optimize_get_rune_list.php 12 KB

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  1. <?php
  2. /**
  3. * File for the rune optimization action.
  4. *
  5. * Implements an action function to be called from the {@see Controller}.
  6. *
  7. * @author Iñigo Valentin <i@inigovalentin.com>
  8. * @license https://www.gnu.org/licenses/gpl-3.0.en.html GNU General Public License V3
  9. * @package SWDB
  10. */
  11. /**
  12. * Selects the runes for optimization.
  13. *
  14. * Reads the POST parameters looking for the following KEYS:
  15. * player: Player ID.
  16. * mode: Game mode ({@see GAME_MODE_ID}).
  17. * unit: Unit ID.
  18. * source: Source of the runes to select (assigned, unassigned, ...).
  19. * tuning: 1: All +12; 2: Even +15, odd + 12; 3: All +15.
  20. * set[]: Selected rune sets ({@see RUNE_SET_ID}).
  21. *
  22. * Then it selects all the runes matching the cryteria.
  23. *
  24. * @return int|string a JSON with the runes on success, negative integers on error. 0 if no errors
  25. * ocurred, but no results were found.
  26. * @category Action
  27. */
  28. function action(){
  29. // Increase max execution time.
  30. set_time_limit(60);
  31. $candidates = [
  32. 1 => [],
  33. 2 => [],
  34. 3 => [],
  35. 4 => [],
  36. 5 => [],
  37. 6 => []
  38. ];
  39. $response = null;
  40. $player = filter_input(INPUT_POST, 'player');
  41. if ($player == null){
  42. return -1;
  43. }
  44. $game_mode = GAME_MODE_ID::NORMAL;
  45. if (filter_input(INPUT_POST, 'mode') == GAME_MODE_ID::RTA){
  46. $game_mode = GAME_MODE_ID::RTA;
  47. }
  48. $unit_id = filter_input(INPUT_POST, 'unit');
  49. if ($unit_id == null){
  50. return -2;
  51. }
  52. // Sets
  53. $sets = [];
  54. foreach ($_POST["set"] as $x){
  55. array_push($sets, intval($x));
  56. }
  57. if (sizeof($sets) < 2 || sizeof($sets) > 3){
  58. return -3;
  59. }
  60. // Main stats in even slots.
  61. $stats = [];
  62. foreach ($_POST["stat"] as $x){
  63. array_push($stats, intval($x));
  64. }
  65. $source = filter_input(INPUT_POST, 'source');
  66. if ($source == null){
  67. return -4;
  68. }
  69. $tuning = filter_input(INPUT_POST, 'tuning');
  70. if ($tuning == null){
  71. return -6;
  72. }
  73. // Instantiate the unit
  74. $unit = new Unit($unit_id);
  75. // Get build query:
  76. $base_s = "
  77. SELECT
  78. id,
  79. type,
  80. slot,
  81. level,
  82. stars,
  83. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat,
  84. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat_value,
  85. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat,
  86. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat_value,
  87. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1,
  88. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1_value,
  89. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2,
  90. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2_value,
  91. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3,
  92. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3_value,
  93. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4,
  94. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4_value
  95. FROM rune
  96. WHERE
  97. player = :player AND
  98. type IN (
  99. ";
  100. foreach ($sets as $set){
  101. $base_s .= ($set . ",");
  102. }
  103. $base_s .= "-1) AND ";
  104. switch ($source){
  105. case 0: // Storage only (or itself)
  106. $base_s .= "
  107. (
  108. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = " . $game_mode . ")
  109. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . ")
  110. )";
  111. break;
  112. case 1: // Units in no teams (or itself)
  113. $base_s .= "
  114. (
  115. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = " . $game_mode . ")
  116. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . ")
  117. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . " AND unit NOT IN (SELECT DISTINCT unit FROM team_unit))
