#!/usr/bin/python3 import sys import os import sqlite3 import json import math """ Reads the API KEY, that must be passed as first command line argument. :returns: Recovered API KEY. :raises Exception: Th KEY couldn't be red. """ def readKey(): try: key = sys.argv[1] return key except Exception as e: print("Error parsing API KEY: " + str(e)) raise """ Reads the JSON data, that must be passed as second command line argument. :returns: Recovered data, in JSON format. :raises Exception: The data couldn't be red or converted to JSON. """ def readData(): try: #print(sys.argv[1]) #data = json.loads(sys.argv[1]) with open(sys.argv[2], 'r') as f: content = f.read() data = json.loads(content) return data except Exception as e: print("Error parsing data: " + str(e)) raise """ Verifies that the API key matches the player data and that it exists in th DB. :param db: Connection to the database. :returns: Connection to the database. :param data: Data in json format. :param key: API KEY. :returns: True if key and player match, False otherwise. :raises IntegrityError: The queryes couldn't bre executed. """ def verifyKey(db, data, key): print('Verifying KEY...') status = False try: uid = data["wizard_info"]["wizard_id"] cursor = db.cursor() cursor.execute('SELECT count(uid) AS c FROM player WHERE uid = ? AND api_key = ?;', (uid, key)) if cursor.fetchone()[0] == 1: status = True cursor.close() except sqlite3.IntegrityError as e: print("Error executing statement: " + str(e)) raise return status """ Opens the database file and cleans the user tables. It also disables referencial integrity. :param name: The path to the sqlite database. :returns: Connection to the database. :raises IntegrityError: The queryes couldn't bre executed. :raises IOError: The sqlite file couldn't be created. """ def openDatabase(): kdb = os.path.dirname(os.path.realpath(sys.argv[0])) + '/../../../sw.sqlite' udb = os.path.dirname(os.path.realpath(sys.argv[0])) + '/../../../../data/sw.sqlite' print('Configuring database...') try: db = sqlite3.connect(kdb) cursor = db.cursor() cursor.execute("attach '" + udb + "' as data;") cursor.close() return db except sqlite3.IntegrityError as e: print("Error executing statement: " + str(e)) raise except IOError as e: print("I/O Error creating database " + name + ": " + str(e)) raise """ Clears the user tables. It also disables referencial integrity. :param db: Sqlite database connection. :param data: Data in json format. :raises IntegrityError: The queryes couldn't bre executed. """ def clearData(db, data): print('Clearing previous data...') try: uid = str(data["wizard_info"]["wizard_id"]) cursor = db.cursor() cursor.execute('PRAGMA foreign_keys = OFF;') cursor.execute('DELETE FROM scenario WHERE uid = ?', [uid]) cursor.execute('DELETE FROM defense WHERE uid = ?', [uid]) cursor.execute('DELETE FROM unit_skill WHERE unit IN (SELECT id FROM unit WHERE uid = ?)', [uid]) cursor.execute('DELETE FROM unit WHERE uid = ?', [uid]) cursor.execute('DELETE FROM rune WHERE uid = ?', [uid]) cursor.execute('DELETE FROM artifact WHERE uid = ?', [uid]) cursor.execute('DELETE FROM building WHERE uid = ?', [uid]) cursor.execute('DELETE FROM decoration WHERE uid = ?', [uid]) cursor.execute('DELETE FROM inventory WHERE uid = ?', [uid]) cursor.execute('DELETE FROM summon_special') # For every player, will be reloaded. cursor.execute('DELETE FROM rune_craft WHERE uid = ?', [uid]) # 'guild' and 'guild_member' tables are cleared before inserting. db.commit() cursor.close(); except sqlite3.IntegrityError as e: print("Error executing statement: " + str(e)) raise return """ Closes the database. Before doing so, it also disables referencial integrity. :param db: Connection to the database. :returns: Connection to the database. :raises IntegrityError: The queryes couldn't bre executed. """ def closeDatabase(name): print('Closing database connection...') try: cursor = db.cursor() cursor.execute('PRAGMA foreign_keys = ON;') cursor.close() db.commit() db.close() except sqlite3.IntegrityError as e: print("Error executing statement: " + str(e)) raise """ Inserts a row into the database. :param db: Connection to the database. :param table: Name of the table to insert into. :param values: List of values to insert. :raises IntegrityError: The insert query was unsuccesfull. """ def insert(db, table, values): cursor = db.cursor() db.execute('PRAGMA foreign_keys = OFF;') placeholders = '' for x in range(0, len(values)): placeholders = placeholders + '?, ' placeholders = placeholders[:len(placeholders) - 