teams.php 37 KB

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  1. <?php
  2. global $AREA_TYPE;
  3. global $SCENARIO;
  4. global $DUNGEON;
  5. global $LABYRINTH_STAGES;
  6. global $DIFFICULTY;
  7. global $ELEMENTAL_RIFT_DUNGEON;
  8. global $UID;
  9. ?>
  10. <!DOCTYPE html>
  11. <html lang='en'>
  12. <head>
  13. <meta content='text/html; charset=utf-8' http-equiv='content-type'/>
  14. <meta name='viewport' content='width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1'/>
  15. <title><?=$page->title?></title>
  16. <link rel='shortcut icon' href='<?=$page->favicon?>'/>
  17. <!-- CSS files -->
  18. <link rel='stylesheet' type='text/css' href='<?=$path["css"]?>ui.css'/>
  19. <link rel='stylesheet' type='text/css' href='<?=$path["css"]?>teams.css'/>
  20. <link rel='stylesheet' type='text/css' href='<?=$path["css"]?>filters.css'/>
  21. <!-- Script files -->
  22. <script src="<?=$path["js"]?>ui.js"></script>
  23. <script src="<?=$path["js"]?>teams.js"></script>
  24. <!-- Meta tags -->
  25. <link rel='canonical' href='<?=$page->canonical?>'/>
  26. <link rel='author' href='<?=$page->author?>'/>
  27. <link rel='publisher' href='<?=$page->author?>'/>
  28. <meta name='description' content='<?=$page->description?>'/>
  29. <meta property='og:title' content='<?=$page->title?>'/>
  30. <meta property='og:url' content='<?=$page->canonical?>'/>
  31. <meta property='og:description' content='<?=$page->description?>'/>
  32. <meta property='og:image' content='<?=$page->icon?>'/>
  33. <meta property='og:site_name' content='<?=$page->name?>'/>
  34. <meta property='og:type' content='website'/>
  35. <meta property='og:locale' content='en'/>
  36. <meta name='twitter:card' content='summary'/>
  37. <meta name='twitter:title' content='<?=$page->title?>'/>
  38. <meta name='twitter:description' content='<?=$page->description?>'/>
  39. <meta name='twitter:image' content='<?=$page->icon?>'/>
  40. <meta name='twitter:url' content='<?=$page->canonical?>'/>
  41. <meta name='robots' content='index follow'/>
  42. <script>
  43. units = [];
  44. max_units = 0;
  45. selected_units = 0;
  46. selected_ids = [];
  47. <?php
  48. foreach ($page->units as $unit){
  49. ?>
  50. units.push(
  51. {
  52. id: <?=$unit->id?>,
  53. name: "<?=$unit->title?>",
  54. stars: <?=$unit->stars?>,
  55. level: <?=$unit->level?>,
  56. image: '<?=$unit->unit->get_image()?>',
  57. awakens_from: '<?=$unit->unit->awakens_from?>',
  58. awakens_to: '<?=$unit->unit->awakens_to?>',
  59. element: '<?=$unit->unit->element_name?>'
  60. }
  61. );
  62. <?php
  63. }
  64. ?>
  65. /**
  66. * Shows or hiddes the new team panel.
  67. *
  68. * @param show True to show, false to hide.
