PRAGMA foreign_keys = OFF;
CREATE TABLE IF NOT EXISTS k_difficulty(
    id INT NOT NULL PRIMARY KEY CHECK(id BETWEEN 0 AND 3),
    name TEXT NOT NULL
);
CREATE TABLE IF NOT EXISTS k_source(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL,
    description TEXT,
    farmable INT NOT NULL CHECK(farmable IN (1, 0))
);
CREATE TABLE IF NOT EXISTS k_element(
    id INT NOT NULL PRIMARY KEY CHECK(id BETWEEN 0 AND 6),
    name TEXT NOT NULL UNIQUE,
    strong_against INT REFERENCES k_element(id),
    weak_against INT REFERENCES k_element(id)
);
CREATE TABLE IF NOT EXISTS k_archetype(
    id INT NOT NULL PRIMARY KEY CHECK(id BETWEEN 0 AND 5),
    name TEXT NOT NULL UNIQUE,
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_stat(
    id INT NOT NULL PRIMARY KEY,
    name TEXT UNIQUE
);
CREATE TABLE IF NOT EXISTS k_effect_area(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE
);
CREATE TABLE IF NOT EXISTS k_area_type(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE,
    effect INT
);
CREATE TABLE IF NOT EXISTS k_area (
    id INT NOT NULL,
    type INT NOT NULL REFERENCES k_area_type(id),
    name TEXT NOT NULL UNIQUE,
    PRIMARY KEY (id, type)
);
CREATE TABLE IF NOT EXISTS k_decoration(
    id INT NOT NULL PRIMARY KEY,
    area REFERENCES k_area_type(id),
    affected_stat INT REFERENCES k_stat(id),
    element INT REFERENCES k_element(id),
    name TEXT NOT NULL UNIQUE,
    description TEXT,
    max_level INT CHECK(max_level > 0)
);
CREATE TABLE IF NOT EXISTS k_building(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE,
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_inventory_type(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE,
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_inventory(
    id INT NOT NULL PRIMARY KEY,
    type INT NOT NULL REFERENCES k_inventory_type(id),
    name TEXT NOT NULL UNIQUE,
    description TEXT
);

CREATE TABLE IF NOT EXISTS k_experience(
    stars INT NOT NULL CHECK(stars BETWEEN 1 AND 6),
    level INT NOT NULL CHECK(level BETWEEN 1 AND 40),
    exp INT NOT NULL CHECK(exp >= 0),
    PRIMARY KEY(stars, level)
);
CREATE TABLE IF NOT EXISTS k_guild_skill_group(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE,
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_guild_skill(
    id INT NOT NULL PRIMARY KEY,
    skill_group INT NOT NULL REFERENCES k_guild_skill_group(id),
    level INT NOT NULL CHECK(level > 0),
    effect TEXT
);
CREATE TABLE IF NOT EXISTS k_enhance( -- TODO: What is this??
    id INT,
    name TEXT,
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_rune_set(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE,
    amount INT NOT NULL CHECK(amount IN (2, 4)),
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_rune_stat(
    id INT NOT NULL PRIMARY KEY,
    name TEXT UNIQUE
);
CREATE TABLE IF NOT EXISTS k_quality(
    id INT NOT NULL PRIMARY KEY,
    name TEXT UNIQUE
);
CREATE TABLE IF NOT EXISTS k_craft(
    id INT NOT NULL PRIMARY KEY,
    name TEXT UNIQUE
);
CREATE TABLE IF NOT EXISTS k_rune_craft_type(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL UNIQUE,
    gem INT NOT NULL CHECK(gem IN (1, 0)),
    inmemorial INT NOT NULL CHECK(inmemorial IN (1, 0)),
    ancient INT NOT NULL CHECK(ancient IN (1, 0))
);
CREATE TABLE IF NOT EXISTS k_rune_craft_range(
    gem INT NOT NULL CHECK(gem IN (1, 0)),
    ancient INT NOT NULL CHECK(ancient IN (1, 0)),
    quality INT NOT NULL REFERENCES k_quality(id),
    stat INT INT NOT NULL REFERENCES k_rune_stat(id),
    min INT NOT NULL CHECK(min > 0),
    max INT NOT NULL CHECK(max > 0)
);
CREATE TABLE IF NOT EXISTS k_decoration_level(
    decoration INT NOT NULL REFERENCES k_decoration(id),
    level INT NOT NULL CHECK(level BETWEEN 1 AND 10),
    bonus INT NOT NULL CHECK(bonus > 0),
    cost INT NOT NULL CHECK(cost > 0),
    PRIMARY KEY(decoration, level)
);
CREATE TABLE IF NOT EXISTS k_effect(
    id INT PRIMARY KEY NOT NULL,
    name TEXT NOT NULL,
    is_buff INT NOT NULL CHECK(is_buff IN (1, 0)),
    description TEXT
);
CREATE TABLE IF NOT EXISTS k_skill(
    id INT PRIMARY KEY NOT NULL,
    name TEXT NOT NULL,
    description TEXT,
    slot INT NOT NULL CHECK(slot > 0 AND slot <= 5),
    cooltime INT CHECK(cooltime >= 0),
    hits INT INT CHECK(hits >= 0),
    passive INT NOT NULL CHECK(passive IN (1, 0)),
    aoe INT NOT NULL CHECK(aoe IN (1, 0)),
    max_level INT NOT NULL CHECK(max_level >= 0),
    multiplier_formula TEXT
);
CREATE TABLE IF NOT EXISTS k_skill_level(
    skill INT NOT NULL REFERENCES k_skill(id),
    level INT NOT NULL CHECK(level BETWEEN 1 AND 10),
    description TEXT,
    PRIMARY KEY(skill, level)
);
CREATE TABLE IF NOT EXISTS k_skill_effect(
    skill INT NOT NULL REFERENCES k_skill(id),
    effect INT NOT NULL REFERENCES k_effect(id)
    -- No primary key, a skill can inflict an effect multiple times
);
CREATE TABLE IF NOT EXISTS k_leader_skill(
    id INT NOT NULL PRIMARY KEY,
    stat INT NOT NULL REFERENCES k_stat(id),
    amount INT NOT NULL CHECK(amount > 0 AND amount <= 100),
    area INT REFERENCES k_area_type(id),
    element INT REFERENCES k_element(id)
);
CREATE TABLE IF NOT EXISTS k_unit(
    id INT PRIMARY KEY NOT NULL,
    family INT NOT NULL,
    name TEXT NOT NULL,
    element INT REFERENCES k_element(id),
    archetype INT NOT NULL REFERENCES k_archetype(id),
    base_stars INT NOT NULL CHECK(base_stars > 0 AND base_stars <= 6),
    natural_stars INT NOT NULL CHECK(natural_stars > 0 AND natural_stars <= 5),
    obtainable INT NOT NULL CHECK(obtainable IN (1, 0)),
    can_awaken INT NOT NULL CHECK(can_awaken IN (1, 0)),
    awaken_bonus TEXT,
    skill_ups_to_max INT,
    leader_skill INT REFERENCES k_leader_skill(id),
    hp INT NOT NULL CHECK(hp >= 0),
    attack INT NOT NULL CHECK(attack >= 0),
    defense INT NOT NULL CHECK(defense >= 0),
    speed INT NOT NULL CHECK(speed >= 0),
    crit_rate INT NOT NULL CHECK(crit_rate >= 0),
    crit_damage INT NOT NULL CHECK(crit_damage >= 0),
    resistance INT NOT NULL CHECK(resistance >= 0),
    accuracy INT NOT NULL CHECK(accuracy >= 0),
    raw_hp INT NOT NULL CHECK(raw_hp >= 0),
    raw_attack INT NOT NULL CHECK(raw_attack >= 0),
    raw_defense INT NOT NULL CHECK(raw_defense >= 0),
    max_lvl_hp INT NOT NULL CHECK(max_lvl_hp >= 0),
    max_lvl_attack INT NOT NULL CHECK(max_lvl_attack >= 0),
    max_lvl_defense INT NOT NULL CHECK(max_lvl_defense >= 0),
    awakens_from INT REFERENCES k_unit(id),
    awakens_to INT REFERENCES k_unit(id),
    fusion_food INT NOT NULL CHECK(fusion_food IN (1, 0)),
    homunculus INT NOT NULL CHECK(homunculus IN (1, 0)),
    craft_cost INT
);
CREATE TABLE IF NOT EXISTS k_unit_skill(
    unit INT NOT NULL REFERENCES k_unit(id),
    skill INT NOT NULL REFERENCES k_skill(id),
    PRIMARY KEY(unit, skill)
);
CREATE TABLE IF NOT EXISTS k_unit_source(
    unit INT NOT NULL REFERENCES k_unit(id),
    source INT NOT NULL REFERENCES k_source(id),
    PRIMARY KEY(unit, source)
);
CREATE TABLE IF NOT EXISTS k_unit_essence(
    unit INT NOT NULL REFERENCES k_unit(id),
    element INT NOT NULL REFERENCES k_element(id),
    grade INT NOT NULL CHECK(grade IN (1, 2, 3)),
    amount INT NOT NULL CHECK(amount > 0),
    PRIMARY KEY(unit, element, grade)
);
CREATE TABLE IF NOT EXISTS k_fusion(
    product TEXT NOT NULL REFERENCES k_unit(id),
    stars INT NOT NULL CHECK(stars IN (4, 5)),
    cost INT NOT NULL CHECK(cost > 0),
    ingredient INT NOT NULL REFERENCES k_unit(id),
    PRIMARY KEY(product, ingredient)
);
CREATE TABLE IF NOT EXISTS player(
    uid INT PRIMARY KEY NOT NULL,
    name TEXT NOT NULL UNIQUE,
    mail TEXT NOT NULL UNIQUE,
    password TEXT NOT NULL,
    api_key TEXT NOT NULL UNIQUE,
    mana INT NOT NULL CHECK (mana >= 0),
    crystal INT NOT NULL CHECK (crystal >= 0),
    country TEXT,
    lang TEXT,
    level INT NOT NULL CHECK (level BETWEEN 1 AND 50),
    experience INT NOT NULL CHECK (experience >= 0),
    energy INT NOT NULL CHECK (energy >= 0),
    energy_max INT NOT NULL CHECK (energy_max >= 0),
    energy_per_min INT NOT NULL CHECK (energy_per_min >= 0),
    arena_energy INT NOT NULL CHECK (arena_energy >= 0),
    arena_energy_max INT NOT NULL CHECK (arena_energy_max >= 0),
    rep INT REFERENCES unit(id),
    social_point INT NOT NULL CHECK (social_point >= 0),
    honor_point INT NOT NULL CHECK (honor_point >= 0),
    guild_point INT NOT NULL CHECK (guild_point >= 0),
    darkportal_energy INT NOT NULL CHECK (darkportal_energy >= 0),
    darkportal_energy_max INT NOT NULL CHECK (darkportal_energy_max >= 0),
    dimension_energy INT NOT NULL CHECK (dimension_energy >= 0),
    dimension_energy_max INT NOT NULL CHECK (dimension_energy_max >= 0),
    costume_point INT NOT NULL CHECK (costume_point >= 0),
    costume_point_max INT NOT NULL CHECK (costume_point_max >= 0),
    honor_medal INT NOT NULL CHECK (honor_medal >= 0),
    honor_mark INT NOT NULL CHECK (honor_mark >= 0),
    event_coin INT NOT NULL CHECK (event_coin >= 0),
    storage_slots INT NOT NULL CHECK (storage_slots >= 0),
    island INT NOT NULL CHECK (island >= 0)
);
CREATE TABLE IF NOT EXISTS scenario(
    uid INT NOT NULL REFERENCES player(id),
    region INT NOT NULL REFERENCES k_area(id),
    difficulty INT NOT NULL REFERENCES k_difficulty(id),
    cleared INT CHECK(cleared IN (0, 1)),
    max_cleared INT CHECK(cleared BETWEEN 0 AND 6),
    PRIMARY KEY (uid, region, difficulty, max_cleared)
);
CREATE TABLE IF NOT EXISTS defense(
    uid INT NOT NULL REFERENCES player(id),
    unit INT NOT NULL REFERENCES unit(id),
    position INT NOT NULL CHECK(position BETWEEN 1 AND 4),
    PRIMARY KEY (uid, unit)
);
CREATE TABLE IF NOT EXISTS unit(
    uid INT NOT NULL REFERENCES player(id),
    id INT PRIMARY KEY NOT NULL,
    building TEXT, -- TODO
    unit INT NOT NULL REFERENCES unit(id),
    level INT NOT NULL CHECK(level BETWEEN 1 AND 40),
    stars INT INT NOT NULL CHECK(stars BETWEEN 1 AND 6),
    hp INT NOT NULL CHECK(hp >= 0),
    attack INT NOT NULL CHECK(attack >= 0),
    defense INT NOT NULL CHECK(defense >= 0),
    speed INT NOT NULL CHECK(speed >= 0),
    crit_rate INT NOT NULL CHECK(crit_rate >= 0),
    crit_damage INT NOT NULL CHECK(crit_damage >= 0),
    resistance INT NOT NULL CHECK(resistance >= 0),
    accuracy INT NOT NULL CHECK(accuracy >= 0),
    experience INT NOT NULL CHECK(experience >= 0),
    exp_gained INT NOT NULL CHECK(exp_gained >= 0),
    exp_gain_rate INT NOT NULL CHECK(exp_gain_rate >= 0),
    costume INT,
    attribute INT, -- TODO: Element?
    source INT REFERENCES k_source(id),
    create_time DATETIME NOT NULL,
    homunculus INT NOT NULL CHECK(homunculus IN (0, 1)),
    homunculus_name TEXT,
    lock INT NOT NULL CHECK(homunculus IN (0, 1))
);
CREATE TABLE IF NOT EXISTS unit_skill(
    unit INT NOT NULL REFERENCES unit(id),
    skill INT NOT NULL REFERENCES k_skill(id),
    level INT NOT NULL CHECK(level > 0),
    PRIMARY KEY (unit, skill)
);
CREATE TABLE IF NOT EXISTS rune(
    uid INT NOT NULL REFERENCES player(id),
    id INT PRIMARY KEY NOT NULL,
    assigned_to INT REFERENCES unit(id),
    type INT REFERENCES k_rune_set(id),
    slot INT NOT NULL CHECK(slot BETWEEN 1 AND 6),
    stars INT NOT NULL CHECK(stars BETWEEN 1 AND 6),
    ancient INT NOT NULL CHECK(ancient IN (0, 1)),
    level INT NOT NULL CHECK(level BETWEEN 0 AND 15),
    quality INT NOT NULL REFERENCES k_quality(id),
    original_quality INT NOT NULL REFERENCES k_quality(id),
    value INT NOT NULL CHECK(value > 0),
    efficiency FLOAT NOT NULL CHECK(efficiency BETWEEN 0 AND 100),
    max_efficiency FLOAT NOT NULL CHECK(max_efficiency BETWEEN 0 AND 100),
    main_stat INT NOT NULL REFERENCES k_rune_stat(id),
    main_stat_value INT NOT NULL CHECK(value > 0),
    innate_stat INT REFERENCES k_rune_stat(id),
    innate_stat_value INT CHECK(innate_stat_value >= 0),
    substat_1 INT REFERENCES k_rune_stat(id),
    substat_1_value INT CHECK(substat_1_value >= 0),
    substat_1_enchant INT CHECK(substat_1_enchant IN (0, 1)),
    substat_1_grind INT CHECK(substat_1_grind >= 0),
    substat_2 INT REFERENCES k_rune_stat(id),
    substat_2_value INT CHECK(substat_2_value >= 0),
    substat_2_enchant INT CHECK(substat_2_enchant IN (0, 1)),
    substat_2_grind INT CHECK(substat_2_grind >= 0),
    substat_3 INT REFERENCES k_rune_stat(id),
    substat_3_value INT CHECK(substat_3_value >= 0),
    substat_3_enchant INT CHECK(substat_3_enchant IN (0, 1)),
    substat_3_grind INT CHECK(substat_3_grind >= 0),
    substat_4 INT REFERENCES k_rune_stat(id),
    substat_4_value INT CHECK(substat_4_value >= 0),
    substat_4_enchant INT CHECK(substat_4_enchant IN (0, 1)),
    substat_4_grind INT CHECK(substat_4_grind >= 0)
);
CREATE TABLE IF NOT EXISTS building(
    -- No primary key, can have multiple towers
    uid INT NOT NULL REFERENCES player(id),
    building INT NOT NULL REFERENCES k_building(id),
    gain INT NOT NULL CHECK(gain >= 0)
);
CREATE TABLE IF NOT EXISTS decoration(
    uid INT NOT NULL REFERENCES player(id),
    decoration INT NOT NULL REFERENCES k_decoration(id),
    level INT NOT NULL CHECK(level > 0),
    PRIMARY KEY (uid, decoration)
);
CREATE TABLE IF NOT EXISTS inventory(
    uid INT NOT NULL REFERENCES player(id),
    id INT NOT NULL REFERENCES k_inventory(id),
    type INT NOT NULL REFERENCES k_inventory_type(id),
    amount INT NOT NULL CHECK(amount >= 0)
);
CREATE TABLE IF NOT EXISTS summon_special(
    week DATETIME NOT NULL,
    unit INT NOT NULL REFERENCES k_unit(id),
    PRIMARY KEY (week, unit)
);
CREATE TABLE IF NOT EXISTS guild(
    id INT NOT NULL PRIMARY KEY,
    name TEXT NOT NULL,
    level INT NOT NULL CHECK(level BETWEEN 0 AND 100),
    experience NOT NULL CHECK(experience >= 0),
    recruiting NOT NULL CHECK(recruiting IN (0, 1)),
    members INT NOT NULL CHECK(level BETWEEN 0 AND 30),
    leader INT REFERENCES guild_member(id),
    comment TEXT,
    notice TEXT
);
CREATE TABLE IF NOT EXISTS guild_member(
    id INT NOT NULL PRIMARY KEY,
    guild INT NOT NULL REFERENCES guild(id),
    grade INT NOT NULL CHECK(grade BETWEEN 1 AND 3),
    name TEXT NOT NULL,
    level INT NOT NULL CHECK(level BETWEEN 1 AND 50),
    rating INT NOT NULL CHECK(rating >= 0),
    arena_score INT NOT NULL CHECK(arena_score >= 0),
    joined TIMESTAMP NOT NULL,
    last_login TIMESTAMP NOT NULL,
    in_war INT NOT NULL CHECK(in_war IN (0, 1)),
    has_defense INT NOT NULL CHECK(has_defense IN (0, 1))
);
CREATE TABLE IF NOT EXISTS rune_craft(
    uid INT NOT NULL REFERENCES player(id),
    id INT NOT NULL PRIMARY KEY,
    type INT NOT NULL CHECK(type BETWEEN 1 AND 4),
    quality INT NOT NULL REFERENCES k_quality(id),
    rune INT NOT NULL REFERENCES k_rune_set(id),
    stat INT NOT NULL REFERENCES k_rune_stat(id),
    value INT NOT NULL CHECK(value >= 0)
);
CREATE TABLE IF NOT EXISTS run(
    uid INT NOT NULL REFERENCES player(id),
    id INT NOT NULL PRIMARY KEY,
    dtime TIMESTAMP NOT NULL,
    area INT NOT NULL REFERENCES k_area,
    stage INT CHECK(stage > 0),
    difficulty INT REFERENCES k_difficulty(id),
    win INT NOT NULL CHECK(win IN (0, 1)),
    time INT NOT NULL CHECK(time > 0),
    mana INT NOT NULL CHECK(mana >= 0),
    energy INT NOT NULL CHECK(energy >= 0),
    crystal INT NOT NULL CHECK(crystal >= 0),
    helper INT NOT NULL CHECK(helper IN (0, 1))
);
CREATE TABLE IF NOT EXISTS run_party(
    run INT NOT NULL REFERENCES run(id),
    unit INT NOT NULL REFERENCES unit(id),
    k_unit INT NOT NULL REFERENCES k_unit(id),
    PRIMARY KEY (run, unit)
);
CREATE TABLE IF NOT EXISTS run_drop_rune(
    run INT NOT NULL REFERENCES run(id),
    id INT NOT NULL PRIMARY KEY REFERENCES rune(id),
    type INT REFERENCES k_rune_set(id),
    slot INT NOT NULL CHECK(slot BETWEEN 1 AND 6),
    stars INT NOT NULL CHECK(stars BETWEEN 1 AND 6),
    ancient INT NOT NULL CHECK(ancient IN (0, 1)),
    quality INT NOT NULL REFERENCES k_quality(id),
    value INT NOT NULL CHECK(value > 0),
    efficiency FLOAT NOT NULL CHECK(efficiency BETWEEN 0 AND 100),
    main_stat INT NOT NULL REFERENCES k_rune_stat(id),
    main_stat_value INT NOT NULL CHECK(value > 0),
    innate_stat INT REFERENCES k_rune_stat(id),
    innate_stat_value INT CHECK(innate_stat_value >= 0),
    substat_1 INT REFERENCES k_rune_stat(id),
    substat_1_value INT CHECK(substat_1_value >= 0),
    substat_2 INT REFERENCES k_rune_stat(id),
    substat_2_value INT CHECK(substat_2_value >= 0),
    substat_3 INT REFERENCES k_rune_stat(id),
    substat_3_value INT CHECK(substat_3_value >= 0),
    substat_4 INT REFERENCES k_rune_stat(id),
    substat_4_value INT CHECK(substat_4_value >= 0)
);
CREATE TABLE IF NOT EXISTS run_drop_rune_craft(
    run INT NOT NULL REFERENCES run(id),
    id INT NOT NULL PRIMARY KEY,
    type INT NOT NULL REFERENCES k_rune_craft_type(id), -- TODO: Duplicated??
    quality INT NOT NULL REFERENCES k_quality(id),
    rune INT NOT NULL REFERENCES k_rune_set(id),
    stat INT NOT NULL REFERENCES k_rune_stat(id),
    value INT NOT NULL CHECK(value >= 0)
);
CREATE TABLE IF NOT EXISTS run_drop_item(
    run INT NOT NULL REFERENCES run(id),
    item INT NOT NULL REFERENCES k_inventory(id),
    amount INT NOT NULL CHECK(amount > 0),
    PRIMARY KEY (run, item)
);
CREATE TABLE IF NOT EXISTS run_drop_unit(
    run INT NOT NULL REFERENCES run(id),
    unit INT NOT NULL REFERENCES kunit(id),
    PRIMARY KEY (run, unit)
);
CREATE TABLE IF NOT EXISTS run_drop_sd(
    run INT NOT NULL REFERENCES run(id),
    unit INT NOT NULL REFERENCES kunit(id),
    PRIMARY KEY (run, unit)
);
CREATE TABLE IF NOT EXISTS run_drop_unit_pieces(
    run INT NOT NULL REFERENCES run(id),
    unit INT NOT NULL REFERENCES kunit(id),
    amount INT NOT NULL CHECK(amount > 0),
    PRIMARY KEY (run, unit)
);
CREATE TABLE IF NOT EXISTS run_drop_shapeshifting(
    run INT NOT NULL PRIMARY KEY REFERENCES run(id),
    amount INT NOT NULL CHECK(amount > 0)
);
CREATE TABLE IF NOT EXISTS k_secret_dungeon(
    unit IT NOT NULL PRIMARY KEY REFERENCES k_unit(id)
);
CREATE TABLE IF NOT EXISTS team(
    uid INT NOT NULL REFERENCES player(id),
    id INT NOT NULL PRIMARY KEY,
    name INT NOT NULL,
    description TEXT,
    area_type INT NOT NULL REFERENCES k_area_type(id),
    area INT REFERENCES k_area(id),
    stage INT
);
CREATE TABLE IF NOT EXISTS team_unit(
    team INT NOT NULL REFERENCES team(id),
    unit INT NOT NULL REFERENCES unit(id),
    PRIMARY KEY(team, unit)
);
PRAGMA foreign_keys = ON;

INSERT INTO k_difficulty VALUES(0,'Easy');
INSERT INTO k_difficulty VALUES(1,'Normal');
INSERT INTO k_difficulty VALUES(2,'Hard');
INSERT INTO k_difficulty VALUES(3,'Hell');
INSERT INTO k_source VALUES(1,'Unknow Scroll','',1);
INSERT INTO k_source VALUES(2,'Mystical Scroll','',1);
INSERT INTO k_source VALUES(3,'Light & Dark Scroll','',1);
INSERT INTO k_source VALUES(4,'Water Scroll','',1);
INSERT INTO k_source VALUES(5,'Fire Scroll','',1);
INSERT INTO k_source VALUES(6,'Wind Scroll','',1);
INSERT INTO k_source VALUES(7,'Legendary Scroll','',1);
INSERT INTO k_source VALUES(8,'Summon Stones','',1);
INSERT INTO k_source VALUES(9,'Summon Pieces','',1);
INSERT INTO k_source VALUES(10,'Light & Dark Pieces','',1);
INSERT INTO k_source VALUES(11,'Transcendence Scroll','',1);
INSERT INTO k_source VALUES(12,'Legendary Water Scroll','',1);
INSERT INTO k_source VALUES(13,'Legendary Fire Scroll','',1);
INSERT INTO k_source VALUES(14,'Legendary Wind Scroll','',1);
-- k_element has references to itself.
PRAGMA foreign_keys = OFF;
INSERT INTO k_element VALUES(0,'Magic',NULL,NULL);
INSERT INTO k_element VALUES(1,'Water',2,3);
INSERT INTO k_element VALUES(2,'Fire',3,1);
INSERT INTO k_element VALUES(3,'Wind',1,2);
INSERT INTO k_element VALUES(4,'Light',5,5);
INSERT INTO k_element VALUES(5,'Dark',4,4);
INSERT INTO k_element VALUES(6,'Pure',NULL,NULL);
PRAGMA foreign_keys = ON;
INSERT INTO k_area_type VALUES(1,'Scenario',NULL);
INSERT INTO k_area_type VALUES(2,'Cairos Dungeons',2);
INSERT INTO k_area_type VALUES(3,'Rift Elemental Dungeon',2);
INSERT INTO k_area_type VALUES(4,'Rift Raid',NULL);
INSERT INTO k_area_type VALUES(5,'Dimensional Hole',2);
INSERT INTO k_area_type VALUES(6,'Arena',3);
INSERT INTO k_area_type VALUES(7,'Guild War',5);
INSERT INTO k_area_type VALUES(8,'Guild Siege',5);
INSERT INTO k_area_type VALUES(9,'Tartarus Labyrinth',5);
INSERT INTO k_area_type VALUES(10,'Trial of Ascension',NULL);
INSERT INTO k_area_type VALUES(11,'World Boss',NULL);
INSERT INTO k_area_type VALUES(12,'Dimensional Rift',NULL);
INSERT INTO k_area VALUES(1,1,'Garen Forest');
INSERT INTO k_area VALUES(2,1,'Mt. Siz');
INSERT INTO k_area VALUES(3,1,'Kabir Ruins');
INSERT INTO k_area VALUES(4,1,'Mt. White Ragon');
INSERT INTO k_area VALUES(5,1,'Telain Forest');
INSERT INTO k_area VALUES(6,1,'Hydeni Ruins');
INSERT INTO k_area VALUES(7,1,'Tamor Desert');
INSERT INTO k_area VALUES(8,1,'Vrofagus Ruins');
INSERT INTO k_area VALUES(9,1,'Faimon Volcano');
INSERT INTO k_area VALUES(10,1,'Aiden Forest');
INSERT INTO k_area VALUES(11,1,'Ferun Castle');
INSERT INTO k_area VALUES(12,1,'Mt Runar');
INSERT INTO k_area VALUES(13,1,'Chiruka Remains');
INSERT INTO k_area VALUES(1001,2,'Hall of Dark');
INSERT INTO k_area VALUES(1101,5,'Sanctuary of Dreaming Fairies');
INSERT INTO k_area VALUES(1201,5,'Ellunia Remains (Fairy)');
INSERT INTO k_area VALUES(1202,5,'Ellunia Remains (Pixie)');
INSERT INTO k_area VALUES(2001,2,'Hall of Fire');
INSERT INTO k_area VALUES(2101,5,'Forest of Roaring Beasts');
INSERT INTO k_area VALUES(2201,5,'Karzhan Remains (Warbear)');
INSERT INTO k_area VALUES(2202,5,'Karzhan Remains (Inugami)');
INSERT INTO k_area VALUES(3001,2,'Hall of Water');
INSERT INTO k_area VALUES(4001,2,'Hall of Wind');
INSERT INTO k_area VALUES(5001,2,'Hall of Magic');
INSERT INTO k_area VALUES(6001,2,'Necropolis');
INSERT INTO k_area VALUES(7001,2,'Hall of Light');
INSERT INTO k_area VALUES(8001,2,'Giant''s Keep');
INSERT INTO k_area VALUES(9001,2,'Dragon''s Lair');
INSERT INTO k_area VALUES(1001,3,'Rift Dungeon - Ice Beast');
INSERT INTO k_area VALUES(2001,3,'Rift Dungeon - Fire Beast');
INSERT INTO k_area VALUES(3001,3,'Rift Dungeon - Wind Beast');
INSERT INTO k_area VALUES(4001,3,'Rift Dungeon - Light Beast');
INSERT INTO k_area VALUES(5001,3,'Rift Dungeon - Dark Beast');
INSERT INTO k_area VALUES(1,4,'Rift of Worlds - level 1');
INSERT INTO k_area VALUES(2,4,'Rift of Worlds - level 2');
INSERT INTO k_area VALUES(3,4,'Rift of Worlds - level 3');
INSERT INTO k_area VALUES(4,4,'Rift of Worlds - level 4');
INSERT INTO k_area VALUES(5,4,'Rift of Worlds - level 5');
INSERT INTO k_archetype VALUES(0,'None','');
INSERT INTO k_archetype VALUES(1,'Attack','');
INSERT INTO k_archetype VALUES(2,'Defense','');
INSERT INTO k_archetype VALUES(3,'HP','');
INSERT INTO k_archetype VALUES(4,'Support','');
INSERT INTO k_archetype VALUES(5,'Material','');
INSERT INTO k_stat VALUES(1,'HP');
INSERT INTO k_stat VALUES(2,'ATK');
INSERT INTO k_stat VALUES(3,'DEF');
INSERT INTO k_stat VALUES(4,'SPD');
INSERT INTO k_stat VALUES(5,'CRIT_RATE');
INSERT INTO k_stat VALUES(6,'CRIT_DMG');
INSERT INTO k_stat VALUES(7,'RES');
INSERT INTO k_stat VALUES(8,'ACC');
INSERT INTO k_effect_area VALUES(1,'General');
INSERT INTO k_effect_area VALUES(3,'Arena');
INSERT INTO k_effect_area VALUES(2,'Dungeon');
INSERT INTO k_effect_area VALUES(5,'Guild');
INSERT INTO k_inventory_type VALUES(1,'Monster','');
INSERT INTO k_inventory_type VALUES(6,'Currency','');
INSERT INTO k_inventory_type VALUES(8,'Rune','');
INSERT INTO k_inventory_type VALUES(9,'Scroll','');
INSERT INTO k_inventory_type VALUES(10,'Booster','');
INSERT INTO k_inventory_type VALUES(11,'Essences','');
INSERT INTO k_inventory_type VALUES(12,'Monster Piece','');
INSERT INTO k_inventory_type VALUES(15,'UNKNOWN','Appears in inventory_info with qty 0');
INSERT INTO k_inventory_type VALUES(19,'Guild Monster Piece','');
--INSERT INTO k_inventory_type VALUES(19,'Rainbowmon','');
INSERT INTO k_inventory_type VALUES(27,'Rune Craft','');
INSERT INTO k_inventory_type VALUES(29,'Craft Stuff','');
INSERT INTO k_inventory_type VALUES(61,'Enhancing Monster','');
INSERT INTO k_inventory VALUES(1,9,'Unknown Scroll','');
INSERT INTO k_inventory VALUES(2,9,'Social Points','');
INSERT INTO k_inventory VALUES(3,9,'Mystical Scroll','');
INSERT INTO k_inventory VALUES(4,9,'Mystical Summon','');
INSERT INTO k_inventory VALUES(5,9,'Fire Scroll','');
INSERT INTO k_inventory VALUES(6,9,'Water Scroll','');
INSERT INTO k_inventory VALUES(7,9,'Wind Scroll','');
INSERT INTO k_inventory VALUES(8,9,'Light and Dark Scroll','');
INSERT INTO k_inventory VALUES(9,9,'Legendary Scroll','');
INSERT INTO k_inventory VALUES(10,9,'Summon Stone','');
INSERT INTO k_inventory VALUES(11,9,'Light and Dark Summon','');
INSERT INTO k_inventory VALUES(12,9,'Legendary Summon Pieces','');
INSERT INTO k_inventory VALUES(13,9,'Transcendance Scroll','');
INSERT INTO k_inventory VALUES(14,9,'Legendary Water Scroll','');
INSERT INTO k_inventory VALUES(15,9,'Legendary Fire Scroll','');
INSERT INTO k_inventory VALUES(16,9,'Legendary Wind Scroll','');
INSERT INTO k_inventory VALUES(11006,11,'Essence of Magic (low)','');
INSERT INTO k_inventory VALUES(12006,11,'Essence of Magic (mid)','');
INSERT INTO k_inventory VALUES(13006,11,'Essence of Magic (high)','');
INSERT INTO k_inventory VALUES(11001,11,'Essence of Water (low)','');
INSERT INTO k_inventory VALUES(12001,11,'Essence of Water (mid)','');
INSERT INTO k_inventory VALUES(13001,11,'Essence of Water (high)','');
INSERT INTO k_inventory VALUES(11002,11,'Essence of Fire (low)','');
INSERT INTO k_inventory VALUES(12002,11,'Essence of Fire (mid)','');
INSERT INTO k_inventory VALUES(13002,11,'Essence of Fire (high)','');
INSERT INTO k_inventory VALUES(11003,11,'Essence of Wind (low)','');
INSERT INTO k_inventory VALUES(12003,11,'Essence of Wind (mid)','');
INSERT INTO k_inventory VALUES(13003,11,'Essence of Wind (high)','');
INSERT INTO k_inventory VALUES(11004,11,'Essence of Light (low)','');
INSERT INTO k_inventory VALUES(12004,11,'Essence of Light (mid)','');
INSERT INTO k_inventory VALUES(13004,11,'Essence of Light (high)','');
INSERT INTO k_inventory VALUES(11005,11,'Essence of Dark (low)','');
INSERT INTO k_inventory VALUES(12005,11,'Essence of Dark (mid)','');
INSERT INTO k_inventory VALUES(13005,11,'Essence of Dark (high)','');
INSERT INTO k_inventory VALUES(1001,29,'Wood','');
INSERT INTO k_inventory VALUES(1002,29,'Leather','');
INSERT INTO k_inventory VALUES(1003,29,'Rock','');
INSERT INTO k_inventory VALUES(1004,29,'Ore','');
INSERT INTO k_inventory VALUES(1005,29,'Mithril','');
INSERT INTO k_inventory VALUES(1006,29,'Cloth','');
INSERT INTO k_inventory VALUES(2001,27,'Rune Piece','');
INSERT INTO k_inventory VALUES(3001,29,'Powder','');
INSERT INTO k_inventory VALUES(4001,27,'Symbol of Harmony','');
INSERT INTO k_inventory VALUES(4002,27,'Symbol of Transcendance','');
INSERT INTO k_inventory VALUES(4003,27,'Symbol of Chaos','');
INSERT INTO k_inventory VALUES(5001,29,'Crystal of Water','');
INSERT INTO k_inventory VALUES(5002,29,'Crystal of Fire','');
INSERT INTO k_inventory VALUES(5003,29,'Crystal of Wind','');
INSERT INTO k_inventory VALUES(5004,29,'Crystal of Light','');
INSERT INTO k_inventory VALUES(5005,29,'Crystal of Dark','');
INSERT INTO k_inventory VALUES(6001,29,'Crystal of Magic','');
INSERT INTO k_inventory VALUES(7001,29,'Crystal of Pure','');
INSERT INTO k_inventory VALUES(142110115,61,'Water Angelmon','');
INSERT INTO k_inventory VALUES(142120115,61,'Fire Angelmon','');
INSERT INTO k_inventory VALUES(142130115,61,'Wind Angelmon','');
INSERT INTO k_inventory VALUES(142140115,61,'Light Angelmon','');
INSERT INTO k_inventory VALUES(142150115,61,'Dark Angelmon','');
INSERT INTO k_inventory VALUES(182110115,61,'Water King Angelmon','');
INSERT INTO k_inventory VALUES(182120115,61,'Fire King Angelmon','');
INSERT INTO k_inventory VALUES(182130115,61,'Wind King Angelmon','');
INSERT INTO k_inventory VALUES(182140115,61,'Light King Angelmon','');
INSERT INTO k_inventory VALUES(182150115,61,'Dark King Angelmon','');
INSERT INTO k_inventory VALUES(143140220,61,'Rainbowmon (2* MAX)','');
INSERT INTO k_inventory VALUES(143140301,61,'Rainbowmon (3*)','');
INSERT INTO k_inventory VALUES(143140325,61,'Rainbowmon (3* MAX)','');
INSERT INTO k_inventory VALUES(143140401,61,'Rainbowmon (4*)','');
INSERT INTO k_inventory VALUES(143140430,61,'Rainbowmon (4* MAX)','');
INSERT INTO k_inventory VALUES(143140501,61,'Rainbowmon (5*)','');
INSERT INTO k_inventory VALUES(151050101,61,'Devilmon','');
INSERT INTO k_inventory VALUES(217140115,61,'Super Angelmon','');
INSERT INTO k_inventory VALUES(8002,29,'Ancient Magic Origin','');
INSERT INTO k_inventory VALUES(9002,27,'Karzhan''s Rune Ore','');
INSERT INTO k_inventory VALUES(8001,27,'Ancient Magic Stone','');
INSERT INTO k_inventory VALUES(9000,6,'Power Stone',''); -- Events only. ID and type made up by me.
