optimize_get_rune_list.php 13 KB

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  1. <?php
  2. /**
  3. * File for the optimization action.
  4. *
  5. * Implements an action function to be called from the {@see Controller}.
  6. *
  7. * @category Action
  8. */
  9. /**
  10. * TODO
  11. * Executes the optimization action.
  12. *
  13. * Reads the POST parameters looking for the following KEYS:
  14. * mail
  15. * pass + currentPass
  16. * api
  17. * Then it updates the selected info with the prameter vlue. Multiple
  18. * itemas can be updated at the same time.
  19. *
  20. * @return int|string 0 on success, negative values on error. If the API
  21. * key has been updated, the new key.
  22. * @category Action
  23. */
  24. function action(){
  25. error_log("GETTING RUNE LIST");
  26. // Increase max execution time.
  27. set_time_limit(60);
  28. $candidates = [
  29. 1 => [],
  30. 2 => [],
  31. 3 => [],
  32. 4 => [],
  33. 5 => [],
  34. 6 => []
  35. ];
  36. $response = null;
  37. $player = filter_input(INPUT_POST, 'player');
  38. if ($player == null){
  39. return -1;
  40. }
  41. error_log("POST PLAYRER");
  42. $game_mode = GAME_MODE_ID::NORMAL;
  43. if (filter_input(INPUT_POST, 'mode') == GAME_MODE_ID::RTA){
  44. $game_mode = GAME_MODE_ID::RTA;
  45. }
  46. $unit_id = filter_input(INPUT_POST, 'unit');
  47. if ($unit_id == null){
  48. return -2;
  49. }
  50. // Sets
  51. $sets = [];
  52. foreach ($_POST["set"] as $x){
  53. array_push($sets, intval($x));
  54. }
  55. if (sizeof($sets) < 2 || sizeof($sets) > 3){
  56. return -3;
  57. }
  58. // Main stats in even slots.
  59. $stats = [];
  60. foreach ($_POST["stat"] as $x){
  61. array_push($stats, intval($x));
  62. }
  63. $source = filter_input(INPUT_POST, 'source');
  64. if ($source == null){
  65. return -4;
  66. }
  67. $limit = intval(filter_input(INPUT_POST, 'limit'));
  68. if ($limit == 0){
  69. return -5;
  70. }
  71. $tuning = filter_input(INPUT_POST, 'tuning');
  72. if ($tuning == null){
  73. return -6;
  74. }
  75. // Instantiate the unit
  76. $unit = new Unit($unit_id);
  77. // Get build query:
  78. $base_s = "
  79. SELECT
  80. id,
  81. type,
  82. slot,
  83. level,
  84. stars,
  85. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat,
  86. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::MAIN . " ) AS main_stat_value,
  87. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat,
  88. (SELECT value FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::INNATE . " ) AS innate_stat_value,
  89. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1,
  90. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_1 . " ) AS substat_1_value,
  91. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2,
  92. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_2 . " ) AS substat_2_value,
  93. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3,
  94. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_3 . " ) AS substat_3_value,
  95. (SELECT stat FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4,
  96. (SELECT value + grind FROM rune_stat WHERE rune = rune.id AND slot = " . RUNE_STAT_SLOT_ID::SUBSTAT_4 . " ) AS substat_4_value
  97. FROM rune
  98. WHERE
  99. player = :player AND
  100. type IN (
  101. ";
  102. foreach ($sets as $set){
  103. $base_s .= ($set . ",");
  104. }
  105. $base_s .= "-1) AND ";
  106. switch ($source){
  107. case 0: // Storage only (or itself)
  108. $base_s .= "
  109. (
  110. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = " . $game_mode . ")
  111. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . ")
  112. )";
  113. break;
  114. case 1: // Units in no teams (or itself)
  115. $base_s .= "
  116. (
  117. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = " . $game_mode . ")
  118. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . ")
  119. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . " AND unit NOT IN (SELECT DISTINCT unit FROM team_unit))
