# source

name: World Boss
description:
A server wide boss that is unlocked after completing a Dimensional Rift. Rewards are random and the number of rewards is based on the rank you achieve.


# effect

name: Defend
description:
Monster that applies Hug will take damage from monster with effect. Does not protect against debuffs.


name: Increase ATB
description:
The ATK bar of ally monsters is filled by a set amount. This allows ally monsters to attack again sooner.


name: Glancing Hit
description:
Accuracy is reduced by 50% and the chance for the monster to land a Glancing Hit of reduced damage will increase.


name: Bomb
description:
A bomb is planted on a monster, which is set to detonate in a fixed amount of turns. The damage inflicted is proportional to the enemy monster's attack. When the bomb detonates, affected monsters are stunned for 1 turn.


name: Sleep
description:
The monster is put to sleep and cannot attack unless awakened, either after a fixed amount of turns or after taking damage


# skill

name: Aqua Hurricane
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn with a 20% chance.


name: Fire Hurricane
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 20% chance.


name: Gust
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with a 20% chance.


name: Light Hurricane
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 20% chance.


name: Dark Gust
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling gust of darkness. Stuns the enemy for 1 turn with a 20% chance.


name: Purify
multiplier_formula: 4*{ATK}
description:
Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.


name: Double Arrow
multiplier_formula: 3.4*{ATK}
description:
Shoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target.


name: Arrow Attack
multiplier_formula: 0.85*{ATK}
description:
Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to reduce their Attack Speed for 2 turns.


name: Spirit's Wrath
multiplier_formula: 6.9*{ATK}
description:
Attacks the enemy with the spirit's power. Damage is increased by 30% for each harmful effect on the enemy.


name: Spirit's Curse
multiplier_formula: 7.0*{ATK}
description:
Inflicts damage on the enemy with a curse, increasing the enemy's chance of dealing a Glancing Hit for 3 turns.


name: Fire Hurricane
multiplier_formula: 1.4*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 60% chance.


name: Gust
multiplier_formula: 1.4*{ATK}
description:
Attacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with a 60% chance. If the target is immune to stun, reduces the target's Attack Bar to 0 with a 60% chance.


name: Light Hurricane
multiplier_formula: 1.4*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 60% chance.


name: Dark Gust
multiplier_formula: 1.4*{ATK}
description:
Attacks the enemy 3 times with a whirling gust of darkness. Stuns the enemy for 1 turn with a 60% chance.


name: Purify
multiplier_formula: 4.8*{ATK}
description:
Removes all harmful effects on the target ally, increases the target's Attack Bar by 25% and recovers its HP. The recovery amount is proportionate to the Attack Power.


name: Double Arrow
multiplier_formula: 4.2*{ATK}
description:
Shoots two arrows to attack a target enemy and a random enemy and stuns them with a 50% chance each. Guarantees to stun the enemy if both arrows hit the same target.


name: Double Arrow
multiplier_formula: 4.2*{ATK}
description:
Shoots two arrows to attack a target enemy and a random enemy and removes a beneficial effect granted on them with an 80% chance each. Guarantees to stun the enemy if both arrows hit the same target.


name: Arrow Attack
multiplier_formula: {ATK}
description:
Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to remove a beneficial effect and reduce their Attack Speed for 2 turns.


name: Spirit's Curse
multiplier_formula: 8.2*{ATK}
description:
Inflicts damage on the enemy with a curse to increase the enemy's chance of dealing a Glancing Hit and silence the enemy for 3 turns each.


name: Icy Spear
multiplier_formula: 3.7*{ATK} - 20
description:
Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.


name: Violent Stab
multiplier_formula: 1.6*{ATK}
description:
Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit.


name: Triple Attack
multiplier_formula: 2.4*{ATK}
description:
Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit.


name: Furious Pierce
multiplier_formula: 3.7*{ATK}
description:
Launches an attack that ignores the enemy's Defense. This attack receives a 50% Critical Rate bonus.


name: Massacre (Passive)
description:
The inflicted damage increases as the target enemy's HP decreases when attacking. [Automatic Effect]


name: Spirit Ball
multiplier_formula: 3.6*{ATK} + 20
description:
Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.


name: Shooting Star
multiplier_formula: 1.6*{ATK}
description:
Summons shooting stars that attack enemies randomly. The inflicted damage increases as the same target gets hit again.


name: Incinerate
multiplier_formula: 5.8*{ATK}
description:
Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect.


name: Holy Call
description:
Revives a dead ally target and fills up the ally's HP by 15%. Revives another ally with a 30% chance.


name: Spirit Ball
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit for 2 turns.


name: Spirit Ball
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy's chance to land a Glancing Hit and inflicting Continuous Damage for 2 turns each.


name: Spirit Ball
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy with an Energy ball. The attack has a 75% chance to increase the enemy's chance to land a Glancing Hit for 2 turns and absorbs the Attack Bar by 15%.


name: Decelerate
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies and decreases their Attack Speed for 2 turns. Also absorbs their Attack Bar by 10% with an 80% chance.


name: Ignite
multiplier_formula: 5.6*{ATK}
description:
Attacks the enemy with the flames of punishment to remove the target's one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance.


name: Decelerate
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies to decrease their Attack Speed for 2 turns. Also increases their skill cooldown time by 1 turn each with an 80% chance.


name: Shooting Star
multiplier_formula: 2.2*{ATK}
description:
Summons shooting stars that attack enemies randomly and blocks beneficial effects to be granted on them for 2 turns with an 80% chance. The inflicted damage increases as the same target gets hit again.


name: Incinerate
multiplier_formula: 4.2*{ATK}
description:
Attacks all enemies to inflict damage. In addition, blows up the Continuous Damage granted on each target to inflict damage that's equivalent to the target's Continuous Damage.


name: Holy Call
description:
Revives a dead ally and fills up the ally's HP by 30%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used.


name: Absorb Energy
multiplier_formula: 4.35*{ATK}
description:
Attacks the enemy 2 times with spirit balls, having each attack to increase the skill cooldown for 1 turn, and recovers HP by 50% of the inflicted damage. The cooldown time of [Absorb Energy] decreases by 1 turn whenever you increase the enemy's skill cooldown time.


name: Slash Hook
multiplier_formula: 1.9*{ATK} + 20
description:
Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy's Attack Speed for 1 turn.


name: Heavy Slash
multiplier_formula: 1.5*{ATK} + 1.5*{DEF}
description:
Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense.


name: Fire Burst
multiplier_formula: 2.0*{ATK} + 0.28*{MAX HP}
description:
Attacks the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.


name: Wall of Ice
description:
Grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. Removes all harmful effects.


name: Hostility (Passive)
description:
You reflect 10% of damage back to the enemy and fill up your Attack Bar by 30% every time you're attacked. [Automatic Effect]


name: Ambush
multiplier_formula: {ATK}*({SPD} + 140)/50
description:
Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.


name: Spurt (Passive)
description:
Increases the attack speed by 15. The attack speed increases as the HP decreases. [Automatic Effect]


name: Fox Hunt
multiplier_formula: 2.7*{ATK}
description:
Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit.


name: Boar Hunt
multiplier_formula: 7.0*{ATK}
description:
Attacks an enemy's weak point, decreasing the enemy's Defense for 2 turns and stunning the enemy for 1 turn.


name: Alert
description:
Increases the Attack Bar of all allies by 30% and decreases the chances of being hit with a Critical Hit by 50% for 3 turns.


name: Sign of Death
multiplier_formula: 8.2*{ATK}
description:
Attacks the enemy, dealing damage, decreasing the enemy's Defense and applying a Branding Effect for 2 turns.


name: Icy Claw
multiplier_formula: 3.5*{ATK}
description:
Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.


name: Fiery Claw
multiplier_formula: 3.5*{ATK}
description:
Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.


name: Lightning Claw
multiplier_formula: 3.5*{ATK}
description:
Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.


name: Holy Claw
multiplier_formula: 3.5*{ATK}
description:
Attacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.


name: Dark Claw
multiplier_formula: 3.5*{ATK}
description:
Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.


name: Element Explosion
multiplier_formula: 4.1*{ATK} + 0.1*{Target MAX HP}
description:
Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy's MAX HP.


name: Solid Blades
description:
Increases your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%.


name: Resist Element (Passive)
description:
Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]


name: Shadow Defense
multiplier_formula: {MAX HP}
description:
Creates a shield equivalent to 100% of your MAX HP that lasts for 3 turns and reflects 30% of the incoming damage.


name: Thrash
multiplier_formula: 1.7*{ATK} + 0.15*{MAX HP}
description:
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy's Attack Bar by 25%.


name: Roar
multiplier_formula: 0.2*{MAX HP}
description:
Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns.


name: Spirit's Will (Passive)
description:
Revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]


name: Counterblow
description:
Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns.


name: Clean Shot
multiplier_formula: {Missing HP} (Fixed)
description:
Attacks an enemy, inflicting the amount of HP you've lost as damage. You gain an extra turn if the enemy dies.


name: Charge
multiplier_formula: 0.4*{MAX HP}
description:
Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit.


name: Roar
multiplier_formula: 0.12*{MAX HP}
description:
Inflicts damage to all enemies proportionate to your MAX HP and decreases their Attack Power while increasing your Attack Power for 2 turns.


name: Roar
multiplier_formula: 0.12*{MAX HP}
description:
Inflicts damage to all enemies proportionate to your MAX HP and decreases their Attack Power while increasing your Defense for 2 turns.


name: Thrash
multiplier_formula: 1.9*{ATK} + 0.18*{MAX HP}
description:
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%.


name: Thrash
multiplier_formula: 1.9*{ATK} + 0.18*{MAX HP}
description:
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy's Attack Bar by 25%. The inflicted damage increases by 200% when counterattacking.


name: Thrash
multiplier_formula: 1.9*{ATK} + 0.18*{MAX HP}
description:
Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy's Attack Bar by 25%.


name: Crouch
description:
Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use [Crouch], and this effect accumulates up to 5 times.


name: Roar
multiplier_formula: 0.24*{MAX HP}
description:
Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and provokes all enemies for 1 turn.


name: Crouch
description:
Recovers your HP by 35% and increases Defense for 2 turns. Also, recovers your HP by 15% each turn for 2 turns.


name: Roar
multiplier_formula: 0.24*{MAX HP}
description:
Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and Attack Bar by 15%.


name: Spirit's Will (Passive)
description:
Counterattacks with a 50% chance when you receive damage, and revives with half of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]


name: Risky Dash
multiplier_formula: 1.4*{Current HP}
description:
Drops your HP to low amount and charges towards the enemy. Inflicts damage that's proportionate to the HP you consumed.


name: Charge (Passive)
description:
Increases the chance of your attack landing as a Critical Hit by 20%. Stuns the enemy for 1 turn when the attack lands as a Critical Hit with a 50% chance. [Automatic Effect]


name: Light of Recovery
description:
Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns.


name: Smother
multiplier_formula: {DEF}*(12.0 - 4.1*{Target Current HP %})
description:
Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy's HP status decreases.


name: Scratch
multiplier_formula: 3.7*{ATK}
description:
Attacks with giant claws to weaken the enemy's defense with a 50% chance and attacks consecutively with a 30% chance.


name: Scratch
multiplier_formula: 3.7*{ATK}
description:
Attacks with giant claws to weaken the enemy's defense with a 50% chance and inflicts Continuous Damage for 3 turns with a 50% chance.


name: Scratch
multiplier_formula: 4.5*{ATK}
description:
Attacks with giant claws to weaken the enemy's defense for 2 turns with a 70% chance and attacks consecutively with a 30% chance.


name: Scratch
multiplier_formula: 1.8*{ATK} + 2.7*{DEF}
description:
Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. This attack will deal more damage according to your Defense.


name: Scratch
multiplier_formula: 4.5*{ATK}
description:
Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. Also decreases the Attack Bar by 15% with a 50% chance.


name: Scratch
multiplier_formula: 4.5*{ATK}
description:
Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with an 80% chance.


name: Team Up
multiplier_formula: 4.5*{ATK}
description:
Teams up with another ally to attack an enemy. The number of allies you attack together increases up to 3 according to your Defense.


name: Seize
multiplier_formula: 2.5*{ATK} + 4.0*{DEF}
description:
Attacks the enemy and removes all beneficial effects on the target. This attack will deal more damage according to your Defense.


name: Seize
multiplier_formula: 6.5*{ATK}
description:
Attacks the enemy and removes all beneficial effects on the target. Recovers your Attack Bar by 30% if you attack the enemy with no beneficial effects.


name: Team Up
multiplier_formula: 4.5*{ATK}
description:
Teams up with another ally to attack an enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together.


name: Counterattack (Passive)
description:
Increases your Attack Power and counterattacks for 1 turn when you attack on your turn. [Automatic Effect]


name: Annihilate (Passive)
description:
If you kill the enemy, you will get an extra turn instantly and your skill cooldown time will decrease by 1 turn. [Automatic Effect]


name: Scar
multiplier_formula: 7.2*{ATK}
description:
Attacks on the enemy's wounds to leave a Branding Effect for 2 turns. The damage increases by 50% for each harmful effect on the enemy.


name: Stomp
multiplier_formula: 2.4*{ATK} + 3.0*{DEF}
description:
Deals damage to the enemy and decreases the target's Attack Speed for 2 turns. This attack will deal more damage according to your Defense.


name: Sandstorm
multiplier_formula: 2.5*{ATK} + 2.8*{DEF}
description:
Attacks the enemy with a gust of dust storm and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense.


name: Dark Storm
multiplier_formula: 2.5*{ATK} + 2.8*{DEF}
description:
Attacks the enemy with a gale of darkness and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense.


name: Glacial Crash
multiplier_formula: 3.2*{ATK} + 4.0*{DEF}
description:
Charges towards the enemy, freezes the target for 1 turn and weakens the target's defense for 1 turn. This attack will deal more damage according to your Defense.


name: Earthquake
multiplier_formula: 2.0*{ATK} + 2.1*{DEF}
description:
Attacks all enemies with a powerful earthquake and decreases the Attack Bar by 50% each. This attack will deal more damage according to your Defense.


name: Holy Armor (Passive)
description:
Gains immunity against freeze and stun effects and increases the recovery amount you receive by 100%. [Automatic Effect]


name: Corrupt Armor (Passive)
description:
Gains immunity against freeze and stun effects and your attacks deal additional damage proportionate to the target's MAX HP. [Automatic Effect]


name: Stomp
multiplier_formula: 2.4*{ATK} + 3.0*{DEF}
description:
Inflicts damage to the enemy and stuns the target for 1 turn. The damage of this skill will increase according to your Defense.


name: Holy Armor (Passive)
description:
Gains immunity to stun effects, increases the recovery amount you receive greatly, and reflects the incoming damage partially. [Automatic Effect]


name: Soul Snatcher
multiplier_formula: 5.8*{ATK}
description:
Throws soul beads at the enemy to deal damage, and steals 1 beneficial effect granted on the enemy. In addition, recovers the same amount of the inflicted damage as HP.


name: Cleanse
multiplier_formula: 4.2*{ATK}
description:
Inflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards.


name: Phantom Light
multiplier_formula: 1.7*{ATK}
description:
Attacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect.


name: Sweet Talk
multiplier_formula: 8.0*{ATK}
description:
Attacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%.


name: Reincarnate
description:
Removes all harmful effects on yourself and comes back to life with 100% HP. Additionally, you gain 50% increased Attack Power and Defense every time you use [Reincarnate] (accumulates up to 5 times). You instantly gain another turn after using the skill.


name: Nightmare
multiplier_formula: 8.0*{ATK}
description:
Attacks an enemy and guarantees to stun the target if the attack lands as a Critical Hit. The attack will be landed as a Critical Hit with a 100% chance if the target is asleep.


name: Will-o'-the-Wisp
multiplier_formula: 1.3*{ATK}
description:
Attacks the enemy 3 times with a shimmering light. Each attack has a 10% chance to freeze the enemy for 1 turn.


name: Will-o'-the-Wisp
multiplier_formula: 1.3*{ATK}
description:
Attacks an enemy 3 times with a shimmering light. Each strike has a 15% chance to inflict Continuous Damage for 3 turns.


name: Will-o'-the-Wisp
multiplier_formula: 1.3*{ATK}
description:
Attacks an enemy 3 times with a shimmering light. Each strike has a 15% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns.


name: Will-o'-the-Wisp
multiplier_formula: 1.3*{ATK}
description:
Attacks an enemy 3 times with a shimmering light. Each strike has a 30% chance to deter the enemy's HP recovery for 2 turns.


name: Ice Blast
multiplier_formula: 0.8*{ATK} + 0.08*{MAX HP}
description:
Attacks the enemy 3 times with energy balls. Each attack has a 30% chance to decrease the target's Attack Bar by 30%. The damage increases accordingly to your MAX HP.


name: Thunder Blast
multiplier_formula: {ATK} + 0.16*{MAX HP}
description:
Attacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP.


name: Punish (Passive)
description:
Your Attack Power and Defense increases by 20% each time you're attacked. This effect can stack up to 10 times. [Automatic Effect]


name: Poison Mist
multiplier_formula: 0.28*{MAX HP}
description:
Attacks all enemies, weakens their Defense and deals Continuous Damage for 2 turns. The damage of this attack is proportionate to your MAX HP.


name: Sonic Boom
multiplier_formula: 1.7*{ATK} + 0.15*{MAX HP}
description:
Strikes the enemy with a strong sound wave, removing a beneficial effect with a 75% chance and attacks consecutively with a 30% chance. The damage of this attack is proportionate to your MAX HP.


name: Impact
multiplier_formula: 1.8*{ATK} + 2.5*{DEF}
description:
Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.


name: Frost Blow
multiplier_formula: 1.8*{ATK} + 2.5*{DEF}
description:
Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance.


name: Lava Blow
multiplier_formula: 1.8*{ATK} + 2.5*{DEF}
description:
Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.


name: Iron Defense
description:
Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%.


name: Pursuit
multiplier_formula: {MAX HP}*({SPD} + 60.0)/700
description:
Pursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed.


name: Backlash
description:
Sends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their Attack Speed for 2 turns.


name: Guardian Angel (Passive)
description:
Increases resistance by 20% and decreases the inflicted damage from Dark monsters by 50%. [Automatic Effect]


name: Dark Guardian (Passive)
description:
Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. [Automatic Effect]


name: Snatch
multiplier_formula: 0.0233333333333333*{ATK}*({SPD} + 50)
description:
Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. The damage increases according to the Attack Speed.


name: Snatch
multiplier_formula: {ATK}*({SPD} + 90)/45
description:
Attacks the enemy with razor-sharp claws and decreases the Attack Bar by 15% with an 80% chance. Damage increases accordingly to your Attack Speed.


name: Snatch
multiplier_formula: {ATK}*({SPD} + 90)/45
description:
Attacks the enemy with razor-sharp claws and recovers the HP of all allies by 30% of the inflicted damage. Damage increases accordingly to your Attack Speed.


name: Body Slam
multiplier_formula: 5.9*{ATK}
description:
Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. After the attack, your Attack Bar increases by 30% for each harmful effect granted on the enemy target.


name: Body Slam
multiplier_formula: {ATK}*({SPD} + 300)/80
description:
Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. Damage increases accordingly to your Attack Speed.


name: Body Slam
multiplier_formula: 5.0*{DEF}
description:
Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns. The damage is proportionate to your Defense.


name: Pursuit
multiplier_formula: {MAX HP}*({SPD} + 60.0)/620
description:
Pursuits the enemy to inflict damage that's proportionate to your MAX HP and Attack Speed. The damage increases by 15% for each harmful effect on the enemy.


name: Backlash
description:
Sends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30%. In addition, decreases their Attack Speed and Attack Power for 2 turns.


name: Guardian Angel (Passive)
description:
Increases resistance by 20%. Decreases the incoming damage from Dark Attribute by 50% and increases the damage you inflict on Dark Attribute by 100%. [Automatic Effect]


name: Dark Guardian (Passive)
description:
Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. [Automatic Effect]


name: Aqua Frenzy
multiplier_formula: 2.8*{ATK} + 150
description:
Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%.


name: Fire Frenzy
multiplier_formula: 2.8*{ATK} + 150
description:
Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%.


name: Dark Frenzy
multiplier_formula: 2.8*{ATK} + 150
description:
Attacks all enemies with a dark pillar and decreases the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%.


name: Revive
multiplier_formula: 0.4*{Target MAX HP} (Fixed)
description:
Revives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns.


name: Share Life
multiplier_formula: {Life Share (AOE)} (Fixed)
description:
Evenly matches the percentage of the HP of all allies. Additionally, all allies recover 25% of their HP.


name: Spirit's Blessing
description:
Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP.


name: Ice Drop
multiplier_formula: 4.1*{ATK} - 50
description:
Attacks an enemy with a small piece of ice, freezing the target if the attack lands as a Critical Hit.


name: Fire Drop
multiplier_formula: 4.1*{ATK} - 50
description:
Attacks an enemy with a small flame and decreases the Attack Power for 2 turns if the attack lands as a Critical Hit.


name: Lightning Drop
multiplier_formula: 4.1*{ATK} - 50
description:
Attacks an enemy with a small lightning, decreasing its Attack Speed for 2 turns if the attack lands as a Critical Hit.


name: Light Drop
multiplier_formula: 4.1*{ATK} - 50
description:
Attacks an enemy with a small ray of light, removing a beneficial effect on the target if the attack lands as a Critical Hit.


name: Dark Drop
multiplier_formula: 4.1*{ATK} - 50
description:
Attacks with a small lump of darkness and increases the chances of the enemy to land a Glancing Hit for 2 turns if you get a critical hit.


name: Ice Smash
multiplier_formula: 3.9*{ATK}
description:
Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.


name: Pierce
multiplier_formula: 5.5*{ATK}
description:
Pierces an enemy with a sharp ice pillar. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit.


name: Pierce
multiplier_formula: 5.5*{ATK}
description:
Pierces an enemy with the light of retribution. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit.


name: Meteor
multiplier_formula: 3.9*{ATK}
description:
Strikes an enemy with a giant meteor, stunning the target and inflicting Continuous Damage on the rest of the enemies for 3 turns.


name: Hell Blow
multiplier_formula: 7.7*{ATK}
description:
Attacks the enemy with overwhelming hatred and reduces the enemy's Attack Bar to 0. This attack always lands as a Crushing Hit regardless of the enemy's attribute.


name: Judgment of Light
multiplier_formula: 7.7*{ATK}
description:
Inflicts significant damage with Judgment of Light and removes all beneficial effects from the target.


name: Last Curse (Passive)
description:
On the moment of death, inflicts 33% of your MAX HP as damage to the attacker and disturbs HP recovery for 1 turn. [Automatic Effect]


name: Judgment of Light
multiplier_formula: 7.0*{ATK}
description:
Inflicts damage with a Lumen Judgment, removing beneficial effects from the target and recovering HP according to the number of removed beneficial effects.


name: Fiery Tornado
multiplier_formula: 2.6*{ATK} + 0.1*{MAX HP}
description:
Attacks all enemies with a fiery tornado to inflict damage that's proportionate to your MAX HP and increases the Attack Bar of all allies by 25%.


name: Twister
multiplier_formula: 2.6*{ATK} + 0.1*{MAX HP}
description:
Attacks all enemies with a twister to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 25% each.


name: Sacrifice(Passive)
description:
Sacrifices yourself at the moment of death to remove all harmful effects and fully recover the HP of all allies. Additionally, your attack will decrease the enemy's Attack Bar by 15%. [Automatic Effect]


name: Force Field
multiplier_formula: 0.2*{MAX HP}
description:
Creates a shield that's proportionate to 20% of your HP on all allies for 3 turns and decreases the chance of being attacked with a critical hit of the allies.


name: Dark Recovery
multiplier_formula: 0.5*{MAX HP} (Fixed)
description:
Steals life from the enemy. The amount stolen is equivalent to 50% of your MAX HP. You gain another turn if the enemy dies.


name: Thunder Bolt
multiplier_formula: {ATK}*({SPD} + 180)/65
description:
Shoots a lightning arrow at the enemy. This attack will deal more damage according to your Attack Speed.


name: Dark Bolt
multiplier_formula: 4.6*{ATK}
description:
Shoots a dark arrow at the enemy. The damage increases by 20% if the attack lands as a Critical Hit.


name: Snowstorm
multiplier_formula: 3.6*{DEF}
description:
Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance.


name: Rain of Fire
multiplier_formula: 0.8*{ATK}
description:
Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.


name: Thunder Break
multiplier_formula: 3.75*{ATK} + 0.15*{Target MAX HP}
description:
Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns.


name: Holy Light
multiplier_formula: 0.15*TARGET_CUR_HP
description:
Calls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing.