  69. */
  70. function showNewTeam(show){
  71. if (show === true){
  72. document.getElementById('new_team').style.display = 'block';
  73. }
  74. else{
  75. document.getElementById('new_team').style.display = 'none';
  76. }
  77. }
  78. function saveTeam(){
  79. if (selected_units > max_units){
  80. alert('Too many units selected.');
  81. return;
  82. }
  83. var name = document.getElementById('new_team_name').value;
  84. var description = document.getElementById('new_team_description').value;
  85. var area_type = document.getElementById('new_area_type').options[document.getElementById('new_area_type').selectedIndex].value;
  86. var area = null;
  87. var difficulty = null;
  88. var stage = null;
  89. switch (area_type){
  90. case '<?=$AREA_TYPE["SCENARIO"]?>':
  91. area = document.getElementById('new_area_scenario').options[document.getElementById('new_area_scenario').selectedIndex].value;
  92. difficulty = document.getElementById('new_area_difficulty').options[document.getElementById('new_area_difficulty').selectedIndex].value;
  93. stage = document.getElementById('new_area_stage').options[document.getElementById('new_area_stage').selectedIndex].value;
  94. break;
  95. case '<?=$AREA_TYPE["CAIROS_DUNGEON"]?>':
  96. area = document.getElementById('new_area_cairos_dungeon').options[document.getElementById('new_area_cairos_dungeon').selectedIndex].value;
  97. stage = document.getElementById('new_area_stage').options[document.getElementById('new_area_stage').selectedIndex].value;
  98. break;
  99. case '<?=$AREA_TYPE["RIFT_DUNGEON"]?>':
  100. area = document.getElementById('new_area_rift_dungeon').options[document.getElementById('new_area_rift_dungeon').selectedIndex].value;
  101. break;
  102. case '<?=$AREA_TYPE["RIFT_RAID"]?>':
  103. area = document.getElementById('new_area_rift_raid').options[document.getElementById('new_area_rift_raid').selectedIndex].value;
  104. stage = document.getElementById('new_area_stage').options[document.getElementById('new_area_stage').selectedIndex].value;
  105. break;
  106. case '<?=$AREA_TYPE["ARENA"]?>':
  107. break;
  108. case '<?=$AREA_TYPE["GUILD_WAR"]?>':
  109. break;
  110. case '<?=$AREA_TYPE["GUILD_SIEGE"]?>':
  111. break;
  112. case '<?=$AREA_TYPE["TARTARUS_LABYRINTH"]?>':
  113. difficulty = document.getElementById('new_area_difficulty').options[document.getElementById('new_area_difficulty').selectedIndex].value;
  114. stage = document.getElementById('new_area_stage').options[document.getElementById('new_area_stage').selectedIndex].value;
  115. break;
  116. case '<?=$AREA_TYPE["TRIAL_OF_ASCENSION"]?>':
  117. difficulty = document.getElementById('new_area_difficulty').options[document.getElementById('new_area_difficulty').selectedIndex].value;
  118. break;
  119. case '<?=$AREA_TYPE["DIMENSIONAL_HOLE"]?>':
  120. area = document.getElementById('new_area_dimensional_hole').options[document.getElementById('new_area_dimensional_hole').selectedIndex].value;
  121. stage = document.getElementById('new_area_stage').options[document.getElementById('new_area_stage').selectedIndex].value;
  122. break;
  123. case '<?=$AREA_TYPE["DIMENSIONAL_RIFT"]?>':
  124. difficulty = document.getElementById('new_area_difficulty').options[document.getElementById('new_area_difficulty').selectedIndex].value;
  125. break;
  126. default:
  127. alert('Unknown Area');
  128. return;
  129. }
  130. if (!Number.isInteger(parseInt(area))){
  131. area = 0;
  132. }
  133. if (!Number.isInteger(parseInt(stage))){
  134. stage = 0;
  135. }
  136. if (!Number.isInteger(parseInt(difficulty))){
  137. difficulty = 0;
  138. }
  139. var ids = selected_ids.join(',');
  140. var xhttp = new XMLHttpRequest();
  141. xhttp.onreadystatechange = function() {
  142. if (this.readyState == 4 && this.status == 200) {
  143. location.reload();
  144. }
  145. };
  146. xhttp.open("POST", "/action/new_team/", true);
  147. xhttp.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
  148. xhttp.send('uid=<?=$UID?>&ids=' + ids + '&area_type=' + area_type + '&area=' + area + '&difficulty=' + difficulty + '&stage=' + stage + '&name=' + encodeURI(name) + '&description=' + encodeURI(description));
  149. }
  150. /**
  151. * Searches a unit with the pattern entered in the 'new_unit_id'
  152. * field. Shows a clickable list of matching units.
