=html_unit_panel($page->unit)?>
unit->experience_level != 0){
$exp_pct = ceil($page->unit->exp_gained * 100 / $page->unit->experience_level);
$exp_txt = $page->unit->exp_gained . " / " . $page->unit->experience_level;
}
else{
$exp_pct = 100;
$exp_txt = "MAX";
}
$now = time();
//$datediff = $now - $page->unit->create_time->getTimestamp();
$datediff = $now - strtotime($page->unit->create_time->format('Y-m-d H:i:s'));
$datediff = floor($datediff / (60 * 60 * 24));
?>
=$exp_txt?>
Obtained on =$page->unit->create_time->format('Y-m-d')?> (=$datediff?> days ago) from =$page->unit->source->name?>
unit->attack * $page->building_stats["atk"] / 100) + ($page->unit->attack * $page->building_stats["elm"][$page->unit->unit->element] / 100));
$building_defense = floor($page->building_stats["def"] * $page->unit->defense / 100);
$building_hp = floor($page->building_stats["hp"] * $page->unit->hp / 100);
$building_speed = $page->building_stats["spd"];
$building_crit_rate = 0;
$building_crit_damage = $page->building_stats["crd"];
$building_accuracy = 0;
$building_resistance = 0;
?>
|
Stats
|
Base
|
Runes
|
Buildings
|
Total
|
|
ATK
|
=$page->unit->attack?>
|
=$page->unit->attack + $page->unit->rune_attack + $building_attack?>
|
|
DEF
|
=$page->unit->defense?>
|
=$page->unit->defense + $page->unit->rune_defense + $building_defense?>
|
|
HP
|
=$page->unit->hp?>
|
=$page->unit->hp + $page->unit->rune_hp + $building_hp?>
|
|
SPD
|
=$page->unit->speed?>
|
=$page->unit->speed + $page->unit->rune_speed + $building_speed?>
|
|
CRR
|
=$page->unit->crit_rate?>%
|
=$page->unit->crit_rate + $page->unit->rune_crit_rate + $building_crit_rate?>%
|
|
CRD
|
=$page->unit->crit_damage?>%
|
=$page->unit->crit_damage + $page->unit->rune_crit_damage + $building_crit_damage?>%
|
|
ACC
|
=$page->unit->accuracy?>%
|
=$page->unit->accuracy + $page->unit->rune_accuracy + $building_accuracy?>%
|
|
RES
|
=$page->unit->resistance?>%
|
=$page->unit->resistance + $page->unit->rune_resistance + $building_resistance?>%
|
unit->unit->leader_skill){
?>
Leader skill
=$page->unit->unit->leader_skill->create_description()?>
unit->unit->skill as $skill){
if ($skill->max_level > 1){
$absolute_max_level += $skill->max_level - 1;
}
$cur_lvl = $page->unit->skill_levels[$skill_num];
if ($skill->max_level > 1){
$absolute_level += $cur_lvl - 1;
$ponderated_level += ($cur_lvl - 1) * (1 + ($skill_num / 2));
$ponderated_max_level += ($skill->max_level - 1) * (1 + ($skill_num / 2));
}
$max_lvl = $skill->max_level;
if ($max_lvl == $cur_lvl){
$maxed = "maxed";
}
else{
$maxed = "";
}
?>
=$cur_lvl?>/=$max_lvl?>
=$skill->name?>
=$skill->description?>
effect) > 0){
?>
effect as $effect){
?>
max_level > 1){
?>
level as $level){
if ($level->level > 1){
$aquired = "";
if ($level->level <= $cur_lvl){
$aquired = "aquired";
}
?>
|
Lv. =$level->level?>
|
=$level->description?>
|