name: Absolute Zero
multiplier_formula: 5.0*{DEF}
description:
Attacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the enemies' Attack Bar to 0. Additionally, the enemies are frozen for 1 turn.


name: Illusion of Time
description:
Removes all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills.


name: Armageddon
multiplier_formula: 0.65*{Current HP}
description:
Redistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies.


name: Decimate
multiplier_formula: 4.8*{ATK}
description:
Attacks all enemies with the power of darkness. This skill deals 100% increased Critical Damage on Critical Hits and the defeated enemy can't be revived.


name: Spirit Throw
multiplier_formula: 3.8*{ATK} - 20
description:
Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.


name: Cyclone
multiplier_formula: 1.3*{ATK}
description:
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns.


name: Hailstorm
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies with a hailstorm to decrease their Attack Speed for 2 turns and freezes them for 1 turn.


name: Airbender
multiplier_formula: 8.4*{ATK}
description:
Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects.


name: Double Cyclone
multiplier_formula: 1.1*{ATK}
description:
Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%.


name: Nightfall
description:
Surrounds all enemies with night and puts them to sleep for 2 turns and prevents them from receiving beneficial effects for 2 turns.


name: Spirit Throw
multiplier_formula: 3.8*{ATK} - 20
description:
Throws a small Spirit at the enemy with a 30% chance to attack consecutively. This attack increases your Critical Rate by 30% at next turn if you get a Critical Hit.


name: Cyclone
multiplier_formula: {ATK}*({SPD} + 30)/150
description:
Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed.


name: Cyclone
multiplier_formula: 1.3*{ATK}
description:
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar by 75% if you attack an enemy under the Decrease Attack Speed effect with each attack.


name: Cyclone
multiplier_formula: 1.3*{ATK} + 0.04*{Target MAX HP}
description:
Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy's MAX HP.


name: Tectonic Shift
multiplier_formula: 3.0*{ATK}
description:
Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy's Defense to inflict significant damage.


name: Soul Split
multiplier_formula: 6.3*{ATK}
description:
Pierces the enemy's soul, disturbing the enemy's HP recovery for 2 turns, and recovering 35% HP if the enemy dies.


name: God of Fire
description:
Increases the Attack Power and Attack Speed of all allies for 2 turns, and becomes invincible for 1 turn.


name: Mystical Blood Transfusion
multiplier_formula: {Life Share}
description:
Removes all Harmful Effects on an ally target and also evens the HP ratio of you and the ally target. After that, both monsters are healed by 25% of their MAX HP.


name: Bloodthirst (Passive)
description:
Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect]


name: Frozen Orb
multiplier_formula: 4.5*{ATK} + 0.08*{Target MAX HP}
description:
Attacks with an extreme chill to inflict damage that's proportionate to the enemy's MAX HP and freezes the enemy for 1 turn if you get a Critical Hit.


name: Flame Nova
multiplier_formula: {ATK}*(4.0*{Target Current HP %} + 5.0)
description:
Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes.


name: Lightning Nova
multiplier_formula: {ATK}*(4.0*{Target Current HP %} + 5.0)
description:
Explodes compressed energy of lightning to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes.


name: Holy Orb
multiplier_formula: 4.5*{ATK} + 0.08*{Target MAX HP}
description:
Attacks the enemy with a holy energy to inflict damage that's proportionate to the enemy's MAX HP and stuns the enemy for 1 turn if you get a Critical Hit.


name: Dark Nova
multiplier_formula: {ATK}*(4.0*{Target Current HP %} + 5.0)
description:
Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes.


name: Ice Volcano
multiplier_formula: 3.0*{ATK} + 0.12*{Target MAX HP}
description:
Attacks all enemies with an exploding ice volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a Critical Hit.


name: Eternity (Passive)
description:
Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect]


name: Tempest (Passive)
description:
Attacks all enemies with a violent storm once more after you attack the enemy on your turn. The cooldown time of [Tempest] will reset if an enemy dies from your attack. [Automatic Effect]


name: Purifying Blaze
multiplier_formula: 3.8*{ATK}
description:
Removes the beneficial effects of all enemies with holy fire, weakens the Defense for 1 turn and inflicts damage.


name: Fiery Path
multiplier_formula: 8.0*{ATK}
description:
Burns the enemy's souls with soul fire, disturbing HP recovery and Branding the target for 3 turns. The enemy can't be revived if the enemy is killed with this skill.


name: Fiery Path (Passive)
description:
Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. When you defeat an enemy during your turn, the enemy can't be revived during the battle. [Automatic Effect]


name: Dark Nova
multiplier_formula: {ATK}*(4.0*{Target Current HP %} + 5.0)
description:
Explodes compressed energy of darkness to inflict damage to the enemy. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack.


name: Spear Charge
multiplier_formula: 3.8*{ATK}
description:
Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.


name: Spear Pierce
multiplier_formula: 4.8*{ATK} + 0.1*{Target MAX HP}
description:
Pierces the enemy with a spear and inflicts damage proportionate to the target's MAX HP. Inflicts continuous damage for 2 turns if you get a Critical Hit.


name: Spear Pierce
multiplier_formula: 4.8*{ATK} + 0.1*{Target MAX HP}
description:
Pierces the enemy with a spear and inflicts damage proportionate to the target's MAX HP. Inflicts continuous damage for 2 turn if you get a Critical Hit.


name: Wipe Out
multiplier_formula: 1.5*{ATK}
description:
Charges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy's Defense with a 25% chance with each attack.


name: Flame Thrower
multiplier_formula: 1.9*{ATK} + 120
description:
Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit.


name: Storm Warrior (Passive)
description:
Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]


name: Shining Spear
multiplier_formula: 8.3*{ATK}
description:
Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit.


name: Spear Shower
multiplier_formula: 2.4*{ATK}
description:
Attacks random enemies 5 times by throwing javelins and inflicts continuous damage for 3 turns with a 50% chance for each attack. Inflicts continuous damage for 3 turns with a 100% chance if you get a Critical Hit.


name: Blackout Kick
multiplier_formula: 1.9*{ATK}
description:
Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy's Attack Power for 2 turn.


name: Shriek
description:
Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy.


name: Frozen Field
multiplier_formula: 1.4*{ATK}
description:
Attacks all enemies 3 times with the arctic frost. Each attack has a 50% chance to decrease the target's Attack Speed for 2 turns.


name: Whirlpool
multiplier_formula: 4.0*{ATK}
description:
Summons a powerful whirlpool, inflicting damage on all enemies, and reducing their Attack Bars by 40%.


name: Great Friends
multiplier_formula: 1.6*{ATK}
description:
Brings out some friends to attack the enemies randomly 6 times and decreases their Attack Bar by 20% each.


name: Violent Friends
multiplier_formula: 2.0*{ATK}
description:
Calls out some violent friends to gang up on one enemy to attack 4 times and weakens the defense for 2 turns with a 30% chance for each attack.


name: Bully
multiplier_formula: 3.4*{ATK}
description:
Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn.


name: Bully
multiplier_formula: 3.4*{ATK}
description:
Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 1 turn..


name: Sacred Water
multiplier_formula: 1.9*{ATK}
description:
Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy's Attack Power for 2 turns with a 20% chance for each attack.


name: Crushing Rocks
multiplier_formula: 1.3*{ATK}
description:
Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy's Defense for 2 turns.


name: Squall
multiplier_formula: {ATK}*({SPD} + 70)/30
description:
The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit.


name: Unleashed Fury
description:
Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used.


name: Crush
multiplier_formula: 7.8*{ATK}
description:
Attacks the enemy and freezes the target for 1 turn. Afterwards, attacks other enemies dealing half the damage of the initial attack, decreasing their Attack Speed for 3 turns and reduces their Attack Bar by 100%.


name: Collapse
multiplier_formula: 4.4*{ATK} + 0.4*{MAX HP}
description:
Inflicts damage that increases accordingly to your MAX HP, removes 1 beneficial effect and provokes the enemy for 1 turn. If this skill is on cooldown, you have a 30% chance to counterattack the attacker with the [Collapse] Skill when attacked. Deals 75% of the damage when counterattacking.


name: Lightning Strike
multiplier_formula: {ATK}*({SPD} + 185)/70
description:
Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance.


name: Holy Calling
multiplier_formula: 0.3*{MAX HP}
description:
Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns and increases the Attack Bar of all allies by 25%.


name: Heal!
description:
Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 20%.


name: Remove! Heal!
description:
Removes 2 harmful effects of all allies and recovers the HP of all allies by 20%. Grants immunity on the allies who had no harmful effects for 2 turns.


name: Heal! Heal!
description:
Recovers the HP of all allies by 20% and recovers the ally with the lowest HP by 20% one more time. Grants immunity on the allies with full HP for 2 turns.


name: Surprise Bomb
multiplier_formula: 4.0*{ATK}
description:
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.


name: Surprise Box
multiplier_formula: 2.4*{ATK}
description:
Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies.


name: Revival Magic (Passive)
description:
Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect]


name: Camouflage (Passive)
description:
Cancels incoming damage with a 25% chance. 1 Beneficial Effect on the targeted enemy will be removed everytime you perform an attack. [Automatic Effect]


name: Shadow Revenge (Passive)
multiplier_formula: 3.2*{ATK}
description:
Counterattacks to inflict damage proportionate to your Attack Power and decreases the skill cooldown when you're attacked (counterattacks excluded). [Automatic Effect]


name: Ninja Stars
multiplier_formula: {ATK}*({SPD} + 145)/65
description:
Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.


name: Slicing Winds
multiplier_formula: {ATK}*({SPD} + 150)/50
description:
Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. The damage of this skill increases according to the Attack Speed.


name: Clear Water (Passive)
description:
Reduces the odds of receiving a Critical Hit by 50% and increases your Resistance by 50%. [Automatic Effect]


name: Narrow Escape (Passive)
description:
Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]


name: Storm and Gale
multiplier_formula: {ATK}*({SPD} + 320)/300
description:
Rapidly throws 6 ninja stars consecutively, inflicting Continuous Damage for 1 turn if you get a Critical Hit. This attack will deal more damage according to your Attack Speed.


name: Sensation
multiplier_formula: 2.3*{ATK}
description:
Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns.


name: Simple Solution
multiplier_formula: 2.7*{ATK}
description:
Attacks the enemy target 4 consecutive times, with each attack having a 50% chance to weaken the Defense for 2 turns. Your Attack Bar increases by 25% for each attack that lands as a Critical Hit.


name: Dreamy Invitation
multiplier_formula: 3.9*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.


name: Strike of Rejection
multiplier_formula: 5.5*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep.


name: Twisted Joy
multiplier_formula: 3.5*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each.


name: Parting Gift
multiplier_formula: 2.1*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Attacks the target 4 times to recover 50% of the inflicted damage as HP, and absorbing 20% of the enemy's Attack Bar. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty.


name: Brutal End
multiplier_formula: 4.5*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Attacks all enemies and increases their skill cooldown time by 2 turns. If the enemy is under Sleep, destroys the enemy's MAX HP by 50% of the damage dealt.


name: Blooming Nightmare
multiplier_formula: 2.07*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Attacks random targets 5 times. Puts the enemy who's not under Sleep to Sleep for 1 turn. Also increases the duration of Sleep by 1 turn each, up to 3 turns, of the enemy who's under Sleep.


name: Curse of White Night
multiplier_formula: 3.9*{ATK}
description:
Attacks without waking up the enemy that's under Sleep. Puts all enemies under Sleep for 1 turn. Also reduces the Attack Speed of all enemies for 2 turns and increases their chances of landing a Glancing Hit for 2 turns.


name: Night Hag's Scuttle
multiplier_formula: 0.0181818181818182*{ATK}*({Target SPD} + 90.0)
description:
Attacks without waking up the enemy that's under Sleep. Attacks all enemies to deal damage proportionate to their Attack Speed and disturbs their HP recovery for 2 turns with a 75% chance. If the enemy is under Sleep, this attack will deal 50% more damage.


name: Crushing Armor
multiplier_formula: {ATK}*(3.5*{Current HP %} + 4.0)
description:
Attacks an enemy and decreases the enemy's Defense for 2 turns. The damage increases accordingly to your current HP situation.


name: Furious March
description:
Revives all fallen allies with little HP and increases all allies' Attack Speed for 2 turns. Increases the allies' Attack Bar by 30% each according to the no. of revived allies.


name: Flame Shot
multiplier_formula: 6.0*{ATK}
description:
Attacks with a magic card and weakens the enemy's Attack Power and Defense for 2 turns with an 80% chance.


name: Air Slash
multiplier_formula: 6.6*{ATK}
description:
Inflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP.


name: Poison Shot
multiplier_formula: 6.0*{ATK}
description:
Attacks with a magic card and inflicts Continuous Damage to the enemy for 3 turns with an 80% chance.


name: Thousand Shots
multiplier_formula: 1.2*{ATK}
description:
Throws numerous cards to attack all enemies. The damage increases by 50% for each beneficial effect on the enemies. Attacks 6 times when this attack is used with full HP.


name: Wheel of Fire
multiplier_formula: 1.4*{ATK}
description:
Attacks all enemies 3 times with a spinning circle of fire, with each strike having a 30% chance to remove one beneficial effect and stun the enemy for 1 turn. Increases your Attack Speed for 2 turns after the attack when used with full HP.


name: Spinning Slash
multiplier_formula: 1.6*{ATK}
description:
Attacks an enemy target 5 times, dealing massive damage. Each attack has a 50% chance to decrease the target's Defense for 2 turns. This attack depletes the enemy's Attack Bar when used with full HP.


name: Rapid Fire
multiplier_formula: 1.7*{ATK}
description:
Storms an enemy with a flurry of attacks. This attack has a 100% Critical Rate against targets under inability effects. If you have full HP when using this attack, this attack will not go on cool down.


name: Dark Force
multiplier_formula: 7.2*{ATK} + 0.15*{Target MAX HP}
description:
Locks down the enemy target with the power of darkness to inflict damage that's proportionate to the enemy's MAX HP and decreases the target's Attack Bar by 50%. This attack recovers your attack Bar by 100% when used with full HP.


name: Surprise Attack
multiplier_formula: 0.16*{MAX HP}
description:
Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP.


name: Shred
multiplier_formula: 1.4*{ATK} + 0.1*{MAX HP}
description:
Attacks an enemy 3 times. Each attack has a 35% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP.


name: Wild Recovery (Passive)
description:
Recovers HP by 10% every turn. The recovery effects that you receive increases by 100%. [Automatic Effect]


name: Disdain (Passive)
description:
If your HP status is higher than the enemy's, your attacks will deal additional damage that is proportionate to your MAX HP. [Automatic Effect]


name: Massacre
multiplier_formula: 0.12*{MAX HP}
description:
Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies.


name: Contaminated Blood (Passive)
description:
Inflicts 12% of my MAX HP as damage when you're attacked with a critical hit and weakens the Defense for 1 turn with every attack. [Automatic Effect]


name: Merciless Claws
multiplier_formula: 2.5*{ATK} + 0.16*{MAX HP}
description:
Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn. The damage of this attack increases according to your MAX HP.


name: Merciless Claws
multiplier_formula: 4.5*{ATK}
description:
Attacks the enemy with claws and disturbs the enemy's HP recovery for 1 turn and recovers HP by 30% of the inflicted damage.


name: Predator's Cry
description:
Recovers the HP of all allies by 20% each and increases their Attack Speed for 2 turns. In addition, decreases the chances of allies receiving Critical Hits for 2 turns.


name: Surprise Attack
multiplier_formula: 0.18*{MAX HP}
description:
Dashes towards an enemy, inflicting damage 2 times. Each attack has a 40% chance to stun the target for 1 turn and recovers HP by 50% of inflicted damage. The damage is proportionate to my MAX HP.


name: Surprise Attack
multiplier_formula: 0.18*{MAX HP}
description:
Dashes towards an enemy, inflicting damage 2 times. Each attack decreases the Attack Bar by 15% and has a 40% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP.


name: Predator's Cry
description:
Recovers the HP of all allies by 20% and their Attack Bar by 15%. Also increases their Attack Speed for 2 turns.


name: Surprise Attack
multiplier_formula: 0.18*{MAX HP}
description:
Dashes towards an enemy, inflicting damage 2 times. Each attack has a 40% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP.


name: Shred
multiplier_formula: 1.6*{ATK} + 0.12*{MAX HP}
description:
Attacks an enemy 3 times. Each attack has a 45% chance to decrease the enemy's Defense for 3 turns. The damage of this attack increases according to your MAX HP.


name: Disdain (Passive)
description:
If your HP status is higher than the enemy's, your attack will deal additional damage that is proportionate to your MAX HP and increase the target's skill cooldown time by 1 turn each. [Automatic Effect]


name: Massacre
multiplier_formula: 0.12*{MAX HP}
description:
Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with each attack. If you successfully remove a beneficial effect, the damage inflicted by the remaining attacks will be increased by 20%, and the cooldown time will reset if the enemy dies.


name: Contaminated Blood (Passive)
description:
Inflicts 12% of my MAX HP as damage when you're attacked with a critical hit. Inflicts Continuous Damage for 1 turn with a 50% chance and weakens the Defense for 1 turn with every attack. [Automatic Effect]


name: Arrest
multiplier_formula: 8.0*{ATK}
description:
Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each. This attack will always land as a Crushing Hit regardless of the enemy's attribute.


name: Surprise Visit
multiplier_formula: 6.0*{ATK}
description:
Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects.


name: Crime Alert
multiplier_formula: 6.4*{ATK}
description:
Attacks all enemies to decrease the Attack Bar by 50% each and decrease the Defense for 2 turns. This attack lands as a Crushing Hit, regardless of the enemy's attribute.


name: Quality of Phantom (Passive)
description:
Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. Deals 100% more damage if the enemy's HP is twice your HP or higher. [Automatic Effect]


name: Illusion Magic
description:
The HP ratio of you and the target ally will be evened and both will become invincible for 2 turns and be granted with HP recovery effect for 2 turns. Decreases the cooldown time of [Illusion Magic] for 3 turns if your HP is 50% or lower after balancing the HP ratio.


name: Elaborate Plan (Passive)
description:
Increases your Critical Damage by 50%. Increases the chances of receiving a Glancing Hit by 30% and gains Invincible effect for 1 turn if you're attacked with a Glancing Hit. [Automatic Effect]


name: Accurate Shot
multiplier_formula: 2.9*{ATK} + 0.06*{Target MAX HP}
description:
Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.


name: Fire Arrow
multiplier_formula: 2.7*{ATK}
description:
Fires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns.


name: Poison Arrow
multiplier_formula: 2.7*{ATK}
description:
Fires two magical arrows, with each hit having a 40% chance to disturb the enemy's HP recovery for 2 turns. The enemy can't be revived if the enemy is killed with this skill.


name: Meteor Shot
multiplier_formula: {ATK}
description:
Attacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their Attack Bar by 15%.


name: Last Shot
multiplier_formula: 7.0*{ATK}
description:
Fires with an accurate aim, giving the attack a 50% increased damage if the target's HP is more than twice of your current HP.


name: Wind Shot
multiplier_formula: {ATK}*({SPD} + 125)/115
description:
Attacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the targets for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.


name: Phantom Crush
multiplier_formula: 5.2*{ATK} + 0.16*{Target MAX HP}
description:
Inflicts damage proportionate to the enemy's MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, the damage will be increased by 30%.


name: Soul Crush
multiplier_formula: 8.2*{ATK}
description:
Disturbs HP recovery for 2 turns with arrows that destroy the enemy's soul. The enemy can't be revived if the enemy is killed with this skill.


name: Strike
multiplier_formula: 3.0*{ATK} + 0.15*{MAX HP}
description:
Slams the enemy to deal damage and decreases the Attack Power for 2 turns. This attack will deal more damage according to your MAX HP.


name: Crushing Power (Passive)
description:
Recovers all allies by 20% of my MAX HP if you get a critical hit when you attack on your turn. [Automatic Effect]


name: Up-down Attack
multiplier_formula: 2.6*{ATK} + 0.13*{MAX HP}
description:
Attacks the enemy 2 times with each attack having a 30% chance to stun the enemy for 1 turn. This attack will deal more damage according to your MAX HP.


name: Seal of Water
multiplier_formula: 4.4*{ATK} + 0.11*{Target MAX HP}
description:
Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns.


name: Seal of Fire
multiplier_formula: 4.4*{ATK} + 0.11*{Target MAX HP}
description:
Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Defense for 2 turns.


name: Soul Reaper
multiplier_formula: 6.5*{ATK}
description:
Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed.


name: Seal of Light
multiplier_formula: 4.4*{ATK} + 0.11*{Target MAX HP}
description:
Attacks the enemy to deal damage proportionate to the MAX HP and Silences the enemy for 2 turns. The enemy under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.


name: First Aid (Passive)
description:
When struck with a critical hit, reduces critical damage by half and removes all harmful effects. Additionally, it will recover 10% of its maximum HP each turn. [Automatic Effect]


name: Warrior's Return
description:
Revives the dead ally with 30% HP and increases the revived ally's Attack Power for 1 turn. In addition, if [Warrior's Return] skill is available to be used, the skill will be activated instantly when another ally takes damage that causes death.


name: Sword of Discharge
multiplier_formula: 2.8*{ATK}
description:
Attacks the enemy target to inflict damage and randomly attacks the enemies 2 times. The enemy's Defense is ignored when used in invincible state.


name: God's Shield (Passive)
description:
Calls upon the power of the divine shield, gaining immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 30%. The effect is not accumulated with other critical hit reduction effects. [Automatic Effect]


name: Ragnarok
multiplier_formula: 4.5*{ATK}
description:
The final battle begins. Both allies and enemies lose 15% of their HP, and the enemies receive massive additional damage.


name: Chain Attack
multiplier_formula: 3.4*{ATK}
description:
Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack.


name: Counterattack
description:
Increases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown.


name: Head to Head (Passive)
description:
Increases the chances of attacking with a Critical Hit by 50% if the enemy has no harmful effects on them. [Automatic Effect]


name: Destructive Punch
multiplier_formula: 3.3*{ATK} + 0.3*{MAX HP}
description:
Inflicts damage with strengthened Energy Punch proportionate to your MAX HP and destroys the target's MAX HP by 30% of the damage dealt.


name: Tiger's Appearance (Passive)
description:
Gains 25% Critical Chance and deals 20% more damage for every harmful effect that's on the targeted enemy. [Automatic Effect]


name: Lonely Fight (Passive)
description:
Absorbs the Attack Bar by 20% if you attack a monster with same or lower HP status compared to yours. Recovers your HP by 20% of the damage dealt if you attack a monster that has better HP status than yours. [Automatic Effect]


name: Eye For An Eye (Passive)
multiplier_formula: 3.5*{ATK}
description:
Attacks the attacker with a critical hit to inflict damage that's proportionate to your Attack Power and Stuns the target for 1 turn with a 40% chance when attacked with a critical hit. Additionally, your Attack Bar increases by 30%. [Automatic Effect]


name: Energy Punch
multiplier_formula: 2.0*{ATK} + 0.2*{MAX HP}
description:
Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance. The damage of this attack increases according to your MAX HP.


name: Energy Punch
multiplier_formula: 4.45*{ATK}
description:
Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage.


name: Chain Attack
multiplier_formula: 3.9*{ATK}
description:
Launches 2 consecutive attacks on an enemy, inflicting damage and absorbing the enemy's Attack Bar by 25% with each attack.


name: Counterattack
description:
Increases the critical rate for 3 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown.


name: Chain Attack
multiplier_formula: 3.9*{ATK}
description:
Launches 2 consecutive attacks on an enemy, leaving a Branding Effect for 2 turns with a 50% chance and decreasing the enemy's Attack Bar by 25% with each attack.


name: Head to Head (Passive)
description:
The critical rate will be at 100% if the enemy has no harmful effects. Attacks the target one more time with [Energy Punch] when you attack with a critical hit on your turn. [Automatic Effect]


name: Destructive Punch
multiplier_formula: 3.7*{ATK} + 0.4*{MAX HP}
description:
Inflicts damage proportionate to your MAX HP with strengthened Energy Punch and destroys the target's MAX HP by 100% of the damage dealt.


name: Tiger's Appearance (Passive)
description:
The critical rate will be at 100% if the enemy has harmful effects. The inflicted damage will be increased by 20% for each harmful effect granted on the enemy. [Automatic Effect]


name: Lonely Fight (Passive)
description:
Absorbs the Attack Bar by 50% if you attack a monster with same or lower HP status compared to yours. Recovers your HP by 50% of the damage dealt if you attack a monster that has better HP status than yours. [Automatic Effect]


name: Eye For An Eye (Passive)
description:
Increases your Attack Bar by 30% and counterattacks the attacker with a critical hit when you are attacked with a critical hit. You won't get defeated with critical hit attacks. [Automatic Effect]


name: Plague
description:
Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns.


