monster.php 26 KB

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  1. <?php
  2. /**
  3. * Monster view.
  4. *
  5. * Contains the view layout and some code to present the data.
  6. *
  7. * @category View
  8. * @var Monster_Page $page The page model.
  9. * @var int $UID Player ID.
  10. */
  11. ?>
  12. <!DOCTYPE html>
  13. <html lang='en'>
  14. <head>
  15. <meta content='text/html; charset=utf-8' http-equiv='content-type'/>
  16. <meta name='viewport' content='width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1'/>
  17. <title><?=$page->title?></title>
  18. <link rel='shortcut icon' href='<?=$page->favicon?>'/>
  19. <!-- CSS files -->
  20. <link rel='stylesheet' type='text/css' href='<?=URL::CSS?>ui.css'/>
  21. <?php
  22. if ($MODE == GAME_MODE_ID::RTA){
  23. ?>
  24. <link rel='stylesheet' type='text/css' href='<?=URL::CSS?>ui-rta.css'/>
  25. <?php
  26. }
  27. ?>
  28. <link rel='stylesheet' type='text/css' href='<?=URL::CSS?>monster.css'/>
  29. <!-- Meta tags -->
  30. <link rel='canonical' href='<?=$page->canonical?>'/>
  31. <link rel='author' href='<?=$page->author?>'/>
  32. <link rel='publisher' href='<?=$page->author?>'/>
  33. <meta name='description' content='<?=$page->description?>'/>
  34. <meta property='og:title' content='<?=$page->title?>'/>
  35. <meta property='og:url' content='<?=$page->canonical?>'/>
  36. <meta property='og:description' content='<?=$page->description?>'/>
  37. <meta property='og:image' content='<?=$page->icon?>'/>
  38. <meta property='og:site_name' content='<?=$page->name?>'/>
  39. <meta property='og:type' content='website'/>
  40. <meta property='og:locale' content='en'/>
  41. <meta name='twitter:card' content='summary'/>
  42. <meta name='twitter:title' content='<?=$page->title?>'/>
  43. <meta name='twitter:description' content='<?=$page->description?>'/>
  44. <meta name='twitter:image' content='<?=$page->icon?>'/>
  45. <meta name='twitter:url' content='<?=$page->canonical?>'/>
  46. <meta name='robots' content='index follow'/>
  47. </head>
  48. <body>
  49. <?php
  50. include __DIR__ . "/inc/header.php";
  51. ?>
  52. <aside>
  53. <h2>
  54. <?=$page->unit->title?>
  55. </h2>
  56. <div id='monster_info'>
  57. <div class='monster_panel'>
  58. <?=HTML::unit_panel($page->unit)?>
  59. </div>
  60. <?php
  61. if ($page->unit->experience_level != 0){
  62. $exp_pct = ceil($page->unit->exp_gained * 100 / $page->unit->experience_level);
  63. $exp_txt = $page->unit->exp_gained . " / " . $page->unit->experience_level;
  64. }
  65. else{
  66. $exp_pct = 100;
  67. $exp_txt = "MAX";
  68. }
  69. $now = time();
  70. //$datediff = $now - $page->unit->create_time->getTimestamp();
  71. $datediff = $now - strtotime($page->unit->create_time->format('Y-m-d H:i:s'));
  72. $datediff = floor($datediff / (60 * 60 * 24));
  73. ?>
  74. <div id='monster_details'>
  75. <div id='exp'>
  76. <span id='exp_bar' style='width:<?=$exp_pct?>%'>
  77. </span>
  78. <span id='exp_text'>
  79. <?=$exp_txt?>
  80. </span>
  81. </div>
  82. Obtained on <?=$page->unit->create_time->format('Y-m-d')?> (<?=$datediff?> days ago)<!-- from <?=$page->unit->source->name?> TODO SOurce name, days ago -->