INSERT INTO k_rune_set VALUES(1,'Energy',2,'');
INSERT INTO k_rune_set VALUES(2,'Guard',2,'');
INSERT INTO k_rune_set VALUES(3,'Swift',2,'');
INSERT INTO k_rune_set VALUES(4,'Blade',2,'');
INSERT INTO k_rune_set VALUES(5,'Rage',2,'');
INSERT INTO k_rune_set VALUES(6,'Focus',2,'');
INSERT INTO k_rune_set VALUES(7,'Endure',2,'');
INSERT INTO k_rune_set VALUES(8,'Fatal',2,'');
INSERT INTO k_rune_set VALUES(10,'Despair',2,'');
INSERT INTO k_rune_set VALUES(11,'Vampire',2,'');
INSERT INTO k_rune_set VALUES(13,'Violent',2,'');
INSERT INTO k_rune_set VALUES(14,'Nemesis',2,'');
INSERT INTO k_rune_set VALUES(15,'Will',2,'');
INSERT INTO k_rune_set VALUES(16,'Shield',2,'');
INSERT INTO k_rune_set VALUES(17,'Revenge',2,'');
INSERT INTO k_rune_set VALUES(18,'Destroy',2,'');
INSERT INTO k_rune_set VALUES(19,'Fight',2,'');
INSERT INTO k_rune_set VALUES(20,'Determination',2,'');
INSERT INTO k_rune_set VALUES(21,'Enhance',2,'');
INSERT INTO k_rune_set VALUES(22,'Accuracy',2,'');
INSERT INTO k_rune_set VALUES(23,'Tolerance',2,'');
INSERT INTO k_rune_stat VALUES(1,'HP');
INSERT INTO k_rune_stat VALUES(2,'HP%');
INSERT INTO k_rune_stat VALUES(3,'ATK');
INSERT INTO k_rune_stat VALUES(4,'ATK%');
INSERT INTO k_rune_stat VALUES(5,'DEF');
INSERT INTO k_rune_stat VALUES(6,'DEF%');
INSERT INTO k_rune_stat VALUES(8,'SPD');
INSERT INTO k_rune_stat VALUES(9,'CRIT_RATE');
INSERT INTO k_rune_stat VALUES(10,'CRIT_DMG');
INSERT INTO k_rune_stat VALUES(11,'RES');
INSERT INTO k_rune_stat VALUES(12,'ACC');
INSERT INTO k_quality VALUES(1,'Normal');
INSERT INTO k_quality VALUES(2,'Magic');
INSERT INTO k_quality VALUES(3,'Rare');
INSERT INTO k_quality VALUES(4,'Hero');
INSERT INTO k_quality VALUES(5,'Legend');
INSERT INTO k_craft VALUES(1,'Enchant_gem');
INSERT INTO k_craft VALUES(2,'Grindstone');
INSERT INTO k_craft VALUES(3,'Immemorial_gem');
INSERT INTO k_craft VALUES(4,'Immemorial_grindstone');
INSERT INTO k_decoration VALUES(4,1,3,NULL,'Guardstone','',10);
INSERT INTO k_decoration VALUES(15,1,2,2,'Fire Sanctuary','',10);
INSERT INTO k_decoration VALUES(16,1,2,1,'Water Sanctuary','',10);
INSERT INTO k_decoration VALUES(17,1,2,3,'Wind Sanctuary','',10);
INSERT INTO k_decoration VALUES(18,1,2,4,'Light Sanctuary','',10);
INSERT INTO k_decoration VALUES(19,1,2,5,'Dark Sanctuary','',10);
INSERT INTO k_decoration VALUES(31,1,6,NULL,'Fallen Ancient Guardian','',10);
INSERT INTO k_decoration VALUES(6,1,4,NULL,'Sky Tribe Totem','',10);
INSERT INTO k_decoration VALUES(8,1,1,NULL,'Crystal Altar','',10);
INSERT INTO k_decoration VALUES(36,5,2,NULL,'Flag of Battle','',10);
INSERT INTO k_decoration VALUES(37,5,6,NULL,'Flag of Rage','',10);
INSERT INTO k_decoration VALUES(38,5,1,NULL,'Flag of Hope','',10);
INSERT INTO k_decoration VALUES(39,5,3,NULL,'Flag of Will','',10);
INSERT INTO k_decoration VALUES(9,1,2,NULL,'Ancient Sword','',10);
INSERT INTO k_decoration VALUES(7,1,NULL,NULL,'Arcane Booster Tower','',10);
INSERT INTO k_decoration VALUES(34,1,NULL,NULL,'Crystal Rock','',10);
INSERT INTO k_decoration VALUES(11,1,NULL,NULL,'Mysterious Plant','',10);
INSERT INTO k_decoration VALUES(5,1,NULL,NULL,'Mana Fountain','',10);
INSERT INTO k_decoration VALUES(10,1,NULL,NULL,'Sanctum of Energy','',10);
INSERT INTO k_decoration VALUES(35,1,NULL,NULL,'Fairy Tree','',10);
INSERT INTO k_building VALUES(1,'Summoners Tower','');
INSERT INTO k_building VALUES(2,'Summonhenge','');
INSERT INTO k_building VALUES(3,'Pond of Mana','');
INSERT INTO k_building VALUES(4,'Crystal Mine','');
INSERT INTO k_building VALUES(8,'Gateway','');
INSERT INTO k_building VALUES(10,'Temple of Wishes','');
INSERT INTO k_building VALUES(11,'Magic Shop','');
INSERT INTO k_building VALUES(12,'Ancient Stones','');
INSERT INTO k_building VALUES(14,'Arcane Tower','');
INSERT INTO k_building VALUES(15,'Crystal Titan','');
INSERT INTO k_building VALUES(16,'Fusion Hexagram','');
INSERT INTO k_building VALUES(17,'Fuse Center','');
INSERT INTO k_building VALUES(20,'Power Up Circle','');
INSERT INTO k_building VALUES(22,'Tranquil Forest','');
INSERT INTO k_building VALUES(23,'Gusty Cliffs','');
INSERT INTO k_building VALUES(24,'Deep Forest Ent','');
INSERT INTO k_building VALUES(25,'Monster Storage','');
INSERT INTO k_building VALUES(27,'Transmogrification Building','');
INSERT INTO k_decoration_level VALUES(4,1,2,100);
INSERT INTO k_decoration_level VALUES(4,2,4,280);
INSERT INTO k_decoration_level VALUES(4,3,6,460);
INSERT INTO k_decoration_level VALUES(4,4,8,640);
INSERT INTO k_decoration_level VALUES(4,5,10,820);
INSERT INTO k_decoration_level VALUES(4,6,12,1000);
INSERT INTO k_decoration_level VALUES(4,7,14,1180);
INSERT INTO k_decoration_level VALUES(4,8,16,1360);
INSERT INTO k_decoration_level VALUES(4,9,18,1540);
INSERT INTO k_decoration_level VALUES(4,10,20,1720);
INSERT INTO k_decoration_level VALUES(15,1,3,120);
INSERT INTO k_decoration_level VALUES(15,2,5,240);
INSERT INTO k_decoration_level VALUES(15,3,7,360);
INSERT INTO k_decoration_level VALUES(15,4,9,480);
INSERT INTO k_decoration_level VALUES(15,5,11,600);
INSERT INTO k_decoration_level VALUES(15,6,13,720);
INSERT INTO k_decoration_level VALUES(15,7,15,840);
INSERT INTO k_decoration_level VALUES(15,8,17,960);
INSERT INTO k_decoration_level VALUES(15,9,19,1080);
INSERT INTO k_decoration_level VALUES(15,10,21,1200);
INSERT INTO k_decoration_level VALUES(16,1,3,120);
INSERT INTO k_decoration_level VALUES(16,2,5,240);
INSERT INTO k_decoration_level VALUES(16,3,7,360);
INSERT INTO k_decoration_level VALUES(16,4,9,480);
INSERT INTO k_decoration_level VALUES(16,5,11,600);
INSERT INTO k_decoration_level VALUES(16,6,13,720);
INSERT INTO k_decoration_level VALUES(16,7,15,840);
INSERT INTO k_decoration_level VALUES(16,8,17,960);
INSERT INTO k_decoration_level VALUES(16,9,19,1080);
INSERT INTO k_decoration_level VALUES(16,10,21,1200);
INSERT INTO k_decoration_level VALUES(17,1,3,120);
INSERT INTO k_decoration_level VALUES(17,2,5,240);
INSERT INTO k_decoration_level VALUES(17,3,7,360);
INSERT INTO k_decoration_level VALUES(17,4,9,480);
INSERT INTO k_decoration_level VALUES(17,5,11,600);
INSERT INTO k_decoration_level VALUES(17,6,13,720);
INSERT INTO k_decoration_level VALUES(17,7,15,840);
INSERT INTO k_decoration_level VALUES(17,8,17,960);
INSERT INTO k_decoration_level VALUES(17,9,19,1080);
INSERT INTO k_decoration_level VALUES(17,10,21,1200);
INSERT INTO k_decoration_level VALUES(18,1,3,120);
INSERT INTO k_decoration_level VALUES(18,2,5,240);
INSERT INTO k_decoration_level VALUES(18,3,7,360);
INSERT INTO k_decoration_level VALUES(18,4,9,480);
INSERT INTO k_decoration_level VALUES(18,5,11,600);
INSERT INTO k_decoration_level VALUES(18,6,13,720);
INSERT INTO k_decoration_level VALUES(18,7,15,840);
INSERT INTO k_decoration_level VALUES(18,8,17,960);
INSERT INTO k_decoration_level VALUES(18,9,19,1080);
INSERT INTO k_decoration_level VALUES(18,10,21,1200);
INSERT INTO k_decoration_level VALUES(19,1,3,120);
INSERT INTO k_decoration_level VALUES(19,2,5,240);
INSERT INTO k_decoration_level VALUES(19,3,7,360);
INSERT INTO k_decoration_level VALUES(19,4,9,480);
INSERT INTO k_decoration_level VALUES(19,5,11,600);
INSERT INTO k_decoration_level VALUES(19,6,13,720);
INSERT INTO k_decoration_level VALUES(19,7,15,840);
INSERT INTO k_decoration_level VALUES(19,8,17,960);
INSERT INTO k_decoration_level VALUES(19,9,19,1080);
INSERT INTO k_decoration_level VALUES(19,10,21,1200);
INSERT INTO k_decoration_level VALUES(31,1,2,120);
INSERT INTO k_decoration_level VALUES(31,2,5,240);
INSERT INTO k_decoration_level VALUES(31,3,7,360);
INSERT INTO k_decoration_level VALUES(31,4,10,480);
INSERT INTO k_decoration_level VALUES(31,5,12,600);
INSERT INTO k_decoration_level VALUES(31,6,15,720);
INSERT INTO k_decoration_level VALUES(31,7,17,840);
INSERT INTO k_decoration_level VALUES(31,8,20,960);
INSERT INTO k_decoration_level VALUES(31,9,22,1080);
INSERT INTO k_decoration_level VALUES(31,10,25,1200);
INSERT INTO k_decoration_level VALUES(6,1,2,240);
INSERT INTO k_decoration_level VALUES(6,2,3,440);
INSERT INTO k_decoration_level VALUES(6,3,5,640);
INSERT INTO k_decoration_level VALUES(6,4,6,840);
INSERT INTO k_decoration_level VALUES(6,5,8,1040);
INSERT INTO k_decoration_level VALUES(6,6,9,1240);
INSERT INTO k_decoration_level VALUES(6,7,11,1440);
INSERT INTO k_decoration_level VALUES(6,8,12,1640);
INSERT INTO k_decoration_level VALUES(6,9,14,1840);
INSERT INTO k_decoration_level VALUES(6,10,15,2040);
INSERT INTO k_decoration_level VALUES(8,1,2,200);
INSERT INTO k_decoration_level VALUES(8,2,4,400);
INSERT INTO k_decoration_level VALUES(8,3,6,600);
INSERT INTO k_decoration_level VALUES(8,4,8,800);
INSERT INTO k_decoration_level VALUES(8,5,10,1000);
INSERT INTO k_decoration_level VALUES(8,6,12,1200);
INSERT INTO k_decoration_level VALUES(8,7,14,1400);
INSERT INTO k_decoration_level VALUES(8,8,16,1600);
INSERT INTO k_decoration_level VALUES(8,9,18,1800);
INSERT INTO k_decoration_level VALUES(8,10,20,2000);
INSERT INTO k_decoration_level VALUES(36,1,2,280);
INSERT INTO k_decoration_level VALUES(36,2,4,460);
INSERT INTO k_decoration_level VALUES(36,3,6,800);
INSERT INTO k_decoration_level VALUES(36,4,8,1250);
INSERT INTO k_decoration_level VALUES(36,5,10,1810);
INSERT INTO k_decoration_level VALUES(36,6,12,2320);
INSERT INTO k_decoration_level VALUES(36,7,14,2910);
INSERT INTO k_decoration_level VALUES(36,8,16,3590);
INSERT INTO k_decoration_level VALUES(36,9,18,4350);
INSERT INTO k_decoration_level VALUES(36,10,20,5200);
INSERT INTO k_decoration_level VALUES(37,1,2,260);
INSERT INTO k_decoration_level VALUES(37,2,5,410);
INSERT INTO k_decoration_level VALUES(37,3,7,700);
INSERT INTO k_decoration_level VALUES(37,4,9,1080);
INSERT INTO k_decoration_level VALUES(37,5,12,1560);
INSERT INTO k_decoration_level VALUES(37,6,15,1990);
INSERT INTO k_decoration_level VALUES(37,7,17,2490);
INSERT INTO k_decoration_level VALUES(37,8,20,3070);
INSERT INTO k_decoration_level VALUES(37,9,22,3720);
INSERT INTO k_decoration_level VALUES(37,10,25,4440);
INSERT INTO k_decoration_level VALUES(38,1,2,330);
INSERT INTO k_decoration_level VALUES(38,2,4,540);
INSERT INTO k_decoration_level VALUES(38,3,6,930);
INSERT INTO k_decoration_level VALUES(38,4,8,1450);
INSERT INTO k_decoration_level VALUES(38,5,10,2100);
INSERT INTO k_decoration_level VALUES(38,6,12,2680);
INSERT INTO k_decoration_level VALUES(38,7,14,3360);
INSERT INTO k_decoration_level VALUES(38,8,16,4140);
INSERT INTO k_decoration_level VALUES(38,9,18,5020);
INSERT INTO k_decoration_level VALUES(38,10,20,5990);
INSERT INTO k_decoration_level VALUES(39,1,2,300);
INSERT INTO k_decoration_level VALUES(39,2,4,460);
INSERT INTO k_decoration_level VALUES(39,3,6,760);
INSERT INTO k_decoration_level VALUES(39,4,8,1160);
INSERT INTO k_decoration_level VALUES(39,5,10,1670);
INSERT INTO k_decoration_level VALUES(39,6,12,2130);
INSERT INTO k_decoration_level VALUES(39,7,14,2660);
INSERT INTO k_decoration_level VALUES(39,8,16,3270);
INSERT INTO k_decoration_level VALUES(39,9,18,3960);
INSERT INTO k_decoration_level VALUES(39,10,20,4720);
INSERT INTO k_decoration_level VALUES(9,1,2,150);
INSERT INTO k_decoration_level VALUES(9,2,4,375);
INSERT INTO k_decoration_level VALUES(9,3,6,600);
INSERT INTO k_decoration_level VALUES(9,4,8,825);
INSERT INTO k_decoration_level VALUES(9,5,10,1050);
INSERT INTO k_decoration_level VALUES(9,6,12,1275);
INSERT INTO k_decoration_level VALUES(9,7,14,1500);
INSERT INTO k_decoration_level VALUES(9,8,16,1725);
INSERT INTO k_decoration_level VALUES(9,9,18,1950);
INSERT INTO k_decoration_level VALUES(9,10,20,2175);
INSERT INTO k_decoration_level VALUES(7,1,2,80);
INSERT INTO k_decoration_level VALUES(7,2,4,130);
INSERT INTO k_decoration_level VALUES(7,3,6,180);
INSERT INTO k_decoration_level VALUES(7,4,8,230);
INSERT INTO k_decoration_level VALUES(7,5,10,280);
INSERT INTO k_decoration_level VALUES(7,6,12,330);
INSERT INTO k_decoration_level VALUES(7,7,14,380);
INSERT INTO k_decoration_level VALUES(7,8,16,430);
INSERT INTO k_decoration_level VALUES(7,9,18,480);
INSERT INTO k_decoration_level VALUES(7,10,20,530);
INSERT INTO k_decoration_level VALUES(34,1,1,80);
INSERT INTO k_decoration_level VALUES(34,2,2,130);
INSERT INTO k_decoration_level VALUES(34,3,3,180);
INSERT INTO k_decoration_level VALUES(34,4,4,230);
INSERT INTO k_decoration_level VALUES(34,5,5,280);
INSERT INTO k_decoration_level VALUES(34,6,6,330);
INSERT INTO k_decoration_level VALUES(34,7,7,380);
INSERT INTO k_decoration_level VALUES(34,8,8,430);
INSERT INTO k_decoration_level VALUES(34,9,9,480);
INSERT INTO k_decoration_level VALUES(34,10,10,530);
INSERT INTO k_decoration_level VALUES(11,1,3,50);
INSERT INTO k_decoration_level VALUES(11,2,6,100);
INSERT INTO k_decoration_level VALUES(11,3,9,150);
INSERT INTO k_decoration_level VALUES(11,4,12,200);
INSERT INTO k_decoration_level VALUES(11,5,15,250);
INSERT INTO k_decoration_level VALUES(11,6,18,300);
INSERT INTO k_decoration_level VALUES(11,7,21,350);
INSERT INTO k_decoration_level VALUES(11,8,24,400);
INSERT INTO k_decoration_level VALUES(11,9,27,450);
INSERT INTO k_decoration_level VALUES(11,10,30,500);
INSERT INTO k_decoration_level VALUES(5,1,5,40);
INSERT INTO k_decoration_level VALUES(5,2,10,90);
INSERT INTO k_decoration_level VALUES(5,3,15,140);
INSERT INTO k_decoration_level VALUES(5,4,20,190);
INSERT INTO k_decoration_level VALUES(5,5,25,240);
INSERT INTO k_decoration_level VALUES(5,6,30,290);
INSERT INTO k_decoration_level VALUES(5,7,35,340);
INSERT INTO k_decoration_level VALUES(5,8,40,390);
INSERT INTO k_decoration_level VALUES(5,9,45,440);
INSERT INTO k_decoration_level VALUES(5,10,50,490);
INSERT INTO k_decoration_level VALUES(10,1,1,30);
INSERT INTO k_decoration_level VALUES(10,2,2,80);
INSERT INTO k_decoration_level VALUES(10,3,3,140);
INSERT INTO k_decoration_level VALUES(10,4,4,200);
INSERT INTO k_decoration_level VALUES(10,5,5,260);
INSERT INTO k_decoration_level VALUES(10,6,6,320);
INSERT INTO k_decoration_level VALUES(10,7,7,380);
INSERT INTO k_decoration_level VALUES(10,8,8,440);
INSERT INTO k_decoration_level VALUES(10,9,9,500);
INSERT INTO k_decoration_level VALUES(10,10,10,560);
INSERT INTO k_decoration_level VALUES(35,1,200,30);
INSERT INTO k_decoration_level VALUES(35,2,400,80);
INSERT INTO k_decoration_level VALUES(35,3,600,130);
INSERT INTO k_decoration_level VALUES(35,4,800,180);
INSERT INTO k_decoration_level VALUES(35,5,1000,230);
INSERT INTO k_decoration_level VALUES(35,6,1200,280);
INSERT INTO k_decoration_level VALUES(35,7,1400,330);
INSERT INTO k_decoration_level VALUES(35,8,1600,380);
INSERT INTO k_decoration_level VALUES(35,9,1800,430);
INSERT INTO k_decoration_level VALUES(35,10,2000,480);
INSERT INTO k_effect VALUES(1,'Increase ATK',1,'Attack Power is increased by 50%');
INSERT INTO k_effect VALUES(2,'Increase DEF',1,'Defense is increased by 70%');
INSERT INTO k_effect VALUES(3,'Increase CRI Rate',1,'Critical Hit Rate is increased by 30%');
INSERT INTO k_effect VALUES(4,'Increase CRI Resist',1,'Critical Hit Rate against the monster is reduced by 50%');
INSERT INTO k_effect VALUES(5,'Increase SPD',1,'SPD is increased by 33%');
INSERT INTO k_effect VALUES(6,'Recovery',1,'15% of max HP is healed for every turn this is active');
INSERT INTO k_effect VALUES(7,'Counter',1,'Counterattacks when attacked');
INSERT INTO k_effect VALUES(8,'Revenge',1,'Counterattacks when an ally is attacked with 50% chance');
INSERT INTO k_effect VALUES(9,'Immunity',1,'Monster is immune to all negative status effects');
INSERT INTO k_effect VALUES(10,'Invincible',1,'All incoming damage is reduced to zero');
INSERT INTO k_effect VALUES(11,'Reflect DMG',1,'33% of incoming damage is reflected back at the attacker. This does not nullify any Status Effects.');
INSERT INTO k_effect VALUES(12,'Shield',1,'A shield is created to absorb a portion of incoming damage');
INSERT INTO k_effect VALUES(13,'Endure',1,'Monster temporarily cannot be killed as HP cannot go below 1');
INSERT INTO k_effect VALUES(14,'Defend',1,'Monster that applies Hug will take damage from monster with effect. Does not protect against debuffs.');
INSERT INTO k_effect VALUES(15,'Protect Soul',1,'If the monster dies with the effect active, it will revive');
INSERT INTO k_effect VALUES(17,'Increase ATB',1,'The ATK bar of ally monsters is filled by a set amount. This allows ally monsters to attack again sooner.');
INSERT INTO k_effect VALUES(18,'Glancing Hit',0,'Accuracy is reduced by 50% and the chance for the monster to land a Glancing Hit of reduced damage will increase.');
INSERT INTO k_effect VALUES(19,'Decrease ATK',0,'Attack Power is reduced by 50%');
INSERT INTO k_effect VALUES(20,'Decrease DEF',0,'Defense is reduced by 70%');
INSERT INTO k_effect VALUES(21,'Decrease SPD',0,'Speed is reduced by 33%');
INSERT INTO k_effect VALUES(22,'Beneficial Effects Blocked',0,'Buffs cannot be applied to the monster');
INSERT INTO k_effect VALUES(23,'Bomb',0,'A bomb is planted on a monster, which is set to detonate in a fixed amount of turns. The damage inflicted is proportional to the enemy monster''s attack. When the bomb detonates, affected monsters are stunned for 1 turn.');
INSERT INTO k_effect VALUES(24,'Provoke',0,'The monster is forced to only attack the monster which applied the effect');
INSERT INTO k_effect VALUES(25,'Sleep',0,'The monster is put to sleep and cannot attack unless awakened, either after a fixed amount of turns or after taking damage');
INSERT INTO k_effect VALUES(26,'Continuous DMG',0,'Deals 5% of monster''s max HP as damage every turn');
INSERT INTO k_effect VALUES(27,'Freeze',0,'Enemy is frozen and immobilized for a number of turns');
INSERT INTO k_effect VALUES(28,'Stun',0,'Enemy is stunned and immobilized for a number of turns');
INSERT INTO k_effect VALUES(29,'Disturb HP Recovery',0,'Healing effects are blocked for a number of turns');
INSERT INTO k_effect VALUES(30,'Silence',0,'Skills with cooltime are blocked for a number of turns');
INSERT INTO k_effect VALUES(31,'Brand',0,'Enemies with Branding Effect take 25% more Damage');
INSERT INTO k_effect VALUES(32,'Oblivious',0,'Prevents passives from functioning');
INSERT INTO k_effect VALUES(33,'Decrease ATB',0,'Reduces the enemy''s attack gauge');
INSERT INTO k_effect VALUES(34,'Cleanse',1,'Removes one or more debuffs');
INSERT INTO k_effect VALUES(35,'Heal',1,'Increases ally''s HP');
INSERT INTO k_effect VALUES(36,'Revive',1,'Revive a dead ally');
INSERT INTO k_effect VALUES(37,'Remove Buff',0,'Removes one or more beneficial effects from target monster(s)');
INSERT INTO k_effect VALUES(38,'Ignore DEF',1,'Attack will ignore the target''s defense.');
INSERT INTO k_effect VALUES(39,'Additional Turn',1,'Gain another turn immediately');
INSERT INTO k_effect VALUES(40,'AOE',1,'Applies skill to more than one target');
INSERT INTO k_effect VALUES(41,'Detonate Bomb',0,'Detonate all bomb effects on the enemy target(s)');
INSERT INTO k_effect VALUES(42,'Steal Buff',0,'Remove a beneficial effect and take it for yourself');
INSERT INTO k_effect VALUES(43,'Reduce Cooltime',1,'Reduces cool down counter of skills by 1 or more');
INSERT INTO k_effect VALUES(44,'Increase Cooltime',0,'Puts the target''s skill on cool down.');
INSERT INTO k_effect VALUES(45,'Self-Heal',1,'Heal that affects only the monster who cast the skill');
INSERT INTO k_effect VALUES(46,'Multiple Hits',1,'Attack hits more than 1 time per use. ');
INSERT INTO k_effect VALUES(47,'Auto Effect',1,'The skill effect is automatically triggered.');
INSERT INTO k_effect VALUES(48,'Anti-Revive',0,'Prevents an enemy from being resurrected after being killed.');
INSERT INTO k_effect VALUES(50,'Transfer Debuff',1,'Removes a debuff from casting monster and applies it to the target monster. ');
INSERT INTO k_effect VALUES(51,'Additional Attack',1,'Attacks an additional time on the same turn. ');
INSERT INTO k_effect VALUES(52,'Increase Buff Duration',1,'Increases the duration of a buff by a number of turns.');
INSERT INTO k_effect VALUES(53,'Decrease Debuff Duration',1,'Decreases the duration of debuffs by a number of turns.');
INSERT INTO k_effect VALUES(54,'Self-Harm',0,'Deals damage to the monster using the skill. ');
INSERT INTO k_effect VALUES(55,'Elemental Advantage',1,'The skill always has an elemental advantage regardless of monster elements. ');
INSERT INTO k_effect VALUES(56,'Ally Attack',1,'Brings one or more allies to attack at the same time. ');
INSERT INTO k_effect VALUES(57,'Destroy HP',0,'Destroys the enemy''s MAX HP');
INSERT INTO k_effect VALUES(58,'Team Attack',1,'Attacks with one or more teammates');
INSERT INTO k_effect VALUES(59,'Decrease Damage',1,'Decreases damage received by a certain amount');
INSERT INTO k_effect VALUES(60,'Increase Debuff Duration',0,'Increases the duration of one or more debuffs on the enemy');
INSERT INTO k_effect VALUES(61,'Reduce incoming DMG',0,'Reduce incoming DMG by a certain amount.');
INSERT INTO k_effect VALUES(62,'Redistribute HP',0,'Redistribute HP');
INSERT INTO k_effect VALUES(63,'Prevent Resurrect',0,'Prevent the enemy from being resurrected.');
INSERT INTO k_effect VALUES(64,'Threat',1,'The enemy can only attack the target under the Threat state when using the attack skill.');
INSERT INTO k_effect VALUES(65,'Ignore Damage Reduction',0,'Ignores damage reduction effects');
INSERT INTO k_effect VALUES(66,'Guaranteed Critical Hit',1,'Attack will always land as a Critical Hit');
INSERT INTO k_effect VALUES(67,'Debuff Bonus Damage',0,'Increases damage per debuff on the target');
INSERT INTO k_effect VALUES(68,'Decrease Buff Duration',0,'Reduces the remaining time of an enemy''s beneficial effect.');
INSERT INTO k_effect VALUES(69,'Ignore Resistance',0,'Bypasses all enemy resistances when applying effects.');
INSERT INTO k_effect VALUES(70,'Gain Knowledge',1,'Stacks up to 5. Provides extra power to skills with more Knowledge stacked.');
INSERT INTO k_effect VALUES(71,'Magic Power Explosion',1,'Monster is uncontrollable and dies when this effect expires');
INSERT INTO k_effect VALUES(72,'Spend Knowledge',1,'Consumes all stacks of Knowledge');
INSERT INTO k_effect VALUES(73,'Vampire',1,'Adds HP absorb to attacks');
INSERT INTO k_effect VALUES(74,'Detonate Continuous Damage',1,'Immediately apply the remaining Continuous Damage, consuming the effect');
INSERT INTO k_effect VALUES(75,'Absorb ATB',1,'Steal ATB from the enemy and add it to yourself');
INSERT INTO k_effect VALUES(76,'Buff Bonus Damage',0,'Deals increased damage per positive effect on target monster');
INSERT INTO k_skill VALUES(99004,'Forbidden Ingredient (Passive)','Increases the Skill Level of the monster by 1 when used as Power-up material.',1,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(99001,'Special Ingredient (Passive)','The XP granted when used as Power-up material, greatly increases according to the monster''s level. The XP amount also increases through Awakening.',1,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(99002,'Best Ingredient (Passive)','The XP granted will additionally increase by 50% when used as Power-up material for Monsters with the same attribute.',2,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(3602,'Splinter Attack','Hurls sharp pieces of lumber and stuns the enemy with a 15% chance.',1,NULL,1,0,0,8,'3.6*{ATK}');
INSERT INTO k_skill VALUES(3601,'Splinter Attack','Hurls sharp pieces of lumber and stuns the enemy with a 15% chance.',1,NULL,1,0,0,8,'3.6*{ATK}');
INSERT INTO k_skill VALUES(3603,'Splinter Attack','Hurls sharp pieces of lumber and stuns the enemy with a 15% chance.',1,NULL,1,0,0,8,'3.6*{ATK}');
INSERT INTO k_skill VALUES(3905,'Bully','Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy''s chances of landing a Glancing Hit for 1 turn..',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(3902,'Bully','Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy''s chances of landing a Glancing Hit for 1 turn..',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(3903,'Bully','Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy''s chances of landing a Glancing Hit for 1 turn..',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(3901,'Bully','Clings on to an enemy and deals damage. This attack has a 50% chance to increase the enemy''s chances of landing a Glancing Hit for 1 turn.',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(4505,'Jump Attack','Leaps up to the sky to attack and decreases the enemy''s Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,6,'3.4*{ATK} + 30');
INSERT INTO k_skill VALUES(4503,'Jump Attack','Leaps up to the sky to attack and decreases the enemy''s Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,6,'3.4*{ATK} + 30');
INSERT INTO k_skill VALUES(4502,'Jump Attack','Leaps up to the sky to attack and decreases the enemy''s Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,6,'3.4*{ATK} + 30');
INSERT INTO k_skill VALUES(4501,'Jump Attack','Leaps up to the sky to attack and decreases the enemy''s Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,6,'3.4*{ATK} + 30');
INSERT INTO k_skill VALUES(99005,'Special Material (Passive)','Acquires 2x the EXP compared to a normal Angelmon when used for Power-ups. Awaken to get even more EXP.',1,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(4002,'Sacred Water','Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy''s Attack Power for 2 turns with a 20% chance for each attack.',1,NULL,2,0,0,8,'1.9*{ATK}');
INSERT INTO k_skill VALUES(4001,'Sacred Water','Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy''s Attack Power for 2 turns with a 20% chance for each attack.',1,NULL,2,0,0,8,'1.9*{ATK}');
INSERT INTO k_skill VALUES(4003,'Sacred Water','Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy''s Attack Power for 2 turns with a 20% chance for each attack.',1,NULL,2,0,0,8,'1.9*{ATK}');
INSERT INTO k_skill VALUES(4005,'Sacred Water','Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy''s Attack Power for 2 turns with a 20% chance for each attack.',1,NULL,2,0,0,8,'1.9*{ATK}');
INSERT INTO k_skill VALUES(4010,'Crushing Rocks','Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy''s Defense for 2 turns.',2,3,4,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(4007,'Crushing Rocks','Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy''s Defense for 2 turns.',2,3,4,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(4006,'Crushing Rocks','Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy''s Defense for 2 turns.',2,3,4,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(4008,'Crushing Rocks','Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy''s Defense for 2 turns.',2,3,4,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(4301,'Bite','Inflicts damage by biting the enemy and reduces the enemy''s Defense for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4302,'Bite','Inflicts damage by biting the enemy and reduces the enemy''s Defense for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4303,'Bite','Inflicts damage by biting the enemy and reduces the enemy''s Defense for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4305,'Bite','Inflicts damage by biting the enemy and reduces the enemy''s Defense for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(3702,'Spore Throw','Throws poison spores to attack the enemy and inflict Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3*{ATK}');
INSERT INTO k_skill VALUES(3703,'Spore Throw','Throws poison spores to attack the enemy and inflict Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3*{ATK}');
INSERT INTO k_skill VALUES(3701,'Spore Throw','Throws poison spores to attack the enemy and inflict Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3*{ATK}');
INSERT INTO k_skill VALUES(4402,'Gust of Sand','Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4401,'Gust of Sand','Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4403,'Gust of Sand','Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4405,'Gust of Sand','Attacks with a burst of sand and puts the enemy to sleep for 1 turn with a 30% chance.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(3502,'Jump Slam','Performs a jump attack, reducing the enemy''s Attack Speed with a 30% chance.',1,NULL,1,0,0,8,'3.3*{ATK} + 35');
INSERT INTO k_skill VALUES(3501,'Jump Slam','Performs a jump attack, reducing the enemy''s Attack Speed with a 30% chance.',1,NULL,1,0,0,8,'3.3*{ATK} + 35');
INSERT INTO k_skill VALUES(3503,'Jump Slam','Performs a jump attack, reducing the enemy''s Attack Speed with a 30% chance.',1,NULL,1,0,0,8,'3.3*{ATK} + 35');
INSERT INTO k_skill VALUES(8502,'Claw Attack','Attacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.',1,NULL,2,0,0,8,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8501,'Claw Attack','Attacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.',1,NULL,2,0,0,8,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8503,'Claw Attack','Attacks the enemy 2 times with claws and inflicts continuous damage for 1 turns with a 50% chance.',1,NULL,2,0,0,8,'1.8*{ATK}');
INSERT INTO k_skill VALUES(1701,'Icy Claw','Attacks the enemy with sharp, icy claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(1703,'Lightning Claw','Attacks the enemy with sharp, lightning claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(1704,'Holy Claw','Attacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(1705,'Dark Claw','Attacks the enemy with sharp claws of darkness. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(1702,'Fiery Claw','Attacks the enemy with sharp, fiery claws. Inflicts Continuous Damage for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(1707,'Element Explosion','Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy''s MAX HP.',2,4,1,0,0,5,'4.1*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(1706,'Element Explosion','Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy''s MAX HP.',2,4,1,0,0,5,'4.1*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(1709,'Element Explosion','Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy''s MAX HP.',2,4,1,0,0,5,'4.1*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(1710,'Solid Blades','Increases your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(1708,'Solid Blades','Increases your Attack Power and Critical Rate for 3 turns. Additionally, your Attack Bar increases by 50%.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(1712,'Deathblow (Passive)','Your Critical Damage is increased by 50%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(1711,'Shadow Defense','Creates a shield that absorbs damage equivalent to 100% of your MAX HP for 3 turns.',3,6,1,0,0,3,'{MAX HP}');
INSERT INTO k_skill VALUES(1713,'Assassinate','Inflicts a deep wound to the target, leaving 2 Continuous Damage effects for 3 turns.',3,5,1,0,0,5,'5*{ATK}');
INSERT INTO k_skill VALUES(1714,'Resist Element (Passive)','Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. The effect is not accumulated with other decrease damage effects. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(1715,'Power of Darkness','Reflects 30% of the incoming damage for 3 turns and keeps your HP from falling under 1.',3,7,1,0,0,3,'');
INSERT INTO k_skill VALUES(1106,'Purify','Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.',2,3,0,0,0,6,'4*{ATK}');
INSERT INTO k_skill VALUES(1102,'Fire Hurricane','Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 20% chance.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(1107,'Double Arrow','Shoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target.',2,3,1,0,1,6,'3.4*{ATK}');
INSERT INTO k_skill VALUES(1112,'Arrow Attack','Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to reduce their Attack Speed for 2 turns.',3,6,6,0,1,5,'0.85*{ATK}');
INSERT INTO k_skill VALUES(1101,'Aqua Hurricane','Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn with a 20% chance.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(1111,'Sleep Spell','Puts the enemy to sleep for 2 turns. Effect is removed if the enemy is attacked.',3,5,1,0,0,5,'6.0*{ATK}');
INSERT INTO k_skill VALUES(1103,'Gust','Attacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with a 20% chance.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(1113,'Spirit''s Wrath','Attacks the enemy with the spirit''s power. Damage is increased by 30% for each harmful effect on the enemy.',3,4,1,0,0,4,'6.9*{ATK}');
INSERT INTO k_skill VALUES(1104,'Light Hurricane','Attacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 20% chance.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(1114,'Holy Shield','Removes the ally''s harmful effect and makes the ally invincible for 2 turns. ',3,7,1,0,0,4,'');
INSERT INTO k_skill VALUES(1105,'Dark Gust','Attacks the enemy 3 times with a whirling gust of darkness. Stuns the enemy for 1 turn with a 20% chance.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(1110,'Double Arrow','Shoots two arrows to attack a target enemy and a random enemy. Guarantees to stun the enemy if both arrows hit the same target.',2,3,2,0,1,6,'3.4*{ATK}');
INSERT INTO k_skill VALUES(1115,'Spirit''s Curse','Inflicts damage on the enemy with a curse, increasing the enemy''s chance of dealing a Glancing Hit for 3 turns.',3,5,1,0,0,5,'7.0*{ATK}');
INSERT INTO k_skill VALUES(1902,'Onslaught','Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.',1,NULL,1,0,0,9,'3.7*{ATK} - 15');
INSERT INTO k_skill VALUES(1901,'Onslaught','Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.',1,NULL,1,0,0,9,'3.7*{ATK} - 15');
INSERT INTO k_skill VALUES(1903,'Onslaught','Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.',1,NULL,1,0,0,9,'3.7*{ATK} - 15');
INSERT INTO k_skill VALUES(1905,'Onslaught','Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.',1,NULL,1,0,0,9,'3.7*{ATK} - 15');
INSERT INTO k_skill VALUES(1904,'Onslaught','Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance.',1,NULL,1,0,0,9,'3.7*{ATK} - 15');
INSERT INTO k_skill VALUES(1907,'Fire Ball','Attacks the enemy with a Fire ball and inflicts Continuous Damage for 3 turns.',2,4,1,0,0,6,'4.8*{ATK} + 50');
INSERT INTO k_skill VALUES(1912,'Rapidity','Fills the Attack Bar of all allies by 30% and increases their Attack Speed for 2 turns.',3,5,1,0,1,3,'');
INSERT INTO k_skill VALUES(1906,'Resurge','Fills up an ally target''s Attack Bar and strengthens their Attack Power for 1 turn.',2,4,0,0,0,3,'');
INSERT INTO k_skill VALUES(1911,'Peace','Removes all harmful effects on all allies and recovers HP by 15% each.',3,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(1908,'Lightning Ball','Stuns the enemy with a Lightning Ball.',2,4,1,0,0,6,'4.8*{ATK} + 50');
INSERT INTO k_skill VALUES(1913,'Triple Thunder','Attacks the enemy with multiple strikes of Lightning, stunning the enemy for sure.',3,5,1,0,0,5,'2.1*{ATK} + 17');
INSERT INTO k_skill VALUES(1909,'Resurge','Fills up an ally target''s Attack Bar and strengthens their Attack Power for 1 turn.',2,4,0,0,0,3,'');
INSERT INTO k_skill VALUES(1914,'Light of Recovery','Revives a dead ally and recovers the HP of all allies by 20% each. If there are no allies revived by this skill, the cool down decreases by 2 turns.',3,7,1,0,1,6,'');
INSERT INTO k_skill VALUES(1910,'Shadow Ball','Attacks the enemy with a Shadow Ball and inflicts Continuous Damage for 3 turns.',2,4,1,0,0,6,'4.8*{ATK} + 50');
INSERT INTO k_skill VALUES(1915,'God of Darkness (Passive)','Resistance and Accuracy increase by 50%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(3402,'Blackout Kick','Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy''s Attack Power for 2 turn.',1,NULL,2,0,0,7,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3403,'Blackout Kick','Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy''s Attack Power for 2 turn.',1,NULL,2,0,0,7,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3401,'Blackout Kick','Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy''s Attack Power for 2 turn.',1,NULL,2,0,0,7,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3405,'Blackout Kick','Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy''s Attack Power for 2 turn.',1,NULL,2,0,0,7,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3404,'Blackout Kick','Performs a ruthless combo, kicking the enemy 2 times. Each attack has a 50% chance of decreasing the enemy''s Attack Power for 2 turn.',1,NULL,2,0,0,7,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3407,'Deadly Dart','Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns.',2,4,3,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3406,'Deadly Dart','Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns.',2,4,3,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3410,'Deadly Dart','Throws sharp feathers to attack the enemy and prevents them from recovering their HP for 2 turns.',2,4,3,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(3412,'Fiery Dance','Recovers the HP of all allies by 25% and increases their Attack Power for 3 turns.',3,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(3411,'Frozen Field','Attacks all enemies 3 times with the arctic frost. Each attack has a 50% chance to decrease the target''s Attack Speed for 2 turns.',3,5,3,0,1,5,'1.4*{ATK}');
