Fusions

fusion as $fusion){ ?> fusion as $sub_fusion){ ?> fusion as $sub_fusion){ $num = 0; foreach ($sub_fusion->ingredient as $sub_monster){ ?>
1
35
product->essences as $essence){ ?>
<?=$essence["item"]->name?>
product->base_stars; $i ++){ ?> 1
Collection: product->owned as $owned){ if ($owned->unit->awakens_from == "" && $owned->unit->awakens_to == ""){ // No to, no from, silver monster. $star_class ="star_silver"; $mon_title = $owned->unit->element_name . " " . $owned->unit->name; } elseif ($owned->unit->awakens_from != "" && $owned->unit->awakens_to == ""){ // Already awakened if ($owned->unit->base_stars - $owned->unit->natural_stars == 1){ // Normal awaken. $star_class ="star_purple"; } else{ // Second awaken. $star_class ="star_red"; } $mon_title = $owned->unit->name; } elseif ($owned->unit->awakens_to != ""){ // Awakeable. $star_class ="star_gold"; $mon_title = $owned->unit->element_name . " " . $owned->unit->name; } $mon_title = $mon_title . " - " . $owned->stars . "* - Lv." . $owned->level; ?>
stars; $i ++){ ?> level?>
35
ingredient_unawaken[0]->essences as $essence){ ?>
<?=$essence["item"]->name?>
ingredient[0]->base_stars; $i ++){ ?> 1
Collection: ingredient[0]->owned as $owned){ ?>
unit->awakens_from == "" && $owned->unit->awakens_to == ""){ // No to, no from, silver monster. $star_class ="star_silver"; $mon_title = $owned->unit->element_name . " " . $owned->unit->name; } elseif ($owned->unit->awakens_from != "" && $owned->unit->awakens_to == ""){ // Already awakened if ($owned->unit->base_stars - $owned->unit->natural_stars == 1){ // Normal awaken. $star_class ="star_purple"; } else{ // Second awaken. $star_class ="star_red"; } $mon_title = $owned->unit->name; } elseif ($owned->unit->awakens_to != ""){ // Awakeable. $star_class ="star_gold"; $mon_title = $owned->unit->element_name . " " . $owned->unit->name; } for ($i = 0; $i < $owned->stars; $i ++){ ?> level?>
30
ingredient_unawaken[$num]->essences as $essence){ ?>
<?=$essence["item"]->name?>
ingredient_unawaken[$num]->base_stars; $i ++){ ?> 1
Collection: owned as $owned){ if ($owned->unit->awakens_from == "" && $owned->unit->awakens_to == ""){ // No to, no from, silver monster. $star_class ="star_silver"; $mon_title = $owned->unit->element_name . " " . $owned->unit->name; } elseif ($owned->unit->awakens_from != "" && $owned->unit->awakens_to == ""){ // Already awakened if ($owned->unit->base_stars - $owned->unit->natural_stars == 1){ // Normal awaken. $star_class ="star_purple"; } else{ // Second awaken. $star_class ="star_red"; } $mon_title = $owned->unit->name; } elseif ($owned->unit->awakens_to != ""){ // Awakeable. $star_class ="star_gold"; $mon_title = $owned->unit->element_name . " " . $owned->unit->name; } $mon_title = $mon_title . " - " . $owned->stars . "* - Lv." . $owned->level; ?>
stars; $i ++){ ?> level?>