| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251 |
- <?php
- /**
- * Unit list page file.
- *
- * Provides a class with all the properties and methods to display the page.
- *
- * @author Iñigo Valentin <i@inigovalentin.com>
- * @license https://www.gnu.org/licenses/gpl-3.0.en.html GNU General Public License V3
- * @package SWDB
- */
- require_once(PATH::PAGE . "Page.php");
- require_once(PATH::ENTITY . "Unit.php");
- require_once(PATH::ENTITY . "Effect.php");
- /**
- * Unit list page model.
- *
- * @category Page
- */
- class Units_Page extends Page{
- /**
- * @var Unit[] Units to show.
- */
- private $units = [];
- /**
- * @var mixed[] Default filter values.
- */
- private $filters = [
- "ELEMENT" => -1,
- "NAME" => "",
- "MIN_STARS" => 1,
- "MAX_STARS" => 6,
- "IN_STORAGE" => false,
- "WITHOUT_RUNES" => false,
- "EFFECT" => [],
- "EFFECT_OPTION" => "any"
- ];
- /**
- * @var Effect[] All availabe skill effects, for the filter selector.
- */
- private $effects = [];
- /**
- * Constructor.
- *
- * Retrieves the data and initializes the variables.
- */
- public function __construct(){
- parent::__construct();
- $this->set_public(true);
- $this->set_view("units.php");
- $this->set_title("Units");
- $this->set_description(get_context()->get_player()->get_name() . "'s units");
- $this->set_canonical(get_context()->get_player()->get_id() . "/units/");
- $this->add_css("units.css");
- $this->parse_filters();
- $result_set = $this->prepare_statement()->execute();
- while ($result = $result_set->fetchArray(SQLITE3_ASSOC)){
- array_push($this->units, new Unit($result["id"]));
- }
-
- // Get skill effects
- $s_eff = "SELECT id FROM effect ORDER BY is_buff DESC";
- $q_eff = get_context()->get_db()->query($s_eff);
- while ($r_eff = $q_eff->fetchArray(SQLITE3_ASSOC)){
- array_push($this->effects, new Effect($r_eff["id"]));
- }
- $this->set_code(200);
- $this->set_message("OK");
- }
- /**
- * Parses the request looking for the selected filters, validates them
- * and adds them to the $filters array.
- */
- private function parse_filters(){
- if (isset($_GET["element"]) && APPLICATION::valid_id("ELEMENT_ID", strtoupper($_GET["element"]))){
- $this->filters["ELEMENT"] = $_GET["element"];
- }
- if (isset($_GET["name"]) && strlen($_GET["name"]) > 0){
- $this->filters["NAME"] = SQLite3::escapeString($_GET["name"]);
- }
- if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) <= 6){
- $this->filters["MIN_STARS"] = $_GET["min_stars"];
- }
- if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) <= 6){
- $this->filters["MAX_STARS"] = $_GET["max_stars"];
- }
- if (isset($_GET["in_storage"]) && $_GET["in_storage"] == "on"){
- $this->filters["IN_STORAGE"] = true;
- }
- else{
- $this->filters["IN_STORAGE"] = false;
- }
- if (isset($_GET["without_runes"]) && $_GET["without_runes"] == "on"){
- $this->filters["WITHOUT_RUNES"] = true;
- }
- if (isset($_GET["effect"])){
- $effects = $_GET["effect"];
- foreach ($effects as $effect){
- if (intval($effect) > 0){
- array_push($this->filters["EFFECT"], intval($effect));
- }
- }
- }
- if (isset($_GET["effect_option"]) && ($_GET["effect_option"] == "and" || $_GET["effect_option"] == "or")){
- $this->filters["EFFECT_OPTION"] = $_GET["effect_option"];
- }
- return;
- }
- /**
- * Prepares the statement to execute against the database using the filter values.
- *
- * @return SQLite3Stmt prepared statement.