2] query = 'INSERT INTO ' + table + ' VALUES (' + placeholders + ')' try: cursor.execute(query, values) except sqlite3.IntegrityError as e: print('Error Inserting into ' + table + ' with values (' + str(values) + '): ' + str(e)) raise cursor.close; """ Parses player (table player). :param db: Sqlite database connection. :param data: Data in json format. """ def parsePlayer(db, data): print("Parsing player...") cursor = db.cursor() uid = data["wizard_info"]["wizard_id"] name = data["wizard_info"]["wizard_name"] # TODO: Generate data mail = data["wizard_info"]["wizard_name"] password = data["wizard_info"]["wizard_name"] api_key = data["wizard_info"]["wizard_name"] mana = data["wizard_info"]["wizard_mana"] crystal = data["wizard_info"]["wizard_crystal"] country = data["wizard_info"]["wizard_last_country"] lang = data["wizard_info"]["wizard_last_lang"] level = data["wizard_info"]["wizard_level"] experience = data["wizard_info"]["experience"] energy = data["wizard_info"]["wizard_energy"] energy_max = data["wizard_info"]["energy_max"] energy_per_min = data["wizard_info"]["energy_per_min"] arena_energy = data["wizard_info"]["arena_energy"] arena_energy_max = data["wizard_info"]["arena_energy_max"] rep = data["wizard_info"]["rep_unit_id"] social_point = data["wizard_info"]["social_point_current"] honor_point = data["wizard_info"]["honor_point"] guild_point = data["wizard_info"]["guild_point"] darkportal_energy = data["wizard_info"]["darkportal_energy"] darkportal_energy_max = data["wizard_info"]["darkportal_energy_max"] dimension_energy = data["dimension_hole_info"]["energy"] dimension_energy_max = data["dimension_hole_info"]["energy_max"] costume_point = data["wizard_info"]["costume_point"] costume_point_max = data["wizard_info"]["costume_point_max"] honor_medal = data["wizard_info"]["honor_medal"] honor_mark = data["wizard_info"]["honor_mark"] event_coin = data["wizard_info"]["event_coin"] storage_slots = data["unit_depository_slots"]["number"] island_upgrade = 0 for island in data["island_info"]: if island["id"] <= 7 and island["open"] == 1: island_upgrade = island["id"] query = ''' UPDATE player SET mana = ?, crystal = ?, country = ?, lang = ?, level = ?, experience = ?, energy = ?, energy_max = ?, energy_per_min = ?, arena_energy = ?, arena_energy_max = ?, rep = ?, social_point = ?, honor_point = ?, guild_point = ?, darkportal_energy = ?, darkportal_energy_max = ?, dimension_energy = ?, dimension_energy_max = ?, costume_point = ?, costume_point_max = ?, honor_medal = ?, honor_medal = ?, event_coin = ?, storage_slots = ?, island = ? WHERE uid = ?; ''' values = ( mana, crystal, country, lang, level, experience, energy, energy_max, energy_per_min, arena_energy, arena_energy_max, rep, social_point, honor_point, guild_point, darkportal_energy, darkportal_energy_max, dimension_energy, dimension_energy_max, costume_point, costume_point_max, honor_medal, honor_medal, event_coin, storage_slots, island_upgrade, uid ) try: cursor.execute(query, values) db.commit() except sqlite3.IntegrityError as e: print('Error updating player table with: ' + str(query) + ' <== ' + str(values) + ' || Error message:' + str(e)) raise """ Parses scenarios (table scenario). :param db: Sqlite database connection. :param data: Data in json format. """ def parseScenarios(db, data): print("Parsing scenarios...") uid = data["wizard_info"]["wizard_id"] for sce in data["scenario_list"]: region = sce["region_id"] difficulty = sce["difficulty"] cleared = sce["cleared"] max_cleared = 0 for stage in sce["stage_list"]: if stage["cleared"] == 1: max_cleared = stage["stage_no"] insert(db, "scenario", (uid, region, difficulty, cleared, max_cleared)) db.commit() """ Parses arena defense units (table defense). :param db: Sqlite database connection. :param data: Data in json format. """ def parseDefense(db, data): print("Parsing arena defense...") uid = data["wizard_info"]["wizard_id"] for defense in data["defense_unit_list"]: unit = defense["unit_id"] position = defense["pos_id"] insert(db, "defense", (uid, unit, position)) db.commit() """ Parses buildings (table building). :param db: Sqlite database connection. :param data: Data in json format. """ def parseBuildings(db, data): print("Parsing buildings...") uid = data["wizard_info"]["wizard_id"] for bui in data["building_list"]: id = bui["building_id"] building = bui["building_master_id"] gain = bui["gain_per_hour"] insert(db, "building", (uid, id, building, gain)) db.commit() """ Parses decoration buildings (table dcoration). :param