name="tin_2_26"><character id="2" />
"Yes, it's really something.
It's always like this."</dialog>
|
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-
|
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|
-<dialog name="tin_2_27"><include name="char_barret" />
"Hey, yo!
Jus' keep the hell outta my face!"</dialog>
|
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-
|
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|
|
-<dialog name="tin_2_28">"Hyu---n!!
Hyu---n!!"</dialog>
|
|
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|
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-
|
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|
|
-<dialog name="tin_2_29">"Does this mean
that we're in a major bind?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_2_30">"Gosh!!
You're adults,
but you're acting like kids."<next_page />"Please behave while you're in the train."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_2_31">"Huh?"<next_page />"The hell?"<next_page />"Do you want this?"
Yeah...
My mistake</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_2_32">"Wow!
I won't even charge you..."<next_page />"What?
Don't get used to it though."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_2_33">"Wha-t?
Let me know when you need me."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_2_34">Received "Hi-Potion"!</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_2_35">"Wha-t?
You sure are greedy."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_0">Last Train from Midgar</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_1">Inside Train</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_2"><include name="char_barret" />
"Look...you can see the surface now.
This city don't have no day or night."<next_page />"If that plate weren't there...
we could see the sky."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_3"><include name="char_cloud" />
"A floating city...
Pretty unsettling scenery."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_4"><include name="char_barret" />
"Huh?"<next_page />"Never expect ta hear that outta
someone like you."<next_page />"...You jus' full of surprises."</dialog>
|
|
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|
|
-
|
|
|
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|
-<dialog name="tin_1_5"><include name="char_barret" />
"The upper world...a city on a plate..."<next_page />"It's 'cuz of that &^#$# 'pizza'
that people underneath are sufferin'!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_6"><include name="char_barret" />
"All the pollution from Mako energy above
falls down on the world below."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_7"><include name="char_barret" />
"And the city below is full of polluted air."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_8"><include name="char_barret" />
"On top'a that,
the Reactor keeps drainin' up
all the energy."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_9"><include name="char_cloud" />
"Then why doesn't everyone
move onto the Plate?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_10"><include name="char_barret" />
"Dunno.
Probably 'cuz they ain't got no money.
Or, maybe..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_11">"'Cuz they love their land,
no matter how polluted it gets."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_12"><include name="char_cloud" />
"I know...
no one lives in the slums
because they want to."<next_page />"It's like this train.
It can't run anywhere except
where its rails take it."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_13"><include name="char_barret" />
"Stop actin' like a damn kid.
Siddown an' shu'up!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_14">Jessie
"Hey, <include name="char_cloud" />.
You want to look at this with me?"<next_page />"It's a map of the Midgar Rail System.
Let's look at it together.
I'll explain it to you."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_15"> "To the Route Map Screen"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_16">Jessie
"I like this kinda stuff.
Bombs and monitors...you know,
flashy stuff."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_17">Jessie
"I know!"<next_page />"Next time,
I'll make one just for you."
Thanks anyway
Looking forward to it</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_18">Jessie
"Oh yeah, you might regret it.
I'm the type who takes things personal."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_19">Jessie
"Okay, then I'll put a little extra effort in
and make it with a BANG."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_20">Jessie
"We're almost there.
After talking with you,
I'm ready to try!"<next_page />"I think you've lit my fuse!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_21">Jessie
"Speak of the devil..."<next_page />"That light means that
we're in the ID Security Check area."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_22">"...whisper...whisper...
(When the lights go off,
you never know what kind of
creeps'll come out.)"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_23">"...We're almost back now.
What a relief."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_24">Biggs
"This train hasn't switched
to security mode yet."<next_page />"I'm sure that will change by tomorrow."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_25">Biggs
"...YAWN...that sure took its toll on me.
I'm gonna sleep till we get to the station."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_26">Biggs
"...snore...heebeebeeheebee...snore...
(Don't act so damn big,
<include name="char_barret" />...snooze...)"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_27">Wedge
"Someday AVALANCHE's gonna be famous
...and me, too!"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_28">Wedge
"<include name="char_cloud" />!!"<next_page />"Don't ya think I got a bright
future ahead of me?"
What do you have in mind?
Don't hold your breath</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_29">Wedge
"All my life, I felt like nothin' but a sidekick."<next_page />"But, after joinin' AVALANCHE and
tryin' to save the Planet,
I feel like I can do lots of things."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_30">Wedge
"Oh man,
that's pretty harsh. <include name="char_cloud" />.
You really think I won't?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_31">Wedge
"I'm seein' stars.
This sucks. I hate the dark."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_32">Last train out of Sector 8 Station.
Last stop is Sector 7, Train Graveyard.
Expected time of arrival is 12:23AM,
Midgar Standard Time...</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_33">"Huh?
