monster.php 35 KB

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  1. <!DOCTYPE html>
  2. <html lang='en'>
  3. <head>
  4. <meta content='text/html; charset=utf-8' http-equiv='content-type'/>
  5. <meta name='viewport' content='width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1'/>
  6. <title><?=$page->title?></title>
  7. <link rel='shortcut icon' href='<?=$page->favicon?>'/>
  8. <!-- CSS files -->
  9. <link rel='stylesheet' type='text/css' href='<?=$path["css"]?>ui.css'/>
  10. <link rel='stylesheet' type='text/css' href='<?=$path["css"]?>monster.css'/>
  11. <!-- Script files -->
  12. <script src="<?=$path["js"]?>ui.js"></script>
  13. <!-- Meta tags -->
  14. <link rel='canonical' href='<?=$page->canonical?>'/>
  15. <link rel='author' href='<?=$page->author?>'/>
  16. <link rel='publisher' href='<?=$page->author?>'/>
  17. <meta name='description' content='<?=$page->description?>'/>
  18. <meta property='og:title' content='<?=$page->title?>'/>
  19. <meta property='og:url' content='<?=$page->canonical?>'/>
  20. <meta property='og:description' content='<?=$page->description?>'/>
  21. <meta property='og:image' content='<?=$page->icon?>'/>
  22. <meta property='og:site_name' content='<?=$page->name?>'/>
  23. <meta property='og:type' content='website'/>
  24. <meta property='og:locale' content='en'/>
  25. <meta name='twitter:card' content='summary'/>
  26. <meta name='twitter:title' content='<?=$page->title?>'/>
  27. <meta name='twitter:description' content='<?=$page->description?>'/>
  28. <meta name='twitter:image' content='<?=$page->icon?>'/>
  29. <meta name='twitter:url' content='<?=$page->canonical?>'/>
  30. <meta name='robots' content='index follow'/>
  31. </head>
  32. <body>
  33. <?php
  34. include __DIR__ . "/inc/header.php";
  35. ?>
  36. <section class='content'>
  37. <?php
  38. if ($mon->monster->awakens_from == "" && $mon->monster->awakens_to == ""){
  39. // No to, no from, silver monster.
  40. $star_class ="star_silver";
  41. $mon_title = $mon->monster->element . " " . $mon->monster->name;
  42. }
  43. elseif ($mon->monster->awakens_from =! "" && $mon->monster->awakens_to == ""){
  44. // Already awakened
  45. if ($mon->monster->base_stars - $mon->monster->natural_stars == 1){
  46. // Normal awaken.
  47. $star_class ="star_purple";
  48. }
  49. else{
  50. // Second awaken.
  51. $star_class ="star_red";
  52. }
  53. $mon_title = $mon->monster->name;
  54. }
  55. elseif ($mon->monster->awakens_to =! ""){
  56. // Awakeable.
  57. $star_class ="star_gold";
  58. $mon_title = $mon->monster->element . " " . $mon->monster->name;
  59. }
  60. ?>
  61. <article id='profile'>
  62. <div class='monster_panel'>
  63. <img title='<?=$mon_title?>' class='monstr=er border_<?=$page->monster->monster->element?>' src='<?=$page->monster->monster->get_image()?>'/>
  64. </div>
  65. <div id='details'>
  66. <h1><?=$mon_title?></h1>
  67. <span class='stars'>
  68. <?php
  69. for ($i = 0; $i < $page->monster->stars; $i ++){
  70. ?>
  71. <img class='star <?=$star_class?>' src='<?=$path["img"]["layout"] . "icon/star.png"?>'/>
  72. <?php
  73. }
  74. ?>
  75. </span>
  76. <span class='level'>
  77. Lv. <?=$page->monster->level?>
  78. </span>
  79. </div> <!-- #details -->
  80. <?php