  120. )
  121. ";
  122. break;
  123. case 2: // Units in teams with 0 score (or itself)
  124. $base_s .= "
  125. (
  126. rune.id IN (SELECT DISTINCT unit FROM unit_rune WHERE unit = :unit_id AND rta = " . $game_mode . ")
  127. OR rune.id NOT IN (SELECT DISTINCT unit FROM unit_rune WHERE rta = " . $game_mode . ")
  128. OR rune.id NOT IN (
  129. SELECT DISTINCT unit
  130. FROM unit_rune
  131. WHERE
  132. rta = " . $game_mode . "
  133. AND unit NOT IN (
  134. SELECT DISTINCT unit
  135. FROM
  136. team,
  137. team_unit
  138. WHERE
  139. team.id = team_unit.team
  140. AND team.score > 0
  141. )
  142. )
  143. )
  144. ";
  145. break;
  146. case 3: // Units with lower overall score (or itself)
  147. // TODO
  148. break;
  149. case 4: // All runes - dont filter
  150. $base_s .= " 1 = 1 ";
  151. break;
  152. default: // Invalid options - return nothing
  153. $base_s .= " 1 = 0 ";
  154. }
  155. $s_order = " ORDER BY stars DESC, original_quality DESC, max_efficiency DESC, efficiency DESC, level DESC";
  156. $s_in = " main_stat IN (:stat_0, :stat_1, :stat_2) ";
  157. $s = ["", "", "", "", "", "", ""];
  158. $s[1] = $base_s . " AND slot = 1 " . $s_order;
  159. $s[3] = $base_s . " AND slot = 3 " . $s_order;
  160. $s[5] = $base_s . " AND slot = 5 " . $s_order;
  161. $s[2] = $base_s . " AND slot = 2 AND " . $s_in . $s_order;
  162. $s[4] = $base_s . " AND slot = 4 AND " . $s_in . $s_order;
  163. $s[6] = $base_s . " AND slot = 6 AND " . $s_in . $s_order;
  164. $total_candidates = 0;
  165. for ($i = 1; $i <= 6; $i ++){
  166. error_log($s[$i]);
  167. $statement = get_context()->get_db()->prepare($s[$i]);
  168. $statement->bindValue(':player', $player, SQLITE3_TEXT);
  169. $statement->bindValue(':unit_id', $unit_id, SQLITE3_TEXT);
  170. $statement->bindValue(':stat_0', $stats[0], SQLITE3_TEXT);
  171. $statement->bindValue(':stat_1', $stats[1], SQLITE3_TEXT);
  172. $statement->bindValue(':stat_2', $stats[2], SQLITE3_TEXT);
  173. $q = $statement->execute();
  174. while ($r = $q->fetchArray(SQLITE3_ASSOC)){
  175. $rune = create_rune_array($unit, $r, $tuning);
  176. //array_push($candidates[$i], new Rune($r["id"]));
  177. array_push($candidates[$i], $rune);
  178. $total_candidates ++;
  179. }
  180. }
  181. //$max_combinations = sizeof($candidates[1]) * sizeof($candidates[2]) * sizeof($candidates[3]) * sizeof($candidates[4]) * sizeof($candidates[5]) * sizeof($candidates[6]);
  182. // Build response
  183. $response = json_encode($candidates);
  184. if ($response == null){
  185. return 0;
  186. }
  187. else{
  188. return $response;
  189. }
  190. }
  191. /**
  192. * Creates an array with the stats provided by a rune on a unit.
  193. *
  194. * @param Unit $unit Target unit.
  195. * @param int $r Rune main stat ID.
  196. * @param int $stars Rune stars.
  197. * @return int Value of the main stat at the selected level.
  198. */
  199. function create_rune_array($unit, $r, $tuning){
  200. $rune = [
  201. "ID" => $r["id"],
  202. "TYPE" => $r["type"],
  203. "ATK" => 0,
  204. "DEF" => 0,
  205. "HP" => 0,
  206. "SPD" => 0,
  207. "CRR" => 0,
  208. "CRD" => 0,
  209. "ACC" => 0,
  210. "RES" => 0
  211. ];
  212. // Calculate main stat value based on requested level.
  213. $level = $r["level"];
  214. $main_value = $r["main_stat_value"];
  215. switch ($tuning){
  216. case 1: // All +12
  217. if ($level < 12){
  218. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  219. }
  220. break;
  221. case 2: // Even +15, Odd + 12
  222. if ($level < 15 && $r["slot"] % 2 == 0){
  223. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  224. }
  225. elseif ($level < 12 && $r["slot"] % 2 != 0){
  226. $main_value = get_main_stat_at_level(12, $r["main_stat"], $r["stars"]);
  227. }
  228. break;
  229. case 3: // All +15
  230. if ($level < 15){
  231. $main_value = get_main_stat_at_level(15, $r["main_stat"], $r["stars"]);
  232. }
  233. break;
  234. }
  235. // Array to loop.
