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- <?php
- /**
- * File for the optimization action.
- *
- * Implements an action function to be called from the {@see Controller}.
- *
- * @category Action
- */
- /**
- * Executes the optimization action.
- *
- * Reads the POST parameters looking for the following KEYS:
- * mail
- * pass + currentPass
- * api
- * Then it updates the selected info with the prameter vlue. Multiple
- * itemas can be updated at the same time.
- *
- * @return int|string 0 on success, negative values on error. If the API
- * key has been updated, the new key.
- * @category Action
- * @global resource Database connection.
- */
- function action(){
- global $db;
-
- $HARD_LIMIT = 100;
- // Increase max execution time.
- set_time_limit(60);
-
- $candidates = [
- 1 => [],
- 2 => [],
- 3 => [],
- 4 => [],
- 5 => [],
- 6 => []
- ];
-
- $options = [];
- $response = null;
- $uid = filter_input(INPUT_POST, 'uid');
- if ($uid == null){
- return -1;
- }
- $unit_id = filter_input(INPUT_POST, 'unit');
- if ($unit_id == null){
- return -2;
- }
- // Sets
- $sets = [];
- foreach ($_POST["set"] as $x){
- array_push($sets, intval($x));
- }
- if (sizeof($sets) < 2 || sizeof($sets) > 3){
- return -3;
- }
- // Main stats in even slots.
- $stats = [];
- foreach ($_POST["stat"] as $x){
- array_push($stats, intval($x));
- }
- $source = filter_input(INPUT_POST, 'source');
- if ($source == null){
- return -4;
- }
-
- $limit = intval(filter_input(INPUT_POST, 'limit'));
- if ($limit == 0){
- return -5;
- }
- $tuning = filter_input(INPUT_POST, 'tuning');
- if ($tuning == null){
- return -6;
- }
-
- $min = [
- "attack" => intval(filter_input(INPUT_POST, 'min_attack')),
- "defense" => intval(filter_input(INPUT_POST, 'min_defense')),
- "hp" => intval(filter_input(INPUT_POST, 'min_hp')),
- "speed" => intval(filter_input(INPUT_POST, 'min_speed')),
- "crit_rate" => intval(filter_input(INPUT_POST, 'min_crit_rate')),
- "crit_damage" => intval(filter_input(INPUT_POST, 'min_crit_damage')),
- "accuracy" => intval(filter_input(INPUT_POST, 'min_accuracy')),
- "resistance" => intval(filter_input(INPUT_POST, 'min_resistance')),
- "ehp" => intval(filter_input(INPUT_POST, 'min_ehp')),
- "dmg" => intval(filter_input(INPUT_POST, 'min_dmg'))
- ];
- // Get Buld query:
- $base_s = "
- SELECT
- id,
- slot
- FROM rune
- WHERE
- uid = $uid AND
- type IN (
- ";
- foreach ($sets as $set){
- $base_s .= ($set . ",");
- }
- $base_s .= "-1) AND ";
- switch ($source){
- case 0: // Storage only (or itself)
- $base_s .= "
- (
- assigned_to = $unit_id OR
- assigned_to IS NULL
- )";
- break;
- case 1: // Units in no teams (or itself)
- $base_s .= "
- (
- assigned_to = $unit_id OR
- assigned_to IS NULL OR
- assigned_to NOT IN (SELECT DISTINCT unit FROM team_unit)
- )
- ";
- break;
- case 2: // Units in teams with 0 score (or itself)
- $base_s .= "
- (
- assigned_to = $unit_id OR
- assigned_to IS NULL OR
- assigned_to NOT IN (SELECT DISTINCT unit FROM team_unit) OR
- assigned_to NOT IN (
- SELECT DISTINCT unit
- FROM
- team,
- team_unit
- WHERE
