cur_name?>

collection->monster->stars; $i++){ ?>
awaken == 1){ $star_src = $path["img"]["layout"] . "icon/star_aw.png"; } else{ $star_src = $path["img"]["layout"] . "icon/star.png"; } for ($i = 1; $i < 7; $i++){ $translucent = ""; if ($i > $page->stars){ $translucent = "portrait_star_translucent"; } ?>
Health hp?> Speed spd?>
Attack atk?> Defense def?>
Critical damage crid?>% Critical rate crir?>%
Resistance res?>% Accuracy acc?>%
skill as $s){ if (isset($s->upgrade) && $page->awaken == 1){ $skill = $s->upgrade; } else{ $skill = $s; } $skill_awaken = ""; $skill_leader = ""; if ($page->awaken == 1 && $skill->awaken == 1){ $skill_awaken = "skill_awaken"; } elseif ($page->awaken == 0 && $skill->awaken == 1){ $skill_awaken = "skill_disabled"; } if ($skill->leader == 1){ $skill_leader = 'skill_leader'; } ?>
name?>
desc?>
name?>

Stars:
Level:
Awakened: awaken == 1){ $checked = "checked"; } ?> onChange='updateMonster(document.getElementById("selected_id").value, "awaken", this.checked);'/>