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- <?php
- /**
- * Effect key entity file.
- *
- * Creates the entity and makes it available.
- *
- * @category Entity
- */
- /**
- * Require dependent entities if not present.
- */
- require_once(PATH::ENTITY . "Entity.php");
- /**
- * Skill effect.
- *
- * Represents an object from the table 'k_effect'.
- *
- * @category Entity
- */
- class K_Effect extends Entity{
- /**
- * @var int Effect identifier.
- */
- public $id;
- /**
- * @var string Effect name.
- */
- public $name;
- /**
- * @var bool Indicates if the effect is a buff.
- */
- public $is_buff;
- /**
- * @var string Effect description.
- */
- public $description;
- /**
- * Constructor.
- *
- * Searches the database and retrieves the information about the
- * skill level, populating it and it's items.
- *
- * @param reocurce $db Connection to the database.
- * @param int $id Effect identifier.
- */
- public function __construct($db, $id){
- parent::__construct($db);
- $s =
- "SELECT " .
- " id, " .
- " name, " .
- " is_buff, " .
- " description " .
- "FROM k_effect " .
- "WHERE id = $id;";
- $q = $this->db->query($s);
- $r = $q->fetchArray(SQLITE3_ASSOC);
- if ($r){
- $this->id = $r["id"];
- $this->name = HTML::e($r["name"]);
- $this->is_buff = $r["is_buff"];
- $this->description = HTML::e($r["description"]);
- }
- }
- /**
- * Gets the pathto the monster image. The image must be in the
- * img/effect/ directory, and its name must be the effect id,
- * padded with '0' to 4 digits, and the extension must be '.png'.
- *
- * @return string Image URL, or a fixed unknown image.
- */
- public function get_image(){
- if (file_exists(PATH::BASE . "img/effect/" . str_pad($this->id, 4, '0', STR_PAD_LEFT) . ".png")){
- return URL::IMG["EFFECT"] . str_pad($this->id, 4, '0', STR_PAD_LEFT) . ".png";
- }
- else{
- return URL::IMG["UNKNOWN"];
- }
- }
- }
- ?>
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