This is my house,
so make yourselves at home."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_34">"Hey!!
What's going on here?"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_35">"Oops, uh,
n, nothing..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_36">"Please don't make any trouble."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_37">"...mumble...grumble...
(...Reactor's blown to bits...
...Bad things one after another...
...What a day!)"</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_38">"Please!!
Don't bother the other passengers."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_39">"This is why I hate the last train.
Hoo-boy..."</dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_40"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_41"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_42"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_43"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_44"></dialog>
|
|
|
|
|
-
|
|
|
|
|
-<dialog name="tin_1_45">"You see the headlines in the Shinra Times?"<next_page />"The terrorists that bombed
the No. 1 Reactor are based
somewhere in the slums."<next_page />"...Blowing up a Reactor...
they sure put some thought into this one."<next_page />"They must have a real calculating leader.
I wonder what they'll do next?"</dialog>
|
|
|
|
|
-
|
|
|
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-<dialog name="tin_1_46"><include name="char_barret" />
"YO!"</dialog>
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-
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-<dialog name="tin_1_47">"This ain't no private car!!
So split up!!"</dialog>
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-
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-<dialog name="tin_1_48">"...Hoodlums again.
God, don't I just have all the luck?"</dialog>
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-
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-<dialog name="tin_1_49"><include name="char_barret" />
"You say sumthin' ?"</dialog>
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-
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-<dialog name="tin_1_50"><include name="char_barret" />
"I said, 'you say sumthin'!?"</dialog>
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-
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-<dialog name="tin_1_51"><include name="char_barret" />
"Now look at that!!
It got empty alluva sudden."<next_page />"What's goin' on?"</dialog>
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-
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-<dialog name="tin_1_52">"DAMN!!"</dialog>
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-
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-<dialog name="tin_1_53">"It..it's empty because of...
g, guys like you..."</dialog>
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-
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-<dialog name="tin_1_54">"YYY...YIPES!!"</dialog>
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-
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-<dialog name="tin_1_55">"You...you've seen the news, right?
AVALANCHE says there'll be more bombings."<next_page />"Only devoted employees like me
would go to Midgar on a day like today."</dialog>
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-
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-<dialog name="tin_1_56"><include name="char_barret" />
"You work for Shinra?"</dialog>
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-
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-<dialog name="tin_1_57">Shinra Manager
"I won't give in to violence...
and I'm not giving you my seat either!"</dialog>
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-
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-<dialog name="tin_1_58"><character id="2" />
"<include name="char_barret" />!!"</dialog>
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-
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-<dialog name="tin_1_59"><include name="char_barret" />
"&$#%!!
You lucky ^$#^$.!"</dialog>
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-
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-<dialog name="tin_1_60"><include name="char_cloud" />
"So, what are we gonna do now?"</dialog>
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-
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-<dialog name="tin_1_61"><include name="char_barret" />
"@#$%! The hell you so calm?
You're bustin' up my rhythm!"</dialog>
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-
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-<dialog name="tin_1_62"><include name="char_barret" />
"Huh? Wait a minute!"<next_page />"Did we make a terrorist threat?"</dialog>
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-
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-<dialog name="tin_1_63"><character id="2" />
"What are you talking about?
Right about now, AVALANCHE is famous."</dialog>
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-
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-<dialog name="tin_1_64"><include name="char_barret" />
"Heh heh...
Famous..."</dialog>
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-
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-<dialog name="tin_1_65"><character id="2" />
"Looks like they just finished
connecting the cars.
We're finally leaving."</dialog>
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-
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-<dialog name="tin_1_66"><include name="char_cloud" />
"So what's our next target?"</dialog>
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-
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-<dialog name="tin_1_67"><include name="char_barret" />
"Hah! Listen to
Mr. Serious-about-his-work!"</dialog>
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-
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-<dialog name="tin_1_68"><include name="char_barret" />
"Alright...I'll tell ya!"<next_page />"Jessie's probably already told you,
but there's a security check point
at the top plate."<next_page />"It's an ID scan system
checkin' all the trains."</dialog>
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-
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-<dialog name="tin_1_69"><character id="2" />
"Which Shinra is very proud of."</dialog>
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-
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-<dialog name="tin_1_70"><include name="char_barret" />
"We can't use our fake ID's
anymore..."</dialog>
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-
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-<dialog name="tin_1_71">Good Morning, and welcome to Midgar lines.
Arrival time at Sector 4 Station is 11:45.</dialog>
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-
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-<dialog name="tin_1_72"><character id="2" />
"That means we've got only three
more minutes to the ID Check point."</dialog>
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-
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-<dialog name="tin_1_73"><include name="char_barret" />
"Alright, in three minutes,
we're jumpin' off this train."<next_page />"Got it!?"</dialog>
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-
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-<dialog name="tin_1_74"><include name="char_cloud" />
"What do we do until then?"</dialog>
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-
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-<dialog name="tin_1_75"><include name="char_barret" />
"The hell do I care whatcha do?