  118. )
  119. ";
  120. break;
  121. case 2: // Units in teams with 0 score (or itself)
  122. $base_s .= "
  123. (
  124. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = " . $game_mode . ")
  125. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . ")
  126. OR rune.id NOT IN (
  127. SELECT DISTINCT unit
  128. FROM unit_rune
  129. WHERE
  130. rta = " . $game_mode . "
  131. AND unit NOT IN (
  132. SELECT DISTINCT unit
  133. FROM
  134. team,
  135. team_unit
  136. WHERE
  137. team.id = team_unit.team
  138. AND team.score > 0
  139. )
  140. )
  141. )
  142. ";
  143. break;
  144. case 3: // Units with lower overall score (or itself)
  145. // TODO
  146. break;
  147. case 4: // All runes - dont filter
  148. $base_s .= " 1 = 1 ";
  149. break;
  150. default: // Invalid options - return nothing
  151. $base_s .= " 1 = 0 ";
  152. }
  153. $s_order = " ORDER BY stars DESC, original_quality DESC, max_efficiency DESC, efficiency DESC, level DESC";
  154. $s_in = " main_stat IN (:stat_0, :stat_1, :stat_2) ";
  155. $s = ["", "", "", "", "", "", ""];
  156. $s[1] = $base_s . " AND slot = 1 " . $s_order;
  157. $s[3] = $base_s . " AND slot = 3 " . $s_order;
  158. $s[5] = $base_s . " AND slot = 5 " . $s_order;
  159. $s[2] = $base_s . " AND slot = 2 AND " . $s_in . $s_order;
  160. $s[4] = $base_s . " AND slot = 4 AND " . $s_in . $s_order;
  161. $s[6] = $base_s . " AND slot = 6 AND " . $s_in . $s_order;
  162. $total_candidates = 0;
  163. for ($i = 1; $i <= 6; $i ++){
  164. //error_log($s[$i]);
  165. $statement = get_context()->get_db()->prepare($s[$i]);
  166. $statement->bindValue(':player', $player, SQLITE3_TEXT);
  167. $statement->bindValue(':unit_id', $unit_id, SQLITE3_TEXT);
  168. $statement->bindValue(':stat_0', $stats[0], SQLITE3_TEXT);
  169. $statement->bindValue(':stat_1', $stats[1], SQLITE3_TEXT);
  170. $statement->bindValue(':stat_2', $stats[2], SQLITE3_TEXT);
  171. $q = $statement->execute();
  172. while ($r = $q->fetchArray(SQLITE3_ASSOC)){
  173. $rune = create_rune_array($unit, $r, $tuning);
  174. //array_push($candidates[$i], new Rune($r["id"]));
  175. array_push($candidates[$i], $rune);
  176. $total_candidates ++;
  177. }
  178. }
  179. //$max_combinations = sizeof($candidates[1]) * sizeof($candidates[2]) * sizeof($candidates[3]) * sizeof($candidates[4]) * sizeof($candidates[5]) * sizeof($candidates[6]);
  180. // Build response
  181. $response = json_encode($candidates);
  182. if ($response == null){
  183. return 0;
  184. }
  185. else{
  186. return $response;
  187. }
  188. }
  189. /**
  190. * Creates an array with the stats provided by a rune on a unit.
  191. *
  192. * @param Unit $unit Target unit.
  193. * @param int $r Rune main stat ID.
  194. * @param int $stars Rune stars.
  195. * @return int Value of the main stat at the selected level.
  196. */
  197. function create_rune_array($unit, $r, $tuning){
  198. $rune = [
  199. "ID" => $r["id"],
  200. "TYPE" => $r["type"],
  201. "ATK" => 0,
  202. "DEF" => 0,
  203. "HP" => 0,
  204. "SPD" => 0,
  205. "CRR" => 0,
  206. "CRD" => 0,
  207. "ACC" => 0,
  208. "RES" => 0
  209. ];
  210. // Calculate main stat value based on requested level.
  211. $level = $r["level"];
  212. $main_value = $r["main_stat_value"];
  213. switch ($tuning){
  214. case 1: // All +12
  215. if ($level < 12){
  216. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  217. }
  218. break;
  219. case 2: // Even +15, Odd + 12
  220. if ($level < 15 && $r["slot"] % 2 == 0){
  221. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  222. }
  223. elseif ($level < 12 && $r["slot"] % 2 != 0){
  224. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  225. }
  226. break;
  227. case 3: // All +15
  228. if ($level < 15){
  229. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  230. }
  231. break;
  232. }
  233. // Array to loop.
