unit.php 26 KB

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  1. <?php
  2. /**
  3. * Monster view.
  4. *
  5. * Contains the view layout and some code to present the data.
  6. *
  7. * @category View
  8. * @var Monster_Page $page The page model.
  9. * @var player get_context()->get_player() Currently selected player.
  10. * @var int get_context()->get_game_mode() Game mode.
  11. */
  12. ?>
  13. <!DOCTYPE html>
  14. <html lang='en'>
  15. <head>
  16. <meta content='text/html; charset=utf-8' http-equiv='content-type'/>
  17. <meta name='viewport' content='width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1'/>
  18. <title><?=$page->title?></title>
  19. <link rel='shortcut icon' href='<?=$page->favicon?>'/>
  20. <!-- CSS files -->
  21. <link rel='stylesheet' type='text/css' href='<?=URL::CSS?>ui.css'/>
  22. <?php
  23. if (get_context()->get_game_mode() == GAME_MODE_ID::RTA){
  24. ?>
  25. <link rel='stylesheet' type='text/css' href='<?=URL::CSS?>ui-rta.css'/>
  26. <?php
  27. }
  28. ?>
  29. <link rel='stylesheet' type='text/css' href='<?=URL::CSS?>monster.css'/>
  30. <!-- Meta tags -->
  31. <link rel='canonical' href='<?=$page->canonical?>'/>
  32. <link rel='author' href='<?=$page->author?>'/>
  33. <link rel='publisher' href='<?=$page->author?>'/>
  34. <meta name='description' content='<?=$page->description?>'/>
  35. <meta property='og:title' content='<?=$page->title?>'/>
  36. <meta property='og:url' content='<?=$page->canonical?>'/>
  37. <meta property='og:description' content='<?=$page->description?>'/>
  38. <meta property='og:image' content='<?=$page->icon?>'/>
  39. <meta property='og:site_name' content='<?=$page->name?>'/>
  40. <meta property='og:type' content='website'/>
  41. <meta property='og:locale' content='en'/>
  42. <meta name='twitter:card' content='summary'/>
  43. <meta name='twitter:title' content='<?=$page->title?>'/>
  44. <meta name='twitter:description' content='<?=$page->description?>'/>
  45. <meta name='twitter:image' content='<?=$page->icon?>'/>
  46. <meta name='twitter:url' content='<?=$page->canonical?>'/>
  47. <meta name='robots' content='index follow'/>
  48. </head>
  49. <body>
  50. <?php
  51. include __DIR__ . "/inc/header.php";
  52. ?>
  53. <aside>
  54. <h2>
  55. <?=$page->unit->title?>
  56. </h2>
  57. <div id='monster_info'>
  58. <div class='monster_panel'>
  59. <?=HTML::unit_panel($page->unit)?>
  60. </div>
  61. <?php
  62. if ($page->unit->experience_level != 0){
  63. $exp_pct = ceil($page->unit->exp_gained * 100 / $page->unit->experience_level);
  64. $exp_txt = $page->unit->exp_gained . " / " . $page->unit->experience_level;
  65. }
  66. else{
  67. $exp_pct = 100;
  68. $exp_txt = "MAX";
  69. }
  70. $now = time();
  71. //$datediff = $now - $page->unit->create_time->getTimestamp();
  72. $datediff = $now - strtotime($page->unit->create_time->format('Y-m-d H:i:s'));
  73. $datediff = floor($datediff / (60 * 60 * 24));
  74. ?>
  75. <div id='monster_details'>
  76. <div id='exp'>
  77. <span id='exp_bar' style='width:<?=$exp_pct?>%'>
  78. </span>
  79. <span id='exp_text'>
  80. <?=$exp_txt?>
  81. </span>
  82. </div>