name: Deadly Swing
multiplier_formula: 2.2*{ATK}
description:
Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.


name: Plague
description:
Spreads a plague to all enemies with an 80% chance to inflict 2 Continuous Damage effects that lasts for 2 turns.


name: Frozen Soul
multiplier_formula: 6.1*{ATK}
description:
Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn.


name: Living Hell
multiplier_formula: 3.2*{ATK}
description:
Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns.


name: Death Penalty
multiplier_formula: {ATK}*(4.1 - 1.6*{Target Current HP %})
description:
Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies.


name: Judgement
multiplier_formula: 1.6*{ATK} + 0.06*{Target MAX HP}
description:
Brings an inevitable judgment upon all enemies, stunning them and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy's MAX HP.


name: Doomsday
multiplier_formula: 1.3*{ATK}
description:
Meteorites of doomsday fall on to the enemies and the inflicted damage increases with time. Stuns the enemy for 1 turn if the enemy is under continuous damage.


name: Heavenly Sword
multiplier_formula: 1.8*{ATK} + 2.7*{DEF}
description:
Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.


name: Punishment
multiplier_formula: 2.3*{ATK} + 5.0*{DEF}
description:
Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense.


name: Holy Water
description:
Removes all harmful effects granted on all allies and recovers their HP by 50% each. In addition, increases the Attack Bar of all allies by 20% each and recovers 15% HP each turn for 3 turns by the no. of harmful effects removed on the allies who had their harmful effects removed.


name: Sanctuary
description:
Removes all harmful effects on all allies, granting them Immunity for 3 turns, and increasing the Attack Bar by 30%.


name: Archangel's Mercy
description:
Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and grants Soul Protection on yourself for 2 turns. In addition, consumes your HP additionally by 15% per revived ally.


name: Judge (Passive)
description:
Counterattacks the enemy instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge (Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]


name: Dominator (Passive)
description:
The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn. [Automatic Effect]


name: Mega Smash
multiplier_formula: {ATK}*({SPD} + 210)/70
description:
Attacks with magical powers and disturbs the enemy's recovery for 2 turns with a 50% chance. The damage increases according to Attack Speed.


name: Triple Crush
multiplier_formula: 1.9*{ATK}
description:
Attacks an enemy 3 times. Each attack has a 25% chance to decrease the target's Defense by 50% for 2 turns.


name: Conversion of Magic (Passive)
description:
Removes one harmful effect on allies every turn and recovers HP by 10% if you succeed in removing a harmful effect. [Automatic Effect]


name: Mach Crush
multiplier_formula: 2.0*{ATK}
description:
Emits magical energy to attack all enemies. The damage increases by 20% for each harmful effect on the enemies.


name: Weaken
multiplier_formula: 6.7*{ATK}
description:
Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effects for 2 turns with a 75% chance.


name: Killing Wave
multiplier_formula: {ATK}*(1.5 - 0.5*{Target Current HP %})
description:
Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy's HP status decreases.


name: Boiling Blood (Passive)
description:
Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]


name: Immortality (Passive)
description:
At the moment of death, you regain HP by absorbing 10% HP from all other allies. HP can't be absorbed from allies that are at 30% HP or lower. [Automatic Effect]


name: Feast of Blood (Passive)
description:
Attacks leave a Branding Effect that lasts for 2 turns, and heal all allies for 30% of the damage done. Also, absorbs the Attack Bar of the enemy by 20% with each attack. [Automatic Effect]


name: Vampire Bat
multiplier_formula: 2.0*{ATK}
description:
Attacks 2 times with a vampire bat, each attack having a 75% chance to remove 1 beneficial effect of the enemy, and recovers HP by 30% of the inflicted damage.


name: Noble Agreement
multiplier_formula: {ATK}*({SPD} + 240)/60
description:
Ambushes the enemy to deal two strong blows and stuns the target for 1 turn if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed.


name: Blood Contract
description:
Makes the Blood Contract with all allies to grant the Vampire effect that heals their HP by 20% of the inflicted damage for 3 turns and increases their Attack Power for 3 turns. You instantly gain another turn after using this skill.


name: Weaken
multiplier_formula: 2.5*{ATK}
description:
Attacks the enemy 3 times. Each attack weakens the enemy's Attack Power, decreases the enemy's Attack Speed and blocks beneficial effects for 2 turns with a 75% chance each.


name: Slash Rocks
multiplier_formula: {ATK} + 0.18*{MAX HP}
description:
Swings a giant sword to deal damage and decrease the target's Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.


name: Taunting Strike
multiplier_formula: 1.9*{ATK} + 0.26*{MAX HP}
description:
Attacks an enemy with a humiliating strike, provoking the target with an 80% chance. This attack will deal more damage according to your MAX HP.


name: Slash Waves
multiplier_formula: {ATK} + 0.12*{MAX HP}
description:
Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. This attack will deal more damage according to your MAX HP.


name: Slash Wind
multiplier_formula: 2.0*{ATK} + 0.3*{MAX HP}
description:
Attacks the enemy with a lightning fast slash, making the target's Attack Bar drop to 0, and inflicts an irresistible provoke for 1 turn. This attack will deal more damage according to your MAX HP.


name: Knighthood (Passive)
description:
Decreases the damage that other allies receive by 20%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]


name: Wanderer (Passive)
description:
Decreases the chances of receiving a Critical Hit by 50%, and decreases the cooltime of your skill each time you're attacked. [Automatic Effect]


name: Absorb Mana
multiplier_formula: 1.8*{ATK} + 0.12*{MAX HP}
description:
Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.


name: Fill
description:
Recovers the HP of the ally target by 25%, and recovers the HP of all allies excluding the target by 15%.


name: Block Flow
description:
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies.


name: Mana Shield (Passive)
description:
Acquires a shield that equals to 20% of your MAX HP for 2 turns when you're attacked with a Critical Hit. [Automatic Effect]


name: Soul Revival
multiplier_formula: 0.5*{Current HP %}*{Target MAX HP} (Fixed)
description:
Revives a dead ally and balances the target's HP ratio to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns.


name: Soul Control
multiplier_formula: 0.18*{MAX HP}
description:
Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP.


name: Magic Arrow
multiplier_formula: 3.7*{ATK}
description:
Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.


name: Arrow of Water
multiplier_formula: 2.0*{ATK} + 2.0*{DEF}
description:
Attacks with 3 water arrows, each having a 15% chance to stun the enemy. The damage increases according to Defense.


name: Hell Flame Arrow
multiplier_formula: 2.0*{ATK}
description:
Attacks all enemies 2 times each with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack.


name: Keenness (Passive)
description:
Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you've lost. [Automatic Effect]


name: Critical Arrow
multiplier_formula: 7.5*{ATK}
description:
Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned.


name: Shadow Arrow
multiplier_formula: 3.0*{ATK}
description:
Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy's Defense. Increases the chance by 15% for each harmful effect granted on the enemy.


name: Light Wedged Arrow
multiplier_formula: 3.2*{ATK}
description:
Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%.


name: Swing
multiplier_formula: {ATK}*({SPD} + 80)/45
description:
Attacks the enemy with a whip, decreasing the enemy's Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.


name: Fast Swing
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit.


name: Burning Swing
multiplier_formula: {ATK}*({SPD} + 290)/70
description:
Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increases as your Attack Speed increases.


name: Delicate Whip
multiplier_formula: 8.1*{ATK}
description:
Attacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun.


name: Dancing Whip (Passive)
description:
Gets an extra turn with a 20% chance when your turn is over. Increases the effect activation rate by 20% each if the effect doesn't get activated. The increased rate will reset when the effect is activated. [Automatic Effect]


name: Cruel Whip (Passive)
description:
Elongates the harmful effect on the enemy for 1 turn and decreases the duration of beneficial effect by 1 turn when you attack. Damage is increased by 30% if the enemy's HP is below 50%. [Automatic Effect]


name: Devil's Whip
multiplier_formula: 2.1*{ATK}
description:
Attacks an enemy 4 times, decreasing the Attack Bar by 30% with a 75% chance for each attack. This attack is guaranteed a stun for 1 turn if the enemy's Attack Bar is depleted.


name: Bull's Eye
multiplier_formula: 1.8*{ATK}
description:
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.


name: Chain Fire
multiplier_formula: 2.4*{ATK}
description:
Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher.


name: Arrow of Purification
multiplier_formula: 6.0*{ATK}
description:
Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack.


name: Trigger Happy
multiplier_formula: 2.5*{ATK}
description:
Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally’s Attack Bar by 25% after the attack.


name: Prison of Light
multiplier_formula: 6.6*{ATK}
description:
Attacks and stuns an enemy for 1 turn and sets back the enemy's skill cool times to the full amount.


name: Predicted Future
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns.


name: Fate of Destruction
multiplier_formula: 5.0*{ATK}
description:
Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill.


name: Daydream
description:
Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn. In addition, puts all enemies to sleep for 1 turn with a 100% chance.


name: Loss of Cause and Effect (Passive)
description:
Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]


name: Start and End
description:
Removes the harmful effects on all allies and grants Immunity and Invincibility on the allies for 1 turn. Recovers their HP by 15% each for 3 turns afterwards.


name: Critical Error
multiplier_formula: 3.8*{ATK}
description:
Attacks all enemies, removing all beneficial effects and stunning the enemies whose beneficial effect has been removed for 1 turn.


name: Predicted Future
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies to remove beneficial effects granted on them with a 90% chance. Decreases their Attack Speed for 2 turns if you successfully remove beneficial effects.


name: Help Me, Teddy
multiplier_formula: 3.8*{ATK}
description:
Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.


name: Girl's Prayer
multiplier_formula: 3.2*{ATK}
description:
Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power.


name: Toy Knight
multiplier_formula: 3.4*{ATK}
description:
Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each.


name: Water Guardian Angel
multiplier_formula: 0.75*{ATK} + 0.05*{MAX HP}
description:
Attacks all enemies 3 times. Each attack has a 40% chance to decrease the target's Defense for 3 turns and attack speed for 2 turns. This attack will deal more damage according to your MAX HP.


name: Fire Guardian Angel
multiplier_formula: 1.7*{ATK}
description:
Attacks all enemies 3 times. Each attack will decrease their Attack Speed and inflict Continuous Damage for 3 turns.


name: Wind Guardian Angel
multiplier_formula: 1.7*{ATK}
description:
Attacks all enemies 3 times. Each attack decreases their Attack Bar by 30%, and has a 40% chance to increase the enemy's chances of landing a Glancing Hit for 2 turns. Afterwards, increases the Attack Bar of all allies by 20% additionally.


name: Light Guardian Angel
multiplier_formula: 0.75*{ATK} + 0.05*{MAX HP}
description:
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. Each attack has a 50% chance to remove 1 beneficial effect. Afterwards, increases the Defense of all allies for 3 turns additionally.


name: Dark Guardian Angel
multiplier_formula: {ATK}
description:
Increases the Attack Power of all allies for 3 turns. Attacks all enemies 5 times and disturbs the HP recovery for 3 turns with a 30% chance each.


name: Toad Poison
multiplier_formula: 5.3*{ATK}
description:
Covers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance.


name: Jealousy
multiplier_formula: 2.7*{ATK}
description:
Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects.


name: Spell of Strengthening
description:
Increases the Attack Bar of all allies by 20% and increases their Attack Power and Defense for 2 turns.


name: Spell of Removal
description:
Removes harmful effects of all allies and recovers the HP by 15%. The recovery amount increases by 5% for each removed harmful effect.


name: Curse
multiplier_formula: 7.3*{ATK}
description:
Curses an enemy, removing the beneficial effects on the enemy. Also, with an 80% chance, disturbs the enemy's HP recovery and prevents the enemy from receiving any beneficial effects for 2 turns.


name: Comet Summoning
multiplier_formula: 1.2*{ATK}
description:
Summons a comet to attack all enemies multiple times and casts Soul Protection on an ally with the lowest HP ratio and an ally with the lowest MAX HP for 2 turns.


name: Thorny Bush Summoning
multiplier_formula: 1.1*{ATK}
description:
Attacks all enemies 4 times by summoning thorny bushes and makes them fall asleep for 1 turn with a 50% chance.


name: Deadly Blow
multiplier_formula: 4.0*{ATK}
description:
Disturbs the target's HP recovery for 2 turns with a 50% chance with an attack that always land as a Crushing Hit regardless of the enemy's attribute.


name: Check and Destroy
multiplier_formula: {ATK} + 0.14*{MAX HP}
description:
Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP.


name: Deadly Wave
multiplier_formula: 0.25*{MAX HP}
description:
Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target.


name: Decline
description:
Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns.


name: Extortion
multiplier_formula: 0.3*{MAX HP} (Fixed)
description:
Steals the enemy's HP that's equivalent to 30% of your MAX HP and Attack Bar by 30%. Also disturbs the target's HP recovery for 2 turns.


name: Supply
description:
Revives a dead ally and evens out the HP ratio of all allies. In addition, recovers the HP of all allies by 15% for 1 turn.


name: Trade
multiplier_formula: 180.0*{Attacker's Level}
description:
Changes the HP ratio with the enemy target (boss excluded), and creates a shield which is proportionate to your level on all allies for 2 turns to absorb damage.


name: Control(Passive)
description:
Decreases the chances of receiving a Critical Hit by 50% and reduces the damage that other allies receive by 15%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]


name: Deadly Blow
multiplier_formula: 4.0*{ATK}
description:
Unleashes a fatal blow on an enemy, disturbing the target's HP recovery for 2 turns with a 50% chance.


name: Decline
description:
Removes all harmful effects on all allies, gains immunity for 2 turns, and protects all allies from death for 1 turn.


name: Soul Summoning
multiplier_formula: 1.6*{ATK}
description:
Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy's Attack Speed for 2 turns.


name: Deadly Touch
multiplier_formula: 3.0*{ATK}
description:
Randomly attacks the enemies several times and weakens the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn.


name: Sinkhole
multiplier_formula: 1.1*{ATK}
description:
Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy's Attack Bar by 15% with a 25% chance for each attack.


name: Deadly Touch
multiplier_formula: 3.0*{ATK}
description:
Randomly attacks the enemies several times and weakens the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn.


name: End of Evolution (Passive)
description:
Gains immunity against inability effects and decreases the chances of being attacked with a critical hit by 25%. Also increases your Attack Power and Defense by 10% whenever you receive an attack that doesn't land as a Critical Hit. (Accumulates up to 10 times) [Automatic Effect]


name: Transcendance (Passive)
description:
Gains a turn with a 15% chance whenever an enemy's turn ends. If this effect doesn't activate, the activation chance will be increased. If this effect is activated, the increased activation chance will be reset and your Attack Power and Critical Rate will be increased for 1 turn. [Automatic Effect]


name: Wall of the Dead (Passive)
description:
Creates a shield every turn to absorb incoming damage proportionate to your level. Decreases the attacker's Attack Speed for 1 turn if you're attacked when you have the shield. [Automatic Effect]


name: Endless Attachment (Passive)
description:
Becomes invincible for 1 turn if your HP falls below 50% from above 50%. Drains life from the enemy whenever the enemy's turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. [Automatic Effect]


name: King of the Dead (Passive)
description:
Decreases the inflicted damage on you and the recovery amount by 50%. The Attack Power increases by 50% if an enemy or ally dies. Accumulates up to 5 times. [Automatic Effect]


name: Slashing Air
multiplier_formula: 3.8*{ATK}
description:
Strikes an enemy with a dull blade, weakening the target's Attack Power for 2 turns with a 50% chance.


name: Spinning Slash
multiplier_formula: 2.4*{ATK}
description:
Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns.


name: Pulverize
multiplier_formula: 2.0*{ATK} + 2.4*{DEF}
description:
Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.


name: Spinning Smash
multiplier_formula: 3.0*{DEF}
description:
Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense.


name: Powerful Smash
multiplier_formula: 3.0*{ATK} + 4.0*{DEF}
description:
Slams the enemy with a hammer, weakening the target's Defense for 2 turns with a 75% chance. The damage increases according to your Defense.


name: Glacier Armor (Passive)
description:
Gains immunity against Continuous Damage and decreases the attacker's Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]


name: Lava Armor (Passive)
description:
Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect]


name: Thunder Strike
multiplier_formula: 3.0*{ATK} + 3.0*{DEF}
description:
Strikes an enemy with thunder. The damage increases according to your Defense, and ignores the target's Defense if it is lower than 50% of your Defense.


name: Ruins
multiplier_formula: {ATK} + 2.4*{DEF}
description:
Attacks the enemy 3 times and disturbs its HP recovery for 2 turns with an 80% chance with each attack. The damage increases according to your Defense.


name: Heap of Ashes
multiplier_formula: 1.7*{DEF}
description:
Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target's Attack Power and block beneficial effects for 2 turns.


name: Justice
multiplier_formula: {ATK}*(13.5 - 5.5*{Living Ally %})
description:
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.


name: Torrent
multiplier_formula: {ATK}*(7.5 - 2.0*{Current HP %})
description:
The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy's Defense is ignored.


name: Flow (Passive)
description:
Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]


name: Noble Blood (Passive)
multiplier_formula: 4.0*{ATK}
description:
Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]


name: Eye of the Storm (Passive)
description:
The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy's Attack Bar by 15% with an attack. [Automatic Effect]


name: King's Rage (Passive)
description:
Gains immunity against inability effects and increases the Attack Power by 50% each time your allies are attacked or granted with harmful effects, up to 5 times. In addition, counterattacks with a 30% chance when you get attacked. [Automatic Effect]


name: Tooth For a Tooth (Passive)
description:
Reflects 15% of damage back to the enemy when you're attacked. Also Increases the Attack Bar of all allies by 10% if an ally receives a Critical Hit. [Automatic Effect]


name: Dragon's Might
multiplier_formula: 4.3*{ATK}
description:
Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Also recovers HP by 50% of the inflicted damage.


name: All or Nothing
multiplier_formula: 3.3*{ATK}
description:
Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack.


name: Lightning Monkey Wand
multiplier_formula: 7.2*{ATK}
description:
Attacks and decreases the Defense for 2 turns with a 75% chance and recovers your Attack Bar by 50%.


name: Dark Monkey Wand
multiplier_formula: 7.2*{ATK}
description:
Attacks the enemy to decrease the Defense for 2 turns and to steal 1 beneficial effect with a 75% chance each.


name: Alter Ego Attack
multiplier_formula: 1.5*{ATK}
description:
Summons an alter ego that attacks the enemy 6 times, granting you invincibility for 1 turn and immunity for 2 turns. Removes a beneficial effect granted on the enemy when an attack lands as a Critical Hit.


name: Gold Headband (Passive)
description:
Gains immunity against inability effects and increases your Resistance by 5% and Attack Power by 20% whenever you're attacked. Accumulated up to 10 times. 
[Automatic Effect]


name: Stone Monkey (Passive)
description:
Decreases the incoming damage by 35% and counterattacks with a 35% chance when an ally is attacked. [Automatic Effect]


name: Giant Net
multiplier_formula: 2.7*{ATK} + 0.18*{MAX HP}
description:
Attacks all enemies with the damage that increases according to your MAX HP and puts them to sleep for 1 turn and decreases the Attack Speed for 2 turns with an 80% chance each. In addition, decreases the target's Attack Bar by 50% per harmful effect granted on each enemy.


name: Summon Clouds
multiplier_formula: 2.7*{ATK} + 0.18*{MAX HP}
description:
Attacks all enemies with a giant storm cloud to decrease their Defense for 2 turns and stuns them for 1 turn with a 50% chance. The damage of this skill will increase according to your MAX HP.


name: Wield
multiplier_formula: 4.0*{ATK}
description:
Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a Critical Hit.


name: Air Slash
multiplier_formula: 5.6*{ATK}
description:
Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit.


name: Double Slash
multiplier_formula: 2.7*{ATK}
description:
Swiftly attacks the enemy 2 times, leaving Continuous Damage for 2 turns. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit.


name: Charging Slash
multiplier_formula: {ATK}*({SPD} + 150)/70
description:
Quickly draws the sword to attack an enemy 2 times, with each attack having a 50% chance to decrease the target's Attack Bar by 50%. The damage increases according to your Attack Speed. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit.


name: Flame Slash
multiplier_formula: 2.3*{ATK}
description:
Attacks all enemies 2 times with flaming sword energy. Each attack has a 40% chance to decrease the enemies' Defense for 2 turns. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit.


name: Thunder Wield
multiplier_formula: {ATK}*({SPD} + 192)/41
description:
Attacks an enemy with lightning speed, putting the target's skills on cool down. The damage increases according to your Attack Speed. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit.


name: Light Slash
multiplier_formula: 2.2*{ATK}
description:
Attacks all enemies 2 times with shining sword energy. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has dark attribute. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit.


name: Dark Slash
multiplier_formula: 2.2*{ATK}
description:
Attacks all enemies 2 times with the energy of pitch-black darkness. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. This skill has a 70% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 30% additionally when you land a Critical Hit.


name: Sword of the Supreme Sky Wolf
multiplier_formula: 5.8*{ATK}
description:
Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.


name: Rolling Punch
multiplier_formula: 1.8*{ATK}
description:
Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.


name: One More Drink
multiplier_formula: 2.4*{ATK}
description:
Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.


name: Drunken Kick
multiplier_formula: 2.0*{ATK}
description:
Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.


name: Seal Punch
multiplier_formula: 7.2*{ATK}
description:
Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.


name: Tiger Punch
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.


name: Phoenix Kick
multiplier_formula: 2.5*{ATK}
description:
Attacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance and recovers the HP of all allies for 2 turns by 15% each. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.


name: Stork Kick
multiplier_formula: 2.7*{ATK}
description:
Attacks the enemy 3 times with a swift strike to disturb the enemy's HP recovery for 2 turns with a 75% chance and recovers the HP of all allies by 25% of the inflicted damage. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.


name: Snake Punch
multiplier_formula: 2.7*{ATK}
description:
Attacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.


name: Energy Ball
multiplier_formula: 3.9*{ATK}
description:
Attacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Twist Kick will be activated in succession with a 30% chance.


name: Energy Ball
multiplier_formula: 3.9*{ATK}
description:
Attacks the enemy with condensed energy and reduces the enemy's Defense for 1 turn with a 50% chance. Shadowless Kick will be activated in succession with a 30% chance.


name: Twist Kick
multiplier_formula: 5.5*{ATK}
description:
Attacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target's Attack Bar is depleted by this attack, the target will be stunned for 1 turn.


name: Shadowless Kick
multiplier_formula: 2.8*{ATK}
description:
Attacks the enemy 2 times with swift kicks to remove 1 beneficial effect and to block beneficial effects to be granted for 1 turn.


name: Water Dragon Attack
multiplier_formula: 3.5*{ATK}
description:
Strikes random targets 4 times with the power of water and increases the inflicted damage by 15% for each harmful effect of the enemy. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.


name: Fire Dragon Attack
multiplier_formula: 4.0*{ATK}
description:
Strikes random targets 4 times with the power of fire. Each strike has a 50% chance to elongate the harmful effect on the enemy by 1 turn. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.


name: Wind Dragon Attack
multiplier_formula: 3.5*{ATK}
description:
Strikes random targets 4 times with the power of wind, blocking beneficial effects to be granted and decreasing Attack Speed for 2 turns each. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.


name: Light Dragon Attack
multiplier_formula: 4.0*{ATK}
description:
Strikes random targets 4 times with the power of light and absorbs 25% of the target's Attack Bar with each attack. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.


name: Dark Dragon Attack
multiplier_formula: 3.5*{ATK}
description:
Strikes random targets 4 times with the power of darkness. Each strike has a 25% chance to ignore the target's Defense. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.


name: Defend
description:
Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target.


name: Meditate
description:
Removes harmful effects granted on yourself and recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.


name: Trick of Water
multiplier_formula: 0.28*{MAX HP}
description:
Attacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target's Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP.


name: Trick of Fire
multiplier_formula: 0.29*{MAX HP}
description:
Attacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP.


name: Trick of Wind
multiplier_formula: 0.3*{MAX HP}
description:
Attacks all enemies with a spell that summons the power of wind. This attack has a 75% chance to decrease the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP.


name: Trick of Light
multiplier_formula: 0.3*{MAX HP}
description:
Attacks all enemies with a spell that summons the power of light to increase the enemy's chances of landing a Glancing Hit for 2 turns with a 75% chance and to provoke them for 1 turn with a 75% chance. The damage of this skill is proportionate to your MAX HP.


name: Trick of Darkness
multiplier_formula: 0.29*{MAX HP}
description:
Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance to remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP.


name: Crushing Blow
multiplier_formula: 1.1*{ATK} + 0.18*{MAX HP}
description:
Smashes the enemy and stuns the target for 1 turn with a 30% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.


