=html_unit_panel($mon)?>
=$mon->title?>
attack * $page->building_stats["atk"] / 100) + ($mon->attack * $page->building_stats["elm"][$mon->unit->element] / 100)); $building_defense = floor($page->building_stats["def"] * $mon->defense / 100); $building_hp = floor($page->building_stats["hp"] * $mon->hp / 100); $building_speed = $page->building_stats["spd"]; $building_crit_rate = 0; $building_crit_damage = $page->building_stats["crd"]; $building_accuracy = 0; $building_resistance = 0; ?>| Stats | Base | Runes | Buildings | Total |
|---|---|---|---|---|
| ATK | =$mon->attack?> | +=$mon->rune_attack?> | +=$building_attack?> | =$mon->attack + $mon->rune_attack + $building_attack?> |
| DEF | =$mon->defense?> | +=$mon->rune_defense?> | +=$building_defense?> | =$mon->defense + $mon->rune_defense + $building_defense?> |
| HP | =$mon->hp?> | +=$mon->rune_hp?> | +=$building_hp?> | =$mon->hp + $mon->rune_hp + $building_hp?> |
| SPD | =$mon->speed?> | +=$mon->rune_speed?> | +=$building_speed?> | =$mon->speed + $mon->rune_speed + $building_speed?> |
| CRR | =$mon->crit_rate?>% | +=$mon->rune_crit_rate?>% | +=$building_crit_rate?>% | =$mon->crit_rate + $mon->rune_crit_rate + $building_crit_rate?>% |
| CRD | =$mon->crit_damage?>% | +=$mon->rune_crit_damage?>% | +=$building_crit_damage?>% | =$mon->crit_damage + $mon->rune_crit_damage + $building_crit_damage?>% |
| ACC | =$mon->accuracy?>% | +=$mon->rune_accuracy?>% | +=$building_accuracy?>% | =$mon->accuracy + $mon->rune_accuracy + $building_accuracy?>% |
| RES | =$mon->resistance?>% | +=$mon->rune_resistance?>% | +=$building_resistance?>% | =$mon->resistance + $mon->rune_resistance + $building_resistance?>% |
unit->skill as $skill){
$cur_lvl = $mon->skill_levels[$skill_num];
$max_lvl = $skill->max_level;
if ($max_lvl == $cur_lvl){
$maxed = "maxed";
}
else{
$maxed = "";
}
?>
=$cur_lvl?>/=$max_lvl?>
=$skill->name?>