Report_Runeupgrade_Page.php 15 KB

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  1. <?php
  2. require_once($path["page"] . "Page.php");
  3. require_once($path["entity"] . "Unit.php");
  4. require_once($path["entity"] . "Rune.php");
  5. /**
  6. * Upgradeable runes report page.
  7. */
  8. class Report_Runeupgrade_Page extends Page{
  9. /**
  10. * Filtrs the eport can handle.
  11. */
  12. public $filters = [
  13. "monster_min_stars" => 5,
  14. "monster_max_stars" => 6,
  15. "monster_name" => "",
  16. "monster_in_storage" => false,
  17. "rune_min_stars" => 5,
  18. "rune_max_stars" => 6,
  19. "rune_min_level" => 0,
  20. "rune_max_level" => 15,
  21. "rune_min_quality" => 0,
  22. "rune_max_quality" => 4,
  23. "rune_min_original_quality" => 0,
  24. "rune_max_original_quality" => 4,
  25. "rune_min_efficiency" => 0,
  26. "rune_max_efficiency" => 100,
  27. "rune_min_max_efficiency" => 0,
  28. "rune_max_max_efficiency" => 100,
  29. "rune_slot" => [],
  30. "alternative_min_stars" => 5,
  31. "alternative_min_original_quality" => 0,
  32. "alternative_min_level" => 0,
  33. "alternative_condition" => 3,
  34. "alternative_source" => 0,
  35. ];
  36. /**
  37. * List of available upgrades. Can be described as:
  38. * $upgrades = [
  39. * [
  40. * unit (Unit),
  41. * upgrade = [
  42. * [
  43. * rune (Rune),
  44. * alternative = [(Rune)]
  45. * ]
  46. * ]
  47. * ]
  48. * ]
  49. */
  50. public $upgrades = [];
  51. /**
  52. * Constructor.
  53. *
  54. * Retrieves the data and initializes the variables.
  55. *
  56. * @param SQLite3 $db Connection to the database.
  57. */
  58. public function __construct($db){
  59. global $path;
  60. global $root;
  61. parent::__construct($db);
  62. $this->view = $path["view"] . "report_runeupgrade.php";
  63. $this->parse_filters();
  64. $s = $this->build_query();
  65. $q = $this->db->query($s);
  66. $prev_monster = "";
  67. $prev_rune = "";
  68. $upgrade = null;
  69. $rupgrade = null;
  70. while ($r = $q->fetchArray(SQLITE3_ASSOC)){
  71. if ($r["unit"] != $prev_monster){
  72. if ($prev_rune != ""){
  73. array_push($upgrade["upgrade"], $rupgrade);
  74. }
  75. if ($prev_monster != ""){
  76. array_push($this->upgrades, $upgrade);
  77. }
  78. $prev_monster = $r["unit"];
  79. $prev_rune = "";
  80. $upgrade = [
  81. "unit" => new Unit($this->db, $r["unit"]),
  82. "upgrade" => [],
  83. ];
  84. $rupgrade = [
  85. "rune" => new Rune($this->db, $r["id"]),
  86. "alternative" => [],
  87. ];
  88. }
  89. if ($r["id"] != $prev_rune){
  90. if ($prev_rune != ""){
  91. array_push($upgrade["upgrade"], $rupgrade);
  92. }
  93. $prev_rune = $r["id"];
  94. $rupgrade = [
  95. "rune" => new Rune($this->db, $r["id"]),
  96. "alternative" => [],
  97. ];
  98. }
  99. $rune_alt = new Rune($this->db, $r["alternative"]);
  100. // If the alternative rune isassigned
  101. if ($this->filters["alternative_source"] > 0 && strlen($rune_alt->assigned_to) > 0){
  102. $rune_alt->assigned_to = new Unit($this->db, $rune_alt->assigned_to);
  103. }
  104. array_push($rupgrade["alternative"], $rune_alt);
  105. }
  106. // Last entries
  107. array_push($upgrade["upgrade"], $rupgrade);
  108. array_push($this->upgrades, $upgrade);
  109. $this->title = "Replaceable runes - SWDB";
  110. $this->description = "Find equiped runes that can be substituted for better ones.";
  111. $this->canonical = $root . "report/runeupgrade/";
  112. }
  113. /**
  114. * Parses the filters passed in the request and sets $filters.
