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- #!/usr/bin/python3
- import urllib3
- import sys
- import os
- import requests
- import urllib.request
- import sqlite3
- import wget
- import json
- FILE = "/home/ivalentin/.SWEX/IVV0-8114048.json"
- def readFile(file):
- with open(file) as json_file:
- data = json.load(json_file)
- return data
- """
- Opens the database file and deletes from the user tables
- :param name: The path to the sqlite database.
- :returns: Connection to the database.
- :raises IntegrityError: The queryes couldn't bre executed.
- :raises IOError: The sqlite file couldn't be created.
- """
- def openDatabase(name):
- global OPT_CREATE_DB
- print('Configuring database...')
- try:
- db = sqlite3.connect(name)
- cursor = db.cursor()
- cursor.execute('''DELETE FROM scenario''')
- cursor.execute('''DELETE FROM defense''')
- cursor.execute('''DELETE FROM unit''')
- cursor.execute('''DELETE FROM rune''')
- cursor.execute('''DELETE FROM player''')
- cursor.execute('''DELETE FROM building''')
- cursor.execute('''DELETE FROM decoration''')
- cursor.execute('''DELETE FROM inventory''')
- cursor.execute('''DELETE FROM summon_special''')
- db.commit()
- cursor.close()
- return db
- except sqlite3.IntegrityError as e:
- print("Error executing statement: " + str(e))
- raise
- except IOError as e:
- print("I/O Error creating database " + name + ": " + str(e))
- raise
- """
- Inserts a row into the database.
- :param db: Connection to the database.
- :param table: Name of the table to insert into.
- :param values: List of values to insert.
- :raises IntegrityError: The insert query was unsuccesfull.
- """
- def insert(db, table, values):
- cursor = db.cursor()
- placeholders = ''
- for x in range(0, len(values)):
- placeholders = placeholders + '?, '
- placeholders = placeholders[:len(placeholders) - 2]
- query = 'INSERT INTO ' + table + ' VALUES (' + placeholders + ')'
- try:
- cursor.execute(query, values)
- except sqlite3.IntegrityError as e:
- print('Error Inserting into ' + table + ' with values (' + str(values) + '): ' + str(e))
- raise
- cursor.close;
- """
- Parses player (table player).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parsePlayer(db, data):
- print("Parsing player...")
- uid = data["wizard_info"]["wizard_id"]
- name = data["wizard_info"]["wizard_name"]
- mana = data["wizard_info"]["wizard_mana"]
- crystal = data["wizard_info"]["wizard_crystal"]
- country = data["wizard_info"]["wizard_last_country"]
- lang = data["wizard_info"]["wizard_last_lang"]
- level = data["wizard_info"]["wizard_level"]
- experience = data["wizard_info"]["experience"]
- energy = data["wizard_info"]["wizard_energy"]
- energy_max = data["wizard_info"]["energy_max"]
- energy_per_min = data["wizard_info"]["energy_per_min"]
- arena_energy = data["wizard_info"]["arena_energy"]
- arena_energy_max = data["wizard_info"]["arena_energy_max"]
- rep = data["wizard_info"]["rep_unit_id"]
- social_point = data["wizard_info"]["social_point_current"]
- honor_point = data["wizard_info"]["honor_point"]
- guild_point = data["wizard_info"]["guild_point"]
- darkportal_energy = data["wizard_info"]["darkportal_energy"]
- darkportal_energy_max = data["wizard_info"]["darkportal_energy_max"]
- costume_point = data["wizard_info"]["costume_point"]
- costume_point_max = data["wizard_info"]["costume_point_max"]
- honor_medal = data["wizard_info"]["honor_medal"]
- honor_mark = data["wizard_info"]["honor_mark"]
- event_coin = data["wizard_info"]["event_coin"]
- insert(db, "player", (uid, name, mana, crystal, country, lang, level, experience, energy, energy_max, energy_per_min, arena_energy, arena_energy_max, rep, social_point, honor_point, guild_point, darkportal_energy, darkportal_energy_max, costume_point, costume_point_max, honor_medal, honor_medal, event_coin))
- db.commit()
- """
- Parses scenarios (table scenario).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseScenarios(db, data):
- print("Parsing scenarios...")
