optimize_get_rune_list.php 13 KB

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  1. <?php
  2. /**
  3. * File for the optimization action.
  4. *
  5. * Implements an action function to be called from the {@see Controller}.
  6. *
  7. * @category Action
  8. */
  9. /**
  10. * Executes the optimization action.
  11. *
  12. * Reads the POST parameters looking for the following KEYS:
  13. * mail
  14. * pass + currentPass
  15. * api
  16. * Then it updates the selected info with the prameter vlue. Multiple
  17. * itemas can be updated at the same time.
  18. *
  19. * @return int|string 0 on success, negative values on error. If the API
  20. * key has been updated, the new key.
  21. * @category Action
  22. * @global resource Database connection.
  23. */
  24. function action(){
  25. global $db;
  26. global $MODE;
  27. // Increase max execution time.
  28. set_time_limit(60);
  29. $candidates = [
  30. 1 => [],
  31. 2 => [],
  32. 3 => [],
  33. 4 => [],
  34. 5 => [],
  35. 6 => []
  36. ];
  37. $response = null;
  38. $uid = filter_input(INPUT_POST, 'uid');
  39. if ($uid == null){
  40. return -1;
  41. }
  42. $unit_id = filter_input(INPUT_POST, 'unit');
  43. if ($unit_id == null){
  44. return -2;
  45. }
  46. // Sets
  47. $sets = [];
  48. foreach ($_POST["set"] as $x){
  49. array_push($sets, intval($x));
  50. }
  51. if (sizeof($sets) < 2 || sizeof($sets) > 3){
  52. return -3;
  53. }
  54. // Main stats in even slots.
  55. $stats = [];
  56. foreach ($_POST["stat"] as $x){
  57. array_push($stats, intval($x));
  58. }
  59. $source = filter_input(INPUT_POST, 'source');
  60. if ($source == null){
  61. return -4;
  62. }
  63. $limit = intval(filter_input(INPUT_POST, 'limit'));
  64. if ($limit == 0){
  65. return -5;
  66. }
  67. $tuning = filter_input(INPUT_POST, 'tuning');
  68. if ($tuning == null){
  69. return -6;
  70. }
  71. // Instantiate the unit
  72. $unit = new Unit($unit_id, true, $uid);
  73. // Get build query:
  74. $base_s = "
  75. SELECT
  76. id,
  77. type,
  78. slot,
  79. level,
  80. stars,
  81. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat,
  82. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat_value,
  83. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat,
  84. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat_value,
  85. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1,
  86. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1_value,
  87. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2,
  88. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2_value,
  89. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3,
  90. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3_value,
  91. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4,
  92. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4_value
  93. FROM rune
  94. WHERE
  95. uid = :uid AND
  96. type IN (
  97. ";
  98. foreach ($sets as $set){
  99. $base_s .= ($set . ",");
  100. }
  101. $base_s .= "-1) AND ";
  102. switch ($source){
  103. case 0: // Storage only (or itself)
  104. $base_s .= "
  105. (
  106. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = $MODE)
  107. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = $MODE)
  108. )";
  109. break;
  110. case 1: // Units in no teams (or itself)
  111. $base_s .= "
  112. (
  113. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = $MODE)
  114. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = $MODE)
  115. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = $MODE AND unit NOT IN (SELECT DISTINCT unit FROM team_unit))
  116. )
  117. ";
  118. break;
  119. case 2: // Units in teams with 0 score (or itself)
  120. $base_s .= "