name: Crushing Blow
multiplier_formula: 1.1*{ATK} + 0.18*{MAX HP}
description:
Smashes the enemy and removes a beneficial effect granted on the target with a 100% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.


name: Crushing Blow
multiplier_formula: 1.1*{ATK} + 0.18*{MAX HP}
description:
Smashes the enemy and provokes the target for 1 turn with a 50% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.


name: Crushing Blow
multiplier_formula: 1.1*{ATK} + 0.18*{MAX HP}
description:
Smashes the enemy and decreases the target's Defense for 2 turns. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.


name: Crushing Blow
multiplier_formula: 1.1*{ATK} + 0.18*{MAX HP}
description:
Slams the enemy hard, granting a Branding Effect for 1 turn. The damage increases accordingly to your MAX HP and increases the Attack Speed for 2 turns if you land a Critical Hit.


name: Headbutt
multiplier_formula: 3.8*{ATK}
description:
Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.


name: Slaughter
multiplier_formula: 6.1*{ATK}
description:
Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by this attack, your HP is recovered by 25% of the enemy's MAX HP.


name: Chop
multiplier_formula: 6.2*{ATK}
description:
Attacks with an axe and decreases the target's Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit.


name: Stab
multiplier_formula: 8.2*{ATK}
description:
Strikes the enemy's weak spot with an axe, disturbing the enemy's HP recovery for 2 turns, while recovering your HP by 35%.


name: Push
multiplier_formula: 8.2*{ATK}
description:
Charges towards the enemy to attack and removes all beneficial effects on the target. Stuns the enemy for 1 turn when you get a Critical Hit.


name: Lord of Labyrinthos (Passive)
description:
Your Attack Power is increased by 50% and you are healed by 30% of the damage you deal. Additionally, you'll gain a shield for 1 turn by the exceeded recovery amount. [Automatic Effect]


name: Exile (Passive)
description:
Increases your Attack Power by 100% and your Attack Power increases additionally as your HP decreases. You won't be able to receive any beneficial effects during battle. [Automatic Effect]


name: Poisonous Teeth
multiplier_formula: 0.8*{ATK} + 1.3*{DEF}
description:
Attacks the enemy 2 times and weakens the enemy's Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.


name: Poisonous Whirlwind
multiplier_formula: 2.7*{DEF}
description:
Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy.


name: Destructive Blow
multiplier_formula: {DEF}*(8.5 - 3.0*{Current HP %})
description:
This attack deals more damages as your HP becomes lower. Blocks the enemy from getting beneficial effects for 2 turns with a 75% chance. The damage increases according to your Defense.


name: Brutal Skin (Passive)
description:
Decreases the chances of being attacked with a Critical Hit by 50%. The attacker cannot be granted with beneficial effects for 1 turn when you are attacked. [Automatic Effect]


name: Bone Scale (Passive)
description:
Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]


name: Camouflage (Passive)
description:
Increase the enemy's chances of landing a Glancing Hit by 30% and counterattacks with a 15% chance. [Automatic Effect]


name: Fly Fly
multiplier_formula: 2.4*{ATK}
description:
Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy's attribute.


name: Harmless Prank
description:
Randomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30%.


name: Whistle
description:
Blows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards.


name: Unexpected Exposure
multiplier_formula: 3.2*{ATK}
description:
Attacks all enemies and removes beneficial effects of the enemies. Gains a turn instantly if you succeed in removing beneficial effects.


name: Small Grudge (Passive)
description:
Increases the Attack Power by 50% if your HP ratio is lower than the target enemy's HP ratio at the moment of attacking, and removes 1 beneficial effect of the enemy if you have less beneficial effects than the enemy. [Automatic Effect]


name: Kindness Gone Wrong
multiplier_formula: 0.28*{MAX HP}
description:
Inflicts damage proportionate to your MAX HP on all enemies and removes the harmful effect and beneficial effect on the enemies with a 50% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed.


name: Multi-Firecracker
multiplier_formula: {ATK}
description:
Attacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [Multi-Firecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage.


name: Ice Bomb
multiplier_formula: 4.2*{ATK}
description:
Detonates a frost compressed bomb, dealing damage to all enemies and decreasing their Attack Power and Defense for 2 turns with an 80% chance on each target. This attack will always land as a Crushing Hit regardless of the enemy's attribute.


name: Meteor Bomb
multiplier_formula: 3.0*{ATK}
description:
Drops a flaming bomb to randomly attack the enemies 4 times. Each attack will inflict Continuous Damage for 2 turns. Immediately sets off the bomb if the enemy has bombs.


name: Electric Bomb
multiplier_formula: 4.1*{ATK}
description:
Detonates an electric bomb to attack all enemies and increase their skill cooldown for 1 turn. This attack will always land as a Crushing Hit regardless of the enemy's attribute.


name: Flash Bomb
multiplier_formula: 3.9*{ATK}
description:
Attacks all enemies with a bright flash of light to decrease the Attack Bar by 50% and stuns the enemies for 1 turn with a 60% chance. This attack will always land as a Crushing Hit regardless of the enemy's attribute.


name: Magic Exterminator
multiplier_formula: 4.3*{ATK}
description:
Attacks all enemies with a bomb that blocks all magic powers, removing one beneficial effect on each enemy and denying the usage of all skills with cooldowns for 2 turns. (Passive skills excluded)


name: Gouge
multiplier_formula: 1.3*{ATK}
description:
Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects.


name: Shatter
multiplier_formula: 1.5*{ATK}
description:
Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit.


name: Eternal Scar
multiplier_formula: 2.6*{ATK}
description:
Attacks all enemies 2 times to decrease the Defense and disturbs the HP recovery for 2 turns with each attack. Additionally, destroys the enemy's MAX HP by the amount of damage inflicted by the second attack.


name: Soul Crusher
multiplier_formula: 4.2*{ATK}
description:
Attacks the enemy 2 times that won't land as Glancing Hits to inflict damage which ignores all effects that resist death. You'll be immune to death for 1 turn if you defeat the enemy with this attack and the defeated enemy can't be revived.


name: Capture
multiplier_formula: 1.9*{ATK}
description:
Attacks an enemy target 5 times to steal 1 beneficial effect with each attack and Stuns the enemy for 1 turn with a 30% chance. The chance of the enemy being stunned increases as the enemy's HP decreases after the attack. The stun is guaranteed if the enemy has 50% or less HP.


name: Crumble
multiplier_formula: 1.4*{ATK}
description:
Attacks all enemies 3 times to weaken the Defense and inflicts continuous damage for 2 turns. Increases your Attack Bar by 10% per Continuous Damage granted on the enemies after the attack.


name: Summon Perpetrator
description:
Revives all dead allies with 30% HP and all skills are available to use. In addition, makes the revived allies invincible for 1 turn. The cooldown time of this skill is increased by 1 turn per revived ally.


name: Graceful Touch
multiplier_formula: 3.8*{ATK}
description:
Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.


name: Blade Fan
multiplier_formula: {ATK}*({SPD} + 66)/99
description:
Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effects. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed.


name: Dance of Mirage
multiplier_formula: 4.0*{ATK}
description:
Recovers the HP of all allies with a mysterious dance and extends the time of the beneficial effects and shortens the time of the harmful effects. The recovery amount is in proportion to the Attack Power.


name: Dagger of Grudge
multiplier_formula: {ATK}*(2.8 - 0.6*{Current HP %})
description:
Attacks with a secretly hidden blade to inflict damage that ignores all beneficial effects that reduce the inflicted damage. The damage also increases as your HP status decreases.


name: Amuse
multiplier_formula: 2.5*{ATK}
description:
Recovers the allies and increases the Attack Power for 3 turns. The recovery power is in proportion to the Attack Power.


name: Amuse
multiplier_formula: 0.2*{MAX HP}
description:
Recovers the HP of all allies by 20% of your MAX HP and increases their Attack Power for 2 turns. In addition, increases the Attack Bar of the allies with full HP by 15%.


name: Fake Attack
multiplier_formula: 3.7*{ATK}
description:
Performs an unpredictable attack and decreases the target's Attack Power for 1 turn. This attack will also increase the target's chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.


name: Angry Wave
multiplier_formula: 1.5*{ATK}
description:
Attacks all enemies 2 times with waves of water. Each attack has a 30% chance to decrease the target's Attack Speed for 2 turns. If the target already suffers an Attack Speed reduction effect, this attack will stun them for 1 turn.


name: Burning Desert
multiplier_formula: 1.4*{ATK}
description:
Attacks all enemies 2 times with a sandstorm and decreases the Attack Bar by 30% with a 30% chance for each attack.


name: Destruct Evil
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 4 times. Each attack has a 35% chance to remove 1 beneficial effect and to decrease Defense for 2 turns.


name: Flame of Ascension
multiplier_formula: 2.7*{ATK}
description:
Attacks the enemy 3 times with an inferno and deals substantial damage. Each attack has a 50% chance of increasing the cooldown of the target's skills by 1 turn each.


name: Magic Flute
multiplier_formula: 4.3*{ATK}
description:
Attacks all enemies by playing the magic flute and sets their Attack Bar to 0. In addition, decreases the skill cooldown time of all allies by 1 turn each.


name: Secretive Guard (Passive)
multiplier_formula: 0.3*{MAX HP}
description:
If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transferred to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect]


name: Secret Visit
multiplier_formula: 0.15*{MAX HP}
description:
Stuns the enemy target for 1 turn, removes the harmful effects on you, and recovers HP by 15%. Also your Attack Speed will be increased and you will recover HP by 15% per turn for 2 turns.


name: Aim Head
multiplier_formula: 5.5*{ATK}
description:
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy.


name: Aim Weak Spot
multiplier_formula: 5.5*{ATK}
description:
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours.


name: Master of Hunting (Passive)
description:
Weakens the enemy's Defense for 1 turn if you attack the enemy with no beneficial effects and freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]


name: Hawk's Eye (Passive)
description:
Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]


name: Destruction Wedge
multiplier_formula: 7.1*{ATK}
description:
Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit.


name: Silver Light
multiplier_formula: 1.8*{ATK}*({SPD} + 80)/{Target SPD}
description:
Attacks the enemy 3 times with arrows of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.


name: Desperate Arrow
multiplier_formula: 2.8*{ATK}
description:
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset.


name: Yin Yang Attack
multiplier_formula: 3.6*{ATK} + 0.09*{MAX HP}
description:
Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.


name: Mountain's Power
multiplier_formula: 0.3*{MAX HP}
description:
Attacks the enemy with the might of the mountains to inflict damage that's proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP.


name: North Star's Wisdom
multiplier_formula: 3.0*{ATK}
description:
Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won't land as Glancing Hits.


name: Sleeve Attack
multiplier_formula: 4.4*{ATK}
description:
Attacks all enemies with world devouring powers to remove the beneficial effects on all enemies and to decrease their Attack Bar by 15% each. Additionally decreases each enemy's Attack Bar by 15% per beneficial effect removed from each enemy.


name: Lightning of Cycle
multiplier_formula: 8.0*{ATK}
description:
Attacks the enemy with a powerful lightning. Inflicts half of the damage you inflicted on all other enemies. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%.


name: Heavenly Protection
description:
Revives all dead allies with 30% HP and casts Soul Protection upon all allies that are alive for 3 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP.


name: Inhale Magic
multiplier_formula: 0.15*{MAX HP} (Fixed)
description:
Steals the HP of all enemies by 15% of your MAX HP and steals all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects.


name: Start Battle
multiplier_formula: 2.7*{ATK}
description:
Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns.


name: Crush Iceberg
multiplier_formula: 7.6*{ATK}
description:
Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy's defense is weakened.


name: Wings of Wind
description:
Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns.


name: Ready to Attack
description:
Removes all harmful effects on all allies and increases the attack gauge by at least 15%. The attack gauge is increased additionally by 5% for each removed harmful effect.


name: Undefeated Warrior
multiplier_formula: 3.8*{ATK}
description:
Jumps into enemy territory to attack an enemy. You sequentially attack all enemies and decrease their Defense for 2 turns.


name: Wrathful Attack
multiplier_formula: 6.2*{ATK}
description:
Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage.


name: Axe of Punishment
multiplier_formula: 6.0*{ATK}
description:
Throws an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy's HP recovery for 2 turns.


name: Confiscate
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy 2 times, with each strike having a 75% chance to steal 1 beneficial effect from the enemy. Absorbs the Attack Bar by 50% each if you attack the enemy with no beneficial effects. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.


name: Summary Conviction
multiplier_formula: 8.0*{ATK}
description:
Strikes the enemy with an axe. This attack will ignore all effects that resist death. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.


name: Resentment
multiplier_formula: 2.1*{ATK}
description:
Becomes possessed with unstoppable rage and attacks all enemies. Increases the Attack Power and Attack Speed of all allies for 2 turns. When this attack is on cooldown, your Attack Speed will increase and you'll recover 10% HP every turn.


name: Confine
multiplier_formula: 7.4*{ATK}
description:
Attacks an enemy target, depleting its Attack Bar and stunning it for 1 turn. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.


name: Frenzy
multiplier_formula: 7.6*{ATK}
description:
Enrages and attacks an enemy target. You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.


name: Storm of Midnight
multiplier_formula: {ATK}*({Target SPD} + 20)/40
description:
Attacks all enemies with a powerful storm. The damage increases proportionate to the enemy's attack speed.


name: Aura of Dawn
multiplier_formula: 3.8*{ATK}
description:
Attacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each.


name: Frost Rush
multiplier_formula: 1.6*{ATK}
description:
Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 15% chance on each strike. Gains another turn instantly if the enemy dies.


name: Touch of Mercy
multiplier_formula: 8.4*{ATK}
description:
Attacks the enemy with an attack where the inflicted damage is increased by 30% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage.


name: Wind of Changes
description:
Removes all harmful and beneficial effects of all allies and enemies and increases the Attack Bar of all allies by 30%. This effect can't be resisted.


name: Brutal Order
description:
Sacrifices 10% of an ally target's HP to grant a turn instantly to the target. Decreases the skill cooldown of all allies by 2 turns.


name: Inject Darkness
multiplier_formula: 8.5*{ATK}
description:
Attacks the enemy to inflict great damage and leaves a cursing brand for 2 turns. The inflicted damage on the target with the brand is increased by 25%.


name: Deep Grudge (Passive)
description:
Reflects 30% of damage back to the enemy whenever you're attacked. Inflicts additional damage that's proportionate to the damage that another ally received from the enemy when you attack during your turn. The amount of additional damage you inflicted will reset after the attack. [Automatic Effect]


name: Polar Roar
multiplier_formula: 0.15*{MAX HP}
description:
Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP.


name: Battle Stomp
multiplier_formula: {ATK} + 0.12*{MAX HP}
description:
Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP.


name: Trained Skin (Passive)
description:
Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]


name: Enter Battlefield
multiplier_formula: 0.3*{MAX HP}
description:
Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP.


name: Heavy Impact
multiplier_formula: 0.35*{MAX HP} + 0.15*{Target MAX HP}
description:
Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy's MAX HP.


name: Light Hurricane
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to decrease the enemy's Attack Bar by 10%.


name: Fairy's Blessing
multiplier_formula: 3.0*{ATK}
description:
Recovers the HP of all allies, increases the Attack Power and grants immunity for 2 turns. The recovery amount is proportionate to the Attack Power.


name: Light Hurricane
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to weaken the Attack Power for 2 turns and decrease the Attack Bar by 10%.


name: Mega Smash
multiplier_formula: {ATK}*({SPD} + 210)/70
description:
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.


name: Triple Crush
multiplier_formula: 1.9*{ATK}
description:
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack.


name: Ancient Power (Passive)
description:
Decreases the damage dealt from enemies with no harmful effects by 30% and increases the damage inflicted on enemies with harmful effects by 30%. Makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren't activated in oblivion state. [Automatic Effect]


name: Elemental King (Passive)
description:
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic Effect]


name: Mach Crush
multiplier_formula: 2.2*{ATK}
description:
Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there's only one harmful effect on the enemies.


name: Master of Magic Power (Passive)
description:
Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]


name: Conversion of Magic (Passive)
description:
Removes a harmful effect, except inability effects, on all allies each turn and the allies will recover their HP by 3% for each harmful effect removed. 
[Automatic Effect]


name: Cross Fire
multiplier_formula: 1.34*{ATK}
description:
Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.


name: Defeat Wild Dog
multiplier_formula: 1.65*{ATK}
description:
Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.


name: Silver-plated Bullet
multiplier_formula: 3.0*{ATK}
description:
Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns.


name: Rapid Fire
multiplier_formula: 1.4*{ATK}
description:
Shoots the enemy with lightning speed 6 times. Each shot has a 65% chance to inflict a continuous damage effect that lasts for 1 turn on the target.


name: Explosive Bullet
multiplier_formula: 3.9*{ATK}
description:
Attacks the enemy with an explosive bullet and stuns the target with a 50% chance. Afterwards, attacks all enemies and stuns them with a 50% chance.


name: Chaser (Passive)
description:
Decreases the enemy's Attack Bar by 20% with each attack and weakens the enemy's defense for 1 turn with a 75% chance. [Automatic Effect]


name: Devil's Bullet
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy with a forbidden bullet and inflicts damage that ignores all damage reduction effects. Increases your critical damage by 50% when you land a Critical Hit.


name: Bombardment
multiplier_formula: 3.0*{ATK}
description:
Orders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn.


name: Time to Loot
description:
Unleashes a battle cry that increases the Attack Power of all allies for 2 turns, and decreases the defense of the enemy for 2 turns with a 75% chance at the same time.


name: Detonation Shot
multiplier_formula: 8.0*{ATK}
description:
Fires a carefully aimed shot that deals great damage. This attack sets off the bomb effects on the target. Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off.


name: Shoot n' Slash
description:
Performs [Backspin Slash] which connects to [Pirate's Strike] on an enemy target. Increases your Attack Bar by 35% each when the attack lands as a Critical Hit.


name: Disarm
multiplier_formula: 8.5*{ATK}
description:
Attacks an enemy target and decreases its Attack Power and Defense while preventing the target from receiving beneficial effects for 2 turns with a 75% chance.


name: Full Speed Ahead
description:
Increases the Attack Bar of all allies by 50% each, and reduces the cool time of their skills by 1 turn each.


name: Drive
multiplier_formula: 5.4*{ATK}
description:
Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance.


name: Incapacitate
multiplier_formula: 2.2*{ATK}
description:
Deals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each.


name: The Smell of Blood(Passive)
description:
When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. If the target dies from this attack, you will heal as much as the amount of damage dealt as the finishing blow. [Automatic Effect]


name: Spiritism
description:
Calls upon the power of the sea to increase the Attack Power and Attack Speed for 3 turns. You instantly gain another turn after using this ability.


name: Feast(Passive)
description:
Recovers the HP by 30% and the Attack Bar by 50% whenever you kill an enemy on your turn. [Automatic Effect]


name: Chow Down
multiplier_formula: {ATK}*(8.8 - 3.3*{Target Current HP %})
description:
Performs an attack that deals more damage accordingly to how low the enemy's HP is. If the enemy has lower than 30% HP, this attack will deal 100% more damage.


name: Mana Bubble
multiplier_formula: 2.5*{ATK} + 0.12*{MAX HP}
description:
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.


name: Air Shield
multiplier_formula: 0.25*{MAX HP}
description:
Removes all harmful effects on the ally target and casts a shield that's proportionate to 25% of your MAX HP for 3 turns.


name: Grant Life
description:
Recovers the ally target's HP and Attack Bar by 30% each. If the skill is used on the dead ally, the ally will be revived with 30% HP and 30% Attack Bar but adds 3 turns of cooldown time.


name: Song of the Sirens(Passive)
description:
Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn. [Automatic Effect]


name: Burning Hearts
multiplier_formula: 8.0*{ATK}
description:
Attacks an enemy, stunning the enemy for 1 turn and sets back all of the target's skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns.


name: Crushed Hopes
multiplier_formula: 2.8*{ATK}
description:
Attacks the enemy target 3 times with first attack removing beneficial effects. The second attack decreases the Defense for 2 turns with an 80% chance and the third attack increases the skill cooldown time by 2 turns with an 80% chance.


name: Glaring Mists(Passive)
description:
Increases the chances of allies receiving a Glancing Hit by 15% and recovers HP of the ally with the worst HP status by 20%. [Automatic Effect]


name: Serenity
description:
Recovers the HP of all allies by 15% each, decreases their chance of receiving a Critical Hit for 2 turns, and grants them Immunity for 2 turns as well.


name: Mana Bubble
multiplier_formula: 2.5*{ATK} + 0.12*{MAX HP}
description:
Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect. The damage of this skill increases according to your MAX HP.


name: Air Shield
multiplier_formula: 0.2*{MAX HP}
description:
Removes all harmful effects on an ally target and casts a shield which is equivalent to 20% of your MAX HP for 3 turns.


name: Sweeping Waves
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.


name: Spear of Devastation
multiplier_formula: 3.1*{ATK}
description:
Attacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target's skills to MAX cooldown.


name: Maelstrom
multiplier_formula: {ATK}*({SPD} + 350)/100
description:
Attacks all enemies with the attack that won't land as a Glancing Hit to inflict damage proportionate to your Attack Speed and decreases their Attack Bar to 0. Also decreases their attack speed for 2 turns.


name: Rain of Stones
multiplier_formula: {ATK}
description:
Attacks the enemies multiple times with flaming meteoroids with each attack having a 25% chance to stun the target for 1 turn. Your Attack Bar will be recovered by 25% for each enemy stunned by this attack.


name: Mega Tsunami
multiplier_formula: 4.4*{ATK}
description:
Attacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%.


name: Holy Ground
description:
Removes all harmful effects on all allies and grants them Immunity and Invincibility for 2 turns. If the ally's harmful effects are removed, the duration of Immunity effect will be increased by 1 turn of that ally.


name: King of the Ruins(Passive)
description:
Attacks will deal 50% increased damage on enemies under harmful effects. Also, attacks will deal 50% increased damage on enemies with no beneficial effects. Additionally, decreases the HP of all enemies except the target by 30% of the damage dealt after every attack. [Automatic Effect]


name: Blade Surge
multiplier_formula: {ATK}
description:
Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.


name: Magic Shot
multiplier_formula: 1.9*{ATK}
description:
Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target's Defense for 2 turns each.


name: Magic Surge
multiplier_formula: 2.1*{ATK}
description:
Attacks the target that isn't granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.


name: Retrieve Magic
multiplier_formula: 4.0*{ATK}
description:
Steals the magical power from all enemies, recovering HP according to the damage dealt. Also absorbs 25% of the Attack Bar.


name: Vengeful Fire(Passive)
description:
Your Attack Speed increases as your HP gets lower, and you deal 100% more damage if the enemy has more HP than you. [Automatic Effect]


name: Tempest Sword
multiplier_formula: {ATK} + 0.06*{Target MAX HP}
description:
Attacks the enemy target 2 times to inflict damage that's proportionate to the enemy's MAX HP and decreases the Attack Bar by 30% each. And attacks all enemies on the 3rd attack to absorb their Attack Bar by 30% each.


name: Sweet Revenge(Passive)
description:
Removes 1 beneficial effect each with a 35% chance and recovers the ally with the lowest HP by 15% when you attack on your turn. [Automatic Effect]


name: Gravity Shot
multiplier_formula: 7.0*{ATK} + 0.16*{Target MAX HP}
description:
Attacks a target with a massive magic bullet, dealing damage according to the target's MAX HP. This attack also heals all allies for 30% of the damage dealt.


name: Blade Surge
multiplier_formula: {ATK}
description:
Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy's Attack Bar by 25% every hit with a 50% chance.


name: Blade Surge
multiplier_formula: {ATK}
description:
Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy's attack speed for 2 turns every hit with a 50% chance.


name: Blade Surge
multiplier_formula: {ATK}
description:
Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Inflicts continuous damage for 1 turn every hit with a 50% chance.


name: Expose Weakness
multiplier_formula: 4.2*{ATK}
description:
Attacks an enemy and looks for its weakness. This attack decreases the enemy's Defense for 2 turns with a 50% chance.


name: Death Verdict
multiplier_formula: 3.0*{ATK}
description:
Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns.


name: Blade Dance of the Reaper
multiplier_formula: 1.8*{ATK}
description:
Attacks an enemy and decreases its Attack Bar by 10% for each attack. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. The cooldown time for [Blade Dance of the Reaper] won't be activated if the enemy gets defeated.


name: Deadly Seduction(Passive)
description:
Decreases the damage that all other ally Monsters receive by 15%, and decreases the recovery amount of every Monster on the battlefield by 50%. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]


name: Shadow Assault
multiplier_formula: 7.7*{ATK}
description:
Assaults an enemy and disturbs its recovery for 2 turns. Assaults another enemy with 30% increased damage if this attack kills the first target.


