0, "def" => 0, "hp" => 0, "spd" => 0, "crd" => 0, "elm" => [ 0 => 0, 1 => 0, 2 => 0, 3 => 0, 4 => 0 ] ]; /** * Constructor. * * Retrieves the data and initializes the variables. * * @param SQLite3 $db Connection to the database. */ public function __construct($db){ global $path; global $root; parent::__construct($db); $this->view = $path["view"] . "monsters.php"; $this->parse_filters(); $this->calculate_buildings(); $s_mon = $this->build_query(); $q_mon = $this->db->query($s_mon); while ($r_mon = $q_mon->fetchArray(SQLITE3_ASSOC)){ array_push($this->monsters, new Unit($db, $r_mon["id"])); } $this->title = "Monsters - SWDB"; $this->description = "Owned monsters"; $this->canonical = $root . "monsters/"; } /** * Parses the request looking for the selected filters, validates them * and adds them to the $filters array. */ private function parse_filters(){ global $FILTER_MONSTER; $this->filters = $FILTER_MONSTER; if (isset($_GET["element"]) && in_array($_GET["element"], $ELEMENT)){ $this->filters["element"] = $_GET["element"]; } if (isset($_GET["name"]) && strlen($_GET["name"]) > 0){ $this->filters["name"] = SQLite3::escapeString($_GET["name"]); } if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) <= 6){ $this->filters["min_stars"] = $_GET["min_stars"]; } if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) <= 6){ $this->filters["max_stars"] = $_GET["max_stars"]; } if (isset($_GET["in_storage"]) && $_GET["in_storage"] == "on"){ $this->filters["in_storage"] = true; } if (isset($_GET["without_runes"]) && $_GET["without_runes"] == "on"){ $this->filters["without_runes"] = true; } return; } /** * Builds the query to the rune table using the selected or default * filters. * * @return The query to be executed. */ private function build_query(){ global $ELEMENT; global $UID; $s = " SELECT unit.id AS id FROM unit, k_unit WHERE unit.uid = '$UID' AND unit.unit = k_unit.id AND stars >= " . $this->filters["min_stars"] . " AND stars <= " . $this->filters["max_stars"]; if (in_array($this->filters["element"], $ELEMENT)){ $s = $s . " AND unit IN (SELECT id FROM k_unit WHERE upper(element) = '" . strtoupper($this->filters["element"]) . "') "; } if ($this->filters["name"] != ""){ $s = $s . " AND unit IN (SELECT id FROM k_unit WHERE upper(name) LIKE '%" . strtoupper($this->filters["name"]) . "%') "; } if ($this->filters["in_storage"]){ // TODO $s = $s . " AND in_storage = 0 "; } if (!$this->filters["without_runes"]){ $s = $s . " AND unit.id IN (SELECT DISTINCT assigned_to FROM rune) "; } $s = $s . " ORDER BY stars DESC, level DESC, element = " . $ELEMENT["FIRE"] ." DESC, element = " . $ELEMENT["WATER"] ." DESC, element = " . $ELEMENT["WIND"] ." DESC, element = " . $ELEMENT["LIGHT"] ." DESC, element = " . $ELEMENT["DARK"] ." DESC "; return $s; } /** * Calculates the stats gained from bulding upgrades and populates the * $building_stats array. */ private function calculate_buildings(){ global $STAT; global $EFFECT_AREA; global $UID; $s = " SELECT affected_stat, bonus, element FROM k_decoration, k_decoration_level, decoration WHERE decoration.uid = '$UID' AND k_decoration.id = decoration.decoration AND decoration.decoration = k_decoration_level.decoration AND decoration.level = k_decoration_level.level AND area = " . $EFFECT_AREA["GENERAL"] . " AND affected_stat IN (" . $STAT["ATK"] . ", " . $STAT["DEF"] . ", " . $STAT["HP"] . ", " . $STAT["SPD"] . ", " . $STAT["CRIT_DMG"] . "); "; $q = $this->db->query($s); while ($r = $q->fetchArray(SQLITE3_ASSOC)){ switch($r["affected_stat"]){ case $STAT["DEF"]: $this->building_stats["def"] += $r["bonus"]; break; case $STAT["HP"]: $this->building_stats["hp"] += $r["bonus"]; break; case $STAT["SPD"]: $this->building_stats["spd"] += $r["bonus"]; break; case $STAT["CRIT_DMG"]: $this->building_stats["crd"] += $r["bonus"]; break; case $STAT["ATK"]: if(strlen($r["element"]) > 0){ $this->building_stats["elm"][$r["element"]] += $r["bonus"]; } else{ $this->building_stats["atk"] += $r["bonus"]; } break; } } } } ?>