INSERT INTO k_skill VALUES(3408,'Shriek','Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(3413,'Whirlpool','Summons a powerful whirlpool, inflicting damage on all enemies, and reducing their Attack Bars by 40%.',3,5,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(3409,'Shriek','Unleashes a piercing scream, stunning the enemy and inflicting Continuous Damage for 3 turns. This skill receives 50% additional Accuracy.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(3414,'Great Friends','Brings out some friends to attack the enemies randomly 6 times and decreases their Attack Bar by 20% each.',3,5,6,0,1,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(3415,'Violent Friends','Calls out some violent friends to gang up on one enemy to attack 4 times and weakens the defense for 2 turns with a 30% chance for each attack.',3,4,4,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(1502,'Bite','Bites your enemy and recovers 30% of the inflicted damage.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(1501,'Bite','Bites your enemy and recovers 30% of the inflicted damage.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(1503,'Bite','Bites your enemy and recovers 30% of the inflicted damage.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(1505,'Bite','Bites your enemy and recovers 30% of the inflicted damage.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(1504,'Bite','Bites your enemy and recovers 30% of the inflicted damage.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(1507,'Double Attack','Bites your enemy continuously to inflict great damage.',2,3,2,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(1508,'Double Attack','Bites your enemy continuously to inflict great damage.',2,3,2,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(1509,'Double Attack','Bites your enemy continuously to inflict great damage.',2,3,2,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(1512,'Begin Hunt','Increases the Attack Power and Critical Rate of all allies for 3 turns.',3,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(1506,'Ambush','Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.',2,3,1,0,0,5,'{ATK}*({SPD} + 140)/50');
INSERT INTO k_skill VALUES(1511,'Group Hunt','Performs a fierce cooperative attack with two fellow allies.',3,6,3,0,0,3,'4.1*{ATK}');
INSERT INTO k_skill VALUES(1513,'Enrage (Passive)','The lower your HP, the higher your Attack Power will be. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(1514,'Clash','Attacks and stuns the enemy for 1 turn and reduces their Attack Speed for 2 turns.',3,5,1,0,0,4,'7.0*{ATK}');
INSERT INTO k_skill VALUES(1510,'Ambush','Attacks the enemy and increases your Attack Speed for 2 turns. Damage increases according to your Attack Speed.',2,3,1,0,0,5,'{ATK}*({SPD} + 140)/50');
INSERT INTO k_skill VALUES(1515,'Spurt (Passive)','Increases the attack speed by 15. The attack speed increases as the HP decreases. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(4602,'Attack!','Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4603,'Attack!','Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4601,'Attack!','Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4604,'Attack!','Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4605,'Attack!','Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4606,'Heal!','Removes all harmful effects on the target ally and recovers both your HP and the target''s HP by 20%.',2,3,0,0,1,5,'0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(4612,'Dispel! Attack!','Removes up to 6 harmful effects on an ally and attacks if possible.',3,5,1,0,0,2,'2.4*{ATK}');
INSERT INTO k_skill VALUES(4611,'Remove! Heal!','Removes 2 harmful effects of all allies and recovers the HP of all allies by 20%. Grants immunity on the allies who had no harmful effects for 2 turns.',3,5,1,0,1,5,'');
INSERT INTO k_skill VALUES(4608,'Dispel!','Removes all of the harmful effects on you and the target ally and recovers 20% of your HP.',2,3,0,0,1,5,'0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(4613,'Attack! Heal!','Attacks an enemy and recovers all allies by 50% of the inflicted damage.',3,5,1,0,1,4,'8.5*{ATK}');
INSERT INTO k_skill VALUES(4614,'Heal! Heal!','Recovers the HP of all allies by 20% and recovers the ally with the lowest HP by 20% one more time. Grants immunity on the allies with full HP for 2 turns.',3,5,1,0,1,4,'');
INSERT INTO k_skill VALUES(4615,'Attack! Attack!','Attacks an enemy and also transfers the harmful effects on yourself to the target.',3,5,1,0,0,4,'6.6*{ATK}');
INSERT INTO k_skill VALUES(1202,'Fiery Spear','Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1201,'Icy Spear','Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1203,'Lightning Spear','Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1204,'Holy Spear','Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1205,'Dark Spear','Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1207,'Heart Pierce','Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.',2,3,1,0,0,6,'5.2*{ATK} + 50');
INSERT INTO k_skill VALUES(1208,'Heart Pierce','Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.',2,3,1,0,0,6,'5.2*{ATK} + 50');
INSERT INTO k_skill VALUES(1210,'Heart Pierce','Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus.',2,3,1,0,0,6,'5.2*{ATK} + 50');
INSERT INTO k_skill VALUES(1212,'Triple Attack','Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit.',3,5,3,0,0,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(1206,'Ice Ball','Freezes the enemy for 1 turn.',2,4,1,0,0,5,'4.8*{ATK} + 50');
INSERT INTO k_skill VALUES(1211,'Violent Stab','Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit.',3,5,4,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(1213,'Hurricane Swing','Attacks multiple enemies at once with a fierce spinning spear.',3,4,1,0,1,5,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1209,'Light Ball','Throws a Light Ball and stuns the enemy for 1 turn.',2,4,1,0,0,5,'4.8*{ATK} + 50');
INSERT INTO k_skill VALUES(1214,'Furious Pierce','Launches an attack that ignores the enemy''s Defense. This attack receives a 50% Critical Rate bonus.',3,5,1,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(1215,'Massacre (Passive)','The inflicted damage increases as the target enemy''s HP decreases when attacking. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(3802,'Dash','Makes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(3801,'Dash','Makes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(3803,'Dash','Makes a mad dash towards the enemy and stuns them for 1 turn with a 15% chance.',1,NULL,1,0,0,8,'3.5*{ATK}');
INSERT INTO k_skill VALUES(8402,'Body Bump','Smashes into the enemy to attack and decreases the enemy''s Defense for 1 turn.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(8401,'Body Bump','Smashes into the enemy to attack and decreases the enemy''s Defense for 1 turn.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(8403,'Body Bump','Smashes into the enemy to attack and decreases the enemy''s Defense for 1 turn.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(8407,'Ultrasonic Wave','Attacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance.',2,4,1,0,1,7,'3.2*{ATK}');
INSERT INTO k_skill VALUES(8406,'Ultrasonic Wave','Attacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance.',2,4,1,0,1,7,'3.2*{ATK}');
INSERT INTO k_skill VALUES(8408,'Ultrasonic Wave','Attacks all enemies with an ultrasonic wave and decreases the Attack Bar by 30% with a 75% chance.',2,4,1,0,1,7,'3.2*{ATK}');
INSERT INTO k_skill VALUES(4102,'Spore Shoot','Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4101,'Spore Shoot','Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4103,'Spore Shoot','Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4105,'Spore Shoot','Throws bloodsucking spores to attack the enemy and recover 30% of the inflicted damage as HP.',1,NULL,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(1302,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,8,'3.6*{ATK} + 20');
INSERT INTO k_skill VALUES(1301,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,8,'3.6*{ATK} + 20');
INSERT INTO k_skill VALUES(1303,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,8,'3.6*{ATK} + 20');
INSERT INTO k_skill VALUES(1305,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,8,'3.6*{ATK} + 20');
INSERT INTO k_skill VALUES(1304,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,8,'3.6*{ATK} + 20');
INSERT INTO k_skill VALUES(1307,'Ignite','Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns.',2,3,1,0,0,5,'4.6*{ATK} + 90');
INSERT INTO k_skill VALUES(1312,'Incinerate','Inflicts great damage by blowing up the Continuous Damage effects on the enemy. The inflicted damage increases by 50% for each effect.',3,4,1,0,0,5,'5.8*{ATK}');
INSERT INTO k_skill VALUES(1306,'Decelerate','Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target.',2,4,1,0,1,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(1311,'Shooting Star','Summons shooting stars that attack enemies randomly. The inflicted damage increases if the same target gets hit again.',3,5,4,0,1,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(1313,'Pep Talk','Increases the Attack Power and Defense of all allies for 3 turns.',3,5,1,0,1,2,'');
INSERT INTO k_skill VALUES(1309,'Ignite','Attacks the enemy with the flames of punishment, inflicting Continuous Damage for 3 turns.',2,3,1,0,0,5,'4.6*{ATK} + 90');
INSERT INTO k_skill VALUES(1314,'Holy Call','Revives a dead ally target and fills up the ally''s HP by 15%. Revives another ally with a 30% chance.',3,9,1,0,1,4,'');
INSERT INTO k_skill VALUES(1315,'Absorb Energy','Attacks the enemy 3 times with spirit balls and recovers HP by 50% of the inflicted damage.',3,4,3,0,0,5,'2.3*{ATK}');
INSERT INTO k_skill VALUES(2102,'Flame Shock','Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.5*{ATK} + 15');
INSERT INTO k_skill VALUES(2107,'Stomp','Deals damage to the enemy and decreases the target''s Attack Speed for 2 turns. This attack will deal more damage according to your Defense.',2,3,1,0,0,4,'2.4*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(2116,'Stomp','Inflicts damage to the enemy and stuns the target for 1 turn. The damage of this skill will increase according to your Defense.',2,3,1,0,0,4,'2.4*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(2112,'Earthquake','Attacks all enemies with a powerful earthquake and decreases the Attack Bar by 50% each. This attack will deal more damage according to your Defense.',3,6,1,0,1,6,'2.0*{ATK} + 2.1*{DEF}');
INSERT INTO k_skill VALUES(2101,'Glacial Shock','Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.5*{ATK} + 15');
INSERT INTO k_skill VALUES(2103,'Lightning Shock','Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.5*{ATK} + 15');
INSERT INTO k_skill VALUES(2104,'Holy Shock','Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.5*{ATK} + 15');
INSERT INTO k_skill VALUES(2105,'Shadow Shock','Attacks the enemy and decreases their Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.5*{ATK} + 15');
INSERT INTO k_skill VALUES(2106,'Stomp','Deals damage to the enemy and decreases the target''s Attack Speed for 2 turns. This attack will deal more damage according to your Defense.',2,3,1,0,0,5,'2.4*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(2109,'Stomp','Deals damage to the enemy and decreases the target''s Attack Speed for 2 turns. This attack will deal more damage according to your Defense.',2,3,1,0,0,5,'2.4*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(2111,'Glacial Crash','Charges towards the enemy, freezes the target for 1 turn and weakens the target''s defense for 1 turn. This attack will deal more damage according to your Defense.',3,5,1,0,0,5,'3.2*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(2110,'Dark Storm','Attacks the enemy with a gale of darkness and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense.',2,3,1,0,0,5,'2.5*{ATK} + 2.8*{DEF}');
INSERT INTO k_skill VALUES(2108,'Sandstorm','Attacks the enemy with a gust of dust storm and deals Continuous Damage for 3 turns. This attack will deal more damage according to your Defense.',2,3,1,0,0,5,'2.5*{ATK} + 2.8*{DEF}');
INSERT INTO k_skill VALUES(2113,'Regenerate','Removes the harmful effects on itself and recovers HP accordingly to the number of effects removed.',3,5,1,0,0,5,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(2114,'Holy Armor (Passive)','Gains immunity against freeze and stun effects and increases the recovery amount you receive by 100%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2115,'Corrupt Armor (Passive)','Gains immunity against freeze and stun effects and your attacks deal additional damage proportionate to the target''s MAX HP. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(7602,'Slashing Air','Strikes an enemy with a dull blade, weakening the target''s Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7601,'Slashing Air','Strikes an enemy with a dull blade, weakening the target''s Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7603,'Slashing Air','Strikes an enemy with a dull blade, weakening the target''s Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7605,'Spinning Slash','Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(7604,'Spinning Slash','Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(7606,'Spinning Slash','Spins around to attack all enemies. Enemies that receive a Critical Hit by this attack will be denied of HP recovery for 2 turns.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(4902,'Surprise','Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4901,'Surprise','Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4903,'Surprise','Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4904,'Surprise','Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4905,'Surprise','Inflicts damage by catching the enemy off-guard and removes a beneficial effect with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(6602,'Slash Rocks','Swings a giant sword to deal damage and decrease the target''s Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,9,'{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(6601,'Slash Rocks','Swings a giant sword to deal damage and decrease the target''s Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,9,'{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(6603,'Slash Rocks','Swings a giant sword to deal damage and decrease the target''s Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,9,'{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(6604,'Slash Rocks','Swings a giant sword to deal damage and decrease the target''s Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,9,'{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(6605,'Slash Rocks','Swings a giant sword to deal damage and decrease the target''s Defense for 2 turns with a 40% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,9,'{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(6607,'Slash Waves','Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target''s Attack Power for 2 turns. This attack will deal more damage according to your MAX HP.',2,4,2,0,0,6,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6608,'Slash Waves','Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target''s Attack Power for 2 turns. This attack will deal more damage according to your MAX HP.',2,4,2,0,0,6,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6609,'Slash Waves','Attacks an enemy with a sword 2 times. Each attack has a 50% chance to decrease the target''s Attack Power for 2 turns. This attack will deal more damage according to your MAX HP.',2,4,2,0,0,6,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6610,'Taunting Strike','Attacks an enemy with a humiliating strike, provoking the target with an 80% chance. This attack will deal more damage according to your MAX HP.',2,3,1,0,0,6,'1.9*{ATK} + 0.26*{MAX HP}');
INSERT INTO k_skill VALUES(6606,'Taunting Strike','Attacks an enemy with a humiliating strike, provoking the target with an 80% chance. This attack will deal more damage according to your MAX HP.',2,3,1,0,0,6,'1.9*{ATK} + 0.26*{MAX HP}');
INSERT INTO k_skill VALUES(6612,'Cry of Challenge','Increases your Defense for 3 turns and provokes all enemies with an 80% chance. ',3,5,0,0,1,5,'');
INSERT INTO k_skill VALUES(6611,'Strong Will (Passive)','When your HP is lower than 30%, the damage you receive is reduced by 50%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6613,'Slash Wind','Attacks the enemy with a lightning fast slash, making the target''s Attack Bar drop to 0, and inflicts an irresistible provoke for 1 turn. This attack will deal more damage according to your MAX HP.',3,5,1,0,0,5,'2.0*{ATK} + 0.3*{MAX HP}');
INSERT INTO k_skill VALUES(6614,'Knighthood (Passive)','Decreases the damage that all other allies receive by 20%. This effect won''t add up to other damage reduction effects. [Automatic Effect]',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(6615,'Wanderer (Passive)','Decreases the chances of receiving a Critical Hit by 50%, and decreases the cooltime of your skill each time you''re attacked. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5402,'Throwing Axe','Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(5401,'Throwing Axe','Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(5403,'Throwing Axe','Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(5405,'Throwing Axe','Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(5404,'Throwing Axe','Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(5407,'Crushing Armor','Attacks an enemy and decreases the enemy''s Defense for 2 turns. The damage increases accordingly to your current HP situation.',2,4,1,0,0,5,'{ATK}*(3.5*{Current HP %} + 4.0)');
INSERT INTO k_skill VALUES(5408,'Crushing Armor','Attacks an enemy and decreases the enemy''s Defense for 2 turns. The damage increases accordingly to your current HP situation.',2,4,1,0,0,5,'{ATK}*(3.5*{Current HP %} + 4.0)');
INSERT INTO k_skill VALUES(5410,'Crushing Armor','Attacks an enemy and decreases the enemy''s Defense for 2 turns. The damage increases accordingly to your current HP situation.',2,4,1,0,0,5,'{ATK}*(3.5*{Current HP %} + 4.0)');
INSERT INTO k_skill VALUES(5412,'Marauder (Passive)','Recovers HP by 30% of the inflicted damage and steals one beneficial effect. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5406,'Multiple Throw','Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit.',2,3,1,0,0,4,'2.1*{ATK}');
INSERT INTO k_skill VALUES(5409,'Multiple Throw','Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit.',2,3,3,0,0,4,'2.1*{ATK}');
INSERT INTO k_skill VALUES(5411,'Slaughter (Passive)','Increases your Critical Rate by 15% and the damage of your Critical Hits by 30%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5413,'Firing Axe','Throws 5 axes randomly. Each attack has a 30% chance to inflict Continuous Damage for 3 turns.',3,6,1,0,1,7,'2.0*{ATK}');
INSERT INTO k_skill VALUES(5414,'Shout of Victory','Fills up the Attack Bar of all allies by 50% and recovers 15% of their HP.',3,6,1,0,1,7,'');
INSERT INTO k_skill VALUES(5415,'Furious March','Revives all fallen allies with little HP and increases all allies'' Attack Speed for 2 turns. Increases the allies'' Attack Bar by 30% each according to the no. of revived allies.',3,13,1,0,1,7,'');
INSERT INTO k_skill VALUES(1802,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,7,'1.7*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(1801,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,7,'1.7*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(1803,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,7,'1.7*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(1805,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,7,'1.7*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(1804,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,7,'1.7*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(1806,'Crouch','Recovers your HP by 30% and increases Defense for 2 turns.',2,5,0,0,0,5,'');
INSERT INTO k_skill VALUES(1810,'Roar','Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns.',2,5,1,0,1,5,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(1812,'Counterblow','Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns.',3,6,0,0,1,4,'');
INSERT INTO k_skill VALUES(1811,'Spirit''s Will (Passive)','Revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]',3,9,1,1,0,4,'');
INSERT INTO k_skill VALUES(1813,'Clean Shot','Attacks an enemy, inflicting the amount of HP you''ve lost as damage. You gain an extra turn if the enemy dies.',3,6,1,0,0,3,'{Missing HP} (Fixed)');
INSERT INTO k_skill VALUES(1814,'Risky Dash','Inflicts damage proportional to the enemy''s MAX HP. Consumes 10% of your HP.',3,5,1,0,0,4,'5.6*{ATK} + 0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(1807,'Roar','Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns.',2,5,1,0,1,5,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(1815,'Charge','Deals damage according to your MAX HP. This attack receives a 70% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit.',3,4,1,0,0,4,'0.4*{MAX HP}');
INSERT INTO k_skill VALUES(1402,'Slash Hook','Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy''s Attack Speed for 1 turn.',1,NULL,2,0,0,7,'1.9*{ATK} + 20');
INSERT INTO k_skill VALUES(1401,'Slash Hook','Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy''s Attack Speed for 1 turn.',1,NULL,2,0,0,7,'1.9*{ATK} + 20');
INSERT INTO k_skill VALUES(1403,'Slash Hook','Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy''s Attack Speed for 1 turn.',1,NULL,2,0,0,7,'1.9*{ATK} + 20');
INSERT INTO k_skill VALUES(1405,'Slash Hook','Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy''s Attack Speed for 1 turn.',1,NULL,2,0,0,7,'1.9*{ATK} + 20');
INSERT INTO k_skill VALUES(1404,'Slash Hook','Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy''s Attack Speed for 1 turn.',1,NULL,2,0,0,7,'1.9*{ATK} + 20');
INSERT INTO k_skill VALUES(1407,'Fire Burst','Attacks the enemy and decreases the target''s Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.',2,3,1,0,0,5,'2.0*{ATK} + 0.28*{MAX HP}');
INSERT INTO k_skill VALUES(1410,'Shadow Burst','Attacks the enemy and decreases the target''s Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP.',2,3,1,0,0,5,'2.0*{ATK} + 0.28*{MAX HP}');
INSERT INTO k_skill VALUES(1412,'Ancestors'' Blessing','Creates a shield that''s 50% of your MAX HP for 3 turns and recovers 15% of HP at every turn.',3,5,0,0,0,4,'0.5*{MAX HP}');
INSERT INTO k_skill VALUES(1406,'Heavy Slash','Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense.',2,3,2,0,0,7,'1.5*{ATK} + 1.5*{DEF}');
INSERT INTO k_skill VALUES(1408,'Heavy Slash','Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense.',2,3,2,0,0,7,'1.5*{ATK} + 1.5*{DEF}');
INSERT INTO k_skill VALUES(1409,'Heavy Slash','Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense.',2,3,2,0,0,7,'1.5*{ATK} + 1.5*{DEF}');
INSERT INTO k_skill VALUES(1411,'Wall of Ice','Grants Immunity to all harmful effects for 3 turns and reflects 30% of damage back to the enemy. Removes all harmful effects.',3,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(1413,'Synergy','Recovers the HP of all allies in proportion to the number of surviving allies.',3,5,1,0,1,5,'{Surviving Allies}');
INSERT INTO k_skill VALUES(1414,'Silent Rage(Passive)','Counterattacks with a 50% chance when an ally is attacked. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(1415,'Hostility (Passive)','You reflect 10% of damage back to the enemy and fill up your Attack Bar by 30% every time you''re attacked. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5802,'Accurate Shot','Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy''s MAX HP.',1,NULL,1,0,0,6,'2.9*{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(5801,'Accurate Shot','Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy''s MAX HP.',1,NULL,1,0,0,6,'2.9*{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(5803,'Accurate Shot','Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy''s MAX HP.',1,NULL,1,0,0,6,'2.9*{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(5805,'Accurate Shot','Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy''s MAX HP.',1,NULL,1,0,0,6,'2.9*{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(5804,'Accurate Shot','Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy''s MAX HP.',1,NULL,1,0,0,6,'2.9*{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(5807,'Fire Arrow','Fires two magical arrows, with each hit having a 60% chance to do Continuous Damage to the enemy for 3 turns.',2,3,2,0,0,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(5812,'Last Shot','Fires with an accurate aim, giving the attack a 50% increased damage if the target''s HP is more than twice of your current HP.',3,4,1,0,0,5,'7.0*{ATK}');
INSERT INTO k_skill VALUES(5806,'Ice Arrow','Fires two magical arrows, with each hit having a 40% chance to freeze the enemy for 1 turn.',2,3,2,0,0,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(5811,'Meteor Shot','Attacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their Attack Bar by 15%. ',3,5,1,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(5808,'Piercing Arrow','Shoots piercing arrows and inflicts damage proportionate to the enemy''s MAX HP.',2,3,1,0,0,5,'4.1*{ATK} + 0.08*{Target MAX HP}');
INSERT INTO k_skill VALUES(5813,'Wind Shot','Attacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the targets for 1 turn. The enemies under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',3,5,5,0,0,5,'{ATK}*({SPD} + 125)/115');
INSERT INTO k_skill VALUES(5809,'Piercing Arrow','Shoots piercing arrows and inflicts damage proportionate to the enemy''s MAX HP.',2,3,1,0,0,5,'4.1*{ATK} + 0.08*{Target MAX HP}');
INSERT INTO k_skill VALUES(5814,'Phantom Crush','Inflicts damage proportionate to the enemy''s MAX HP and stuns the enemy for 1 turn. If the target is immune to Stun, the damage will be increased by 30%.',3,4,1,0,0,5,'5.2*{ATK} + 0.16*{Target MAX HP}');
INSERT INTO k_skill VALUES(5810,'Poison Arrow','Fires two magical arrows, with each hit having a 40% chance to disturb the enemy''s HP recovery for 2 turns. The enemy can''t be revived if the enemy is killed with this skill.',2,4,2,0,0,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(5815,'Soul Crush','Disturbs HP recovery for 2 turns with arrows that destroy the enemy''s soul. The enemy can''t be revived if the enemy is killed with this skill.',3,4,1,0,0,5,'8.2*{ATK}');
INSERT INTO k_skill VALUES(9803,'Battle Charge','Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9805,'Battle Charge','Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9801,'Battle Charge','Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9802,'Battle Charge','Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9804,'Battle Charge','Charges towards the enemy to inflict damage and provokes for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9807,'Battle Stomp','Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP.',2,4,1,0,1,6,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(9808,'Battle Stomp','Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP.',2,4,1,0,1,6,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(9809,'Battle Stomp','Stomps on all enemies and decreases the Attack Bar by 25% for each target with a 50% chance. This attack will deal more damage according to your MAX HP.',2,4,1,0,1,6,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(9806,'Polar Roar','Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP.',2,4,0,0,1,4,'0.15*{MAX HP}');
INSERT INTO k_skill VALUES(9810,'Polar Roar','Recovers the HP of all allies with an energizing roar and increases the defense for 2 turns. The recovery amount is proportionate to my MAX HP.',2,4,0,0,1,4,'0.15*{MAX HP}');
INSERT INTO k_skill VALUES(9812,'Enter Battlefield','Attacks with another ally and weakens the defense for 2 turns with a 75% chance. The damage is proportionate to my MAX HP.',3,4,1,0,0,6,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(9811,'Trained Skin (Passive)','Decreases the inflicted damage by half if the damage is less than 20% of my MAX HP. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(9813,'Echo of Earth','Increases the Attack Bar of all allies by 40% and removes all harmful effects. ',3,5,1,0,1,2,'');
INSERT INTO k_skill VALUES(9814,'Heavy Impact','Inflicts great damage by crashing into the enemy. The damage is proportionate to my MAX HP and the enemy''s MAX HP.',3,4,1,0,0,4,'0.35*{MAX HP} + 0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(9815,'Hell Stomp','Inflicts damage to all enemies proportionate to my defense and decreases the Attack Bar by 35%. ',3,4,1,0,1,5,'4.6*{DEF}');
INSERT INTO k_skill VALUES(5902,'Uppercut','Strikes and provokes the enemy for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(5901,'Uppercut','Strikes and provokes the enemy for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(5903,'Uppercut','Strikes and provokes the enemy for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(5904,'Uppercut','Strikes and provokes the enemy for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(5905,'Uppercut','Strikes and provokes the enemy for 1 turn with a 50% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(5907,'Strike','Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP.',2,4,1,0,0,5,'3.0*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(5906,'Strike','Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP.',2,4,1,0,0,5,'3.0*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(5909,'Strike','Slams the enemy to deal damage. This attack will deal more damage according to your MAX HP.',2,4,1,0,0,5,'3.0*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(5908,'Cry of Battlefield','Increases the Attack Power of all allies for 2 turns and removes 2 harmful effects.',2,4,0,0,1,2,'');
INSERT INTO k_skill VALUES(5910,'Cry of Battlefield','Increases the Attack Power of all allies for 2 turns and removes 2 harmful effects.',2,4,0,0,1,2,'');
INSERT INTO k_skill VALUES(5912,'Triple Uppercut','Throws 3 strong uppercuts at an enemy. Each attack has a 15% chance to stun the enemy for 1 turn.',3,4,1,0,0,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(5911,'Willpower (Passive)','Decreases all incoming damage by 25%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5913,'Flashing Strike','Strikes the enemy''s camp to inflict damage on all enemies, decreasing their Attack Bar by 30%.',3,6,1,0,1,4,'4.2*{ATK}');
INSERT INTO k_skill VALUES(5914,'Crushing Power (Passive)','Recovers all allies by 20% of my MAX HP if you get a critical hit when you attack on your turn. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(5915,'Up-down Attack','Attacks the enemy 2 times with each attack having a 30% chance to stun the enemy for 1 turn. This attack will deal more damage according to your MAX HP.',3,4,1,0,0,6,'2.6*{ATK} + 0.13*{MAX HP}');
INSERT INTO k_skill VALUES(9302,'Aim Body','Attacks an enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9305,'Aim Body','Attacks an enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9301,'Aim Body','Attacks an enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9303,'Aim Body','Attacks an enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9304,'Aim Body','Attacks an enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9307,'Aim Weak Spot','Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(9312,'Hawk''s Eye (Passive)','Inflicts damage that ignores the target''s Defense with a 20% chance with every attack. The chance increases by 10% for every harmful effect granted on the target, up to 50%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(9306,'Aim Head','Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(9308,'Aim Head','Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(9310,'Aim Head','Attacks an enemy to weaken the Defense and disturbs HP recovery for 2 turns.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(9309,'Aim Weak Spot','Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(9311,'Master of Hunting (Passive)','Freezes the enemy for 1 turn if you attack the enemy under a harmful effect. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(9313,'Destruction Wedge','Attacks the enemy with an arrow that can''t be removed and weakens the Defense, blocks beneficial effects and disturbs HP recovery for 2 turns with a 90% chance.',3,5,1,0,0,6,'7.1*{ATK}');
INSERT INTO k_skill VALUES(9314,'Silver Light','Attacks the enemy 3 times with arrows of light. The faster your Attack Speed compared to the enemy''s, the greater damage you can inflict.',3,5,3,0,0,5,'1.5*{ATK}*({SPD} + 80)/{Target SPD}');
INSERT INTO k_skill VALUES(9315,'Desperate Arrow','Consumes half of your current HP to inflict damage that ignores the enemy''s Defense. If your HP is full when it''s your turn, [Desperate Arrow] cooldown time will reset.',3,4,1,0,0,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(7002,'Bull''s Eye','Shoots 2 precise shots that are aimed for the enemy''s weak spots. Each hit has a 25% chance to ignore the enemy''s Defense.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(7001,'Bull''s Eye','Shoots 2 precise shots that are aimed for the enemy''s weak spots. Each hit has a 25% chance to ignore the enemy''s Defense.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(7003,'Bull''s Eye','Shoots 2 precise shots that are aimed for the enemy''s weak spots. Each hit has a 25% chance to ignore the enemy''s Defense.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(7004,'Bull''s Eye','Shoots 2 precise shots that are aimed for the enemy''s weak spots. Each hit has a 25% chance to ignore the enemy''s Defense.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(7005,'Bull''s Eye','Shoots 2 precise shots that are aimed for the enemy''s weak spots. Each hit has a 25% chance to ignore the enemy''s Defense.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(7007,'Chain Fire','Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy''s HP is higher.',2,3,2,0,0,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(7006,'Chain Fire','Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy''s HP is higher.',2,3,2,0,0,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(7010,'Chain Fire','Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy''s HP is higher.',2,3,2,0,0,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(7012,'Ready to Snipe','Increases Critical Rate and Defense of all allies for 3 turns.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(7011,'Ready to Ambush','Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns.',3,5,1,0,1,3,'');
INSERT INTO k_skill VALUES(7008,'Arrow of Purification','Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack.',2,3,1,0,0,4,'6.0*{ATK}');
INSERT INTO k_skill VALUES(7009,'Arrow of Purification','Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack.',2,3,1,0,0,4,'6.0*{ATK}');
INSERT INTO k_skill VALUES(7013,'Trigger Happy','Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally’s Attack Bar by 25% after the attack.',3,5,4,0,1,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(7014,'Prison of Light','Attacks and stuns an enemy for 1 turn and sets back the enemy''s skill cool times to the full amount.',3,5,1,0,0,5,'6.6*{ATK}');
