Victory rate
win_lose[0] + $page->win_lose[1]; // Fix divisions by 0 (dont use in total count): if ($total == 0){ $total ++; } ?>| Victories: | =$page->win_lose[0]?> | (=number_format(($page->win_lose[0] * 100) / $total, 2, ".", ",")?>%) |
| Defeats: | =$page->win_lose[1]?> | (=number_format(($page->win_lose[1] * 100) / $total, 2, ".", ",")?>%) |
| Total: | =($page->win_lose[0] + $page->win_lose[1])?> | |
Drop rate
| Rune: | =$rune?> | (=number_format(($rune * 100) / $total, 2, ".", ",")?>%) |
| Rune craft item: | =$rucr?> | (=number_format(($rucr * 100) / $total, 2, ".", ",")?>%) |
| Item: | =$item?> | (=number_format(($item * 100) / $total, 2, ".", ",")?>%) |
| Secret Dungeon: | =$sedu?> | (=number_format(($sedu * 100) / $total, 2, ".", ",")?>%) |
| Transmog Stone: | =$shap?> | (=number_format(($shap * 100) / $total, 2, ".", ",")?>%) |
| Unit: | =$unit?> | (=number_format(($unit * 100) / $total, 2, ".", ",")?>%) |
Rune drops by slot
| Slot =$i?>: | =$val?> | (=number_format(($val * 100) / $total, 2, ".", ",")?>%) |
Rune drops by stars
|
|
=$val?> | (=number_format(($val * 100) / $total, 2, ".", ",")?>%) |
Rune drops by quality
| Legend: | =$page->drop_rune_quality[QUALITY_ID::LEGEND]?> | (=number_format(($page->drop_rune_quality[QUALITY_ID::LEGEND] * 100) / $total, 2, ".", ",")?>%) |
| Hero: | =$page->drop_rune_quality[QUALITY_ID::HERO]?> | (=number_format(($page->drop_rune_quality[QUALITY_ID::HERO] * 100) / $total, 2, ".", ",")?>%) |
| Rare: | =$page->drop_rune_quality[QUALITY_ID::RARE]?> | (=number_format(($page->drop_rune_quality[QUALITY_ID::RARE] * 100) / $total, 2, ".", ",")?>%) |
| Magic: | =$page->drop_rune_quality[QUALITY_ID::MAGIC]?> | (=number_format(($page->drop_rune_quality[QUALITY_ID::MAGIC] * 100) / $total, 2, ".", ",")?>%) |
| Normal: | =$page->drop_rune_quality[QUALITY_ID::NORMAL]?> | (=number_format(($page->drop_rune_quality[QUALITY_ID::NORMAL] * 100) / $total, 2, ".", ",")?>%) |