* @license https://www.gnu.org/licenses/gpl-3.0.en.html GNU General Public License V3 * @package SWDB * @category API */ /** * Gets info on a unit. * * @param resource $db Database connection. * @param int $id Unit identifier * @return mixed[] Content. */ function get_unit($id){ $result = [ "status" => 404, "message" => "Unit not found", "content" => "" ]; $db = get_context()->get_db(); $statement = $db->prepare(" SELECT monster.id AS id, monster.name AS name, monster.family AS family, monster.element AS element, element.name AS element_name, monster.archetype AS archetype, archetype.name AS archetype_name, monster.base_stars AS base_stars, monster.natural_stars AS natural_stars, monster.obtainable AS obtainable, monster.awakens_from AS awakens_from, monster.awakens_to AS awakens_to, monster.homunculus AS homunculus, monster.hp AS hp, monster.attack AS attack, monster.defense AS defense, monster.speed AS speed, monster.crit_rate AS crit_rate, monster.crit_damage AS crit_damage, monster.accuracy AS accuracy, monster.resistance AS resistance, monster.leader_skill AS leader_skill FROM monster, element, archetype WHERE monster.element = element.id AND monster.archetype = archetype.id AND monster.id = :id ; "); $statement->bindValue(":id", $id, SQLITE3_TEXT); $q = $statement->execute(); $r = $q->fetchArray(SQLITE3_ASSOC); if ($r){ $unit = [ "id" => $r["id"], "url" => URL::BASE . "API/v1/units/" . $r["id"] . "/", "name" => $r["name"], "family" => $r["family"], "image" => APPLICATION::img("UNIT", $r["id"]), "element" => $r["element"], "element_name" => $r["element_name"], "archetype" => $r["archetype"], "archetype_name" => $r["archetype_name"], "stars" => $r["base_stars"], "natural_stars" => $r["natural_stars"], "obtainable" => (($r["obtainable"] == 1) ? (true) : (false)), "awakens_from" => $r["awakens_from"], "awakens_to" => $r["awakens_to"], "homunculus" => (($r["homunculus"] == 1) ? (true) : (false)), "hp" => $r["hp"], "attack" => $r["attack"], "defense" => $r["defense"], "speed" => $r["speed"], "critical_rate" => $r["crit_rate"], "critical_damage" => $r["crit_damage"], "accuracy" => $r["accuracy"], "resistance" => $r["resistance"], "leader_skill" => null, "skills" => [], ]; // Leader_skill if ($r["leader_skill"] != null){ $statement_leader = $db->prepare(" SELECT leader_skill.id AS id, leader_skill.stat AS stat, stat.name AS stat_name, leader_skill.amount AS amount, leader_skill.area AS area, effect_area.name AS area_name, leader_skill.element AS element, element.name AS element_name FROM leader_skill, stat, effect_area, element WHERE leader_skill.id = :id AND leader_skill.stat = stat.id AND leader_skill.area = effect_area.id AND leader_skill.element = element.id; "); $statement_leader->bindValue(":id", $r["leader_skill"], SQLITE3_INTEGER); $q_leader = $statement_leader->execute(); $r_leader = $q_leader->fetchArray(SQLITE3_ASSOC); if ($r_leader){ $description = "Increases the "; switch ($r_leader["stat"]){ case STAT_ID::ATK: $description .= "attack power"; break; case STAT_ID::DEF: $description .= "defense"; break; case STAT_ID::HP: $description .= "HP"; break; case STAT_ID::SPD: $description .= "attack speed"; break; case STAT_ID::CRIT_RATE: $description .= "critical rate"; break; case STAT_ID::CRIT_DMG: $description .= "critical damage"; break; case STAT_ID::ACCURACY: $description .= "accuracy"; break; case STAT_ID::RESIST: $description .= "resistance"; break; } $description .= " of ally monsters "; switch ($r_leader["element"]){ case ELEMENT_ID::WATER: $description .= " with Water attribute "; break; case ELEMENT_ID::FIRE: $description .= " with Fire attribute "; break; case ELEMENT_ID::WIND: $description .= " with Wind attribute "; break; case ELEMENT_ID::LIGHT: $description .= " with Light attribute "; break; case ELEMENT_ID::DARK: $description .