INSERT INTO k_skill VALUES(7015,'Ready to Charge','Removes the harmful effects on all allies and increases their Attack Power for 3 turns.',3,5,1,0,1,3,'');
INSERT INTO k_skill VALUES(10302,'Lunging Wave','Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10301,'Lunging Wave','Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10303,'Lunging Wave','Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10305,'Lunging Wave','Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10304,'Lunging Wave','Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10307,'Incapacitate','Deals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. ',2,4,1,0,1,6,'2.2*{ATK}');
INSERT INTO k_skill VALUES(10310,'Incapacitate','Deals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. ',2,4,1,0,1,6,'2.2*{ATK}');
INSERT INTO k_skill VALUES(10312,'Wave Harpoon','Attacks the enemy 3 times. Each attack has a 75% chance to weaken the enemy''s Defense for 2 turns.',3,4,1,0,0,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(10306,'Drive','Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10311,'The Smell of Blood(Passive)','When landing as a Critical Hit, this attack additionally inflicts Continuous Damage for 1 turn on the target. If the target dies from this attack, you will heal as much as the amount of damage dealt as the finishing blow. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(10308,'Drive','Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10313,'Spiritism','Calls upon the power of the sea to increase the Attack Power and Attack Speed for 3 turns. You instantly gain another turn after using this ability.',3,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(10309,'Drive','Attacks an enemy target, decreasing its Attack Power and Attack Speed for 2 turns with an 80% chance.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10314,'Feast(Passive)','Recovers the HP by 30% and the Attack Bar by 50% whenever you kill an enemy on your turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(10315,'Chow Down','Performs an attack that deals more damage accordingly to how low the enemy''s HP is. If the enemy has lower than 30% HP, this attack will deal 100% more damage. ',3,4,1,0,0,5,'{ATK}*(-3.3*{Target Current HP %} + 8.8)');
INSERT INTO k_skill VALUES(10102,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10101,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10103,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10105,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10104,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10107,'Defeat Wild Dog','Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.',2,4,2,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10106,'Defeat Wild Dog','Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.',2,4,2,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10112,'Explosive Bullet','Attacks the enemy with an explosive bullet and stuns the target with a 50% chance. Afterwards, attacks all enemies and stuns them with a 50% chance.',3,5,1,0,1,6,'3.9*{ATK}');
INSERT INTO k_skill VALUES(10111,'Rapid Fire','Shoots the enemy with lightning speed 6 times. Each shot has a 65% chance to inflict a continuous damage effect that lasts for 1 turn on the target.',3,5,1,0,0,6,'1.4*{ATK}');
INSERT INTO k_skill VALUES(10108,'Silver-plated Bullet','Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10109,'Silver-plated Bullet','Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10113,'Whirlwind Shot','Rides a typhoon to attack all enemies. Critical Hits will decrease the target''s Attack Bar by 15%.',3,5,1,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(8102,'Rolling Punch','Throws a punch that ignores the enemy''s Defense and weakens the Attack Power for 1 turn with an 80% chance.',1,NULL,1,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8101,'Rolling Punch','Throws a punch that ignores the enemy''s Defense and weakens the Attack Power for 1 turn with an 80% chance.',1,NULL,1,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8103,'Rolling Punch','Throws a punch that ignores the enemy''s Defense and weakens the Attack Power for 1 turn with an 80% chance.',1,NULL,1,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8105,'Rolling Punch','Throws a punch that ignores the enemy''s Defense and weakens the Attack Power for 1 turn with an 80% chance.',1,NULL,1,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8104,'Rolling Punch','Throws a punch that ignores the enemy''s Defense and weakens the Attack Power for 1 turn with an 80% chance.',1,NULL,1,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(8107,'Drunken Kick','Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.',2,4,1,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(8110,'Drunken Kick','Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.',2,4,1,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(8106,'One More Drink','Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(8108,'One More Drink','Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(8109,'One More Drink','Recovers the HP of all allies proportionate to your Attack Power and decreases their chances of being attacked with a critical hit for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(8112,'Tiger Punch','Attacks the enemy 2 times and increases the Attack Power of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.',3,4,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8111,'Seal Punch','Attacks the enemy with a swift attack. Increases the Attack Bar of all allies by 15% each and Attack Speed for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.',3,4,1,0,1,5,'7.2*{ATK}');
INSERT INTO k_skill VALUES(8113,'Phoenix Kick','Attacks the enemy 3 times and decreases the Defense for 2 turns with a 75% chance and recovers the HP of all allies for 2 turns by 15% each. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.',3,4,1,0,0,6,'2.5*{ATK}');
INSERT INTO k_skill VALUES(8114,'Stork Kick','Attacks the enemy 3 times with a swift strike to disturb the enemy''s HP recovery for 2 turns with a 75% chance and recovers the HP of all allies by 25% of the inflicted damage. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.',3,4,1,0,0,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(8115,'Snake Punch','Attacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.',3,4,3,0,1,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(6701,'Absorb Mana','Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6702,'Absorb Mana','Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6703,'Absorb Mana','Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6705,'Absorb Mana','Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6704,'Absorb Mana','Attacks the enemy and recovers the HP by 30% of the damage dealt. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(6707,'Fill','Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.',2,4,1,0,0,5,'');
INSERT INTO k_skill VALUES(6708,'Block Flow','Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies.',2,4,1,0,1,5,'');
INSERT INTO k_skill VALUES(6710,'Block Flow','Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies.',2,4,1,0,1,5,'');
INSERT INTO k_skill VALUES(6712,'Fanatic','All allies are invincible for 1 turn and gain Immunity for 2 turns.',3,7,1,0,1,3,'');
INSERT INTO k_skill VALUES(6711,'Mana Shield (Passive)','Acquires a shield that equals to 20% of your MAX HP for 2 turns when you''re attacked with a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,4,'');
INSERT INTO k_skill VALUES(6713,'Soul Revival','Revives a dead ally and balances the target''s HP ratio to half of your HP ratio and recovers the target''s HP by 15% each turn for 2 turns.',3,8,1,0,0,3,'0.5*{Current HP %}*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(6714,'Light of Revival','Revives an ally with 60% HP and increases the ally''s Defense for 3 turns.',3,8,1,0,0,3,'0.6*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(6715,'Soul Control','Recovers your HP by 100% if the enemy you attacked dies.',3,5,1,0,0,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(9914,'Fairy''s Blessing','Recovers the HP of all allies, increases the Attack Power and grants immunity for 2 turns. The recovery amount is proportionate to the Attack Power.',3,5,1,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(2402,'Impact','Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,6,'1.8*{ATK} + 2.5*{DEF}');
INSERT INTO k_skill VALUES(2401,'Impact','Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,6,'1.8*{ATK} + 2.5*{DEF}');
INSERT INTO k_skill VALUES(2403,'Impact','Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,7,'1.8*{ATK} + 2.5*{DEF}');
INSERT INTO k_skill VALUES(2405,'Impact','Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,6,'1.8*{ATK} + 2.5*{DEF}');
INSERT INTO k_skill VALUES(2404,'Impact','Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,7,'1.8*{ATK} + 2.5*{DEF}');
INSERT INTO k_skill VALUES(2411,'Barrier (Passive)','Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(2407,'Lava Blow','Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.',2,4,1,0,1,5,'2.5*{DEF} + 50');
INSERT INTO k_skill VALUES(2406,'Frost Blow','Attacks all enemies at once, dealing damage proportionate to your Defense, and freezes them with a 50% chance.',2,4,1,0,1,5,'2.5*{DEF} + 50');
INSERT INTO k_skill VALUES(2408,'Iron Defense','Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%.',2,5,0,0,0,2,'');
INSERT INTO k_skill VALUES(2413,'Patrol (Passive)','Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2414,'Protection of Light (Passive)','The inflicted damage of one attack won''t exceed 20% of the MAX HP. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2410,'Dark Blow','Attacks all enemies at once, dealing damage proportionate to your Defense, and inflicts Continuous Damage for 3 turns.',2,4,1,0,1,5,'2.5*{DEF} + 50');
INSERT INTO k_skill VALUES(2415,'Reflection of Pain (Passive)','Reflects 15% of the incoming damage back to the attacker. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2502,'Snatch','Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 90)/55');
INSERT INTO k_skill VALUES(2501,'Snatch','Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 90)/55');
INSERT INTO k_skill VALUES(2503,'Snatch','Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 90)/55');
INSERT INTO k_skill VALUES(2504,'Snatch','Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 90)/55');
INSERT INTO k_skill VALUES(2505,'Snatch','Attacks the enemy with razor-sharp claws. Damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,4,'{ATK}*({SPD} + 90)/55');
INSERT INTO k_skill VALUES(2516,'Snatch','Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. The damage increases according to the Attack Speed.',1,NULL,1,0,0,4,'0.0233333333333333*{ATK}*({SPD} + 50)');
INSERT INTO k_skill VALUES(2507,'Special Assault','Inflicts damage proportional to the enemy''s MAX HP. Consumes 10% of your HP.',2,4,1,0,0,4,'3.5*{ATK} + 0.18*{Target MAX HP}');
INSERT INTO k_skill VALUES(2509,'Special Assault','Inflicts damage proportional to the enemy''s MAX HP. Consumes 10% of your HP.',2,4,1,0,0,4,'3.5*{ATK} + 0.18*{Target MAX HP}');
INSERT INTO k_skill VALUES(2512,'Backlash','Sends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their Attack Speed for 2 turns. ',3,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(2506,'Body Slam','Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns.',2,3,1,0,0,5,'5.1*{ATK}');
INSERT INTO k_skill VALUES(2511,'Pursuit','Pursuits the enemy and inflicts a critical wound. The damage is proportionate to your MAX HP and Attack Speed.',3,4,1,0,0,5,'{MAX HP}*({SPD} + 60.0)/700');
INSERT INTO k_skill VALUES(2508,'Body Slam','Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns.',2,3,1,0,0,5,'5.1*{ATK}');
INSERT INTO k_skill VALUES(2513,'Tailwind','Increases the Attack Bar of all allies by 30%, and also increases their Attack Speed for 2 turns.',3,5,1,0,1,3,'');
INSERT INTO k_skill VALUES(2514,'Guardian Angel (Passive)','Increases resistance by 20% and decreases the inflicted damage from Dark monsters by 50%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2515,'Dark Guardian (Passive)','Increases Defense by 50% and recovers 20% of the damage inflicted to the enemies as HP. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(2510,'Body Slam','Attacks the enemy with a body slam and weakens their Attack Power and Defense for 2 turns.',2,3,1,0,0,5,'5.1*{ATK}');
INSERT INTO k_skill VALUES(6202,'Grim Scythe','Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.',1,NULL,1,0,0,6,'3.2*{ATK}');
INSERT INTO k_skill VALUES(6201,'Grim Scythe','Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.',1,NULL,1,0,0,6,'3.2*{ATK}');
INSERT INTO k_skill VALUES(6203,'Grim Scythe','Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.',1,NULL,1,0,0,6,'3.2*{ATK}');
INSERT INTO k_skill VALUES(6205,'Grim Scythe','Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.',1,NULL,1,0,0,6,'3.2*{ATK}');
INSERT INTO k_skill VALUES(6204,'Grim Scythe','Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.',1,NULL,1,0,0,6,'3.2*{ATK}');
INSERT INTO k_skill VALUES(6207,'Deadly Swing','Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy''s HP is 30% or lower.',2,4,1,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(6208,'Deadly Swing','Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy''s HP is 30% or lower.',2,4,1,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(6209,'Deadly Swing','Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy''s HP is 30% or lower.',2,4,1,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(6206,'Plague','Spreads a plague to all enemies that has an 80% chance to inflict 2 Continuous Damage effects that last for 2 turns.',2,5,0,0,1,5,'');
INSERT INTO k_skill VALUES(6212,'Living Hell','Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy''s HP recovery for 3 turns.',3,5,1,0,1,4,'3.2*{ATK}');
INSERT INTO k_skill VALUES(6211,'Frozen Soul','Decreases the enemy''s Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn.',3,5,1,0,0,6,'6.1*{ATK}');
INSERT INTO k_skill VALUES(6213,'Death Penalty','Predicts the enemy''s death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies.',3,4,1,0,0,4,'{ATK}*(-1.6*{Target Current HP %} + 4.1)');
INSERT INTO k_skill VALUES(6214,'Judgement','Brings an inevitable judgment upon all enemies, stunning them and decreasing their Defense for 1 turn. The inflicted damage is proportionate to the enemy''s MAX HP.',3,7,1,0,1,6,'1.6*{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(6215,'Doomsday','Meteorites of doomsday fall on to the enemies and the inflicted damage increases with time. Stuns the enemy for 1 turn if the enemy is under continuous damage.',3,8,1,0,1,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(1602,'Rat Hunt','Attacks an enemy with fierce kicks to weaken the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1601,'Rat Hunt','Attacks an enemy with fierce kicks to weaken the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1603,'Rat Hunt','Attacks an enemy with fierce kicks to weaken the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1605,'Rat Hunt','Attacks an enemy with fierce kicks to weaken the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1604,'Rat Hunt','Attacks an enemy with fierce kicks to weaken the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK} - 20');
INSERT INTO k_skill VALUES(1610,'Fox Hunt','Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit.',2,3,1,0,0,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(1606,'Fox Hunt','Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit.',2,3,2,0,0,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(1615,'Sign of Death','Attacks the enemy, dealing damage, decreasing the enemy''s Defense and applying a Branding Effect for 2 turns.',3,5,1,0,0,6,'8.2*{ATK}');
INSERT INTO k_skill VALUES(1609,'Crow Hunt','Hurls razor-sharp feathers to attack multiple enemies at once.',2,3,4,0,1,6,'2.6*{ATK}');
INSERT INTO k_skill VALUES(1608,'Crow Hunt','Hurls razor-sharp feathers to attack multiple enemies at once.',2,3,4,0,1,6,'2.6*{ATK}');
INSERT INTO k_skill VALUES(1607,'Crow Hunt','Hurls razor-sharp feathers to attack multiple enemies at once.',2,3,4,0,1,6,'2.6*{ATK}');
INSERT INTO k_skill VALUES(1614,'Alert','Increases the Attack Bar of all allies by 30% and decreases the chances of being hit with a Critical Hit by 50% for 3 turns.',3,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(1613,'Boar Hunt','Attacks an enemy''s weak point, decreasing the enemy''s Defense for 2 turns and stunning the enemy for 1 turn.',3,4,1,0,0,5,'7.0*{ATK}');
INSERT INTO k_skill VALUES(1611,'Bear Hunt','Attacks an enemy''s weak point with great accuracy. This attack always lands as a Critical Hit.',3,4,1,0,0,5,'7.0*{ATK}');
INSERT INTO k_skill VALUES(1612,'Wolf Hunt','Attacks randomly with sharp feathers 6 times. Each strike reduces the enemy''s Attack Bar by 20%.',3,5,1,0,1,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(3102,'Cross Attack','Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3101,'Cross Attack','Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3103,'Cross Attack','Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3104,'Cross Attack','Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3105,'Cross Attack','Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3110,'Soul Split','Pierces the enemy''s soul, disturbing the enemy''s HP recovery for 2 turns, and recovering 35% HP if the enemy dies.',2,3,1,0,0,3,'6.3*{ATK}');
INSERT INTO k_skill VALUES(3108,'Soul Split','Pierces the enemy''s soul, disturbing the enemy''s HP recovery for 2 turns, and recovering 35% HP if the enemy dies.',2,3,1,0,0,3,'6.3*{ATK}');
INSERT INTO k_skill VALUES(3115,'Bloodthirst (Passive)','Recovers HP by 20% if you land a Critical Hit and increases your Critical Rate by 30% for the next 2 turns. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(3107,'Tectonic Shift','Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy''s Defense to inflict significant damage.',2,4,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(3106,'Tectonic Shift','Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy''s Defense to inflict significant damage.',2,4,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(3109,'Tectonic Shift','Strikes an enemy with an attack strong enough to split the Earth. Ignores the enemy''s Defense to inflict significant damage.',2,4,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(3114,'Mystical Blood Transfusion','Removes all Harmful Effects on an ally target and also evens the HP ratio of you and the ally target. After that, both monsters are healed by 25% of their MAX HP.',3,4,1,0,1,2,'{Life Share}');
INSERT INTO k_skill VALUES(3113,'Concentrated Attack','Attack the enemy with an ally. This attack always lands as a Critical Hit.',3,4,1,0,0,2,'4.0*{ATK}');
INSERT INTO k_skill VALUES(3111,'Ice Prison','Puts the enemy in an ice prison and freezes them for 2 turns.',3,5,1,0,0,5,'5.3*{ATK}');
INSERT INTO k_skill VALUES(3112,'God of Fire','Increases the Attack Power and Attack Speed of all allies for 2 turns, and becomes invincible for 1 turn.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(3302,'Spear Charge','Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3301,'Spear Charge','Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3303,'Spear Charge','Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3305,'Spear Charge','Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3304,'Spear Charge','Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3310,'Spear Pierce','Pierces the enemy with a spear and inflicts damage proportionate to the target''s MAX HP. Inflicts continuous damage for 2 turn if you get a Critical Hit.',2,4,1,0,0,5,'4.8*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(3306,'Spear Pierce','Pierces the enemy with a spear and inflicts damage proportionate to the target''s MAX HP. Inflicts continuous damage for 2 turns if you get a Critical Hit.',2,4,1,0,0,5,'4.8*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(3307,'Spear Pierce','Pierces the enemy with a spear and inflicts damage proportionate to the target''s MAX HP. Inflicts continuous damage for 2 turns if you get a Critical Hit.',2,4,1,0,0,5,'4.8*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(3315,'Spear Shower','Attacks the enemy 5 times by throwing a javelin and inflicts continuous damage for 3 turns with a 50% chance for each attack. Inflicts continuous damage for 3 turns with a 100% chance if you get a Critical Hit.',3,4,5,0,0,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(3309,'Defensive Formation','Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.',2,4,0,0,0,4,'');
INSERT INTO k_skill VALUES(3308,'Defensive Formation','Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.',2,4,0,0,0,4,'');
INSERT INTO k_skill VALUES(3314,'Shining Spear','Attacks the enemy and creates a shield that''s proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit.',3,4,1,0,0,4,'8.3*{ATK}');
INSERT INTO k_skill VALUES(3313,'Storm Warrior (Passive)','Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(3311,'Wipe Out','Charges towards the enemy to attack 5 times, and either inflicts continuous damage for 1 turn with a 75% chance or ignores the enemy''s Defense with a 25% chance with each attack.',3,4,5,0,0,5,'1.5*{ATK}');
INSERT INTO k_skill VALUES(3312,'Flame Thrower','Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Inflicts continuous damage for 3 turns if you get a Critical Hit.',3,5,2,0,1,6,'1.9*{ATK} + 120');
INSERT INTO k_skill VALUES(2705,'Dark Smash','Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(2704,'Holy Smash','Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(2703,'Thunder Smash','Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(2701,'Ice Smash','Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(2702,'Fire Smash','Attacks an enemy with a strong smashing blow. On Critical Hit, this attack will increase your Attack Bar by 30%.',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(2707,'Hell Fire','Attacks all enemies and reduces their Defense for 2 turns with a 70% chance.',2,4,1,0,1,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(2712,'Meteor','Strikes an enemy with a giant meteor, stunning the target and inflicting Continuous Damage on the rest of the enemies for 3 turns.',3,5,1,0,1,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(2706,'Pierce','Pierces an enemy with a sharp ice pillar. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(2709,'Pierce','Pierces an enemy with the light of retribution. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit.',2,3,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(2711,'Adrenaline','Fills the Attack Bars of all allies by 50% and increases their Critical Rate for 3 turns.',3,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(2708,'Hell Lightning','Attacks all enemies and reduces their Attack Power for 2 turns with an 80% chance.',2,4,1,0,1,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(2713,'Hell Blow','Attacks the enemy with overwhelming hatred and reduces the enemy''s Attack Bar to 0. This attack always lands as a Crushing Hit regardless of the enemy''s attribute.',3,4,1,0,0,4,'7.7*{ATK}');
INSERT INTO k_skill VALUES(2714,'Judgment of Light','Inflicts significant damage with Judgment of Light and removes all beneficial effects from the target.',3,5,1,0,0,3,'7.7*{ATK}');
INSERT INTO k_skill VALUES(2710,'Hell Shadow','Attacks all enemies and reduces their Defense for 2 turns with a 70% chance.',2,4,1,0,1,6,'2.7*{ATK}');
INSERT INTO k_skill VALUES(2715,'Last Curse (Passive)','On the moment of death, inflicts 33% of your MAX HP as damage to the attacker and disturbs HP recovery for 1 turn. [Automatic Effect]',3,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(2016,'Scratch','Attacks with giant claws to weaken the enemy''s defense with a 50% chance and attacks consecutively with a 30% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2004,'Scratch','Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,4,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2005,'Scratch','Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,4,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2001,'Scratch','Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2003,'Scratch','Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,8,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2017,'Scratch','Attacks with giant claws to decrease the enemy''s Defense for 2 turns.',1,NULL,1,0,0,4,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2018,'Scratch','Attacks with giant claws to weaken the enemy''s defense with a 50% chance and inflicts Continuous Damage for 3 turns with a 50% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2010,'Team Up','Teams up with another ally to attack an enemy.',2,4,1,0,0,2,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2006,'Team Up','Teams up with another ally to attack an enemy.',2,4,1,0,0,2,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2007,'Team Up','Teams up with another ally to attack an enemy.',2,4,1,0,0,2,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2012,'Annihilate (Passive)','Get an extra turn if you kill the enemy. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(2011,'Counterattack','Attacks the enemy and counterattacks when attacked for 1 turn.',3,5,1,0,0,4,'7.7*{ATK}');
INSERT INTO k_skill VALUES(2008,'Seize','Attacks the enemy and removes all beneficial effects on the target.',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(2009,'Seize','Attacks the enemy and removes all beneficial effects on the target.',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(2013,'Smother','Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy''s HP status decreases.',3,5,1,0,0,4,'{DEF}*(-4.1*{Target Current HP %} + 12.0)');
INSERT INTO k_skill VALUES(2014,'Mobilize','Fill the Attack Bar of all allies by 30% and recovers their HP by 30%.',3,5,1,0,1,4,'');
INSERT INTO k_skill VALUES(2015,'Scar','Attacks on the enemy''s wounds. The damage increases by 50% for each harmful effect on the enemy.',3,4,1,0,0,5,'5.7*{ATK}');
INSERT INTO k_skill VALUES(2002,'Scratch','Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,4,'3.7*{ATK}');
INSERT INTO k_skill VALUES(7702,'Pulverize','Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.',1,NULL,1,0,0,8,'2.0*{ATK} + 2.4*{DEF}');
INSERT INTO k_skill VALUES(7701,'Pulverize','Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.',1,NULL,1,0,0,8,'2.0*{ATK} + 2.4*{DEF}');
INSERT INTO k_skill VALUES(7703,'Pulverize','Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.',1,NULL,1,0,0,8,'2.0*{ATK} + 2.4*{DEF}');
INSERT INTO k_skill VALUES(7705,'Pulverize','Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.',1,NULL,1,0,0,8,'2.0*{ATK} + 2.4*{DEF}');
INSERT INTO k_skill VALUES(7704,'Pulverize','Strikes an enemy with a hammer and stuns the target for 1 turn with a 15% chance. If the target is under Defense reduction effects, its Attack Speed is decreased for 2 turns. The damage increases according to your Defense.',1,NULL,1,0,0,8,'2.0*{ATK} + 2.4*{DEF}');
INSERT INTO k_skill VALUES(7710,'Spinning Smash','Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense.',2,5,1,0,1,6,'3.0*{DEF}');
INSERT INTO k_skill VALUES(7708,'Spinning Smash','Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense.',2,5,1,0,1,6,'3.0*{DEF}');
INSERT INTO k_skill VALUES(7706,'Spinning Smash','Swings the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. The damage increases according to your Defense.',2,5,1,0,1,6,'3.0*{DEF}');
INSERT INTO k_skill VALUES(7707,'Powerful Smash','Slams the enemy with a hammer, weakening the target''s Defense for 2 turns with a 75% chance. The damage increases according to your Defense.',2,4,1,0,0,7,'3.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(7709,'Powerful Smash','Slams the enemy with a hammer, weakening the target''s Defense for 2 turns with a 75% chance. The damage increases according to your Defense.',2,4,1,0,0,7,'3.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(7712,'Lava Armor (Passive)','Your MAX HP is increased proportionately to your Defense that you enter battle with. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7711,'Glacier Armor (Passive)','Gains immunity against Continuous Damage and decreases the attacker''s Attack Speed for 2 turns with a 50% chance when attacked. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7713,'Thunder Strike','Strikes an enemy with thunder. The damage increases according to your Defense, and ignores the target''s Defense if it is lower than 50% of your Defense.',3,5,1,0,0,5,'3.0*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(7714,'Ruins','Attacks the enemy 3 times and disturbs its HP recovery for 2 turns with an 80% chance with each attack. The damage increases according to your Defense.',3,4,3,0,1,6,'{ATK} + 2.4*{DEF}');
INSERT INTO k_skill VALUES(7715,'Heap of Ashes','Attacks all enemies 3 times each, dealing damage proportionate to your Defense. Each attack has a 50% chance to reduce the target''s Attack Power and block beneficial effects for 2 turns.',3,5,3,0,1,6,'1.7*{DEF}');
INSERT INTO k_skill VALUES(8705,'Poisonous Teeth','Attacks the enemy 2 times and weakens the enemy''s Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.',1,NULL,2,0,0,7,'0.8*{ATK} + 1.3*{DEF}');
INSERT INTO k_skill VALUES(8702,'Poisonous Teeth','Attacks the enemy 2 times and weakens the enemy''s Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.',1,NULL,2,0,0,7,'0.8*{ATK} + 1.3*{DEF}');
INSERT INTO k_skill VALUES(8701,'Poisonous Teeth','Attacks the enemy 2 times and weakens the enemy''s Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.',1,NULL,2,0,0,7,'0.8*{ATK} + 1.3*{DEF}');
INSERT INTO k_skill VALUES(8704,'Poisonous Teeth','Attacks the enemy 2 times and weakens the enemy''s Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.',1,NULL,2,0,0,7,'0.8*{ATK} + 1.3*{DEF}');
INSERT INTO k_skill VALUES(8703,'Poisonous Teeth','Attacks the enemy 2 times and weakens the enemy''s Defense and inflicts continuous damage for 2 turns with a 15% chance with each attack. The Attack Power increases according to Defense.',1,NULL,2,0,0,7,'0.8*{ATK} + 1.3*{DEF}');
INSERT INTO k_skill VALUES(8707,'Destructive Blow','The Attack Power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense.',2,3,1,0,0,5,'{DEF}*(-3.0*{Current HP %} + 8.5)');
INSERT INTO k_skill VALUES(8709,'Destructive Blow','The Attack Power increases as your HP decreases and your critical rate increases by 30%. The Attack Power increases according to Defense.',2,3,1,0,0,5,'{DEF}*(-3.0*{Current HP %} + 8.5)');
INSERT INTO k_skill VALUES(8706,'Poisonous Whirlwind','Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. ',2,4,1,0,1,6,'2.7*{DEF}');
INSERT INTO k_skill VALUES(8708,'Poisonous Whirlwind','Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. ',2,4,1,0,1,6,'2.7*{DEF}');
INSERT INTO k_skill VALUES(8710,'Poisonous Whirlwind','Attacks all enemies dealing damage proportionate to your Defense and inflicts Continuous Damage for 3 turns with a 50% chance. The damage of this skill will increase by 30% for each harmful effect on the enemy. ',2,4,1,0,1,6,'2.7*{DEF}');
INSERT INTO k_skill VALUES(8711,'Bloody Skin (Passive)','Decreases the inflicted damage from opponents of Wind Attribute by 50%. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(8712,'Brutal Skin (Passive)','Decreases the chances of being attacked with a critical hit by 50% and decreases the attacker''s attack speed for 1 turn with a 50% chance when attacked. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(8713,'Bone Scale (Passive)','Reflects 10% of the inflicted damage to the attacker when attacked and provokes the attacker for 1 turn with a 30% chance. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(8714,'Detect Weakspot (Passive)','Increases your Critical Rate by 20% and the damage of your Critical Hits by 20%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(8715,'Camouflage (Passive)','Increase the enemy''s chances of landing a Glancing Hit by 30% and counterattacks with a 15% chance. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(6802,'Magic Arrow','Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(6801,'Magic Arrow','Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(6803,'Magic Arrow','Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(6805,'Magic Arrow','Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(6804,'Magic Arrow','Attacks the enemy with a magical arrow which casts various harmful effects according to the attribute relation between you and the enemy. The damage of this effect increases by 15% for each harmful effect on the enemy.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(6810,'Wedge Arrow','Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance.',2,4,1,0,1,5,'2.9*{ATK}');
INSERT INTO k_skill VALUES(6806,'Wedge Arrow','Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance.',2,4,1,0,1,5,'2.9*{ATK}');
INSERT INTO k_skill VALUES(6807,'Wedge Arrow','Drives in a wedge into all enemies, decreasing their Attack Speed for 2 turns with a 50% chance.',2,4,1,0,1,5,'2.9*{ATK}');
INSERT INTO k_skill VALUES(6808,'Light Arrow','Attacks with an arrow that''s lightning fast. The damage increases according to Attack Speed.',2,3,1,0,0,6,'{ATK}*({SPD} + 100)/40');
INSERT INTO k_skill VALUES(6809,'Light Arrow','Attacks with an arrow that''s lightning fast. The damage increases according to Attack Speed.',2,3,1,0,0,6,'{ATK}*({SPD} + 100)/40');
INSERT INTO k_skill VALUES(6812,'Hell Flame Arrow','Attacks all enemies 2 times each with burning arrows and inflicts Continuous Damage for 3 turns with a 35% chance on each attack.',3,6,1,0,1,7,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6811,'Arrow of Water','Attacks with 3 water arrows, each having a 15% chance to stun the enemy. The damage increases according to Defense.',3,5,3,0,0,7,'2.0*{ATK} + 2.0*{DEF}');
INSERT INTO k_skill VALUES(6813,'Keenness (Passive)','Your Critical Rate is increased by 25%, and your Critical Damage increases accordingly to how much HP you''ve lost. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6814,'Critical Arrow ','Attacks the enemy with powerful magic arrows to stun and decrease the target''s Defense for 2 turns with a 60% chance each. ',3,5,1,0,0,7,'7.5*{ATK}');
INSERT INTO k_skill VALUES(6815,'Shadow Arrow','Attacks consecutively with 2 arrows. Each attack has a 30% chance to ignore the enemy''s Defense.',3,4,1,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(6816,'Light Wedged Arrow','Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%.',2,4,1,0,1,5,'2.9*{ATK}');
INSERT INTO k_skill VALUES(6102,'Energy Punch','Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(6101,'Energy Punch','Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(6103,'Energy Punch','Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(6105,'Energy Punch','Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(6104,'Energy Punch','Attacks with a spinning punch and stuns the enemy for 1 turn with a 30% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(6109,'Counterattack','Increases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(6112,'Destructive Punch','Inflicts damage with strengthened Energy Punch proportionate to your MAX HP and destroys the target''s MAX HP by 30% of the damage dealt.',3,5,1,0,0,4,'3.3*{ATK} + 0.3*{MAX HP}');
INSERT INTO k_skill VALUES(6106,'Chain Attack','Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy''s Attack Bar by 25% with each attack.',2,4,2,0,0,4,'3.4*{ATK}');
INSERT INTO k_skill VALUES(6108,'Chain Attack','Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy''s Attack Bar by 25% with each attack.',2,4,2,0,0,4,'3.4*{ATK}');
INSERT INTO k_skill VALUES(6110,'Chain Attack','Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy''s Attack Bar by 25% with each attack.',2,4,2,0,0,4,'3.4*{ATK}');
