Rune filters

filters; include __DIR__ . "/inc/filter_runes.php"; ?>
runes as $rune){ switch ($page->filters["group"]){ case "TYPE": $group = $rune->type; $group_title = $rune->type; $group_image = $path["img"]["layout"] . "rune/" .$rune->type . ".png"; break; default: $group = $rune->slot; $group_title = "Slot " . $rune->slot; $group_image = $path["img"]["layout"] . "rune/base.png"; } if ($prev_group != $group){ if ($prev_group == ""){ ?>

<?=$group_title?>

stars; $i ++){ ?> level?>
assigned_to != null){ ?>
main_stat_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->main_stat_name); $stat_value = $rune->main_stat_value . "%"; } else{ $stat_name = $rune->main_stat_name; $stat_value = $rune->main_stat_value; } ?>
innate_stat_name) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->innate_stat_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->innate_stat_name); $stat_value = $rune->innate_stat_value . "%"; } else{ $stat_name = $rune->innate_stat_name; $stat_value = $rune->innate_stat_value; } ?>
substat_1_name) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_1_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_1_name); $stat_value = $rune->substat_1_value . "%"; } else{ $stat_name = $rune->substat_1_name; $stat_value = $rune->substat_1_value; } $grind = ""; if ($rune->substat_1_grind > 0){ $grind = "+" . $rune->substat_1_grind; if (in_array($rune->substat_1_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $grind = $grind . "%"; } } ?> substat_1_enchant == 1){ ?>
substat_2_name) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_2_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_2_name); $stat_value = $rune->substat_2_value . "%"; } else{ $stat_name = $rune->substat_2_name; $stat_value = $rune->substat_2_value; } $grind = ""; if ($rune->substat_2_grind > 0){ $grind = "+" . $rune->substat_2_grind; if (in_array($rune->substat_2_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $grind = $grind . "%"; } } ?> substat_2_enchant == 1){ ?>
substat_3_name) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_3_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_3_name); $stat_value = $rune->substat_3_value . "%"; } else{ $stat_name = $rune->substat_3_name; $stat_value = $rune->substat_3_value; } $grind = ""; if ($rune->substat_3_grind > 0){ $grind = "+" . $rune->substat_3_grind; if (in_array($rune->substat_3_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $grind = $grind . "%"; } } ?> substat_3_enchant == 1){ ?>
substat_4_name) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_4_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_4_name); $stat_value = $rune->substat_4_value . "%"; } else{ $stat_name = $rune->substat_4_name; $stat_value = $rune->substat_4_value; } $grind = ""; if ($rune->substat_4_grind > 0){ $grind = "+" . $rune->substat_4_grind; if (in_array($rune->substat_4_name, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $grind = $grind . "%"; } } ?> substat_4_enchant == 1){ ?>
quality){ case 0: $q = "Normal"; break; case 1: $q = "Magic"; break; case 2: $q = "Rare"; break; case 3: $q = "Hero"; break; case 4: $q = "Legend"; break; } switch ($rune->original_quality){ case 0: $oq = "Normal"; break; case 1: $oq = "Magic"; break; case 2: $oq = "Rare"; break; case 3: $oq = "Hero"; break; case 4: $oq = "Legend"; break; } ?>
Quality:
Original quality:
Value: value?>
Efficiency: efficiency, 2)?>%
Max. efficiency: max_efficiency, 2)?>%
Reached efficiency: max_efficiency > 0){ ?> efficiency * 100 / $rune->max_efficiency)?>% 0.00%