<map>
    <script file_name="path/to/script.lua" />
    <background2d file_name="background_2d_resource_name" />
    <walkmesh file_name="walkmesh_resource_name" />
    <movement_rotation degree="-5.625" />
    <entity_script name="Director" />
    <!--entity_model name="Cloud" file_name="models/ffvii/field/units/cloud.mesh" position="29.0547 229.234 2.56082" direction="0" /-->
    <entity_model name="Cloud" file_name="n_cloud.mesh" position="29.0547 229.234 2.56082" direction="0"
                  scale="0.03125 0.03125 0.03125" root_orientation="0.7071067811865476 0.7071067811865476 0 0" />
    <entity_model name="Barret" file_name="models/ffvii/field/units/barret.mesh" position="0 0 0" direction="0" />
    <entity_script name="View" />
    <entity_model name="Hei0" file_name="models/ffvii/field/units/soldier.mesh" position="0 0 0" direction="0" />
    <entity_model name="Hei1" file_name="models/ffvii/field/units/soldier.mesh" position="0 0 0" direction="0" />
    <entity_model name="Biggs" file_name="models/ffvii/field/units/biggs.mesh" position="0 0 0" direction="0" />
    <entity_model name="Jessie" file_name="models/ffvii/field/units/jessie.mesh" position="0 0 0" direction="0" />
    <entity_model name="Wedge" file_name="models/ffvii/field/units/wedge.mesh" position="0 0 0" direction="0" />
    <entity_model name="Gu0" file_name="models/ffvii/field/units/guard.mesh" position="0 0 0" direction="0" />
    <entity_model name="Gu1" file_name="models/ffvii/field/units/guard.mesh" position="0 0 0" direction="0" />
    <entity_model name="GuAdd" file_name="models/ffvii/field/units/guard.mesh" position="0 0 0" direction="0" />

    <entity_trigger name="Gateway0" point1="28.6016 228.562 2.75781" point2="28.6641 229.438 2.75781" enabled="true" />
    <entity_point name="Spawn_md1_1" position="29.0547 229.234 2.56082" rotation="67.7647" />
</map>