- */
- private function prepare_statement(){
-
- // Common items
- $query = "
- SELECT unit.id AS id
- FROM
- unit,
- monster
- WHERE
- unit.player = :player AND
- unit.monster = monster.id AND
- unit.stars BETWEEN :min_stars AND :max_stars
- ";
- if (APPLICATION::valid_id("ELEMENT_ID", $this->filters["ELEMENT"])){
- $query .= " AND monster.element = :element ";
- }
- if ($this->filters["NAME"] != ""){
- $query .= " AND upper(monster.name) LIKE upper(:name) ";
- }
- if (! $this->filters["IN_STORAGE"]){
- $query .= " AND unit.building <> :storage_building ";
- }
- if (!$this->filters["WITHOUT_RUNES"]){
- $query .= " AND unit.id IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = :rta) ";
- }
- if (sizeof($this->filters["EFFECT"]) > 0){
- if ($this->filters["EFFECT_OPTION"] == "and"){
- for ($i = 0; $i < sizeof($this->filters["EFFECT"]); $i ++){
- $query .= "
- AND monster.id IN (
- SELECT DISTINCT monster
- FROM
- monster_skill,
- skill_effect
- WHERE
- monster_skill.skill = skill_effect.skill AND
- skill_effect.effect = :effect_$i
- )
- ";
- }
- }
- elseif ($this->filters["EFFECT_OPTION"] == "or"){
- $query .= " AND ( ";
- for ($i = 0; $i < sizeof($this->filters["EFFECT"]); $i ++){
- $query .= "
- monster.id IN (
- SELECT DISTINCT monster
- FROM
- monster_skill,
- skill_effect
- WHERE
- monster_skill.skill = skill_effect.skill AND
- skill_effect.effect = :effect_$i
- ) OR ";
- }
- $query = rtrim($query, " OR ") . ") ";
- }
- }
- $query .= "
- ORDER BY
- stars DESC,
- level DESC,
- element = :fire DESC,
- element = :water DESC,
- element = :wind DESC,
- element = :light DESC,
- element = :dark DESC
- ";
- $statement = get_context()->get_db()->prepare($query);
- $statement->bindValue(":player", get_context()->get_player()->get_id(), SQLITE3_TEXT);
- $statement->bindValue(":min_stars", $this->filters["MIN_STARS"], SQLITE3_INTEGER);
- $statement->bindValue(":max_stars", $this->filters["MAX_STARS"], SQLITE3_INTEGER);
- $statement->bindValue(":element", $this->filters["ELEMENT"], SQLITE3_INTEGER);
- $statement->bindValue(":name", "%" . $this->filters["NAME"] . "%", SQLITE3_TEXT);
- $statement->bindValue(":storage_building", BUILDING_ID::MONSTER_STORAGE, SQLITE3_INTEGER);
- $statement->bindValue(":rta", get_context()->get_game_mode(), SQLITE3_INTEGER);
- for ($i = 0; $i < sizeof($this->filters["EFFECT"]); $i ++){
- $statement->bindValue(":effect_$i", $this->filters["EFFECT"][$i], SQLITE3_INTEGER);
- }
- $statement->bindValue(":fire", ELEMENT_ID::FIRE, SQLITE3_INTEGER);
- $statement->bindValue(":water", ELEMENT_ID::WATER, SQLITE3_INTEGER);
- $statement->bindValue(":wind", ELEMENT_ID::WIND, SQLITE3_INTEGER);
- $statement->bindValue(":light", ELEMENT_ID::LIGHT, SQLITE3_INTEGER);
- $statement->bindValue(":dark", ELEMENT_ID::DARK, SQLITE3_INTEGER);
- return $statement;
- }
-
- /**
- * Retrieves the page filters.
- *
- * @return mixed[] Page filtes
- */
- public function get_filters(){
- return $this->filters;
- }
-
- /**
- * Retrieves one filter.
- *
- * @param string $key
- * @return mixed Filter value, null if if doesn't exist.
- */
- public function get_filter($key){
- if (array_key_exists($key, $this->filters)){
- return $this->filters[$key];
- }
- else{
- return null;
- }
- }
-
- /**
- * Retrieves the selection of units.
- *
- * @return Unit[] Unit to show on the page.
- */
- public function get_units(){
- return $this->units;
- }
-
- /**
- * Retrieves all existing skill effects.
- *
- * @return Effect[] Every skill effects.
- */
- public function get_effects(){
- return $this->effects;
- }
- }
|