  153. */
  154. function searchUnit(){
  155. key = document.getElementById('new_unit_id').value;
  156. var autocomplete = document.getElementById('new_unit_autocomplete');
  157. while (autocomplete.firstChild) {
  158. autocomplete.removeChild(autocomplete.firstChild);
  159. }
  160. if (key.length == 0){
  161. autocomplete.style.display = 'none';
  162. }
  163. for (var i = 0; i < units.length; i++) {
  164. if (units[i].name.toUpperCase().includes(key.toUpperCase())){
  165. autocomplete.style.display = 'block';
  166. var line = document.createElement('div');
  167. var img = document.createElement('img');
  168. img.setAttribute('src', units[i].image);
  169. var nam = document.createElement('span');
  170. var tex = document.createTextNode(units[i].name + '(' + units[i].stars + '*, Lv. ' + units[i].level + ')');
  171. nam.appendChild(tex);
  172. line.appendChild(img);
  173. line.appendChild(nam);
  174. sid = units[i].id;
  175. line.setAttribute('onclick', 'selectUnit(' + sid + ');');
  176. autocomplete.appendChild(line);
  177. }
  178. }
  179. }
  180. /**
  181. * Selects a unit from the list and adds it to the new team.
  182. * The search list is hidden afterwards.
  183. *
  184. * @param id Unit id.
  185. */
  186. function selectUnit(id){
  187. var name = null;
  188. var stars = null;
  189. var level = null;
  190. var image = null;
  191. var element = null;
  192. for (var i = 0; i < units.length; i ++) {
  193. if (units[i].id == id){
  194. name = units[i].name;
  195. stars = units[i].stars;
  196. level = units[i].level;
  197. image = units[i].image;
  198. element = units[i].element;
  199. break;
  200. }
  201. }
  202. if (name != null){
  203. var monsterPanel = document.createElement('div');
  204. monsterPanel.setAttribute('class', 'monster_panel');
  205. monsterPanel.setAttribute('id', 'monster_panel_' + id);
  206. monsterPanel.setAttribute('onclick', 'deleteUnit(' + id + ')');
  207. var monsterStars = document.createElement('span');
  208. monsterStars.setAttribute('class', 'stars');
  209. for (var i = 0; i < stars; i ++){
  210. var star = document.createElement('img');
  211. // TODO: Handle star color.
  212. star.setAttribute('class', 'star star_purple');
  213. star.setAttribute('src', '<?=$path["img"]["icon"]?>star.png');
  214. monsterStars.appendChild(star);
  215. }
  216. var monsterImage = document.createElement('img');
  217. monsterImage.setAttribute('class', 'monster border_' + element);
  218. monsterImage.setAttribute('src', image);
  219. var monsterLevel = document.createElement('span');
  220. monsterLevel.setAttribute('class', 'level');
  221. monsterLevel.appendChild(document.createTextNode(level));
  222. monsterPanel.appendChild(monsterStars);
  223. monsterPanel.appendChild(monsterImage);
  224. monsterPanel.appendChild(monsterLevel);
  225. var teamPanel = document.getElementById('new_team_units');
  226. teamPanel.appendChild(monsterPanel);
  227. // Hide the selector
  228. var autocomplete = document.getElementById('new_unit_autocomplete');
  229. while (autocomplete.firstChild) {
  230. autocomplete.removeChild(autocomplete.firstChild);
  231. }
  232. autocomplete.style.display = 'none';
  233. document.getElementById('new_unit_id').value = '';
  234. selected_units ++;
  235. if (selected_units >= max_units){
  236. document.getElementById('new_unit').style.display = 'none';
  237. }
  238. else{
  239. document.getElementById('new_unit').style.display = 'block';
  240. }
  241. selected_ids.push(id);
  242. }
  243. }
  244. /**
  245. * Deletes a unit from the new team form.
  246. *
  247. * @param id Unit id.
  248. */
  249. function deleteUnit(id){
  250. var position = -1;
  251. for (var i = 0; i < units.length; i ++) {
  252. if (units[i].id == id){
  253. position = i;
  254. break;
  255. }
  256. }
  257. if (position >= 0 && position < units.length){
  258. units.splice(position, 1);
  259. document.getElementById('new_team_units').removeChild(document.getElementById('monster_panel_' + id));
  260. selected_units --;
  261. if (selected_units >= max_units){
  262. document.getElementById('new_unit').style.display = 'none';
  263. }
  264. else{
  265. document.getElementById('new_unit').style.display = 'block';
  266. }
  267. }
  268. }
  269. /**
  270. * Shows the stage selector in the new team panel.
  271. *
  272. * @param total The number of stages to show.
