# comment before the header might not be standard, but we allow it
@RSD940102
# comment, sould be ignored
# 11 bytes
PLY=Polygon.PLY
# 12 bytes
MAT=Material.MAT
# 9 bytes
GRP=Group.GRP
# some textures
NTEX=3
# 17 bytes
TEX[0]=First Texture.TIM
# 17 bytes
TEX[1]=SecondTexture.TIM
#TEX[1]=unused texture.TIM
# 17 bytes
TEX[2]=Third Texture.TIM
# calculated size shoud be
# 11 + 12 + 9 + 17 + 17 + 17 = 83

# blank lines are ok :)