- team.id = team_unit.team AND
- team.score > 0
- )
- )
- ";
- break;
- case 3: // Units with lower overall score (or itself)
- // TODO
- break;
- case 4: // All runes - dont filter
- $base_s .= " 1 = 1 ";
- break;
- default: // Invalid options - return nothing
- $base_s .= " 1 = 0 ";
- }
- $s_order = " ORDER BY stars DESC, original_quality DESC, max_efficiency DESC, efficiency DESC, level DESC";
- $s = ["", "", "", "", "", "", ""];
- $s[1] = $base_s . " AND slot = 1 " . $s_order . " LIMIT 25";
- $s[3] = $base_s . " AND slot = 3 " . $s_order . " LIMIT 25";
- $s[5] = $base_s . " AND slot = 5 " . $s_order . " LIMIT 25";
- $s[2] = $base_s . " AND slot = 2 AND main_stat = " . $stats[0] . $s_order . " LIMIT 20";
- $s[4] = $base_s . " AND slot = 4 AND main_stat = " . $stats[1] . $s_order . " LIMIT 20";
- $s[6] = $base_s . " AND slot = 6 AND main_stat = " . $stats[2] . $s_order . " LIMIT 20";
- $total_candidates = 0;
- for ($i = 1; $i <= 6; $i ++){
- $q = $db->query($s[$i]);
- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
- array_push($candidates[$i], new Rune($r["id"]));
- $total_candidates ++;
- }
- }
- $max_combinations = sizeof($candidates[1]) * sizeof($candidates[2]) * sizeof($candidates[3]) * sizeof($candidates[4]) * sizeof($candidates[5]) * sizeof($candidates[6]);
- if ($max_combinations == 0){
- $res = [
- "total" => 0,
- "options" => []
- ];
- $response = json_encode($res);
- return $response;
- }
- elseif ($max_combinations > 125000000){
- // This should never happen unles query limits are changed
- http_response_code(413); // Payload too large;
- die();
- return;
- }
-
- // Get the unit and its base stats
- $unit = new Unit($unit_id, true, $uid);
- $unit_attack = $unit->attack + $unit->artifact_attack + $unit->building_attack;
- $unit_base_attack = $unit->attack;
- $unit_defense = $unit->defense + $unit->artifact_defense + $unit->building_defense;
- $unit_base_defense = $unit->defense;
- $unit_hp = $unit->hp + $unit->artifact_hp + $unit->building_hp;
- $unit_base_hp = $unit->hp;
- $unit_speed = $unit->speed + $unit->artifact_speed + $unit->building_speed;
- $unit_base_speed = $unit->speed;
- $unit_crit_rate = $unit->crit_rate + $unit->artifact_crit_rate + $unit->building_crit_rate;
- $unit_base_crit_rate = $unit->crit_rate;
- $unit_crit_damage = $unit->crit_damage + $unit->artifact_crit_damage + $unit->building_crit_damage;
- $unit_base_crit_damage = $unit->crit_damage;
- $unit_accuracy = $unit->accuracy + $unit->artifact_accuracy + $unit->building_accuracy;
- $unit_base_accuracy = $unit->accuracy;
- $unit_resistance = $unit->resistance + $unit->artifact_resistance + $unit->building_resistance;
- $unit_base_resistance = $unit->resistance;
- $i = [0, 0, 0, 0, 0, 0, 0]; // 7, so I can start with 1
- while (true){
-
-
- // Check if set combination is valid
- if (valid_sets($candidates, $i, $sets) == true){
- // Do things
- $iteration = [
- "attack" => $unit_attack,
- "defense" => $unit_defense,
- "hp" => $unit_hp,
- "speed" => $unit_speed,
- "crit_rate" => $unit_crit_rate,
- "crit_damage" => $unit_crit_damage,
