awakeable == 0 || $page->awakeable == 1){ ?> awakeable == 1 || $page->awakeable == 2){ ?>

element?> name?>   name_aw?>

awakeable == 0){ $star_src = $path["img"]["layout"] . "icon/star_silver.png"; } elseif ($page->awakeable == 2){ $star_src = $path["img"]["layout"] . "icon/star_aw.png"; } for ($i = 1; $i <= $page->stars; $i++){ ?>
skill as $skill){ $skill_awaken = ""; $skill_leader = ""; if ($skill->awaken == 1){ $skill_awaken = "skill_awaken"; } if ($skill->leader == 1){ $skill_leader = 'skill_leader'; } ?>
name?>
desc?>
upgrade)){ ?> upgrade->name?>
upgrade->desc?>
name?>
stat as $stat){ ?>
Stars Health Attack Defense Critical damage Critical rate Resistance Accuracy
Lv. 1 Lv. MAX Lv. 1 Lv. MAX Lv. 1 Lv. MAX
stat_aw[$w]["HP"]["MIN"])){ ?> stat_aw[$w]["HP"]["MIN"]?> stat_aw[$w]["HP"]["MAX"])){ ?> stat_aw[$w]["HP"]["MAX"]?> stat_aw["ATK"]["MIN"])){ ?> stat_aw[$w]["ATK"]["MIN"]?> stat_aw["ATK"]["MAX"])){ ?> stat_aw[$w]["ATK"]["MAX"]?> stat_aw[$w]["DEF"]["MIN"])){ ?> stat_aw[$w]["DEF"]["MIN"]?> stat_aw[$w]["DEF"]["MAX"])){ ?> stat_aw[$w]["DEF"]["MAX"]?> % stat_aw[$w]["CRID"])){ ?> stat_aw[$w]["CRID"]?>% % stat_aw[$w]["CRIR"])){ ?> stat_aw[$w]["CRIR"]?>% % stat_aw[$w]["RES"])){ ?> stat_aw[$w]["RES"]?>% % stat_aw[$w]["ACC"])){ ?> stat_aw[$w]["ACC"]?>%
location) > 0){ $location = "Obtainable in "; foreach ($page->location as $loc){ $location = $location . $loc . ", "; } $location = rtrim($location, ", "); ?>
essence) > 0){ ?>
essence as $e){ ?>
x