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- <?php
- require_once($path["entity"] . "Entity.php");
- require_once($path["entity"] . "K_Unit.php");
- require_once($path["entity"] . "Rune.php");
- /**
- * A Unit.
- *
- * Represents an object from the table 'unit'.
- */
- class Unit extends Entity{
- /**
- * Owner identifier.
- */
- public $uid;
- /**
- * Monster identifier.
- */
- public $id;
- /**
- * {@see Building} the unit is in.
- */
- public $building;
- /**
- * Base {@see K_Unit}.
- */
- public $unit;
- /**
- * Unit stars.
- */
- public $stars;
- /**
- * Unit level.
- */
- public $level;
- /**
- * Monster base HP stat.
- */
- public $hp;
- /**
- * Monster base ATK stat.
- */
- public $attack;
- /**
- * Monster base DEF stat.
- */
- public $defense;
- /**
- * Monster base SPD stat.
- */
- public $speed;
- /**
- * Monster base CRR stat.
- */
- public $crit_rate;
- /**
- * Monster base CRD stat.
- */
- public $crit_damage;
- /**
- * Monster base RES stat.
- */
- public $resistance;
- /**
- * Monster base ACC stat.
- */
- public $accuracy;
- /**
- * Total gained experience.
- */
- public $experience;
- /**
- * Total gained experience in its current level.
- */
- public $exp_gained;
- /**
- * Experience / hour in the current building.
- */
- public $exp_gain_rate;
- /**
- * Equipped transmogification.
- */
- public $costume;
- /**
- * Unit attribute
- */
- public $attribute;
- /**
- * {@see K_Source} the unit was aquired from.
- */
- public $source;
- /**
- * Datetime the unit was obtained.
- */
- public $create_time;
-
- /**
- * Indicates if the unit is a Homunculus
- */
- public $homunculus;
- /**
- * Indicates the Homunculus name
- */
- public $homunculus_name;
-
- /**
- * Indicates if the monster is locked.
- */
- public $lock;
- /**
- * Unit rune HP stat.
- */
- public $rune_hp = 0;
- /**
- * Unit rune ATK stat.
- */
- public $rune_attack = 0;
- /**
- * Unit rune DEF stat.
- */
- public $rune_defense = 0;
- /**
- * Unit rune SPD stat.
- */
- public $rune_speed = 0;
- /**
- * Unit rune CRR stat.
- */
- public $rune_crit_rate = 0;
- /**
- * Unit rune CRD stat.
- */
- public $rune_crit_damage = 0;
- /**
- * Unit rune RES stat.
- */
- public $rune_resistance = 0;
- /**
- * Unit rune ACC stat.
- */
- public $rune_accuracy = 0;
- /**
- * Average rune efficiency.
- */
- public $avg_rune_efficiency;
- /**
- * Equiped {@see Rune}s
- */
- public $rune = [];
-
- /**
- * Array with the levels of the skills.
- */
- public $skill_levels = [];
- /**
- * Total experience required for the current level.
- */
- public $experience_level = 0;
- /**
- * Experience required to level up.
- */
- public $experience_level_up = 0;
- /**
- * Constructor.
- *
- * Searches the database and retrieves the information about the
- * monster, populating it and it's items.
- *
- * @param SQLite3 $db Connection to the database.
- * @param int $id Monster identifier.
- * @param complete If false, query only monster and k_monster.
- */
- public function __construct($db, $id, $complete = true){
- global $path;
- parent::__construct($db);
- $s =
- "SELECT " .
- " uid, " .
- " id, " .
- " building, " .
- " unit, " .
- " stars, " .
- " level, " .
- " hp, " .
- " attack, " .
- " defense, " .
- " speed, " .
- " crit_rate, " .
- " crit_damage, " .
- " resistance, " .
- " accuracy, " .
- " experience, " .
- " exp_gained, " .
- " exp_gain_rate, " .
- " costume, " .
- " attribute, " .
- " source, " .
- " create_time, " .
- " homunculus, " .
- " homunculus_name, " .
- " lock " .
- "FROM unit " .