- uid = data["wizard_info"]["wizard_id"]
- for sce in data["scenario_list"]:
- region = sce["region_id"]
- difficulty = sce["difficulty"]
- cleared = sce["cleared"]
- max_cleared = 0
- for stage in sce["stage_list"]:
- if stage["cleared"] == 1:
- max_cleared = stage["stage_no"]
- insert(db, "scenario", (uid, region, difficulty, cleared, max_cleared))
- db.commit()
- """
- Parses arena defense units (table defense).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseDefense(db, data):
- print("Parsing arena defense...")
- uid = data["wizard_info"]["wizard_id"]
- for defense in data["defense_unit_list"]:
- unit = defense["unit_id"]
- position = defense["pos_id"]
- insert(db, "defense", (uid, unit, position))
- db.commit()
- """
- Parses buildings (table building).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseBuildings(db, data):
- print("Parsing buildings...")
- uid = data["wizard_info"]["wizard_id"]
- for bui in data["building_list"]:
- building = bui["wizard_id"]
- gain = bui["gain_per_hour"]
- insert(db, "building", (uid, building, gain))
- db.commit()
- """
- Parses decoration buildings (table dcoration).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseDecorations(db, data):
- print("Parsing decorations...")
- uid = data["wizard_info"]["wizard_id"]
- for bui in data["deco_list"]:
- building = bui["master_id"]
- level = bui["level"]
- insert(db, "decoration", (uid, building, level))
- db.commit()
- """
- Parses unit data (tables unit, unit_skill).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseUnits(db, data):
- print("Parsing monsters...")
- uid = data["wizard_info"]["wizard_id"]
- for mon in data["unit_list"]:
- id = mon["unit_id"]
- building = mon["building_id"]
- monster = mon["unit_master_id"]
- level = mon["unit_level"]
- stars = mon["class"]
- hp = mon["con"] * 15 # Always x15
- attack = mon["atk"]
- defense = mon["def"]
- speed = mon["spd"]
- crit_rate = mon["critical_rate"]
- crit_damage = mon["critical_damage"]
- resistance = mon["resist"]
- accuracy = mon["accuracy"]
- experience = mon["experience"]
- exp_gained = mon["exp_gained"]
- exp_gain_rate = mon["exp_gain_rate"]
- costume = mon["costume_master_id"]
- attribute = mon["attribute"]
- source = mon["source"]
- create_time = mon["create_time"]
- homunculus = mon["homunculus"]
- homunculus_name = mon["homunculus_name"]
- insert(db, "unit", (uid, id, building, monster, level, stars, hp, attack, defense, speed, crit_rate, crit_damage, resistance, accuracy, experience, exp_gained, exp_gain_rate, costume, attribute, source, create_time, homunculus, homunculus_name, 0, None))
- for skill in mon["skills"]:
- skill_id = skill[0]
- skill_level = skill[1]
- insert(db, "unit_skill", (uid, id, skill_id, skill_level))
- db.commit()
- """
- Parses inventory data (table inventory).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseInventory(db, data):
- print("Parsing inventory...")
- uid = data["wizard_info"]["wizard_id"]
- for item in data["inventory_info"]:
- id = item["wizard_id"]
- type = item["item_master_type"]
- # TODO: Master id?
- amount = item["item_quantity"]
- insert(db, "inventory", (uid, id, type, amount))
- """
- Parses summon stone list (table summon_special).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseSummonSpecial(db, data):
- print("Parsing Summon stone monster list...")