INSERT INTO k_skill VALUES(6111,'Head to Head (Passive)','Increases the chances of attacking with a Critical Hit by 50% if the enemy has no harmful effects on them. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6113,'Tiger''s Appearance (Passive)','Gains 25% Critical Chance and deals 20% more damage for every harmful effect that''s on the targeted enemy. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6114,'Lonely Fight (Passive)','Absorbs the Attack Bar by 20% if you attack a monster with same or lower HP status compared to yours. Recovers your HP by 20% of the damage dealt if you attack a monster that has better HP status than yours. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6115,'Eye For An Eye (Passive)','Attacks the attacker with a critical hit to inflict damage that''s proportionate to your Attack Power and Stuns the target for 1 turn with a 40% chance when attacked with a critical hit. Additionally, your Attack Bar increases by 30%. [Automatic Effect]',3,NULL,1,1,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(8602,'Headbutt','Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(8601,'Headbutt','Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(8603,'Headbutt','Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(8605,'Headbutt','Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(8604,'Headbutt','Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(8607,'Chop','Attacks with an axe and decreases the target''s Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit.',2,3,1,0,0,4,'6.2*{ATK}');
INSERT INTO k_skill VALUES(8609,'Chop','Attacks with an axe and decreases the target''s Attack Bar to 0. Additionally, your Attack Bar will be increased proportionate to the reduced Attack Bar if you land a Critical Hit.',2,3,1,0,0,4,'6.2*{ATK}');
INSERT INTO k_skill VALUES(8606,'Slaughter','Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by this attack, your HP is recovered by 25% of the enemy''s MAX HP.',2,3,1,0,0,5,'6.1*{ATK}');
INSERT INTO k_skill VALUES(8608,'Slaughter','Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by this attack, your HP is recovered by 25% of the enemy''s MAX HP.',2,3,1,0,0,5,'6.1*{ATK}');
INSERT INTO k_skill VALUES(8610,'Slaughter','Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by this attack, your HP is recovered by 25% of the enemy''s MAX HP.',2,3,1,0,0,5,'6.1*{ATK}');
INSERT INTO k_skill VALUES(8612,'Push','Charges towards the enemy to attack and removes all beneficial effects on the target. Stuns the enemy for 1 turn when you get a Critical Hit.',3,4,1,0,0,5,'8.2*{ATK}');
INSERT INTO k_skill VALUES(8611,'Stab','Strikes the enemy''s weak spot with an axe, disturbing the enemy''s HP recovery for 2 turns, while recovering your HP by 35%.',3,4,1,0,0,5,'8.2*{ATK}');
INSERT INTO k_skill VALUES(8613,'Lord of Labyrinthos (Passive)','Your Attack Power is increased by 50% and you are healed by 30% of the damage you deal. Additionally, you''ll gain a shield for 1 turn by the exceeded recovery amount. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(8614,'Beast Man (Passive)','Recovers by 10% every turn and your attack speed increases as your HP decreases. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(8615,'Exile (Passive)','Increases your Attack Power by 100% and your Attack Power increases additionally as your HP decreases. You won''t be able to receive any beneficial effects during battle. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7302,'Crow Summoning','Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(7301,'Crow Summoning','Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(7303,'Crow Summoning','Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(7305,'Crow Summoning','Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(7304,'Crow Summoning','Summons crows to attack the enemy and inflict Continuous Damage for 1 turn with a 70% chance.',1,NULL,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(7306,'Toad Poison','Covers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance.',2,4,0,0,0,6,'5.3*{ATK}');
INSERT INTO k_skill VALUES(7307,'Jealousy','Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects.',2,4,1,0,1,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(7308,'Jealousy','Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects.',2,4,1,0,1,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(7309,'Jealousy','Attacks all enemies with the power of jealousy and weakens the Defense for 2 turns with a 50% chance. The effect is activated with a 100% chance if the enemy has beneficial effects.',2,4,1,0,1,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(7312,'Spell of Removal','Removes harmful effects of all allies and recovers the HP by 15%. The recovery amount increases by 5% for each removed harmful effect.',3,5,1,0,1,4,'');
INSERT INTO k_skill VALUES(7311,'Spell of Strengthening','Increases the Attack Bar of all allies by 20% and increases their Attack Power and Defense for 2 turns.',3,5,1,0,1,2,'');
INSERT INTO k_skill VALUES(7313,'Curse','Curses an enemy, removing the beneficial effects on the enemy. Also, with an 80% chance, disturbs the enemy''s HP recovery and prevents the enemy from receiving any beneficial effects for 2 turns.',3,5,0,0,0,5,'7.3*{ATK}');
INSERT INTO k_skill VALUES(7314,'Comet Summoning','Summons a comet to attack all enemies multiple times and casts Soul Protection on an ally with the lowest HP ratio and an ally with the lowest MAX HP for 2 turns.',3,6,3,0,1,4,'1.2*{ATK}');
INSERT INTO k_skill VALUES(7315,'Thorny Bush Summoning','Attacks all enemies 4 times by summoning thorny bushes and makes them fall asleep for 1 turn with a 50% chance.',3,6,1,0,1,5,'1.1*{ATK}');
INSERT INTO k_skill VALUES(9502,'Honorable Attack','Charges to attack and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9501,'Honorable Attack','Charges to attack and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9503,'Honorable Attack','Charges to attack and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9505,'Honorable Attack','Charges to attack and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9504,'Honorable Attack','Charges to attack and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,7,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9508,'Declare War','Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance.',2,3,0,0,0,5,'0.25*{MAX HP}');
INSERT INTO k_skill VALUES(9510,'Declare War','Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance.',2,3,0,0,0,5,'0.25*{MAX HP}');
INSERT INTO k_skill VALUES(9507,'Start Battle','Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. ',2,3,2,0,0,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(9506,'Start Battle','Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. ',2,3,2,0,0,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(9509,'Start Battle','Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. ',2,3,2,0,0,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(9512,'Request Battle','Provokes the enemy for 2 turns with a 75% chance. Becomes invincible for 1 turn.',3,5,1,0,0,4,'');
INSERT INTO k_skill VALUES(9511,'Crush Iceberg','Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy''s defense is weakened.',3,4,1,0,0,4,'7.6*{ATK}');
INSERT INTO k_skill VALUES(9513,'Wings of Wind','Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns.',3,4,1,0,1,2,'');
INSERT INTO k_skill VALUES(9514,'Ready to Attack','Removes all harmful effects on all allies and increases the attack gauge by at least 15%. The attack gauge is increased additionally by 5% for each removed harmful effect. ',3,4,1,0,1,2,'');
INSERT INTO k_skill VALUES(9515,'Undefeated Warrior','Jumps into enemy territory to attack an enemy. You sequentially attack all enemies and decrease their Defense for 2 turns. ',3,4,1,0,1,4,'3.8*{ATK}');
INSERT INTO k_skill VALUES(2302,'Sonic Boom','Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(2301,'Sonic Boom','Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(2304,'Sonic Boom','Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(2305,'Sonic Boom','Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(2303,'Sonic Boom','Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.',1,NULL,1,0,0,4,'4.0*{ATK}');
INSERT INTO k_skill VALUES(2316,'Sonic Boom','Strikes the enemy with a strong sound wave, removing a beneficial effect with a 75% chance and attacks consecutively with a 30% chance. The damage of this attack is proportionate to your MAX HP.',1,NULL,1,0,0,4,'1.7*{ATK} + 0.15*{MAX HP}');
INSERT INTO k_skill VALUES(2307,'Fire Blast','Attacks the enemy 3 times with energy balls. Each attack has a 30% chance to decrease the target''s Attack Bar by 30%. The damage increases accordingly to your MAX HP.',2,3,3,0,0,5,'0.8*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(2306,'Ice Blast','Attacks the enemy 3 times with energy balls. Each attack has a 30% chance to decrease the target''s Attack Bar by 30%. The damage increases accordingly to your MAX HP.',2,3,3,0,0,5,'0.8*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(2308,'Thunder Blast','Attacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP.',2,3,1,0,0,5,'{ATK} + 0.16*{MAX HP}');
INSERT INTO k_skill VALUES(2309,'Light Blast','Attacks the enemy 3 times with energy balls. Each attack has a 30% chance to decrease the target''s Attack Bar by 30%. The damage increases accordingly to your MAX HP.',2,3,3,0,0,5,'0.8*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(2310,'Dark Blast','Attacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP.',2,3,1,0,0,5,'{ATK} + 0.16*{MAX HP}');
INSERT INTO k_skill VALUES(2312,'Revenge','Provokes all enemies for 1 turn and returns 30% of the incoming damage to the attacker for 3 turns.',3,5,1,0,1,3,'');
INSERT INTO k_skill VALUES(2311,'Tidal Wave','Inflicts damage proportional to the MAX HP to all enemies and reduces their Attack Bars by 30%.',3,4,1,0,1,4,'0.28*{MAX HP}');
INSERT INTO k_skill VALUES(2313,'Blessing (Passive)','Reduces damage dealt by Fire attributes by 50%. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(2314,'Punish (Passive)','Your Attack Power and Defense increases by 20% each time you''re attacked. This effect can stack up to 10 times. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2315,'Poison Mist','Attacks all enemies, weakens their Defense and deals Continuous Damage for 2 turns. The damage of this attack is proportionate to your MAX HP.',3,5,1,0,1,5,'0.28*{MAX HP}');
INSERT INTO k_skill VALUES(9202,'Fake Attack','Performs an unpredictable attack and decreases the target''s Attack Power for 1 turn. This attack will also increase the target''s chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9201,'Fake Attack','Performs an unpredictable attack and decreases the target''s Attack Power for 1 turn. This attack will also increase the target''s chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9203,'Fake Attack','Performs an unpredictable attack and decreases the target''s Attack Power for 1 turn. This attack will also increase the target''s chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9205,'Fake Attack','Performs an unpredictable attack and decreases the target''s Attack Power for 1 turn. This attack will also increase the target''s chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9204,'Fake Attack','Performs an unpredictable attack and decreases the target''s Attack Power for 1 turn. This attack will also increase the target''s chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9207,'Burning Desert','Attacks all enemies 2 times with a sandstorm and decreases the Attack Bar by 30% with a 30% chance for each attack.',2,4,1,0,1,5,'1.4*{ATK}');
INSERT INTO k_skill VALUES(9208,'Burning Desert','Attacks all enemies 2 times with a sandstorm and decreases the Attack Bar by 30% with a 30% chance for each attack.',2,4,1,0,1,5,'1.4*{ATK}');
INSERT INTO k_skill VALUES(9209,'Burning Desert','Attacks all enemies 2 times with a sandstorm and decreases the Attack Bar by 30% with a 30% chance for each attack.',2,4,2,0,1,5,'1.4*{ATK}');
INSERT INTO k_skill VALUES(9206,'Angry Wave','Attacks all enemies 2 times with waves of water. Each attack has a 30% chance to decrease the target''s Attack Speed for 2 turns. If the target already suffers an Attack Speed reduction effect, this attack will stun them for 1 turn. ',2,4,2,0,1,7,'1.5*{ATK}');
INSERT INTO k_skill VALUES(9210,'Angry Wave','Attacks all enemies 2 times with waves of water. Each attack has a 30% chance to decrease the target''s Attack Speed for 2 turns. If the target already suffers an Attack Speed reduction effect, this attack will stun them for 1 turn. ',2,4,2,0,1,7,'1.5*{ATK}');
INSERT INTO k_skill VALUES(9212,'Flame of Ascension','Attacks the enemy 3 times with an inferno and deals substantial damage. Each attack has a 30% chance of increasing the cooldown of the target''s skills by 1 turn each.',3,4,1,0,0,5,'2.7*{ATK}');
INSERT INTO k_skill VALUES(9211,'Destruct Evil','Inflicts great damage by attacking the enemy 4 times and decreases the Defense for 2 turns with a 25% chance for each attack.',3,4,1,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(9213,'Magic Flute','Attacks all enemies by playing the magic flute and sets their Attack Bar to 0. ',3,6,1,0,1,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(9214,'Secretive Guard (Passive)','If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transferred to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect] ',3,NULL,1,1,0,1,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(9215,'Secret Visit','Stuns the enemy with the highest Attack Bar for 1 turn, removes the harmful effects on you, and recovers 15% HP. Also your Attack Speed will be increased and you will recover 15% HP per turn for 2 turns.',3,3,1,0,0,4,'0.15*{MAX HP}');
INSERT INTO k_skill VALUES(5602,'Merciless Claws','Attacks the enemy with claws and disturbs the enemy''s HP recovery for 1 turn.',1,NULL,1,0,0,5,'3.7*{ATK} + 50');
INSERT INTO k_skill VALUES(5601,'Merciless Claws','Attacks the enemy with claws and disturbs the enemy''s HP recovery for 1 turn.',1,NULL,1,0,0,5,'3.7*{ATK} + 50');
INSERT INTO k_skill VALUES(5603,'Merciless Claws','Attacks the enemy with claws and disturbs the enemy''s HP recovery for 1 turn.',1,NULL,1,0,0,5,'3.7*{ATK} + 50');
INSERT INTO k_skill VALUES(5605,'Merciless Claws','Attacks the enemy with claws and disturbs the enemy''s HP recovery for 1 turn.',1,NULL,1,0,0,5,'3.7*{ATK} + 50');
INSERT INTO k_skill VALUES(5604,'Merciless Claws','Attacks the enemy with claws and disturbs the enemy''s HP recovery for 1 turn.',1,NULL,1,0,0,5,'3.7*{ATK} + 50');
INSERT INTO k_skill VALUES(5607,'Surprise Attack','Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP.',2,4,2,0,0,6,'0.16*{MAX HP}');
INSERT INTO k_skill VALUES(5608,'Surprise Attack','Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP.',2,4,2,0,0,6,'0.16*{MAX HP}');
INSERT INTO k_skill VALUES(5610,'Surprise Attack','Dashes towards an enemy, inflicting damage 2 times. Each attack has a 30% chance to stun the target for 1 turn. The damage is proportionate to my MAX HP.',2,4,2,0,0,6,'0.16*{MAX HP}');
INSERT INTO k_skill VALUES(5606,'Predator''s Cry','Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns.',2,4,0,0,1,5,'');
INSERT INTO k_skill VALUES(5612,'Wild Recovery (Passive)','Recovers HP by 10% every turn. The recovery effects that you receive increases by 100%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5611,'Shred','Attacks an enemy 3 times. Each attack has a 35% chance to decrease the enemy''s Defense for 3 turns. The damage of this attack increases according to your MAX HP.',3,4,1,0,0,4,'1.4*{ATK} + 0.1*{MAX HP}');
INSERT INTO k_skill VALUES(5613,'Disdain (Passive)','If your HP status is higher than the enemy''s, your attacks will deal additional damage that is proportionate to your MAX HP. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5614,'Massacre','Violently attacks the enemy 4 times to inflict damage proportionate to my MAX HP and removes a beneficial effect with a 50% chance for each attack. The cooltime resets if the enemy dies.',3,5,1,0,0,4,'0.12*{MAX HP}');
INSERT INTO k_skill VALUES(5615,'Contaminated Blood (Passive)','Inflicts 12% of my MAX HP as damage when you''re attacked with a critical hit and weakens the Defense for 1 turn with every attack. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(9602,'Penalty','Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9601,'Penalty','Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9603,'Penalty','Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9605,'Penalty','Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9604,'Penalty','Attacks the enemy with an axe to inflict 2 Continuous Damage effects for 1 turn with a 50% chance.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9607,'Axe of Punishment','Throws an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy''s HP recovery for 2 turns.',2,4,1,0,0,6,'6.0*{ATK}');
INSERT INTO k_skill VALUES(9610,'Axe of Punishment','Throws an axe and stuns the enemy for 1 turn with an 80% chance. Disturbs the enemy''s HP recovery for 2 turns.',2,4,1,0,0,6,'6.0*{ATK}');
INSERT INTO k_skill VALUES(9612,'Summary Conviction','Strikes the enemy with an axe. This attack will ignore all effects that resist death. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.',3,4,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(9606,'Wrathful Attack','Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage. ',2,3,1,0,0,5,'6.2*{ATK}');
INSERT INTO k_skill VALUES(9608,'Wrathful Attack','Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage. ',2,3,1,0,0,5,'6.2*{ATK}');
INSERT INTO k_skill VALUES(9609,'Wrathful Attack','Attacks an enemy with a wrathful axe, leaving a Branding Effect for 2 turns, and increasing your Attack Bar by 50%. The target with the Branding Effect will receive 25% increased damage. ',2,3,1,0,0,5,'6.2*{ATK}');
INSERT INTO k_skill VALUES(9611,'Confiscate','Attacks the enemy 2 times, with each strike having a 75% chance to steal 1 beneficial effect from the enemy. Absorbs the Attack Bar by 50% each if you attack the enemy with no beneficial effects. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.',3,4,2,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9613,'Resentment','Becomes possessed with unstoppable rage and attacks all enemies. Increases the Attack Power and Attack Speed of all allies for 2 turns. When this attack is on cooldown, your Attack Speed will increase and you''ll recover 10% HP every turn.',3,4,1,0,1,4,'2.1*{ATK}');
INSERT INTO k_skill VALUES(9614,'Confine','Attacks an enemy target, depleting its Attack Bar and stunning it for 1 turn. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.',3,5,1,0,0,5,'7.4*{ATK}');
INSERT INTO k_skill VALUES(9615,'Frenzy','Enrages and attacks an enemy target. You instantly recover a turn and prevent this attack from going on cool down with a 40% chance. When this attack is on cool down, your Attack Speed increases and you recover 10% HP every turn.',3,4,1,0,0,4,'7.6*{ATK}');
INSERT INTO k_skill VALUES(8802,'Run Run','Bounces towards the enemy to attack and gets another turn with a 30% chance.',1,NULL,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(8801,'Run Run','Bounces towards the enemy to attack and gets another turn with a 30% chance.',1,NULL,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(8803,'Run Run','Bounces towards the enemy to attack and gets another turn with a 30% chance.',1,NULL,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(8804,'Run Run','Bounces towards the enemy to attack and gets another turn with a 30% chance.',1,NULL,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(8805,'Run Run','Bounces towards the enemy to attack and gets another turn with a 30% chance.',1,NULL,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(8807,'Fly Fly','Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy''s attribute.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(8809,'Fly Fly','Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy''s attribute.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(8806,'Fly Fly','Attacks all enemies with giant orbs, decreasing their Defense for 1 turn. This attack lands as a Crushing Hit, regardless of the enemy''s attribute.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(8812,'Whistle','Blows a whistle to recover 30% of the Attack Bar of allies and gives immunity effect for 2 turns. Grants 1 effect out of Increase ATK, Increase DEF, or Increase ATK SPD on allies for 1 turn afterwards.',3,5,1,0,1,2,'');
INSERT INTO k_skill VALUES(8811,'Harmless Prank','Randomly selects an enemy 4 times to grant one of the following effects: remove a beneficial effect, stun, decrease Defense, or disturb HP recovery. Additionally, the Attack Bar of all allies will be increased by 30%.',3,5,1,0,1,3,'');
INSERT INTO k_skill VALUES(8808,'Fever Time','Increases the Attack Power and critical rate of all allies for 2 turns.',2,4,0,0,1,2,'');
INSERT INTO k_skill VALUES(8810,'Fever Time','Increases the Attack Power and critical rate of all allies for 2 turns.',2,4,0,0,1,2,'');
INSERT INTO k_skill VALUES(8813,'Unexpected Exposure','Attacks all enemies and removes beneficial effects of the enemies.',3,5,1,0,1,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(8814,'Small Grudge (Passive)','Increases the Attack Power by 50% if your HP ratio is lower than the target enemy''s HP ratio at the moment of attacking, and removes 1 beneficial effect of the enemy if you have less beneficial effects than the enemy. [Automatic Effect] ',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(8815,'Kindness Gone Wrong','Inflicts damage proportionate to your MAX HP on all enemies and removes the harmful effect and beneficial effect on the enemies with a 50% chance. Each enemy is put to sleep for the number of turns equal to the number of effects removed.',3,5,1,0,1,4,'0.28*{MAX HP}');
INSERT INTO k_skill VALUES(7402,'Deadly Blow','Unleashes a fatal blow on an enemy, disturbing the target''s HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7401,'Deadly Blow','Unleashes a fatal blow on an enemy, disturbing the target''s HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7403,'Deadly Blow','Unleashes a fatal blow on an enemy, disturbing the target''s HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7405,'Deadly Blow','Unleashes a fatal blow on an enemy, disturbing the target''s HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7404,'Deadly Blow','Unleashes a fatal blow on an enemy, disturbing the target''s HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7407,'Deadly Wave','Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target.',2,4,1,0,1,6,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(7408,'Deadly Wave','Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target.',2,4,1,0,1,6,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(7409,'Deadly Wave','Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target.',2,4,1,0,1,6,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(7406,'Check and Destroy','Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP.',2,3,1,0,0,5,'{ATK} + 0.14*{MAX HP}');
INSERT INTO k_skill VALUES(7410,'Check and Destroy','Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your MAX HP.',2,3,2,0,0,5,'{ATK} + 0.14*{MAX HP}');
INSERT INTO k_skill VALUES(7412,'Extortion','Drains life from a targeted enemy. The stolen HP is equivalent to 30% of your MAX HP. Also disturbs the target''s HP recovery for 2 turns.',3,5,1,0,0,2,'0.3*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(7411,'Decline','Protects all allies from death for 1 turn. Removes all harmful effects and gains immunity for 2 turns.',3,6,1,0,1,2,'');
INSERT INTO k_skill VALUES(7413,'Supply','Revives a dead ally and evens out the HP ratio of all allies.',3,8,1,0,1,3,'');
INSERT INTO k_skill VALUES(7414,'Trade','Attacks an enemy, reviving 1 ally Monster with 30% HP if the enemy is eliminated by this attack. If there is no revivable ally on the field, all allies will receive a damage absorbing shield for 2 turns. The amount of absorption differs according to your Monster''s level.',3,5,1,0,0,5,'8.2*{ATK}');
INSERT INTO k_skill VALUES(7415,'Control(Passive)','Decreases the chances of receiving a Critical Hit by 50% and reduces the damage that other allies receive by 15%. Doesn''t stack up with other damage reduction effects. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(4702,'Flying Cards','Throws a sharp card to attack and disturbs the enemy''s HP recovery for 2 turns with a 70% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4703,'Flying Cards','Throws a sharp card to attack and disturbs the enemy''s HP recovery for 2 turns with a 70% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4701,'Flying Cards','Throws a sharp card to attack and disturbs the enemy''s HP recovery for 2 turns with a 70% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4704,'Flying Cards','Throws a sharp card to attack and disturbs the enemy''s HP recovery for 2 turns with a 70% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4705,'Flying Cards','Throws a sharp card to attack and disturbs the enemy''s HP recovery for 2 turns with a 70% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4707,'Surprise Bomb','Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.',2,5,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(4710,'Surprise Bomb','Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.',2,5,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(4706,'Surprise Box','Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(4708,'Surprise Box','Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(4709,'Surprise Box','Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to all enemies.',2,4,1,0,1,5,'2.4*{ATK}');
INSERT INTO k_skill VALUES(4712,'Fire Magic','Summons a wall of fire and inflicts Continuous Damage for 3 turns.',3,5,1,0,0,4,'4.2*{ATK}');
INSERT INTO k_skill VALUES(4711,'Revival Magic (Passive)','Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect]',3,8,1,1,0,4,'');
INSERT INTO k_skill VALUES(4713,'Amputation Magic','Throws a number of cards and inflicts damage to all enemies, ignoring their Defense.',3,5,3,0,1,5,'0.68*{ATK}');
INSERT INTO k_skill VALUES(4714,'Camouflage (Passive)','Cancels incoming damage with a 25% chance. 1 Beneficial Effect on the targeted enemy will be removed everytime you perform an attack. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(4715,'Shadow Revenge (Passive)','Counterattacks the enemy to inflict damage proportionate to your Attack Power and decreases the skill cooldown when you''re attacked (counterattacks excluded). [Automatic Effect]',3,NULL,1,1,0,1,'3.2*{ATK}');
INSERT INTO k_skill VALUES(8902,'Firecracker','Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(8901,'Firecracker','Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(8903,'Firecracker','Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(8904,'Firecracker','Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(8905,'Firecracker','Attacks the enemy with a bomb. The damage increases by 15% for each harmful effect on the enemy.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(8907,'Multi-Firecracker','Attacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [Multi-Firecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage.',2,4,3,0,1,4,'{ATK}');
INSERT INTO k_skill VALUES(8910,'Multi-Firecracker','Attacks all enemies 3 times with a loud bomb. Each attack has a 25% chance to deal Continuous Damage for 2 turns and the skill cooldown time of [Multi-Firecracker] will be decreased by 1 turn each whenever the enemies are inflicted with Continuous Damage.',2,4,3,0,1,4,'{ATK}');
INSERT INTO k_skill VALUES(8912,'Meteor Bomb','Drops a flaming bomb to randomly attack the enemies 4 times. Each attack will inflict Continuous Damage for 2 turns. Immediately sets off the bomb if the enemy has bombs.',3,5,4,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(8906,'Time Bomb','Installs a bomb that goes off after 2 turns on all enemies and increases the attack gauge by 50%.',2,5,1,0,1,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8908,'Time Bomb','Installs a bomb that goes off after 2 turns on all enemies and increases the Attack Bar by 50%.',2,5,1,0,1,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8909,'Time Bomb','Installs a bomb that goes off after 2 turns on all enemies and increases the Attack Bar by 50%.',2,5,1,0,1,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8911,'Ice Bomb','Detonates a frost compressed bomb, dealing damage to all enemies and decreasing their Attack Power and Defense for 2 turns with an 80% chance on each target.',3,5,1,0,1,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8913,'Electric Bomb','Detonates an electric bomb to attack all enemies and increase their skill cooldown for 1 turn.',3,5,1,0,1,5,'4.1*{ATK}');
INSERT INTO k_skill VALUES(8914,'Flash Bomb','Attacks all enemies with a bright flash of light to decrease the Attack Bar by 50% and stuns the enemies for 1 turn with a 60% chance.',3,6,1,0,1,6,'3.9*{ATK}');
INSERT INTO k_skill VALUES(8915,'Magic Exterminator','Attacks all enemies with a bomb that blocks all magic powers, removing one beneficial effect on each enemy and denying the usage of all skills with cooldowns for 2 turns. (Passive skills excluded)',3,5,1,0,1,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(8202,'Energy Ball','Attacks the enemy with condensed energy and reduces the enemy''s Defense for 1 turn with a 50% chance. Twist Kick will be activated in succession with a 30% chance. ',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(8201,'Energy Ball','Attacks the enemy with condensed energy and reduces the enemy''s Defense for 1 turn with a 50% chance. Twist Kick will be activated in succession with a 30% chance. ',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(8205,'Energy Ball','Attacks the enemy with condensed energy and reduces the enemy''s Defense for 1 turn with a 50% chance. Shadowless Kick will be activated in succession with a 30% chance. ',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(8203,'Energy Ball','Attacks the enemy with condensed energy and reduces the enemy''s Defense for 1 turn with a 50% chance. Shadowless Kick will be activated in succession with a 30% chance. ',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(8204,'Energy Ball','Attacks the enemy with condensed energy and reduces the enemy''s Defense for 1 turn with a 50% chance. Twist Kick will be activated in succession with a 30% chance. ',1,NULL,1,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(8208,'Shadowless Kick','Attacks the enemy 2 times with swift kicks to remove 1 beneficial effect each time.',2,3,2,0,0,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(8209,'Twist Kick','Attacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target''s Attack Bar is depleted by this attack, the target will be stunned for 1 turn. ',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(8207,'Twist Kick','Attacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target''s Attack Bar is depleted by this attack, the target will be stunned for 1 turn. ',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(8206,'Twist Kick','Attacks the target with a turning kick and decreases its Attack Bar by 50% with an 80% chance and decreases its Attack Speed for 2 turns. If the target''s Attack Bar is depleted by this attack, the target will be stunned for 1 turn. ',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(8210,'Shadowless Kick','Attacks the enemy 2 times with swift kicks to remove 1 beneficial effect each time.',2,3,2,0,0,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(8212,'Fire Dragon Attack','Strikes random targets 4 times with the power of fire. Each strike has a 50% chance to elongate the harmful effect on the enemy by 1 turn. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.',3,5,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8211,'Water Dragon Attack','Strikes random targets 4 times with the power of water and increases the inflicted damage by 15% for each harmful effect of the enemy. If this skill is on cooldown, you have a 25% chance to counterattack when attacked. ',3,5,1,0,1,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(8213,'Wind Dragon Attack','Strikes random targets 4 times with the power of wind and removes all beneficial effects on the target. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.',3,5,1,0,1,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(8214,'Light Dragon Attack','Strikes random targets 4 times with the power of light and absorbs 25% of the target''s Attack Bar with each attack. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.',3,5,4,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8215,'Dark Dragon Attack','Strikes random targets 4 times with the power of darkness. Each strike has a 25% chance to ignore the target''s Defense. If this skill is on cooldown, you have a 25% chance to counterattack when attacked.',3,5,1,0,1,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(7502,'Soul Summoning','Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy''s Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(7501,'Soul Summoning','Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy''s Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(7503,'Soul Summoning','Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy''s Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(7505,'Soul Summoning','Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy''s Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(7504,'Soul Summoning','Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy''s Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(7507,'Sinkhole','Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy''s Attack Bar by 15% with a 25% chance for each attack.',2,4,3,0,1,5,'1.1*{ATK}');
INSERT INTO k_skill VALUES(7509,'Sinkhole','Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Absorbs the enemy''s Attack Bar by 15% with a 25% chance for each attack.',2,4,3,0,1,5,'1.1*{ATK}');
INSERT INTO k_skill VALUES(7510,'Deadly Touch','Randomly attacks the enemies several times and weakens the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn.',2,4,4,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(7508,'Deadly Touch','Randomly attacks the enemies several times and weakens the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the stun effect for 1 turn.',2,4,4,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(7506,'Deadly Touch','Randomly attacks the enemies several times and weakens the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn.',2,4,4,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(7512,'Transcendance (Passive)','Gains a turn with a 15% chance whenever an enemy''s turn ends. If this effect doesn''t activate, the activation chance will be increased. If this effect is activated, the increased activation chance will be reset and your Attack Power and Critical Rate will be increased for 1 turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7511,'End of Evolution (Passive)','Gains immunity against inability effects and decreases the chances of being attacked with a critical hit by 25%. Also increases your Attack Power and Defense by 10% whenever you receive an attack that doesn''t land as a Critical Hit. (Accumulates up to 10 times) [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7513,'Wall of the Dead (Passive)','Creates a shield every turn to absorb incoming damage proportionate to your level. Decreases the attacker''s Attack Speed for 1 turn if you''re attacked when you have the shield. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7514,'Endless Attachment (Passive)','Becomes invincible for 1 turn if your HP falls below 50% from above 50%. Drains life from the enemy whenever the enemy''s turn ends while the invincible effect is activated. The stolen HP is equivalent to 10% of your MAX HP. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7515,'King of the Dead (Passive)','Decreases the inflicted damage on you and the recovery amount by 50%. The Attack Power increases by 50% if an enemy or ally dies. Accumulates up to 5 times. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(10602,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10601,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10603,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10604,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10605,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10607,'Magic Surge','Attacks the target that isn''t granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,3,3,0,0,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(10608,'Magic Surge','Attacks the target that isn''t granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,3,3,0,0,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(10609,'Magic Surge','Attacks the target that isn''t granted with any beneficial effects with 3 magic bullets and Silences the target for 2 turns with a 75% chance each. The target under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,3,3,0,0,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(10610,'Magic Shot','Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target''s Defense for 2 turns each.',2,3,4,0,1,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10606,'Magic Shot','Shoots 4 magic bullets that seek enemies with low HP ratio. The bullets have a 50% chance to decrease the target''s Defense for 2 turns each.',2,3,4,0,1,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10612,'Vengeful Fire(Passive)','Your Attack Speed increases as your HP gets lower, and you deal 50% more damage if the enemy has more HP than you. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(10611,'Retrieve Magic','Steals the magical power from all enemies, recovering HP according to the damage dealt. Also absorbs 25% of the Attack Bar.',3,3,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10613,'Tempest Sword','Attacks the enemy target 2 times and attacks all enemies on the 3rd attack to inflict damage that''s proportionate to the enemy''s MAX HP. Decreases the Attack Bar by 30% each.',3,4,1,0,0,5,'{ATK} + 0.06*{Target MAX HP}');
