optimize_get_rune_list.php 13 KB

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  1. <?php
  2. /**
  3. * File for the optimization action.
  4. *
  5. * Implements an action function to be called from the {@see Controller}.
  6. *
  7. * @category Action
  8. */
  9. /**
  10. * TODO
  11. * Executes the optimization action.
  12. *
  13. * Reads the POST parameters looking for the following KEYS:
  14. * mail
  15. * pass + currentPass
  16. * api
  17. * Then it updates the selected info with the prameter vlue. Multiple
  18. * itemas can be updated at the same time.
  19. *
  20. * @return int|string 0 on success, negative values on error. If the API
  21. * key has been updated, the new key.
  22. * @category Action
  23. * @global resource Database connection.
  24. */
  25. function action(){
  26. global $db;
  27. global $MODE;
  28. // Increase max execution time.
  29. set_time_limit(60);
  30. $candidates = [
  31. 1 => [],
  32. 2 => [],
  33. 3 => [],
  34. 4 => [],
  35. 5 => [],
  36. 6 => []
  37. ];
  38. $response = null;
  39. $player = filter_input(INPUT_POST, 'player');
  40. if ($player == null){
  41. return -1;
  42. }
  43. $unit_id = filter_input(INPUT_POST, 'unit');
  44. if ($unit_id == null){
  45. return -2;
  46. }
  47. // Sets
  48. $sets = [];
  49. foreach ($_POST["set"] as $x){
  50. array_push($sets, intval($x));
  51. }
  52. if (sizeof($sets) < 2 || sizeof($sets) > 3){
  53. return -3;
  54. }
  55. // Main stats in even slots.
  56. $stats = [];
  57. foreach ($_POST["stat"] as $x){
  58. array_push($stats, intval($x));
  59. }
  60. $source = filter_input(INPUT_POST, 'source');
  61. if ($source == null){
  62. return -4;
  63. }
  64. $limit = intval(filter_input(INPUT_POST, 'limit'));
  65. if ($limit == 0){
  66. return -5;
  67. }
  68. $tuning = filter_input(INPUT_POST, 'tuning');
  69. if ($tuning == null){
  70. return -6;
  71. }
  72. // Instantiate the unit
  73. $unit = new Unit($unit_id, true, $player);
  74. // Get build query:
  75. $base_s = "
  76. SELECT
  77. id,
  78. type,
  79. slot,
  80. level,
  81. stars,
  82. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat,
  83. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat_value,
  84. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat,
  85. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat_value,
  86. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1,
  87. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1_value,
  88. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2,
  89. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2_value,
  90. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3,
  91. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3_value,
  92. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4,
  93. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4_value
  94. FROM data.rune
  95. WHERE
  96. player = :player AND
  97. type IN (
  98. ";
  99. foreach ($sets as $set){
  100. $base_s .= ($set . ",");
  101. }
  102. $base_s .= "-1) AND ";
  103. switch ($source){
  104. case 0: // Storage only (or itself)
  105. $base_s .= "
  106. (
  107. rune.id IN (SELECT DISTINCT unit FROM data.unit_rune WHERE unit = :unit_id AND rta = $MODE)
  108. OR rune.id NOT IN (SELECT DISTINCT unit FROM data.unit_rune WHERE rta = $MODE)
  109. )";
  110. break;
  111. case 1: // Units in no teams (or itself)
  112. $base_s .= "
  113. (
  114. rune.id IN (SELECT DISTINCT unit FROM data.unit_rune WHERE unit = :unit_id AND rta = $MODE)
  115. OR rune.id NOT IN (SELECT DISTINCT unit FROM data.unit_rune WHERE rta = $MODE)
  116. OR rune.id NOT IN (SELECT DISTINCT unit FROM data.unit_rune WHERE rta = $MODE AND unit NOT IN (SELECT DISTINCT unit FROM team_unit))
  117. )
  118. ";
  119. break;