  115. * Filters must be in $_GET, nd the available ones are max_stars (1-6),
  116. * min_stars (1-6) and in_storage (on/off).
  117. */
  118. private function parse_filters(){
  119. global $QUALITY;
  120. // Monster
  121. if (isset($_GET["monster_min_stars"]) && intval($_GET["monster_min_stars"]) > 0 && intval($_GET["monster_min_stars"]) < 7){
  122. $this->filters["monster_min_stars"] = $_GET["monster_min_stars"];
  123. }
  124. if (isset($_GET["monster_max_stars"]) && intval($_GET["monster_max_stars"]) > 0 && intval($_GET["monster_max_stars"]) < 7){
  125. $this->filters["monster_max_stars"] = $_GET["monster_max_stars"];
  126. }
  127. if (isset($_GET["monster_in_storage"]) && $_GET["monster_in_storage"] == "on"){
  128. $this->filters["monster_in_storage"] = true;
  129. }
  130. else{
  131. $this->filters["monster_in_storage"] = false;
  132. }
  133. if (isset($_GET["monster_name"]) && strlen($_GET["monster_name"]) > 0){
  134. $this->filters["monster_name"] = SQLite3::escapeString($_GET["monster_name"]);
  135. }
  136. // Runes
  137. if (isset($_GET["rune_min_stars"]) && intval($_GET["rune_min_stars"]) > 0 && intval($_GET["rune_min_stars"]) < 7){
  138. $this->filters["rune_min_stars"] = $_GET["rune_min_stars"];
  139. }
  140. if (isset($_GET["rune_max_stars"]) && intval($_GET["rune_max_stars"]) > 0 && intval($_GET["rune_max_stars"]) < 7){
  141. $this->filters["rune_max_stars"] = $_GET["rune_max_stars"];
  142. }
  143. if (isset($_GET["rune_min_level"]) && intval($_GET["rune_min_level"]) >= 0 && intval($_GET["rune_min_level"]) <= 15){
  144. $this->filters["rune_min_level"] = $_GET["rune_min_level"];
  145. }
  146. if (isset($_GET["rune_max_level"]) && intval($_GET["rune_max_level"]) >= 0 && intval($_GET["rune_max_level"]) <= 15){
  147. $this->filters["rune_max_level"] = $_GET["rune_max_level"];
  148. }
  149. if (isset($_GET["rune_min_quality"]) && intval($_GET["rune_min_quality"]) >= $QUALITY["NORMAL"] && intval($_GET["rune_min_quality"]) <= $QUALITY["LEGEND"]){
  150. $this->filters["rune_min_quality"] = $_GET["rune_min_quality"];
  151. }
  152. if (isset($_GET["rune_max_quality"]) && intval($_GET["rune_max_quality"]) >= $QUALITY["NORMAL"] && intval($_GET["rune_max_quality"]) <= $QUALITY["LEGEND"]){
  153. $this->filters["rune_max_quality"] = $_GET["rune_max_quality"];
  154. }
  155. if (isset($_GET["rune_min_original_quality"]) && intval($_GET["rune_min_original_quality"]) >= $QUALITY["NORMAL"] && intval($_GET["rune_min_original_quality"]) <= $QUALITY["LEGEND"]){
  156. $this->filters["rune_min_original_quality"] = $_GET["rune_min_original_quality"];
  157. }
  158. if (isset($_GET["rune_max_original_quality"]) && intval($_GET["rune_max_original_quality"]) >= $QUALITY["NORMAL"] && intval($_GET["rune_max_original_quality"]) <= $QUALITY["LEGEND"]){