  273. */
  274. function populateStage(total){
  275. var sel = document.getElementById('new_area_stage');
  276. while (sel.firstChild) {
  277. sel.removeChild(sel.firstChild);
  278. }
  279. var opt;
  280. var att;
  281. // Empty
  282. opt = document.createElement('option');
  283. tex = document.createTextNode('');
  284. opt.appendChild(tex);
  285. sel.appendChild(opt);
  286. for (var i = 1; i <= total; i ++){
  287. opt = document.createElement('option');
  288. tex = document.createTextNode('Stage ' + i);
  289. att = document.createAttribute('value');
  290. att.value = i;
  291. opt.setAttributeNode(att);
  292. opt.appendChild(tex);
  293. sel.appendChild(opt);
  294. }
  295. }
  296. /**
  297. * Shows the difficulty selector in the new team panel.
  298. *
  299. * @param labyrinth Indicates if the area type is the Tartarus
  300. * labyrinth. If so, it includes 'Easy'.
  301. * @param toa Indicates if the area type is the Tower of
  302. * Ascension. If so, it excludes 'Hell'.
  303. */
  304. function populateDifficulty(labyrinth = false, toa = false){
  305. var sel = document.getElementById('new_area_difficulty');
  306. while (sel.firstChild) {
  307. sel.removeChild(sel.firstChild);
  308. }
  309. var opt;
  310. var att;
  311. var tex;
  312. // Empty
  313. opt = document.createElement('option');
  314. tex = document.createTextNode('');
  315. opt.appendChild(tex);
  316. sel.appendChild(opt);
  317. // Easy (Labyrinth only)
  318. if (labyrinth){
  319. opt = document.createElement('option');
  320. tex = document.createTextNode('Easy difficulty');
  321. att = document.createAttribute('value');
  322. att.value = '<?=$DIFFICULTY["EASY"]?>';
  323. opt.setAttributeNode(att);
  324. opt.appendChild(tex);
  325. sel.appendChild(opt);
  326. }
  327. // Normal
  328. opt = document.createElement('option');
  329. tex = document.createTextNode('Normal difficulty');
  330. att = document.createAttribute('value');
  331. att.value = '<?=$DIFFICULTY["NORMAL"]?>';
  332. opt.setAttributeNode(att);
  333. opt.appendChild(tex);
  334. sel.appendChild(opt);
  335. // Hard
  336. opt = document.createElement('option');
  337. tex = document.createTextNode('Hard difficulty');
  338. att = document.createAttribute('value');
  339. att.value = '<?=$DIFFICULTY["HARD"]?>';
  340. opt.setAttributeNode(att);
  341. opt.appendChild(tex);
  342. sel.appendChild(opt);
  343. // Hell
  344. if (!toa){
  345. opt = document.createElement('option');
  346. tex = document.createTextNode('Hell difficulty');
  347. att = document.createAttribute('value');
  348. att.value = '<?=$DIFFICULTY["HELL"]?>';
  349. opt.setAttributeNode(att);
  350. opt.appendChild(tex);
  351. sel.appendChild(opt);
  352. }
  353. }
  354. /**
  355. * Shows the appropiate area selector when the area type is
  356. * selected in the new team panel.