  83. Obtained on <?=$page->unit->create_time->format('Y-m-d')?> (<?=$datediff?> days ago)<!-- from <?=$page->unit->source->name?> TODO SOurce name, days ago -->
  84. <?php
  85. if (sizeof($page->unit->teams) > 0){
  86. ?>
  87. <div id='teams'>
  88. <h4>
  89. Teams:
  90. </h4>
  91. <ul>
  92. <?php
  93. foreach($page->unit->teams as $team){
  94. ?>
  95. <li>
  96. <a target='blank' href='/<?=get_context()->get_player()->get_id()?>/teams/<?=$team->id?>'>
  97. <?=$team->name?>
  98. </a>
  99. </li>
  100. <?php
  101. }
  102. ?>
  103. </ul>
  104. </div>
  105. <?php
  106. }
  107. ?>
  108. <a id='optimize' class='a_button' href='/<?=get_context()->get_player()->get_id()?>/optimizer/<?=$page->unit->id?>'>
  109. Optimize
  110. </a>
  111. </div>
  112. </div>
  113. </aside>
  114. <main>
  115. <section id='monster' class='content'>
  116. <h2>
  117. <?=$page->unit->title?>
  118. </h2>
  119. <article id='stats'>
  120. <table>
  121. <tr>
  122. <th>
  123. Stats
  124. </th>
  125. <th>
  126. Base
  127. </th>
  128. <th>
  129. Runes
  130. </th>
  131. <th>
  132. Artifacts
  133. </th>
  134. <th>
  135. Buildings
  136. </th>
  137. <th>
  138. Total
  139. </th>
  140. </tr>
  141. <tr>
  142. <th>
  143. ATK
  144. </th>
  145. <td class='base'>
  146. <?=$page->unit->attack?>
  147. <span class='percent'>&nbsp;</span>
  148. </td>
  149. <td class='extra'>
  150. +<?=$page->unit->rune_attack?>
  151. <span class='percent'>&nbsp;</span>
  152. </td>
  153. <td class='extra'>
  154. +<?=$page->unit->artifact_attack?>
  155. <span class='percent'>&nbsp;</span>
  156. </td>
  157. <td class='extra'>
  158. +<?=$page->unit->building_attack?>
  159. <span class='percent'>&nbsp;</span>
  160. </td>
  161. <td class='total'>
  162. <?=$page->unit->total_attack?>
  163. <span class='percent'>&nbsp;</span>
  164. </td>
  165. </tr>
  166. <tr>
  167. <th>
  168. DEF
  169. </th>
  170. <td class='base'>
  171. <?=$page->unit->defense?>
  172. <span class='percent'>&nbsp;</span>
  173. </td>
  174. <td class='extra'>
  175. +<?=$page->unit->rune_defense?>
  176. <span class='percent'>&nbsp;</span>
  177. </td>
  178. <td class='extra'>
  179. +<?=$page->unit->artifact_defense?>
  180. <span class='percent'>&nbsp;</span>
  181. </td>
  182. <td class='extra'>
  183. +<?=$page->unit->building_defense?>
  184. <span class='percent'>&nbsp;</span>
  185. </td>
  186. <td class='total'>
  187. <?=$page->unit->total_defense?>
  188. <span class='percent'>&nbsp;</span>
  189. </td>
  190. </tr>
  191. <tr>
  192. <th>
  193. HP
  194. </th>
  195. <td class='base'>
  196. <?=$page->unit->hp?>
  197. <span class='percent'>&nbsp;</span>
  198. </td>
  199. <td class='extra'>
  200. +<?=$page->unit->rune_hp?>
  201. <span class='percent'>&nbsp;</span>
  202. </td>
  203. <td class='extra'>
  204. +<?=$page->unit->artifact_hp?>
  205. <span class='percent'>&nbsp;</span>
  206. </td>
  207. <td class='extra'>
  208. +<?=$page->unit->building_hp?>
  209. <span class='percent'>&nbsp;</span>
  210. </td>
  211. <td class='total'>
  212. <?=$page->unit->total_hp?>
  213. <span class='percent'>&nbsp;</span>
  214. </td>