INSERT INTO k_skill VALUES(10614,'Sweet Revenge(Passive)','Removes 1 beneficial effect each with a 35% chance and recovers the ally with the lowest HP by 15% when you attack on your turn. [Automatic Effect]',3,NULL,0,1,0,6,'');
INSERT INTO k_skill VALUES(10615,'Gravity Shot','Attacks a target with a massive magic bullet, dealing damage according to the target''s MAX HP. This attack also heals all allies for 30% of the damage dealt.',3,5,1,0,0,5,'7.0*{ATK} + 0.16*{Target MAX HP}');
INSERT INTO k_skill VALUES(10405,'Mana Bubble','Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.',1,NULL,1,0,0,5,'2.5*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(10402,'Mana Bubble','Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.',1,NULL,1,0,0,5,'2.5*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(10404,'Mana Bubble','Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.',1,NULL,1,0,0,5,'2.5*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(10401,'Mana Bubble','Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.',1,NULL,1,0,0,5,'2.5*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(10403,'Mana Bubble','Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect with a 50% chance. The damage of this skill increases according to your MAX HP.',1,NULL,1,0,0,5,'2.5*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(10407,'Grant Life','Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time.',2,4,0,0,0,4,'');
INSERT INTO k_skill VALUES(10410,'Grant Life','Recovers the HP and Attack Bar of an ally target by 30% each. This skill may revive a dead ally with 30% HP at the cost of 3 additional turns being added to the cool time.',2,4,0,0,0,4,'');
INSERT INTO k_skill VALUES(10406,'Air Shield','Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster''s level. ',2,4,0,0,0,5,'130.0*{Level}');
INSERT INTO k_skill VALUES(10408,'Air Shield','Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster''s level. ',2,4,0,0,0,5,'130.0*{Level}');
INSERT INTO k_skill VALUES(10409,'Air Shield','Removes all harmful effects on an ally target and casts a shield that lasts for 3 turns. The shield amount is proportionate to the Monster''s level. ',2,4,0,0,0,5,'130.0*{Level}');
INSERT INTO k_skill VALUES(10412,'Burning Hearts','Attacks an enemy, stunning the enemy for 1 turn and sets back all of the target''s skills to MAX cooldown with an 80% chance each. If your HP is at 50% or lower, stuns the enemy for 2 turns.',3,4,1,0,0,6,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10411,'Song of the Sirens(Passive)','Reduces the time of all harmful effects, except inability effects, granted on all allies by 1 turn and recovers the ally with the lowest HP status by 10% of your HP every turn. [Automatic Effect]',3,NULL,0,1,1,2,'');
INSERT INTO k_skill VALUES(10413,'Crushed Hopes','Attacks the enemy target 3 times to remove the beneficial effect with the 1st attack. Decreases the Defense for 2 turns, and increases the skill cooldown by 2 turns with a 50% chance with each attack.',3,4,3,0,0,6,'2.8*{ATK}');
INSERT INTO k_skill VALUES(10414,'Glaring Mists(Passive)','Increases the enemy''s chances of landing a Glancing Hit on an ally target by 20%, and recovers an ally with the lowest HP ratio by 10%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(10415,'Serenity','Recovers the HP of all allies by 15% each, decreases their chance of receiving a Critical Hit for 2 turns, and grants them Immunity for 2 turns as well.',3,6,1,0,1,5,'');
INSERT INTO k_skill VALUES(2202,'Will-o''-the-Wisp','Attacks the enemy 3 times with a shimmering light.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2201,'Will-o''-the-Wisp','Attacks the enemy 3 times with a shimmering light.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2203,'Will-o''-the-Wisp','Attacks the enemy 3 times with a shimmering light.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2205,'Will-o''-the-Wisp','Attacks the enemy 3 times with a shimmering light.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2204,'Will-o''-the-Wisp','Attacks the enemy 3 times with a shimmering light.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2220,'Will-o''-the-Wisp','Attacks an enemy 3 times with a shimmering light and recovers HP by 50% of the inflicted damage.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2217,'Will-o''-the-Wisp','Attacks an enemy 3 times with a shimmering light. Each strike has a 15% chance to inflict Continuous Damage for 3 turns.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2216,'Will-o''-the-Wisp','Attacks the enemy 3 times with a shimmering light. Each attack has a 10% chance to freeze the enemy for 1 turn.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2218,'Will-o''-the-Wisp','Attacks an enemy 3 times with a shimmering light. Each strike has a 15% chance of increasing the enemy''s chance of landing a Glancing Hit for 2 turns.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2219,'Will-o''-the-Wisp','Attacks an enemy 3 times with a shimmering light. Each strike has a 30% chance to deter the enemy''s HP recovery for 2 turns.',1,NULL,3,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(2207,'Enchant','Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(2210,'Enchant','Puts the enemy to sleep for 2 turns. Instantly recovers a turn when used.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(2206,'Soul Snatcher','Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that lasts for 2 turns.',2,4,1,0,0,5,'5.8*{ATK}');
INSERT INTO k_skill VALUES(2208,'Soul Snatcher','Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that lasts for 2 turns.',2,4,1,0,0,5,'5.8*{ATK}');
INSERT INTO k_skill VALUES(2209,'Soul Snatcher','Throws soul beads at the enemy to deal damage, and recovers the same amount of the inflicted damage as HP. Additionally, all excessive HP recovery from this skill will be converted into a shield that lasts for 2 turns.',2,4,1,0,0,5,'5.8*{ATK}');
INSERT INTO k_skill VALUES(2212,'Phantom Light','Attacks the enemy 5 times with a ball of light and recovers your HP by the amount of damage dealt. Each attack has a 50% chance to leave a Branding Effect for 2 turns and the skill will deal 25% increased damage to enemies under Branding Effect.',3,3,5,0,0,4,'1.7*{ATK}');
INSERT INTO k_skill VALUES(2211,'Cleanse','Inflicts damage to all enemies and removes beneficial effects on all enemies. Removes 1 harmful effect of allies afterwards.',3,5,1,0,1,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(2213,'Sweet Talk','Attacks the enemy and decreases the Attack Speed, Attack Power, and Defense for 2 turns. The damage dealt to enemies under harmful effects will be increased by 50%.',3,4,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(2214,'Reincarnate','Removes all harmful effects on yourself and comes back to life with 100% HP. Additionally, you gain 50% increased Attack Power and Defense every time you use "Reincarnate". (Accumulates up to 5 times)',3,7,1,0,0,5,'');
INSERT INTO k_skill VALUES(2215,'Nightmare','Attacks an enemy and guarantees to stun the target if the attack lands as a Critical Hit. The attack will be landed as a Critical Hit with a 100% chance if the target is asleep.',3,4,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(4802,'Ninja Stars','Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 145)/65');
INSERT INTO k_skill VALUES(4801,'Ninja Stars','Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 145)/65');
INSERT INTO k_skill VALUES(4803,'Ninja Stars','Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 145)/65');
INSERT INTO k_skill VALUES(4804,'Ninja Stars','Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 145)/65');
INSERT INTO k_skill VALUES(4805,'Ninja Stars','Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. This attack will deal more damage according to your Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 145)/65');
INSERT INTO k_skill VALUES(4810,'Dragon Attack','Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy.',2,3,1,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4807,'Dragon Attack','Throws an uppercut punch to an enemy 2 times. Each attack has a 50% chance to stun the enemy.',2,3,2,0,0,7,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4815,'Simple Solution','Attacks an enemy 3 times dealing lethal damage. Your Attack Bar recovers for 30% for each strike that lands as a Critical Hit.',3,4,1,0,0,4,'3.6*{ATK}');
INSERT INTO k_skill VALUES(4814,'Sensation','Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy''s chances of landing a Glancing Hit for 3 turns.',3,5,1,0,1,5,'2.3*{ATK}');
INSERT INTO k_skill VALUES(4813,'Storm and Gale','Rapidly throws 6 ninja stars consecutively, inflicting Continuous Damage for 1 turn if you get a Critical Hit. This attack will deal more damage according to your Attack Speed.',3,5,1,0,0,4,'{ATK}*({SPD} + 320)/300');
INSERT INTO k_skill VALUES(4811,'Clear Water (Passive)','Reduces the odds of receiving a Critical Hit by 50% and increases your Resistance by 50%. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(4812,'Narrow Escape (Passive)','Offsets the incoming damage that may cause you to die and increases your Attack Bar by 50%. This effect is activated only once in 1 turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(4809,'Slicing Winds','Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy''s Attack Bar by 50%. The damage of this skill increases according to the Attack Speed.',2,3,1,0,0,5,'{ATK}*({SPD} + 150)/50');
INSERT INTO k_skill VALUES(4808,'Slicing Winds','Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy''s Attack Bar by 50%. The damage of this skill increases according to the Attack Speed.',2,3,1,0,0,5,'{ATK}*({SPD} + 150)/50');
INSERT INTO k_skill VALUES(4806,'Slicing Winds','Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy''s Attack Bar by 50%. The damage of this skill increases according to the Attack Speed.',2,3,1,0,0,5,'{ATK}*({SPD} + 150)/50');
INSERT INTO k_skill VALUES(5702,'Scene of the Crime','Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(5701,'Scene of the Crime','Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(5703,'Scene of the Crime','Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(5705,'Scene of the Crime','Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(5704,'Scene of the Crime','Inflicts damage to announce the crime and stuns the enemy for 1 turn with a 20% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(5707,'Surprise Visit','Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects.',2,3,1,0,0,5,'6.0*{ATK}');
INSERT INTO k_skill VALUES(5710,'Surprise Visit','Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects.',2,3,1,0,0,5,'6.0*{ATK}');
INSERT INTO k_skill VALUES(5708,'Surprise Visit','Attacks with a 30% Critical Rate bonus and stuns the enemy if the attack lands as a Critical Hit. Additionally inflicts damage that ignores all damage reduction effects.',2,3,1,0,0,5,'6.0*{ATK}');
INSERT INTO k_skill VALUES(5709,'Arrest','Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each.',2,4,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(5712,'Quality of Phantom (Passive)','Increases your Attack Bar by 50% when the enemy target is stunned or defeated after an attack. Deals 100% more damage if the enemy''s HP is twice your HP or higher. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5711,'Crime Alert','Attacks all enemies to decrease the Attack Bar by 50% each and decrease the Defense for 2 turns. This attack lands as a Crushing Hit, regardless of the enemy''s attribute.',3,5,1,0,1,4,'2.2*{ATK}');
INSERT INTO k_skill VALUES(5713,'Showtime','Attacks all enemies 3 times. Each attack has a 30% chance to stuns the enemy for 1 turn.',3,5,3,0,1,6,'1.5*{ATK}');
INSERT INTO k_skill VALUES(5714,'Illusion Magic','The HP ratio of you and the target ally will be evened and both will become invincible for 2 turns. Decreases the cooldown time of [Illusion Magic] for 3 turns if your HP is 50% or lower after balancing the HP ratio.',3,8,0,0,1,3,'');
INSERT INTO k_skill VALUES(5715,'Elaborate Plan (Passive)','Increases your Critical Damage by 50%. Increases the chances of receiving a Glancing Hit by 30% and gains Invincible effect for 1 turn if you''re attacked with a Glancing Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(5706,'Arrest','Attacks the enemy target to decrease the Attack Speed for 2 turns and stuns the target for 1 turn with an 80% chance each.',2,4,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(5502,'Double Shot','Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(5501,'Double Shot','Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(5503,'Double Shot','Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(5505,'Double Shot','Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(5504,'Double Shot','Attacks by throwing 2 cards, each having a 50% chance to remove a beneficial effect.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(5507,'Flame Shot','Attacks with a magic card and weakens the enemy''s Attack Power and Defense for 2 turns with an 80% chance.',2,4,1,0,0,6,'6.0*{ATK}');
INSERT INTO k_skill VALUES(5506,'Freezing Shot','Attacks with a magic card and freezes the enemy for 1 turn with an 80% chance.',2,4,1,0,0,6,'6.0*{ATK}');
INSERT INTO k_skill VALUES(5508,'Air Slash','Inflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP.',2,3,1,0,0,4,'6.6*{ATK}');
INSERT INTO k_skill VALUES(5509,'Air Slash','Inflicts damage with a sharp attack and inflicts Continuous Damage for 1 turn. Increases the attack bar by 100% when used with full HP.',2,3,1,0,0,4,'6.6*{ATK}');
INSERT INTO k_skill VALUES(5510,'Poison Shot','Attacks with a magic card and inflicts Continuous Damage to the enemy for 3 turns with an 80% chance.',2,4,1,0,0,6,'6.0*{ATK}');
INSERT INTO k_skill VALUES(5512,'Wheel of Fire','Attacks all enemies 3 times with a spinning circle of fire, with each strike having a 30% chance to remove one beneficial effect and stun the enemy for 1 turn. Increases your Attack Speed for 2 turns after the attack when used with full HP.',3,5,3,0,1,5,'1.4*{ATK}');
INSERT INTO k_skill VALUES(5511,'Thousand Shots','Throws numerous cards to attack all enemies. The damage increases by 50% for each beneficial effect on the enemies. Attacks 6 times when this attack is used with full HP.',3,5,6,0,1,4,'1.2*{ATK}');
INSERT INTO k_skill VALUES(5513,'Spinning Slash','Attacks an enemy target 5 times, dealing massive damage. Each attack has a 50% chance to decrease the target''s Defense for 2 turns. This attack depletes the enemy''s Attack Bar when used with full HP.',3,4,5,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(5514,'Rapid Fire','Storms an enemy with a flurry of attacks. This attack has a 100% Critical Rate against targets under inability effects. If you have full HP when using this attack, this attack will not go on cool down. ',3,4,5,0,0,4,'1.7*{ATK}');
INSERT INTO k_skill VALUES(5515,'Dark Force','Locks down the enemy target with the power of darkness to inflict damage that''s proportionate to the enemy''s MAX HP and decreases the target''s Attack Bar by 50%. This attack recovers your attack Bar by 100% when used with full HP. ',3,5,0,0,0,4,'7.2*{ATK} + 0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(10212,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10211,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10213,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10215,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10214,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10210,'Bombardment','Orders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn.',2,4,3,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10207,'Bombardment','Orders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn.',2,4,3,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10206,'Pirate''s Strike','Deals a powerful attack to an enemy and absorbs 30% of its Attack Bar.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10208,'Pirate''s Strike','Deals a powerful attack to an enemy and absorbs 30% of its Attack Bar.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10209,'Pirate''s Strike','Deals a powerful attack to an enemy and absorbs 30% of its Attack Bar.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10222,'Detonation Shot','Fires a carefully aimed shot that deals great damage. This attack sets off the bomb effects on the target. Instantly gains another turn if you set off the bomb.',3,4,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10221,'Time to Loot','Unleashes a battle cry that increases the Attack Power of all allies for 2 turns, and decreases the defense of the enemy for 2 turns with a 75% chance at the same time.',3,5,1,0,0,4,'');
INSERT INTO k_skill VALUES(10223,'Shoot n'' Slash','Performs a Backspin Slash which connects to a Pirate''s Strike on an enemy target.',3,4,1,0,0,2,'');
INSERT INTO k_skill VALUES(10224,'Disarm','Attacks an enemy target and decreases its Attack Power and Defense while preventing the target from receiving beneficial effects for 2 turns with a 75% chance.',3,4,1,0,0,6,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10225,'Full Speed Ahead','Increases the Attack Bar of all allies by 50% each, and reduces the cool time of their skills by 1 turn each.',3,5,0,0,0,2,'');
INSERT INTO k_skill VALUES(6902,'Swing','Attacks the enemy with a whip, decreasing the enemy''s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 80)/45');
INSERT INTO k_skill VALUES(6901,'Swing','Attacks the enemy with a whip, decreasing the enemy''s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 80)/45');
INSERT INTO k_skill VALUES(6903,'Swing','Attacks the enemy with a whip, decreasing the enemy''s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 80)/45');
INSERT INTO k_skill VALUES(6905,'Swing','Attacks the enemy with a whip, decreasing the enemy''s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 80)/45');
INSERT INTO k_skill VALUES(6904,'Swing','Attacks the enemy with a whip, decreasing the enemy''s Attack Speed for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 80)/45');
INSERT INTO k_skill VALUES(6910,'Fast Swing','Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit.',2,4,3,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6906,'Fast Swing','Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit.',2,4,3,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6908,'Fast Swing','Attacks the enemy 3 times in a row and absorbs the Attack Bar by 20% with each strike. Inflicts Continuous Damage for 2 turns if you attack with a critical hit.',2,4,3,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6907,'Burning Swing','Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increases as your Attack Speed increases.',2,4,1,0,0,5,'{ATK}*({SPD} + 290)/70');
INSERT INTO k_skill VALUES(6909,'Burning Swing','Attacks with a burning whip and inflicts Continuous Damage for 3 turns. The damage also increases as your Attack Speed increases.',2,4,1,0,0,5,'{ATK}*({SPD} + 290)/70');
INSERT INTO k_skill VALUES(6912,'Burning Whip (Passive)','Decreases the enemy''s Attack Bar by 25% and strikes again with a 20% chance. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(6911,'Delicate Whip','Attacks the enemy and recovers by 50% of the inflicted damage. Guarantees to stun the target for 1 turn if the enemy is granted with a harmful effect. The inflicted damage will be increased by 50% if the target is immune to stun.',3,5,1,0,0,5,'8.1*{ATK}');
INSERT INTO k_skill VALUES(6913,'Dancing Whip (Passive)','Gets an extra turn with a 20% chance when your turn is over. Increases the effect activation rate by 20% each if the effect doesn''t get activated. The increased rate will reset when the effect is activated. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(6914,'Cruel Whip (Passive)','Elongates the harmful effect on the enemy for 1 turn and decreases the duration of beneficial effect by 1 turn when you attack. Damage is increased by 30% if the enemy''s HP is below 50%. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(6915,'Devil''s Whip','Attacks an enemy 4 times, decreasing the Attack Bar by 30% with a 75% chance for each attack. This attack is guaranteed a stun for 1 turn if the enemy''s Attack Bar is depleted.',3,4,4,0,0,5,'2.1*{ATK}');
INSERT INTO k_skill VALUES(8002,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8001,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8003,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8005,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8004,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8017,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8016,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8018,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8020,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8019,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8007,'Double Slash','Swiftly attacks the enemy 2 times, leaving Continuous Damage on the enemy for 2 turns on a Critical Hit. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf.',2,4,2,0,0,4,'2.7*{ATK}');
INSERT INTO k_skill VALUES(8010,'Double Slash','Swiftly attacks the enemy 2 times, leaving a Continuous Damage on the enemy for 2 turns on a Critical Hit. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf.',2,4,2,0,0,4,'2.7*{ATK}');
INSERT INTO k_skill VALUES(8006,'Air Slash','Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf.',2,3,1,0,0,5,'5.6*{ATK}');
INSERT INTO k_skill VALUES(8008,'Air Slash','Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf.',2,3,1,0,0,5,'5.6*{ATK}');
INSERT INTO k_skill VALUES(8009,'Air Slash','Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf.',2,3,1,0,0,5,'5.6*{ATK}');
INSERT INTO k_skill VALUES(8012,'Flame Slash','Attacks all enemies 2 times with flaming sword energy. Each attack has a 40% chance to decrease the enemies'' Attack Power for 2 turns. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,1,0,1,6,'2.3*{ATK}');
INSERT INTO k_skill VALUES(8011,'Charging Slash','Quickly draws the sword to attack an enemy 2 times, with each attack having a 50% chance to decrease the target''s Attack Bar by 50%. The damage increases according to your Attack Speed. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,0,5,'{ATK}*({SPD} + 150)/70');
INSERT INTO k_skill VALUES(8013,'Thunder Wield','Attacks an enemy with lightning speed, putting the target''s skills on cool down. The damage increases according to your Attack Speed. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,1,0,0,5,'{ATK}*({SPD} + 192)/41');
INSERT INTO k_skill VALUES(8014,'Light Slash','Attacks all enemies 2 times with shining sword energy. Each attack deals 25% increased damage if the enemy is under harmful effects, and is guaranteed a Critical Hit if the target has dark attribute. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(8015,'Dark Slash','Attacks all enemies 2 times with the energy of pitch-black darkness. Each attack deals 25% increased damage if the enemy is under harmful effects, and is guaranteed a Critical Hit if the target has light attribute. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(9102,'Graceful Touch','Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy''s chances to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9101,'Graceful Touch','Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy''s chances to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9103,'Graceful Touch','Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy''s chances to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9104,'Graceful Touch','Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy''s chances to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9105,'Graceful Touch','Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy''s chances to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(9107,'Amuse','Recovers all allies by 20% of my MAX HP and increases the Attack Power for 2 turns. ',2,4,0,0,1,5,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(9108,'Amuse','Recovers all allies by 20% of my MAX HP and increases the Attack Power for 2 turns. ',2,4,0,0,1,5,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(9110,'Amuse','Recovers the allies by 20% of my MAX HP and increases the Attack Power for 2 turns.',2,4,0,0,1,5,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(9116,'Amuse','Recovers the allies and increases the Attack Power for 3 turns. The recovery power is in proportion to the Attack Power.',2,4,0,0,1,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(9117,'Amuse','Recovers the allies and increases the Attack Power for 3 turns. The recovery power is in proportion to the Attack Power.',2,4,0,0,1,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(9106,'Blade Fan','Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy''s beneficial effect. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed.',2,4,3,0,0,5,'{ATK}*({SPD} + 66)/99');
INSERT INTO k_skill VALUES(9109,'Blade Fan','Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy''s beneficial effect. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed.',2,4,3,0,0,5,'{ATK}*({SPD} + 66)/99');
INSERT INTO k_skill VALUES(9112,'Pride Will Fall','Dances to attack the enemies randomly. Becomes instantly reusable if an enemy dies.',3,5,1,0,0,4,'2.2*{ATK}');
INSERT INTO k_skill VALUES(9111,'Dance of Mirage','Recovers the HP of all allies with a mysterious dance and extends the time of the beneficial effects and shortens the time of the harmful effects. The recovery amount is in proportion to the Attack Power.',3,4,0,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9113,'Fallen Blossoms','Balances the HP and the Attack Bar of the target ally and your HP to a higher amount than before. ',3,5,1,0,0,2,'');
INSERT INTO k_skill VALUES(9114,'Charge Vitality','Fills up the Attack Bar of an ally target and yourself and recovers HP by 50%.',3,5,0,0,0,4,'0.5*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(9115,'Dagger of Grudge','Attacks with a secretly hidden blade to inflict damage that ignores all beneficial effects that reduce the inflicted damage. The damage also increases as your HP status decreases. ',3,4,4,0,0,5,'{ATK}*(-0.6*{Current HP %} + 2.8)');
INSERT INTO k_skill VALUES(5302,'Dreamy Invitation','Attacks without waking up the enemy that''s under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.',1,NULL,1,0,0,7,'3.9*{ATK}');
INSERT INTO k_skill VALUES(5301,'Dreamy Invitation','Attacks without waking up the enemy that''s under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.',1,NULL,1,0,0,7,'3.9*{ATK}');
INSERT INTO k_skill VALUES(5303,'Dreamy Invitation','Attacks without waking up the enemy that''s under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.',1,NULL,1,0,0,7,'3.9*{ATK}');
INSERT INTO k_skill VALUES(5304,'Dreamy Invitation','Attacks without waking up the enemy that''s under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.',1,NULL,1,0,0,7,'3.9*{ATK}');
INSERT INTO k_skill VALUES(5305,'Dreamy Invitation','Attacks without waking up the enemy that''s under Sleep. Puts the target to Sleep for 1 turn with a 50% chance. Recovers the Attack Bar by 50% if the enemy falls asleep after the attack.',1,NULL,1,0,0,7,'3.9*{ATK}');
INSERT INTO k_skill VALUES(5310,'Twisted Joy','Attacks without waking up the enemy that''s under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each.',2,4,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(5307,'Twisted Joy','Attacks without waking up the enemy that''s under Sleep. Replaces up to 3 beneficial effects granted on the target with Sleep, Increased chances of landing a Glancing Hit, and Decrease DEF Effects for 2 turns each.',2,4,1,0,0,5,'3.5*{ATK}');
INSERT INTO k_skill VALUES(5306,'Strike of Rejection','Attacks without waking up the enemy that''s under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep.',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(5308,'Strike of Rejection','Attacks without waking up the enemy that''s under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep.',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(5309,'Strike of Rejection','Attacks without waking up the enemy that''s under Sleep. Disturbs the HP Recovery of the target for 2 turns. Increases the damage by 50% if the target is asleep.',2,4,1,0,0,5,'5.5*{ATK}');
INSERT INTO k_skill VALUES(5312,'Brutal End','Attacks without waking up the enemy that''s under Sleep. Attacks all enemies and disturbs the HP recovery for 2 turns. If the enemy is under Sleep, destroys the enemy''s MAX HP by 50% of the damage dealt.',3,5,1,0,1,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(5311,'Parting Gift','Attacks without waking up the enemy that''s under Sleep. Attacks the target 4 times to recover 50% of the inflicted damage as HP, and absorbing 15% of the enemy''s Attack Bar. Puts the enemy to sleep for 2 turns when the enemy''s Attack Bar is empty.',3,5,4,0,0,4,'2.1*{ATK}');
INSERT INTO k_skill VALUES(5313,'Blooming Nightmare','Attacks without waking up the enemy that''s under Sleep. Attacks random targets 5 times. Puts the enemy who''s not under Sleep to Sleep for 1 turn, and deals 50% more damage to the target that''s under Sleep.',3,5,5,0,1,5,'2.07*{ATK}');
INSERT INTO k_skill VALUES(5314,'Curse of White Night','Attacks without waking up the enemy that''s under Sleep. Reduces the Attack Speed of all enemies for 2 turns and increases the enemy''s chances of landing a Glancing Hit.',3,6,1,0,1,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(5315,'Night Hag''s Scuttle','Attacks without waking up the enemy that''s under Sleep. Attacks all enemies to deal damage proportionate to their MAX HP and disturbs their HP recovery for 2 turns with a 75% chance. If the enemy is under Sleep, this attack will deal 50% more damage.',3,5,1,0,1,4,'4.0*{ATK} + 0.08*{Target MAX HP}');
INSERT INTO k_skill VALUES(3002,'Spirit Throw','Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.',1,NULL,1,0,0,4,'3.8*{ATK} - 20');
INSERT INTO k_skill VALUES(3001,'Spirit Throw','Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.',1,NULL,1,0,0,4,'3.8*{ATK} - 20');
INSERT INTO k_skill VALUES(3003,'Spirit Throw','Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.',1,NULL,1,0,0,4,'3.8*{ATK} - 20');
INSERT INTO k_skill VALUES(3004,'Spirit Throw','Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.',1,NULL,1,0,0,4,'3.8*{ATK} - 20');
INSERT INTO k_skill VALUES(3005,'Spirit Throw','Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.',1,NULL,1,0,0,4,'3.8*{ATK} - 20');
INSERT INTO k_skill VALUES(3016,'Spirit Throw','Throws a small Spirit at the enemy with a 30% chance to attack consecutively. This attack increases your Critical Rate by 30% at next turn if you get a Critical Hit.',1,NULL,1,0,0,4,'3.8*{ATK} - 20');
INSERT INTO k_skill VALUES(3007,'Turbulence','Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0.',2,4,1,0,0,5,'6.0*{ATK}');
INSERT INTO k_skill VALUES(3010,'Turbulence','Compresses the air around the enemy, causing turbulence which sets their Attack Bar to 0.',2,4,1,0,0,4,'6.0*{ATK}');
INSERT INTO k_skill VALUES(3019,'Turbulence','Causes turbulence to set the enemy''s Attack Bar to 0 and increases your Attack Bar by 50%. ',2,4,1,0,0,4,'6.0*{ATK}');
INSERT INTO k_skill VALUES(3006,'Cyclone','Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy''s chance of landing a Glancing Hit for 2 turns.',2,4,2,0,1,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(3008,'Cyclone','Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy''s chance of landing a Glancing Hit for 2 turns.',2,4,2,0,1,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(3009,'Cyclone','Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy''s chance of landing a Glancing Hit for 2 turns.',2,4,2,0,1,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(3018,'Cyclone','Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed.',2,4,3,0,1,4,'{ATK}*({SPD} + 30)/150');
INSERT INTO k_skill VALUES(3012,'Phoenix''s Fury','Summons a Phoenix to breathe fire on all enemies and inflicts Continuous Damage for 3 turns.',3,5,1,0,1,4,'4.0*{ATK}');
INSERT INTO k_skill VALUES(3017,'Phoenix''s Fury','Summons a Phoenix to breathe fire on all enemies and inflicts 2 Continuous Damage for 3 turns.',3,5,1,0,1,4,'4.0*{ATK}');
INSERT INTO k_skill VALUES(3011,'Hailstorm','Attacks all enemies with a hailstorm to decrease their Attack Speed for 2 turns and freezes them for 1 turn.',3,5,1,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(3013,'Airbender','Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects.',3,5,1,0,0,4,'8.4*{ATK}');
INSERT INTO k_skill VALUES(3014,'Double Cyclone','Attacks all enemies with a cyclone 4 times. Each attack has a 20% chance to stun the enemy and absorbs the Attack Bar by 20%.',3,5,4,0,1,6,'1.1*{ATK}');
INSERT INTO k_skill VALUES(3015,'Nightfall','Surrounds all enemies with night and puts them to sleep for 2 turns.',3,7,1,0,1,3,'');
INSERT INTO k_skill VALUES(2805,'Dark Cut','Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2804,'Holy Cut','Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2803,'Windy Cut','Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2801,'Icy Cut','Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2802,'Fiery Cut','Cuts the enemy with a sharp blade and inflicts Continuous Damage for 3 turns with a 30% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(2806,'Strong Gust','Inflicts damage on an enemy with a strong shock and puts the target''s skill on cool down.',2,4,1,0,0,5,'5.0*{ATK}');
INSERT INTO k_skill VALUES(2808,'Twister','Hits all enemies with a twister and recovers the HP of all allies by 20% each.',2,3,1,0,1,5,'2.6*{ATK}');
INSERT INTO k_skill VALUES(2809,'Strong Gust','Inflicts damage on an enemy with a strong shock and puts the target''s skill on cool down.',2,4,1,0,0,5,'5.0*{ATK}');
INSERT INTO k_skill VALUES(2810,'Dark Twister','Hits all enemies with a twister and recovers the HP of all allies by 20% each.',2,3,1,0,1,5,'2.6*{ATK}');
INSERT INTO k_skill VALUES(2812,'Sacrifice','Sacrifices your HP to remove all harmful effects and fully recover the HP of your allies.',3,10,0,0,1,1,'');
INSERT INTO k_skill VALUES(2817,'Sacrifice(Passive)','Sacrifices yourself at the moment of death to remove all harmful effects and fully recover the HP of all allies. Additionally, your attack will decrease the enemy''s Attack Bar by 10%. [Automatic Effect]',3,10,0,1,1,1,'');