  357. */
  358. function selectNewAreaType(){
  359. var type = document.getElementById('new_area_type').options[document.getElementById('new_area_type').selectedIndex].value;
  360. document.getElementById('new_area_scenario').style.display = 'none';
  361. document.getElementById('new_area_scenario').selectedIndex = 0;
  362. document.getElementById('new_area_cairos_dungeon').style.display = 'none';
  363. document.getElementById('new_area_cairos_dungeon').selectedIndex = 0;
  364. document.getElementById('new_area_rift_dungeon').style.display = 'none';
  365. document.getElementById('new_area_rift_dungeon').selectedIndex = 0;
  366. document.getElementById('new_area_tartarus_labyrinth').style.display = 'none';
  367. document.getElementById('new_area_tartarus_labyrinth').selectedIndex = 0;
  368. document.getElementById('new_area_dimensional_hole').style.display = 'none';
  369. document.getElementById('new_area_dimensional_hole').selectedIndex = 0;
  370. document.getElementById('new_area_difficulty').style.display = 'none';
  371. document.getElementById('new_area_difficulty').selectedIndex = 0;
  372. document.getElementById('new_area_stage').style.display = 'none';
  373. document.getElementById('new_area_stage').selectedIndex = 0;
  374. switch (type){
  375. case '<?=$AREA_TYPE["SCENARIO"]?>':
  376. document.getElementById('new_area_scenario').style.display = 'inline';
  377. max_units = 4;
  378. break;
  379. case '<?=$AREA_TYPE["CAIROS_DUNGEON"]?>':
  380. document.getElementById('new_area_cairos_dungeon').style.display = 'inline';
  381. max_units = 5;
  382. break;
  383. case '<?=$AREA_TYPE["RIFT_DUNGEON"]?>':
  384. document.getElementById('new_area_rift_dungeon').style.display = 'inline';
  385. max_units = 6;
  386. break;
  387. case '<?=$AREA_TYPE["RIFT_RAID"]?>':
  388. document.getElementById('new_area_rift_raid').style.display = 'inline';
  389. max_units = 6
  390. break;
  391. case '<?=$AREA_TYPE["ARENA"]?>':
  392. max_units = 4;
  393. //document.getElementById('new_area_arena').style.display = 'inline';
  394. break;
  395. case '<?=$AREA_TYPE["GUILD_WAR"]?>':
  396. max_units = 3;
  397. document.getElementById('new_area_guild_war').style.display = 'inline';
  398. break;
  399. case '<?=$AREA_TYPE["GUILD_SIEGE"]?>':
  400. max_units = 3;
  401. document.getElementById('new_area_guild_siege').style.display = 'inline';
  402. break;
  403. case '<?=$AREA_TYPE["TARTARUS_LABYRINTH"]?>':
  404. max_units = 5;
  405. document.getElementById('new_area_tartarus_labyrinth').style.display = 'inline';
  406. break;
  407. case '<?=$AREA_TYPE["TRIAL_OF_ASCENSION"]?>':
  408. max_units = 5;
  409. //document.getElementById('new_area_trial_of_ascension').style.display = 'inline';
  410. break;
  411. case '<?=$AREA_TYPE["WORLD_BOSS"]?>':
  412. //max_units = 5;
  413. //document.getElementById('new_area_world_boss').style.display = 'inline';
  414. break;
  415. case '<?=$AREA_TYPE["DIMENSIONAL_HOLE"]?>':
  416. max_units = 4;
  417. document.getElementById('new_area_dimensional_hole').style.display = 'inline';
  418. break;
  419. case '<?=$AREA_TYPE["DIMENSIONAL_RIFT"]?>':
  420. max_units = 5;
  421. //document.getElementById('new_area_dimensional_rift').style.display = 'inline';
  422. break;
  423. }
  424. if (selected_units >= max_units || type == ''){
  425. document.getElementById('new_unit').style.display = 'none';
  426. }
  427. else{
  428. document.getElementById('new_unit').style.display = 'block';
  429. }
  430. }
  431. /**
  432. * Populates the difficulty and stage selectors when an area is
  433. * selected in the new team panel.
