get_game_mode() Game mode. */ ?> <?=$page->title?> get_game_mode() == GAME_MODE_ID::RTA){ ?>
monster[$i] != null){ $stats = $page->monster[$i]->get_stats(); ?>

monster[$i]->get_title()?>

monster[$i])?>
monster[$i])?>
Type monster[$i]->get_archetype_name()?>
ATK  
DEF  
HP  
SPD  
CRR %
CRD %
ACC %
RES %
monster[$i]->get_sources()) > 0){ ?> monster[$i]->get_essences()) > 0){ ?>
Awake with: monster[$i]->get_essences() as $essence){ ?>
<?=$essence["item"]->get_name()?>
monster[$i]->get_sources()) > 0){ ?>
Obtainable from: monster[$i]->get_sources() as $source){ ?>
monster[$i]->get_leader_skill()){ ?> monster[$i]->get_skills() as $skill){ ?>
Skills

Leader Skill

monster[$i]->get_leader_skill()->get_description()?>

get_name()?>

get_description()?>   get_multiplier_formula()?>

get_effects() as $effect){ ?>
get_max_level() > 1){ ?> get_levels() as $level){ if ($level->get_level() > 1){ ?>
Lv. get_level()?> get_description()?>
monster[$i]->get_transformation() != null){ ?> monster[$i]->get_leader_skill() != null){ ?> monster[$i]->get_transformation()->get_skills() as $skill){ ?>
Skills (transformed)

Leader Skill

monster[$i]->get_leader_skill()->get_description()?>

get_name()?>

get_description()?>   get_multiplier_formula()?>

get_effects() as $effect){ ?>
get_max_level() > 1){ ?> get_levels() as $level){ if ($level->get_level() > 1){ ?>
Lv. get_level()?> get_description()?>
monster[$i] != null) } // for (int $i = 0; $i < 3; $i ++) ?>