  159. $this->filters["rune_max_original_quality"] = $_GET["rune_max_original_quality"];
  160. }
  161. if (isset($_GET["rune_min_efficiency"]) && intval($_GET["rune_min_efficiency"]) >= 0 && intval($_GET["rune_min_efficiency"]) <= 100){
  162. $this->filters["rune_min_efficiency"] = $_GET["rune_min_efficiency"];
  163. }
  164. if (isset($_GET["rune_max_efficiency"]) && intval($_GET["rune_max_efficiency"]) >= 0 && intval($_GET["rune_max_efficiency"]) <= 100){
  165. $this->filters["rune_max_efficiency"] = $_GET["rune_max_efficiency"];
  166. }
  167. if (isset($_GET["rune_min_max_efficiency"]) && intval($_GET["rune_min_max_efficiency"]) >= 0 && intval($_GET["rune_min_max_efficiency"]) <= 100){
  168. $this->filters["rune_min_max_efficiency"] = $_GET["rune_min_max_efficiency"];
  169. }
  170. if (isset($_GET["rune_max_max_efficiency"]) && intval($_GET["rune_max_max_efficiency"]) >= 0 && intval($_GET["rune_max_max_efficiency"]) <= 100){
  171. $this->filters["rune_max_max_efficiency"] = $_GET["rune_max_max_efficiency"];
  172. }
  173. if (isset($_GET["rune_slot"])){
  174. $slots = $_GET["rune_slot"];
  175. foreach ($slots as $slot){
  176. if (intval($slot) >= 1 && intval($slot) < 7){
  177. array_push($this->filters["rune_slot"], intval($slot));
  178. }
  179. }
  180. }
  181. // Alternatives
  182. if (isset($_GET["alternative_min_stars"]) && intval($_GET["alternative_min_stars"]) > 0 && intval($_GET["alternative_min_stars"]) < 7){
  183. $this->filters["alternative_min_stars"] = $_GET["alternative_min_stars"];
  184. }
  185. if (isset($_GET["alternative_min_level"]) && intval($_GET["alternative_min_level"]) >= 0 && intval($_GET["alternative_min_level"]) <= 15){
  186. $this->filters["alternative_min_level"] = $_GET["alternative_min_level"];
  187. }
  188. if (isset($_GET["alternative_min_original_quality"]) && intval($_GET["alternative_min_original_quality"]) >= $QUALITY["NORMAL"] && intval($_GET["alternative_min_original_quality"]) <= $QUALITY["LEGEND"]){
  189. $this->filters["alternative_min_original_quality"] = $_GET["alternative_min_original_quality"];
  190. }
  191. if (isset($_GET["alternative_condition"]) && intval($_GET["alternative_condition"]) >= 0 && intval($_GET["alternative_condition"]) <= $QUALITY["LEGEND"]){
  192. $this->filters["alternative_condition"] = $_GET["alternative_condition"];
  193. }
  194. if (isset($_GET["alternative_source"]) && intval($_GET["alternative_source"]) >= 0 && intval($_GET["alternative_source"]) <= 2){
  195. $this->filters["alternative_source"] = $_GET["alternative_source"];
  196. }
  197. return;
  198. }
  199. /**
  200. * Builds the query for the page, using the providded or default filters.
  201. *
  202. * @return The query to be executed.