  434. */
  435. function selectNewArea(){
  436. var type = document.getElementById('new_area_type').options[document.getElementById('new_area_type').selectedIndex].value;
  437. document.getElementById('new_area_stage').selectedIndex = 0;
  438. document.getElementById('new_area_difficulty').selectedIndex = 0;
  439. document.getElementById('new_area_stage').style.display = 'none';
  440. document.getElementById('new_area_difficulty').style.display = 'none';
  441. switch (type){
  442. case '<?=$AREA_TYPE["SCENARIO"]?>':
  443. document.getElementById('new_area_stage').style.display = 'inline';
  444. document.getElementById('new_area_difficulty').style.display = 'inline';
  445. populateStage(7);
  446. populateDifficulty();
  447. break;
  448. case '<?=$AREA_TYPE["CAIROS_DUNGEON"]?>':
  449. document.getElementById('new_area_stage').style.display = 'inline';
  450. populateStage(10);
  451. populateDifficulty();
  452. break;
  453. case '<?=$AREA_TYPE["RIFT_DUNGEON"]?>':
  454. break;
  455. case '<?=$AREA_TYPE["RIFT_RAID"]?>':
  456. document.getElementById('new_area_stage').style.display = 'inline';
  457. populateStage(5);
  458. break;
  459. case '<?=$AREA_TYPE["ARENA"]?>':
  460. break;
  461. case '<?=$AREA_TYPE["GUILD_WAR"]?>':
  462. break;
  463. case '<?=$AREA_TYPE["GUILD_SIEGE"]?>':
  464. break;
  465. case '<?=$AREA_TYPE["TARTARUS_LABYRINTH"]?>':
  466. document.getElementById('new_area_difficulty').style.display = 'inline';
  467. populateDifficulty(true, false);
  468. break;
  469. case '<?=$AREA_TYPE["TRIAL_OF_ASCENSION"]?>':
  470. document.getElementById('new_area_difficulty').style.display = 'inline';
  471. populateDifficulty(false, true);
  472. break;
  473. case '<?=$AREA_TYPE["WORLD_BOSS"]?>':
  474. break;
  475. case '<?=$AREA_TYPE["DIMENSIONAL_HOLE"]?>':
  476. document.getElementById('new_area_stage').style.display = 'inline';
  477. populateStage(5);
  478. break;
  479. case '<?=$AREA_TYPE["DIMENSIONAL_RIFT"]?>':
  480. break;
  481. }
  482. }
  483. </script>
  484. </head>
  485. <body>
  486. <?php
  487. include __DIR__ . "/inc/header.php";
  488. ?>
  489. <section class='filters'>
  490. <h2>
  491. Team filters
  492. </h2>
  493. <?php
  494. $filters = $page->filters;
  495. include __DIR__ . "/inc/filter_team.php";
  496. ?>
  497. </section> <!-- #filters -->
  498. <section class='list'>
  499. <h2>
  500. Teams
  501. </h2>
  502. <article>
  503. <table id='teams'>
  504. <tr>
  505. <th>
  506. Team
  507. </th>
  508. <th>
  509. Description
  510. </th>
  511. <th>
  512. Units
  513. </th>
  514. </tr>
  515. <?php
  516. $odd = "odd";
  517. foreach ($page->teams as $team){
  518. ?>
  519. <tr>
  520. <td class='team <?=$odd?>'>
  521. <h4>
  522. <?=$team->name?>
  523. </h4>
  524. <?php
  525. $area = $team->area->name;
  526. if (intval($team->stage) > 0){
  527. $area = $area . " - " . $team->stage;
  528. }
  529. ?>
  530. <h5>
  531. <?=$area?>
  532. </h5>
  533. </td>
  534. <td class='description <?=$odd?>'>
  535. <?=$team->description?>
  536. </td>
  537. <td class='units <?=$odd?>'>
  538. <?php
  539. foreach ($team->unit as $unit){
  540. ?>
  541. <a href='/<?=$UID?>/monsters/<?=$unit->id?>'>
  542. <div class='monster_panel'>
  543. <?=html_unit_panel($unit)?>
  544. </div>
  545. </a>
  546. <?php
  547. }
  548. ?>
  549. </td>
  550. </tr>
  551. <?php
  552. if ($odd == ""){
  553. $odd = "odd";
  554. }
  555. else{
  556. $odd = "";