  121. (
  122. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = $MODE)
  123. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = $MODE)
  124. OR rune.id NOT IN (
  125. SELECT DISTINCT unit
  126. FROM unit_rune
  127. WHERE
  128. rta = $MODE
  129. AND unit NOT IN (
  130. SELECT DISTINCT unit
  131. FROM
  132. team,
  133. team_unit
  134. WHERE
  135. team.id = team_unit.team
  136. AND team.score > 0
  137. )
  138. )
  139. )
  140. ";
  141. break;
  142. case 3: // Units with lower overall score (or itself)
  143. // TODO
  144. break;
  145. case 4: // All runes - dont filter
  146. $base_s .= " 1 = 1 ";
  147. break;
  148. default: // Invalid options - return nothing
  149. $base_s .= " 1 = 0 ";
  150. }
  151. $s_order = " ORDER BY stars DESC, original_quality DESC, max_efficiency DESC, efficiency DESC, level DESC";
  152. $s_in = " main_stat IN (:stat_0, :stat_1, :stat_2) ";
  153. $s = ["", "", "", "", "", "", ""];
  154. $s[1] = $base_s . " AND slot = 1 " . $s_order;
  155. $s[3] = $base_s . " AND slot = 3 " . $s_order;
  156. $s[5] = $base_s . " AND slot = 5 " . $s_order;
  157. $s[2] = $base_s . " AND slot = 2 AND " . $s_in . $s_order;
  158. $s[4] = $base_s . " AND slot = 4 AND " . $s_in . $s_order;
  159. $s[6] = $base_s . " AND slot = 6 AND " . $s_in . $s_order;
  160. $total_candidates = 0;
  161. for ($i = 1; $i <= 6; $i ++){
  162. $statement = $db->prepare($s[$i]);
  163. $statement->bindValue(':uid', $uid, SQLITE3_INTEGER);
  164. $statement->bindValue(':unit_id', $unit_id, SQLITE3_INTEGER);
  165. $statement->bindValue(':stat_0', $stats[0], SQLITE3_INTEGER);
  166. $statement->bindValue(':stat_1', $stats[1], SQLITE3_INTEGER);
  167. $statement->bindValue(':stat_2', $stats[2], SQLITE3_INTEGER);
  168. $q = $statement->execute();
  169. while ($r = $q->fetchArray(SQLITE3_ASSOC)){
  170. $rune = create_rune_array($unit, $r, $tuning);
  171. //array_push($candidates[$i], new Rune($r["id"]));
  172. array_push($candidates[$i], $rune);
  173. $total_candidates ++;
  174. }
  175. }
  176. //$max_combinations = sizeof($candidates[1]) * sizeof($candidates[2]) * sizeof($candidates[3]) * sizeof($candidates[4]) * sizeof($candidates[5]) * sizeof($candidates[6]);
  177. // Build response
  178. $response = json_encode($candidates);
  179. if ($response == null){
  180. return 0;
  181. }
  182. else{
  183. return $response;
  184. }
  185. }
  186. /**
  187. * Creates an array with the stats provided by a rune on a unit.
  188. *
  189. * @param Unit $unit Target unit.
  190. * @param int $r Rune main stat ID.
  191. * @param int $stars Rune stars.
  192. * @return int Value of the main stat at the selected level.
  193. */
  194. function create_rune_array($unit, $r, $tuning){
  195. $rune = [
  196. "ID" => $r["id"],
  197. "TYPE" => $r["type"],
  198. "ATK" => 0,
  199. "DEF" => 0,
  200. "HP" => 0,
  201. "SPD" => 0,
  202. "CRR" => 0,
  203. "CRD" => 0,
  204. "ACC" => 0,
  205. "RES" => 0
  206. ];
  207. // Calculate main stat value based on requested level.
  208. $level = $r["level"];
  209. $main_value = $r["main_stat_value"];
  210. switch ($tuning){
  211. case 1: // All +12
  212. if ($level < 12){
  213. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  214. }
  215. break;
  216. case 2: // Even +15, Odd + 12
  217. if ($level < 15 && $r["slot"] % 2 == 0){
  218. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  219. }
  220. elseif ($level < 12 && $r["slot"] % 2 != 0){
  221. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  222. }
  223. break;
  224. case 3: // All +15
  225. if ($level < 15){
  226. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  227. }
  228. break;
  229. }
  230. // Array to loop.
