Results
| =$index_title?> | ||||||
|
=HTML::unit_panel($unit)?>
|
monster->skill as $skill){
if ($skill->max_level > 1){
$absolute_max_level += $skill->max_level;
}
$cur_lvl = $unit->skill_levels[$skill_num - 1];
if ($skill->max_level > 1){
$absolute_level += $cur_lvl;
$ponderated_level += $cur_lvl * (($skill_num + 1) / 2.0);
$ponderated_max_level += $skill->max_level * (($skill_num + 1) / 2.0);
}
$max_lvl = $skill->max_level;
if ($max_lvl == $cur_lvl){
$maxed = "maxed";
}
else{
$maxed = "";
}
?>
|
Absolute skill-ups: Abs: | =number_format($absolute_level * 100 / $absolute_max_level, 2)?>% | |||
| Ponderated skill-ups: Pond: | =number_format($ponderated_level * 100 / $ponderated_max_level, 2)?>% | |||||
| Remaining skill-ups: Left: | =$absolute_max_level - $absolute_level?> | |||||