Summoners War DataBase

Placements

Rep monster:
player->rep)?>
Arena defense:
player->defense as $defense){ ?>
unit->leader_skill) && ($defense->unit->leader_skill->area == $EFFECT_AREA["GENERAL"] || $defense->unit->leader_skill->area == $EFFECT_AREA["ARENA"])){ ?>
Guild War defense:
player->gw_defense[0] as $defense){ ?>
unit->leader_skill) && ($defense->unit->leader_skill->area == $EFFECT_AREA["GENERAL"] || $defense->unit->leader_skill->area == $EFFECT_AREA["ARENA"])){ ?>

player->gw_defense[1] as $defense){ ?>
unit->leader_skill) && ($defense->unit->leader_skill->area == $EFFECT_AREA["GENERAL"] || $defense->unit->leader_skill->area == $EFFECT_AREA["ARENA"])){ ?>

Buildings

player->building) / 2; $i = 0; foreach ($page->player->building as $building){ if ($i == $half){ ?>

player->decoration) / 2; $i = 0; foreach ($page->player->decoration as $decoration){ if ($i == $half){ ?>

Inventory

  • player->currency["energy"]?> / player->currency["energy_max"]?>
  • player->currency["arena_energy"]?> / player->currency["arena_energy_max"]?>
  • player->currency["dimension_energy"]?> / player->currency["dimension_energy_max"]?>
  • player->currency["darkportal_energy"]?> / player->currency["darkportal_energy_max"]?>
  • player->currency["mana"]?>
  • player->currency["crystal"]?>
  • player->currency["social_point"]?>
  • player->currency["honor_point"]?>
  • player->currency["guild_point"]?>
  • player->currency["honor_medal"]?>
  • player->currency["honor_mark"]?>
  • player->currency["event_coin"]?>
  • player->currency["ancient_stone"]?>
  • player->currency["costume_point"]?>
player->building) / 2; $i = 0; foreach ($page->player->inventory_scroll as $item){ if ($half > 6 && $i == $half){ ?>

player->inventory_craft_rune as $item){ ?> id; } ?>
player->inventory_craft as $item){ if ($prev != 0 && $prev < 5000 && $item->id > 5000){ ?>
id; } ?>
player->inventory_essence as $item){ //if ($prev != "" && $prev != preg_split('/\s+/', $item->name)[2]){ if ($i > 0 && $i % 6 == 0){ ?>
name)[2]; $i ++; } ?>

Records

Arena player->top_rank_arena)?>
World Arena player->top_rank_world_arena)?>
Special League player->top_rank_special_league)?>
Guild War player->top_rank_gw - 10)?>
Siege Battle player->top_rank_siege)?>
World Boss player->top_rank_wboss]?>
Trial of Ascension (N) player->top_rank_toan?>F
Trial of Ascension (N) player->top_rank_toah?>F
player->record as $record){ ?> area->type == AREA_TYPE_ID::RIFT_DUNGEON || $record->area->type == AREA_TYPE_ID::RIFT_RAID){ $class_frontline = "frontlines"; } ?>
area->type){ case AREA_TYPE_ID::CAIROS_DUNGEON: $title = $record->area->name . " " . $record->stage . "F"; break; case AREA_TYPE_ID::RIFT_DUNGEON: $title = $record->area->name; break; case AREA_TYPE_ID::RIFT_RAID: $title = $record->area->name; } ?> area->type == AREA_TYPE_ID::RIFT_DUNGEON){ ?> score?> rank?> time / 1000); $m = floor($s / 60); $s = floor($s % 60); $ms = ($record-> time - (1000 * 60 * $m) - (1000 * 60 * $s) / 100); $s = str_pad($s, 2, '0', STR_PAD_LEFT); $ms = str_pad($ms, 2, '0', STR_PAD_LEFT); ?> :. party as $party){ $front = in_array($party->id, $record->frontline); if ($front != "undefined" && $prev_front != $front){ ?>
id == $record->leader){ ?> Leader