K_Effect.php 2.1 KB

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  1. <?php
  2. /**
  3. * Effect key entity file.
  4. *
  5. * Creates the entity and makes it available.
  6. *
  7. * @category Entity
  8. */
  9. /**
  10. * Require dependent entities if not present.
  11. */
  12. require_once(PATH::ENTITY . "Entity.php");
  13. /**
  14. * Skill effect.
  15. *
  16. * Represents an object from the table 'k_effect'.
  17. *
  18. * @category Entity
  19. */
  20. class K_Effect extends Entity{
  21. /**
  22. * @var int Effect identifier.
  23. */
  24. public $id;
  25. /**
  26. * @var string Effect name.
  27. */
  28. public $name;
  29. /**
  30. * @var bool Indicates if the effect is a buff.
  31. */
  32. public $is_buff;
  33. /**
  34. * @var string Effect description.
  35. */
  36. public $description;
  37. /**
  38. * Constructor.
  39. *
  40. * Searches the database and retrieves the information about the
  41. * skill level, populating it and it's items.
  42. *
  43. * @param int $id Effect identifier.
  44. * @global resource Database connection.
  45. */
  46. public function __construct($id){
  47. global $db;
  48. $s =
  49. "SELECT " .
  50. " id, " .
  51. " name, " .
  52. " is_buff, " .
  53. " description " .
  54. "FROM k_effect " .
  55. "WHERE id = $id;";
  56. $q = $db->query($s);
  57. $r = $q->fetchArray(SQLITE3_ASSOC);
  58. if ($r){
  59. $this->id = $r["id"];
  60. $this->name = HTML::e($r["name"]);
  61. $this->is_buff = $r["is_buff"];
  62. $this->description = HTML::e($r["description"]);
  63. }
  64. }
  65. /**
  66. * Gets the pathto the monster image. The image must be in the
  67. * img/effect/ directory, and its name must be the effect id,
  68. * padded with '0' to 4 digits, and the extension must be '.png'.
  69. *
  70. * @return string Image URL, or a fixed unknown image.
  71. */
  72. public function get_image(){
  73. return APPLICATION::img("EFFECT", $this->id);
  74. }
  75. }
  76. ?>