name: Silent Reaper
multiplier_formula: 7.5*{ATK}
description:
Attacks and Silences the enemy for 2 turns. If the target dies, all other enemies will receive the remaining Silence Effect. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.


name: Endless Death
multiplier_formula: 7.8*{ATK}
description:
Deals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies while this skill is on cool down, [Endless Death] will instantly be reusable again.


name: Combat Knife
multiplier_formula: 1.9*{ATK}
description:
Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.


name: Sharp Strike
multiplier_formula: 5.6*{ATK}
description:
Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack.


name: Dagger Dash
multiplier_formula: 2.6*{ATK}
description:
Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target's HP recovery for 2 turns.


name: Brawler's Will (Passive)
description:
As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. The damage you receive will decrease by 20% additionally if you are under harmful effects. [Automatic Effect]


name: Push Through
multiplier_formula: 3.9*{ATK}
description:
Attacks the enemy 2 times and decreases the Attack Speed for 3 turns. Each hit will also decrease the enemy's Attack Bar by 50%. If the enemy's Attack Bar gets depleted by this attack, you instantly recover your turn.


name: Born to Fight (Passive)
multiplier_formula: ATK_RUNE_SHIELD/800 + ATK_SHIELD/800
description:
The attacks performed on your turns will generate a shield that's equivalent to the damage dealt for 1 turn. Also, increases your Critical Rate by 30% and damage proportionate to the shield amount granted on yourself, up to 200%, with every attack. [Automatic Effect]


name: Piercing Dagger
multiplier_formula: 8.4*{ATK}
description:
Performs an attack that ignores all damage reduction effects. This attack is guaranteed to land as a Critical Attack.


name: Preemptive Strike
multiplier_formula: 1.9*{ATK}
description:
Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.


name: Cutting Magic
multiplier_formula: 2.8*{ATK}
description:
Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each.


name: Medical Support
multiplier_formula: 0.3*{MAX HP}
description:
Heals all allies by 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent of half of the excessive heal.


name: Attack Command
description:
Removes all harmful effects on all allies. After that, 3 randomly selected allies will attack an enemy target.


name: Lock Down
multiplier_formula: 3.8*{ATK}
description:
Attacks the enemy 2 times with each attack decreasing the target's Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns.


name: Neostone Field
multiplier_formula: 150.0*{Attacker's Level}
description:
Grants immunity on all allies for 2 turns with holy powers. In addition, the target ally will become invincible for 2 turns, and all other allies will be granted with a shield that's proportionate to your level for 2 turns.


name: Thundering Blow
multiplier_formula: 2.1*{ATK} + 4.4*{DEF}
description:
Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense.


name: Combo Attack
multiplier_formula: 1.9*{ATK}
description:
Attacks an enemy 3 times. Each attack has a 20% chance to decrease the enemy's Defense for 2 turns. Instantly gains another turn with a 30% chance after the attack.


name: Natural Stance
description:
Circulates the body with chi to increase the Defense for 3 turns and counterattacks when you're attacked. Also, recovers your HP by 15%.


name: Martial Arts Specialist (Passive)
description:
Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]


name: Qinggong
multiplier_formula: {ATK}*({SPD} + 400)/80
description:
Increases the Attack Speed for 2 turns with quick footwork. Attacks the enemy to inflict damage proportionate to your Attack Speed. The Attack Bar will be increased by 50% after the attack.


name: Challenging Strike
multiplier_formula: 2.4*{ATK} + 0.3*{MAX HP}
description:
Attacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP.


name: Exploding Hands
multiplier_formula: 7.4*{ATK}
description:
Attacks the enemy to inflict damage and Stuns the target for 1 turn. Attacks once more if the target is stunned by your attack.


name: skill_11016
multiplier_formula: 7.4*{ATK}
description:
Attacks the enemy and if the enemy is under inability effects, this attack will deal 25% of the target's remaining HP as additional damage.


name: Touch of Corruption
multiplier_formula: 0.5*{ATK} + 0.08*{MAX HP}
description:
Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.


name: Smother
multiplier_formula: 0.8*{ATK} + 0.18*{MAX HP}
description:
Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP.


name: Body Roll
multiplier_formula: 0.2*{MAX HP} (Fixed)
description:
Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage.


name: Burning Body(Passive)
description:
Receives 30% more damage but returns 30% of the incoming damage back to the attacker. [Automatic Effect]


name: Poisoned Body(Passive)
description:
Becomes immune to Continuous Damage. When being attacked, the attackers will suffer Continuous Damage for 1 turn. [Automatic Effect]


name: Soul Division
description:
Revives an ally target with extremely low HP, evens the HP of the revived ally and yourself and recovers the HP by 15% each.


name: Cursed Body(Passive)
description:
At the cost of 5% of your current HP, your attacks will deal additional damage based on how much HP you've lost. This effect will only activate on this Monster's turn. [Automatic Effect]


name: Pierce Soul
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy's HP recovery for 2 turns.


name: Brand of Hell
multiplier_formula: {ATK}*(4.4 - 2.2*{Target Current HP %})
description:
Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy's HP becomes lower.


name: Soul Devourer
multiplier_formula: {MAX HP}*(0.7 - 0.3*{Target Current HP %})
description:
Deals damage proportionate to your MAX HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy's HP becomes lower.


name: Soul Destroyer(Passive)
description:
When you defeat an enemy during your turn, the enemy's soul will be destroyed and will prevent the enemy from being resurrected, and will grant you the Soul Protection for 2 turns. [Automatic Effect]


name: Savior(Passive)
multiplier_formula: 0.2*{MAX HP} (Fixed)
description:
On each turn, grants a shield which is equivalent to 20% of your HP and lasts for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]


name: Underworld King's Return(Passive)
description:
Revives with 30% of HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times) [Automatic Effect]


name: Secret of Eternal Life
description:
Removes all harmful effects on all allies and recovers their HP by 30% of your MAX HP. Revives all dead allies with 30% HP if there's any defeated ally but the skill cooldown will be increased by 2 turns for each revived ally.


name: Deadly Wrath
multiplier_formula: 0.42*{MAX HP}
description:
Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns. In addition, creates a shield that's equivalent to 20% of the inflicted damage on yourself for 2 turns. The cooldown time of [Deadly Wrath] will be reset if an ally gets defeated while the skill is on cooldown.


name: Pierce Soul
multiplier_formula: {ATK}*(4.0 - 2.0*{Target Current HP %})
description:
Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases as the enemy's HP decreases.


name: Pierce Soul
multiplier_formula: {ATK}*({SPD} + 120)/110
description:
Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases according to your Attack Speed.


name: Pierce Soul
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 2 times to disturb the HP recovery for 2 turns and stuns the enemy for 1 turn with a 30% chance each.


name: Pierce Soul
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery.


name: Pierce Soul
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage increases according to your MAX HP.


name: Soul Devourer
multiplier_formula: {MAX HP}*(0.7 - 0.3*{Target Current HP %})
description:
Inflicts damage that's proportionate to your MAX HP to the enemy target and recovers the HP of all allies by 30% of the damage dealt. The damage increases as the enemy's HP status decreases.


name: Brand of Hell
multiplier_formula: {ATK}*(4.4 - 2.2*{Target Current HP %})
description:
Attacks the enemy 3 times, with each attack having a 50% chance to grant Oblivion and Branding effects for 2 turns. The damage increases as the enemy's HP status decreases.


name: Curse of the Beautiful
multiplier_formula: {ATK}
description:
Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance.


name: Sweet Dreams
multiplier_formula: 5.2*{ATK}
description:
Attacks an enemy. This attack has a 75% chance to remove all beneficial effect and puts the target to sleep for 1 turn.


name: Oasis's Blessing
multiplier_formula: 120*{Attacker's Level}
description:
Increases the Attack Bar of all allies by 25% each. This skill will also create a shield that absorbs damage and increases your Attack Power for 3 turns. The Shield amount is proportionate to your level.


name: Charming Voice
multiplier_formula: 7.2*{ATK}
description:
Attacks an enemy, stealing all beneficial effects and sets all of the enemy's skills on max cooldown time. Decreases the cooldown time of the [Charming Voice] skill by the number of beneficial effects stolen from the enemy. If the skill didn't set the enemy's skills on max cooldown time, the cooldown time of the [Charming Voice] will reset.


name: Delayed Promise
description:
Resets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each. Also puts all enemies to sleep for 2 turns.


name: Gaze of Oblivion
description:
Silences all enemies and puts them in Oblivion state for 2 turns. Passive skills aren't activated in Oblivion state and enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.


name: Deadly Charm(Passive)
description:
Increases your skill activation chance by 20% and the enemies can't Resist the skill effects you apply on them. Silences the target for 1 turn whenever you attack. [Automatic Effect]


name: Desert Wind
multiplier_formula: {ATK}*({SPD} + 50)/50
description:
Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed.


name: Defensive Stance
description:
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.


name: Shout of Fury
description:
Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn.


name: Strategic Prevention
multiplier_formula: 3.0*{ATK} + 3.0*{DEF}
description:
Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense.


name: Marching Shout
description:
Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally's Attack Bar.


name: Duty of the Monarch(Passive)
description:
Increases the other allies' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]


name: Trickster
multiplier_formula: {ATK}*({SPD} + 180)/230
description:
Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.


name: Ghost Appearance
multiplier_formula: {ATK}*({SPD} + 180)/230
description:
Calls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among weaken the Defense, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed.


name: The Cunning (Passive)
description:
Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]


name: Fire Starter
multiplier_formula: 2.2*{ATK}
description:
Attacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn.


name: The Shadow of the Moon (Passive)
description:
Creates a shield that's equivalent to 10% of your MAX HP for 1 turn on all allies when you're attacked. This effect only activates once a turn. [Automatic Effect]


name: Long Waiting (Passive)
description:
Becomes immune against inability effects. Your Attack Power is increased by 15%, up to 150%, whenever an enemy's turn ends. [Automatic Effect]


name: The Night's Comfort (Passive)
description:
If your turn ends without attacking any enemies, a shield that is proportionate to your level and lasts for 3 turns is generated on all allies. While having the shield, all damage you deal is increased by 50%. [Automatic Effect]


name: Hammer Punch
multiplier_formula: 1.8*{DEF}
description:
Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.


name: Body Press
multiplier_formula: 0.15*{MAX HP} + 1.25*{DEF}
description:
Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense.


name: Twisted Senses (Passive)
description:
Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% each time you get hit by a Critical Hit. [Automatic Effect]


name: Full Power Punch
multiplier_formula: 1.6*{DEF}
description:
Strikes with every last bit of power left in the body. This attack will ignore the target's Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense.


name: Strange Reversible Reaction (Passive)
description:
Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect]


name: Pound
multiplier_formula: 1.6*{DEF}
description:
Attacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy's MAX HP is lower than yours and if the target is suffering a harmful effect.


name: Rage Charge (Passive)
description:
Your damage is increased according to the number of attacks you have received. The damage increase will reset when you attack an enemy. [Automatic Effect]


name: Strafe
multiplier_formula: 1.6*{ATK}
description:
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.


name: Ankle Shot
multiplier_formula: 5.2*{ATK}
description:
Attacks an enemy, stunning it for 1 turn with an 80% chance. If the target is stunned by your attack, you instantly gain another turn.


name: Arrow Storm
multiplier_formula: 2.0*{ATK}
description:
Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 2 turns. Decreases the cooldown time of [Arrow Storm] by 1 turn whenever you attack an enemy under Continuous Damage.


name: Entrap
multiplier_formula: 4.8*{ATK}
description:
Activates a trap, damaging all enemies and decreasing their Attack Bar by 75% each. Stuns the enemies who have less than 30% Attack Bar for 1 turn.


name: Evasive Maneuver(Passive)
description:
When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect]


name: Steady Shot
multiplier_formula: 7.8*{ATK}
description:
Aims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%.


name: Supportive Fire(Passive)
multiplier_formula: {ATK}
description:
Lays down supportive fire for allies under attack 3 times and inflicts Continuous Damage for 1 turn. Supportive Fire deals damage based on your Attack Power to enemies that attack your allies. [Automatic Effect]


name: Strafe
multiplier_formula: 1.6*{ATK}
description:
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target's Attack Bar by 15%.


name: Strafe
multiplier_formula: 1.6*{ATK}
description:
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to disturb the enemy's HP recovery by 1 turn.


name: Strafe
multiplier_formula: 1.6*{ATK}
description:
Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the enemy's Attack Speed by 2 turns.


name: Wood Vine
multiplier_formula: 2.0*{ATK} + 3.2*{DEF}
description:
Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense.


name: Hedgehog's Thorn
description:
Increases the Critical Rate of all allies and decreases their chances of receiving a Critical Hit for 2 turns.


name: Little Humming Bird (Passive)
description:
Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally's HP in each turn. [Automatic Effect]


name: Deer's Song
multiplier_formula: 2.5*{DEF}
description:
Removes all harmful effects on all allies and grants immunity on the allies with no harmful effects to be removed for 2 turns. Afterwards, creates a shield that's proportionate to your Defense on all allies for 3 turns.


name: Buddy (Passive)
description:
Becomes best friends with an ally with the lowest HP when the battle begins. Grants one of Increase ATK/Recovery/Endure effects according to the friend's HP status for 1 turn. [Automatic Effect]


name: Serenity
multiplier_formula: 1.8*{ATK}
description:
Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.


name: Overwhelm of Water
multiplier_formula: 3.2*{ATK}
description:
Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each.


name: Overwhelm of Fire
multiplier_formula: 3.2*{ATK}
description:
Attacks all enemies to disturb their HP recovery for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each.


name: Ventilate
description:
Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills.


name: Overwhelm of Dark
multiplier_formula: 3.2*{ATK}
description:
Attacks all enemies to remove 1 beneficial effect granted on them and to increase the skill cooldown time by 1 turn each with a 70% chance each.


name: Rageful Return (Passive)
description:
Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect]


name: Hellfire
multiplier_formula: 8.6*{ATK}
description:
Removes all beneficial effects granted on the enemy and weakens the enemy's Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it's a Boss. Inflicts great damage to the target and creates a shield that's 50% of the inflicted damage for 3 turns afterwards.


name: Seal Magic
multiplier_formula: 7.4*{ATK}
description:
Attacks the enemy with an irresistible attack to put the target's skill on MAX cooldown and sets the Attack Bar of all enemies to 0.


name: Light of Judgement
multiplier_formula: 3.8*{ATK}
description:
Calls upon the power of light to inflict damage ignoring enemy's defense. Gains 1 turn of invincibility if the enemy dies.


name: Discernment (Passive)
description:
Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze. [Automatic Effect]


name: Sequential Attack
multiplier_formula: 1.3*{ATK}
description:
Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.


name: Dragon's Dance
multiplier_formula: {ATK} + 0.07*{MAX HP}
description:
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.


name: Calm Mind
description:
Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns.


name: Reckless Assault
multiplier_formula: 0.7*{Target MAX HP} (Fixed)
description:
Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can't exceed your current HP, and the effect will be reduced to 15% against Boss enemies.


name: Panda Supremacy
multiplier_formula: {DEF} + 0.04*{Target MAX HP}
description:
Attacks the enemy 4 times. Each attack will grant HP Recovery Disturb, Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease for 2 turns with a 70% chance respectively. The inflicted damage is proportionate to your Defense and the MAX HP of the target.


name: Winds and Clouds (Passive)
multiplier_formula: 1.6*{DEF}
description:
Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.


name: Strong Energy (Passive)
description:
The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 20% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills.


name: Almighty Strength (Passive)
description:
Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect]


name: Dragon's Dance
multiplier_formula: {ATK} + 0.07*{MAX HP}
description:
Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The first attack removes 2 beneficial effects, the second attack decreases the Attack Bar by 15%, and the third attack stuns them for 1 turn with 25% chance each.


name: Calm Mind
description:
Removes the harmful effects granted on all allies and recovers their HP by 15% each turn for 2 turns. In addition, you will counterattack whenever you're attacked for 2 turns.


name: Roll Dice
multiplier_formula: 1.9*{ATK}
description:
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.


name: Dice Trick
multiplier_formula: 3.0*{ATK}
description:
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.


name: Unlucky 7
multiplier_formula: 3.0*{ATK}
description:
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.


name: Dice Madness
multiplier_formula: {ATK}*(0.1*DICE + 0.7)
description:
Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy's Defense.


name: Roll Again (Passive)
description:
Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 70% when attacked if the number of the dice is small. This effect doesn't accumulate with other damage reduction effect skills. [Automatic Effect]


name: To Live or To Die (Passive)
description:
Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]


name: Returned Dice
description:
Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity.


name: Destiny Dice
multiplier_formula: 15.0*DICE_MIN + 10.0
description:
Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can't be used on the Boss.


name: Tempting Dream
multiplier_formula: {ATK}*({SPD} + 60)/50
description:
Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.


name: Nightmare Melody
description:
Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance.


name: Healing Music
description:
Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn.


name: Distorted Healing Music
multiplier_formula: {ATK} + 0.12*{MAX HP}
description:
Attacks all enemies to put them to sleep for 1 turn and creates a shield that's equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP.


name: Unwanted Harmony
description:
Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%.


name: Salvation Song (Passive)
description:
Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect]


name: Dreamy Leader (Passive)
description:
Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]


name: Song of Switched Destiny
description:
Switches the current Attack Bar and HP of the enemy, excluding the Boss, or another ally target and puts yourself into sleep for 1 turn. This effect can't be resisted and ignores the immunity.


name: Ice Horn
multiplier_formula: 1.8*{ATK} + 0.12*{MAX HP}
description:
Attacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage according to your MAX HP.


name: Fire Horn
multiplier_formula: 1.8*{ATK} + 0.12*{MAX HP}
description:
Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.


name: Fierce Charge
multiplier_formula: 3.0*{ATK} + 0.2*{MAX HP}
description:
Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you're attacked. The damage increases accordingly to your MAX HP.


name: Nature's Protection
description:
Creates a shield that's 30% of your MAX HP for 3 turns and creates a shield that's 20% of your MAX HP on all other allies for 2 turns.


name: Protection Wings (Passive)
description:
Recovers your HP by 10% each turn and increases Defense for 2 turns when you're attacked. This effect only activates once a turn. [Automatic Effect]


name: Eternal Flame (Passive)
description:
Recovers HP by 10% of your MAX HP when you attack on your turn and reduces damage dealt by Water attribute by 50%. [Automatic Effect]


name: Dazzling Flesh (Passive)
description:
Increase the enemy's chances of landing a Glancing Hit by 15% and decreases the chances of being inflicted with a critical hit by 50% on yourself additionally when allies are attacked. [Automatic Effect]


name: Transformation: Human Form
description:
Transforms into a Human Form and you'll be able to use a new skill. The Attack Speed will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 30%. Instantly gains another turn after the transformation.


name: Transformation: Human Form
description:
Transforms into a Human Form and you'll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation.


name: Swaying Flame
multiplier_formula: 4.2*{ATK}
description:
Attacks all enemies to decrease their Defense for 2 turns. Absorbs the Attack Bar by 50% divided equally from the enemies that are alive.


name: Inevitable Wound
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 4 times and removes 1 beneficial effect each. Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect.


name: Purifying Light
description:
Removes the harmful effects on all allies and recovers their HP by 10% each. Also, decreases their chances of being inflicted with a critical hit for 2 turns.


name: Moonlight Flash
multiplier_formula: 4.2*{ATK}
description:
Attacks all enemies to increase the target's chances of landing a Glancing Hit and decreases the Attack Power for 2 turns. This attack will have a 100% critical rate.


name: Fury of Punishment
multiplier_formula: 3.0*{ATK}
description:
Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns.


name: Heavenly Blessing (Passive)
description:
Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you'll instantly recover a turn afterwards. [Automatic Effect]


name: Cry of Threat
multiplier_formula: 0.2*{MAX HP}
description:
Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy (boss excluded) can only attack the target under the Threat state when using the attack skill.


name: Divine Wind
multiplier_formula: 0.2*{MAX HP}
description:
Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns.


name: Internal Force (Passive)
multiplier_formula: 2.0*{DEF}
description:
When the battle begins, balances the Defense and Attack Power so that the stat with the lower value will have the same value as the stat with the higher value. Creates a shield that's equivalent to your Defense for 2 turns when you get attacked, and the damage you inflict on an enemy will be increased by 30% when you have a shield. [Automatic Effect]


name: Justice Strike
multiplier_formula: 1.3*{ATK} + 0.18*{MAX HP}
description:
Attacks and stuns the enemy for 1 turn with a 15% chance. You'll gain immunity for 1 turn afterwards. This attack will deal more damage according to your MAX HP.


name: Justice Strike
multiplier_formula: 4.0*{ATK}
description:
Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance.


name: Justice Strike
multiplier_formula: 1.3*{ATK} + 0.18*{MAX HP}
description:
Attacks and stuns the enemy for 1 turn with a 15% chance. Recovers the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.


name: Crescent Moon Slash
multiplier_formula: {ATK}*(3.0 - 1.5*{Target Current HP %})
description:
Attacks the enemy 2 times to inflict damage that increases as the enemy's HP decreases. Additionally, if there's Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn.


name: Spirit Focus
description:
Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill.


name: Double Strike
multiplier_formula: 2.7*{ATK}
description:
Attacks the enemy 2 times to decrease the Defense with the first attack and decreases the Attack Power afterwards with a 50% chance each.


name: Deadly Dance
multiplier_formula: 3.8*{ATK}
description:
Attacks an enemy target 2 times and the damage dealt to the enemy with half or less HP increases by 50%. The damage that Boomerang Warrior inflicts on the target increases by 50% when they attack together.


name: Precision (Passive)
description:
The Accuracy will be increased by 25%. Weakens the enemy's Defense for 1 turn with every attack. If there's Boomerang Warrior included in the ally team, the Boomerang Warrior's Accuracy will also be increased by 25%. [Automatic Effect]


name: Massacre Dance
multiplier_formula: 3.7*{ATK}
description:
Attacks the enemy 2 times to inflict damage that ignores all damage reduction effects and increases the damage by 10% each according to the number of beneficial and harmful effects granted on the target. Boomerang Warrior's attacks will also ignore all of the target's beneficial effects when they attack together.


name: Silver Chakram (Passive)
description:
Inflicts Continuous Damage for 1 turn with a 50% chance and additional damage that's proportionate to the enemy's MAX HP with every attack. Boomerang Warrior's attacks will also inflict additional damage that's proportionate to the enemy's MAX HP when they attack together. [Automatic Effect]


name: Moonlight Blow
multiplier_formula: 4.0*{ATK}
description:
Attacks an enemy target 2 times to replace all of the target's beneficial effects with continuous damage effects. Additionally decreases the enemy's HP by 5% each according to the number of continuous damage effects granted on the target, afterwards. Boomerang Warrior will inflict continuous damage on the enemy for 1 turn when they attack together.


name: Returning Boomerang
multiplier_formula: 3.4*{ATK}
description:
Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there's Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer's turn.


name: Triple Strike
multiplier_formula: 1.8*{ATK}
description:
Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery.


name: Female Warrior (Passive)
description:
Receives 20% less damage from enemies granted with beneficial effects and inflicts 20% more damage on enemies with no beneficial effects. Chakram Dancer will be granted with the same effect if she's included in the ally team. [Automatic Effect]


name: Flame Drive
multiplier_formula: 4.8*{ATK}
description:
Attacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together.


name: Vacuum Boomerang
multiplier_formula: 6.3*{ATK}
description:
Attacks the enemy to stun the target for 1 turn and increases the harmful effect granted on the enemy by 1 turn. Chakram Dancer's attack will increase the enemy's harmful effect duration by 1 turn each with a 50% chance when they attack together.


name: Lightning Flash
multiplier_formula: {ATK}*({SPD} + 150)/70
description:
Attacks all enemies to inflict damage that's proportionate to your attack speed and increases your Attack Bar by 10% each when you land a Critical Hit. Chakram Dancer's Attack Bar will increase by 20% each when her attack lands as a Critical Hit while they attack together.


name: Absorb Shadow (Passive)
description:
Steals 1 of the beneficial effects granted on the enemy with every attack. The damage will be increased by 10% each up to 15 times whenever this effect occurs. The stolen beneficial effect(s) will also be granted on Chakram Dancer if she's included in the ally team. [Automatic Effect]


name: Honey Bee Friends
description:
Honey bees will transfer all harmful effects granted on the allies to the target enemy. If the allies don't have any harmful effects, all allies will recover their HP by 20%.


name: Earth Friends
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%.


name: Tree of Loss
multiplier_formula: 4.3*{ATK}
description:
Attacks the enemy to decrease the Attack Bar by 50%, weakens the Defense for 3 turns and puts the target in Oblivion state for 3 turns. Passive skills aren't activated in Oblivion state.