  231. $stats = [
  232. [
  233. "STAT" => $r["main_stat"],
  234. "VALUE" => $main_value
  235. ],
  236. [
  237. "STAT" => $r["innate_stat"],
  238. "VALUE" => $r["innate_stat_value"]
  239. ],
  240. [
  241. "STAT" => $r["substat_1"],
  242. "VALUE" => $r["substat_1_value"]
  243. ],
  244. [
  245. "STAT" => $r["substat_2"],
  246. "VALUE" => $r["substat_2_value"]
  247. ],
  248. [
  249. "STAT" => $r["substat_3"],
  250. "VALUE" => $r["substat_3_value"]
  251. ],
  252. [
  253. "STAT" => $r["substat_4"],
  254. "VALUE" => $r["substat_4_value"]
  255. ]
  256. ];
  257. foreach ($stats as $stat){
  258. switch ($stat["STAT"]){
  259. case RUNE_STAT_ID::ATK:
  260. $rune["ATK"] += $stat["VALUE"];
  261. break;
  262. case RUNE_STAT_ID::ATK_P:
  263. $rune["ATK"] += ($unit->attack * $stat["VALUE"] / 100);
  264. break;
  265. case RUNE_STAT_ID::DEF:
  266. $rune["DEF"] += $stat["VALUE"];
  267. break;
  268. case RUNE_STAT_ID::DEF_P:
  269. $rune["DEF"] += ($unit->defense * $stat["VALUE"] / 100);
  270. break;
  271. case RUNE_STAT_ID::HP:
  272. $rune["HP"] += $stat["VALUE"];
  273. break;
  274. case RUNE_STAT_ID::HP_P:
  275. $rune["HP"] += ($unit->hp * $stat["VALUE"] / 100);
  276. break;
  277. case RUNE_STAT_ID::SPD:
  278. $rune["SPD"] += $stat["VALUE"];
  279. break;
  280. case RUNE_STAT_ID::CRR:
  281. $rune["CRR"] += $stat["VALUE"];
  282. break;
  283. case RUNE_STAT_ID::CRD:
  284. $rune["CRD"] += $stat["VALUE"];
  285. break;
  286. case RUNE_STAT_ID::ACC:
  287. $rune["ACC"] += $stat["VALUE"];
  288. break;
  289. case RUNE_STAT_ID::RES:
  290. $rune["RES"] += $stat["VALUE"];
  291. break;
  292. }
  293. }
  294. return $rune;
  295. }
  296. /**
  297. * Gets the value of the main stat at an arbitrary level.
  298. *
  299. * @param int $level Desired level.
  300. * @param int $stat Rune main stat ID.
  301. * @param int $stars Rune stars.
  302. * @return int Value of the main stat at the selected level.
  303. */
  304. function get_main_stat_at_level($level, $stat, $stars){
  305. $level = intval($level);
  306. if ($level < 0 || $level > 15){
  307. return 0;
  308. }
  309. switch ($stat){
  310. case RUNE_STAT_ID::HP:
  311. return RUNE_STAT_VALUES::HP[$stars][$level];
  312. case RUNE_STAT_ID::HP_P:
  313. return RUNE_STAT_VALUES::HP_P[$stars][$level];
  314. case RUNE_STAT_ID::ATK:
  315. return RUNE_STAT_VALUES::ATK[$stars][$level];
  316. case RUNE_STAT_ID::ATK_P:
  317. return RUNE_STAT_VALUES::ATK_P[$stars][$level];
  318. case RUNE_STAT_ID::DEF:
  319. return RUNE_STAT_VALUES::DEF[$stars][$level];
  320. case RUNE_STAT_ID::DEF_P:
  321. return RUNE_STAT_VALUES::DEF_P[$stars][$level];
  322. case RUNE_STAT_ID::SPD:
  323. return RUNE_STAT_VALUES::SPD[$stars][$level];
  324. case RUNE_STAT_ID::CRR:
  325. return RUNE_STAT_VALUES::CRR[$stars][$level];
  326. case RUNE_STAT_ID::CRD:
  327. return RUNE_STAT_VALUES::CRD[$stars][$level];
  328. case RUNE_STAT_ID::RES:
  329. return RUNE_STAT_VALUES::RES[$stars][$level];
  330. case RUNE_STAT_ID::ACC:
  331. return RUNE_STAT_VALUES::ACC[$stars][$level];
  332. default:
  333. return 0;
  334. }
  335. }
  336. ?>