  83. <?php
  84. if (sizeof($page->unit->teams) > 0){
  85. ?>
  86. <div id='teams'>
  87. <h4>
  88. Teams:
  89. </h4>
  90. <ul>
  91. <?php
  92. foreach($page->unit->teams as $team){
  93. ?>
  94. <li>
  95. <a target='blank' href='/<?=$UID?>/teams/<?=$team->id?>'>
  96. <?=$team->name?>
  97. </a>
  98. </li>
  99. <?php
  100. }
  101. ?>
  102. </ul>
  103. </div>
  104. <?php
  105. }
  106. ?>
  107. <a id='optimize' class='a_button' href='/<?=$UID?>/optimizer/<?=$page->unit->id?>'>
  108. Optimize
  109. </a>
  110. </div>
  111. </div>
  112. </aside>
  113. <main>
  114. <section id='monster' class='content'>
  115. <h2>
  116. <?=$page->unit->title?>
  117. </h2>
  118. <article id='stats'>
  119. <table>
  120. <tr>
  121. <th>
  122. Stats
  123. </th>
  124. <th>
  125. Base
  126. </th>
  127. <th>
  128. Runes
  129. </th>
  130. <th>
  131. Artifacts
  132. </th>
  133. <th>
  134. Buildings
  135. </th>
  136. <th>
  137. Total
  138. </th>
  139. </tr>
  140. <tr>
  141. <th>
  142. ATK
  143. </th>
  144. <td class='base'>
  145. <?=$page->unit->attack?>
  146. <span class='percent'>&nbsp;</span>
  147. </td>
  148. <td class='extra'>
  149. +<?=$page->unit->rune_attack?>
  150. <span class='percent'>&nbsp;</span>
  151. </td>
  152. <td class='extra'>
  153. +<?=$page->unit->artifact_attack?>
  154. <span class='percent'>&nbsp;</span>
  155. </td>
  156. <td class='extra'>
  157. +<?=$page->unit->building_attack?>
  158. <span class='percent'>&nbsp;</span>
  159. </td>
  160. <td class='total'>
  161. <?=$page->unit->total_attack?>
  162. <span class='percent'>&nbsp;</span>
  163. </td>
  164. </tr>
  165. <tr>
  166. <th>
  167. DEF
  168. </th>
  169. <td class='base'>
  170. <?=$page->unit->defense?>
  171. <span class='percent'>&nbsp;</span>
  172. </td>
  173. <td class='extra'>
  174. +<?=$page->unit->rune_defense?>
  175. <span class='percent'>&nbsp;</span>
  176. </td>
  177. <td class='extra'>
  178. +<?=$page->unit->artifact_defense?>
  179. <span class='percent'>&nbsp;</span>
  180. </td>
  181. <td class='extra'>
  182. +<?=$page->unit->building_defense?>
  183. <span class='percent'>&nbsp;</span>
  184. </td>
  185. <td class='total'>
  186. <?=$page->unit->total_defense?>
  187. <span class='percent'>&nbsp;</span>
  188. </td>
  189. </tr>
  190. <tr>
  191. <th>
  192. HP
  193. </th>
  194. <td class='base'>
  195. <?=$page->unit->hp?>
  196. <span class='percent'>&nbsp;</span>
  197. </td>
  198. <td class='extra'>
  199. +<?=$page->unit->rune_hp?>
  200. <span class='percent'>&nbsp;</span>
  201. </td>
  202. <td class='extra'>
  203. +<?=$page->unit->artifact_hp?>
  204. <span class='percent'>&nbsp;</span>
  205. </td>
  206. <td class='extra'>
  207. +<?=$page->unit->building_hp?>
  208. <span class='percent'>&nbsp;</span>
  209. </td>
  210. <td class='total'>
  211. <?=$page->unit->total_hp?>
  212. <span class='percent'>&nbsp;</span>
  213. </td>
  214. </tr>
  215. <tr>
  216. <th>
  217. SPD
  218. </th>
  219. <td class='base'>
  220. <?=$page->unit->speed?>