name: Flower Fog
multiplier_formula: 4.0*{ATK}
description:
Attacks all enemies to shorten the time of beneficial effects granted on them by 1 turn each. If the enemy doesn't have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns.


name: Thorn Tree (Passive)
description:
Inflicts Continuous Damage on the target for 2 turns with every attack. If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 2 turns. [Automatic Effect]


name: Deep Rooted Tree (Passive)
description:
Recovers HP of the allies granted with harmful effects by 15% every turn. Creates a shield that's equivalent to 15% of your HP on the allies with no harmful effects for 2 turns. [Automatic Effect]


name: Mandrake
multiplier_formula: 4.0*{ATK}
description:
Attacks all enemies to increase the enemies' harmful effect duration by 1 turn and decrease the enemies' beneficial effect duration by 1 turn.


name: Wild Blow
multiplier_formula: 4.0*{ATK} + 4.0*{DEF}
description:
Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP.


name: Wild Blow
multiplier_formula: 4.0*{ATK} + 0.25*{MAX HP}
description:
Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP.


name: Forest of Living
description:
Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns.


name: Wild Blow
multiplier_formula: 4.0*{ATK} + 4.0*{DEF}
description:
Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.


name: Moonlight Flood
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack.


name: Wild Blow
multiplier_formula: 4.0*{ATK} + 0.25*{MAX HP}
description:
Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.


name: Wild Cure
description:
Recovers HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.


name: Wild Roar
multiplier_formula: 4.5*{ATK}
description:
Attacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.


name: Forest of Living
description:
Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.


name: Rage of Mother Nature
multiplier_formula: 4.5*{ATK}
description:
Attacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.


name: Moonlight Grace
description:
Removes harmful effects granted on all allies. In addition, when used in Druid Form, grants immunity on all allies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.


name: Druid's Wit (Passive)
description:
Increases your Attack Bar by 100% if an ally's HP falls below 30% from an attack. [Automatic Effect]


name: Druid's Secret Plan (Passive)
description:
Revives into Beast Form with 30% HP at the moment of death and decreases the cooldown time of the [Forest of Living] by 2 turns. [Automatic Effect]


name: Druid's Wisdom (Passive)
description:
Removes all of your harmful effects if you're under inability effect at the start of each turn. [Automatic Effect]


name: Endurance of Beast (Passive)
description:
Increases your Attack Bar by 15% when you're attacked. Also recovers the HP of all allies by 10% every turn. [Automatic Effect]


name: Nature of Beast (Passive)
description:
Increases your Attack Power by 100%. The damage increases by 10% for each harmful effect granted on the enemy when you attack. Counterattacks with a 50% chance when attacked. [Automatic Effect]


name: Patience of Beast (Passive)
description:
Revives with 15% HP at the moment of death. Your Defense increases by 10% whenever you get attacked. (Accumulates up to 5 times) [Automatic Effect]


name: Root of Beast (Passive)
description:
Inflicts additional damage that's proportionate to your MAX HP when attacking. Counterattacks with a 50% chance when attacked. [Automatic Effect]


name: Spirit of Beast (Passive)
description:
Increases your MAX HP by 30% and recovers the HP of all allies by 10% in each turn. [Automatic Effect]


name: Weak Spot Strike
multiplier_formula: 2.0*{ATK} + 3.3*{DEF}
description:
Attacks the enemy target and reduces the target's Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can't be resisted if the enemy is granted with harmful effect.


name: Atlas Stone
multiplier_formula: {MAX HP}/{Alive Enemies} (Fixed)
description:
Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can't be counterattacked.


name: Powerful Throw
multiplier_formula: 8.4*{DEF}
description:
Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense.


name: Return of Fighter (Passive)
description:
Returns to the hall of the fighters at the moment of death to be revived with 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect]


name: Weight of Survival (Passive)
description:
You can't counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you're attacked. [Automatic Effect]


name: Catastrophe
multiplier_formula: 4.8*{DEF}
description:
Inflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can't be resisted.


name: Weight of Death (Passive)
description:
You can't counterattack or attack together with other allies while the weapon is not in your hand, but offsets the incoming damage that may cause you to die and instantly gains another turn. [Automatic Effect]


name: Learn Knowledge (Passive)
description:
Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect]


name: Gain Knowledge (Passive)
description:
Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally gets defeated. You can have up to 5 Knowledge. [Automatic Effect]


name: Forbidden Galdr
multiplier_formula: 10 (Fixed)
description:
Decreases the current HP of the enemy target (bosses excluded) by 10% for every Knowledge you have. If you have 5 Knowledge, decreases the target's MAX HP by 50% instead. After that, heals all allies by the decreased HP. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.


name: Start of Apocalypse
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemies in the order of low HP ratio to high HP ratio by the number of Knowledge you have, and the damage increases as you attack. If you have 5 Knowledge, destroys the enemy's MAX HP by 50% of the damage dealt. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.


name: Legacy of Knowledge (Passive)
description:
Attacks the enemy while ignoring the enemy's Defense by 15% for every Knowledge you have whenever you attack. If you have 5 Knowledge, uses all of your Knowledge to attack while ignoring the enemy's Defense. In addition, if you get defeated while having Knowledge, you will use all of your Knowledge to be revived with 20% HP per Knowledge used. [Automatic Effect]


name: Eye of Pioneer (Passive)
description:
If an ally is attacked, uses one of your Knowledge to recover the attacked target's HP by 20% of the attacked target's MAX HP. If you have 5 Knowledge, recovers the attacked target's HP by 50% of the attacked target's MAX HP. [Automatic Effect]


name: Endless Desire
description:
Absorbs 25% (10% instead if it's a Boss) of your Attack Power and Defense per Knowledge from the enemy target's Attack Power and Defense. In addition, if you have 5 Knowledge, steals all beneficial effects granted on the enemy and instantly gains another turn. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill. (Accumulates up to 10 times)


name: Suppressive Fire
multiplier_formula: 5.0*{ATK}
description:
Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed.


name: Hidden Aim
description:
Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you're attacked while in this pose. The [Hidden Aim] pose disables after you attack on your turn.


name: Dead Eye (Passive)
description:
Decreases the Defense of the enemy with the worst HP status for 1 turn at the start of each turn. [Automatic Effect]


name: Veteran (Passive)
description:
Increases the Attack Bar by 100% and increases the Attack Power for 1 turn when the enemy's attack lands as a Glancing Hit. [Automatic Effect]


name: Snipe Preparation (Passive)
description:
Increases the Attack Bar by 25% whenever an enemy gains a beneficial effect from a skill. [Automatic Effect]


name: Reloading (Passive)
description:
Maintains the [Hidden Aim] pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. [Automatic Effect]


name: Focused 5 Shots
multiplier_formula: 1.2*{ATK}
description:
Attacks the enemy 5 times. Each attack has a 50% chance to remove 1 beneficial effect and inflict Continuous Damage for 1 turn.


name: Fatal Extinctive Bullet
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy with a cannon gun and removes all beneficial effects granted on the target. Afterwards, inflicts damage on all enemies and decreases their Attack Bar by 70%.


name: Fatal Mortar Bullet
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy with a cannon gun and weakens the Defense for 1 turn with a 90% chance. Afterwards, inflicts damage on all enemies and destroys their MAX HP by 50% of the inflicted damage.


name: Rolling Cannon
multiplier_formula: 5.7*{Alive Allies %}*{ATK}
description:
Attacks all enemies with a cannon gun. The damage increases in proportion to the number of allies alive.


name: Fatal Armor Bullet
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy with a cannon gun and decreases the Attack Bar to 0. Afterwards, inflicts damage on all enemies and stuns them for 1 turn with a 30% chance.


name: Burst Cannon
multiplier_formula: 8.2*{ATK}
description:
Attacks the enemy with a cannon gun and destroys the target's MAX HP by 100% of the inflicted damage.


name: Coy Revenge (Passive)
description:
Increases the damage to be dealt to an enemy on the next turn by 15% each time an ally is attacked. This effect accumulates up to 5 times and resets after you attack on your turn. [Automatic Effect]


name: One More Time! (Passive)
description:
After attacking an enemy during your turn, attacks the enemy once again with [Fire!] skill. If the enemy is defeated with the first attack, you will attack another enemy with the same skill. [Automatic Effect]


name: Sword of Destruction
multiplier_formula: 3.7*{ATK}
description:
Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that's proportionate to the reduced HP.


name: Madness Judgement
multiplier_formula: 5.4*{ATK}
description:
Consumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy's Defense as your HP status worsens.


name: Devil's Bargain
multiplier_formula: 3.4*{ATK}
description:
Absorbs all other allies' HP by 10% to attack all enemies dealing damage that's proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards.


name: Repeated Nightmare (Passive)
description:
Revives with little HP and creates a shield that's proportionate to your level for 1 turn if allies and enemies act for 12 turns when you are dead. Additionally, fills up your Attack Bar by 100%. [Automatic Effect]


name: Flames of Hell
multiplier_formula: 5.4*{ATK}
description:
Always perform an attack that has an attribute advantage on all enemies. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 turns.


name: Soul Stealer (Passive)
description:
No one can be revived while you are on the battlefield. In addition, the damage you inflict on enemies will be increased by 20% each when an enemy or ally dies. (Accumulates up to 5 times) [Automatic Effect]


name: Red Battlefield (Passive)
description:
The Attack Bar of all allies will be increased by the proportion to the damage dealt, and the damage you deal on enemies will be increased by 50% at the most whenever all enemies and allies on the battlefield receive damage. [Automatic Effect]


name: Purgatory (Passive)
description:
If you kill an enemy with your attack, you will revive one of dead allies with HP that's the same amount of the damage you dealt on the enemy target. If other ally dies when you are dead, you will be revived with little HP and 100% Attack Bar. [Automatic Effect]


name: Repeated Nightmare (Passive)
description:
Revives with little HP and fills up your Attack Bar by 100% if allies and enemies act for 12 turns when you are dead. [Automatic Effect]


name: Stone Claws
multiplier_formula: 1.8*{ATK} + 2.9*{DEF}
description:
Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)


name: Earth Strike
multiplier_formula: 3.4*{DEF}
description:
Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.


name: Destructive Claws
multiplier_formula: 1.35*{DEF} (Fixed)
description:
Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.


name: Statue of Robust (Passive)
description:
If your turn ends with less than 50% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue. [Automatic Effect]


name: Statue of Protection (Passive)
description:
If your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]


name: Statue of Pain (Passive)
description:
When you are turned into a statue, inflicts damage that's proportionate to your Defense to the target that attacks you. Also decreases your skill cooldown time when you get attacked. [Automatic Effect]


name: Statue of Trial (Passive)
description:
When you are turned into a statue, increases the skill cooldown time of the target that attacks you by 2 turns. The cooldown time can be increased over the MAX cooldown time for Monsters excluding the bosses. [Automatic Effect]


name: Statue of Immortal (Passive)
description:
When your turn ends, you will be turned into a statue until the next turn starts with a 30% chance. You can't get defeated when you are turned into a statue. [Automatic Effect]


name: Spear of Protector
multiplier_formula: 2.0*{ATK}*({Relative SPD} + 1)
description:
Attacks the enemy to decrease the Attack Speed for 2 turns with a 30% chance. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict.


name: Fast Link
multiplier_formula: {ATK}*({SPD} + 150)/100
description:
The faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%.


name: Critical Link
multiplier_formula: {ATK}*({SPD} + 120)/100
description:
The faster your Attack Speed, the greater the damage becomes. Attacks the enemy with the beast 2 times. The beast's attack changes all beneficial effects granted on the target to Continuous Damage for 1 turn, and the rider's attack inflicts damage that increases by 15% for each harmful effect granted on the target.


name: Start of Attacking
multiplier_formula: 3.8*{ATK}
description:
Attacks the enemy with the beast 2 times. The beast's attack removes all beneficial effects granted on the enemy, and the rider's attack ignores the enemy's Defense by 25% for each beneficial effect the beast removed. Afterwards, the Attack Bar of other allies will be increased, up to 50%, in proportion to the enemy's lost HP from this attack.


name: Wild Steps (Passive)
description:
The Attack Bar increasing skill effect granted on yourself increases by 50%, and the Attack Bar decreasing skill effect granted on yourself decreases by 50%. Also, your Attack Speed increases by 15% whenever your Attack Bar increases due to skills, up to 5 times. [Automatic Effect]


name: Gigantic Roar
multiplier_formula: 4.5*{ATK}
description:
The rider increases the Attack Speed of all allies for 2 turns, and the beast attacks all enemies. Weakens the enemy's Defense for 2 turns if the enemy's Defense is lower than your Attack Power, and decreases the enemy's Attack Bar by 75% if the enemy's Attack Speed is slower than yours.


name: Wild Chase (Passive)
description:
The Attack Speed increases by 35% for each time an enemy gains a turn, up to 5 times. The increased Attack Speed resets when your turn ends. In addition, decreases the enemy's Attack Bar by 30% with each attack. [Automatic Effect]


name: Late Night Ambush
multiplier_formula: 2.2*{ATK}
description:
Attacks all enemies with the beast 2 times. The beast's attack sets the enemies' Attack Bar to 0, and the rider's attack inflicts damage that increases up to 100% in proportion to the Attack Bar that the beast decreased.


name: Rider (Passive)
description:
Dismounts the beast to battle when you're inflicted with damage that may cause you to die. [Automatic Effect]


name: Fast Spear Throw
multiplier_formula: {ATK}*({SPD} + 300)/100
description:
The faster your Attack Speed, the greater the damage becomes. Attacks the enemy to absorb the enemy's Attack Bar by 25% for each harmful effect granted on the target, up to 100%.


name: Critical Spear Throw
multiplier_formula: {ATK}*({SPD} + 240)/100
description:
The faster your Attack Speed, the greater the damage becomes. Attacks the enemy to inflict damage that increases by 15% for each harmful effect granted on the target.


name: Revengeful Thought (Passive)
description:
MAX HP will be decreased by 50% and Attack Speed by 15% when you dismount the beast. The inflicted damage on the enemy will be increased by 100%. [Automatic Effect]


name: Moon Drawn by Clouds
multiplier_formula: 3.2*{ATK}
description:
Attacks all enemies to remove all beneficial effects granted on them and to increase the chance of landing a Glancing Hit for 2 turns with a 50% chance each.


name: Scroll Trap
multiplier_formula: 10*(17*{SPD} + 2900)/({SPD} + 100)
description:
Seals the enemy in the scroll, leaving the enemy out of the battle for a designated period of time. The duration of the seal increases according to your Attack Speed. If all enemies are sealed, the target with the least duration time left will be released.


name: Art of Blank Space (Passive)
description:
When enemies remove harmful effects, the Attack Bar of all allies will be increased by 25%. When enemies remove beneficial effects of allies, all harmful effects on the ally with removed beneficial effects will be removed and the Attack Bar will be increased by 10%. [Automatic Effect]


name: Blossom Painting
multiplier_formula: 4.3*{ATK}
description:
Attacks all enemies to remove all of their beneficial effects. Increases the Attack Power of all allies for 2 turns afterwards.


name: Serious Matter
multiplier_formula: 1.7*{ATK}
description:
Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Increases the skill cooldown time by 1 turn if the target's Attack Bar is 0.


name: Final Touch
multiplier_formula: 5.0*{ATK}
description:
Draws a giant dragon to attack all enemies. This attack cannot be counterattacked and all passive skills of the enemies (bosses excluded) are not activated.


name: Mask of Devil
description:
Removes the harmful effects granted on all allies and the selected target will go under Threat state while the enemies attack 2 times. You will gain a turn afterwards.


name: Moon Drawn by Clouds
multiplier_formula: 3.2*{ATK}
description:
Attacks all enemies to remove all beneficial effects granted on them, to increase the chances of landing a glancing hit for 2 turns, and to decrease the Defense for 2 turns with a 50% chance each.


name: Dissonance
multiplier_formula: 1.1*{ATK}
description:
Attacks all enemies 3 times to Stun them for 1 turn with a 15% chance with each attack. Decreases the Attack Bar by 10% each if the target is under inability effect.


name: Melody of Resentment
description:
Plays a song that decreases the HP of the enemy that gets a turn by 5% each and decreases the Attack Power for 1 turn with a 50% chance until the next turn starts. You cannot attack together or counterattack while playing the song.


name: Admiration of String Sound
description:
Plays a song that grants Immunity on yourself for 1 turn and blocks the enemies from getting beneficial effects until the next turn starts. You cannot attack together or counterattack while playing the song.


name: Millennium Melody
description:
Plays a song that increases the Attack Bar of all allies, excluding yourself, by 15% each, recovers the HP of the ally that gets a turn by 15% each and increases the Attack Power for 1 turn until the next turn starts. You cannot attack together or counterattack while playing the song.


name: Master Hands (Passive)
description:
Uses the [Melody of Resentment] when you're attacked while not playing the song. The damage you receive will be decreased by 30% while playing the song. [Automatic Effect]


name: Solo String (Passive)
description:
Your Attack Bar is decreased by 10% when an enemy gains a turn while playing the song. Your Attack Bar is increased by 20% when an enemy gains a turn while not playing the song. [Automatic Effect]


name: Cursed Music
description:
Plays a song that increases the Attack Speed of all allies, excluding yourself, for 2 turns and increases the damage of all allies and enemies by 25% until the next turn starts. You cannot attack together or counterattack while playing the song.


name: Hadoken
multiplier_formula: 3.7*{ATK}
description:
Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance.


name: Tatsumaki Senpukyaku
multiplier_formula: 1.5*{ATK}
description:
Attacks all enemies 3 times. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%.


name: Shoryuken
multiplier_formula: 6.1*{ATK}
description:
Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. [Hadoken] will be activated in succession with a 30% chance.


name: Mind's Eye (Passive)
description:
The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. [Automatic Effect]


name: Martial Art's Instinct (Passive)
description:
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Shoryuken]. [Automatic Effect]


name: Triple Combo
multiplier_formula: 2.4*{ATK}
description:
Attacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Combo] will reset if the attack is not made until the finishing strike.


name: Denjin Hadoken
multiplier_formula: 4.6*{ATK}
description:
Collects energy to increase your Attack Power for 2 turns, and shoots the extreme Hadoken on all enemies to inflict damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack.


name: PPK Combo
multiplier_formula: 1.1*{ATK}
description:
Attacks 6 times with endless attacks. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each.


name: Shinryuken
multiplier_formula: 2.85*{ATK}
description:
Attacks the enemy target 3 times and leaves a Branding effect for 2 turns each. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit.


name: Psycho Inferno
multiplier_formula: 1.7*{ATK} + 0.19*{MAX HP}
description:
Raises the Psycho Power to attack the enemy and provokes the enemy for 1 turn with a 50% chance. This attack will deal more damage according to your MAX HP.


name: Psycho Crusher
multiplier_formula: 3.0*{ATK} + 0.2*{MAX HP}
description:
Wraps the Psycho Power around your body and dashes towards the enemy target to provoke and to decrease Defense for 1 turn. This attack will deal more damage according to your MAX HP.


name: Double Knee Press
multiplier_formula: 0.9*{ATK} + 0.09*{MAX HP}
description:
Attacks the enemy 3 times, absorbing the Attack Bar by 20% each, and recovers your HP by 30% of the damage dealt. The damage of this attack is proportionate to your MAX HP.


name: Demonic Being (Passive)
description:
Destroys the enemy's MAX HP by 50% of the damage dealt when you attack the enemy. Also, if all allies are attacked by the target with destroyed HP, the incoming damage will be decreased in proportion to the destroyed HP. [Automatic Effect]


name: Ultimate Psycho Crusher
multiplier_formula: 0.1*{MAX HP}
description:
Wraps the Ultimate Psycho Power around your body and dashes towards all enemies to attack 3 times with damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively.


name: Head Press
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy with a downward attack to remove all beneficial effects and sets the enemy's skills on max cooldown time. Afterwards, attacks all enemies with a powerful downward attack and decreases their Attack Bar to 0.


name: Psycho Power
description:
Absorbs the HP of all allies by 50% each. Afterwards, increases the Attack Bar of all allies by 40% each, increases the Attack Power for 2 turns and Attack Speed for 2 turns.


name: Black Moons (Passive)
description:
Your Attack Bar will be filled up and HP will be recovered by 20% if you get attacked during the turn of the provoked enemy. [Automatic Effect]


name: Yoga Fire
multiplier_formula: 5.4*{ATK}
description:
Spits fire from your mouth to attack the enemy. Removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.


name: Anatman (Passive)
description:
Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. This effect is activated only once per turn. [Automatic Effect]


name: Yoga Sansara
multiplier_formula: 4.4*{ATK}
description:
Removes Continuous Damage granted on all allies and attacks all enemies. At this time, inflicts Continuous Damage on the enemy by the no. of Continuous Damage removed for 1 turn.


name: Yoga Sunburst
multiplier_formula: 1.4*{ATK}
description:
Spits a large flame to attack all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect.


name: Yoga Flame
multiplier_formula: 1.6*{ATK}
description:
Attacks all enemies 3 times with powerful flames, each attack having a 50% chance to block beneficial effects to be granted on them for 2 turns. Also, destroys the enemy's MAX HP by 50% of the damage dealt.


name: Yoga's Arcana (Passive)
description:
Recovers the Attack Bar of all allies, except yourself, in proportion to the no. of harmful effects granted on yourself each turn. Also ignores all harmful effects excluding the Oblivion effect and inability effects granted on yourself. [Automatic Effect]


name: Kikoken
multiplier_formula: 3.8*{ATK}
description:
Shoots out the energy on the enemy to inflict damage and decreases the Attack Bar by 30% with a 50% chance.


name: Spinning Bird Kick
multiplier_formula: 2.0*{ATK}
description:
Attacks all enemies 2 times with a spinning kick to decrease their Attack Speed for 2 turns with a 50% chance each.


name: Hyakuretsukyaku
multiplier_formula: 1.6*{ATK}
description:
Attacks the enemy 3 times with a lightning kick to decrease the Attack Bar by 25% each, and deals damage that ignores Defense when the target's Attack Bar is 0.


name: Hoyokusen
multiplier_formula: 0.85*{ATK}
description:
Attacks the enemy target 7 times with consecutive kicks at a tremendous speed, decreasing the Attack Bar by 25% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense.


name: Renkiko
description:
Increases the Attack Bar of all allies by 30% and increases the Attack Speed and Critical Rate for 2 turns each.


name: Rankyaku (Passive)
multiplier_formula: 5*{SPD}
description:
Your Attack Power increases in proportion to the Attack Speed. Increases the Attack Speed for 1 turn after attacking the enemy every turn. [Automatic Effect]


name: Heavenly Kicks (Passive)
description:
The damage increases up to 200% as your Attack Speed is faster than the enemy's Attack Speed. [Automatic Effect]


name: Kikosho
multiplier_formula: 1.5*{ATK}
description:
Attacks all enemies 3 times with powerful energy. Each attack has an 80% chance to remove all beneficial effects, to decrease the Attack Power for 2 turns and to increase the chance of landing a Glancing Hit for 2 turns respectively.


name: Iron Uppercut
multiplier_formula: 6.1*{ATK}
description:
Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance.


name: Attack is the Best Form of Defense (Passive)
description:
When being attacked by an enemy, the chance of receiving a Glancing Hit increases up to 50% as the enemy's Attack Power is lower than your Attack Power. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. [Automatic Effect]


name: Triple Crush
multiplier_formula: 2.4*{ATK}
description:
Attacks the enemy to remove all beneficial effects. If the enemy has no beneficial effects after the attack, attacks the enemy once again to weaken the Defense for 2 turns. If you successfully weakened the Defense, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike.


name: Final Drive
multiplier_formula: 4.6*{ATK}
description:
Increases your Attack Power for 2 turns, and inflicts damage that ignores all damage reduction effects. Gains a turn instantly if the enemy gets defeated from this attack.


name: Rage Explosion
multiplier_formula: 1.7*{ATK} + 0.19*{MAX HP}
description:
Attacks the enemy and provokes the enemy for 1 turn with a 50% chance. This attack will deal more damage according to your MAX HP.


name: Sword of Burst
multiplier_formula: 3.0*{ATK} + 0.2*{MAX HP}
description:
Attacks the enemy to provoke and to decrease Defense for 1 turn. This attack will deal more damage according to your MAX HP.


name: Sword Rain
multiplier_formula: 0.1*{MAX HP}
description:
Attacks all enemies 3 times to inflict damage proportional to your MAX HP. Also, each attack decreases the Attack Bar by 30%, decreases the Attack Speed for 2 turns, and Stuns them for 1 turn with a 50% chance respectively.