  557. }
  558. }
  559. ?>
  560. </table>
  561. <input type='button' onClick='showNewTeam(true);' value='New Team'/>
  562. </article>
  563. </section> <!-- .list -->
  564. <?php
  565. include __DIR__ . "/inc/footer.php";
  566. ?>
  567. <section id='new_team' class='content'>
  568. <h2>
  569. New team
  570. </h2>
  571. <article>
  572. <table>
  573. <tr>
  574. <td class='new_title'>
  575. Area
  576. </td>
  577. <td class='new_values'>
  578. <select id='new_area_type' name='new_area_type' onChange='selectNewAreaType();'>
  579. <option value=''> </option>
  580. <option value='<?=$AREA_TYPE["SCENARIO"]?>'>Scenario</option>
  581. <option value='<?=$AREA_TYPE["CAIROS_DUNGEON"]?>'>Cairos Dungeon</option>
  582. <option value='<?=$AREA_TYPE["RIFT_DUNGEON"]?>'>Rift Dungeon</option>
  583. <option value='<?=$AREA_TYPE["RIFT_RAID"]?>'>Rift Raid</option>
  584. <option value='<?=$AREA_TYPE["DIMENSIONAL_HOLE"]?>'>Dimensional Hole</option>
  585. <option value='<?=$AREA_TYPE["ARENA"]?>'>Arena</option>
  586. <option value='<?=$AREA_TYPE["GUILD_WAR"]?>'>Guild War</option>
  587. <option value='<?=$AREA_TYPE["GUILD_SIEGE"]?>'>Guild Siege</option>
  588. <option value='<?=$AREA_TYPE["TARTARUS_LABYRINTH"]?>'>Tartarus Labyrinth</option>
  589. <option value='<?=$AREA_TYPE["TRIAL_OF_ASCENSION"]?>'>Trial of Ascension</option>
  590. <!--<option value='<?=$AREA_TYPE["WORLD_BOSS"]?>'>World Boss</option>-->
  591. <option value='<?=$AREA_TYPE["DIMENSIONAL_RIFT"]?>'>Dimensinal Rift</option>
  592. </select>
  593. <select id='new_area_scenario' class='new_area' onChange='selectNewArea();'>
  594. <option value=''> </option>
  595. <option value='<?=$SCENARIO['GAREN_FOREST']?>'>Garen Forest</option>
  596. <option value='<?=$SCENARIO['MT_SIZ']?>'>Mt. Siz</option>
  597. <option value='<?=$SCENARIO['KABIR_RUINS']?>'>Kabir Ruins</option>
  598. <option value='<?=$SCENARIO['MT_WHITE_RAGON']?>'>Mt. White Ragon</option>
  599. <option value='<?=$SCENARIO['TELAIN_FOREST']?>'>Telain Forest</option>
  600. <option value='<?=$SCENARIO['HYDENI_RUINS']?>'>Hydeni Ruins</option>
  601. <option value='<?=$SCENARIO['TAMOR_DESERT']?>'>Tamor Desert</option>
  602. <option value='<?=$SCENARIO['VROFAGUS_RUINS']?>'>Vrofagus Ruins</option>
  603. <option value='<?=$SCENARIO['FAIMON_VOLCANO']?>'>Faimon Volcano</option>
  604. <option value='<?=$SCENARIO['AIDEN_FOREST']?>'>Aiden Forest</option>
  605. <option value='<?=$SCENARIO['FERUN_CASTLE']?>'>Ferun Castle</option>
  606. <option value='<?=$SCENARIO['MT_RUNAR']?>'>Mt. Runar</option>
  607. <option value='<?=$SCENARIO['CHIRUKA_REMAINS']?>'>Charuca Remains</option>
  608. </select>
  609. <select id='new_area_cairos_dungeon' class='new_area' onChange='selectNewArea();'>
  610. <option value=''> </option>
  611. <option value='<?=$DUNGEON['GIANTS_KEEP']?>'>Giant&#39;s Keep</option>
  612. <option value='<?=$DUNGEON['DRAGONS_LAIR']?>'>Dragon&#39;s Lair</option>
  613. <option value='<?=$DUNGEON['NECROPOLIS']?>'>Necropolis</option>
  614. <option value='<?=$DUNGEON['HALL_OF_MAGIC']?>'>Hall of Magic</option>
  615. <option value='<?=$DUNGEON['HALL_OF_FIRE']?>'>Hall of Fire</option>
  616. <option value='<?=$DUNGEON['HALL_OF_WATER']?>'>Hall of Water</option>
  617. <option value='<?=$DUNGEON['HALL_OF_WIND']?>'>Hall of Wind</option>
  618. <option value='<?=$DUNGEON['HALL_OF_LIGHT']?>'>Hall of Light</option>
  619. <option value='<?=$DUNGEON['HALL_OF_DARK']?>'>Hall of Dark</option>