= " with Dark attribute "; break; } $description = $description . "by " . $r_leader["amount"] . "%"; switch ($r_leader["area"]){ case EFFECT_AREA_ID::DUNGEON: $description .= " in the Dungeons"; break; case EFFECT_AREA_ID::ARENA: $description .= " in the Arena"; break; case EFFECT_AREA_ID::GUILD: $description .= " in Guild content"; break; } $description = str_replace(" ", " ", $description) . "."; $unit["leader_skill"] = [ "id" => $r_leader["id"], "stat" => $r_leader["stat"], "stat_name" => $r_leader["stat_name"], "increase" => $r_leader["amount"], "area" => $r_leader["area"], "area_name" => $r_leader["area_name"], "element" => $r_leader["element"], "element_name" => $r_leader["element_name"], "description" => $description ]; } } // Skill $statement_skills = $db->prepare(" SELECT skill.id AS id, skill.slot AS slot, skill.name AS name, skill.description AS description, skill.passive AS passive, skill.cooltime AS cooltime, skill.hits AS hits, skill.aoe AS aoe, skill.multiplier_formula AS multiplier_formula, skill.max_level AS max_level FROM skill, monster_skill WHERE skill.id = monster_skill.skill AND monster_skill.unit = :id ORDER BY slot; "); $statement_skills->bindValue(":id", $id, SQLITE3_TEXT); $q_skills = $statement_skills->execute(); while ($r_skills = $q_skills->fetchArray(SQLITE3_ASSOC)){ $skill = [ "id" => $r_skills["id"], "slot" => $r_skills["slot"], "name" => $r_skills["name"], "description" => $r_skills["description"], "image" => APPLICATION::img("SKILL", $r_skills["id"]), "passive" => (($r_skills["passive"] == 1) ? (true) : (false)), "cooltime" => $r_skills["cooltime"], "hits" => $r_skills["hits"], "aoe" => (($r_skills["aoe"] == 1) ? (true) : (false)), "effects" => [], "max_level" => $r_skills["max_level"], "upgrades" => [], "formula" => $r_skills["multiplier_formula"] ]; // Skill levels $statement_skill_levels = $db->prepare(" SELECT level, description FROM skill_level WHERE level > 1 AND skill = :id ORDER BY level; "); $statement_skill_levels->bindValue(":id", $r_skills["id"], SQLITE3_INTEGER); $q_skill_levels = $statement_skill_levels->execute(); while ($r_skill_levels = $q_skill_levels->fetchArray(SQLITE3_ASSOC)){ $level = [ "level" => $r_skill_levels["level"], "description" => $r_skill_levels["description"] ]; array_push($skill["upgrades"], $level); } // Skill efffects $statement_skill_effects = $db->prepare(" SELECT effect.id AS id, effect.is_buff AS is_buff, effect.name AS name, effect.description AS description FROM effect, skill_effect WHERE skill_effect.skill = :id AND skill_effect.effect = effect.id "); $statement_skill_effects->bindValue(":id", $r_skills["id"], SQLITE3_INTEGER); $q_skill_effects = $statement_skill_effects->execute(); while ($r_skill_effects = $q_skill_effects->fetchArray(SQLITE3_ASSOC)){ $effect = [ "id" => $r_skill_effects["id"], "buff" => (($r_skill_effects["is_buff"] == 1) ? (true) : (false)), "name" => $r_skill_effects["name"], "description" => $r_skill_effects["description"], "image" => APPLICATION::img("EFFECT", $r_skill_effects["id"]), ]; array_push($skill["effects"], $effect); } array_push($unit["skills"], $skill); } // Add to array $result["content"] = $unit; $result["status"] = 200; $result["message"] = "Success."; } return $result; } /** * Gets a list of units, paginated. * * @return mixed[] Content. */ function get_unit_list(){ $db = get_context()->get_db(); $result = [ "status" => 200, "message" => "Success.", "content" => "" ]; // Get filters $parameters = ""; $filters = [ "page" => 1, "per_page" => 30, "name" => "", "element" => "", "archetype" => "", "stars" => "", "stars_lte" => "", "stars_gte" => "", ]; foreach (array_keys($filters) as $filter_key){ $filter = filter_input(INPUT_GET, $filter_key); if ($filter != null && $filter !== false){ $filters[$filter_key] = $filter; // Also, build the new url parameters if ($filter_key != "page"){ $parameters .