- "WHERE id = '$id'; ";
- $q = $this->db->query($s);
- $r = $q->fetchArray(SQLITE3_ASSOC);
- $this->uid = $r["uid"];
- $this->id = $r["id"];
- if (strlen($r["building"]) > 0){
- // TODO Entity $this->monster = new Building($this->db, $r["building"]);
- }
- if (strlen($r["unit"]) > 0){
- $this->unit = new K_Unit($this->db, $r["unit"], $complete);
- }
- $this->stars = $r["stars"];
- $this->level = $r["level"];
- $this->hp = $r["hp"];
- $this->attack = $r["attack"];
- $this->defense = $r["defense"];
- $this->speed = $r["speed"];
- $this->crit_rate = $r["crit_rate"];
- $this->crit_damage = $r["crit_damage"];
- $this->resistance = $r["resistance"];
- $this->accuracy = $r["accuracy"];
- $this->experience = $r["experience"];
- $this->exp_gained = $r["exp_gained"];
- $this->exp_gain_rate = $r["exp_gain_rate"];
- $this->costume = $r["costume"]; // TODO: Create entities?
- $this->attribute = $r["attribute"];
- $this->source = new K_Source($this->db, $r["source"]); // TODO: Instantiate?
- $this->create_time = date_create($r["create_time"]);
- $this->homunculus = $r["homunculus"];
- $this->homunculus_name = $r["homunculus_name"];
- #$this->avg_rune_efficiency = $r["avg_rune_efficiency"];
- #$this->fodder = $r["fodder"];
- #$this->in_storage = $r["in_storage"];
- #$this->ignore_for_fusion = $r["ignore_for_fusion"];
- #$this->priority = $r["priority"];
- #$this->notes = $r["notes"];
- if ($complete){
- $this->load_runes();
- $s =
- "SELECT level " .
- "FROM " .
- " unit_skill, " .
- " k_skill " .
- "WHERE " .
- " k_skill.id = unit_skill.skill AND " .
- " unit = '$this->id' " .
- "ORDER BY slot;";
- $q = $this->db->query($s);
- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
- array_push($this->skill_levels, $r["level"]);
- }
- $s =
- "SELECT exp " .
- "FROM k_experience " .
- "WHERE " .
- " stars = $this->stars AND " .
- " level = $this->level;";
- error_log($s);
- $q = $this->db->query($s);
- $r = $q->fetchArray(SQLITE3_ASSOC);
- $this->experience_level = $r["exp"];
- $this->experience_level_up = $r["exp"] - $this->exp_gained;
- }
- }
- /**
- * Loads the information about the equiped runes.
- * It is autoatically called at construction time if the
- * $complete parameter is true (by default). No point in calling it
- * twice.
- */
- public function load_runes(){
- $this->rune = [];
- $s =
- "SELECT id " .
- "FROM rune " .
- "WHERE assigned_to = '$this->id'; ";
- $q = $this->db->query($s);
- while ($r = $q->fetchArray(SQLITE3_ASSOC)){
- array_push($this->rune, new Rune($this->db, $r["id"]));
- }
- foreach ($this->rune as $rune){
- $this->sum_rune_stat($rune->main_stat, $rune->main_stat_value);
- $this->sum_rune_stat($rune->innate_stat, $rune->innate_stat_value);
- $this->sum_rune_stat($rune->substat_1, $rune->substat_1_value + $rune->substat_1_grind);
- $this->sum_rune_stat($rune->substat_2, $rune->substat_2_value + $rune->substat_2_grind);
- $this->sum_rune_stat($rune->substat_3, $rune->substat_3_value + $rune->substat_3_grind);
- $this->sum_rune_stat($rune->substat_4, $rune->substat_4_value + $rune->substat_4_grind);
- }
- $this->rune_attack = ceil($this->rune_attack);
- $this->rune_defense = ceil($this->rune_defense);
- $this->rune_hp = ceil($this->rune_hp);
- }
- /**
- * Calculates the stat increase by a rune property.
- *
- * @param string $stat Stat type.
- * @param int $value Stat increase value.
- */
- private function sum_rune_stat($stat, $value){
- switch ($stat){
- case "ATK":
- $this->rune_attack += $value;
- break;
- case "DEF":
- $this->rune_defense += $value;
- break;
- case "HP":
- $this->rune_hp += $value;
- break;
- case "SPD":
- $this->rune_speed += $value;
- break;
- case "CRR":
- $this->rune_crit_rate += $value;
- break;
- case "CRD":
- $this->rune_crit_damage += $value;
- break;
- case "ACC":
- $this->rune_accuracy += $value;
- break;
- case "RES":
- $this->rune_resistance += $value;
- break;
- case "ATK%":
- $this->rune_attack += ($this->attack * $value / 100);
- break;
- case "DEF%":
- $this->rune_defense += ($this->defense * $value / 100);
- break;
- case "HP%":
- $this->rune_hp += ($this->hp * $value / 100);
- break;
- }
- }
- }
- ?>
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