- "accuracy" => $unit_accuracy,
- "resistance" => $unit_resistance,
- "ehp" => 0,
- "dmg" => 0,
- ];
- for ($r = 1; $r <= 6; $r ++){
- // Loop selected runes and calculate stats
- $main_value = $candidates[$r][$i[$r]]->main_stat_value;
- if ($tuning == 1){ // All +12
- if ($candidates[$r][$i[$r]]->level < 12){
- $main_value = $candidates[$r][$i[$r]]->get_main_stat_at_level(12);
- }
- }
- elseif ($tuning == 2){ // Even +15, Odd + 12
- if ($candidates[$r][$i[$r]]->level < 15 && $candidates[$r][$i[$r]]->slot % 2 == 0){
- $main_value = $candidates[$r][$i[$r]]->get_main_stat_at_level(15);
- }
- elseif ($candidates[$r][$i[$r]]->level < 12 && $candidates[$r][$i[$r]]->slot % 2 != 0){
- $main_value = $candidates[$r][$i[$r]]->get_main_stat_at_level(12);
- }
- }
- if ($tuning == 3){ // All +15
- if ($candidates[$r][$i[$r]]->level < 15){
- $main_value = $candidates[$r][$i[$r]]->get_main_stat_at_level(15);
- }
- }
- sum_rune_stat(
- $candidates[$r][$i[$r]]->main_stat,
- $main_value,
- $iteration,
- $unit_base_attack,
- $unit_base_defense,
- $unit_base_hp,
- );
- sum_rune_stat(
- $candidates[$r][$i[$r]]->innate_stat,
- $candidates[$r][$i[$r]]->innate_stat_value,
- $iteration,
- $unit_base_attack,
- $unit_base_defense,
- $unit_base_hp,
- );
- sum_rune_stat(
- $candidates[$r][$i[$r]]->substat_1,
- $candidates[$r][$i[$r]]->substat_1_value,
- $iteration,
- $unit_base_attack,
- $unit_base_defense,
- $unit_base_hp,
- );
- sum_rune_stat(
- $candidates[$r][$i[$r]]->substat_2,
- $candidates[$r][$i[$r]]->substat_2_value,
- $iteration,
- $unit_base_attack,
- $unit_base_defense,
- $unit_base_hp,
- );
- sum_rune_stat(
- $candidates[$r][$i[$r]]->substat_3,
- $candidates[$r][$i[$r]]->substat_3_value,
- $iteration,
- $unit_base_attack,
- $unit_base_defense,
- $unit_base_hp,
- );
- sum_rune_stat(
- $candidates[$r][$i[$r]]->substat_4,
- $candidates[$r][$i[$r]]->substat_4_value,
- $iteration,
- $unit_base_attack,
- $unit_base_defense,
- $unit_base_hp,
- );
- }
-
- // Calculate effective_hp
- $hp = $iteration["hp"];
- $def = $iteration["defense"];
- $ehp = ceil(((($def * 3.5) + 1140) * $hp) / 1000);
- $iteration["ehp"] = $ehp;
- // Calculate effective_dmg
- $atk = $iteration["attack"];
- $crr = $iteration["crit_rate"];
- if ($crr > 100){
- $crr = 100;
- }
- $crd = $iteration["crit_damage"];
- $edmg = ceil(($atk * (100 - $crr) / 100) + (($atk + ($atk * $crd / 100)) * $crr / 100));
- $iteration["dmg"] = $edmg;
- // Compare with filters:
- if (
- $iteration["attack"] >= $min["attack"] &&
- $iteration["defense"] >= $min["defense"] &&
- $iteration["hp"] >= $min["hp"] &&
- $iteration["speed"] >= $min["speed"] &&
- $iteration["crit_rate"] >= $min["crit_rate"] &&
- $iteration["crit_damage"] >= $min["crit_damage"] &&
- $iteration["accuracy"] >= $min["accuracy"] &&
- $iteration["resistance"] >= $min["resistance"] &&
- $iteration["ehp"] >= $min["ehp"] &&
- $iteration["dmg"] >= $min["dmg"]
- ){
- // Calculate the variation
- $variation = 0;
- $variation += (($iteration["attack"] - $unit->total_attack) * 1);
- $variation += (($iteration["defense"] - $unit->total_defense) * 1);