  221. <span class='percent'>&nbsp;</span>
  222. </td>
  223. <td class='extra'>
  224. +<?=$page->unit->rune_speed?>
  225. <span class='percent'>&nbsp;</span>
  226. </td>
  227. <td class='extra'>
  228. +<?=$page->unit->artifact_speed?>
  229. <span class='percent'>&nbsp;</span>
  230. </td>
  231. <td class='extra'>
  232. +<?=$page->unit->building_speed?>
  233. <span class='percent'>&nbsp;</span>
  234. </td>
  235. <td class='total'>
  236. <?=$page->unit->total_speed?>
  237. <span class='percent'>&nbsp;</span>
  238. </td>
  239. </tr>
  240. <tr>
  241. <th>
  242. CRR
  243. </th>
  244. <td class='base'>
  245. <?=$page->unit->crit_rate?>
  246. <span class='percent'>%</span>
  247. </td>
  248. <td class='extra'>
  249. +<?=$page->unit->rune_crit_rate?>
  250. <span class='percent'>%</span>
  251. </td>
  252. <td class='extra'>
  253. +<?=$page->unit->artifact_crit_rate?>
  254. <span class='percent'>%</span>
  255. </td>
  256. <td class='extra'>
  257. +<?=$page->unit->building_crit_rate?>
  258. <span class='percent'>%</span>
  259. </td>
  260. <td class='total'>
  261. <?=$page->unit->total_crit_rate?>
  262. <span class='percent'>%</span>
  263. </td>
  264. </tr>
  265. <tr>
  266. <th>
  267. CRD
  268. </th>
  269. <td class='base'>
  270. <?=$page->unit->crit_damage?>
  271. <span class='percent'>%</span>
  272. </td>
  273. <td class='extra'>
  274. +<?=$page->unit->rune_crit_damage?>
  275. <span class='percent'>%</span>
  276. </td>
  277. <td class='extra'>
  278. +<?=$page->unit->artifact_crit_damage?>
  279. <span class='percent'>%</span>
  280. </td>
  281. <td class='extra'>
  282. +<?=$page->unit->building_crit_damage?>
  283. <span class='percent'>%</span>
  284. </td>
  285. <td class='total'>
  286. <?=$page->unit->total_crit_damage?>
  287. <span class='percent'>%</span>
  288. </td>
  289. </tr>
  290. <tr>
  291. <th>
  292. ACC
  293. </th>
  294. <td class='base'>
  295. <?=$page->unit->accuracy?>
  296. <span class='percent'>%</span>
  297. </td>
  298. <td class='extra'>
  299. +<?=$page->unit->rune_accuracy?>
  300. <span class='percent'>%</span>
  301. </td>
  302. <td class='extra'>
  303. +<?=$page->unit->artifact_accuracy?>
  304. <span class='percent'>%</span>
  305. </td>
  306. <td class='extra'>
  307. +<?=$page->unit->building_accuracy?>
  308. <span class='percent'>%</span>
  309. </td>
  310. <td class='total'>
  311. <?=$page->unit->total_accuracy?>
  312. <span class='percent'>%</span>
  313. </td>
  314. </tr>
  315. <tr>
  316. <th>
  317. RES
  318. </th>
  319. <td class='base'>
  320. <?=$page->unit->resistance?>
  321. <span class='percent'>%</span>
  322. </td>
  323. <td class='extra'>
  324. +<?=$page->unit->rune_resistance?>
  325. <span class='percent'>%</span>
  326. </td>
  327. <td class='extra'>
  328. +<?=$page->unit->artifact_resistance?>
  329. <span class='percent'>%</span>
  330. </td>
  331. <td class='extra'>
  332. +<?=$page->unit->building_resistance?>
  333. <span class='percent'>%</span>
  334. </td>
  335. <td class='total'>
  336. <?=$page->unit->total_resistance?>
  337. <span class='percent'>%</span>