Just siddown an' shu'up."</dialog>
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-
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-<dialog name="tin_1_76"><include name="char_cloud" />
"Sorry, but I have a thing against
sitting down in trains."</dialog>
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-
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-<dialog name="tin_1_77"><include name="char_barret" />
"@#$%! Do whatever you want!"</dialog>
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-
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-<dialog name="tin_1_78"><include name="char_cloud" />
"What do we do after we jump?"</dialog>
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-
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-<dialog name="tin_1_79"><include name="char_barret" />
"Yo, <include name="char_cloud" />!"</dialog>
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-
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-<dialog name="tin_1_80"><include name="char_barret" />
"Yo, Mr. Know-it-all, big time SOLDIER!
You oughta know the area 'round
the No. 5 Reactor, right!"<next_page />"So let's hear YOUR explanation!"</dialog>
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-
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-<dialog name="tin_1_81"><character id="2" />
"I'll help, too."</dialog>
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-
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-<dialog name="tin_1_82"><include name="char_barret" />
"@#$%!
I don't know even why you came!"</dialog>
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-
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-<dialog name="tin_1_83"><character id="2" />
"Oh, <include name="char_barret" />!
Are you mad because
I'm not paying enough attention to you?"</dialog>
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-
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-<dialog name="tin_1_84"><include name="char_barret" />
"@#$%!!"</dialog>
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-
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-<dialog name="tin_1_85"><character id="2" />
"<include name="char_cloud" />, come over here!
Let's look at the Railway Map Monitor."</dialog>
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-
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-<dialog name="tin_1_86"><character id="2" />
"Hmm, it looks like
you've seen this already..."<next_page />"It's all right. Come a little closer."</dialog>
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-
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-<dialog name="tin_1_87"><character id="2" />
"That's odd.
The ID Check Point was supposed
to be further down."</dialog>
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-
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-<dialog name="tin_1_88">Type A Security Alert!!<next_page />Unidentified passengers confirmed...
A search of all cars will be conducted!</dialog>
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-
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-<dialog name="tin_1_89">Repeat!!
Type A Security Alert!!<next_page />Unidentified passengers confirmed...
A search of all cars will be conducted!</dialog>
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-
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-<dialog name="tin_1_90"><character id="2" />
"What's happening?"</dialog>
|
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-
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-<dialog name="tin_1_91"><include name="char_barret" />
"What's goin' on?!"</dialog>
|
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-
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-<dialog name="tin_1_92">Jessie
"We're in trouble."<next_page />"I'll explain later.
Hurry! Get to the next car!"</dialog>
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-
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-<dialog name="tin_1_93"><include name="char_barret" />
"@#$%!
Someone blew it..."</dialog>
|
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-
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-<dialog name="tin_1_94"><include name="char_barret" />
"Let's go!
Keep it up!"</dialog>
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-
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-<dialog name="tin_1_95"><include name="char_barret" />
"C'mon!! Hurry your slow ass up!
That's it, huh?"</dialog>
|
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-
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-<dialog name="tin_1_96"><character id="2" />
"Oh well..."</dialog>
|
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-
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-<dialog name="tin_1_97"><include name="char_barret" />
"We're gonna jump outta here!!
Follow me!!"</dialog>
|
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-
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-<dialog name="tin_1_98"><character id="2" />
"We got a lot of battles ahead of us.
This's going to be tough."</dialog>
|
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-
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-<dialog name="tin_1_99">"Hmmm?
You're the only ones that'll talk to me
or come to my house."<next_page />"I'm impressed."</dialog>
|
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-
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-<dialog name="tin_1_100">"Hm?
You'd talk to me even now?"<next_page />"I'm really impressed.
Here's a little
something as a reward."</dialog>
|
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-
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-<dialog name="tin_1_101">Received "Phoenix Down"!</dialog>
|
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-
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-<dialog name="tin_1_102">"If I die in the gutter,
use that to revive me, okay?"</dialog>
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-
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-<dialog name="tin_1_103">Shinra Manager
"Waaaaah!!"<next_page />"Don't...don't worry about me.
(oh man, oh man, oh man...!!
I'm gonna brag to everyone
at work about this...)"</dialog>
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-
|
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-<dialog name="tin_1_104"> </dialog>
|
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-
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-<dialog name="tin_1_105">Unidentified passengers located in Car #1
Preparing for Lock Down</dialog>
|
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-
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-<dialog name="tin_1_106"> Car #1: Locked Down
Car being sent to the station</dialog>
|
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-
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-<dialog name="tin_1_107"> "This is the end of the Test Play.</dialog>
|
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-
|
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|
-</texts>
|
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