  620. </select>
  621. <select id='new_area_rift_dungeon' class='new_area' onChange='selectNewArea();'>
  622. <option value=''> </option>
  623. <option value='<?=$ELEMENTAL_RIFT_DUNGEON['FIRE_BEAST']?>'>Fire Beast</option>
  624. <option value='<?=$ELEMENTAL_RIFT_DUNGEON['ICE_BEAST']?>'>Ice Beast</option>
  625. <option value='<?=$ELEMENTAL_RIFT_DUNGEON['WIND_BEAST']?>'>Wind Beast</option>
  626. <option value='<?=$ELEMENTAL_RIFT_DUNGEON['LIGHT_BEAST']?>'>Light Beast</option>
  627. <option value='<?=$ELEMENTAL_RIFT_DUNGEON['DARK_BEAST']?>'>Dark Beast</option>
  628. </select>
  629. <select id='new_area_dimensional_hole' class='new_area' onChange='selectNewArea();'>
  630. <option value=''> </option>
  631. <option value='<?=$DUNGEON['FOREST_OF_ROARING_BEASTS']?>'>Forest or Roaring Beasts</option>
  632. <option value='<?=$DUNGEON['KARZHAN_REMAINS_WARBEAR']?>'>Karzhan Remains (Warbear)</option>
  633. <option value='<?=$DUNGEON['KARZHAN_REMAINS_WARBEAR']?>'>Karzhan Remains (Inugami)</option>
  634. <option value='<?=$DUNGEON['SANCTUARY_OF_DREAMING_FAIRIES']?>'>Sanctuary of Dreaming Fairies</option>
  635. <option value='<?=$DUNGEON['ELLUNIA_REMAINS_FAIRY']?>'>Ellunia Remains (Fairy)</option>
  636. <option value='<?=$DUNGEON['ELLUNIA_REMAINS_PIXIE']?>'>Ellunia Remains (Pixie)</option>
  637. <!-- TODO: Lumel -->
  638. </select>
  639. <select id='new_area_tartarus_labyrinth' class='new_area' onChange='selectNewArea();'>
  640. <option value=''> </option>
  641. <option value='<?=$LABYRINTH_STAGES['TARTARUS']?>'>Tartarus</option>
  642. <option value='<?=$LABYRINTH_STAGES['KOTTOS']?>'>Kottos</option>
  643. <option value='<?=$LABYRINTH_STAGES['LEOS']?>'>Leos</option>
  644. <option value='<?=$LABYRINTH_STAGES['AQUILES']?>'>Aquiles</option>
  645. <option value='<?=$LABYRINTH_STAGES['NORMAL']?>'>Normal Stage</option>
  646. <option value='<?=$LABYRINTH_STAGES['RESCUE']?>'>Rescue Stage</option>
  647. <option value='<?=$LABYRINTH_STAGES['EXPLODE']?>'>Explode Stage</option>
  648. <option value='<?=$LABYRINTH_STAGES['COOL_TIME']?>'>Cool Time Stage</option>
  649. <option value='<?=$LABYRINTH_STAGES['SPEED_LIMIT']?>'>Speed Limit Stage</option>
  650. <option value='<?=$LABYRINTH_STAGES['TIME_LIMIT']?>'>Time Limit Stage</option>
  651. <!-- TODO: Lumel -->
  652. </select>
  653. <select id='new_area_difficulty'>
  654. </select>
  655. <select id='new_area_stage'>
  656. </select>
  657. </td>
  658. </tr>
  659. <tr>
  660. <td class='new_title'>
  661. Name
  662. </td>
  663. <td class='new_values'>
  664. <input type='text' id='new_team_name' name='name'/>
  665. </td>
  666. </tr>
  667. <tr>
  668. <td class='new_title'>
  669. Description
  670. </td>
  671. <td class='new_values'>
  672. <textarea id='new_team_description' name='description'></textarea>
  673. </td>
  674. </tr>
  675. <tr>
  676. <td class='new_title'>
  677. Units:
  678. <div class='new_unit' id='new_unit'>
  679. <input id='new_unit_id' onInput='searchUnit();'/>
  680. <div id='new_unit_autocomplete' class='new_unit_autocomplete'>
  681. </div>
  682. </td>
  683. <td class='new_values'>
  684. <div id='new_team_units'>
  685. </div>
  686. </td>
  687. </tr>
  688. <tr>
  689. <td colspan='2'>
  690. <input type='button' value='Save' onClick='saveTeam();'/>
  691. <input type='button' value='Close' onClick='showNewTeam(false);'/>
  692. </td>
  693. </tr>
  694. </table>
  695. </article>
  696. </section>
  697. </body>
  698. </html>