Summoners War DataBase

name?>

rep)){ ?>

Rep. Monster

rep)?>
rep)) ?>

Arena defense

defense as $defense){ ?>
unit->leader_skill) && ($defense->unit->leader_skill->area == $EFFECT_AREA["GENERAL"] || $defense->unit->leader_skill->area == $EFFECT_AREA["ARENA"])){ ?>

Buildings

building as $building){ ?>

Decorations

decoration as $decoration){ ?>

Scrolls

inventory_scroll as $item){ ?>

Rune crafting items

inventory_craft_rune as $item){ ?>

Other crafting items

inventory_craft as $item){ ?>

Essences

inventory_essence as $item){ ?>

Currency

  • currency["energy"]?> / currency["energy_max"]?>
  • currency["arena_energy"]?> / currency["arena_energy_max"]?>
  • currency["dimension_energy"]?> / currency["dimension_energy_max"]?>
  • currency["darkportal_energy"]?> / currency["darkportal_energy_max"]?>
  • currency["mana"]?>
  • currency["crystal"]?>
  • currency["social_point"]?>
  • currency["honor_point"]?>
  • currency["guild_point"]?>
  • currency["honor_medal"]?>
  • currency["honor_mark"]?>
  • currency["event_coin"]?>
  • currency["ancient_stone"]?>
  • currency["costume_point"]?>