= ("&" . $filter_key . "=" . $filter); } } } // Fix some filters if (intval($filters["page"]) < 1){ $filters["page"] = 1; } if (intval($filters["per_page"]) < 1){ $filters["per_page"] = 1; } elseif (intval($filters["per_page"]) > 100){ $filters["per_page"] = 100; } // Build the where clause $where = " monster.element = element.id AND monster.archetype = archetype.id "; if (strlen($filters["name"]) > 0){ $where .= " AND upper(monster.name) LIKE upper(:name) "; } if (strlen($filters["element"]) > 0){ $where .= " AND (element.id = :element OR upper(element.name) = upper(:element)) "; } if (strlen($filters["archetype"]) > 0){ $where .= " AND (archetype.id = :archetype OR upper(archetype.name) = upper(:archetype)) "; } if (strlen($filters["stars"]) > 0){ $where .= " AND monster.base_stars = :stars "; } if (strlen($filters["stars_lte"]) > 0){ $where .= " AND monster.base_stars <= :stars_lte "; } if (strlen($filters["stars_gte"]) > 0){ $where .= " AND monster.base_stars >= :stars_gte "; } // Get total $statement = $db->prepare(" SELECT count(monster.id) AS c FROM monster, element, archetype WHERE $where ; "); $statement->bindValue(":name", "%" . $filters["name"] . "%", SQLITE3_TEXT); $statement->bindValue(":element", $filters["element"], SQLITE3_TEXT); $statement->bindValue(":archetype", $filters["archetype"], SQLITE3_TEXT); $statement->bindValue(":stars", $filters["stars"], SQLITE3_INTEGER); $statement->bindValue(":stars_gte", $filters["stars_gte"], SQLITE3_INTEGER); $statement->bindValue(":stars_lte", $filters["stars_lte"], SQLITE3_INTEGER); $total = $statement->execute()->fetchArray(SQLITE3_ASSOC)["c"]; // Selet all units $statement = $db->prepare(" SELECT monster.id AS id FROM monster, element, archetype WHERE $where LIMIT :limit OFFSET :offset ; "); $statement->bindValue(":name", "%" . $filters["name"] . "%", SQLITE3_TEXT); $statement->bindValue(":element", $filters["element"], SQLITE3_TEXT); $statement->bindValue(":archetype", $filters["archetype"], SQLITE3_TEXT); $statement->bindValue(":stars", $filters["stars"], SQLITE3_INTEGER); $statement->bindValue(":stars_gte", $filters["stars_gte"], SQLITE3_INTEGER); $statement->bindValue(":stars_lte", $filters["stars_lte"], SQLITE3_INTEGER); $statement->bindValue(":limit", $filters["per_page"], SQLITE3_INTEGER); $statement->bindValue(":offset", $filters["per_page"] * ($filters["page"] - 1), SQLITE3_INTEGER); $q = $statement->execute(); $units = []; // Loop and get unit info while ($r = $q->fetchArray(SQLITE3_ASSOC)){ $unit = get_unit($db, $r["id"]); if ($unit["status"] == 200){ array_push($units, $unit["content"]); } }; // Calculate previous and next pages if ($filters["page"] == 1){ $url_prev = null; } else{ $url_prev = URL::BASE . "API/v1/units/?page=" . ($filters["page"] - 1) . $parameters; } if ($filters["page"] < ceil($total / $filters["per_page"])){ $url_next = URL::BASE . "API/v1/units/?page=" . ($filters["page"] + 1) . $parameters; } else{ $url_next = null; } $content = [ "count" => $total, "next" => $url_next, "previous" => $url_prev, "results" => $units ]; $result["content"] = $content; return $result; } try{ header("Content-type: application/json; charset=utf-8"); $result = [ "status" => 200, "message" => "Success.", "content" => "" ]; // Get profile ID /** @var mixed $query Request parameters, from API_CONTROLLER*/ if (strlen($query[0]) > 0){ $id = $query[0]; $result = get_unit($id); } else{ $result = get_unit_list(); } header("HTTP/1.1 " . $result["status"] . " " . $result["message"]); echo(json_encode($result["content"])); syslog(LOG_ERR, "HTTP/1.1 " . $result["status"] . " " . $result["message"]); return $result["status"]; } catch(Exception $e) { header("HTTP/1.1 500 Unexpeced error: " . $e->getMessage()); syslog(LOG_ERR, "[APIv1] HTTP/1.1 500 Unexpected error: " . $e->getMessage()); return 500; }