name: Great Sword of the End
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy to remove all beneficial effects and sets the enemy's skills on max cooldown time. Afterwards, attacks all enemies and decreases their Attack Bar to 0.


name: Poison Shot Fire
multiplier_formula: 5.4*{ATK}
description:
Attacks the enemy and removes all beneficial effects granted on the target with a 75% chance and inflicts Continuous Damage for 2 turns with a 75% chance.


name: Chemical Gas Spray
multiplier_formula: 1.4*{ATK}
description:
Attacks all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect.


name: Ruthless Bombing
multiplier_formula: 1.6*{ATK}
description:
Attacks all enemies 3 times, each attack having a 50% chance to block beneficial effects to be granted on them for 2 turns. Also, destroys the enemy's MAX HP by 50% of the damage dealt.


name: Blade Dance of Night
multiplier_formula: 1.6*{ATK}
description:
Attacks the enemy 3 times to decrease the Attack Bar by 25% each, and deals damage that ignores Defense when the target's Attack Bar is 0.


name: Moonlight Dance
multiplier_formula: 0.85*{ATK}
description:
Attacks the enemy target 7 times to decrease the Attack Bar by 25% each. If the target's Attack Bar becomes 0, inflicts damage that ignores Defense. The 7th attack will always ignore Defense.


name: Special Ingredient (Passive)
description:
The XP granted when used as Power-up material, greatly increases according to the monster's level. The XP amount also increases through Awakening.


name: Best Ingredient (Passive)
description:
The XP granted will additionally increase by 50% when used as Power-up material for Monsters with the same attribute.


name: Special Material (Passive)
description:
Acquires 2x the EXP compared to a normal Angelmon when used for Power-ups. Awaken to get even more EXP.


name: Ultimate Material (Passive)
description:
Your Monster will reach the MAX Lv. of the current grade when you use this as a power-up material. You can't use it on the MAX Lv. Monster.


name: Dead Man's Purification
multiplier_formula: {ATK}*(10.5 - 7.0*TARGET_WIZARD_LIFE_RATE)
description:
Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.


name: Great Earthquake
multiplier_formula: 8.1*{ATK} + 120
description:
Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns.


name: Enraged Roar
multiplier_formula: 3.4*{ATK}
description:
Attacks all enemies and inflicts Continuous Damage for 3 turns. The damage increases if the enemy is suffering a harmful effect.


name: Disaster
multiplier_formula: 24.0*{ATK} + 720
description:
When a tower is destroyed, the dragon deals a deadly counterattack to the one that took the last blow.


name: Suicidal Explosion (Passive)
description:
Inflicts a suicidal explosion to the last attacker when the HP goes down to 0. This attack will cause the enemy's HP to drop to 1.


name: Angel's Loop (Passive)
description:
Incoming damage is reduced by 10% if the incoming damage is larger than 10% of the Boss's MAX HP. [Automatic Effect]


name: Guillotine
multiplier_formula: 3.2*{ATK}
description:
Smites the enemy, removing 1 Beneficial Effect and decreasing Attack Speed and Attack Power for 3 turns.


name: Fatal Flames (Passive)
multiplier_formula: 0.5*{ATK}
description:
Counterattacks the enemies with burning flames and recovers a certain amount of damage as HP. [Automatic Effect]


name: Atrocity (Passive)
description:
Increases your Attack Bar by 25% every time you're attacked and your attack speed increases greatly if your HP is below 50%. [Automatic Effect]


name: Compressed Beam
multiplier_formula: 4.0*{ATK}
description:
Attacks the enemy with the highest HP 5 times and inflicts continuous damage for 1 turn with each attack.


name: Paranoia
multiplier_formula: 1000.0*ABSORPTION_TOT_CNT + 1.5*{ATK}
description:
Manifests a horrible delusion and attacks all enemies and decreases the defense for 3 turns. Damage increases according to the number of merges.


name: Incarnation Split
multiplier_formula: 6.00000000000000 (Fixed)
description:
Summons 2 of the 3 incarnations within and removes all harmful effects. Each incarnation will have its own skill and characteristics, and will merge with Lyrith after 5 turns.


name: Incarnation Merge (Passive)
multiplier_formula: 2.00000000000000 (Fixed)
description:
Merges with the split incarnations and removes all harmful effects. Every merged incarnation will grant permanent stats, but will be stunned for 1 turn if there are no incarnations to merge with. Incarnation Split will be reusable in 2 turns after this skill has been used.


name: Incarnation of Greed (Passive)
description:
Sign of Doom : Attacks all enemies with the power of doom.
Recovers 100% of the damage done to the enemy.


name: Incarnation of Greed (Passive)
description:
Sign of Doom: Attack all enemies and recovers HP by 100% of the damage dealt. When attacked, absorbs and recovers up to 25% of the Attack Bar.


name: Incarnation of Vendetta (Passive)
description:
Destructive Impulse : Attacks all enemies, provoking them for 1 turn with a 50% chance.
Instantly counterattacks with Mind Break on every incoming attack.


name: Incarnation of Protection (Passive)
multiplier_formula: 15.0000000000000 (Fixed)
description:
The Words of Evil : Attacks with pure evil and stuns the target for 1 turn. Damage increases according to the Defense.


name: Incarnation of Protection (Passive)
description:
The Words of Evil: Attacks and stuns a target for 1 turn. The damage increases according to the Defense. Increases the Defense substantially, reduces the chances of receiving a critical hit by 50%, and reduces the damage that other allies receive by 15%.


name: Exploit Soul
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies, recovering 50% of the damage dealt as HP. The damage of Exploit Soul increases permanently every time the skill is used.


name: The Time of the Dead(Passive)
description:
The Attack Speed of all enemies and allies is suppressed and cannot exceed a certain cap. Also, all skill effects that influence the Attack Bar will not be activated. [Automatic Effect]


name: Ice Sweep
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies 2 times using its gigantic body to put the enemies that are under the [Freezing Air] effect under the freezing effect.


name: Fire Sweep
multiplier_formula: 2.2*{ATK}
description:
Becomes frenzy whenever an enemy attacks. Attacks all enemies 2 times to stun them. Greatly increases the damage and the chances to stun the enemies proportionate to the number of times the Beast becomes frenzy. The frenzy effect will reset after the attack.


name: Wind Sweep
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies 2 times using its gigantic body and recovers the HP in proportion to the number of enemies under the [Electric Shock] effect.


name: Light Sweep
multiplier_formula: 2.2*{ATK}
description:
Becomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increases the damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.


name: Freezing Roar
description:
Grants [Freezing Air] Effect on all enemies with an ice roar. The [Freezing Air] Effect becomes stronger every time the Freezing Roar is used.


name: Fire Minion Summoning
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies 3 times with an enraged roar and summons 8 Fire Minions. The HP of the Fire Minions will increase every time the Fire Minion Summoning is used.


name: Lightning Roar
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies 3 times with a furious roar and grants the [Electric Shock] Effect. The damage increases and ignores all damage reduction effects every time the Lightning Roar is used.


name: Light Distortion
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies 3 times with a giant roar and creates the Distorted Shield. The HP of the shield will increase every time the Light Distortion is used.


name: Dark Roar
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies with a chaotic roar and grants the [Soul Chain] Effect on 1 nearby enemy. The [Soul Chain] Effect will become stronger every time the Dark Roar is used.


name: Frozen Rageful Breath
multiplier_formula: 3.5*{ATK}
description:
Removes all beneficial effects on all enemies and attacks them 6 times with ice breath to inflict damage that ignores all damage reduction effects.


name: Burning Rageful Breath
multiplier_formula: 3.5*{ATK}
description:
Removes all beneficial effects on all enemies and attacks them 6 times with fire breath to inflict damage that ignores all damage reduction effects. Makes the remaining Fire Minions explode to inflict great damage.


name: Swirling Rageful Breath
multiplier_formula: 3.5*{ATK}
description:
Removes all beneficial effects on all enemies and attacks them 6 times with wind breath to inflict damage that ignores all damage reduction effects.


name: Shining Rageful Breath
multiplier_formula: 3.5*{ATK}
description:
Removes all beneficial effects on all enemies and attacks them 6 times with light breath to inflict damage that ignores all damage reduction effects.


name: Dark Rageful Breath
multiplier_formula: 3.5*{ATK}
description:
Removes all beneficial effects on all enemies and attacks them 6 times with dark breath to inflict damage that ignores all damage reduction effects. The enemies under the Soul Chain Effect will be defeated instantly and will become impossible to revive.


name: Thorn of Despair
multiplier_formula: {ATK}*(10.3619361126775*0.85**(0.01*TARGET_{DEF}) + 4.8)
description:
Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no enemies left in the frontline.


name: Twisted Body (Passive)
description:
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Wind Monsters by 50% and increases the damage dealt to Fire Monsters by 50%.


name: Twisted Body (Passive)
description:
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Water Monsters by 50% and increases the damage dealt to Wind Monsters by 50%.


name: Twisted Body (Passive)
description:
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage received from Fire Monsters by 50% and increases the damage dealt to Water Monsters by 50%.


name: Twisted Body (Passive)
description:
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Dark Monsters by 50% each.


name: Twisted Body (Passive)
description:
Weakens the effect that inflicts damage proportionate to the HP with a twisted power and gains immunity against all harmful effects. The immunity against all harmful effects will be removed during the Groggy State. Additionally, increases the damage dealt to and received from Light Monsters by 50% each.


name: Breath of Doom
multiplier_formula: 1.4*{ATK}
description:
Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.


name: Crush of Doom
multiplier_formula: {ATK}*(5.18096805633874*0.85**(0.01*TARGET_{DEF}) + 1.2)
description:
Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target's Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.


name: Rageful Roar
multiplier_formula: 2.0*{ATK}
description:
Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Removes all beneficial effects and attacks all enemies to inflict damage. Recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss's Attack Power.


name: Total Annihilation
multiplier_formula: 3.0*{ATK}
description:
Attacks all party members when the boss loses 50% of the HP, ignoring all incoming damage. All harmful effects will be removed and the boss's stats will substantially increase when this skill is activated. Crush of Doom and Breath of Doom will gain 2 more hits when Total Annihilation is activated.


name: Carnage
multiplier_formula: 1.2*{ATK}
description:
When the boss eliminates an entire team of Monsters, the boss's attack speed will increase and will start attacking all of the nearby enemies.


name: Destroyer's Revenge(Passive)
description:
The damage of the next attack will increase in proportion to the number of the enemy's turn. The damage will reset after the attack.


name: Ruler of Chaos(Passive)
description:
The 3 heads of the boss will share the Attack Bar at the start of the battle using its chaotic strength. Also, the boss will mitigate HP proportionate damage it receives by sharing a single HP among the 3 heads.


name: Magical Frost Hammer
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies and freezes them for 2 turns with a 50% chance. This attack won't land as Glancing Hits.


name: Magical Flame Swords
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies 2 times to inflict continuous damage for 2 turns with a 50% chance. Inflicts additional damage that's 5% of the enemy's MAX HP per continuous damage granted on the enemy. This attack won't land as Glancing Hits.


name: Magical Vampire Blunt Weapon
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies and recovers the HP as much as the inflicted damage. This attack won't land as Glancing Hits.


name: Guardian of Labyrinth (Passive)
description:
Gains a turn instantly whenever the HP is decreased by 25% and absorbs all the magic powers when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP that enemies perform.


name: Guardian of Labyrinth (Passive)
description:
Gains a turn instantly whenever the HP is decreased by 35% and absorbs all the magic powers when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP that enemies perform.


name: Guardian of Labyrinth (Passive)
description:
Gains a turn instantly whenever the HP is decreased by 50% and absorbs all the magic powers when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that's proportionate to the HP that enemies perform.


name: Immemorial Magic Power - Will
description:
Removes all harmful effects granted on yourself and becomes immune to harmful effects when absorbing the [Immemorial Magic Power - Will].


name: Rage Blow
multiplier_formula: 2.8*{ATK}
description:
Attacks all enemies and decreases one enemy's Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.


name: Fury Blow
multiplier_formula: 2.8*{ATK}
description:
Attacks all enemies and increases the damage dealt by 30% per harmful effect granted on the enemies. Grants an additional effect on the enemies according to the rune pattern.


name: Immemorial Breath
multiplier_formula: 1.5*{ATK}
description:
Attacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.


name: Big Collapse
multiplier_formula: TARGET_CUR_HP - 1.0 (Fixed)
description:
Attacks the enemies randomly 3 times and the attacked enemies will be guaranteed to have low HP. (Uses this skill instead of [Ruthless Strike] when the patterns on both arms are destroyed)


name: Immemorial Time (Passive)
description:
Gains Attack Bar whenever an enemy's turn ends and gains more Attack Bar when there are fewer enemies. Doesn't get affected by Attack Bar change skill effects and multiple allies can't attack together at the same time during the Immemorial Time.


name: Immemorial Bond (Passive)
description:
Bond with [Kotos]: Increases the Attack Power by 300%Bond with [Leos]: Increases the HP by 300%Bond with [Guilles]: Increases the Defense by 300%


name: Immemorial Breath
description:
Attacks all enemies 3 times to remove beneficial effects by 35% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.


name: Big Collapse
description:
Attacks a random enemy and the attacked enemy will be guaranteed to have low HP. (Uses this skill instead of [Ruthless Strike] when the patterns on both arms are destroyed)


name: Big Collapse
description:
Attacks the enemies randomly 2 times and the attacked enemies will be guaranteed to have low HP. (Uses this skill instead of [Ruthless Strike] when the patterns on both arms are destroyed)


name: Rage Blow - Despair
description:
Attacks all enemies and decreases one enemy's Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.Additional Effect: [Immemorial Magic Power: Despair]


name: Rage Blow - Rage
description:
Attacks all enemies and decreases one enemy's Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.Additional Effect: [Immemorial Magic Power: Rage]


name: Fury Blow - Destroy
description:
Attacks all enemies and increases the damage dealt by 30% per harmful effect granted on the enemies. Grants an additional effect on the enemies according to the rune pattern. Additional Effect: [Immemorial Magic Power: Destroy]


name: Fury Blow - Rage
description:
Attacks all enemies and increases the damage dealt by 30% per harmful effect granted on the enemies. Grants an additional effect on the enemies according to the rune pattern. Additional Effect: [Immemorial Magic Power: Rage]


name: Immemorial Breath - Violent
description:
Attacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.Additional Effect: [Immemorial Magic Power - Violent]


name: Immemorial Breath - Rage
description:
Attacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.Additional Effect: [Immemorial Magic Power - Rage]


name: Ruler of Labyrinth (Passive)
description:
Attacks all enemies and Stuns them for 1 turn with a 50% chance and increases your Attack Power by 50% whenever your pattern gets destroyed. The enemies are overwhelmed by the ruler and can't counterattack to any of Tartarus' attacks or reflect damage. Weakens damage that's proportionate to HP.


name: Rage Blow - Despair
description:
Attacks all enemies and decreases one enemy's Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.
Additional Effect: [Immemorial Magic Power: Despair]


name: Rage Blow - Rage
description:
Attacks all enemies and decreases one enemy's Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.
Additional Effect: [Immemorial Magic Power: Rage]


name: Immemorial Breath - Violent
description:
Attacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.
Additional Effect: [Immemorial Magic Power - Violent]


name: Immemorial Breath - Rage
description:
Attacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.
Additional Effect: [Immemorial Magic Power - Rage]


name: Thunder Blow
multiplier_formula: 5.0*{ATK}
description:
Attacks the enemy target 3 times to decrease the Attack Bar by 30% each. Stuns the enemy if the enemy's Attack Bar drops to 0 for 2 turns.


name: Thunderbolt (Passive)
multiplier_formula: 5.0*{ATK}
description:
Whenever the enemy's 5th turn ends, drops a thunderbolt on a random enemy to Stun the enemy for 1 turn with a 25% chance. Attacks up to 4 times in proportion to the boss' Attack Power, and the attack won't land as a Glancing Hit. [Automatic Effect]


name: Steel Will (Passive)
description:
Increases the boss' Attack Power and Critical Rate for 1 turn when each turn begins, and grants a shield equivalent to 10% of the boss' HP and Defense increasing effect on the boss for 1 turn when the boss is attacked by an enemy. Additionally, the damage received from the enemy is decreased by 20% per beneficial effect granted on the boss. [Automatic Effect]


name: Blade Rain
multiplier_formula: {ATK}*({SPD} + 100)/120
description:
Attacks the enemy target 4 times to absorb the Attack Bar by 10% each. The damage increases according to the Attack Speed.


name: Dance of Sword
multiplier_formula: 2.0*{ATK}
description:
Attacks all enemies and decreases their Attack Bar by 30% each with a 30% chance. This attack cannot be counterattacked.


name: Punisher's Sword (Passive)
description:
The skill will be enhanced as follows when the Ancient Punisher gains the designated turn.
5th turn: [Dance of Sword]'s number of attacks will be increased up to 3 times according to the Attack Speed.
10th turn: [Conviction]'s damage will be increased up to 100% according to the Attack Speed.
20th turn: All attacks will ignore the enemy's Defense up to 100% according to the Attack Speed.
[Automatic Effect]


name: Reverser (Passive)
description:
The damage received will be decreased up to 70% according to the Attack Speed. In addition, the Attack Bar of all allies will be increased by up to 50% according to each of their Attack Speed when they are attacked, and the boss gains a turn instantly when the boss gets Attack Bar decreasing effect. [Automatic Effect]


name: Ancient Strike
multiplier_formula: 5.0*{ATK}
description:
Attacks all enemies and weakens their Attack Power for 1 turn with a 50% chance. This attack ignores all effects that resist death.


name: Power of Fairy - Protection (Passive)
description:
The Attack Power and Defense increases by 25% for each beneficial effect granted on the Ancient Guardian, and the HP is recovered in proportion to the Attack Power at the start of each turn. [Automatic Effect]


name: Power of Fairy - Nightmare
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies 2 times, and each attack has a 50% chance to put them in Oblivion state for 2 turns. The damage increases by 10% for each harmful effect granted on the enemies.


name: Power of Fairy - Force
multiplier_formula: {ATK}
description:
Attacks the enemy 3 times to inflict damage that ignores the target's Defense. Grants an effect that increases the Ancient Guardian's Attack Power for 2 turns afterwards.


name: Principle of Causality (Passive)
description:
The Attack Speed increases whenever the Ancient Guardian or minions get attacked from the enemies. The increased Attack Speed resets at the start of each turn. In addition, the Attack Power increases permanently whenever the Ancient Guardian gets a turn. [Automatic Effect]


name: Unity of Ellunia (Passive)
description:
Minions of the Ancient Guardian are granted with an ability that decreases their skill cooldown time by 1 turn whenever they get a turn. In addition, the Ancient Guardian gets another turn instantly if the minion gets defeated. [Automatic Effect]


name: Ancient Strike
multiplier_formula: 5.0*{ATK}
description:
Attacks all enemies and weakens their Defense for 1 turn with a 50% chance. This attack ignores all effects that resist death.


name: Power of Beast - Soar (Passive)
description:
Stuns the enemy for 1 turn if the attack lands as a Critical Hit. One of minions' Attack Bar increases by 100% after an enemy is attacked. [Automatic Effect]


name: Power of Beast - Hunt
multiplier_formula: {ATK}*(5.0 - 2.5*{Current HP %})
description:
Attacks the enemy with minions on both sides. The inflicted damage from the Ancient Guardian's attack is proportionate to the guardian's lost HP.


name: Power of Beast - Vigor
multiplier_formula: 8*{ATK}
description:
Attacks all enemies to decrease their Attack Power for 2 turns and stun them for 1 turn. The cooldown resets if an enemy gets defeated.


name: Unity of Karzhan (Passive)
description:
Minions of the Ancient Guardian are granted with an ability that removes a beneficial effect of an enemy with a 50% chance with each attack. In addition, if the minion is alive, the Ancient Guardian's attacks won't land as Glancing Hits. [Automatic Effect]


name: Ancient Strike
multiplier_formula: 5.0*{ATK}
description:
Attacks all enemies and inflicts Continuous Damage for 1 turn with a 50% chance. This attack ignores all effects that resist death.


name: Power of Beast Men - Wild (Passive)
description:
Recovers the guardian’s HP by 10% in each turn, and recovers the HP of all allies by 100% if the guardian attacks with a Critical Hit. [Automatic Effect]


name: Power of Beast Men - Fiery Spear
multiplier_formula: 6.5*{ATK}
description:
Attacks all enemies to inflict Continuous Damage for 3 turns and decreases the Attack Bar by 30%. The critical damage will be increased by 50% per harmful effect granted on the enemy, and the cooldown time resets if the attack lands as a Critical Hit.


name: Power of Beast Men - Arrow Attack
multiplier_formula: 1.9*{ATK}
description:
Attacks all enemies 4 times. Each attack will increase the chances of landing glancing hit, weaken attack power, decrease attack speed, and grant silence effect for 1 turn respectively. The effects can't be resisted if the attack lands as a Critical Hit, and this attack ignores immunity effect.


name: Unity of Lumel (Passive)
description:
The critical damage that the Ancient Guardian and minions inflict will be increased by 200%, and their attacks won't land as Glancing Hits. In addition, the critical rate of the Ancient Guardian and Minions will be increased by 25% per alive Minion. [Automatic Effect]


name: Touch of Exploitation
multiplier_formula: 3.5*{ATK}
description:
Inflicts damage to the enemy target that ignores all damage reduction effects and steals all beneficial effects granted on the target.


name: Endless Pain
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and grants 3 Continuous Damage without a turn limit each. The damage increases by 10% for each Continuous Damage granted on the target.


name: Soul Clone (Passive)
description:
Clones the souls of the enemy with high Attack Power and the enemy with high Defense to create two illusions. The boss' Attack Power will be increased greatly if you fail to defeat the illusions within 20 turns. [Soul Clone] is activated at the end of phase 1 and phase 2 of Dimension Predator. [Automatic Effect]


name: Watcher's Eye
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and monitors all enemies with the watcher's eye. While watching, steals the HP of the enemy gaining a turn by 25% and additionally steals 10% HP per 1 harmful effect granted on the enemy.


name: Watcher's Eye
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and monitors all enemies with the watcher's eye. While watching, steals the HP of the enemy gaining a turn by 20% and replaces all beneficial effects granted on the target with Continuous Damage without a turn limit.


name: Watcher's Eye
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and monitors all enemies with the watcher's eye. Offsets the incoming damage and absorbs the HP of the enemy gaining a turn by 25% each while watching. The watcher's eye will remain until receiving the attack 10 times from enemies.


name: Watcher's Eye
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and monitors all enemies with the watcher's eye for 1 turn. While watching, steals the HP of the enemy gaining a turn by 15% and one beneficial effect.


name: Watcher's Eye
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies and monitors all enemies with the watcher's eye. While watching, steals the HP of the enemy gaining a turn by 20% and additionally steals 10% HP per 1 harmful effect granted on the enemy.


name: Curse of Rage (Passive)
description:
Curses the enemy that inflicted the most damage on the boss for 2 turns. The cursed enemy will inflict 2x damage on the boss, but is guaranteed to be defeated when the curse ends. The curse will be put on another enemy for 2 turns when the cursed target is defeated. [Automatic Effect]


name: Grudge Eruption (Passive)
multiplier_formula: 1.6*{ATK}
description:
3 energy beads are released to attack the enemy that inflicted damage lastly whenever the boss is attacked 15 times. The attacked target's Defense will be decreased and have Branding effect for 2 turns. [Automatic Effect]


name: Grudge Eruption (Passive)
multiplier_formula: 1.6*{ATK}
description:
3 energy beads are released to attack the enemy that inflicted damage lastly whenever the boss is attacked 15 times, inflicting damage that increases by 10% for each Continuous Damage granted on the enemy. The attacked target's Defense will be decreased and the target's chances of landing a Glancing Hit will be increased for 3 turns each. [Automatic Effect]


name: Grudge Eruption (Passive)
multiplier_formula: 1.6*{ATK}
description:
3 energy beads are released to attack the enemy that attacked at last whenever the boss is attacked 15 times. The attacked target's Defense will be decreased for 3 turns and provoked for 1 turn. [Automatic Effect]


name: Grudge Eruption (Passive)
multiplier_formula: 1.6*{ATK}
description:
3 energy beads are released to attack the enemy that attacked the boss at last whenever the boss is attacked 15 times. The attacked target's Defense will be decreased for 2 turns and Stunned for 2 turns. [Automatic Effect]


name: Grudge Eruption (Passive)
multiplier_formula: 1.6*{ATK}
description:
3 energy beads are released to attack the enemy that attacked the boss at last whenever the boss is attacked 15 times. The attacked target's Defense will be decreased for 3 turns and Attack Bar will be decreased by 50%. [Automatic Effect]


name: Dimension Transcendence (Passive)
description:
The boss is immune to Attack Bar decreasing effect and Glancing Hit increasing effect. In addition, the damage received from the attack that's proportionate to the HP and from attacking together will be decreased. [Automatic Effect]


name: Touch of Weakening
multiplier_formula: 3.0*{ATK}
description:
Attacks 3 enemies randomly to inflict damage and decreases their Defense for 2 turns. If the attacked target is under Attack Power decreasing effect, increases the Defense of all allies for 2 turns.


