Report filters

Monster Name: Stars: -
filters["monster_in_storage"]){ $checked = "checked"; } ?> /> Show monsters in storage
Runes Stars: - Level: -
Slot: Quality: filters["rune_min_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> - filters["rune_max_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?>
Original quality: filters["rune_min_original_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> - filters["rune_max_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?>
Efficiency: % - %
Maximum efficiency: % - %
Alternatives Min. stars: Min. O. quality: filters["alternative_min_original_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> Min. Level:
Condition: filters["alternative_condition"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; case 5: $selected_5 = "selected"; break; } ?>
Source: filters["alternative_source"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; } ?>
upgrades as $upgrade){ if ($upgrade["monster"]->monster->awakens_from == "" && $upgrade["monster"]->monster->awakens_to == ""){ // No to, no from, silver monster. $star_class ="star_silver"; $mon_title = $upgrade["monster"]->monster->element . " " . $upgrade["monster"]->monster->name; } elseif ($upgrade["monster"]->monster->awakens_from =! "" && $upgrade["monster"]->monster->awakens_to == ""){ // Already awakened if ($upgrade["monster"]->monster->base_stars - $upgrade["monster"]->monster->natural_stars == 1){ // Normal awaken. $star_class ="star_purple"; } else{ // Second awaken. $star_class ="star_red"; } $mon_title = $upgrade["monster"]->monster->name; } elseif ($upgrade["monster"]->monster->awakens_to =! ""){ // Awakeable. $star_class ="star_gold"; $mon_title = $upgrade["monster"]->monster->element . " " . $upgrade["monster"]->monster->name; } ?>

stars; $i ++){ ?> Lv. level?>
stars; $i ++){ ?> level?>
main_stat, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rupgrade["rune"]->main_stat); $stat_value = "+ " . $rupgrade["rune"]->main_stat_value . "%"; } else{ $stat_name = $rupgrade["rune"]->main_stat; $stat_value = "+ " . $rupgrade["rune"]->main_stat_value; } ?>
innate_stat) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rupgrade["rune"]->innate_stat, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rupgrade["rune"]->innate_stat); $stat_value = "+ " . $rupgrade["rune"]->innate_stat_value . "%"; } else{ $stat_name = $rupgrade["rune"]->innate_stat; $stat_value = "+ " . $rupgrade["rune"]->innate_stat_value; } ?>
substat_1) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rupgrade["rune"]->substat_1, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rupgrade["rune"]->substat_1); $stat_value = "+ " . $rupgrade["rune"]->substat_1_value . "%"; } else{ $stat_name = $rupgrade["rune"]->substat_1; $stat_value = "+ " . $rupgrade["rune"]->substat_1_value; } if ($rupgrade["rune"]->substat_1_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_2) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rupgrade["rune"]->substat_2, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rupgrade["rune"]->substat_2); $stat_value = "+ " . $rupgrade["rune"]->substat_2_value . "%"; } else{ $stat_name = $rupgrade["rune"]->substat_2; $stat_value = "+ " . $rupgrade["rune"]->substat_2_value; } if ($rupgrade["rune"]->substat_2_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_3) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rupgrade["rune"]->substat_3, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rupgrade["rune"]->substat_3); $stat_value = "+ " . $rupgrade["rune"]->substat_3_value . "%"; } else{ $stat_name = $rupgrade["rune"]->substat_3; $stat_value = "+ " . $rupgrade["rune"]->substat_3_value; } if ($rupgrade["rune"]->substat_3_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_4) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rupgrade["rune"]->substat_4, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rupgrade["rune"]->substat_4); $stat_value = "+ " . $rupgrade["rune"]->substat_4_value . "%"; } else{ $stat_name = $rupgrade["rune"]->substat_4; $stat_value = "+ " . $rupgrade["rune"]->substat_4_value; } if ($rupgrade["rune"]->substat_4_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
quality){ case 0: $q = "Normal"; break; case 1: $q = "Magic"; break; case 2: $q = "Rare"; break; case 3: $q = "Hero"; break; case 4: $q = "Legend"; break; } switch ($rupgrade["rune"]->original_quality){ case 0: $oq = "Normal"; break; case 1: $oq = "Magic"; break; case 2: $oq = "Rare"; break; case 3: $oq = "Hero"; break; case 4: $oq = "Legend"; break; } ?>
Quality:
Original quality:
Value: value?>
Efficiency: efficiency, 2)?>%
Max. efficiency: max_efficiency, 2)?>%
Reached efficiency: efficiency * 100 / $rupgrade["rune"]->max_efficiency)?>%
stars; $i ++){ ?> level?>
filters["alternative_source"] > 0 && null != $alternative->assigned_to){ ?>
main_stat, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $alternative->main_stat); $stat_value = "+ " . $alternative->main_stat_value . "%"; } else{ $stat_name = $alternative->main_stat; $stat_value = "+ " . $alternative->main_stat_value; } ?>
innate_stat) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($alternative->innate_stat, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $alternative->innate_stat); $stat_value = "+ " . $alternative->innate_stat_value . "%"; } else{ $stat_name = $alternative->innate_stat; $stat_value = "+ " . $alternative->innate_stat_value; } ?>
substat_1) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($alternative->substat_1, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $alternative->substat_1); $stat_value = "+ " . $alternative->substat_1_value . "%"; } else{ $stat_name = $alternative->substat_1; $stat_value = "+ " . $alternative->substat_1_value; } if ($alternative->substat_1_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_2) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($alternative->substat_2, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $alternative->substat_2); $stat_value = "+ " . $alternative->substat_2_value . "%"; } else{ $stat_name = $alternative->substat_2; $stat_value = "+ " . $alternative->substat_2_value; } if ($alternative->substat_2_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_3) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($alternative->substat_3, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $alternative->substat_3); $stat_value = "+ " . $alternative->substat_3_value . "%"; } else{ $stat_name = $alternative->substat_3; $stat_value = "+ " . $alternative->substat_3_value; } if ($alternative->substat_3_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_4) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($alternative->substat_4, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $alternative->substat_4); $stat_value = "+ " . $alternative->substat_4_value . "%"; } else{ $stat_name = $alternative->substat_4; $stat_value = "+ " . $alternative->substat_4_value; } if ($alternative->substat_4_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
quality){ case 0: $q = "Normal"; break; case 1: $q = "Magic"; break; case 2: $q = "Rare"; break; case 3: $q = "Hero"; break; case 4: $q = "Legend"; break; } switch ($alternative->original_quality){ case 0: $oq = "Normal"; break; case 1: $oq = "Magic"; break; case 2: $oq = "Rare"; break; case 3: $oq = "Hero"; break; case 4: $oq = "Legend"; break; } ?>
Quality:
Original quality:
Value: value?>
Efficiency: efficiency, 2)?>%
Max. efficiency: max_efficiency, 2)?>%
Reached efficiency: efficiency * 100 / $alternative->max_efficiency)?>%