  81. $building_attack = floor(($page->monster->base_attack * $page->building_stats["atk"] / 100) + ($page->monster->base_attack * $page->building_stats["elm"][$page->monster->monster->element] / 100));
  82. $building_defense = floor($page->building_stats["def"] * $page->monster->base_defense / 100);
  83. $building_hp = floor($page->building_stats["hp"] * $page->monster->base_hp / 100);
  84. $building_speed = $page->building_stats["spd"];
  85. $building_crit_rate = 0;
  86. $building_crit_damage = $page->building_stats["crd"];
  87. $building_accuracy = 0;
  88. $building_resistance = 0;
  89. ?>
  90. <table id='stats'>
  91. <tr>
  92. <th>
  93. Stats
  94. </th>
  95. <th>
  96. Base
  97. </th>
  98. <th>
  99. Runes
  100. </th>
  101. <th>
  102. Buildings
  103. </th>
  104. <th>
  105. Total
  106. </th>
  107. </tr>
  108. <tr>
  109. <th>
  110. ATK
  111. </th>
  112. <td class='base'>
  113. <?=$page->monster->base_attack?>
  114. </td>
  115. <td class='extra'>
  116. +<?=$page->monster->rune_attack?>
  117. </td>
  118. <td class='extra'>
  119. +<?=$building_attack?>
  120. </td>
  121. <td class='total'>
  122. <?=$page->monster->base_attack + $page->monster->rune_attack + $building_attack?>
  123. </td>
  124. </tr>
  125. <tr>
  126. <th>
  127. DEF
  128. </th>
  129. <td class='base'>
  130. <?=$page->monster->base_defense?>
  131. </td>
  132. <td class='extra'>
  133. +<?=$page->monster->rune_defense?>
  134. </td>
  135. <td class='extra'>
  136. +<?=$building_defense?>
  137. </td>
  138. <td class='total'>
  139. <?=$page->monster->base_defense + $page->monster->rune_defense + $building_defense?>
  140. </td>
  141. </tr>
  142. <tr>
  143. <th>
  144. HP
  145. </th>
  146. <td class='base'>
  147. <?=$page->monster->base_hp?>
  148. </td>
  149. <td class='extra'>
  150. +<?=$page->monster->rune_hp?>
  151. </td>
  152. <td class='extra'>
  153. +<?=$building_hp?>
  154. </td>
  155. <td class='total'>
  156. <?=$page->monster->base_hp + $page->monster->rune_hp + $building_hp?>
  157. </td>
  158. </tr>
  159. <tr>
  160. <th>
  161. SPD
  162. </th>
  163. <td class='base'>
  164. <?=$page->monster->base_speed?>
  165. </td>
  166. <td class='extra'>
  167. +<?=$page->monster->rune_speed?>
  168. </td>
  169. <td class='extra'>
  170. +<?=$building_speed?>
  171. </td>
  172. <td class='total'>
  173. <?=$page->monster->base_speed + $page->monster->rune_speed + $building_speed?>
  174. </td>
  175. </tr>
  176. <tr>
  177. <th>
  178. CRR
  179. </th>
  180. <td class='base'>
  181. <?=$page->monster->base_crit_rate?>%
  182. </td>
  183. <td class='extra'>
  184. +<?=$page->monster->rune_crit_rate?>%
  185. </td>
  186. <td class='extra'>
  187. +<?=$building_crit_rate?>%
  188. </td>
  189. <td class='total'>
  190. <?=$page->monster->base_crit_rate + $page->monster->rune_crit_rate + $building_crit_rate?>%
  191. </td>
  192. </tr>
  193. <tr>
  194. <th>
  195. CRD
  196. </th>
  197. <td class='base'>
  198. <?=$page->monster->base_crit_damage?>%
  199. </td>
  200. <td class='extra'>
  201. +<?=$page->monster->rune_crit_damage?>%
  202. </td>
  203. <td class='extra'>
  204. +<?=$building_crit_damage?>%
  205. </td>
  206. <td class='total'>
  207. <?=$page->monster->base_crit_damage + $page->monster->rune_crit_damage + $building_crit_damage?>%
  208. </td>
  209. </tr>
  210. <tr>
  211. <th>
  212. ACC
  213. </th>
  214. <td class='base'>
  215. <?=$page->monster->base_accuracy?>%