db: Sqlite database connection. :param data: Data in json format. """ def parseDecorations(db, data): print("Parsing decorations...") uid = data["wizard_info"]["wizard_id"] for bui in data["deco_list"]: id = bui["deco_id"] building = bui["master_id"] level = bui["level"] insert(db, "decoration", (uid, id, building, level)) db.commit() """ Parses unit data (tables unit, unit_skill). :param db: Sqlite database connection. :param data: Data in json format. """ def parseUnits(db, data): print("Parsing monsters...") uid = data["wizard_info"]["wizard_id"] lock_list = data["unit_lock_list"] for mon in data["unit_list"]: id = mon["unit_id"] building = mon["building_id"] monster = mon["unit_master_id"] level = mon["unit_level"] stars = mon["class"] hp = mon["con"] * 15 # Always x15 attack = mon["atk"] defense = mon["def"] speed = mon["spd"] crit_rate = mon["critical_rate"] crit_damage = mon["critical_damage"] resistance = mon["resist"] accuracy = mon["accuracy"] experience = mon["experience"] exp_gained = mon["exp_gained"] exp_gain_rate = mon["exp_gain_rate"] costume = mon["costume_master_id"] attribute = -1; # TODO: Attribute? source = mon["source"] create_time = mon["create_time"] homunculus = mon["homunculus"] homunculus_name = mon["homunculus_name"] lock = 0 if id in lock_list: lock = 1 insert(db, "unit", (uid, id, building, monster, level, stars, hp, attack, defense, speed, crit_rate, crit_damage, resistance, accuracy, experience, exp_gained, exp_gain_rate, costume, attribute, source, create_time, homunculus, homunculus_name, lock)) for skill in mon["skills"]: skill_id = skill[0] skill_level = skill[1] insert(db, "unit_skill", (id, skill_id, skill_level)) db.commit() """ Parses inventory data (table inventory). :param db: Sqlite database connection. :param data: Data in json format. """ def parseInventory(db, data): print("Parsing inventory...") uid = data["wizard_info"]["wizard_id"] for item in data["inventory_info"]: id = item["item_master_id"] type = item["item_master_type"] amount = item["item_quantity"] insert(db, "inventory", (uid, id, type, amount)) # Fix rune craft item type. cursor = db.cursor() cursor.execute("UPDATE inventory SET type = 27 WHERE type = 29 AND id IN (2001, 4001, 4002, 4003, 9001, 9002, 9003, 8001);") cursor.close() """ Parses summon stone list (table summon_special). :param db: Sqlite database connection. :param data: Data in json format. """ def parseSummonSpecial(db, data): print("Parsing Summon stone monster list...") uid = data["wizard_info"]["wizard_id"] for unit in data["summon_special_info"]["this"]: insert(db, "summon_special", (0, unit)) for unit in data["summon_special_info"]["next"]: insert(db, "summon_special", (1, unit)) for unit in data["summon_special_info"]["third"]: insert(db, "summon_special", (2, unit)) for unit in data["summon_special_info"]["fourth"]: insert(db, "summon_special", (3, unit)) """ Parses rune data (table rune). :param db: Sqlite database connection. :param data: Data in json format. """ def parseRunes(db, data): print("Parsing runes...") STAT_HP = 1 STAT_HP_PCT = 2 STAT_ATK = 3 STAT_ATK_PCT = 4 STAT_DEF = 5 STAT_DEF_PCT = 6 STAT_SPD = 8 STAT_CRIT_RATE_PCT = 9 STAT_CRIT_DMG_PCT = 10 STAT_RESIST_PCT = 11 STAT_ACCURACY_PCT = 12 MAIN_STAT_VALUES = { # [stat][stars][level]: value STAT_HP: { 1: [40, 85, 130, 175, 220, 265, 310, 355, 400, 445, 490, 535, 580, 625, 670, 804], 2: [70, 130, 190, 250, 310, 370, 430, 490, 550, 610, 670, 730, 790, 850, 910, 1092], 3: [100, 175, 250, 325, 400, 475, 550, 625, 700, 775, 850, 925, 1000, 1075, 1150, 1380], 4: [160, 250, 340, 430, 520, 610, 700, 790, 880, 970, 1060, 1150, 1240, 1330, 1420, 1704], 5: [270, 375, 480, 585, 690, 795, 900, 1005, 1110, 1215, 1320, 1425, 1530, 1635, 1740, 2088], 6: [360, 480, 600, 720, 840, 960, 1080, 1200, 1320, 1440, 1560, 1680, 1800, 1920, 2040, 2448], }, STAT_HP_PCT: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 38], 4: [5, 7, 9, 11, 13, 16, 18, 20, 22, 24, 27, 29, 31, 33, 36, 43], 5: [8, 10, 12, 15, 17, 20, 22, 24, 27, 29, 32, 34, 37, 40, 43, 51], 6: [11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 53, 63], }, STAT_ATK: { 1: [3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 54], 2: [5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49, 53, 57, 61, 73], 3: [7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72, 77, 92], 4: [10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, 76, 82, 88, 94, 112], 5: [15, 22, 29, 36, 43, 50, 57, 64, 71, 78, 85, 92, 99, 106, 113, 135], 6: [22, 30, 38, 46, 54, 62, 