5, "MAX_STARS" => 6, "MIN_NATURAL_STARS" => 5, "MAX_NATURAL_STARS" => 5, "IN_STORAGE" => false, "WITHOUT_RUNES" => false, "FAMILY" => false, "MAXED" => false, "2A" => true, "HOMUNCULUS" => true, "UNIT" => 0, // 0: All, 1: In teams, 2: In teams (score > 0) "PONDERATION" => [1, 1.5, 2, 2.5] ]; /** * Constructor. * * Retrieves the data and initializes the variables. * * @global resource Database connection. */ public function __construct(){ global $db; $this->view = PATH::VIEW . "report_skillup.php"; $this->parse_filters(); $s = $this->build_query(); $q = $db->query($s); while ($r = $q->fetchArray(SQLITE3_ASSOC)){ array_push($this->units, new Unit($r["id"])); } $this->title = "Urgent skill-ups - SWDB"; $this->description = "Monster in need of skilling up"; $this->canonical = URL::BASE . "report/skillups"; } /** * Parses the request looking for the selected filters, validates them * and adds them to the $filters array. */ private function parse_filters(){ //$this->filters = FILTER::SKILLUP; if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) < 7){ $this->filters["MIN_STARS"] = intval($_GET["min_stars"]); } if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) < 7){ $this->filters["MAX_STARS"] = intval($_GET["max_stars"]); } if (isset($_GET["min_natural_stars"]) && intval($_GET["min_natural_stars"]) > 0 && intval($_GET["min_natural_stars"]) < 6){ $this->filters["MIN_NATURAL_STARS"] = intval($_GET["min_natural_stars"]); } if (isset($_GET["max_natural_stars"]) && intval($_GET["max_natural_stars"]) > 0 && intval($_GET["max_natural_stars"]) < 6){ $this->filters["MAX_NATURAL_STARS"] = intval($_GET["max_natural_stars"]); } if (isset($_GET["in_storage"]) && $_GET["in_storage"] == "on"){ $this->filters["IN_STORAGE"] = true; } if (isset($_GET["without_runes"]) && $_GET["without_runes"] == "on"){ $this->filters["WITHOUT_RUNES"] = true; } if (isset($_GET["family"]) && $_GET["family"] == "on"){ $this->filters["FAMILY"] = true; } if (isset($_GET["maxed"]) && $_GET["maxed"] == "on"){ $this->filters["MAXED"] = true; } if (!isset($_GET["2a"]) || $_GET["2a"] != "on"){ $this->filters["2A"] = false; } if (isset($_GET["homunculus"]) && $_GET["homunculus"] == "on"){ $this->filters["HOMUNCULUS"] = true; } if (isset($_GET["unit"]) && intval($_GET["unit"]) >= 0 && intval($_GET["unit"]) <= 2){ $this->filters["UNIT"] = intval($_GET["unit"]); } if (isset($_GET["pond_1"]) && floatval($_GET["pond_1"]) >= 0 && floatval($_GET["pond_1"]) <= 4){ $this->filters["PONDERATION"][0] = floatval($_GET["pond_1"]); } if (isset($_GET["pond_2"]) && floatval($_GET["pond_2"]) >= 0 && floatval($_GET["pond_2"]) <= 4){ $this->filters["PONDERATION"][1] = floatval($_GET["pond_2"]); } if (isset($_GET["pond_3"]) && floatval($_GET["pond_3"]) >= 0 && floatval($_GET["pond_3"]) <= 4){ $this->filters["PONDERATION"][2] = floatval($_GET["pond_3"]); } if (isset($_GET["pond_4"]) && floatval($_GET["pond_4"]) >= 0 && floatval($_GET["pond_4"]) <= 4){ $this->filters["PONDERATION"][3] = floatval($_GET["pond_4"]); } return; } /** * Builds the query to the rune table using the selected or default * filters. * * @return string The query to be executed. * @global int Player ID. */ private function build_query(){ global $UID; $s = " SELECT DISTINCT unit.id AS id, --sum(unit_skill.level * (CAST(k_skill.slot + 1 AS FLOAT) / 2.0)) AS ponderated_lvl, sum(unit_skill.level * CASE WHEN k_skill.slot = 1 THEN " . $this->filters["PONDERATION"][0] . " WHEN k_skill.slot = 2 THEN " . $this->filters["PONDERATION"][1] . " WHEN