  216. </td>
  217. <td class='extra'>
  218. +<?=$page->monster->rune_accuracy?>%
  219. </td>
  220. <td class='extra'>
  221. +<?=$building_accuracy?>%
  222. </td>
  223. <td class='total'>
  224. <?=$page->monster->base_accuracy + $page->monster->rune_accuracy + $building_accuracy?>%
  225. </td>
  226. </tr>
  227. <tr>
  228. <th>
  229. RES
  230. </th>
  231. <td class='base'>
  232. <?=$page->monster->base_resistance?>%
  233. </td>
  234. <td class='extra'>
  235. +<?=$page->monster->rune_resistance?>%
  236. </td>
  237. <td class='extra'>
  238. +<?=$building_resistance?>%
  239. </td>
  240. <td class='total'>
  241. <?=$page->monster->base_resistance + $page->monster->rune_resistance + $building_resistance?>%
  242. </td>
  243. </tr>
  244. </table>
  245. <div id='skills'>
  246. <?php
  247. if ($page->monster->monster->leader_skill){
  248. ?>
  249. <div class='skill'>
  250. <img class='skill_img' src='<?=$page->monster->monster->leader_skill->get_image()?>'/>
  251. <span class='skill_level'>
  252. &nbsp;
  253. </span>
  254. <span class='skill_name'>
  255. Leader skill
  256. </span>
  257. <span class='skill_description'>
  258. <?=$page->monster->monster->leader_skill->create_description()?>
  259. </span>
  260. </div>
  261. <?php
  262. }
  263. $skill_num = 1;
  264. $absolute_level = 0;
  265. $absolute_max_level = 0;
  266. $ponderated_level = 0;
  267. $ponderated_max_level = 0;
  268. foreach ($page->monster->monster->skill as $skill){
  269. if ($skill->max_level > 1){
  270. $absolute_max_level += $skill->max_level - 1;
  271. }
  272. switch ($skill_num){
  273. case 1:
  274. $cur_lvl = $page->monster->skill_1_level;
  275. if ($skill->max_level > 1){
  276. $absolute_level += $cur_lvl - 1;
  277. $ponderated_level += $cur_lvl - 1;
  278. $ponderated_max_level += $skill->max_level - 1;
  279. }
  280. break;
  281. case 2:
  282. $cur_lvl = $page->monster->skill_2_level;
  283. if ($skill->max_level > 1){
  284. $absolute_level += $cur_lvl - 1;
  285. $ponderated_level += ($cur_lvl - 1) * 1.5;
  286. $ponderated_max_level += ($skill->max_level - 1) * 1.5;
  287. }
  288. break;
  289. case 3:
  290. $cur_lvl = $page->monster->skill_3_level;
  291. if ($skill->max_level > 1){
  292. $absolute_level += $cur_lvl - 1;
  293. $ponderated_level += ($cur_lvl - 1) * 2.0;
  294. $ponderated_max_level += ($skill->max_level - 1) * 2.0;
  295. }
  296. break;
  297. case 4:
  298. $cur_lvl = $page->monster->skill_4_level;
  299. if ($skill->max_level > 1){
  300. $absolute_level += $cur_lvl - 1;
  301. $ponderated_level += ($cur_lvl - 1) * 2.5;
  302. $ponderated_max_level += ($skill->max_level - 1) * 2.5;
  303. }
  304. break;
  305. }
  306. $max_lvl = $skill->max_level;
  307. if ($max_lvl == $cur_lvl){
  308. $maxed = "maxed";
  309. }
  310. else{
  311. $maxed = "";
  312. }
  313. ?>
  314. <div class='skill'>
  315. <img class='skill_img' src='<?=$skill->get_image()?>'/>
  316. <span class='skill_level <?=$maxed?>'>
  317. <?=$cur_lvl?>/<?=$max_lvl?>
  318. </span>
  319. <span class='skill_name'>
  320. <?=$skill->name?>
  321. </span>
  322. <span class='skill_description'>
  323. <?=$skill->description?>
  324. </span>
  325. <?php
  326. if (count($skill->effect) > 0){
  327. ?>
  328. <span class='skill_effects'>
  329. <?php
  330. foreach ($skill->effect as $effect){
  331. ?>