  215. </tr>
  216. <tr>
  217. <th>
  218. SPD
  219. </th>
  220. <td class='base'>
  221. <?=$page->unit->speed?>
  222. <span class='percent'>&nbsp;</span>
  223. </td>
  224. <td class='extra'>
  225. +<?=$page->unit->rune_speed?>
  226. <span class='percent'>&nbsp;</span>
  227. </td>
  228. <td class='extra'>
  229. +<?=$page->unit->artifact_speed?>
  230. <span class='percent'>&nbsp;</span>
  231. </td>
  232. <td class='extra'>
  233. +<?=$page->unit->building_speed?>
  234. <span class='percent'>&nbsp;</span>
  235. </td>
  236. <td class='total'>
  237. <?=$page->unit->total_speed?>
  238. <span class='percent'>&nbsp;</span>
  239. </td>
  240. </tr>
  241. <tr>
  242. <th>
  243. CRR
  244. </th>
  245. <td class='base'>
  246. <?=$page->unit->crit_rate?>
  247. <span class='percent'>%</span>
  248. </td>
  249. <td class='extra'>
  250. +<?=$page->unit->rune_crit_rate?>
  251. <span class='percent'>%</span>
  252. </td>
  253. <td class='extra'>
  254. +<?=$page->unit->artifact_crit_rate?>
  255. <span class='percent'>%</span>
  256. </td>
  257. <td class='extra'>
  258. +<?=$page->unit->building_crit_rate?>
  259. <span class='percent'>%</span>
  260. </td>
  261. <td class='total'>
  262. <?=$page->unit->total_crit_rate?>
  263. <span class='percent'>%</span>
  264. </td>
  265. </tr>
  266. <tr>
  267. <th>
  268. CRD
  269. </th>
  270. <td class='base'>
  271. <?=$page->unit->crit_damage?>
  272. <span class='percent'>%</span>
  273. </td>
  274. <td class='extra'>
  275. +<?=$page->unit->rune_crit_damage?>
  276. <span class='percent'>%</span>
  277. </td>
  278. <td class='extra'>
  279. +<?=$page->unit->artifact_crit_damage?>
  280. <span class='percent'>%</span>
  281. </td>
  282. <td class='extra'>
  283. +<?=$page->unit->building_crit_damage?>
  284. <span class='percent'>%</span>
  285. </td>
  286. <td class='total'>
  287. <?=$page->unit->total_crit_damage?>
  288. <span class='percent'>%</span>
  289. </td>
  290. </tr>
  291. <tr>
  292. <th>
  293. ACC
  294. </th>
  295. <td class='base'>
  296. <?=$page->unit->accuracy?>
  297. <span class='percent'>%</span>
  298. </td>
  299. <td class='extra'>
  300. +<?=$page->unit->rune_accuracy?>
  301. <span class='percent'>%</span>
  302. </td>
  303. <td class='extra'>
  304. +<?=$page->unit->artifact_accuracy?>
  305. <span class='percent'>%</span>
  306. </td>
  307. <td class='extra'>
  308. +<?=$page->unit->building_accuracy?>
  309. <span class='percent'>%</span>
  310. </td>
  311. <td class='total'>
  312. <?=$page->unit->total_accuracy?>
  313. <span class='percent'>%</span>
  314. </td>
  315. </tr>
  316. <tr>
  317. <th>
  318. RES
  319. </th>
  320. <td class='base'>
  321. <?=$page->unit->resistance?>
  322. <span class='percent'>%</span>
  323. </td>
  324. <td class='extra'>
  325. +<?=$page->unit->rune_resistance?>
  326. <span class='percent'>%</span>
  327. </td>
  328. <td class='extra'>
  329. +<?=$page->unit->artifact_resistance?>
  330. <span class='percent'>%</span>
  331. </td>
  332. <td class='extra'>
  333. +<?=$page->unit->building_resistance?>
  334. <span class='percent'>%</span>
  335. </td>
  336. <td class='total'>
