Monster filters

filters; include __DIR__ . "/inc/filter_report_skillup.php"; ?>
units as $unit){ if ($unit->unit->awakens_from == "" && $unit->unit->awakens_to == ""){ // No to, no from, silver monster. $star_class ="star_silver"; $unit_title = $unit->unit->element . " " . $unit->unit->name; } elseif ($unit->unit->awakens_from != "" && $unit->unit->awakens_to == ""){ // Already awakened if ($unit->unit->base_stars - $unit->unit->natural_stars == 1){ // Normal awaken. $star_class = "star_purple"; } else{ // Second awaken. $star_class = "star_red"; } $unit_title = $unit->unit->name; } elseif ($unit->unit->awakens_to != ""){ // Awakeable. $star_class = "star_gold"; $unit_title = $unit->unit->element . " " . $unit->unit->name; } switch ($index % 10){ case 1: $index_title = $index . "st - " . $unit_title; break; case 2: $index_title = $index . "nd - " . $unit_title; break; case 3: $index_title = $index . "rd - " . $unit_title; break; default: $index_title = $index . "th - " . $unit_title; break; } switch ($index % 100){ case 11: case 12: case 13: $index_title = $index . "th - " . $unit_title; break; } ?>

stars; $i ++){ ?> level?>
unit->skill as $skill){ if ($skill->max_level > 1){ $absolute_max_level += $skill->max_level - 1; } $cur_lvl = $unit->skill_levels[$skill_num]; if ($skill->max_level > 1){ $absolute_level += $cur_lvl - 1; $ponderated_level += ($cur_lvl - 1) * (1 + ($skill_num / 2)); $ponderated_max_level += ($skill->max_level - 1) * (1 + ($skill_num / 2)); } $max_lvl = $skill->max_level; if ($max_lvl == $cur_lvl){ $maxed = "maxed"; } else{ $maxed = ""; } ?>
/ name?>
Absolute skill-ups: %
Ponderated skill-ups: %
Remaining skill-ups: