monster[$i] != null){ if ($i == 0 && monster[1] == null){ // Silver monster. $star_class ="star_silver"; $mon_title = $page->monster[$i]->element . " " . $page->monster[$i]->name; } elseif ($i == 0 && monster[1] != null){ // Gold monster. $star_class ="star_gold"; $mon_title = $page->monster[$i]->element . " " . $page->monster[$i]->name; } elseif ($i == 1){ // Awakened monster. $star_class ="star_purple"; $mon_title = $page->monster[$i]->name; } elseif ($i == 2){ // Second awakened. $star_class ="star_red"; $mon_title = $page->monster[$i]->name; } ?>

monster[$i]->base_stars; $j ++){ ?> monster[$i]->archetype?>
ATK monster[$i]->base_attack?>
DEF monster[$i]->base_defense?>
HP monster[$i]->base_hp?>
SPD monster[$i]->speed?>
CRR monster[$i]->crit_rate?>%
CRD monster[$i]->crit_damage?>%
ACC monster[$i]->accuracy?>%
RES monster[$i]->resistance?>%
monster[$i]->sources) > 0){ ?>
Obtainable from: monster[$i]->sources as $source){ ?>
monster[$i]->essences) > 0){ ?>
Awake with: monster[$i]->essences as $essence){ ?>
<?=$essence["grade"]?> <?=$essence["element"]?> essence
monster[$i]->leader_skill){ ?>
  Leader skill monster[$i]->leader_skill->create_description()?>
monster[$i]->skill as $skill){ ?>
name?> description?> effect) > 0){ ?> effect as $effect){ ?> max_level > 1){ ?> level as $level){ if ($level->level > 1){ ?>
Lv. level?> description?>
monster[$i] != null) } // for (int $i = 0; $i < 3; $i ++) include __DIR__ . "/inc/footer.php"; ?>