  337. <?=$page->unit->total_resistance?>
  338. <span class='percent'>%</span>
  339. </td>
  340. </tr>
  341. <tr>
  342. <th colspan='5'>
  343. Effective HP
  344. </th>
  345. <td class='total'>
  346. <?=$page->unit->effective_hp?>
  347. <span class='percent'>&nbsp;</span>
  348. </td>
  349. </tr>
  350. <tr>
  351. <th colspan='5'>
  352. Effective DMG
  353. </th>
  354. <td class='total'>
  355. <?=$page->unit->effective_dmg?>
  356. <span class='percent'>&nbsp;</span>
  357. </td>
  358. </tr>
  359. </table>
  360. </article>
  361. <article id='artifacts'>
  362. <?=HTML::artifact_table($page->unit->artifact_type)?>
  363. <?=HTML::artifact_table($page->unit->artifact_element)?>
  364. </article>
  365. <article id='runes'>
  366. <?php
  367. $total_efficiency = 0;
  368. $total_max_efficiency = 0;
  369. $total_reached_efficiency = 0;
  370. $total_level = 0;
  371. $total_stars = 0;
  372. $total_value = 0;
  373. $total_runes = 0;
  374. $show_list = [6, 1, 2, 5, 4, 3];
  375. foreach ($show_list as $i){
  376. $rune = $page->unit->rune[$i - 1];
  377. $total_efficiency += $rune->efficiency;
  378. $total_max_efficiency += $rune->max_efficiency;
  379. if ($rune->max_efficiency > 0){
  380. $total_reached_efficiency += ($rune->efficiency * 100 / $rune->max_efficiency);
  381. }
  382. else{
  383. $total_reached_efficiency = 0;
  384. }
  385. $total_level += $rune->level;
  386. $total_stars += $rune->stars;
  387. $total_value += $rune->value;
  388. $total_runes ++;
  389. ?>
  390. <?=HTML::rune_table($rune)?>
  391. <?php
  392. }
  393. ?>
  394. <!--<table id='table_averages'>
  395. <tr>
  396. <td class='title'>
  397. Avg. level:
  398. </td>
  399. <td class='value'>
  400. <?=number_format($total_level / $total_runes, 2)?>
  401. </td>
  402. </tr>
  403. <tr>
  404. <td class='title'>
  405. Avg. stars:
  406. </td>
  407. <td class='value'>
  408. <?=number_format($total_stars / $total_runes, 2)?>
  409. </td>
  410. </tr>
  411. <tr>
  412. <td class='title'>
  413. Avg. value:
  414. </td>
  415. <td class='value'>
  416. <?=number_format($total_value / $total_runes, 2, '.', '')?>
  417. </td>
  418. </tr>
  419. <tr>
  420. <td class='title'>
  421. Total value:
  422. </td>
  423. <td class='value'>
  424. <?=$total_value?>
  425. </td>
  426. </tr>
  427. <tr>
  428. <td class='title'>
  429. Avg. efficiency:
  430. </td>
  431. <td class='value'>
  432. <?=number_format($total_efficiency / $total_runes, 2)?>
  433. <span class='percent'>%</span>
  434. </td>
  435. </tr>
  436. <tr>
  437. <td class='title'>
  438. Avg. max. efficiency:
  439. </td>
  440. <td class='value'>
  441. <?=number_format($total_max_efficiency / $total_runes, 2)?>
  442. <span class='percent'>%</span>
  443. </td>
  444. </tr>
  445. <tr>
  446. <td class='title'>
  447. Avg. reached efficiency:
  448. </td>
  449. <td class='value'>
  450. <?=number_format($total_reached_efficiency / $total_runes, 2)?>
  451. <span class='percent'>%</span>
  452. </td>
  453. </tr>
  454. </table>-->
  455. </article>
  456. <article id='skills'>
  457. <table id='skills'>
  458. <tr>
  459. <th colspan='4'>
  460. Skills