- $variation += (($iteration["hp"] - $unit->total_hp) * (1 / 15));
- $variation += (($iteration["speed"] - $unit->total_speed) * 1.5);
- $variation += (($iteration["crit_rate"] - $unit->total_crit_rate) * 0.85);
- $variation += (($iteration["crit_damage"] - $unit->total_crit_damage) * 0.9);
- $variation += (($iteration["accuracy"] - $unit->total_accuracy) * 0.85);
- $variation += (($iteration["resistance"] - $unit->total_resistance) * 0.85);
- $variation = ceil($variation);
- // Calculate efficiency
- $efficiency = 0;
-
- // Build the array
- $option = [
- "variation" => $variation,
- "runes" => [
- [
- "id" => $candidates[1][$i[1]]->id,
- "html" => (HTML::rune_table($candidates[1][$i[1]]))
- ],
- [
- "id" => $candidates[2][$i[2]]->id,
- "html" => (HTML::rune_table($candidates[2][$i[2]]))
- ],
- [
- "id" => $candidates[3][$i[3]]->id,
- "html" => (HTML::rune_table($candidates[3][$i[3]]))
- ],
- [
- "id" => $candidates[4][$i[4]]->id,
- "html" => (HTML::rune_table($candidates[4][$i[4]]))
- ],
- [
- "id" => $candidates[5][$i[5]]->id,
- "html" => (HTML::rune_table($candidates[5][$i[5]]))
- ],
- [
- "id" => $candidates[1][$i[1]]->id,
- "html" => HTML::rune_table($candidates[6][$i[6]])
- ]
- ],
- "stats" => [
- "attack" => ceil($iteration["attack"]),
- "defense" => ceil($iteration["defense"]),
- "hp" => ceil($iteration["hp"]),
- "speed" => ceil($iteration["speed"]),
- "crit_rate" => ceil($iteration["crit_rate"]),
- "crit_damage" => ceil($iteration["crit_damage"]),
- "accuracy" => ceil($iteration["accuracy"]),
- "attack" => ceil($iteration["attack"]),
- "resistance" => ceil($iteration["resistance"]),
- "ehp" => ceil($iteration["ehp"]),
- "dmg" => ceil($iteration["dmg"])
- ]
- ];
- array_push($options, $option);
- if (sizeof($options) > 5000){
- http_response_code(413); // Payload too large;
- die();
- return;
- }
- }
- }
- // Increase counters
- $i[6] ++;
- if ($i[6] == sizeof($candidates[6])){
- $i[6] = 0;
- $i[5] ++;
- }
- if ($i[5] == sizeof($candidates[5])){
- $i[5] = 0;
- $i[4] ++;
- }
- if ($i[4] == sizeof($candidates[4])){
- $i[4] = 0;
- $i[3] ++;
- }
- if ($i[3] == sizeof($candidates[3])){
- $i[3] = 0;
- $i[2] ++;
- }
- if ($i[2] == sizeof($candidates[2])){
- $i[2] = 0;
- $i[1] ++;
- }
- // Calculate exit condition
- if (
- $i[1] >= sizeof($candidates[1]) - 1 &&
- $i[2] >= sizeof($candidates[2]) - 1 &&
- $i[3] >= sizeof($candidates[3]) - 1 &&
- $i[4] >= sizeof($candidates[4]) - 1 &&
- $i[5] >= sizeof($candidates[5]) - 1 &&
- $i[6] >= sizeof($candidates[6]) - 1
- ){
- break;
- }
- }
- // Sort options by variation
- usort($options, "sortOptions");
- // Limit the array to the top options
- $original_options_size = sizeof($options);
- while (sizeof($options) > $limit || sizeof($options) > $HARD_LIMIT){
- array_pop($options);
- }
-
-
- $res = [
- "total" => sizeof($options),
- "skipped" => ($original_options_size - sizeof($options)),
- "options" => $options
- ];
-
- $response = json_encode($res);
- if ($response == null){
- return 0;
- }
- else{
- return $response;
- }
- }
-
- /**
- * Validates a rune combination.