- uid = data["wizard_info"]["wizard_id"]
- for unit in data["summon_special_info"]["this"]:
- insert(db, "summon_special", (0, unit))
- for unit in data["summon_special_info"]["next"]:
- insert(db, "summon_special", (1, unit))
- for unit in data["summon_special_info"]["third"]:
- insert(db, "summon_special", (2, unit))
- for unit in data["summon_special_info"]["fourth"]:
- insert(db, "summon_special", (3, unit))
- """
- Parses rune data (table rune).
- :param db: Sqlite database connection.
- :param data: Data in SWEX json file.
- """
- def parseRunes(db, data):
- print("Parsing runes...")
- uid = data["wizard_info"]["wizard_id"]
- # Unequipped runes
- for rune in data["runes"]:
- id = rune["rune_id"]
- assigned_to = rune["occupied_id"]
- if assigned_to == 0:
- assigned_to = None
- runeset = rune["set_id"]
- slot = rune["slot_no"]
- stars = rune["class"]
- ancient = 0
- level = rune["upgrade_curr"]
- original_quality = rune["extra"]
- value = rune["sell_value"]
- if stars > 10:
- ancient = 1
- stars = stars - 10
- original_quality = original_quality - 10
- if level >= 12:
- quality = 4
- elif level >= 9:
- quality = 3
- elif level >= 6:
- quality = 2
- elif level >= 3:
- quality = 1
- else:
- quality = 0
- if original_quality > quality:
- quality = original_quality
- # TODO: Calculate
- #efficiency = rune["efficiency"]
- #max_efficiency = rune["max_efficiency"]
- efficiency = 0
- max_efficiency = 0
- main_stat = rune["pri_eff"][0]
- main_stat_value = rune["pri_eff"][1]
- if rune["prefix_eff"][0] > 0:
- innate_stat = rune["prefix_eff"][0]
- innate_stat_value = rune["prefix_eff"][1]
- else:
- innate_stat = None
- innate_stat_value = 0
- if len(rune["sec_eff"]) > 0:
- substat_1 = rune["sec_eff"][0][0]
- substat_1_value = rune["sec_eff"][0][1]
- substat_1_enchant = rune["sec_eff"][0][2]
- substat_1_grind = rune["sec_eff"][0][3]
- else:
- substat_1 = None
- substat_1_value = 0
- substat_1_enchant = 0
- substat_1_grind = 0
- if len(rune["sec_eff"]) > 1:
- substat_2 = rune["sec_eff"][1][0]
- substat_2_value = rune["sec_eff"][1][1]
- substat_2_enchant = rune["sec_eff"][1][2]
- substat_2_grind = rune["sec_eff"][1][3]
- else:
- substat_2 = None
- substat_2_value = 0
- substat_2_enchant = 0
- substat_2_grind = 0
- if len(rune["sec_eff"]) > 2:
- substat_3 = rune["sec_eff"][2][0]
- substat_3_value = rune["sec_eff"][2][1]
- substat_3_enchant = rune["sec_eff"][2][2]
- substat_3_grind = rune["sec_eff"][2][3]
- else:
- substat_3 = None
- substat_3_value = 0
- substat_3_enchant = 0
- substat_3_grind = 0
- if len(rune["sec_eff"]) > 3:
- substat_4 = rune["sec_eff"][0][0]
- substat_4_value = rune["sec_eff"][3][1]
- substat_4_enchant = rune["sec_eff"][3][2]
- substat_4_grind = rune["sec_eff"][3][3]
- else:
- substat_4 = None
- substat_4_value = 0
- substat_4_enchant = 0
- substat_4_grind = 0
- insert(db, "rune", (uid, id, assigned_to, runeset, slot, stars, ancient, level, quality, original_quality, value, efficiency, max_efficiency, main_stat, main_stat_value, innate_stat, innate_stat_value, substat_1, substat_1_value, substat_1_enchant, substat_1_grind, substat_2, substat_2_value, substat_2_enchant, substat_2_grind, substat_3, substat_3_value, substat_3_enchant, substat_3_grind, substat_4, substat_4_value, substat_4_enchant, substat_4_grind))