  203. */
  204. private function build_query(){
  205. global $UID;
  206. $s = "
  207. SELECT
  208. unit.id AS unit,
  209. rune.id AS id,
  210. rune_alt.id AS alternative
  211. FROM
  212. rune,
  213. rune rune_alt,
  214. unit,
  215. k_unit
  216. WHERE
  217. unit.uid = '$UID' AND
  218. rune.uid = '$UID' AND
  219. rune_alt.uid = '$UID' AND
  220. unit.id = rune.assigned_to AND
  221. unit.unit = k_unit.id AND
  222. unit.stars >= " . $this->filters["monster_min_stars"] . " AND
  223. unit.stars <= " . $this->filters["monster_max_stars"] . " AND
  224. rune.stars >= " . $this->filters["rune_min_stars"] . " AND
  225. rune.stars <= " . $this->filters["rune_max_stars"] . " AND
  226. rune.level >= " . $this->filters["rune_min_level"] . " AND
  227. rune.level <= " . $this->filters["rune_max_level"] . " AND
  228. rune.quality >= " . $this->filters["rune_min_quality"] . " AND
  229. rune.quality <= " . $this->filters["rune_max_quality"] . " AND
  230. rune.original_quality >= " . $this->filters["rune_min_original_quality"] . " AND
  231. rune.original_quality <= " . $this->filters["rune_max_original_quality"] . " AND
  232. rune.efficiency >= " . $this->filters["rune_min_efficiency"] . " AND
  233. rune.efficiency <= " . $this->filters["rune_max_efficiency"] . " AND
  234. rune.max_efficiency >= " . $this->filters["rune_min_max_efficiency"] . " AND
  235. rune.max_efficiency <= " . $this->filters["rune_max_max_efficiency"] . " AND
  236. rune.type = rune_alt.type AND
  237. rune.slot = rune_alt.slot AND
  238. rune.main_stat = rune_alt.main_stat AND
  239. rune.id <> rune_alt.id AND
  240. rune_alt.stars >= " . $this->filters["alternative_min_stars"] . " AND
  241. rune_alt.level >= " . $this->filters["alternative_min_level"] . " AND
  242. rune_alt.original_quality >= " . $this->filters["alternative_min_original_quality"] . " AND
  243. ";
  244. switch ($this->filters["alternative_source"]){
  245. case 0: // Unassigned
  246. $s = $s . " rune_alt.assigned_to IS NULL AND ";
  247. break;
  248. case 1: // Unassigned or assigned to lower star monsters
  249. $s = $s . "
  250. (
  251. rune_alt.assigned_to IS NULL OR
  252. rune_alt.assigned_to IN (SELECT id FROM unit m WHERE m.stars < unit.stars)
  253. ) AND
  254. ";
  255. break;
  256. // Case 2: Assigned or unassigned.
  257. }
  258. switch ($this->filters["alternative_condition"]){
  259. case 0: // Higher grade, any quality
  260. $s = $s .
  261. " rune_alt.stars >= rune.stars ";
  262. break;
  263. case 1: // Higher grade or higher quality
  264. $s = $s .
  265. " ( " .
  266. " rune_alt.stars > rune.stars OR " .
  267. " rune_alt.original_quality > rune.original_quality " .
  268. " ) ";
  269. break;
  270. case 2: // Equal or higher grade and equal or higher quality
  271. $s = $s .
  272. " rune_alt.stars >= rune.stars AND " .
  273. " rune_alt.original_quality >= rune.original_quality ";
  274. break;
  275. case 3: // Equal or higher grade and higher quality
  276. $s = $s .
  277. " rune_alt.stars >= rune.stars AND " .
  278. " rune_alt.original_quality > rune.original_quality ";
  279. break;
  280. case 4: // Equal grade and equal or higher quality
  281. $s = $s .
  282. " rune_alt.stars > rune.stars AND " .
  283. " rune_alt.original_quality >= rune.original_quality ";
  284. break;
  285. default: // Case 5: Higher grade and higher quality
  286. $s = $s .
  287. " rune_alt.stars > rune.stars AND " .
  288. " rune_alt.original_quality > rune.original_quality ";
  289. break;
  290. }
  291. if (strlen($this->filters["monster_name"]) > 0){
  292. $s = $s . " AND k_unit.name LIKE = '%" . $this->filters["monster_name"] . "%' ";
  293. }
  294. if (!$this->filters["monster_in_storage"]){
  295. //$s = $s . " AND unit.in_storage = 0 ";
  296. }
  297. if (count($this->filters["rune_slot"]) > 0){
  298. $s = $s . " AND rune.slot IN ( ";
  299. foreach($this->filters["rune_slot"] as $t){
  300. $s = $s . "$t, ";
  301. }
  302. $s = $s . "-1) ";
  303. }
  304. $s = $s . "
  305. ORDER BY
  306. unit.stars DESC,
  307. unit.level DESC,
  308. unit.id,
  309. rune.slot,
  310. id,
  311. rune_alt.stars DESC,
  312. rune_alt.original_quality DESC,
  313. rune_alt.main_stat_value DESC;
  314. ";
  315. return $s;
  316. }
  317. }
  318. ?>