- *
- * Checks that set numbers are OK.
- *
- * @param \Rune[][] $candidates Candidate runes.
- * @param int[] $indexes Currently selected indexes.
- */
- function valid_sets($candidates, $indexes, $requested){
-
- $sets = [
- RUNE_SET_ID::ENERGY => 0,
- RUNE_SET_ID::GUARD => 0,
- RUNE_SET_ID::SWIFT => 0,
- RUNE_SET_ID::BLADE => 0,
- RUNE_SET_ID::RAGE => 0,
- RUNE_SET_ID::FOCUS => 0,
- RUNE_SET_ID::ENDURE => 0,
- RUNE_SET_ID::FATAL => 0,
- RUNE_SET_ID::DESPAIR => 0,
- RUNE_SET_ID::VAMPIRE => 0,
- RUNE_SET_ID::VIOLENT => 0,
- RUNE_SET_ID::NEMESIS => 0,
- RUNE_SET_ID::WILL => 0,
- RUNE_SET_ID::SHIELD => 0,
- RUNE_SET_ID::REVENGE => 0,
- RUNE_SET_ID::DESTROY => 0,
- RUNE_SET_ID::FIGHT => 0,
- RUNE_SET_ID::DETERMINATION => 0,
- RUNE_SET_ID::ENHANCE => 0,
- RUNE_SET_ID::ACCURACY => 0,
- RUNE_SET_ID::TOLERANCE => 0
- ];
- for ($i = 1; $i <= 6; $i++){
- $sets[$candidates[$i][$indexes[$i]]->type->id] ++;
- }
- for ($i = 0; $i < sizeof($sets); $i ++){
- switch ($i){
- case RUNE_SET_ID::ENERGY:
- case RUNE_SET_ID::GUARD:
- case RUNE_SET_ID::NEMESIS:
- case RUNE_SET_ID::BLADE:
- case RUNE_SET_ID::FOCUS:
- case RUNE_SET_ID::ENDURE:
- case RUNE_SET_ID::WILL:
- case RUNE_SET_ID::SHIELD:
- case RUNE_SET_ID::REVENGE:
- case RUNE_SET_ID::DESTROY:
- case RUNE_SET_ID::FIGHT:
- case RUNE_SET_ID::DETERMINATION:
- case RUNE_SET_ID::ENHANCE:
- case RUNE_SET_ID::ACCURACY:
- case RUNE_SET_ID::TOLERANCE:
- if ($sets[$i] % 2 != 0){
- return false;
- }
- break;
-
- case RUNE_SET_ID::DESPAIR:
- case RUNE_SET_ID::SWIFT:
- case RUNE_SET_ID::RAGE:
- case RUNE_SET_ID::FATAL:
- case RUNE_SET_ID::VAMPIRE:
- case RUNE_SET_ID::VIOLENT:
- if ($sets[$i] != 4 && $sets[$i != 0]){
- return false;
- }
- break;
- }
- }
- // Sets are valid, now check if they comply with filters
- $requested_sets = [
- RUNE_SET_ID::ENERGY => 0,
- RUNE_SET_ID::GUARD => 0,
- RUNE_SET_ID::SWIFT => 0,
- RUNE_SET_ID::BLADE => 0,
- RUNE_SET_ID::RAGE => 0,
- RUNE_SET_ID::FOCUS => 0,
- RUNE_SET_ID::ENDURE => 0,
- RUNE_SET_ID::FATAL => 0,
- RUNE_SET_ID::DESPAIR => 0,
- RUNE_SET_ID::VAMPIRE => 0,
- RUNE_SET_ID::VIOLENT => 0,
- RUNE_SET_ID::NEMESIS => 0,
- RUNE_SET_ID::WILL => 0,
- RUNE_SET_ID::SHIELD => 0,
- RUNE_SET_ID::REVENGE => 0,
- RUNE_SET_ID::DESTROY => 0,
- RUNE_SET_ID::FIGHT => 0,
- RUNE_SET_ID::DETERMINATION => 0,
- RUNE_SET_ID::ENHANCE => 0,
- RUNE_SET_ID::ACCURACY => 0,