70, 78, 86, 94, 102, 110, 118, 126, 134, 160], }, STAT_ATK_PCT: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 38], 4: [5, 7, 9, 11, 13, 16, 18, 20, 22, 24, 27, 29, 31, 33, 36, 43], 5: [8, 10, 12, 15, 17, 20, 22, 24, 27, 29, 32, 34, 37, 40, 43, 51], 6: [11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 53, 63], }, STAT_DEF: { 1: [3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 54], 2: [5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49, 53, 57, 61, 73], 3: [7, 12, 17, 22, 27, 32, 37, 42, 47, 52, 57, 62, 67, 72, 77, 92], 4: [10, 16, 22, 28, 34, 40, 46, 52, 58, 64, 70, 76, 82, 88, 94, 112], 5: [15, 22, 29, 36, 43, 50, 57, 64, 71, 78, 85, 92, 99, 106, 113, 135], 6: [22, 30, 38, 46, 54, 62, 70, 78, 86, 94, 102, 110, 118, 126, 134, 160], }, STAT_DEF_PCT: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 38], 4: [5, 7, 9, 11, 13, 16, 18, 20, 22, 24, 27, 29, 31, 33, 36, 43], 5: [8, 10, 12, 15, 17, 20, 22, 24, 27, 29, 32, 34, 37, 40, 43, 51], 6: [11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 53, 63], }, STAT_SPD: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [3, 4, 5, 6, 8, 9, 10, 12, 13, 14, 16, 17, 18, 19, 21, 25], 4: [4, 5, 7, 8, 10, 11, 13, 14, 16, 17, 19, 20, 22, 23, 25, 30], 5: [5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 39], 6: [7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 42], }, STAT_CRIT_RATE_PCT: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 37], 4: [4, 6, 8, 11, 13, 15, 17, 19, 22, 24, 26, 28, 30, 33, 35, 41], 5: [5, 7, 10, 12, 15, 17, 19, 22, 24, 27, 29, 31, 34, 36, 39, 47], 6: [7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43, 46, 49, 58], }, STAT_CRIT_DMG_PCT: { 1: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 2: [3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 37], 3: [4, 6, 9, 11, 13, 16, 18, 20, 22, 25, 27, 29, 32, 34, 36, 43], 4: [6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 57], 5: [8, 11, 15, 18, 21, 25, 28, 31, 34, 38, 41, 44, 48, 51, 54, 65], 6: [11, 15, 19, 23, 27, 31, 35, 39, 43, 47, 51, 55, 59, 63, 67, 80], }, STAT_RESIST_PCT: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 38], 4: [6, 8, 10, 13, 15, 17, 19, 21, 24, 26, 28, 30, 32, 35, 37, 44], 5: [9, 11, 14, 16, 19, 21, 23, 26, 28, 31, 33, 35, 38, 40, 43, 51], 6: [12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 64], }, STAT_ACCURACY_PCT: { 1: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18], 2: [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19], 3: [4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 38], 4: [6, 8, 10, 13, 15, 17, 19, 21, 24, 26, 28, 30, 32, 35, 37, 44], 5: [9, 11, 14, 16, 19, 21, 23, 26, 28, 31, 33, 35, 38, 40, 43, 51], 6: [12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45, 48, 51, 54, 64], }, } SUBSTAT_INCREMENTS = { # [stat][stars]: value # Max possible substat value can be found by multiplying by 5 STAT_HP: { 1: 60, 2: 105, 3: 165, 4: 225, 5: 300, 6: 375, }, STAT_HP_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_ATK: { 1: 4, 2: 5, 3: 8, 4: 10, 5: 15, 6: 20, }, STAT_ATK_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_DEF: { 1: 4, 2: 5, 3: 8, 4: 10, 5: 15, 6: 20, }, STAT_DEF_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_SPD: { 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, }, STAT_CRIT_RATE_PCT: { 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, }, STAT_CRIT_DMG_PCT: { 1: 2, 2: 3, 3: 4, 4: 5, 5: 6, 6: 7, }, STAT_RESIST_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_ACCURACY_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, } uid = data["wizard_info"]["wizard_id"] # Unequipped runes for rune in data["runes"]: id = rune["rune_id"] assigned_to = rune["occupied_id"] if assigned_to == 0: assigned_to = None runeset = rune["set_id"] slot = rune["slot_no"] stars = rune["class"] ancient = 0 level = rune["upgrade_curr"] original_quality = rune["extra"] value = rune["sell_value"] if stars > 10: ancient = 1 stars = stars - 10 original_quality = original_quality - 10 if level >= 12: quality = 5 elif level >= 9: quality = 4 elif level >= 6: quality = 3 elif level >= 3: quality = 2 else: quality = 1 if original_quality > quality: quality = original_quality efficiency = 0 max_efficiency = 0 main_stat = rune["pri_eff"][0] main_stat_value = rune["pri_eff"][1] if rune["prefix_eff"][0] > 0: innate_stat = rune["prefix_eff"][0] innate_stat_value = rune["prefix_eff"][1] else: innate_stat = None innate_stat_value = 0 if len(rune["sec_eff"]) > 0: substat_1 = rune["sec_eff"][0][0] substat_1_value = rune["sec_eff"][0][1] substat_1_enchant = rune["sec_eff"][0][2] substat_1_grind = rune["sec_eff"][0][3] else: substat_1 = None substat_1_value = 0 substat_1_enchant = 0 substat_1_grind = 0 if len(rune["sec_eff"]) > 1: substat_2 = rune["sec_eff"][1][0] substat_2_value = rune["sec_eff"][1][1] substat_2_enchant = rune["sec_eff"][1][2] substat_2_grind = rune["sec_eff"][1][3] else: substat_2 = None substat_2_value = 0 substat_2_enchant = 0 substat_2_grind = 0 if len(rune["sec_eff"]) > 2: substat_3 = rune["sec_eff"][2][0] substat_3_value = rune["sec_eff"][2][1] substat_3_enchant = rune["sec_eff"][2][2] substat_3_grind = rune["sec_eff"][2][3] else: substat_3 = None substat_3_value = 0 substat_3_enchant = 0 substat_3_grind = 0 if len(rune["sec_eff"]) > 3: substat_4 = rune["sec_eff"][3][0] substat_4_value = rune["sec_eff"][3][1] substat_4_enchant = rune["sec_eff"][3][2] substat_4_grind = rune["sec_eff"][3][3] else: substat_4 = None substat_4_value = 0 substat_4_enchant = 0 substat_4_grind = 0 # Calculate efficiences efficiency = 0 substats = [] efficiency += float(MAIN_STAT_VALUES[main_stat][stars][15]) / float(MAIN_STAT_VALUES[main_stat][6][15]) if innate_stat is not None: efficiency += innate_stat_value / float(SUBSTAT_INCREMENTS[innate_stat][6] * 5) if substat_1 is not None: substats.append(substat_1) efficiency += substat_1_value / float(SUBSTAT_INCREMENTS[substat_1][6] * 5) if substat_2 is not None: substats.append(substat_2) efficiency += substat_2_value / float(SUBSTAT_INCREMENTS[substat_2][6] * 5) if substat_3 is not None: substats.append(substat_3) efficiency += substat_3_value / float(SUBSTAT_INCREMENTS[substat_3][6] * 5) if substat_4 is not None: substats.append(substat_4) efficiency += substat_4_value / float(SUBSTAT_INCREMENTS[substat_4][6] * 5) efficiency = efficiency / 2.8 * 100 max_efficiency = get_max_efficiency(substats, efficiency, level, stars, original_quality) if efficiency > 100: efficiency = 100; if max_efficiency > 100: max_efficiency = 100; # TODO: Locked status not in JSO file. locked = 0 insert(db, "rune", (uid, id, assigned_to, runeset, slot, stars, ancient, level, quality, original_quality, value, efficiency, max_efficiency, main_stat, main_stat_value, innate_stat, innate_stat_value, substat_1, substat_1_value, substat_1_enchant, substat_1_grind, substat_2, substat_2_value, substat_2_enchant, substat_2_grind, substat_3, substat_3_value, substat_3_enchant, substat_3_grind, substat_4, substat_4_value, substat_4_enchant, substat_4_grind, locked)) # Equipped runes for mon in data["unit_list"]: for rune in mon["runes"]: id = rune["rune_id"] assigned_to = rune["occupied_id"] if assigned_to == 0: assigned_to = None runeset = rune["set_id"] slot = rune["slot_no"] stars = rune["class"] ancient = 0 level = rune["upgrade_curr"] original_quality = rune["extra"] value = rune["sell_value"] if stars > 10: ancient = 1 stars = stars - 10 original_quality = original_quality - 10 if level >= 12: quality = 5 elif level >= 9: quality = 5 elif level >= 6: quality = 3 elif level >= 3: quality = 2 else: quality = 1 if original_quality > quality: quality = original_quality efficiency = 0 max_efficiency = 0 main_stat = rune["pri_eff"][0] main_stat_value = rune["pri_eff"][1] if rune["prefix_eff"][0] > 0: innate_stat = rune["prefix_eff"][0] innate_stat_value = rune["prefix_eff"][1] else: innate_stat = None innate_stat_value = 0 if len(rune["sec_eff"]) > 0: substat_1 = rune["sec_eff"][0][0] substat_1_value = rune["sec_eff"][0][1] substat_1_enchant = rune["sec_eff"][0][2] substat_1_grind = rune["sec_eff"][0][3] else: substat_1 = None substat_1_value = 0 substat_1_enchant = 0 substat_1_grind = 0 if len(rune["sec_eff"]) > 1: substat_2 = rune["sec_eff"][1][0] substat_2_value = rune["sec_eff"][1][1] substat_2_enchant = rune["sec_eff"][1][2] substat_2_grind = rune["sec_eff"][1][3] else: substat_2 = None substat_2_value = 0 substat_2_enchant = 0 substat_2_grind = 0 if len(rune["sec_eff"]) > 2: substat_3 = rune["sec_eff"][2][0] substat_3_value = rune["sec_eff"][2][1] substat_3_enchant = rune["sec_eff"][2][2] substat_3_grind = rune["sec_eff"][2][3] else: substat_3 = None substat_3_value = 0 substat_3_enchant = 0 substat_3_grind = 0 if len(rune["sec_eff"]) > 3: substat_4 = rune["sec_eff"][3][0] substat_4_value = rune["sec_eff"][3][1] substat_4_enchant = rune["sec_eff"][3][2] substat_4_grind = rune["sec_eff"][3][3] else: substat_4 = None substat_4_value = 0 substat_4_enchant = 0 substat_4_grind = 0 # Calculate efficiences efficiency = 0 substats = [] efficiency += float(MAIN_STAT_VALUES[main_stat][stars][15]) / float(MAIN_STAT_VALUES[main_stat][6][15]) if innate_stat is not None: efficiency += innate_stat_value / float(SUBSTAT_INCREMENTS[innate_stat][6] * 5) if substat_1 is not None: substats.append(substat_1) efficiency += substat_1_value / float(SUBSTAT_INCREMENTS[substat_1][6] * 5) if substat_2 is not None: substats.append(substat_2) efficiency += substat_2_value / float(SUBSTAT_INCREMENTS[substat_2][6] * 5) if substat_3 is not None: substats.append(substat_3) efficiency += substat_3_value / float(SUBSTAT_INCREMENTS[substat_3][6] * 5) if substat_4 is not None: substats.append(substat_4) efficiency += substat_4_value / float(SUBSTAT_INCREMENTS[substat_4][6] * 5) efficiency = efficiency / 2.8 * 100 max_efficiency = get_max_efficiency(substats, efficiency, level, stars, original_quality) if efficiency > 100: efficiency = 100; if max_efficiency > 100: max_efficiency = 100; # TODO: Locked status not in JSO file. locked = 0 insert(db, "rune", (uid, id, assigned_to, runeset, slot, stars, ancient, level, quality, original_quality, value, efficiency, max_efficiency, main_stat, main_stat_value, innate_stat, innate_stat_value, substat_1, substat_1_value, substat_1_enchant, substat_1_grind, substat_2, substat_2_value, substat_2_enchant, substat_2_grind, substat_3, substat_3_value, substat_3_enchant, substat_3_grind, substat_4, substat_4_value, substat_4_enchant, substat_4_grind, locked)) db.commit() """ Parses artifact data (table artifact). :param db: Sqlite database connection. :param data: Data in json format. """ def parseArtifacts(db, data): print("Parsing artifacts...") uid = data["wizard_info"]["wizard_id"] # Unequipped artifacts for artifact in data["artifacts"]: id = artifact["rid"] assigned_to = None type = artifact["type"] attribute = artifact["attribute"] if attribute == 0: attribute = None archetype = artifact["unit_style"] if archetype == 0: archetype = None level = artifact["level"] quality = artifact["rank"] original_quality = artifact["natural_rank"] # TODO: Vaue not in JSON file. Can it be calculated? value = 0; main_stat = artifact["pri_effect"][0] main_stat_value = artifact["pri_effect"][1] locked = artifact["locked"] if len(artifact["sec_effects"]) > 0: effect_1 = artifact["sec_effects"][0][0] effect_1_value = artifact["sec_effects"][0][1] effect_1_enchant = artifact["sec_effects"][0][2] effect_1_grind = artifact["sec_effects"][0][3] else: effect_1 = None effect_1_value = 0 effect_1_enchant = 0 effect_1_grind = 0 if len(artifact["sec_effects"]) > 1: effect_2 = artifact["sec_effects"][1][0] effect_2_value = artifact["sec_effects"][1][1] effect_2_enchant = artifact["sec_effects"][1][2] effect_2_grind = artifact["sec_effects"][1][3] else: effect_2 = None effect_2_value = 0 effect_2_enchant = 0 effect_2_grind = 0 if len(artifact["sec_effects"]) > 2: effect_3 = artifact["sec_effects"][2][0] effect_3_value = artifact["sec_effects"][2][1] effect_3_enchant = artifact["sec_effects"][2][2] effect_3_grind = artifact["sec_effects"][2][3] else: effect_3 = None effect_3_value = 0 effect_3_enchant = 0 effect_3_grind = 0 if len(artifact["sec_effects"]) > 3: effect_4 = artifact["sec_effects"][3][0] effect_4_value = artifact["sec_effects"][3][1] effect_4_enchant = artifact["sec_effects"][3][2] effect_4_grind = artifact["sec_effects"][3][3] else: effect_4 = None effect_4_value = 0 effect_4_enchant = 0 effect_4_grind = 0 # TODO: efficiences efficiency = 0 max_efficiency = 0 insert(db, "artifact", (uid, id, assigned_to, type, attribute, archetype, level, quality, original_quality, value, efficiency, max_efficiency, main_stat, main_stat_value, effect_1, effect_1_value, effect_1_enchant, effect_1_grind, effect_2, effect_2_value, effect_2_enchant, effect_2_grind, effect_3, effect_3_value, effect_3_enchant, effect_3_grind, effect_4, effect_4_value, effect_4_enchant, effect_4_grind, locked)) # Equipped artifacts for mon in data["unit_list"]: for artifact in mon["artifacts"]: id = artifact["rid"] assigned_to = artifact["occupied_id"] if assigned_to == 0: assigned_to = None type = artifact["type"] attribute = artifact["attribute"] if attribute == 0: attribute = None archetype = artifact["unit_style"] if archetype == 0: archetype = None level = artifact["level"] quality = artifact["rank"] original_quality = artifact["natural_rank"] # TODO: Vaue not in JSON file. Can it be calculated? value = 0; main_stat = artifact["pri_effect"][0] main_stat_value = artifact["pri_effect"][1] locked = artifact["locked"] if