  338. </td>
  339. </tr>
  340. <tr>
  341. <th colspan='5'>
  342. Effective HP
  343. </th>
  344. <td class='total'>
  345. <?=$page->unit->effective_hp?>
  346. <span class='percent'>&nbsp;</span>
  347. </td>
  348. </tr>
  349. <tr>
  350. <th colspan='5'>
  351. Effective DMG
  352. </th>
  353. <td class='total'>
  354. <?=$page->unit->effective_dmg?>
  355. <span class='percent'>&nbsp;</span>
  356. </td>
  357. </tr>
  358. </table>
  359. </article>
  360. <article id='artifacts'>
  361. <?=HTML::artifact_table($page->unit->artifact_type)?>
  362. <?=HTML::artifact_table($page->unit->artifact_element)?>
  363. </article>
  364. <article id='runes'>
  365. <?php
  366. $total_efficiency = 0;
  367. $total_max_efficiency = 0;
  368. $total_reached_efficiency = 0;
  369. $total_level = 0;
  370. $total_stars = 0;
  371. $total_value = 0;
  372. $total_runes = 0;
  373. $show_list = [6, 1, 2, 5, 4, 3];
  374. foreach ($show_list as $i){
  375. $rune = $page->unit->rune[$i - 1];
  376. $total_efficiency += $rune->efficiency;
  377. $total_max_efficiency += $rune->max_efficiency;
  378. if ($rune->max_efficiency > 0){
  379. $total_reached_efficiency += ($rune->efficiency * 100 / $rune->max_efficiency);
  380. }
  381. else{
  382. $total_reached_efficiency = 0;
  383. }
  384. $total_level += $rune->level;
  385. $total_stars += $rune->stars;
  386. $total_value += $rune->value;
  387. $total_runes ++;
  388. ?>
  389. <?=HTML::rune_table($rune)?>
  390. <?php
  391. }
  392. ?>
  393. <!--<table id='table_averages'>
  394. <tr>
  395. <td class='title'>
  396. Avg. level:
  397. </td>
  398. <td class='value'>
  399. <?=number_format($total_level / $total_runes, 2)?>
  400. </td>
  401. </tr>
  402. <tr>
  403. <td class='title'>
  404. Avg. stars:
  405. </td>
  406. <td class='value'>
  407. <?=number_format($total_stars / $total_runes, 2)?>
  408. </td>
  409. </tr>
  410. <tr>
  411. <td class='title'>
  412. Avg. value:
  413. </td>
  414. <td class='value'>
  415. <?=number_format($total_value / $total_runes, 2, '.', '')?>
  416. </td>
  417. </tr>
  418. <tr>
  419. <td class='title'>
  420. Total value:
  421. </td>
  422. <td class='value'>
  423. <?=$total_value?>
  424. </td>
  425. </tr>
  426. <tr>
  427. <td class='title'>
  428. Avg. efficiency:
  429. </td>
  430. <td class='value'>
  431. <?=number_format($total_efficiency / $total_runes, 2)?>
  432. <span class='percent'>%</span>
  433. </td>
  434. </tr>
  435. <tr>
  436. <td class='title'>
  437. Avg. max. efficiency:
  438. </td>
  439. <td class='value'>
  440. <?=number_format($total_max_efficiency / $total_runes, 2)?>
  441. <span class='percent'>%</span>
  442. </td>
  443. </tr>
  444. <tr>
  445. <td class='title'>
  446. Avg. reached efficiency:
  447. </td>
  448. <td class='value'>
  449. <?=number_format($total_reached_efficiency / $total_runes, 2)?>
  450. <span class='percent'>%</span>
  451. </td>
  452. </tr>
  453. </table>-->
  454. </article>
  455. <article id='skills'>
  456. <table id='skills'>
  457. <tr>
  458. <th colspan='4'>
  459. Skills
  460. </th>
  461. <tr/>