  120. case 2: // Units in teams with 0 score (or itself)
  121. $base_s .= "
  122. (
  123. rune.id IN (SELECT DISTINCT unit FROM data.unit_rune WHERE unit = :unit_id AND rta = $MODE)
  124. OR rune.id NOT IN (SELECT DISTINCT unit FROM data.unit_rune WHERE rta = $MODE)
  125. OR rune.id NOT IN (
  126. SELECT DISTINCT unit
  127. FROM unit_rune
  128. WHERE
  129. rta = $MODE
  130. AND unit NOT IN (
  131. SELECT DISTINCT unit
  132. FROM
  133. team,
  134. team_unit
  135. WHERE
  136. team.id = team_unit.team
  137. AND team.score > 0
  138. )
  139. )
  140. )
  141. ";
  142. break;
  143. case 3: // Units with lower overall score (or itself)
  144. // TODO
  145. break;
  146. case 4: // All runes - dont filter
  147. $base_s .= " 1 = 1 ";
  148. break;
  149. default: // Invalid options - return nothing
  150. $base_s .= " 1 = 0 ";
  151. }
  152. $s_order = " ORDER BY stars DESC, original_quality DESC, max_efficiency DESC, efficiency DESC, level DESC";
  153. $s_in = " main_stat IN (:stat_0, :stat_1, :stat_2) ";
  154. $s = ["", "", "", "", "", "", ""];
  155. $s[1] = $base_s . " AND slot = 1 " . $s_order;
  156. $s[3] = $base_s . " AND slot = 3 " . $s_order;
  157. $s[5] = $base_s . " AND slot = 5 " . $s_order;
  158. $s[2] = $base_s . " AND slot = 2 AND " . $s_in . $s_order;
  159. $s[4] = $base_s . " AND slot = 4 AND " . $s_in . $s_order;
  160. $s[6] = $base_s . " AND slot = 6 AND " . $s_in . $s_order;
  161. $total_candidates = 0;
  162. for ($i = 1; $i <= 6; $i ++){
  163. $statement = $db->prepare($s[$i]);
  164. $statement->bindValue(':player', $player, SQLITE3_TEXT);
  165. $statement->bindValue(':unit_id', $unit_id, SQLITE3_TEXT);
  166. $statement->bindValue(':stat_0', $stats[0], SQLITE3_TEXT);
  167. $statement->bindValue(':stat_1', $stats[1], SQLITE3_TEXT);
  168. $statement->bindValue(':stat_2', $stats[2], SQLITE3_TEXT);
  169. $q = $statement->execute();
  170. while ($r = $q->fetchArray(SQLITE3_ASSOC)){
  171. $rune = create_rune_array($unit, $r, $tuning);
  172. //array_push($candidates[$i], new Rune($r["id"]));
  173. array_push($candidates[$i], $rune);
  174. $total_candidates ++;
  175. }
  176. }
  177. //$max_combinations = sizeof($candidates[1]) * sizeof($candidates[2]) * sizeof($candidates[3]) * sizeof($candidates[4]) * sizeof($candidates[5]) * sizeof($candidates[6]);
  178. // Build response
  179. $response = json_encode($candidates);
  180. if ($response == null){
  181. return 0;
  182. }
  183. else{
  184. return $response;
  185. }
  186. }
  187. /**
  188. * Creates an array with the stats provided by a rune on a unit.
  189. *
  190. * @param Unit $unit Target unit.
  191. * @param int $r Rune main stat ID.
  192. * @param int $stars Rune stars.
  193. * @return int Value of the main stat at the selected level.
  194. */
  195. function create_rune_array($unit, $r, $tuning){
  196. $rune = [
  197. "ID" => $r["id"],
  198. "TYPE" => $r["type"],
  199. "ATK" => 0,
  200. "DEF" => 0,
  201. "HP" => 0,
  202. "SPD" => 0,
  203. "CRR" => 0,
  204. "CRD" => 0,
  205. "ACC" => 0,
  206. "RES" => 0
  207. ];
  208. // Calculate main stat value based on requested level.
  209. $level = $r["level"];
  210. $main_value = $r["main_stat_value"];
  211. switch ($tuning){
  212. case 1: // All +12
  213. if ($level < 12){
  214. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  215. }
  216. break;
  217. case 2: // Even +15, Odd + 12
  218. if ($level < 15 && $r["slot"] % 2 == 0){
  219. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  220. }
  221. elseif ($level < 12 && $r["slot"] % 2 != 0){
  222. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  223. }
  224. break;
  225. case 3: // All +15
  226. if ($level < 15){
  227. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  228. }
  229. break;
  230. }
  231. // Array to loop.