- # Equipped runes
- for mon in data["unit_list"]:
- for rune in mon["runes"]:
- id = rune["rune_id"]
- assigned_to = rune["occupied_id"]
- if assigned_to == 0:
- assigned_to = None
- runeset = rune["set_id"]
- slot = rune["slot_no"]
- stars = rune["class"]
- ancient = 0
- level = rune["upgrade_curr"]
- original_quality = rune["extra"]
- value = rune["sell_value"]
- if stars > 10:
- ancient = 1
- stars = stars - 10
- original_quality = original_quality - 10
- if level >= 12:
- quality = 4
- elif level >= 9:
- quality = 3
- elif level >= 6:
- quality = 2
- elif level >= 3:
- quality = 1
- else:
- quality = 0
- if original_quality > quality:
- quality = original_quality
- # TODO: Calculate
- #efficiency = rune["efficiency"]
- #max_efficiency = rune["max_efficiency"]
- efficiency = 0
- max_efficiency = 0
- main_stat = rune["pri_eff"][0]
- main_stat_value = rune["pri_eff"][1]
- if rune["prefix_eff"][0] > 0:
- innate_stat = rune["prefix_eff"][0]
- innate_stat_value = rune["prefix_eff"][1]
- else:
- innate_stat = None
- innate_stat_value = 0
- if len(rune["sec_eff"]) > 0:
- substat_1 = rune["sec_eff"][0][0]
- substat_1_value = rune["sec_eff"][0][1]
- substat_1_enchant = rune["sec_eff"][0][2]
- substat_1_grind = rune["sec_eff"][0][3]
- else:
- substat_1 = None
- substat_1_value = 0
- substat_1_enchant = 0
- substat_1_grind = 0
- if len(rune["sec_eff"]) > 1:
- substat_2 = rune["sec_eff"][1][0]
- substat_2_value = rune["sec_eff"][1][1]
- substat_2_enchant = rune["sec_eff"][1][2]
- substat_2_grind = rune["sec_eff"][1][3]
- else:
- substat_2 = None
- substat_2_value = 0
- substat_2_enchant = 0
- substat_2_grind = 0
- if len(rune["sec_eff"]) > 2:
- substat_3 = rune["sec_eff"][2][0]
- substat_3_value = rune["sec_eff"][2][1]
- substat_3_enchant = rune["sec_eff"][2][2]
- substat_3_grind = rune["sec_eff"][2][3]
- else:
- substat_3 = None
- substat_3_value = 0
- substat_3_enchant = 0
- substat_3_grind = 0
- if len(rune["sec_eff"]) > 3:
- substat_4 = rune["sec_eff"][3][0]
- substat_4_value = rune["sec_eff"][3][1]
- substat_4_enchant = rune["sec_eff"][3][2]
- substat_4_grind = rune["sec_eff"][3][3]
- else:
- substat_4 = None
- substat_4_value = 0
- substat_4_enchant = 0
- substat_4_grind = 0
- insert(db, "rune", (uid, id, assigned_to, runeset, slot, stars, ancient, level, quality, original_quality, value, efficiency, max_efficiency, main_stat, main_stat_value, innate_stat, innate_stat_value, substat_1, substat_1_value, substat_1_enchant, substat_1_grind, substat_2, substat_2_value, substat_2_enchant, substat_2_grind, substat_3, substat_3_value, substat_3_enchant, substat_3_grind, substat_4, substat_4_value, substat_4_enchant, substat_4_grind))
- db.commit()
- """
- Begin script
- """
- db = openDatabase('application/sw.sqlite')
- data = readFile(FILE)
- parsePlayer(db, data)
- parseScenarios(db, data)
- parseDefense(db, data)
- parseBuildings(db, data)
- parseDecorations(db, data)
- # TODO homunculus_skill_list
- parseUnits(db, data)
- parseSummonSpecial(db, data)
- parseInventory(db, data)
- parseRunes(db, data)
- # TODO rune_craft_item_list
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