  462. <?php
  463. if ($page->unit->unit->leader_skill){
  464. ?>
  465. <tr>
  466. <td class='skill_img'>
  467. <img src='<?=$page->unit->unit->leader_skill->get_image()?>'/>
  468. </td>
  469. <td colspan='3' class='skill_text'>
  470. <h4>
  471. Leader Skill
  472. </h4>
  473. <p>
  474. <?=$page->unit->unit->leader_skill->create_description()?>
  475. </p>
  476. </td>
  477. </tr>
  478. <?php
  479. }
  480. $skill_num = 0;
  481. $absolute_level = 0;
  482. $absolute_max_level = 0;
  483. $ponderated_level = 0;
  484. $ponderated_max_level = 0;
  485. foreach ($page->unit->unit->skill as $skill){
  486. if ($skill->max_level > 1){
  487. $absolute_max_level += $skill->max_level - 1;
  488. }
  489. $cur_lvl = $page->unit->skill_levels[$skill_num];
  490. if ($skill->max_level > 1){
  491. $absolute_level += $cur_lvl - 1;
  492. $ponderated_level += ($cur_lvl - 1) * (1 + ($skill_num / 2));
  493. $ponderated_max_level += ($skill->max_level - 1) * (1 + ($skill_num / 2));
  494. }
  495. $max_lvl = $skill->max_level;
  496. if ($max_lvl == $cur_lvl){
  497. $maxed = "maxed";
  498. }
  499. else{
  500. $maxed = "";
  501. }
  502. ?>
  503. <tr>
  504. <td class='skill_img'>
  505. <img src='<?=$skill->get_image()?>'/>
  506. <span class='skill_level <?=$maxed?>'>
  507. <?=$cur_lvl?>/<?=$max_lvl?>
  508. </span>
  509. </td>
  510. <td class='skill_text'>
  511. <h4>
  512. <?=$skill->name?>
  513. </h4>
  514. <p>
  515. <?=$skill->description?>
  516. &emsp;
  517. <span class='formula'>
  518. <?=$skill->multiplier_formula?>
  519. </span>
  520. </p>
  521. <div class='effects'>
  522. <?php
  523. foreach ($skill->effect as $effect){
  524. ?>
  525. <img class='effect_img' title='<?=$effect->name?>' src='<?=$effect->get_image()?>'/>
  526. <?php
  527. }
  528. ?>
  529. </div>
  530. </td>
  531. <?php
  532. $cur_lvl = $page->unit->skill_levels[$skill_num];
  533. ?>
  534. <td class='skill_ups'>
  535. <?php
  536. if ($skill->max_level > 1){
  537. ?>
  538. <table>
  539. <?php
  540. foreach ($skill->level as $level){
  541. if ($level->level > 1){
  542. $aquired = "";
  543. if ($level->level <= $cur_lvl){
  544. $aquired = "aquired";
  545. }
  546. ?>
  547. <tr>
  548. <td class='level <?=$aquired?>'>
  549. Lv. <?=$level->level?>
  550. </td>
  551. <td class='upgrade <?=$aquired?>'>
  552. <?=$level->description?>
  553. </td>
  554. </tr>
  555. <?php
  556. }
  557. }
  558. ?>
  559. </table>
  560. <?php
  561. }
  562. $skill_num ++;
  563. ?>
  564. </td>
  565. </tr>
  566. <?php
  567. }
  568. ?>
  569. <!--<tr>
  570. <td colspan='3' id='skill_averages'>
  571. Absolute skill-ups: <?=number_format($absolute_level * 100 / $absolute_max_level, 2)?>
  572. <span class='percent'>%</span>
  573. <br/>
  574. Ponderated skill-ups: <?=number_format($ponderated_level * 100 / $ponderated_max_level, 2)?>
  575. <span class='percent'>%</span>
  576. </td>
  577. </tr>-->
  578. </table>
  579. </article> <!-- #skills -->
  580. </section>
  581. </main>
  582. <?php
  583. include __DIR__ . "/inc/footer.php";
  584. ?>
  585. </body>
  586. </html>