  232. $stats = [
  233. [
  234. "STAT" => $r["main_stat"],
  235. "VALUE" => $main_value
  236. ],
  237. [
  238. "STAT" => $r["innate_stat"],
  239. "VALUE" => $r["innate_stat_value"]
  240. ],
  241. [
  242. "STAT" => $r["substat_1"],
  243. "VALUE" => $r["substat_1_value"]
  244. ],
  245. [
  246. "STAT" => $r["substat_2"],
  247. "VALUE" => $r["substat_2_value"]
  248. ],
  249. [
  250. "STAT" => $r["substat_3"],
  251. "VALUE" => $r["substat_3_value"]
  252. ],
  253. [
  254. "STAT" => $r["substat_4"],
  255. "VALUE" => $r["substat_4_value"]
  256. ]
  257. ];
  258. foreach ($stats as $stat){
  259. switch ($stat["STAT"]){
  260. case RUNE_STAT_ID::ATK:
  261. $rune["ATK"] += $stat["VALUE"];
  262. break;
  263. case RUNE_STAT_ID::ATK_P:
  264. $rune["ATK"] += ($unit->attack * $stat["VALUE"] / 100);
  265. break;
  266. case RUNE_STAT_ID::DEF:
  267. $rune["DEF"] += $stat["VALUE"];
  268. break;
  269. case RUNE_STAT_ID::DEF_P:
  270. $rune["DEF"] += ($unit->defense * $stat["VALUE"] / 100);
  271. break;
  272. case RUNE_STAT_ID::HP:
  273. $rune["HP"] += $stat["VALUE"];
  274. break;
  275. case RUNE_STAT_ID::HP_P:
  276. $rune["HP"] += ($unit->hp * $stat["VALUE"] / 100);
  277. break;
  278. case RUNE_STAT_ID::SPD:
  279. $rune["SPD"] += $stat["VALUE"];
  280. break;
  281. case RUNE_STAT_ID::CRR:
  282. $rune["CRR"] += $stat["VALUE"];
  283. break;
  284. case RUNE_STAT_ID::CRD:
  285. $rune["CRD"] += $stat["VALUE"];
  286. break;
  287. case RUNE_STAT_ID::ACC:
  288. $rune["ACC"] += $stat["VALUE"];
  289. break;
  290. case RUNE_STAT_ID::RES:
  291. $rune["RES"] += $stat["VALUE"];
  292. break;
  293. }
  294. }
  295. return $rune;
  296. }
  297. /**
  298. * Gets the value of the main stat at an arbitrary level.
  299. *
  300. * @param int $level Desired level.
  301. * @param int $stat Rune main stat ID.
  302. * @param int $stars Rune stars.
  303. * @return int Value of the main stat at the selected level.
  304. */
  305. function get_main_stat_at_level($level, $stat, $stars){
  306. $level = intval($level);
  307. if ($level < 0 || $level > 15){
  308. return 0;
  309. }
  310. switch ($stat){
  311. case RUNE_STAT_ID::HP:
  312. return RUNE_STAT_VALUES::HP[$stars][$level];
  313. case RUNE_STAT_ID::HP_P:
  314. return RUNE_STAT_VALUES::HP_P[$stars][$level];
  315. case RUNE_STAT_ID::ATK:
  316. return RUNE_STAT_VALUES::ATK[$stars][$level];
  317. case RUNE_STAT_ID::ATK_P:
  318. return RUNE_STAT_VALUES::ATK_P[$stars][$level];
  319. case RUNE_STAT_ID::DEF:
  320. return RUNE_STAT_VALUES::DEF[$stars][$level];
  321. case RUNE_STAT_ID::DEF_P:
  322. return RUNE_STAT_VALUES::DEF_P[$stars][$level];
  323. case RUNE_STAT_ID::SPD:
  324. return RUNE_STAT_VALUES::SPD[$stars][$level];
  325. case RUNE_STAT_ID::CRR:
  326. return RUNE_STAT_VALUES::CRR[$stars][$level];
  327. case RUNE_STAT_ID::CRD:
  328. return RUNE_STAT_VALUES::CRD[$stars][$level];
  329. case RUNE_STAT_ID::RES:
  330. return RUNE_STAT_VALUES::RES[$stars][$level];
  331. case RUNE_STAT_ID::ACC:
  332. return RUNE_STAT_VALUES::ACC[$stars][$level];
  333. default:
  334. return 0;
  335. }
  336. }
  337. ?>