"", "name" => "", "min_stars" => 1, "max_stars" => 6, "in_storage" => true, "without_runes" => true ]; /** * Stats gained by building. */ public $building_stats = [ "atk" => 0, "def" => 0, "hp" => 0, "spd" => 0, "crd" => 0, "elm" => [ "Fire" => 0, "Water" => 0, "Wind" => 0, "Light" => 0, "Dark" => 0 ] ]; /** * Constructor. * * Retrieves the data and initializes the variables. * * @param SQLite3 $db Connection to the database. */ public function __construct($db){ global $path; global $root; parent::__construct($db); $this->view = $path["view"] . "monsters.php"; $this->parse_filters(); $this->calculate_buildings(); $s_mon = $this->build_query(); $q_mon = $this->db->query($s_mon); while ($r_mon = $q_mon->fetchArray(SQLITE3_ASSOC)){ array_push($this->monsters, new Monster($db, $r_mon["id"])); } $this->title = "Monsters - SWDB"; $this->description = "Owned monsters"; $this->canonical = $root . "monsters/"; } /** * Parses the request looking for the selected filters, validates them * and adds them to the $filters array. */ private function parse_filters(){ if (isset($_GET["element"])){ $f_element = strtoupper($_GET["element"]); if ($f_element == "FIRE" || $f_element == "WATER" || $f_element == "WIND" || $f_element == "LIGHT" || $f_element == "DARK"){ $this->filters["element"] = $_GET["element"]; } } if (isset($_GET["name"]) && strlen($_GET["name"]) > 0){ $this->filters["name"] = SQLite3::escapeString($_GET["name"]); } if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) < 7){ $this->filters["min_stars"] = $_GET["min_stars"]; } if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) < 7){ $this->filters["max_stars"] = $_GET["max_stars"]; } if (isset($_GET["in_storage"]) && $_GET["in_storage"] != "on"){ $this->filters["in_storage"] = false; } if (isset($_GET["without_runes"]) && $_GET["without_runes"] != "on"){ $this->filters["without_runes"] = false; } return; } /** * Builds the query to the rune table using the selected or default * filters. * * @return The query to be executed. */ private function build_query(){ $s = "SELECT monster.id AS id FROM monster, k_monster WHERE monster.monster = k_monster.id AND stars >= " . $this->filters["min_stars"] . " AND stars <= " . $this->filters["max_stars"]; if (strlen($this->filters["element"]) > 0){ $s = $s . " AND monster IN (SELECT id FROM k_monster WHERE upper(element) = '" . strtoupper($this->filters["element"]) . "') "; } if ($this->filters["name"] != ""){ $s = $s . " AND monster IN (SELECT id FROM k_monster WHERE upper(name) LIKE '%" . strtoupper($this->filters["name"]) . "%') "; } if (!$this->filters["in_storage"]){ $s = $s . " AND in_storage = 0 "; } if (!$this->filters["without_runes"]){ $s = $s . " AND monster.id IN (SELECT DISTINCT monster FROM monster_rune) "; } $s = $s . " ORDER BY stars DESC, level DESC, element;"; return $s; } /** * Calculates the stats gained from bulding upgrades and populates the * $building_stats array. */ private function calculate_buildings(){ $s = "SELECT " . " affected_stat, " . " bonus, " . " element " . "FROM " . " k_building, " . " k_building_level, " . " building " . "WHERE " . " k_building.id = building.building AND " . " building.building = k_building_level.building AND " . " building.level = k_building_level.level AND " . " area = 'Everywhere' AND " . " affected_stat IN ('ATK', 'DEF', 'HP', 'SPD', 'CRI Dmg');"; $q = $this->db->query($s); while ($r = $q->fetchArray(SQLITE3_ASSOC)){ switch($r["affected_stat"]){ case "DEF": $this->building_stats["def"] += $r["bonus"]; break; case "HP": $this->building_stats["hp"] += $r["bonus"]; break; case "SPD": $this->building_stats["spd"] += $r["bonus"]; break; case "CRI Dmg": $this->building_stats["crd"] += $r["bonus"]; break; case "ATK": if(strlen($r["element"]) > 0){ $this->building_stats["elm"][$r["element"]] += $r["bonus"]; } else{ $this->building_stats["atk"] += $r["bonus"]; } break; } } } } ?>