-1, "NAME" => "", "MIN_STARS" => 1, "MAX_STARS" => 6, "IN_STORAGE" => false, "WITHOUT_RUNES" => false, "EFFECT" => [], "EFFECT_OPTION" => "any" ]; /** * @var Effect[] All availabe skill effects, for the tfilter selector. */ public $effects = []; /** * Constructor. * * Retrieves the data and initializes the variables. */ public function __construct(){ $this->view = PATH::VIEW . "units.php"; $this->parse_filters(); $s = $this->build_query(); $q = get_context()->get_db()->query($s); while ($r = $q->fetchArray(SQLITE3_ASSOC)){ array_push($this->units, new Unit($r["id"])); } // Get skill effects $s_eff = "SELECT id FROM effect ORDER BY is_buff DESC"; $q_eff = get_context()->get_db()->query($s_eff); while ($r_eff = $q_eff->fetchArray(SQLITE3_ASSOC)){ array_push($this->effects, new Effect($r_eff["id"])); } $this->title = "Units - SWDB"; $this->description = "Owned units"; $this->canonical = URL::BASE . "units/"; } /** * Parses the request looking for the selected filters, validates them * and adds them to the $filters array. */ private function parse_filters(){ if (isset($_GET["element"]) && APPLICATION::valid_id("ELEMENT_ID", strtoupper($_GET["element"]))){ $this->filters["ELEMENT"] = $_GET["element"]; } if (isset($_GET["name"]) && strlen($_GET["name"]) > 0){ $this->filters["NAME"] = SQLite3::escapeString($_GET["name"]); } if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) <= 6){ $this->filters["MIN_STARS"] = $_GET["min_stars"]; } if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) <= 6){ $this->filters["MAX_STARS"] = $_GET["max_stars"]; } if (isset($_GET["in_storage"]) && $_GET["in_storage"] == "on"){ $this->filters["IN_STORAGE"] = true; } else{ $this->filters["IN_STORAGE"] = false; } if (isset($_GET["without_runes"]) && $_GET["without_runes"] == "on"){ $this->filters["WITHOUT_RUNES"] = true; } if (isset($_GET["effect"])){ $effects = $_GET["effect"]; foreach ($effects as $effect){ if (intval($effect) > 0){ array_push($this->filters["EFFECT"], intval($effect)); } } } if (isset($_GET["effect_option"]) && ($_GET["effect_option"] == "and" || $_GET["effect_option"] == "or")){ $this->filters["EFFECT_OPTION"] = $_GET["effect_option"]; } return; } /** * Builds the query to the rune table using the selected or default * filters. * * @return string The query to be executed. */ private function build_query(){ $s = " SELECT unit.id AS id FROM unit, monster WHERE unit.player = '" . get_context()->get_player()->get_id() . "' AND unit.monster = monster.id AND stars >= " . $this->filters["MIN_STARS"] . " AND stars <= " . $this->filters["MAX_STARS"]; if (APPLICATION::valid_id("ELEMENT_ID", $this->filters["ELEMENT"])){ $s = $s . " AND monster IN (SELECT id FROM monster WHERE element = " . $this->filters["ELEMENT"] . ") "; } if ($this->filters["NAME"] != ""){ $s = $s . " AND monster IN (SELECT id FROM monster WHERE upper(name) LIKE '%" . strtoupper($this->filters["NAME"]) . "%') "; } if (!$this->filters["IN_STORAGE"]){ $s = $s . " AND building NOT IN (SELECT id FROM building WHERE building = " . BUILDING_ID::MONSTER_STORAGE . ") "; } if (!$this->filters["WITHOUT_RUNES"]){ $s = $s . " AND unit.id IN (SELECT DISTINCT unit FROM unit_rune) "; } if (sizeof($this->filters["EFFECT"]) > 0){ if ($this->filters["EFFECT_OPTION"] == "and"){ foreach ($this->filters["EFFECT"] as $effect){ $s .= " AND monster.id IN ( SELECT DISTINCT unit FROM monster_skill, skill_effect WHERE monster_skill.skill = skill_effect.skill AND skill_effect.effect = $effect ) "; } } elseif ($this->filters["EFFECT_OPTION"] == "or"){ $s .= " AND ( "; foreach ($this->filters["EFFECT"] as $effect){ $s .= " monster.id IN ( SELECT DISTINCT unit FROM monster_skill, skill_effect WHERE monster_skill.skill = skill_effect.skill AND skill_effect.effect = $effect ) OR "; } $s .= " 1 = 2 ) "; } } $s = $s . " ORDER BY stars DESC, level DESC, element = " . ELEMENT_ID::FIRE ." DESC, element = " . ELEMENT_ID::WATER ." DESC, element = " . ELEMENT_ID::WIND ." DESC, element = " . ELEMENT_ID::LIGHT ." DESC, element = " . ELEMENT_ID::DARK ." DESC "; return $s; } } ?>