k_skill.slot = 3 THEN " . $this->filters["PONDERATION"][2] . " WHEN k_skill.slot = 4 THEN " . $this->filters["PONDERATION"][3] . " ELSE 1 END ) AS ponderated_lvl, sum(unit_skill.level) AS lvl, --sum(k_skill.max_level * (CAST(k_skill.slot + 1 AS FLOAT) / 2.0)) AS ponderated_max_lvl, sum(k_skill.max_level * CASE WHEN k_skill.slot = 1 THEN " . $this->filters["PONDERATION"][0] . " WHEN k_skill.slot = 2 THEN " . $this->filters["PONDERATION"][1] . " WHEN k_skill.slot = 3 THEN " . $this->filters["PONDERATION"][2] . " WHEN k_skill.slot = 4 THEN " . $this->filters["PONDERATION"][3] . " ELSE 1 END ) AS ponderated_max_lvl, sum(k_skill.max_level) AS max_lvl FROM unit, k_unit, unit_skill, k_unit_skill, k_skill WHERE unit.uid = '$UID' AND unit.unit = k_unit.id AND unit_skill.unit = unit.id AND "; switch ($this->filters["UNIT"]){ case 0: // All units, do ot fiter. break; case 1: // Units in teams. $s .= " ( unit.id IN ( SELECT DISTINCT unit FROM team, team_unit WHERE team.id = team_unit.team AND team.uid = '$UID' ) ) AND "; break; case 2: // Units in teams with score. $s .= " ( unit.id IN ( SELECT DISTINCT unit FROM team, team_unit WHERE team.id = team_unit.team AND team.uid = '$UID' AND team.score > 0 ) ) AND "; break; } if (!$this->filters["HOMUNCULUS"]){ $s .= " k_unit.homunculus <> 1 AND unit_skill.skill = k_unit_skill.skill AND k_unit.id = k_unit_skill.unit AND k_skill.id = k_unit_skill.skill AND "; } else{ $s .= " ( ( k_unit.homunculus <> 1 AND unit_skill.skill = k_unit_skill.skill AND k_unit.id = k_unit_skill.unit AND k_skill.id = k_unit_skill.skill ) OR ( unit.homunculus = 1 AND unit.unit = k_unit.id AND unit_skill.unit = unit.id AND unit_skill.skill = k_skill.id AND unit.id = unit_skill.unit ) ) AND "; } $s .= " k_skill.max_level > 1 AND unit.stars >= " . $this->filters["MIN_STARS"] . " AND unit.stars <= " . $this->filters["MAX_STARS"] ; if ($this->filters["2A"]){ $s = $s . " AND (( k_unit.natural_stars >= " . $this->filters["MIN_NATURAL_STARS"] . " AND k_unit.natural_stars <= " . $this->filters["MAX_NATURAL_STARS"] . " ) OR ( k_unit.base_stars - k_unit.natural_stars > 1 )) "; } else{ $s = $s . " AND k_unit.natural_stars >= " . $this->filters["MIN_NATURAL_STARS"] . " AND k_unit.natural_stars <= " . $this->filters["MAX_NATURAL_STARS"] ; } if (!$this->filters["IN_STORAGE"]){ $s = $s . " AND unit.building <> " . BUILDING_ID::MONSTER_STORAGE; } if (!$this->filters["WITHOUT_RUNES"]){ $s = $s . " AND unit.id IN (SELECT DISTINCT assigned_to FROM rune) "; } if (!$this->filters["FAMILY"]){ $s = $s . " AND unit.unit NOT IN (SELECT id FROM k_unit m WHERE family IN (SELECT family FROM k_unit k WHERE k.family = m.family AND k.natural_stars < m.natural_stars AND k.natural_stars < " . $this->filters["MIN_NATURAL_STARS"] . ")) "; // Special case: Eirgar (Dark Vampire lord). Nat5 can be powered with 4 star Vampires. if ($this->filters["MIN_NATURAL_STARS"] >= 5){ $s = $s . " AND k_unit.id <> 19114 AND k_unit.id <> 19104 "; } // Special case: Fran (Light Fairy Queen). Nat3 can be powered with 2 star Fairies. if ($this->filters["MIN_NATURAL_STARS"] >= 3){ $s = $s . " AND k_unit.id <> 23015 AND k_unit.id <> 23005 "; } } $s = $s . "GROUP BY unit.id "; if (!$this->filters["MAXED"]){ $s = $s . " HAVING ponderated_lvl < ponderated_max_lvl "; } $s = $s . " ORDER BY CAST(ponderated_lvl * 100 AS FLOAT) / CAST(ponderated_max_lvl * 100 AS FLOAT), unit.stars DESC, unit.level DESC, CAST(lvl AS FLOAT) / CAST(max_lvl AS FLOAT), max_lvl - lvl DESC "; return $s; } } ?>