len(artifact["sec_effects"]) > 0: effect_1 = artifact["sec_effects"][0][0] effect_1_value = artifact["sec_effects"][0][1] effect_1_enchant = artifact["sec_effects"][0][2] effect_1_grind = artifact["sec_effects"][0][3] else: effect_1 = None effect_1_value = 0 effect_1_enchant = 0 effect_1_grind = 0 if len(artifact["sec_effects"]) > 1: effect_2 = artifact["sec_effects"][1][0] effect_2_value = artifact["sec_effects"][1][1] effect_2_enchant = artifact["sec_effects"][1][2] effect_2_grind = artifact["sec_effects"][1][3] else: effect_2 = None effect_2_value = 0 effect_2_enchant = 0 effect_2_grind = 0 if len(artifact["sec_effects"]) > 2: effect_3 = artifact["sec_effects"][2][0] effect_3_value = artifact["sec_effects"][2][1] effect_3_enchant = artifact["sec_effects"][2][2] effect_3_grind = artifact["sec_effects"][2][3] else: effect_3 = None effect_3_value = 0 effect_3_enchant = 0 effect_3_grind = 0 if len(artifact["sec_effects"]) > 3: effect_4 = artifact["sec_effects"][3][0] effect_4_value = artifact["sec_effects"][3][1] effect_4_enchant = artifact["sec_effects"][3][2] effect_4_grind = artifact["sec_effects"][3][3] else: effect_4 = None effect_4_value = 0 effect_4_enchant = 0 effect_4_grind = 0 # TODO: efficiences efficiency = 0 max_efficiency = 0 insert(db, "artifact", (uid, id, assigned_to, type, attribute, archetype, level, quality, original_quality, value, efficiency, max_efficiency, main_stat, main_stat_value, effect_1, effect_1_value, effect_1_enchant, effect_1_grind, effect_2, effect_2_value, effect_2_enchant, effect_2_grind, effect_3, effect_3_value, effect_3_enchant, effect_3_grind, effect_4, effect_4_value, effect_4_enchant, effect_4_grind, locked)) """ calculates the max efficiency of a rune. :param substats: Array of substat types, dont include empty ones. :param efficiency: Current rune efficiency. :param level: Current rune level. :param stars: Rune stars. :param quality: Rune original quality. :return Max. efficiency. """ def get_max_efficiency(substats, efficiency, level, stars, quality): STAT_HP = 1 STAT_HP_PCT = 2 STAT_ATK = 3 STAT_ATK_PCT = 4 STAT_DEF = 5 STAT_DEF_PCT = 6 STAT_SPD = 8 STAT_CRIT_RATE_PCT = 9 STAT_CRIT_DMG_PCT = 10 STAT_RESIST_PCT = 11 STAT_ACCURACY_PCT = 12 SUBSTAT_INCREMENTS = { # [stat][stars]: value STAT_HP: { 1: 60, 2: 105, 3: 165, 4: 225, 5: 300, 6: 375, }, STAT_HP_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_ATK: { 1: 4, 2: 5, 3: 8, 4: 10, 5: 15, 6: 20, }, STAT_ATK_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_DEF: { 1: 4, 2: 5, 3: 8, 4: 10, 5: 15, 6: 20, }, STAT_DEF_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_SPD: { 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, }, STAT_CRIT_RATE_PCT: { 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, }, STAT_CRIT_DMG_PCT: { 1: 2, 2: 3, 3: 4, 4: 5, 5: 6, 6: 7, }, STAT_RESIST_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, STAT_ACCURACY_PCT: { 1: 2, 2: 3, 3: 5, 4: 6, 5: 7, 6: 8, }, } UPGRADE_VALUES = { rune_type: { stars: value/level_data[6] for stars, value in level_data.items() } for rune_type, level_data in SUBSTAT_INCREMENTS.items() } #substat_upgrades_remaining = (4 - math.floor((min(level, 12) / 3))) - (3 - quality) substat_upgrades_remaining = (4 - math.floor((min(level, 12) / 3))) - max((3 - quality), 0) new_stats = max(min(4 - len(substats), substat_upgrades_remaining), 0) old_stats = substat_upgrades_remaining - new_stats if old_stats > 0: # we can repeatedly upgrade the most value of the existing stats best_stat = max( 0, # ensure max() doesn't error if we only have one stat *[UPGRADE_VALUES[stat][stars] for stat in substats] ) efficiency += best_stat * old_stats * 0.2 / 2.8 * 100 if new_stats: # add the top N stats available_upgrades = sorted( [ upgrade_value[stars] for stat, upgrade_value in UPGRADE_VALUES.items() if stat not in substats ], reverse=True ) efficiency += sum(available_upgrades[:new_stats]) * 0.2 / 2.8 * 100 return efficiency """ Parses rune craft item data (table rune_craft). :param db: Sqlite database connection. :param data: Data in json format. """ def parseRuneCraft(db, data): print("Parsing rune craft itmes...") uid = data["wizard_info"]["wizard_id"] for item in data["rune_craft_item_list"]: id = item["craft_item_id"] type = item["craft_type"] value = item["sell_value"] amount = str(item["amount"]) """ info : 5 or 6 digit number: RRSSQ RR: Rune SS: Stat Q: Quality """ info = str(item["craft_type_id"]) quality = int(info[-1:]) stat = int(info[-4:-2]) rune = int(info[:-4]) insert(db, "rune_craft", (uid, id, type, quality, rune, stat, value, amount)) """ Parses guild data (tables guild, guild_member). :param db: Sqlite database connection. :param data: Data in json format. """ def parseGuild(db, data): print("Parsing guild...") cursor = db.cursor() if (data["guild"]["guild_info"] == None): # No guild return if len(data["guild"]["guild_info"]) < 1: return guild = data["guild"]["guild_info"] id = guild["guild_id"] name = guild["name"] level = guild["level"] experience = guild["experience"] recruiting = guild["recruit_status"] members = guild["member_now"] leader = guild["master_wizard_id"] comment = guild["comment"] notice = guild["notice"] # Delete selected guild before inserting cursor.execute("DELETE FROM guild WHERE id = ?", [id]) cursor.execute("DELETE FROM guild_member WHERE guild = ?", [id]) db.commit() insert(db, "guild", (id, name, level, experience, recruiting, members, leader, comment, notice)) # Single quates ahead, dirty fix for k, member in data["guild"]["guild_members"].items(): m = json.loads(str(member).replace("'", '"')) id = m["wizard_id"] guild = member["guild_id"] grade = member["grade"] name = member["wizard_name"] level = member["wizard_level"] rating = member["rating_id"] arena_score = member["arena_score"] joined = member["join_timestamp"] last_login = member["last_login_timestamp"] in_war = 0 # Checked later has_defense = 0 # Checked later insert(db, "guild_member", (id, guild, grade, name, level, rating, arena_score, joined, last_login, in_war, has_defense)) for war in data["guildwar_member_list"]: cursor.execute("UPDATE guild_member SET in_war = 1 WHERE guild = ? AND id = ?;", (war["guild_id"], war["wizard_id"])) for defense in data["guild_member_defense_list"]: if len(defense["unit_list"]) > 0: cursor.execute("UPDATE guild_member SET has_defense = 1 WHERE id = ?", [defense["wizard_id"]]) db.commit() cursor.close() """ Deletes teams whose members no longer exists. :param db: Sqlite database connection. """ def reconfigureTeams(db): print("Fixing teams...") uid = data["wizard_info"]["wizard_id"] cursor = db.cursor() cursor.execute("DELETE FROM team WHERE id IN (SELECT DISTINCT team FROM team_unit WHERE unit NOT IN (SELECT DISTINCT id FROM unit WHERE uid = ?)) AND uid = ?", (uid, uid)) cursor.execute("DELETE FROM team_unit WHERE unit NOT IN (SELECT DISTINCT id FROM unit) OR team NOT IN (SELECT DISTINCT id FROM team);") db.commit() cursor.close() """ Begin script """ try: data = readData() except Exception as e: print("Error reading data: " + str(e)) sys.exit(400) try: key = readKey() except Exception as e: print("Error fetching API key: " + str(e)) sys.exit(400) try: db = openDatabase() except Exception as e: print("Error opening database: " + str(e)) sys.exit(500) if verifyKey(db, data, key) == False: print("Invalid API KEY...") sys.exit(401) else: try: clearData(db, data) except Exception as e: print("Error clearing data: " + str(e)) sys.exit(500) try: parsePlayer(db, data) except Exception as e: print("Error parsing player data: " + str(e)) sys.exit(400) try: parseScenarios(db, data) except Exception as e: print("Error parsing scenario data: " + str(e)) sys.exit(400) try: parseDefense(db, data) except Exception as e: print("Error parsing defense data: " + str(e)) sys.exit(400) try: parseBuildings(db, data) except Exception as e: print("Error parsing building data: " + str(e)) sys.exit(400) try: parseDecorations(db, data) except Exception as e: print("Error parsing decoration data: " + str(e)) sys.exit(400) # TODO homunculus_skill_list try: parseUnits(db, data) except Exception as e: print("Error parsing unit data: " + str(e)) sys.exit(400) try: parseSummonSpecial(db, data) except Exception as e: print("Error parsing special summon data: " + str(e)) sys.exit(400) try: parseInventory(db, data) except Exception as e: print("Error parsing inventory data: " + str(e)) sys.exit(400) try: parseRunes(db, data) except Exception as e: print("Error parsing rune data: " + str(e)) sys.exit(400) try: parseArtifacts(db, data) except Exception as e: print("Error parsing artifact data: " + str(e)) sys.exit(400) try: parseRuneCraft(db, data) except Exception as e: print("Error parsing rune craft data: " + str(e)) sys.exit(400) try: parseGuild(db, data) except Exception as e: print("Error parsing guild data: " + str(e)) sys.exit(400) try: reconfigureTeams(db) except Exception as e: print("Error reconfiguring teams: " + str(e)) sys.exit(400) try: closeDatabase(db) except Exception as e: print("Error closing database: " + str(e)) # No error sys.exit(200);