INSERT INTO k_skill VALUES(2811,'Healing Breeze','Fully recovers the target''s HP.',3,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(2816,'Healing Breeze','Removes all harmful effects on the target ally and fully recovers its HP.',3,4,0,0,0,2,'{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(2813,'Force Field','Casts a shield that absorbs a certain amount of damage on all allies for 3 turns.',3,5,0,0,1,2,'100.0*{Level}');
INSERT INTO k_skill VALUES(2818,'Force Field','Creates a shield that''s proportionate to 20% of your HP on all allies for 3 turns and decreases the chance of being attacked with a critical hit of the allies.',3,5,0,0,1,2,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(2814,'Blessing of the Wind','Recovers the HP of all allies by 20% and increases their Defense for 2 turns.',3,4,0,0,1,1,'');
INSERT INTO k_skill VALUES(2819,'Blessing of the Wind','Recovers the HP of all allies by 30% and increases their Defense for 3 turns.',3,4,0,0,1,2,'');
INSERT INTO k_skill VALUES(2815,'Dark Recovery','Steals life from the enemy. The amount stolen is equivalent to 50% of your MAX HP.',3,6,1,0,0,2,'0.5*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(2820,'Dark Recovery','Steals life from the enemy. The amount stolen is equivalent to 50% of your MAX HP. You gain another turn if the enemy dies. ',3,6,1,0,0,2,'0.5*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(2807,'Fiery Tornado','Attacks all enemies with a fiery tornado and increases the Attack Bar of allies by 20%.',2,3,1,0,1,5,'2.6*{ATK}');
INSERT INTO k_skill VALUES(2605,'Dark Drop','Attacks the enemy with a cloud of Darkness.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2620,'Dark Drop','Attacks with a small lump of darkness and increases the chances of the enemy to land a Glancing Hit for 2 turns if you get a critical hit. ',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2604,'Light Drop','Attacks the enemy with a quick flash of Light.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2619,'Light Drop','Attacks an enemy with a small ray of light, removing a beneficial effect on the target if the attack lands as a Critical Hit.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2603,'Lightning Drop','Attacks the enemy with a quick burst of Lightning.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2618,'Lightning Drop','Attacks an enemy with a small lightning, decreasing its Attack Speed for 2 turns if the attack lands as a Critical Hit.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2601,'Ice Drop','Attacks the enemy with an ice shower.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2616,'Ice Drop','Attacks an enemy with a small piece of ice, freezing the target if the attack lands as a Critical Hit.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2602,'Fire Drop','Attacks the enemy with a small Fire burst.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2617,'Fire Drop','Attacks an enemy with a small flame and decreases the Attack Power for 2 turns if the attack lands as a Critical Hit.',1,NULL,1,0,0,4,'4.1*{ATK} - 50');
INSERT INTO k_skill VALUES(2607,'Fire Frenzy','Attacks all enemies with a fire pillar and disturbs their HP recovery for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%.',2,4,1,0,1,5,'2.8*{ATK} + 150');
INSERT INTO k_skill VALUES(2606,'Aqua Frenzy','Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%.',2,4,1,0,1,5,'2.8*{ATK} + 150');
INSERT INTO k_skill VALUES(2610,'Dark Frenzy','Attacks all enemies with a dark pillar and decreases the Attack Bar by 30% with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 25%.',2,4,1,0,1,5,'2.8*{ATK} + 150');
INSERT INTO k_skill VALUES(2612,'Share Life','Evenly matches the percentage of the HP of all allies. Additionally, all allies recover 25% of their HP.',3,5,1,0,0,5,'{Life Share (AOE)} (Fixed)');
INSERT INTO k_skill VALUES(2611,'Revive','Revives a dead ally with 40% HP and grants immunity for 1 turn. If this skill is used on yourself, you receive a Soul Protection for 3 turns.',3,7,1,0,0,3,'0.4*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(2613,'Spirit''s Blessing','Removes all harmful effects on all allies, also granting Immunity for 2 turns and recovering 30% of their HP.',3,5,1,0,1,2,'');
INSERT INTO k_skill VALUES(2614,'Absolute Defense','Removes up to 2 harmful effects on the ally target and makes the target Invincible for 3 turns.',3,7,0,0,0,3,'');
INSERT INTO k_skill VALUES(2615,'Dark Return','Revives a dead ally with little HP and grants a turn instantly.',3,6,1,0,0,2,'1 (Fixed)');
INSERT INTO k_skill VALUES(2608,'Mind Shock','Inflicts damage on an enemy with a strong shock and puts the target''s skill on cool down.',2,4,1,0,0,5,'5.0*{ATK}');
INSERT INTO k_skill VALUES(2609,'Mind Shock','Inflicts damage on an enemy with a strong shock and puts the target''s skill on cool down.',2,4,1,0,0,5,'5.0*{ATK}');
INSERT INTO k_skill VALUES(6502,'Vampire Bat','Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.',1,NULL,2,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6501,'Vampire Bat','Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.',1,NULL,2,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6503,'Vampire Bat','Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.',1,NULL,2,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6504,'Vampire Bat','Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.',1,NULL,2,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6505,'Vampire Bat','Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.',1,NULL,2,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6507,'Noble Agreement','Strikes two strong blows. This attack receives a 30% Critical Rate bonus.',2,3,2,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(6509,'Noble Agreement','Strikes two strong blows. This attack receives a 30% Critical Rate bonus.',2,3,2,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(6506,'Weaken','Attacks and weakens the enemy''s Attack Power and decreases the enemy''s Attack Speed for 2 turns with a 75% chance. The target won''t be granted with beneficial effects for 2 turns with a 75% chance.',2,4,1,0,0,6,'6.2*{ATK}');
INSERT INTO k_skill VALUES(6508,'Weaken','Attacks and weakens the enemy''s Attack Power and decreases the enemy''s Attack Speed for 2 turns with a 75% chance. The target won''t be granted with beneficial effects for 2 turns with a 75% chance.',2,4,1,0,0,6,'6.2*{ATK}');
INSERT INTO k_skill VALUES(6510,'Weaken','Attacks and weakens the enemy''s Attack Power and decreases the enemy''s Attack Speed for 2 turns with a 75% chance. The target won''t be granted with beneficial effects for 2 turns with a 75% chance.',2,4,1,0,0,6,'6.2*{ATK}');
INSERT INTO k_skill VALUES(6512,'Boiling Blood (Passive)','Your Critical Hits increase the Attack Bars of all allies by 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]',3,NULL,0,1,1,1,'');
INSERT INTO k_skill VALUES(6511,'Killing Wave','Attacks all enemies up to 5 times, depending on your HP status. The damage also increases as the enemy''s HP status decreases.',3,5,5,0,0,5,'{ATK}*(-0.5*{Target Current HP %} + 1.5)');
INSERT INTO k_skill VALUES(6513,'Death Blow','Deals a fatal blow to one enemy. The damage increases by 25% for each harmful effect on the enemy.',3,4,1,0,0,5,'2.6*{ATK}');
INSERT INTO k_skill VALUES(6514,'Immortality (Passive)','At the moment of death, you regain HP by absorbing 10% HP from all other allies. HP can''t be absorbed from allies that are at 30% HP or lower. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6515,'Feast of Blood (Passive)','Attacks leave a Branding Effect that lasts for 2 turns, and heal all allies for 30% of the damage done. Also, whenever you kill an enemy, the attack bar of all allies increase by 30%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6302,'Heavenly Sword','Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.',1,NULL,1,0,0,5,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(6301,'Heavenly Sword','Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.',1,NULL,1,0,0,5,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(6303,'Heavenly Sword','Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.',1,NULL,1,0,0,5,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(6305,'Heavenly Sword','Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.',1,NULL,1,0,0,5,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(6304,'Heavenly Sword','Attacks with a heavenly sword, removing a beneficial effect on the enemy with a 75% chance. The damage increases according to your Defense.',1,NULL,1,0,0,5,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(6307,'Punishment','Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense.',2,4,1,0,0,4,'2.3*{ATK} + 5.0*{DEF}');
INSERT INTO k_skill VALUES(6310,'Punishment','Deals damage with flames of punishment and inflicts Continuous Damage for 3 turns. The initial damage increases according to Defense.',2,4,1,0,0,4,'2.3*{ATK} + 5.0*{DEF}');
INSERT INTO k_skill VALUES(6306,'Archangel''s Blessing','Recovers an ally''s HP by 50%.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(6311,'Holy Water','Fills up the Attack Bar of all allies by 20% each and recovers their HP by 40% each. Additionally, recovers 15% HP each turn for 3 turns.',3,5,1,0,1,4,'');
INSERT INTO k_skill VALUES(6313,'Archangel''s Mercy','Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and consumes your HP additionally by 15% per revived ally.',3,8,0,0,0,3,'{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(6314,'Judge (Passive)','Counterattacks instantly when you or an ally is attacked with a critical hit and increases your Attack Bar by 10%. Increases your Defense by 10% each whenever [Judge (Passive)] is activated. (Accumulates up to 10 times) [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6315,'Dominator (Passive)','The damage you receive decreases as more allies survive and the damage you inflict increases as more allies die. Additionally, the enemy you attack will be provoked for 1 turn. [Automatic Effect] ',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6312,'Sanctuary','Removes all harmful effects on all allies, granting them Immunity for 3 turns, and increasing the Attack Bar by 30%.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(8302,'Crushing Blow','Strikes the enemy and increases your attack speed for 2 turns with a critical hit.',1,NULL,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8301,'Crushing Blow','Strikes the enemy and increases your attack speed for 2 turns with a critical hit.',1,NULL,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8303,'Crushing Blow','Strikes the enemy and increases your attack speed for 2 turns with a critical hit.',1,NULL,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8305,'Crushing Blow','Strikes the enemy and increases your attack speed for 2 turns with a critical hit.',1,NULL,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8304,'Crushing Blow','Strikes the enemy and increases your attack speed for 2 turns with a critical hit.',1,NULL,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(8317,'Crushing Blow','Smashes the enemy and removes a beneficial effect granted on the target with a 100% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.',1,NULL,1,0,0,5,'1.1*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(8316,'Crushing Blow','Smashes the enemy and stuns the target for 1 turn with a 30% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.',1,NULL,1,0,0,5,'1.1*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(8318,'Crushing Blow','Smashes the enemy and provokes the target for 1 turn with a 50% chance. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.',1,NULL,1,0,0,5,'1.1*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(8319,'Crushing Blow','Smashes the enemy and decreases the target''s Defense for 1 turn. The damage of this skill is proportionate to your MAX HP and this attack will increase your Attack Speed for 2 turns if it lands as a Critical Hit.',1,NULL,1,0,0,5,'1.1*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(8320,'Crushing Blow','Slams the enemy hard, granting a Branding Effect for 1 turn. The damage increases accordingly to your MAX HP and increases the Attack Speed for 2 turns if you land a Critical Hit.',1,NULL,1,0,0,5,'1.1*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(8307,'Meditate','Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.',2,5,0,0,0,3,'0.4*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(8308,'Meditate','Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.',2,5,0,0,0,3,'0.4*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(8309,'Meditate','Recovers 40% of the MAX HP through meditation. This skill will heal the ally with the lowest HP ratio instead, if your HP is more than 50%.',2,5,0,0,0,3,'0.4*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(8306,'Defend','Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target.',2,5,0,0,0,2,'');
INSERT INTO k_skill VALUES(8310,'Defend','Escorts the ally target for 3 turns and instantly recovers your turn. Receives half of the damage inflicted on the escorted target while making the damage dealt to the escorted target to 0 and counterattacks the enemy target.',2,5,0,0,0,2,'');
INSERT INTO k_skill VALUES(8312,'Trick of Fire','Attacks all enemies with a spell that summons the power of fire and Silences them for 2 turns with a 75% chance. The damage of this skill is proportionate to your MAX HP.',3,5,1,0,1,6,'0.29*{MAX HP}');
INSERT INTO k_skill VALUES(8311,'Trick of Water','Attacks all enemies with a spell that summons the power of water. This attack has an 80% chance to decrease the target''s Attack Speed for 2 turns. The damage of this skill is proportionate to your MAX HP.',3,5,1,0,1,7,'0.28*{MAX HP}');
INSERT INTO k_skill VALUES(8313,'Trick of Wind','Attacks all enemies with a spell that summons the power of wind. This attack has a 50% chance to decrease the target''s Defense for 2 turns. The damage of this skill is proportionate to your MAX HP.',3,5,1,0,1,6,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(8314,'Trick of Light','Attacks all enemies with a spell that summons the power of light. This attack has a 50% chance to increase the target''s chances of landing a Glancing Hit for 2 turns. The damage of this skill is proportionate to your MAX HP.',3,5,1,0,1,6,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(8315,'Trick of Darkness','Attacks all enemies with a spell that summons the power of darkness. This attack has a 75% chance to remove beneficial effects and a 75% chance to block beneficial effects from being granted on them for 2 turns. The damage of this skill is proportionate to your MAX HP.',3,5,1,0,1,6,'0.29*{MAX HP}');
INSERT INTO k_skill VALUES(4202,'Trample','Pins down the enemy and inflicts Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4201,'Trample','Pins down the enemy and inflicts Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4203,'Trample','Pins down the enemy and inflicts Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4205,'Trample','Pins down the enemy and inflicts Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4204,'Trample','Pins down the enemy and inflicts Continuous Damage for 1 turn.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(4210,'Unleashed Fury','Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used.',2,5,0,0,0,3,'3.5*{ATK}');
INSERT INTO k_skill VALUES(4207,'Unleashed Fury','Gains increased Attack Power and Immunity against harmful effects for 3 turns. Instantly recovers a turn when used.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(4206,'Squall','The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit.',2,3,1,0,0,4,'{ATK}*({SPD} + 70)/30');
INSERT INTO k_skill VALUES(4208,'Squall','The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit.',2,3,1,0,0,4,'{ATK}*({SPD} + 70)/30');
INSERT INTO k_skill VALUES(4209,'Squall','The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit.',2,3,1,0,0,4,'{ATK}*({SPD} + 70)/30');
INSERT INTO k_skill VALUES(4212,'Collapse','Collapses the earth to inflict damage that increases accordingly to your MAX HP and provokes the enemy for 1 turn. If this skill is on cooldown, you have a 30% chance to counterattack the attacker with the [Collapse] Skill when attacked. Deals 75% of the damage when counterattacking.',3,5,1,0,0,4,'4.4*{ATK} + 0.4*{MAX HP}');
INSERT INTO k_skill VALUES(4211,'Crush','Attacks the enemy and freezes the target for 1 turn. Additionally, this attack will attack all other enemies, dealing half the damage of the initial attack and decreases their Attack Speed for 3 turns.',3,5,1,0,1,4,'6.6*{ATK}');
INSERT INTO k_skill VALUES(4213,'Lightning Strike','Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance.',3,5,1,0,1,4,'{ATK}*({SPD} + 185)/70');
INSERT INTO k_skill VALUES(4214,'Holy Calling','Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns and increases the Attack Bar of all allies by 25%.',3,5,1,0,1,4,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(4215,'Forbidden Power (Passive)','Inflicts up to 2 extra attacks with 50% of the damage if you get a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(2904,'Holy Bolt','Shoots a Light arrow at the enemy.',1,NULL,1,0,0,4,'4.6*{ATK}');
INSERT INTO k_skill VALUES(2901,'Ice Bolt','Shoots an Ice arrow at the enemy.',1,NULL,1,0,0,4,'4.6*{ATK}');
INSERT INTO k_skill VALUES(2903,'Thunder Bolt','Shoots a Lightning arrow at the enemy.',1,NULL,1,0,0,4,'4.6*{ATK}');
INSERT INTO k_skill VALUES(2902,'Fire Bolt','Shoots a Fire arrow at the enemy.',1,NULL,1,0,0,4,'4.6*{ATK}');
INSERT INTO k_skill VALUES(2905,'Dark Bolt','Shoots a Dark arrow at the enemy.',1,NULL,1,0,0,4,'4.6*{ATK}');
INSERT INTO k_skill VALUES(2907,'Rain of Fire','Burns enemies with a Fire shower and inflicts Continuous Damage for 3 turns with a 25% chance for each attack.',2,4,6,0,1,6,'0.8*{ATK}');
INSERT INTO k_skill VALUES(2912,'Fiery Breath','Attacks all enemies with a fiery breath and puts their skills on cool down.',3,6,1,0,1,5,'4.9*{ATK}');
INSERT INTO k_skill VALUES(2906,'Snowstorm','Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance.',2,4,1,0,1,6,'3.6*{DEF}');
INSERT INTO k_skill VALUES(2911,'Absolute Zero','Attacks all enemies with a gust of freezing wind, dealing damage proportionate to your Defense and setting the enemies'' Attack Bar to 0. Additionally, the enemies are frozen for 1 turn.',3,5,1,0,1,5,'5.0*{DEF}');
INSERT INTO k_skill VALUES(2908,'Thunder Break','Inflicts damage proportionate to the target''s MAX HP and randomly attacks other enemies 2 times with 20% of the damage. Additionally, this attack has a 40% chance to decrease the enemy''s Attack Power for 2 turns.',2,3,2,0,1,6,'3.75*{ATK} + 0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(2913,'Illusion of Time','Removes all harmful effects of all allies and all ally skills will become instantly available. [Illusion of Time] will not be affected by cooldown reducing or increasing skills.',3,7,1,0,1,3,'');
INSERT INTO k_skill VALUES(2909,'Holy Light','Calls upon the holy power of light, healing all allies by 15% of their HP and also removing 2 harmful effects from each ally. Light attribute allies will receive doubled amount of healing.',2,4,0,0,1,5,'0.15*TARGET_CUR_HP');
INSERT INTO k_skill VALUES(2914,'Armageddon','Redistributes the HP of all enemies, excluding the Boss, and sacrifices half of your current HP to deal damage proportionate to the sacrificed HP to all enemies.',3,5,1,0,1,4,'0.5*ATTACK_CUR_HP');
INSERT INTO k_skill VALUES(2910,'Dark Storm','Summons a storm of darkness to attack all enemies 4 times. Each attack has a 5% chance to stun the enemy.',2,4,4,0,1,6,'0.9*{ATK}');
INSERT INTO k_skill VALUES(2915,'Decimate','Attacks all enemies with the power of darkness. This skill deals 100% increased Critical Damage on Critical Hits and the defeated enemy can''t be revived.',3,6,1,0,1,4,'4.8*{ATK}');
INSERT INTO k_skill VALUES(7802,'Dragon''s Might','Inflicts continuous damage for 2 turns if you land a Critical Hit.',1,NULL,1,0,0,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(7801,'Dragon''s Might','Inflicts continuous damage for 2 turns if you land a Critical Hit.',1,NULL,1,0,0,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(7803,'Dragon''s Might','Inflicts continuous damage for 2 turns if you land a Critical Hit.',1,NULL,1,0,0,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(7804,'Dragon''s Might','Inflicts continuous damage for 2 turns if you land a Critical Hit.',1,NULL,1,0,0,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(7805,'Dragon''s Might','Inflicts continuous damage for 2 turns if you land a Critical Hit.',1,NULL,1,0,0,5,'4.3*{ATK}');
INSERT INTO k_skill VALUES(7808,'Torrent','The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy''s Defense is ignored.',2,4,1,0,0,6,'{ATK}*(-2.0*{Current HP %} + 7.5)');
INSERT INTO k_skill VALUES(7810,'Torrent','The damage of this attack increases as your HP drops. If your HP is below 30%, the enemy''s Defense is ignored.',2,4,1,0,0,6,'{ATK}*(-2.0*{Current HP %} + 7.5)');
INSERT INTO k_skill VALUES(7807,'Justice','Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.',2,4,1,0,0,6,'{ATK}*(-5.5*{Living Ally %} + 13.5)');
INSERT INTO k_skill VALUES(7809,'Justice','Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.',2,4,1,0,0,6,'{ATK}*(-5.5*{Living Ally %} + 13.5)');
INSERT INTO k_skill VALUES(7812,'Noble Blood (Passive)','Your attacks won''t land as Glancing Hits and the inflicted damage of one attack won''t exceed 30% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you''re attacked. [Automatic Effect]',3,NULL,1,1,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7811,'Flow (Passive)','Gains immunity against HP recovery disturbance effects, and removes 1 harmful effect except inability effect and recovers 15% HP at the end of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7813,'Eye of the Storm (Passive)','The attack speed of all enemies and allies is limited to your attack speed. This effect does not affect enemies with the same skill or Boss Monsters. Decreases the enemy''s Attack Bar by 10% with an attack. [Automatic Effect] ',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(7814,'King''s Rage (Passive)','Gains immunity against inability effects and increases the Attack Power by 20% each time your allies are attacked. Accumulates up to 10 times. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7815,'Tooth For a Tooth (Passive)','Increases the Attack Bar of all allies by 15% if an ally receives a Critical Hit. [Automatic Effect]',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(9002,'Wound','Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9001,'Wound','Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9003,'Wound','Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9005,'Wound','Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9004,'Wound','Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(9010,'Shatter','Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit.',2,4,2,0,1,6,'1.5*{ATK}');
INSERT INTO k_skill VALUES(9007,'Shatter','Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit.',2,4,2,0,1,6,'1.5*{ATK}');
INSERT INTO k_skill VALUES(9008,'Shatter','Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit.',2,4,2,0,1,6,'1.5*{ATK}');
INSERT INTO k_skill VALUES(9006,'Gouge','Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects.',2,3,3,0,1,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(9009,'Gouge','Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects.',2,3,3,0,1,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(9011,'Eternal Scar','Attacks all enemies 2 times to decrease the Defense and disturbs the HP recovery for 2 turns with each attack. Additionally, destroys the enemy''s MAX HP by the amount of damage inflicted by the second attack.',3,5,2,0,1,5,'2.6*{ATK}');
INSERT INTO k_skill VALUES(9012,'Soul Crusher','Inflicts great damage to the enemy with 2 attacks that won''t land as Glancing Hits. You''ll be immune to death for 1 turn if you defeat the enemy with this attack and the defeated enemy can''t be revived.',3,4,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(9013,'Capture','Attacks an enemy target 5 times to remove the beneficial effect with each attack and Stuns the enemy for 1 turn with a 30% chance. The chance of the enemy being stunned increases as the enemy''s HP decreases after the attack. The stun is guaranteed if the enemy has 30% or less HP. ',3,5,5,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(9014,'Crumble','Attacks all enemies 3 times to weaken the Defense and inflicts continuous damage for 2 turns. Increases your Attack Bar by 10% per Continuous Damage granted on the enemies after the attack.',3,5,3,0,1,4,'1.4*{ATK}');
INSERT INTO k_skill VALUES(9015,'Summon Perpetrator','An ally is revived with 30% HP and is able to use all skills. The revived ally is also granted 1 turn of invincibility.',3,7,0,0,0,2,'0.3*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10002,'Mega Smash','Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,6,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(10001,'Mega Smash','Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,6,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(10003,'Mega Smash','Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,6,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(10005,'Mega Smash','Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,6,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(10007,'Triple Crush','Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack.',2,3,3,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10006,'Triple Crush','Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack.',2,3,3,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10010,'Super Crush','Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.',2,4,1,0,1,7,'1.2*{ATK} + 0.16*{MAX HP}');
INSERT INTO k_skill VALUES(10008,'Super Crush','Attacks all enemies and stuns them with a 30% chance. The damage is proportionate to my MAX HP.',2,4,1,0,1,7,'1.2*{ATK} + 0.16*{MAX HP}');
INSERT INTO k_skill VALUES(10011,'Ancient Power (Passive)','Increases the damage inflicted on enemies with harmful effects by 30% and makes an enemy (Boss monsters excluded) oblivious for 2 turns with each attack. Passive skills aren''t activated in oblivion state. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(10012,'Elemental King (Passive)','Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you will be immune to death for 1 turn. [Automatic Effect]',3,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(10013,'Mach Crush','Attacks all enemies with powerful magical energy. The damage increases by 30% for each harmful effect on the enemies. The damage increases by 50% if there''s only one harmful effect on the enemies.',3,4,2,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(10015,'Conversion of Magic (Passive)','Removes a harmful effect, except inability effects, on all allies each turn and recovers 3% HP for each harmful effect removed. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(7902,'Monkey Wand','Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7901,'Monkey Wand','Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7903,'Monkey Wand','Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7904,'Monkey Wand','Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7905,'Monkey Wand','Attacks with the Monkey Wand and stuns the enemy for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7907,'Fire Monkey Wand','Attacks and decreases the Defense for 2 turns with a 75% chance and recovers your HP by 15%.',2,4,1,0,0,6,'7.2*{ATK}');
INSERT INTO k_skill VALUES(7908,'Lightning Monkey Wand','Attacks and decreases the Defense for 2 turns with a 75% chance and recovers your Attack Bar by 50%. ',2,4,1,0,0,6,'7.2*{ATK}');
INSERT INTO k_skill VALUES(7910,'Dark Monkey Wand','Attacks and decreases the Defense for 2 turns with a 75% chance. The attack power increases as your HP decreases.',2,4,1,0,0,6,'{ATK}*(-4.0*{Current HP %} + 11.2)');
INSERT INTO k_skill VALUES(7906,'All or Nothing','Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack.',2,4,1,0,1,5,'3.3*{ATK}');
INSERT INTO k_skill VALUES(7909,'All or Nothing','Attacks all enemies and stuns them for 1 turn with a 75% chance. Increases your Attack Bar by 25% per stunned enemy after the attack.',2,4,1,0,1,5,'3.3*{ATK}');
INSERT INTO k_skill VALUES(7912,'Gold Headband (Passive)','Gains immunity against inability effects and your Attack Power increases by 20% whenever you''re attacked. Accumulated up to 10 times. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7911,'Alter Ego Attack','Summons an alter ego that attacks the enemy 4 times, granting you invincibility for 1 turn and immunity for 2 turns. Removes a beneficial effect granted on the enemy when an attack lands as a Critical Hit.',3,4,4,0,0,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(7913,'Stone Monkey (Passive)','Decreases the incoming damage by 35% and counterattacks with a 35% chance when an ally is attacked. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7914,'Giant Net','Attacks all enemies with a giant net and puts them to sleep for 1 turn and decreases the Attack Speed for 2 turns with an 80% chance each. The damage of this skill will increase according to your MAX HP.',3,5,1,0,1,5,'2.7*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(7915,'Summon Clouds','Attacks all enemies with a giant storm cloud to decrease their Defense for 2 turns and stuns them for 1 turn with a 50% chance. The damage of this skill will increase according to your MAX HP.',3,5,1,0,0,5,'2.7*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(7202,'Help Me, Teddy','Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7201,'Help Me, Teddy','Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7203,'Help Me, Teddy','Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7204,'Help Me, Teddy','Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7205,'Help Me, Teddy','Summons a teddy bear to attack the enemy. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Acquires another turn if the enemy falls asleep.',1,NULL,1,0,0,6,'3.8*{ATK}');
INSERT INTO k_skill VALUES(7206,'Girl''s Prayer','Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power.',2,4,0,0,1,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(7210,'Girl''s Prayer','Removes the harmful effects on all allies and recovers their HP. Recovery amount is proportionate to your Attack Power.',2,4,0,0,1,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(7209,'Toy Knight','Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each.',2,3,1,0,1,5,'3.4*{ATK}');
INSERT INTO k_skill VALUES(7207,'Toy Knight','Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each.',2,3,1,0,1,5,'3.4*{ATK}');
INSERT INTO k_skill VALUES(7208,'Toy Knight','Summons a doll knight and attacks all enemies. Stuns them for 1 turn and decreases their Attack Speed for 2 turns with a 50% chance each.',2,3,1,0,1,5,'3.4*{ATK}');
INSERT INTO k_skill VALUES(7212,'Fire Guardian Angel','Attacks all enemies 3 times. Each attack will decrease their Attack Speed and inflict Continuous Damage for 2 turns.',3,5,3,0,1,5,'1.7*{ATK}');
INSERT INTO k_skill VALUES(7211,'Water Guardian Angel','Attacks all enemies 3 times. Each attack has a 40% chance to decrease the target''s Defense for 3 turns. This attack will deal more damage according to your MAX HP.',3,5,3,0,1,5,'0.75*{ATK} + 0.05*{MAX HP}');
INSERT INTO k_skill VALUES(7213,'Wind Guardian Angel','Attacks all enemies 3 times. Each attack decreases their Attack Bar by 30%, and has a 40% chance to increase the enemy''s chances of landing a Glancing Hit for 2 turns.',3,5,3,0,1,5,'1.7*{ATK}');
INSERT INTO k_skill VALUES(7214,'Light Guardian Angel','Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP and decreases the Attack Power for 3 turns with a 40% chance each. Afterwards, increases the Defense of all allies for 3 turns additionally.',3,5,3,0,1,5,'0.75*{ATK} + 0.05*{MAX HP}');
INSERT INTO k_skill VALUES(7215,'Dark Guardian Angel','Increases the Attack Power of all allies for 3 turns. Attacks all enemies 5 times and disturbs the HP recovery for 3 turns with a 30% chance each. ',3,5,5,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(7102,'Passing Time','Attacks 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(7101,'Passing Time','Attacks 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(7103,'Passing Time','Attacks 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(7104,'Passing Time','Attacks 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(7105,'Passing Time','Attacks 3 times and recovers 15% of the Attack Bar each time the attack lands as a Critical Hit.',1,NULL,3,0,0,4,'1.3*{ATK}');
INSERT INTO k_skill VALUES(7106,'Predicted Future','Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns.',2,4,1,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(7109,'Predicted Future','Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns.',2,4,1,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(7107,'Predicted Future','Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns.',2,4,1,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(7108,'Fate of Destruction','Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill.',2,4,1,0,1,5,'5.0*{ATK}');
INSERT INTO k_skill VALUES(7110,'Fate of Destruction','Inflicts Continuous Damage for 2 turns to the target enemy and sets up a bomb to blow up after 2 turns. Instantly gains another turn after using this skill.',2,4,1,0,1,5,'5.0*{ATK}');
INSERT INTO k_skill VALUES(7112,'Loss of Cause and Effect (Passive)','Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(7111,'Daydream','Recovers the HP of all allies by 50% by putting yourself to sleep for 1 turn.',3,6,1,0,1,5,'');
INSERT INTO k_skill VALUES(7113,'Promised Time','Attacks all enemies and immediately sets off the bombs on the target.',3,7,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7114,'Start and End','Removes the harmful effect on all allies, makes them invincible for 1 turn and recovers their HP by 15% each for 3 turns.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(7115,'Critical Error','Attacks all enemies, removing all beneficial effects and stunning the enemies whose beneficial effect has been removed for 1 turn.',3,6,1,0,1,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(3202,'Arcane Blast','Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.',1,NULL,1,0,0,7,'4.2*{ATK}');
INSERT INTO k_skill VALUES(3201,'Arcane Blast','Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.',1,NULL,1,0,0,7,'4.2*{ATK}');
INSERT INTO k_skill VALUES(3203,'Arcane Blast','Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.',1,NULL,1,0,0,7,'4.2*{ATK}');
INSERT INTO k_skill VALUES(3204,'Arcane Blast','Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.',1,NULL,1,0,0,7,'4.2*{ATK}');
INSERT INTO k_skill VALUES(3205,'Arcane Blast','Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.',1,NULL,1,0,0,7,'4.2*{ATK}');
INSERT INTO k_skill VALUES(3207,'Flame Nova','Explodes compressed energy of fire to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes.',2,4,1,0,0,5,'{ATK}*(4.0*{Target Current HP %} + 5.0)');
INSERT INTO k_skill VALUES(3212,'Eternity (Passive)','Recovers the HP of other allies by 10% every turn, and rises from the ashes at the moment of death with 100% HP. [Automatic Effect] ',3,12,1,1,1,5,'');
INSERT INTO k_skill VALUES(3206,'Frozen Orb','Attacks with an extreme chill to inflict damage that''s proportionate to the enemy''s MAX HP and freezes the enemy for 1 turn if you get a Critical Hit.',2,3,1,0,0,5,'4.5*{ATK} + 0.08*{Target MAX HP}');
INSERT INTO k_skill VALUES(3211,'Ice Volcano','Attacks all enemies with an exploding ice volcano, inflicting damage based on their MAX HP and decreasing their Attack Power for 2 turns. Freezes them for 1 turn if you get a Critical Hit.',3,5,1,0,1,4,'3.0*{ATK} + 0.12*{Target MAX HP}');
