attack * $page->building_stats["atk"] / 100) + ($mon->attack * $page->building_stats["elm"][$mon->unit->element] / 100));
$building_defense = floor($page->building_stats["def"] * $mon->defense / 100);
$building_hp = floor($page->building_stats["hp"] * $mon->hp / 100);
$building_speed = $page->building_stats["spd"];
$building_crit_rate = 0;
$building_crit_damage = $page->building_stats["crd"];
$building_accuracy = 0;
$building_resistance = 0;
?>
|
Stats
|
Base
|
Runes
|
Buildings
|
Total
|
|
ATK
|
=$mon->attack?>
|
=$mon->attack + $mon->rune_attack + $building_attack?>
|
|
DEF
|
=$mon->defense?>
|
=$mon->defense + $mon->rune_defense + $building_defense?>
|
|
HP
|
=$mon->hp?>
|
=$mon->hp + $mon->rune_hp + $building_hp?>
|
|
SPD
|
=$mon->speed?>
|
=$mon->speed + $mon->rune_speed + $building_speed?>
|
|
CRR
|
=$mon->crit_rate?>%
|
=$mon->crit_rate + $mon->rune_crit_rate + $building_crit_rate?>%
|
|
CRD
|
=$mon->crit_damage?>%
|
=$mon->crit_damage + $mon->rune_crit_damage + $building_crit_damage?>%
|
|
ACC
|
=$mon->accuracy?>%
|
=$mon->accuracy + $mon->rune_accuracy + $building_accuracy?>%
|
|
RES
|
=$mon->resistance?>%
|
=$mon->resistance + $mon->rune_resistance + $building_resistance?>%
|