  332. <img class='effect_img' title='<?=$effect->name?>' src='<?=$effect->get_image()?>'/>
  333. <?php
  334. }
  335. ?>
  336. </span>
  337. <?php
  338. }
  339. if ($skill->max_level > 1){
  340. ?>
  341. <table class='skill_up'>
  342. <?php
  343. foreach ($skill->level as $level){
  344. if ($level->level > 1){
  345. $aquired = "";
  346. if ($level->level <= $cur_lvl){
  347. $aquired = "aquired";
  348. }
  349. ?>
  350. <tr>
  351. <td class='level <?=$aquired?>'>
  352. Lv. <?=$level->level?>
  353. </td>
  354. <td class='description <?=$aquired?>'>
  355. <?=$level->description?>
  356. </td>
  357. </tr>
  358. <?php
  359. }
  360. }
  361. ?>
  362. </table>
  363. <?php
  364. }
  365. ?>
  366. </div>
  367. <?php
  368. $skill_num ++;
  369. }
  370. ?>
  371. </div> <!-- #skills -->
  372. <table id='skill_averages'>
  373. <tr>
  374. <td class='title'>
  375. Absolute skill-ups:
  376. </td>
  377. <td class='value'>
  378. <?=number_format($absolute_level * 100 / $absolute_max_level, 2)?>%
  379. </td>
  380. </tr>
  381. <tr>
  382. <td class='title'>
  383. Ponderated skill-ups:
  384. </td>
  385. <td class='value'>
  386. <?=number_format($ponderated_level * 100 / $ponderated_max_level, 2)?>%
  387. </td>
  388. </tr>
  389. </table>
  390. </article> <!-- #profile -->
  391. <article id='runes'>
  392. <table id='table_runes'>
  393. <?php
  394. $total_efficiency = 0;
  395. $total_max_efficiency = 0;
  396. $total_reached_efficiency = 0;
  397. $total_level = 0;
  398. $total_stars = 0;
  399. $total_value = 0;
  400. $total_runes = 0;
  401. foreach ($page->monster->rune as $rune){
  402. $total_efficiency += $rune->efficiency;
  403. $total_max_efficiency += $rune->max_efficiency;
  404. $total_reached_efficiency += ($rune->efficiency * 100 / $rune->max_efficiency);
  405. $total_level += $rune->level;
  406. $total_stars += $rune->stars;
  407. $total_value += $rune->value;
  408. $total_runes ++;
  409. ?>
  410. <tr>
  411. <td class='icon'>
  412. <div class='rune_panel rune_slot_<?=$rune->slot?> rune_level_<?=$rune->level?> rune_quality_<?=$rune->quality?> rune_original_quality_<?=$rune->original_quality?>'>
  413. <img class='rune_base' src=<?=$path["img"]["layout"]?>rune/base.png/>
  414. <img class='rune_icon' src='<?=$path["img"]["layout"]?>rune/<?=$rune->type?>.png'/>
  415. <span class='rune_stars'>
  416. <?php
  417. for ($i = 0; $i < $rune->stars; $i ++){
  418. ?>
  419. <img class='star' src='<?=$path["img"]["layout"] . "icon/star_silver.png"?>'/>
  420. <?php
  421. }
  422. ?>
  423. </span>
  424. <span class='rune_level'>
  425. <?=$rune->level?>
  426. </span>
  427. </div>
  428. </td>
  429. <td class='stats'>
  430. <table>
  431. <tr class='main_stat'>
  432. <td class='stat'>
  433. <?php
  434. if (strpos($rune->main_stat, "%") !== false){
  435. $stat_name = str_replace("%", "", $rune->main_stat);
  436. $stat_value = "+ " . $rune->main_stat_value . "%";
  437. }
  438. else{
  439. $stat_name = $rune->main_stat;
  440. $stat_value = "+ " . $rune->main_stat_value;
  441. }
  442. ?>
  443. <?=$stat_name?>
  444. </td>
  445. <td class='value'>
  446. <?=$stat_value?>
  447. <td>
  448. </tr>
  449. <tr class='innate_stat'>
  450. <td class='stat'>
  451. <?php
  452. if (strlen($rune->innate_stat) == 0){
  453. $stat_name = "&nbsp;";
  454. $stat_value = "";
