1, "max_stars" => 6, "min_natural_stars" => 1, "max_natural_stars" => 5, "in_storage" => true, "without_runes" => true ]; /** * Constructor. * * Retrieves the data and initializes the variables. * * @param SQLite3 $db Connection to the database. */ public function __construct($db){ global $path; global $root; parent::__construct($db); $this->view = $path["view"] . "report_skillup.php"; $this->parse_filters(); $s_mon = $this->build_query(); error_log($s_mon); $q_mon = $this->db->query($s_mon); while ($r_mon = $q_mon->fetchArray(SQLITE3_ASSOC)){ array_push($this->monsters, new Monster($db, $r_mon["id"])); } $this->title = "Urgent skill-ups - SWDB"; $this->description = "Monster in need os skilling up"; $this->canonical = $root . "report/skillups"; } private function parse_filters(){ if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) < 7){ $this->filters["min_stars"] = $_GET["min_stars"]; } if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) < 7){ $this->filters["max_stars"] = $_GET["max_stars"]; } if (isset($_GET["min_natural_stars"]) && intval($_GET["min_natural_stars"]) > 0 && intval($_GET["min_natural_stars"]) < 6){ $this->filters["min_natural_stars"] = $_GET["min_natural_stars"]; } if (isset($_GET["max_natural_stars"]) && intval($_GET["max_natural_stars"]) > 0 && intval($_GET["max_natural_stars"]) < 6){ $this->filters["max_natural_stars"] = $_GET["max_natural_stars"]; } if ($_GET["in_storage"] != "on"){ $this->filters["in_storage"] = false; } if ($_GET["without_runes"] != "on"){ $this->filters["without_runes"] = false; } return; } private function build_query(){ $s = "SELECT DISTINCT " . " monster.id AS id, " . " sum( " . " CASE k_skill.slot " . " WHEN 1 THEN (monster.skill_1_level - 1) * 1 " . " WHEN 2 THEN (monster.skill_2_level - 1) * 1.5 " . " WHEN 3 THEN (monster.skill_3_level - 1) * 2 " . " WHEN 4 THEN (monster.skill_4_level - 1) * 2.5 " . " END " . " ) AS ponderated_level, " . " sum( " . " CASE k_skill.slot " . " WHEN 1 THEN (monster.skill_1_level - 1) " . " WHEN 2 THEN (monster.skill_2_level - 1) " . " WHEN 3 THEN (monster.skill_3_level - 1) " . " WHEN 4 THEN (monster.skill_4_level - 1) " . " END " . " ) AS level, " . " sum( " . " CASE k_skill.slot " . " WHEN 1 THEN (k_skill.max_level - 1) * 1 " . " WHEN 2 THEN (k_skill.max_level - 1) * 1.5 " . " WHEN 3 THEN (k_skill.max_level - 1) * 2 " . " WHEN 4 THEN (k_skill.max_level - 1) * 2.5 " . " END " . " ) AS ponderated_max_level, " . " sum( " . " CASE k_skill.slot " . " WHEN 1 THEN (k_skill.max_level - 1) " . " WHEN 2 THEN (k_skill.max_level - 1) " . " WHEN 3 THEN (k_skill.max_level - 1) " . " WHEN 4 THEN (k_skill.max_level - 1) " . " END " . " ) AS max_level " . "FROM " . " monster, " . " k_monster_skill, " . " k_skill, " . " k_monster " . "WHERE " . " monster.monster = k_monster_skill.monster AND " . " k_skill.id = k_monster_skill.skill AND " . " k_monster.id = monster.monster AND " . " k_skill.max_level > 1 AND " . " monster.stars >= " . $this->filters["min_stars"] . " AND " . " monster.stars <= " . $this->filters["max_stars"] . " AND " . " k_monster.natural_stars >= " . $this->filters["min_natural_stars"] . " AND " . " k_monster.natural_stars <= " . $this->filters["max_natural_stars"] . " "; if (!$this->filters["in_storage"]){ $s = $s . " AND monster.in_storage = 0 "; } if (!$this->filters["without_runes"]){ $s = $s . " AND monster.id IN (SELECT DISTINCT monster FROM monster_rune) "; } $s = $s . "GROUP BY monster.id " . "ORDER BY " . " ponderated_level * 100 / ponderated_max_level, " . " monster.stars DESC, " . " monster.level DESC, " . " level * 100 / max_level, " . " max_level - level DESC; "; return $s; } } ?>