  234. $stats = [
  235. [
  236. "STAT" => $r["main_stat"],
  237. "VALUE" => $main_value
  238. ],
  239. [
  240. "STAT" => $r["innate_stat"],
  241. "VALUE" => $r["innate_stat_value"]
  242. ],
  243. [
  244. "STAT" => $r["substat_1"],
  245. "VALUE" => $r["substat_1_value"]
  246. ],
  247. [
  248. "STAT" => $r["substat_2"],
  249. "VALUE" => $r["substat_2_value"]
  250. ],
  251. [
  252. "STAT" => $r["substat_3"],
  253. "VALUE" => $r["substat_3_value"]
  254. ],
  255. [
  256. "STAT" => $r["substat_4"],
  257. "VALUE" => $r["substat_4_value"]
  258. ]
  259. ];
  260. foreach ($stats as $stat){
  261. switch ($stat["STAT"]){
  262. case RUNE_STAT_ID::ATK:
  263. $rune["ATK"] += $stat["VALUE"];
  264. break;
  265. case RUNE_STAT_ID::ATK_P:
  266. $rune["ATK"] += ($unit->get_base_stats()["atk"] * $stat["VALUE"] / 100);
  267. break;
  268. case RUNE_STAT_ID::DEF:
  269. $rune["DEF"] += $stat["VALUE"];
  270. break;
  271. case RUNE_STAT_ID::DEF_P:
  272. $rune["DEF"] += ($unit->get_base_stats()["def"] * $stat["VALUE"] / 100);
  273. break;
  274. case RUNE_STAT_ID::HP:
  275. $rune["HP"] += $stat["VALUE"];
  276. break;
  277. case RUNE_STAT_ID::HP_P:
  278. $rune["HP"] += ($unit->get_base_stats()["hp"] * $stat["VALUE"] / 100);
  279. break;
  280. case RUNE_STAT_ID::SPD:
  281. $rune["SPD"] += $stat["VALUE"];
  282. break;
  283. case RUNE_STAT_ID::CRR:
  284. $rune["CRR"] += $stat["VALUE"];
  285. break;
  286. case RUNE_STAT_ID::CRD:
  287. $rune["CRD"] += $stat["VALUE"];
  288. break;
  289. case RUNE_STAT_ID::ACC:
  290. $rune["ACC"] += $stat["VALUE"];
  291. break;
  292. case RUNE_STAT_ID::RES:
  293. $rune["RES"] += $stat["VALUE"];
  294. break;
  295. }
  296. }
  297. return $rune;
  298. }
  299. /**
  300. * Gets the value of the main stat at an arbitrary level.
  301. *
  302. * @param int $level Desired level.
  303. * @param int $stat Rune main stat ID.
  304. * @param int $stars Rune stars.
  305. * @return int Value of the main stat at the selected level.
  306. */
  307. function get_main_stat_at_level($level, $stat, $stars){
  308. $level = intval($level);
  309. if ($level < 0 || $level > 15){
  310. return 0;
  311. }
  312. switch ($stat){
  313. case RUNE_STAT_ID::HP:
  314. return RUNE_STAT_VALUES::HP[$stars][$level];
  315. case RUNE_STAT_ID::HP_P:
  316. return RUNE_STAT_VALUES::HP_P[$stars][$level];
  317. case RUNE_STAT_ID::ATK:
  318. return RUNE_STAT_VALUES::ATK[$stars][$level];
  319. case RUNE_STAT_ID::ATK_P:
  320. return RUNE_STAT_VALUES::ATK_P[$stars][$level];
  321. case RUNE_STAT_ID::DEF:
  322. return RUNE_STAT_VALUES::DEF[$stars][$level];
  323. case RUNE_STAT_ID::DEF_P:
  324. return RUNE_STAT_VALUES::DEF_P[$stars][$level];
  325. case RUNE_STAT_ID::SPD:
  326. return RUNE_STAT_VALUES::SPD[$stars][$level];
  327. case RUNE_STAT_ID::CRR:
  328. return RUNE_STAT_VALUES::CRR[$stars][$level];
  329. case RUNE_STAT_ID::CRD:
  330. return RUNE_STAT_VALUES::CRD[$stars][$level];
  331. case RUNE_STAT_ID::RES:
  332. return RUNE_STAT_VALUES::RES[$stars][$level];
  333. case RUNE_STAT_ID::ACC:
  334. return RUNE_STAT_VALUES::ACC[$stars][$level];
  335. default:
  336. return 0;
  337. }
  338. }