  455. }
  456. elseif (strpos($rune->innate_stat, "%") !== false){
  457. $stat_name = str_replace("%", "", $rune->innate_stat);
  458. $stat_value = "+ " . $rune->innate_stat_value . "%";
  459. }
  460. else{
  461. $stat_name = $rune->innate_stat;
  462. $stat_value = "+ " . $rune->innate_stat_value;
  463. }
  464. ?>
  465. <?=$stat_name?>
  466. </td>
  467. <td class='value'>
  468. <?=$stat_value?>
  469. <td>
  470. </tr>
  471. <tr class=substat>
  472. <td class='stat'>
  473. <?php
  474. if (strlen($rune->substat_1) == 0){
  475. $stat_name = "&nbsp;";
  476. $stat_value = "";
  477. }
  478. elseif (strpos($rune->substat_1, "%") !== false){
  479. $stat_name = str_replace("%", "", $rune->substat_1);
  480. $stat_value = "+ " . $rune->substat_1_value . "%";
  481. }
  482. else{
  483. $stat_name = $rune->substat_1;
  484. $stat_value = "+ " . $rune->substat_1_value;
  485. }
  486. if ($rune->substat_1_craft == 1){
  487. $craft = "craft";
  488. }
  489. else{
  490. $craft = "";
  491. }
  492. ?>
  493. <?=$stat_name?>
  494. </td>
  495. <td class='value <?=$craft?>'>
  496. <?=$stat_value?>
  497. <td>
  498. </tr>
  499. <tr class=substat>
  500. <td class='stat'>
  501. <?php
  502. if (strlen($rune->substat_2) == 0){
  503. $stat_name = "&nbsp;";
  504. $stat_value = "";
  505. }
  506. elseif (strpos($rune->substat_2, "%") !== false){
  507. $stat_name = str_replace("%", "", $rune->substat_2);
  508. $stat_value = "+ " . $rune->substat_2_value . "%";
  509. }
  510. else{
  511. $stat_name = $rune->substat_2;
  512. $stat_value = "+ " . $rune->substat_2_value;
  513. }
  514. if ($rune->substat_2_craft == 1){
  515. $craft = "craft";
  516. }
  517. else{
  518. $craft = "";
  519. }
  520. ?>
  521. <?=$stat_name?>
  522. </td>
  523. <td class='value <?=$craft?>'>
  524. <?=$stat_value?>
  525. <td>
  526. </tr>
  527. <tr class=substat>
  528. <td class='stat'>
  529. <?php
  530. if (strlen($rune->substat_3) == 0){
  531. $stat_name = "&nbsp;";
  532. $stat_value = "";
  533. }
  534. elseif (strpos($rune->substat_3, "%") !== false){
  535. $stat_name = str_replace("%", "", $rune->substat_3);
  536. $stat_value = "+ " . $rune->substat_3_value . "%";
  537. }
  538. else{
  539. $stat_name = $rune->substat_3;
  540. $stat_value = "+ " . $rune->substat_3_value;
  541. }
  542. if ($rune->substat_3_craft == 1){
  543. $craft = "craft";
  544. }
  545. else{
  546. $craft = "";
  547. }
  548. ?>
  549. <?=$stat_name?>
  550. </td>
  551. <td class='value <?=$craft?>'>
  552. <?=$stat_value?>
  553. <td>
  554. </tr>
  555. <tr class=substat>
  556. <td class='stat'>
  557. <?php
  558. if (strlen($rune->substat_4) == 0){
  559. $stat_name = "&nbsp;";
  560. $stat_value = "";
  561. }
  562. elseif (strpos($rune->substat_4, "%") !== false){
  563. $stat_name = str_replace("%", "", $rune->substat_4);
  564. $stat_value = "+ " . $rune->substat_4_value . "%";
  565. }
  566. else{
  567. $stat_name = $rune->substat_4;
  568. $stat_value = "+ " . $rune->substat_4_value;
  569. }
  570. if ($rune->substat_4_craft == 1){
  571. $craft = "craft";
  572. }
  573. else{
  574. $craft = "";
  575. }
  576. ?>
  577. <?=$stat_name?>
  578. </td>
  579. <td class='value <?=$craft?>'>
  580. <?=$stat_value?>
  581. <td>
  582. </tr>
  583. </table>
  584. </td>
  585. <td class='details'>
  586. <?php
