Rune filters

Type: Slot: Min. stars: Max. stars:
Min. level: Max. level:
Main stat: Has sub stat:
Assigned: filters["assigned"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> Min. quality: filters["min_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> Max. quality: filters["max_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> Min. original quality: filters["min_original_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?> Max. original quality: filters["max_quality"])){ case 0: $selected_0 = "selected"; break; case 1: $selected_1 = "selected"; break; case 2: $selected_2 = "selected"; break; case 3: $selected_3 = "selected"; break; case 4: $selected_4 = "selected"; break; } ?>
Group by: filters["group"])){ case "SLOT": $selected_0 = "selected"; break; case "TYPE": $selected_1 = "selected"; break; } ?> Min. efficiency: % Max. efficiency: % Min. maximum efficiency: % Max. maximum efficiency: %
runes as $rune){ switch ($page->filters["group"]){ case "TYPE": $group = $rune->type; $group_title = $rune->type; $group_image = $path["img"]["layout"] . "rune/" .$rune->type . ".png"; break; default: $group = $rune->slot; $group_title = "Slot " . $rune->slot; $group_image = $path["img"]["layout"] . "rune/base.png"; } if ($prev_group != $group){ if ($prev_group == ""){ ?>

<?=$group_title?>

rune/base.png/> stars; $i ++){ ?> level?>
assigned_to != null){ ?>
main_stat, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->main_stat); $stat_value = "+ " . $rune->main_stat_value . "%"; } else{ $stat_name = $rune->main_stat; $stat_value = "+ " . $rune->main_stat_value; } ?>
innate_stat) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->innate_stat, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->innate_stat); $stat_value = "+ " . $rune->innate_stat_value . "%"; } else{ $stat_name = $rune->innate_stat; $stat_value = "+ " . $rune->innate_stat_value; } ?>
substat_1) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_1, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_1); $stat_value = "+ " . $rune->substat_1_value . "%"; } else{ $stat_name = $rune->substat_1; $stat_value = "+ " . $rune->substat_1_value; } if ($rune->substat_1_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_2) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_2, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_2); $stat_value = "+ " . $rune->substat_2_value . "%"; } else{ $stat_name = $rune->substat_2; $stat_value = "+ " . $rune->substat_2_value; } if ($rune->substat_2_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_3) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_3, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_3); $stat_value = "+ " . $rune->substat_3_value . "%"; } else{ $stat_name = $rune->substat_3; $stat_value = "+ " . $rune->substat_3_value; } if ($rune->substat_3_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
substat_4) == 0){ $stat_name = " "; $stat_value = ""; } elseif (in_array($rune->substat_4, array("CRR", "CRD", "RES", "ACC", "HP%", "ATK%", "DEF%"))){ $stat_name = str_replace("%", "", $rune->substat_4); $stat_value = "+ " . $rune->substat_4_value . "%"; } else{ $stat_name = $rune->substat_4; $stat_value = "+ " . $rune->substat_4_value; } if ($rune->substat_4_craft == 1){ $craft = "craft"; } else{ $craft = ""; } ?>
quality){ case 0: $q = "Normal"; break; case 1: $q = "Magic"; break; case 2: $q = "Rare"; break; case 3: $q = "Hero"; break; case 4: $q = "Legend"; break; } switch ($rune->original_quality){ case 0: $oq = "Normal"; break; case 1: $oq = "Magic"; break; case 2: $oq = "Rare"; break; case 3: $oq = "Hero"; break; case 4: $oq = "Legend"; break; } ?>
Quality:
Original quality:
Value: value?>
Efficiency: efficiency, 2)?>%
Max. efficiency: max_efficiency, 2)?>%
Reached efficiency: efficiency * 100 / $rune->max_efficiency)?>%