K_Leader_Skill.php 4.5 KB

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  1. <?php
  2. /**
  3. * Leader skill entity file.
  4. *
  5. * Creates the entity and makes it available.
  6. *
  7. * @category Entity
  8. */
  9. /**
  10. * Require dependent entities if not present.
  11. */
  12. require_once(PATH::ENTITY . "Entity.php");
  13. /**
  14. * Monster skill.
  15. *
  16. * Represents an object from the table 'k_skill'.
  17. *
  18. * @category Entity
  19. */
  20. class K_Leader_Skill extends Entity{
  21. /**
  22. * @var int Skill identifier.
  23. */
  24. public $id;
  25. /**
  26. * @var int Skill attribute ID.
  27. */
  28. public $attribute;
  29. /**
  30. * @var int Attribute increase amount.
  31. */
  32. public $amount;
  33. /**
  34. * @var int Effect area id.
  35. */
  36. public $area;
  37. /**
  38. * @var int Affected element id.
  39. */
  40. public $element;
  41. /**
  42. * Constructor.
  43. *
  44. * Searches the database and retrieves the information about the
  45. * skill, populating it and it's items.
  46. *
  47. * @param int $id Skill identifier.
  48. * @global resource Database connection.
  49. */
  50. public function __construct($id){
  51. global $db;
  52. $statement = $db->prepare("
  53. SELECT
  54. id,
  55. stat,
  56. amount,
  57. area,
  58. element
  59. FROM k_leader_skill
  60. WHERE id = :id;
  61. ");
  62. $statement->bindValue(':id', $id, SQLITE3_TEXT);
  63. $r = $statement->execute()->fetchArray(SQLITE3_ASSOC);
  64. if ($r){
  65. $this->id = $r["id"];
  66. $this->attribute = $r["stat"];
  67. $this->amount = $r["amount"];
  68. $this->area = $r["area"];
  69. $this->element = $r["element"];
  70. }
  71. }
  72. /**
  73. * Gets the path to the skill image. The image must be in the
  74. * img/skill_leader/ directory, and its name must be the skill id,
  75. * padded with '0' to 4 digites, and the extension must be '.png'.
  76. *
  77. * @return string Image URL, or a fixed unknown image.
  78. */
  79. public function get_image(){
  80. return APPLICATION::img("SKILL_LEADER", $this->id);
  81. }
  82. /**
  83. * Composes a human readable description of the skill.
  84. *
  85. * @return string The description.
  86. */
  87. public function create_description(){
  88. $s = "Increases the ";
  89. switch ($this->attribute){
  90. case STAT_ID::ATK:
  91. $s .= "attack power";
  92. break;
  93. case STAT_ID::DEF:
  94. $s .= "defense";
  95. break;
  96. case STAT_ID::HP:
  97. $s .= "HP";
  98. break;
  99. case STAT_ID::SPD:
  100. $s .= "attack speed";
  101. break;
  102. case STAT_ID::CRIT_RATE:
  103. $s .= "critical rate";
  104. break;
  105. case STAT_ID::CRIT_DMG:
  106. $s .= "critical damage";
  107. break;
  108. case STAT_ID::ACCURACY:
  109. $s .= "accuracy";
  110. break;
  111. case STAT_ID::RESIST:
  112. $s .= "resistance";
  113. break;
  114. }
  115. $s .= " of ally monsters ";
  116. switch ($this->element){
  117. case ELEMENT_ID::WATER:
  118. $s .= " with Water attribute ";
  119. break;
  120. case ELEMENT_ID::FIRE:
  121. $s .= " with Fire attribute ";
  122. break;
  123. case ELEMENT_ID::WIND:
  124. $s .= " with Wind attribute ";
  125. break;
  126. case ELEMENT_ID::LIGHT:
  127. $s .= " with Light attribute ";
  128. break;
  129. case ELEMENT_ID::DARK:
  130. $s .= " with Dark attribute ";
  131. break;
  132. }
  133. $s = $s . "by " . $this->amount . "%";
  134. switch ($this->area){
  135. case EFFECT_AREA_ID::DUNGEON:
  136. $s = $s . " in the Dungeons";
  137. break;
  138. case EFFECT_AREA_ID::ARENA:
  139. $s = $s . " in the Arena";
  140. break;
  141. case EFFECT_AREA_ID::GUILD:
  142. $s = $s . " in Guild content";
  143. break;
  144. }
  145. $s = str_replace(" ", " ", $s) . ".";
  146. return $s;
  147. }
  148. }
  149. ?>