  587. switch ($rune->quality){
  588. case 0:
  589. $q = "Normal";
  590. break;
  591. case 1:
  592. $q = "Magic";
  593. break;
  594. case 2:
  595. $q = "Rare";
  596. break;
  597. case 3:
  598. $q = "Hero";
  599. break;
  600. case 4:
  601. $q = "Legend";
  602. break;
  603. }
  604. switch ($rune->original_quality){
  605. case 0:
  606. $oq = "Normal";
  607. break;
  608. case 1:
  609. $oq = "Magic";
  610. break;
  611. case 2:
  612. $oq = "Rare";
  613. break;
  614. case 3:
  615. $oq = "Hero";
  616. break;
  617. case 4:
  618. $oq = "Legend";
  619. break;
  620. }
  621. ?>
  622. <table class='table_details'>
  623. <tr>
  624. <td class='title'>
  625. Quality:
  626. </td>
  627. <td class='value'>
  628. <span class='quality quality_<?=strtolower($q)?>'>
  629. <?=$q?>
  630. </span>
  631. </td>
  632. </tr>
  633. <tr>
  634. <td class='title'>
  635. Original quality:
  636. </td>
  637. <td class='value'>
  638. <span class='quality quality_<?=strtolower($oq)?>'>
  639. <?=$oq?>
  640. </span>
  641. </td>
  642. </tr>
  643. <tr>
  644. <td class='title'>
  645. Value:
  646. </td>
  647. <td class='value'>
  648. <?=$rune->value?>
  649. </td>
  650. </tr>
  651. <tr>
  652. <td class='title'>
  653. Efficiency:
  654. </td>
  655. <td class='value'>
  656. <?=number_format($rune->efficiency, 2)?>%
  657. </td>
  658. </tr>
  659. <tr>
  660. <td class='title'>
  661. Max. efficiency:
  662. </td>
  663. <td class='value'>
  664. <?=number_format($rune->max_efficiency, 2)?>%
  665. </td>
  666. </tr>
  667. <tr>
  668. <td class='title'>
  669. Reached efficiency:
  670. </td>
  671. <td class='value'>
  672. <?=number_format($rune->efficiency * 100 / $rune->max_efficiency)?>%
  673. </td>
  674. </tr>
  675. </table>
  676. </td>
  677. </tr>
  678. <?php
  679. }
  680. ?>
  681. </table>
  682. <div id='rune_averages'>
  683. <table id='table_averages'>
  684. <tr>
  685. <td class='title'>
  686. Avg. level:
  687. </td>
  688. <td class='value'>
  689. <?=number_format($total_level / $total_runes, 2)?>
  690. </td>
  691. </tr>
  692. <tr>
  693. <td class='title'>
  694. Avg. stars:
  695. </td>
  696. <td class='value'>
  697. <?=number_format($total_stars / $total_runes, 2)?>
  698. </td>
  699. </tr>
  700. <tr>
  701. <td class='title'>
  702. Avg. value:
  703. </td>
  704. <td class='value'>
  705. <?=number_format($total_value / $total_runes, 2, '.', '')?>
  706. </td>
  707. </tr>
  708. <tr>
  709. <td class='title'>
  710. Total value:
  711. </td>
  712. <td class='value'>
  713. <?=$total_value?>
  714. </td>
  715. </tr>
  716. <tr>
  717. <td class='title'>
  718. Avg. efficiency:
  719. </td>
  720. <td class='value'>
  721. <?=number_format($total_efficiency / $total_runes, 2)?>%
  722. </td>
  723. </tr>
  724. <tr>
  725. <td class='title'>
  726. Avg. max. efficiency:
  727. </td>
  728. <td class='value'>
  729. <?=number_format($total_max_efficiency / $total_runes, 2)?>%
  730. </td>
  731. </tr>
  732. <tr>
  733. <td class='title'>
  734. Avg. reached efficiency:
  735. </td>
  736. <td class='value'>
  737. <?=number_format($total_reached_efficiency / $total_runes, 2)?>%
  738. </td>
  739. </tr>
  740. </table>
  741. </div>
  742. </article>
  743. </section> <!-- #monster -->
  744. <?php
  745. include __DIR__ . "/inc/footer.php";
  746. ?>
  747. </body>
  748. </html>