name: Sharp Touch
multiplier_formula: 3.0*{ATK}
description:
Attacks 3 enemies randomly to inflict damage and decreases their Attack Power for 2 turns. If the attacked target is under Defense decreasing effect, increases the Attack Power of all allies for 2 turns.


name: Dimension Shield
multiplier_formula: 0.05*{MAX HP}
description:
Removes all harmful effects granted on the boss and creates a shield that's proportionate to the boss' MAX HP for 3 turns. Activates the [Touch of Weakening] instantly if the boss gets attacked while having the shield.


name: Power of Bond
description:
Attacks together with Hollow. Attacks all enemies instantly if Hollow gets a turn while using the [Power of Bond]. This attack inflicts damage that ignores all damage reduction effects, and stuns the enemies for 1 turn.


name: Power of Bond
description:
Attacks together with Void. Attacks all enemies instantly if the boss gets a turn while Void is using the [Power of Bond]. This attack inflicts damage that ignores all damage reduction effects, and stuns the enemies for 1 turn. [Automatic Effect]


name: Dimension Transcendence (Passive)
description:
The boss is immune to Attack Bar decreasing effect and Glancing Hit increasing effect. In addition, attacking together and the attack that's proportionate to the HP will be weakened. [Automatic Effect]


name: Brother's Call
description:
Revives the dead ally with 100% HP instantly. This effect ignores the revival preventing effect. [Automatic Effect]


name: Acceleration Device
description:
Increases the boss' Attack Bar by 20%. Additionally increases the Attack Bar by 20% per beneficial effect granted on the boss.


name: Purification Device
multiplier_formula: 7.0*{ATK}
description:
Attacks all enemies to weaken their Attack Power for 2 turns with a 50% chance and removes all harmful effects granted on the boss.


name: Acceleration Device
description:
Increases the Attack Bar of another ally with the lowest HP status by 50% and increases the Attack Speed for 2 turns.


name: Deceleration Crystal
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies 2 times. Decreases the Attack Bar by 25% if the crystal attacks a Stunned enemy.


name: Weakening Crystal
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 3 times. Each attack weakens the enemy's Attack Power, weakens the Defense, and decreases the Attack Speed for 2 turns with a 50% chance each.


name: Shock Crystal
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies and stuns them for 1 turn with a 50% chance. The chance to stun increases by 25% for each beneficial effect granted on the crystal.


name: Strike Crystal
multiplier_formula: 6.0*{ATK}
description:
Attacks the enemy to inflict damage. The inflicted damage increases by 100% if the enemy has no beneficial effects.


name: Ambush Crystal
multiplier_formula: 7.0*{ATK}
description:
Attacks all enemies without waking up the enemies under Sleep. The inflicted damage increases by 50% if the crystal attacks the enemy under inability effects.


name: Deterioration Crystal
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 3 times. Each attack increases the duration of harmful effects granted on the target by 1 turn each with a 35% chance.


name: Breakdown Crystal
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 3 times. Each attack grants Unrecoverable, Increased chance of landing a Glancing Hit, and Branding Effect for 2 turns with a 50% chance each.


name: Ignore Defense Crystal
multiplier_formula: 5.5*{ATK}
description:
Attacks the enemy while ignoring the enemy's Defense by 20%. The amount of ignored Defense increases by 20% for each beneficial effect granted on the crystal.


name: Weak Point Crystal
multiplier_formula: 7.0*{ATK}
description:
Attacks the enemy to inflict damage. The inflicted damage increases by 50% for each harmful effect granted on the enemy.


name: Bleeding Crystal
multiplier_formula: 3.7*{ATK}
description:
Attacks all enemies to remove one beneficial effect granted on them. Inflicts Continuous Damage for 2 turns if the crystal successfully removes a beneficial effect from the enemy.


name: Vampire Crystal
multiplier_formula: 7.0*{ATK}
description:
Attacks the enemy to recover the HP by 35% of the inflicted damage. If an ally attacks the enemy, the ally will also be granted with the same HP recovery effect.


name: Ignore Defense Crystal
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies. The damage ignores the target's Defense if the enemy has no beneficial effects.


name: Ambush Crystal
multiplier_formula: 3.5*{ATK}
description:
Attacks all enemies. The inflicted damage will be increased by 30% if the crystal attacks the enemy under inability effect.


name: Deceleration Removing Crystal
multiplier_formula: 2.5*{ATK}
description:
Attacks the enemy 3 times to remove a beneficial effect with each attack. Decreases the Attack Bar by 10% whenever a beneficial effect is removed.


name: Assault Crystal
multiplier_formula: 2.0*{ATK}
description:
Attacks all enemies 2 times. The inflicted damage will be increased by 50% if the enemies are under beneficial effect.


name: Ambush Crystal
multiplier_formula: 3.0*{ATK}
description:
Attacks the enemy 2 times. The inflicted damage will be increased by 30% if the enemy is under inability effect.


name: Poisonous Crystal
multiplier_formula: 4.0*{ATK}
description:
Attacks all enemies. Inflicts Continuous Damage for 2 turns if the enemies are under harmful effect.


name: Deceleration Crystal
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy and absorbs the Attack Bar by 15%. Attacks up to 6 times according to the crystal's Attack Speed.


name: Removal Acceleration Crystal
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies 2 times to remove their beneficial effects with a 50% chance each. Increases the Attack Bar of all allies by 10% for each beneficial effect removed.


name: Predator's Wreckage
description:
Removes all harmful effects granted on the Dimension Predator and increases the Attack Power for 1 turn.


name: Predator's Wreckage
multiplier_formula: {ATK}
description:
Attacks all enemies to remove all of their beneficial effects and grants one Continuous Damage without a turn limit each.


name: Predator's Wreckage
multiplier_formula: {ATK}
description:
Attacks all enemies to remove all of their beneficial effects and decreases their Attack Speed by 30% for 2 turns.


name: Almighty
description:
Removes all Harmful Effects and permanently increases the Attack Power, Defense, and Attack Speed according to the number of removed Harmful Effects.


name: Fallen Immortal(Passive)
description:
Revives with 50% HP at the moment of death. Will not be able to receive beneficial effects during battle, but instead is immune to silence or cool time increasing skill effects. [Automatic Effect]


name: Soul Barrier(Passive)
description:
Each turn, a barrier that nullifies a certain number of attacks is generated. When attacked without the barrier, the MAX HP decreases by 30% of the incoming damage. [Automatic Effect]


name: Frost Ray - Purify
multiplier_formula: 3.8*{ATK}
description:
Attacks the enemy to remove 1 beneficial effect granted on the target and freezes the target for 1 turn with a 15% chance each.


name: Magic Bullet
multiplier_formula: 5.8*{ATK}
description:
Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance.


name: Pulverizing Magic Bullet
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to weaken the target's Defense for 2 turns and decreases the target's attack speed for 2 turns with a 50% chance.


name: Pulverizing Magic Bullet – Fluctuate
multiplier_formula: 3.6*{ATK}
description:
Attacks all enemies to weaken the Defense for 2 turns and decreases their Attack Speed for 2 turns with a 50% chance.


name: Pulverizing Magic Bullet - Amplify
multiplier_formula: 4.35*{ATK} + 0.1*{Target MAX HP}
description:
Attacks the enemy target to inflict damage proportionate to the target's MAX HP, weakens the Defense for 2 turns and decreases the target's Attack Speed for 2 turns with a 50% chance.


name: Magic Power Burst
multiplier_formula: 8.0*{ATK}
description:
Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy.


name: Ice Explosion
multiplier_formula: 5.0*{ATK}
description:
Attacks all enemies and the cooldown of the [Ice Explosion] will be decreased by 1 turn each according to the number of enemies defeated.


name: Freeze Mind
multiplier_formula: 5.95*{ATK} + 0.15*{Target MAX HP}
description:
Attacks the enemy target to inflict damage proportionate to the target's MAX HP and reduces the target's Attack Bar to 0.


name: Ice Mist
multiplier_formula: 4.6*{ATK}
description:
Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance.


name: Magic Power Explosion (Passive)
description:
Revives with 50% HP when you're inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you'll be uncontrollable and die when the effect ends. [Automatic Effect]


name: Flame Ray - Flood
multiplier_formula: {ATK}*({SPD} + 120)/60
description:
Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.


name: Igniting Magic Bullet
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to decrease the Attack Speed for 2 turns and disturbs the target's HP recovery for 2 turns with a 50% chance.


name: Igniting Magic Bullet - Brand
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to decrease the Attack Speed for 2 turns and leaves a Branding Effect for 2 turns. In addition, disturbs the target's HP recovery for 2 turns with a 50% chance.


name: Igniting Magic Bullet - Chain
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns, and disturbs the target's HP recovery for 2 turns with a 50% chance.


name: Burn Soul
multiplier_formula: {ATK}*({SPD} + {Target SPD} + 225)/60
description:
Attacks the enemy target to inflict damage. The damage increases according to the Attack Speed of both you and the target.


name: Eruption
multiplier_formula: 8.0*{ATK}
description:
Attacks the enemy target to inflict damage. The damage increases by 30% for each harmful effect on the enemy.


name: Flame Explosion
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy target 4 times to inflict Continuous Damage with each attack for 1 turn. The inflicted damage increases by 20% for each Continuous Damage granted on the target.


name: Shock Ray - Destroy
multiplier_formula: 3.8*{ATK}
description:
Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy's MAX HP by 30% of the damage dealt.


name: Air Magic Bullet
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to remove 1 beneficial effect with a 50% chance and decreases the Attack Speed for 2 turns with a 100% chance.


name: Air Magic Bullet - Brand
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to remove 1 beneficial effect with a 50% chance. Decreases the Attack Speed and leaves the Branding Effect for 2 turns with a 100% chance each.


name: Air Magic Bullet - Chain
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy target 3 times, each attack having a 50% chance to remove 1 beneficial effect of the enemy and 100% chance to decrease the Attack Speed for 2 turns.


name: Lightning Magic Bullet - Destroy
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to Stun the target for 1 turn and destroys the enemy's MAX HP by 50% of the damage dealt.


name: Lightning Magic Bullet - Suppress
multiplier_formula: 5.8*{ATK}
description:
Attacks the enemy target to Stun the target for 1 turn and increases the skill cooldown time by 2 turns.


name: Whirling Wind
multiplier_formula: 2.5*{ATK}
description:
Attacks the enemy target 3 times to weaken the Defense and leaves a Branding Effect for 2 turns. A huge damage will be inflicted in the end.


name: Magic Bullet Madness
multiplier_formula: 1.8*{ATK}
description:
Randomly attacks the enemies 5 times to decrease the Attack Power for 2 turns. The inflicted damage increases if the same target gets hit again.


name: Soul Shot
multiplier_formula: 8.0*{ATK}
description:
Attacks the enemy target to increase the target's skill cooldown time by 2 turns. The enemy can't be revived if the enemy is defeated with this skill.


name: Light Shock - Purification
multiplier_formula: 3.6*{ATK}
description:
Attacks the enemy to remove 1 beneficial effect granted the target and decreases the target's Attack Bar by 15% with a 25% chance each.


name: Operation Alpha
multiplier_formula: 0.35*{Target MAX HP} (Fixed)
description:
Recovers the ally target's HP by 35% and extends the time of beneficial effects granted on the target.


name: Operation Alpha - Power-up
multiplier_formula: 0.35*{Target MAX HP} (Fixed)
description:
Recovers the ally target's HP by 35% and extends the time of beneficial effects granted on the target. In addition, increases the Attack Power of all allies for 2 turns.


name: Operation Alpha - Accelerate
multiplier_formula: 0.35*{Target MAX HP} (Fixed)
description:
Recovers the ally target's HP by 35% and extends the time of beneficial effects granted on the target. In addition, fills up the ally target's Attack Bar.


name: Operation Beta - Protect
multiplier_formula: 0.2*{Target MAX HP} (Fixed)
description:
Recovers the HP of all allies by 20% each and grants immunity for 1 turn. Creates a shield equal to 20% of the ally's HP on allies with full HP for 2 turns.


name: Protection Field
multiplier_formula: 110.0*{Attacker's Level}
description:
Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns.


name: Fast Pace
description:
Makes the Attack Bar of the ally and the enemy to 100%. In addition, increases the Attack Speed of the ally target for 2 turns.


name: Rock On
description:
Increases the Attack Power of all allies for 2 turns. After that, up to 3 allies will attack the enemy target.


name: Turning Point
description:
Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, increases the Defense of all allies for 3 turns.


name: Magic Power Explosion II (Passive)
description:
Revives with 50% HP when you're inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You'll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect]


name: Dark Shock - Purification
multiplier_formula: 3.6*{ATK}
description:
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 25% chance each.


name: Operation Gamma - Weaken
multiplier_formula: 4.8*{ATK}
description:
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and weakens the Defense for 2 turns with a 50% chance.


name: Operation Gamma - Control
multiplier_formula: 4.8*{ATK}
description:
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and stuns the target for 1 turn if you successfully remove the beneficial effects.


name: Operation Delta - Chain
multiplier_formula: 1.6*{ATK}
description:
Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance each.


name: Operation Delta - Ruin
multiplier_formula: 4.8*{ATK}
description:
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns of the harmful effect granted on the target.


name: Unbalanced Field
description:
Increases the skill cooldown time of all enemies by 2 turns each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 2 turns each and the Attack Speed will be increased for 2 turns.


name: Lockdown
description:
Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. The sleep effect can't be resisted.


name: Shock Wave
description:
Removes all beneficial effects on all enemies, decreases their Attack Speed for 2 turns with a 30% chance and Stuns them for 1 turn with a 30% chance.


name: Analyze Weakpoint
multiplier_formula: 2.0*{ATK}
description:
Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of landing a Glancing Hit/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects.


name: Attack!
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy to remove one beneficial effect granted on the target with a 75% chance and recovers the HP of the ally with the lowest HP ratio by 15%.


name: Attack!
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy target and recovers the HP and Attack Bar of the ally with the lowest HP ratio by 15%.


name: Attack!
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy target, recovers the HP of the ally with the lowest HP ratio by 15% and creates a shield proportional to the amount of damage dealt for 2 turns.


name: Heal!
description:
Removes all harmful effects on the target ally and grants Immunity for 1 turn. In addition, recovers both your HP and the target's HP by 25% each.


name: Heal!
description:
Removes all harmful effects on the target ally and recovers both your HP and the target's HP by 25% each.


name: Remove! Heal!
description:
Removes all harmful effects of all allies and recovers the HP of all allies by 25% each. Grants Immunity on the allies who had no harmful effects for 2 turns.


name: Dispel! Attack!
multiplier_formula: 4.4*{ATK}
description:
Removes all harmful effects granted on all allies. [Attack!] skill is randomly activated in proportion to the no. of harmful effects removed, up to 5 times.


name: Attack! Heal!
multiplier_formula: 9.4*{ATK}
description:
Attacks the enemy target and recovers the HP of all allies by 50% of the damage dealt. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies.


name: Heal! Heal!
description:
Recovers the HP of all allies by 25% each and recovers the ally with the lowest HP by 50% one more time. Grants Immunity on the allies with full HP for 2 turns.


name: Attack! Attack!
multiplier_formula: 7.7*{ATK}
description:
Attacks the enemy target to inflict damage, steals the beneficial effects on the enemy and transfers the harmful effects granted on yourself. In addition, you and the target's Attack Power, excluding the boss, will be switched while the skill is on cooldown if the target's Attack Power is higher than yours.


name: Dispel! Attack!
multiplier_formula: 4.4*{ATK}
description:
Removes all harmful effects granted on the ally. [Attack!] skill is randomly activated in proportion to the no. of harmful effects removed, up to 5 times.


name: Grim Scythe
multiplier_formula: 4.4*{ATK}
description:
Attacks the enemy target with a deadly scythe to inflict Continuous damage for 2 turns with a 50% chance. Acquires an additional turn if the enemy dies.


name: Grim Scythe
multiplier_formula: 4.4*{ATK}
description:
Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies and resets the cooldown time of [Death Penalty].


name: Grim Scythe
multiplier_formula: 4.4*{ATK}
description:
Reaps the life of the enemy with a deadly scythe, inflicting damage which ignores all effects that resist death. Acquires an additional turn if the enemy dies.


name: Deadly Swing
multiplier_formula: 2.7*{ATK}
description:
Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. Always lands a Critical Hit if the enemy's HP is 30% or lower.


name: Deadly Swing
multiplier_formula: 2.7*{ATK}
description:
Attacks all enemies with a deadly scythe to decrease the Attack Bar by 30% each. Afterwards, stuns the enemy with 30% or lower HP for 1 turn.


name: Plague
description:
Spreads a plague to all enemies to inflict 2 Continuous Damage for 2 turns. You instantly gain another turn after using the skill.


name: Frozen Soul
multiplier_formula: 7.2*{ATK}
description:
Attacks the enemy target to remove all beneficial effects, decreases the target's Attack Speed with freezing chills for 3 turns and freezes the target for 1 turn.


name: Living Hell (Passive)
description:
Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn. [Automatic Effect]


name: Death Penalty
multiplier_formula: {ATK}*(4.6 - 1.6*{Target Current HP %})
description:
Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies.


name: Doomsday
multiplier_formula: 1.3*{ATK}
description:
Meteorites of doomsday fall on to the enemies and the inflicted damage increases with time. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage.


name: Ancient Strike
multiplier_formula: 5.0*{ATK}
description:
Attacks all enemies and recovers the HP proportional to the damage dealt. This attack ignores all effects that resist death.


name: Power of Death - Soul (Passive)
description:
Inflicts Continuous Damage for 3 turns with each attack and gains a turn instantly if the enemy dies. In addition, recovers the HP by 20% when the turn ends. [Automatic Effect]


name: Power of Death - Exploit
multiplier_formula: 1.5*{ATK} (Fixed)
description:
Steals the enemy's HP proportional to the guardian's Attack Power and [Aura of Death] and creates a shield on the guardian for 2 turns by the recovered HP.


name: Power of Death - Requiem
multiplier_formula: 2.0*{ATK}
description:
Attacks all enemies 3 times. Each attack will remove 1 beneficial effect, block beneficial effects for 2 turns, and decrease the target's HP proportional to the [Aura of Death] the enemy has respectively. Afterwards, stuns the target for 1 turn if the target's HP is at 50% or lower.


name: Unity of Khalderun (Passive)
description:
The Ancient Guardian and the minions increase the [Aura of Death] of the enemy proportional to the damage their attack inflicts. The defeated target cannot be revived during the battle. In addition, the HP recovery amount of the enemy will be decreased by 25% per alive minion. [Automatic Effect]


name: Deterioration Crystal
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies 2 times to increase the duration of harmful effects granted on them by 1 turn with a 50% chance.


name: Disarming Crystal
multiplier_formula: 4.0*{ATK}
description:
Attacks all enemies to remove one beneficial effect each, and inflicts Continuous Damage for 2 turns if the crystal successfully removed the beneficial effect.


name: Disarming Crystal
multiplier_formula: 1.5*{ATK}
description:
Attacks all enemies 3 times, each attack having a 50% chance to remove one beneficial effect and to block beneficial effects for 1 turn.


name: Shock Crystal
multiplier_formula: 4.0*{ATK}
description:
Attacks all enemies to stun them for 1 turn. The Boss' current HP decreases by 50% if the crystal gets destroyed.


name: Weakening Crystal
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies 2 times to decrease their Defense and Attack Power for 1 turn. The Boss' current HP decreases by 50% if the crystal gets destroyed.


name: Assault Crystal
multiplier_formula: {ATK}*(3.0*ATTACK_WIZARD_HP_RATE + 2.0)
description:
Attacks the enemy 3 times. The better the HP of all allies, the more damage the attack deals. The Boss' current HP decreases by 50% if the crystal gets destroyed.


name: Assault Crystal
multiplier_formula: 0.2*{Current HP} (Fixed)
description:
Consumes 20% of crystal's current HP to inflict damage on the enemy by the consumed HP. The Boss' current HP decreases by 50% if the crystal gets destroyed.


name: Bleeding Crystal
multiplier_formula: 3200.0*{ATK}/TARGET_{ATK}
description:
Attacks all enemies 2 times to inflict Continuous Damage for 2 turns. The damage increases as the enemy's Attack Power is lower, and the boss' current HP decreases by 50% if the crystal gets destroyed.


name: Ignore Defense Crystal
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies 2 times to inflict damage that ignores Defense. The boss' current HP decreases by 50% if the crystal gets destroyed.


name: Bleeding Crystal
multiplier_formula: 3.0*{ATK}
description:
Attacks all enemies to inflict Continuous Damage for 2 turns and damage that increases by 100% for each harmful effect granted on the enemy. The boss' current HP decreases by 50% if the crystal gets destroyed.


name: Deceleration Crystal
multiplier_formula: 2.5*{ATK}
description:
Attacks all enemies 2 times to decrease their Attack Bar by 25% each and their Defense for 2 turns with a 50% chance. The boss' current HP decreases by 50% if the crystal gets destroyed.


name: Healing Crystal
description:
Recovers the HP of allies by 15% each for 2 turns. The boss' current HP decreases by 50% if the crystal gets destroyed.


name: Weak Point Crystal
multiplier_formula: 2.0*{ATK}
description:
Attacks all enemies to inflict damage that increase by 50% (up to 250%) for each harmful effect granted on the enemy. The boss' current HP decreases by 50% if the crystal gets destroyed.


name: Past Life Spell
description:
Summons the soul of the dead ally and uses the target's skill once. At this time, the target's passive skill won't be applied. When used on a living ally, grants Soul Protection on the target for 2 turns.


name: Karma
multiplier_formula: 5.4*{ATK}
description:
Attacks the enemy target and suppresses the target, excluding the boss, for 2 turns. The suppressed target will have the HP reduced by 50% if the target uses a skill with cooldown time.


name: All Things in Nature
description:
Applies all harmful effects granted on this battle to each enemy for 1 turn each and applies all beneficial effects to each ally for 1 turn each.


name: Yin-Yang Bounded Circle
multiplier_formula: 4.2*{ATK}
description:
Attacks all enemies to increase the duration of harmful effects granted on them by 1 turn each. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target.


name: Comeuppance (Passive)
description:
Recovers the Attack Bar by 25% if an enemy uses a skill with cooldown time. The cooldown time of [Karma] resets if the suppress effect granted on the enemy gets activated. [Automatic Effect]


name: Yin-Yang Five Elements (Passive)
description:
Limits the no. of turns for harmful effects on allies and beneficial effects on enemies to 1 turn. Bombs or skills used by bosses are excluded. [Automatic Effect]


name: Curse of Death
description:
Grants the Curse of Death on the enemy target, excluding the boss, that cannot be removed to reduce the target's HP by 25% each for 4 turns. This effect cannot be applied to two or more at the same time, and the effect disappears when the caster dies.


name: Ghost Slash
multiplier_formula: 4.3*{ATK}
description:
Attacks the enemy 2 times, recovering HP by 30% of the inflicted damage and decreasing the target's Defense for 2 turns with a 20% chance each.


name: Undergo Hardship (Passive)
description:
Increases the Attack Power by 10% each, up to 250%, whenever Monsters except yourself get a turn. Critical Hits won’t occur when attacking the enemy. [Automatic Effect]


name: Forestall (Passive)
description:
Increases your Defense by 50% of your Attack Power when the battle begins, and inflicts additional damage proportional to your Defense when you attack on your turn. Critical Hits won’t occur when attacking the enemy. [Automatic Effect]


name: Calculated Sacrifice (Passive)
description:
Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. Critical Hits won’t occur when attacking the enemy. [Automatic Effect]


name: Banging Head Against A Brick Wall (Passive)
description:
Counterattacks the target if the damage you received from the enemy is less than 25% of your MAX HP. Critical Hits won’t occur when being attacked or attacking the enemy. [Automatic Effect]


name: Indomitable (Passive)
description:
Critical Hits won’t occur when attacking the enemy, but the damage is increased by 50%. You won't die under inability effects, and removes all inability effects granted on yourself when the turn starts and the damage is increased by 50% additionally on that turn. [Automatic Effect]