  236. $stats = [
  237. [
  238. "STAT" => $r["main_stat"],
  239. "VALUE" => $main_value
  240. ],
  241. [
  242. "STAT" => $r["innate_stat"],
  243. "VALUE" => $r["innate_stat_value"]
  244. ],
  245. [
  246. "STAT" => $r["substat_1"],
  247. "VALUE" => $r["substat_1_value"]
  248. ],
  249. [
  250. "STAT" => $r["substat_2"],
  251. "VALUE" => $r["substat_2_value"]
  252. ],
  253. [
  254. "STAT" => $r["substat_3"],
  255. "VALUE" => $r["substat_3_value"]
  256. ],
  257. [
  258. "STAT" => $r["substat_4"],
  259. "VALUE" => $r["substat_4_value"]
  260. ]
  261. ];
  262. foreach ($stats as $stat){
  263. switch ($stat["STAT"]){
  264. case RUNE_STAT_ID::ATK:
  265. $rune["ATK"] += $stat["VALUE"];
  266. break;
  267. case RUNE_STAT_ID::ATK_P:
  268. $rune["ATK"] += ($unit->get_base_stats()["atk"] * $stat["VALUE"] / 100);
  269. break;
  270. case RUNE_STAT_ID::DEF:
  271. $rune["DEF"] += $stat["VALUE"];
  272. break;
  273. case RUNE_STAT_ID::DEF_P:
  274. $rune["DEF"] += ($unit->get_base_stats()["def"] * $stat["VALUE"] / 100);
  275. break;
  276. case RUNE_STAT_ID::HP:
  277. $rune["HP"] += $stat["VALUE"];
  278. break;
  279. case RUNE_STAT_ID::HP_P:
  280. $rune["HP"] += ($unit->get_base_stats()["hp"] * $stat["VALUE"] / 100);
  281. break;
  282. case RUNE_STAT_ID::SPD:
  283. $rune["SPD"] += $stat["VALUE"];
  284. break;
  285. case RUNE_STAT_ID::CRR:
  286. $rune["CRR"] += $stat["VALUE"];
  287. break;
  288. case RUNE_STAT_ID::CRD:
  289. $rune["CRD"] += $stat["VALUE"];
  290. break;
  291. case RUNE_STAT_ID::ACC:
  292. $rune["ACC"] += $stat["VALUE"];
  293. break;
  294. case RUNE_STAT_ID::RES:
  295. $rune["RES"] += $stat["VALUE"];
  296. break;
  297. }
  298. }
  299. return $rune;
  300. }
  301. /**
  302. * Gets the value of the main stat at an arbitrary level.
  303. *
  304. * @param int $level Desired level.
  305. * @param int $stat Rune main stat ID.
  306. * @param int $stars Rune stars.
  307. * @return int Value of the main stat at the selected level.
  308. */
  309. function get_main_stat_at_level($level, $stat, $stars){
  310. $level = intval($level);
  311. if ($level < 0 || $level > 15){
  312. return 0;
  313. }
  314. switch ($stat){
  315. case RUNE_STAT_ID::HP:
  316. return RUNE_STAT_VALUES::HP[$stars][$level];
  317. case RUNE_STAT_ID::HP_P:
  318. return RUNE_STAT_VALUES::HP_P[$stars][$level];
  319. case RUNE_STAT_ID::ATK:
  320. return RUNE_STAT_VALUES::ATK[$stars][$level];
  321. case RUNE_STAT_ID::ATK_P:
  322. return RUNE_STAT_VALUES::ATK_P[$stars][$level];
  323. case RUNE_STAT_ID::DEF:
  324. return RUNE_STAT_VALUES::DEF[$stars][$level];
  325. case RUNE_STAT_ID::DEF_P:
  326. return RUNE_STAT_VALUES::DEF_P[$stars][$level];
  327. case RUNE_STAT_ID::SPD:
  328. return RUNE_STAT_VALUES::SPD[$stars][$level];
  329. case RUNE_STAT_ID::CRR:
  330. return RUNE_STAT_VALUES::CRR[$stars][$level];
  331. case RUNE_STAT_ID::CRD:
  332. return RUNE_STAT_VALUES::CRD[$stars][$level];
  333. case RUNE_STAT_ID::RES:
  334. return RUNE_STAT_VALUES::RES[$stars][$level];
  335. case RUNE_STAT_ID::ACC:
  336. return RUNE_STAT_VALUES::ACC[$stars][$level];
  337. default:
  338. return 0;
  339. }
  340. }
  341. ?>