  461. </th>
  462. <tr/>
  463. <?php
  464. if ($page->unit->monster->leader_skill){
  465. ?>
  466. <tr>
  467. <td class='skill_img'>
  468. <img src='<?=$page->unit->monster->leader_skill->get_image()?>'/>
  469. </td>
  470. <td colspan='3' class='skill_text'>
  471. <h4>
  472. Leader Skill
  473. </h4>
  474. <p>
  475. <?=$page->unit->monster->leader_skill->create_description()?>
  476. </p>
  477. </td>
  478. </tr>
  479. <?php
  480. }
  481. $skill_num = 0;
  482. $absolute_level = 0;
  483. $absolute_max_level = 0;
  484. $ponderated_level = 0;
  485. $ponderated_max_level = 0;
  486. foreach ($page->unit->monster->skill as $skill){
  487. if ($skill->max_level > 1){
  488. $absolute_max_level += $skill->max_level - 1;
  489. }
  490. $cur_lvl = $page->unit->skill_levels[$skill_num];
  491. if ($skill->max_level > 1){
  492. $absolute_level += $cur_lvl - 1;
  493. $ponderated_level += ($cur_lvl - 1) * (1 + ($skill_num / 2));
  494. $ponderated_max_level += ($skill->max_level - 1) * (1 + ($skill_num / 2));
  495. }
  496. $max_lvl = $skill->max_level;
  497. if ($max_lvl == $cur_lvl){
  498. $maxed = "maxed";
  499. }
  500. else{
  501. $maxed = "";
  502. }
  503. ?>
  504. <tr>
  505. <td class='skill_img'>
  506. <img src='<?=$skill->get_image()?>'/>
  507. <span class='skill_level <?=$maxed?>'>
  508. <?=$cur_lvl?>/<?=$max_lvl?>
  509. </span>
  510. </td>
  511. <td class='skill_text'>
  512. <h4>
  513. <?=$skill->name?>
  514. </h4>
  515. <p>
  516. <?=$skill->description?>
  517. &emsp;
  518. <span class='formula'>
  519. <?=$skill->multiplier_formula?>
  520. </span>
  521. </p>
  522. <div class='effects'>
  523. <?php
  524. foreach ($skill->effect as $effect){
  525. ?>
  526. <img class='effect_img' title='<?=$effect->name?>' src='<?=$effect->get_image()?>'/>
  527. <?php
  528. }
  529. ?>
  530. </div>
  531. </td>
  532. <?php
  533. $cur_lvl = $page->unit->skill_levels[$skill_num];
  534. ?>
  535. <td class='skill_ups'>
  536. <?php
  537. if ($skill->max_level > 1){
  538. ?>
  539. <table>
  540. <?php
  541. foreach ($skill->level as $level){
  542. if ($level->level > 1){
  543. $aquired = "";
  544. if ($level->level <= $cur_lvl){
  545. $aquired = "aquired";
  546. }
  547. ?>
  548. <tr>
  549. <td class='level <?=$aquired?>'>
  550. Lv. <?=$level->level?>
  551. </td>
  552. <td class='upgrade <?=$aquired?>'>
  553. <?=$level->description?>
  554. </td>
  555. </tr>
  556. <?php
  557. }
  558. }
  559. ?>
  560. </table>
  561. <?php
  562. }
  563. $skill_num ++;
  564. ?>
  565. </td>
  566. </tr>
  567. <?php
  568. }
  569. ?>
  570. <!--<tr>
  571. <td colspan='3' id='skill_averages'>
  572. Absolute skill-ups: <?=number_format($absolute_level * 100 / $absolute_max_level, 2)?>
  573. <span class='percent'>%</span>
  574. <br/>
  575. Ponderated skill-ups: <?=number_format($ponderated_level * 100 / $ponderated_max_level, 2)?>
  576. <span class='percent'>%</span>
  577. </td>
  578. </tr>-->
  579. </table>
  580. </article> <!-- #skills -->
  581. </section>
  582. </main>
  583. <?php
  584. include __DIR__ . "/inc/footer.php";
  585. ?>
  586. </body>
  587. </html>