- RUNE_SET_ID::TOLERANCE => 0
- ];
- for ($i = 0; $i < sizeof($requested); $i ++){
- switch ($requested[$i]){
- case RUNE_SET_ID::ENERGY:
- case RUNE_SET_ID::GUARD:
- case RUNE_SET_ID::NEMESIS:
- case RUNE_SET_ID::BLADE:
- case RUNE_SET_ID::FOCUS:
- case RUNE_SET_ID::ENDURE:
- case RUNE_SET_ID::WILL:
- case RUNE_SET_ID::SHIELD:
- case RUNE_SET_ID::REVENGE:
- case RUNE_SET_ID::DESTROY:
- case RUNE_SET_ID::FIGHT:
- case RUNE_SET_ID::DETERMINATION:
- case RUNE_SET_ID::ENHANCE:
- case RUNE_SET_ID::ACCURACY:
- case RUNE_SET_ID::TOLERANCE:
- $requested_sets[$requested[$i]] += 2;
- break;
- case RUNE_SET_ID::DESPAIR:
- case RUNE_SET_ID::SWIFT:
- case RUNE_SET_ID::RAGE:
- case RUNE_SET_ID::FATAL:
- case RUNE_SET_ID::VAMPIRE:
- case RUNE_SET_ID::VIOLENT:
- $requested_sets[$requested[$i]] += 4;
- break;
- }
- }
- if ($sets === $requested_sets){
- return true;
- }
- else{
- return false;
- }
- }
- /**
- * Calculates the stat increase by a rune property.
- *
- * @param string $stat Stat type.
- * @param int $value Stat increase value.
- * @param int[] Reference to iteration stats array.
- */
- function sum_rune_stat($stat, $value, &$iteration, $base_atk, $base_def, $base_hp){
- switch ($stat){
- case RUNE_STAT_ID::ATK:
- $iteration["attack"] += $value;
- break;
- case RUNE_STAT_ID::DEF:
- $iteration["defense"] += $value;
- break;
- case RUNE_STAT_ID::HP:
- $iteration["hp"] += $value;
- break;
- case RUNE_STAT_ID::SPD:
- $iteration["speed"] += $value;
- break;
- case RUNE_STAT_ID::CRR:
- $iteration["crit_rate"] += $value;
- break;
- case RUNE_STAT_ID::CRD:
- $iteration["crit_damage"] += $value;
- break;
- case RUNE_STAT_ID::ACC:
- $iteration["accuracy"] += $value;
- break;
- case RUNE_STAT_ID::RES:
- $iteration["resistance"] += $value;
- break;
- case RUNE_STAT_ID::ATK_P:
- $iteration["attack"] += ($base_atk * $value / 100);
- break;
- case RUNE_STAT_ID::DEF_P:
- $iteration["defense"] += ($base_def * $value / 100);
- break;
- case RUNE_STAT_ID::HP_P:
- $iteration["hp"] += ($base_hp * $value / 100);
- break;
- }
- }
-
- /**
- * Function to sort arrays based on the "increment" key.
- *
- * @param $a An array
- * @param $b Other array
- * @return int Positive if $b before $a, negative otherwise.
- */
- function sortOptions($a, $b) {
- return $b["variation"] - $a["variation"];
- }
- ?>
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