Results

units as $unit){ switch ($index % 10){ case 1: $index_title = $index . "st - " . $unit->title; break; case 2: $index_title = $index . "nd - " . $unit->title; break; case 3: $index_title = $index . "rd - " . $unit->title; break; default: $index_title = $index . "th - " . $unit->title; break; } switch ($index % 100){ case 11: case 12: case 13: $index_title = $index . "th - " . $unit->title; break; } ?> monster->skill as $skill){ if ($skill->max_level > 1){ $absolute_max_level += $skill->max_level; } $cur_lvl = $unit->skill_levels[$skill_num - 1]; if ($skill->max_level > 1){ $absolute_level += $cur_lvl; $ponderated_level += $cur_lvl * (($skill_num + 1) / 2.0); $ponderated_max_level += $skill->max_level * (($skill_num + 1) / 2.0); } $max_lvl = $skill->max_level; if ($max_lvl == $cur_lvl){ $maxed = "maxed"; } else{ $maxed = ""; } ?>
/ name?> Absolute skill-ups: Abs: %
Ponderated skill-ups: Pond: %
Remaining skill-ups: Left: