monster[$i] != null){ ?>

monster[$i]->title?>

monster[$i])?>
monster[$i])?>
Type monster[$i]->archetype_name?>
ATK monster[$i]->attack?>
DEF monster[$i]->defense?>
HP monster[$i]->hp?>
SPD monster[$i]->speed?>
CRR monster[$i]->crit_rate?>%
CRD monster[$i]->crit_damage?>%
ACC monster[$i]->accuracy?>%
RES monster[$i]->resistance?>%
monster[$i]->sources) > 0){ ?> monster[$i]->essences) > 0){ ?>
Awake with: monster[$i]->essences as $essence){ ?>
<?=$essence["item"]->name?>
monster[$i]->skill); if ($page->monster[$i]->leader_skill){ $colspan ++; } ?> monster[$i]->leader_skill){ ?> monster[$i]->skill as $skill){ ?>
Skills
  Leader skill monster[$i]->leader_skill->create_description()?> name?> description?> multiplier_formula) > 0){ ?> multiplier_formula?> effect) > 0){ ?> effect as $effect){ ?> max_level > 1){ ?> level as $level){ if ($level->level > 1){ ?>
Lv. level?> description?>
monster[$i]->transformation != null){ ?> monster[$i]->skill); if ($page->monster[$i]->leader_skill){ $colspan ++; } ?> monster[$i]->leader_skill){ ?> monster[$i]->transformation->skill as $skill){ ?>
Skills (transformation)
  Leader skill monster[$i]->leader_skill->create_description()?> name?> description?> multiplier_formula) > 0){ ?> multiplier_formula?> effect) > 0){ ?> effect as $effect){ ?> max_level > 1){ ?> level as $level){ if ($level->level > 1){ ?>
Lv. level?> description?>
monster[$i] != null) } // for (int $i = 0; $i < 3; $i ++) include __DIR__ . "/inc/footer.php"; ?>