INSERT INTO k_skill VALUES(3208,'Lightning Nova','Explodes compressed energy of lightning to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes.',2,4,1,0,0,5,'{ATK}*(4.0*{Target Current HP %} + 5.0)');
INSERT INTO k_skill VALUES(3213,'Tempest','Attacks all enemies with a violent storm. Becomes instantly reusable if an enemy dies. Increases the Attack Bar by 20% per defeated enemy.',3,5,1,0,1,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(3209,'Holy Orb','Attacks the enemy with a holy energy to inflict damage that''s proportionate to the enemy''s MAX HP and stuns the enemy for 1 turn if you get a Critical Hit.',2,3,1,0,0,5,'4.5*{ATK} + 0.08*{Target MAX HP}');
INSERT INTO k_skill VALUES(3214,'Purifying Blaze','Removes the beneficial effects of all enemies with holy fire, weakens the Defense if you successfully remove the beneficial effects for 1 turn, and inflicts damage.',3,5,1,0,1,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(3210,'Dark Nova','Explodes compressed energy of darkness to inflict damage to an enemy. The more HP the targeted enemy currently has, the larger the damage becomes.',2,4,1,0,0,5,'{ATK}*(4.0*{Target Current HP %} + 5.0)');
INSERT INTO k_skill VALUES(3215,'Fiery Path','Burns the enemy''s souls with soul fire, disturbing HP recovery and Branding the target for 3 turns. The enemy can''t be revived if the enemy is killed with this skill.',3,5,1,0,0,4,'8.0*{ATK}');
INSERT INTO k_skill VALUES(9402,'Yin Yang Attack','Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.',1,NULL,1,0,0,6,'3.6*{ATK} + 0.09*{MAX HP}');
INSERT INTO k_skill VALUES(9401,'Yin Yang Attack','Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.',1,NULL,1,0,0,6,'3.6*{ATK} + 0.09*{MAX HP}');
INSERT INTO k_skill VALUES(9403,'Yin Yang Attack','Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.',1,NULL,1,0,0,6,'3.6*{ATK} + 0.09*{MAX HP}');
INSERT INTO k_skill VALUES(9404,'Yin Yang Attack','Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.',1,NULL,1,0,0,6,'3.6*{ATK} + 0.09*{MAX HP}');
INSERT INTO k_skill VALUES(9405,'Yin Yang Attack','Attacks the enemy with the power of Yin and Yang and puts the enemy to sleep for 2 turns with a 20% chance. The damage increases according to your MAX HP.',1,NULL,1,0,0,6,'3.6*{ATK} + 0.09*{MAX HP}');
INSERT INTO k_skill VALUES(9410,'North Star''s Wisdom','Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won''t land as Glancing Hits.',2,4,2,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(9407,'North Star''s Wisdom','Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won''t land as Glancing Hits.',2,4,1,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(9408,'North Star''s Wisdom','Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. This attack won''t land as Glancing Hits.',2,4,2,0,0,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(9406,'Mountain''s Power','Attacks the enemy with the might of the mountains to inflict damage that''s proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP.',2,4,1,0,0,5,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(9409,'Mountain''s Power','Attacks the enemy with the might of the mountains to inflict damage that''s proportionate to your MAX HP and recovers the HP of all allies by 15% of your MAX HP.',2,4,1,0,0,5,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(9412,'Sleeve Attack','Attacks all enemies with world devouring powers and removes the beneficial effects on all enemies. Decreases each enemy''s Attack Bar by 15% per beneficial effect removed from each enemy.',3,5,1,0,1,5,'4.4*{ATK}');
INSERT INTO k_skill VALUES(9411,'Wish of Immortality','Grants immunity to all allies that lasts for 3 turns and creates a shield equal to 15% of my HP.',3,5,1,0,1,4,'');
INSERT INTO k_skill VALUES(9413,'Lightning of Cycle','Attacks the enemy with a powerful lightning. Inflicts half of the damage you inflicted on all other enemies. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%.',3,4,1,0,1,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(9414,'Heavenly Protection','Revives all dead allies with 30% HP and casts Soul Protection upon all allies that are alive for 3 turns. If the ally with Soul Protection dies, that ally will be revived automatically with 30% HP.',3,8,1,0,1,3,'');
INSERT INTO k_skill VALUES(9415,'Inhale Magic','Steals the HP of all enemies by 15% of your MAX HP and steals all beneficial effects on all enemies. Increases the Attack Bar of all allies by 20% if you successfully steal beneficial effects.',3,6,1,0,0,2,'0.15*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(9702,'Essence Explosion','Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.',1,NULL,1,0,0,6,'4.1*{ATK}');
INSERT INTO k_skill VALUES(9701,'Essence Explosion','Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.',1,NULL,1,0,0,6,'4.1*{ATK}');
INSERT INTO k_skill VALUES(9703,'Essence Explosion','Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.',1,NULL,1,0,0,6,'4.1*{ATK}');
INSERT INTO k_skill VALUES(9704,'Essence Explosion','Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.',1,NULL,1,0,0,6,'4.1*{ATK}');
INSERT INTO k_skill VALUES(9705,'Essence Explosion','Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 30% chance.',1,NULL,1,0,0,6,'4.1*{ATK}');
INSERT INTO k_skill VALUES(9710,'Storm of Midnight','Attacks all enemies with a powerful storm. The damage increases proportionate to the enemy''s attack speed.',2,3,1,0,1,4,'{ATK}*({Target SPD} + 20)/40');
INSERT INTO k_skill VALUES(9708,'Storm of Midnight','Attacks all enemies with a powerful storm. The damage increases proportionate to the enemy''s attack speed.',2,3,1,0,1,4,'{ATK}*({Target SPD} + 20)/40');
INSERT INTO k_skill VALUES(9706,'Storm of Midnight','Attacks all enemies with a powerful storm. The damage increases proportionate to the enemy''s attack speed.',2,3,1,0,1,4,'{ATK}*({Target SPD} + 20)/40');
INSERT INTO k_skill VALUES(9707,'Aura of Dawn','Attacks all enemies to decrease their Attack Power and increases the enemy''s chance to land a Glancing Hit for 2 turns with an 80% chance each.',2,3,0,0,1,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(9709,'Aura of Dawn','Attacks all enemies to decrease their Attack Power and increases the enemy''s chance to land a Glancing Hit for 2 turns with an 80% chance each.',2,3,0,0,1,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(9712,'Touch of Mercy','Attacks the enemy with an attack where the inflicted damage is increased by 30% for each harmful effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage.',3,4,1,0,0,5,'8.4*{ATK}');
INSERT INTO k_skill VALUES(9711,'Frost Rush','Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 15% chance on each strike. Gains another turn instantly if the enemy dies.',3,5,3,0,1,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(9713,'Wind of Changes','Removes all harmful and beneficial effects of all allies and enemies and increases the Attack Bar of all allies by 30%. This effect can''t be resisted. ',3,6,1,0,1,3,'30.0000000000000 (Fixed)');
INSERT INTO k_skill VALUES(9714,'Brutal Order','Sacrifices 10% of an ally target''s HP to grant a turn instantly to the target. Decreases the skill cooldown of all allies by 2 turns.',3,7,0,0,0,3,'10.0000000000000 (Fixed)');
INSERT INTO k_skill VALUES(9716,'Deep Grudge (Passive)','Reflects 30% of damage back to the enemy whenever you''re attacked. Inflicts additional damage that''s proportionate to the damage that another ally received from the enemy when you attack during your turn. The amount of additional damage you inflicted will reset after the attack. [Automatic Effect]',3,NULL,0,1,0,5,'');
INSERT INTO k_skill VALUES(10502,'Power Surge','Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10501,'Power Surge','Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10503,'Power Surge','Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10504,'Power Surge','Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10505,'Power Surge','Attacks an enemy, dealing damage and transferring a harmful effect on you to the enemy.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10507,'Spear of Devastation','Attacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target''s skills to MAX cooldown.',2,4,2,0,0,5,'3.1*{ATK}');
INSERT INTO k_skill VALUES(10510,'Spear of Devastation','Attacks the enemy 2 times with each attack, removing 1 beneficial effect and sets back the target''s skills to MAX cooldown.',2,4,2,0,0,5,'3.1*{ATK}');
INSERT INTO k_skill VALUES(10506,'Sweeping Waves','Attacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,5,2,0,1,2,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10508,'Sweeping Waves','Attacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,5,2,0,1,2,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10509,'Sweeping Waves','Attacks all enemies with mighty waves, Silencing them for 2 turns. The enemies under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,5,2,0,1,2,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10512,'Rain of Stones','Attacks the enemies multiple times with flaming meteoroids with each attack having a 25% chance to stun the target for 1 turn. Your Attack Bar will be recovered by 25% for each enemy stunned by this attack.',3,5,1,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(10511,'Maelstrom','Attacks all enemies to inflict damage proportionate to your Attack Speed and decreases their Attack Bar to 0. Also decreases their attack speed for 2 turns.',3,5,1,0,1,5,'{ATK}*({SPD} + 350)/100');
INSERT INTO k_skill VALUES(10513,'Mega Tsunami','Attacks all enemies with a massive tidal wave, removing all beneficial effects on the enemies and decreases the Attack Bar of each enemy by 25%.',3,6,1,0,1,6,'4.4*{ATK}');
INSERT INTO k_skill VALUES(10514,'Holy Ground','Removes all harmful effects on all allies and grants them Immunity and Invincibility for 1 turn. Increases the Immunity effect up to 3 turns proportionate to the no. of harmful effects removed from each ally.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(10515,'King of the Ruins(Passive)','Attacks deal 50% increased damage on enemies are under harmful effects. Also, attacks will deal 50% increased damage on enemies that do not have any beneficial effects. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6002,'Sword of Promise','Attacks with a sword. [Seal of Fire] is automatically activated if the enemy dies.',1,NULL,1,0,0,4,'4.1*{ATK} + 180');
INSERT INTO k_skill VALUES(6001,'Sword of Promise','Attacks with a sword. [Seal of Water] is automatically activated if the enemy dies.',1,NULL,1,0,0,4,'4.1*{ATK} + 180');
INSERT INTO k_skill VALUES(6003,'Sword of Promise','Attacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.',1,NULL,1,0,0,4,'4.1*{ATK} + 180');
INSERT INTO k_skill VALUES(6004,'Sword of Promise','Attacks with a sword. [Seal of Light] is automatically activated if the enemy dies.',1,NULL,1,0,0,4,'4.1*{ATK} + 180');
INSERT INTO k_skill VALUES(6005,'Sword of Promise','Attacks with a sword. [Soul Reaper] is automatically activated if the enemy dies.',1,NULL,1,0,0,4,'4.1*{ATK} + 180');
INSERT INTO k_skill VALUES(6010,'Soul Reaper','Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed.',2,5,1,0,0,4,'6.5*{ATK}');
INSERT INTO k_skill VALUES(6008,'Soul Reaper','Attacks an enemy and recovers HP by 30% of the inflicted damage. Becomes invincible for 1 turn when the enemy is killed.',2,5,1,0,0,4,'6.5*{ATK}');
INSERT INTO k_skill VALUES(6007,'Seal of Fire','Attacks an enemy, dealing damage proportionate to the enemy''s MAX HP, and decreases its Defense for 2 turns.',2,4,1,0,0,5,'4.4*{ATK} + 0.11*{Target MAX HP}');
INSERT INTO k_skill VALUES(6006,'Seal of Water','Attacks an enemy, dealing damage proportionate to the enemy''s MAX HP, and decreases its Attack Speed for 2 turns.',2,4,1,0,0,5,'4.4*{ATK} + 0.11*{Target MAX HP}');
INSERT INTO k_skill VALUES(6009,'Seal of Light','Attacks the enemy to deal damage proportionate to the MAX HP and Silences the enemy for 2 turns. The enemy under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',2,4,1,0,0,5,'4.4*{ATK} + 0.11*{Target MAX HP}');
INSERT INTO k_skill VALUES(6012,'Warrior''s Return (Passive)','Revives another ally with 30% HP when inflicted with fatal damage that can lead to death and increases the target''s Attack Power for 1 turn. [Automatic Effect]',3,8,1,0,0,3,'');
INSERT INTO k_skill VALUES(6011,'First Aid (Passive)','When struck with a critical hit, reduces critical damage by half and removes all harmful effects. Additionally, it will recover 10% of its maximum HP each turn. [Automatic Effect] ',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6013,'Sword of Discharge','Attacks randomly. The enemy''s Defense is ignored when used in invincible state.',3,5,1,0,1,4,'2.8*{ATK}');
INSERT INTO k_skill VALUES(6014,'God''s Shield (Passive)','Calls upon the power of the divine shield, gaining immunity against all harmful effects. Additionally, the chance of allies receiving a Critical Hit is reduced by 30%. The effect is not accumulated with other critical hit reduction effects. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(6015,'Ragnarok','The final battle begins. Both allies and enemies lose 15% of their HP, and the enemies receive massive additional damage.',3,6,1,0,1,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(10702,'Expose Weakness','Attacks an enemy and looks for its weakness. This attack decreases the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(10701,'Expose Weakness','Attacks an enemy and looks for its weakness. This attack decreases the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(10703,'Expose Weakness','Attacks an enemy and looks for its weakness. This attack decreases the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(10704,'Expose Weakness','Attacks an enemy and looks for its weakness. This attack decreases the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(10705,'Expose Weakness','Attacks an enemy and looks for its weakness. This attack decreases the enemy''s Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(10709,'Death Verdict','Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10706,'Death Verdict','Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10707,'Death Verdict','Attacks the enemy 2 times. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10712,'Deadly Seduction(Passive)','Decreases the damage that all other ally Monsters receive by 15%, and decreases the recovery amount of every Monster on the battle field by 50%. This effect doesn''t accumulate with other similar effects. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(10711,'Blade Dance of the Reaper','Attacks an enemy and decreases its Attack Bar by 10% for each attack. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. The cooldown time for [Blade Dance of the Reaper] won''t be activated if the enemy gets defeated.',3,6,7,0,0,5,'1.8*{ATK}');
INSERT INTO k_skill VALUES(10713,'Shadow Assault','Assaults an enemy and disturbs its recovery for 2 turns. Assaults another enemy with 30% increased damage if this attack kills the first target.',3,6,1,0,0,6,'7.7*{ATK}');
INSERT INTO k_skill VALUES(10714,'Silent Reaper','Attacks and Silences the enemy for 2 turns. If the target dies, all other enemies will receive the remaining Silence Effect. The enemies under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',3,6,1,0,0,5,'7.5*{ATK}');
INSERT INTO k_skill VALUES(10715,'Endless Death','Deals damage to an enemy and recovers a turn if the enemy dies. If an enemy or ally dies while this skill is on cool down, [Endless Death] will instantly be reusable again.',3,6,1,0,0,6,'7.8*{ATK}');
INSERT INTO k_skill VALUES(10710,'Capture Opportunity','Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. ',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(10708,'Capture Opportunity','Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. ',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(10902,'Preemptive Strike','Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy''s chance of dealing a Glancing Hit for 2 turns.',1,NULL,2,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10901,'Preemptive Strike','Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy''s chance of dealing a Glancing Hit for 2 turns.',1,NULL,2,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10903,'Preemptive Strike','Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy''s chance of dealing a Glancing Hit for 2 turns.',1,NULL,2,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10904,'Preemptive Strike','Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy''s chance of dealing a Glancing Hit for 2 turns.',1,NULL,2,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10905,'Preemptive Strike','Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy''s chance of dealing a Glancing Hit for 2 turns.',1,NULL,2,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10907,'Cutting Magic','Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each.',2,4,2,0,0,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(10906,'Cutting Magic','Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each.',2,4,2,0,0,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(10910,'Cutting Magic','Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each.',2,4,2,0,0,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(10908,'Briefing','Removes all harmful effects on an ally target and fills up the ally''s Attack Bar.',2,4,0,0,1,3,'');
INSERT INTO k_skill VALUES(10909,'Briefing','Removes all harmful effects on an ally target and fills up the ally''s Attack Bar.',2,4,0,0,1,3,'');
INSERT INTO k_skill VALUES(10912,'Attack Command','Removes all harmful effects on all allies. After that, 3 randomly selected allies will attack an enemy target.',3,6,3,0,1,3,'');
INSERT INTO k_skill VALUES(10911,'Medical Support','Heals all allies by 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent of half of the excessive heal.',3,6,1,0,1,5,'0.3*{MAX HP}');
INSERT INTO k_skill VALUES(10913,'Lock Down','Attacks the enemy 2 times with each attack decreasing the target''s Attack Bar by 25%. Additionally, this attack will increase the Defense of all allies for 3 turns.',3,5,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10914,'Neostone Field','Protects allies with holy powers. The target ally will become invincible for 2 turns, and all other allies will receive Endure for 1 turn.',3,8,1,0,1,4,'');
INSERT INTO k_skill VALUES(10915,'Best Partner (Passive)','A randomly selected ally also attacks when you attack during your turn. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11002,'Roundhouse Kick','Kicks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,8,'3.9*{ATK}');
INSERT INTO k_skill VALUES(11001,'Roundhouse Kick','Kicks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,8,'3.9*{ATK}');
INSERT INTO k_skill VALUES(11003,'Roundhouse Kick','Kicks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,8,'3.9*{ATK}');
INSERT INTO k_skill VALUES(11004,'Roundhouse Kick','Kicks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,8,'3.9*{ATK}');
INSERT INTO k_skill VALUES(11005,'Roundhouse Kick','Kicks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,8,'3.9*{ATK}');
INSERT INTO k_skill VALUES(11007,'Combo Attack','Attacks an enemy 3 times. Each attack has a 20% chance to decrease the enemy''s Defense for 2 turns. Instantly gains another turn with a 30% chance after the attack.',2,4,3,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(11008,'Combo Attack','Attacks an enemy 3 times. Each attack has a 20% chance to decrease the enemy''s Defense for 2 turns. Instantly gains another turn with a 30% chance after the attack.',2,4,3,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(11009,'Combo Attack','Attacks an enemy 3 times. Each attack has a 20% chance to decrease the enemy''s Defense for 2 turns. Instantly gains another turn with a 30% chance after the attack.',2,4,3,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(11010,'Thundering Blow','Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense.',2,3,1,0,0,7,'2.1*{ATK} + 4.4*{DEF}');
INSERT INTO k_skill VALUES(11006,'Thundering Blow','Attacks the enemy with a thundering blow that shakes the ground and stuns the target for 1 turn with a 75% chance. The damage increases accordingly to your Defense.',2,3,1,0,0,7,'2.1*{ATK} + 4.4*{DEF}');
INSERT INTO k_skill VALUES(11012,'Martial Arts Specialist (Passive)','Gains immunity against Defense decreasing effects. Inflicts additional damage proportionate to your Defense if your Defense is higher than the opponent. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11011,'Natural Stance','Circulates the body with chi to increase the Defense for 3 turns and counterattacks when you''re attacked. Also, recovers your HP by 15%.',3,5,0,0,0,6,'0.15*{MAX HP}');
INSERT INTO k_skill VALUES(11013,'Qinggong','Increases the Attack Speed for 2 turns with quick footwork. Attacks the enemy to inflict damage proportionate to your Attack Speed. The Attack Bar will be increased by 50% after the attack.',3,5,1,0,0,6,'{ATK}*({SPD} + 400)/80');
INSERT INTO k_skill VALUES(11014,'Challenging Strike','Attacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP.',3,6,1,0,0,6,'2.4*{ATK} + 0.3*{MAX HP}');
INSERT INTO k_skill VALUES(11015,'Exploding Hands','Attacks the enemy to inflict damage and Stuns the target for 1 turn. Attacks once more if the target is stunned by your attack.',3,6,1,0,0,6,'7.4*{ATK}');
INSERT INTO k_skill VALUES(10802,'Combat Knife','Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10801,'Combat Knife','Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10803,'Combat Knife','Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10804,'Combat Knife','Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10805,'Combat Knife','Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10807,'Relentless Strike','Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike.',2,3,1,0,0,5,'5.7*{ATK}');
INSERT INTO k_skill VALUES(10810,'Relentless Strike','Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike.',2,3,1,0,0,5,'5.7*{ATK}');
INSERT INTO k_skill VALUES(10806,'Sharp Strike','Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy''s Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target has 30% or less HP after the attack.',2,4,1,0,0,6,'5.6*{ATK}');
INSERT INTO k_skill VALUES(10808,'Sharp Strike','Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy''s Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target has 30% or less HP after the attack.',2,4,1,0,0,6,'5.6*{ATK}');
INSERT INTO k_skill VALUES(10809,'Sharp Strike','Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy''s Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target has 30% or less HP after the attack.',2,4,1,0,0,6,'5.6*{ATK}');
INSERT INTO k_skill VALUES(10812,'Brawler''s Will (Passive)','As your HP decreases, the damage inflicted to the enemy will increase and the damage you receive will decrease. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(10811,'Dagger Dash','Swiftly attacks the enemy 3 times with each attack inflicting Continuous Damage for 1 turn. If this attack lands as a Critical Hit, it will disturb the target''s HP recovery for 2 turns.',3,4,3,0,0,5,'2.6*{ATK}');
INSERT INTO k_skill VALUES(10813,'Push Through','Attacks an enemy 2 times and decreases their Attack Speed for 3 turns. Each hit will also decreases the enemy''s Attack Bar by 30%. If the enemy''s Attack Bar gets depleted by this attack, you instantly recover your turn.',3,5,2,0,0,5,'3.9*{ATK}');
INSERT INTO k_skill VALUES(10814,'Born to Fight (Passive)','The attacks performed on your turns will generate a shield that lasts for 1 turn. The shield is equivalent to 50% of the damage dealt. Also, increases your Critical Rate by 30% and deals additional damage that''s proportionate to the shield amount granted on yourself with every attack. [Automatic Effect]',3,NULL,0,1,0,1,'0.35*{ATK}_RUNE_SHIELD + 0.35*{ATK}_SHIELD (Fixed)');
INSERT INTO k_skill VALUES(10815,'Piercing Dagger','Performs an attack that ignores all damage reduction effects. This attack is guaranteed to land as a Critical Attack.',3,5,1,0,0,5,'7.7*{ATK}');
INSERT INTO k_skill VALUES(10110,'Defeat Wild Dog','Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.',2,4,2,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10115,'Devil''s Bullet','Attacks the enemy with a forbidden bullet and inflicts damage that ignores all damage reduction effects. Increases your critical damage by 50% when you land a Critical Hit.',3,4,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10114,'Chaser (Passive)','Decreases the enemy''s Attack Bar by 20% with each attack and weakens the enemy''s defense for 1 turn with a 75% chance. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(99003,'Innate Level (Passive)','This monster is a good Evolving material. Always born at the MAX Level, this monster is ready to Evolve at birth. The monster will go back to Level 1 like all the other monsters if you Evolve it.',1,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11102,'Touch of Corruption','Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.',1,NULL,2,0,0,7,'0.5*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(11101,'Touch of Corruption','Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.',1,NULL,2,0,0,7,'0.5*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(11103,'Touch of Corruption','Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.',1,NULL,2,0,0,7,'0.5*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(11104,'Touch of Corruption','Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.',1,NULL,2,0,0,7,'0.5*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(11105,'Touch of Corruption','Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.',1,NULL,2,0,0,7,'0.5*{ATK} + 0.08*{MAX HP}');
INSERT INTO k_skill VALUES(11110,'Smother','Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP.',2,4,1,0,1,6,'0.8*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(11107,'Smother','Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP.',2,4,1,0,1,6,'0.8*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(11106,'Smother','Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP.',2,4,1,0,1,6,'0.8*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(11112,'Burning Body(Passive)','Receives 30% more damage but returns 30% of the incoming damage back to the attacker. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11111,'Frozen Body(Passive)','Every attack has a 50% chance to Freeze the enemy for 1 turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11108,'Body Roll','Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage.',2,5,1,0,0,3,'0.2*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(11109,'Body Roll','Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage.',2,5,1,0,0,3,'0.2*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(11113,'Poisoned Body(Passive)','Becomes immune to Continuous Damage. When being attacked, the attackers will suffer Continuous Damage for 1 turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11114,'Soul Division','Revives an ally target with extremely low HP, evens the HP of the revived ally and yourself and recovers the HP by 15% each.',3,7,1,0,0,3,'');
INSERT INTO k_skill VALUES(11115,'Cursed Body(Passive)','At the cost of 5% of your current HP, your attacks will deal additional damage based on how much HP you''ve lost. This effect will only activate on this Monster''s turn. [Automatic Effect] ',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11205,'Pierce Soul','Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy''s HP recovery for 2 turns.',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11202,'Pierce Soul','Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy''s HP recovery for 2 turns.',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11201,'Pierce Soul','Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy''s HP recovery for 2 turns.',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11203,'Pierce Soul','Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy''s HP recovery for 2 turns.',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11204,'Pierce Soul','Attacks the enemy twice, with each attack having a 30% chance to disturb the enemy''s HP recovery for 2 turns.',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11207,'Soul Devourer','Deals damage proportionate to your MAX HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy''s HP becomes lower.',2,3,1,0,0,5,'{MAX HP}*(-0.3*{Target Current HP %} + 0.7)');
INSERT INTO k_skill VALUES(11210,'Soul Devourer','Deals damage proportionate to your MAX HP to an enemy target and recovers 50% of the damage dealt as HP. The damage increases as the enemy''s HP becomes lower.',2,3,1,0,0,5,'{MAX HP}*(-0.3*{Target Current HP %} + 0.7)');
INSERT INTO k_skill VALUES(11206,'Brand of Hell','Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy''s HP becomes lower.',2,4,3,0,0,5,'{ATK}*(-2.2*{Target Current HP %} + 4.4)');
INSERT INTO k_skill VALUES(11208,'Brand of Hell','Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy''s HP becomes lower.',2,4,3,0,0,5,'{ATK}*(-2.2*{Target Current HP %} + 4.4)');
INSERT INTO k_skill VALUES(11209,'Brand of Hell','Attacks the enemy three times, with each attack having a 50% chance to receive a Branding effect for 2 turns. The damage increases as the enemy''s HP becomes lower.',2,4,3,0,0,5,'{ATK}*(-2.2*{Target Current HP %} + 4.4)');
INSERT INTO k_skill VALUES(11212,'Savior(Passive)','On each turn, grants a shield which is equivalent to 20% of your HP and lasts for 2 turns to an ally with the lowest HP ratio. [Automatic Effect]',3,NULL,1,1,0,4,'0.2*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(11211,'Soul Destroyer(Passive)','When you defeat an enemy during your turn, the enemy''s soul will be destroyed and will prevent the enemy from being resurrected, and will grant you the Soul Protection for 2 turns. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11213,'Underworld King''s Return(Passive) ','Revives with 30% of HP at the last dying breath and fills up the Attack Bar to the fullest amount. The Attack Power also increases by 100% each whenever revived. (Accumulates up to 3 times) [Automatic Effect]',3,8,0,1,0,4,'');
INSERT INTO k_skill VALUES(11214,'Secret of Eternal Life','Removes all harmful effects on all allies and recovers their HP by 30% of your MAX HP. Revives all dead allies with 30% HP if there''s any defeated ally but the skill cooldown will be increased by 2 turns for each revived ally.',3,5,1,0,1,4,'');
INSERT INTO k_skill VALUES(11215,'Deadly Wrath','Attacks all enemies with a deadly wrath, dealing damage proportionate to your MAX HP, and Brands them for 2 turns.',3,5,1,0,1,4,'0.4*{MAX HP}');
INSERT INTO k_skill VALUES(11402,'Overpower','Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(11401,'Overpower','Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(11403,'Overpower','Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(11404,'Overpower','Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(11405,'Overpower','Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(11407,'Defensive Stance','Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.',2,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(11409,'Defensive Stance','Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.',2,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(11406,'Desert Wind','Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. ',2,5,1,0,1,6,'{ATK}*({SPD} + 50)/50');
INSERT INTO k_skill VALUES(11408,'Desert Wind','Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. ',2,5,1,0,1,6,'{ATK}*({SPD} + 50)/50');
INSERT INTO k_skill VALUES(11410,'Desert Wind','Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. The damage of this skill increases accordingly to your Attack Speed. ',2,5,1,0,1,6,'{ATK}*({SPD} + 50)/50');
INSERT INTO k_skill VALUES(11412,'Strategic Prevention','Attacks an enemy to make the Attack Bar to 0 with a 70% chance and stuns the target for 1 turn. The damage of this skill increases accordingly to your Defense.',3,4,1,0,0,6,'3.0*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(11411,'Shout of Fury','Increases the Attack Power and Critical Rate of all allies for 2 turns, and makes the designated target Invincible for 1 turn.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(11413,'Marching Shout','Increases the Defense and Critical Rate of all allies for 2 turns, and fully fills up the target ally''s Attack Bar.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(11414,'Duty of the Monarch(Passive)','Increases the other allies'' Attack Bar by 10% whenever your turn ends. If the allies have beneficial effects, additionally increases the Attack Bar based on the number of beneficial effects, up to 20%. This effect does not have effect on allies that have similar skill effects. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11415,'Tip of the Spear(Passive)','Increases your Attack Bar by 25% each time the enemy''s turn ends. [Automatic Effect] ',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11305,'Touch of Seduction','Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(11302,'Touch of Seduction','Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(11304,'Touch of Seduction','Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(11301,'Touch of Seduction','Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(11303,'Touch of Seduction','Attacks the enemy and decreases its Attack Power for 2 turns with a 50% chance.',1,NULL,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(11310,'Curse of the Beautiful','Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance.',2,5,3,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(11307,'Curse of the Beautiful','Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance.',2,5,3,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(11306,'Curse of the Beautiful','Attacks all enemies 3 times to decrease the Defense, increase their chances of landing a glancing hit and disturb their HP recovery for 2 turns with a 50% chance.',2,5,3,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(11315,'Deadly Charm(Passive)','Increases your skill activation chance by 20% and the enemies can''t Resist the skill effects you apply on them. Silences the target for 1 turn whenever you attack. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11308,'Sweet Dreams','Attacks an enemy. This attack has a 75% chance to remove all beneficial effect and puts the target to sleep for 1 turn.',2,4,1,0,0,7,'5.2*{ATK}');
INSERT INTO k_skill VALUES(11309,'Sweet Dreams','Attacks an enemy. This attack has a 75% chance to remove all beneficial effect and puts the target to sleep for 1 turn.',2,4,1,0,0,7,'5.2*{ATK}');
INSERT INTO k_skill VALUES(11312,'Charming Voice','Attacks an enemy, stealing all beneficial effects and sets all of the enemy''s skills on max cooldown time. Decreases the cooldown time of the [Charming Voice] skill by the number of beneficial effects stolen from the enemy. If the skill didn''t set the enemy''s skills on max cooldown time, the cooldown time of the [Charming Voice] will reset.',3,5,1,0,0,3,'7.2*{ATK}');
INSERT INTO k_skill VALUES(11311,'Oasis''s Blessing','Increases the Attack Bar of all allies by 25% each. This skill will also create a shield that absorbs damage and increases your Attack Power for 3 turns. The Shield amount is proportionate to your level.',3,5,1,0,0,4,'120*{Level}');
INSERT INTO k_skill VALUES(11313,'Delayed Promise','Resets the Attack Bar of the enemy target and decreases the Attack Bar of the other enemies by 30% each. Also puts all enemies to sleep for 2 turns.',3,7,1,0,1,3,'');
INSERT INTO k_skill VALUES(11314,'Gaze of Oblivion','Silences all enemies and puts them in Oblivion state for 2 turns. Passive skills aren''t activated in Oblivion state and enemies under the Silence Effect won''t be able to use skills with cooldown time excluding the passive skills.',3,7,1,0,1,3,'');
INSERT INTO k_skill VALUES(11602,'Hammer Punch','Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.',1,NULL,3,0,0,7,'1.8*{DEF}');
INSERT INTO k_skill VALUES(11601,'Hammer Punch','Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.',1,NULL,3,0,0,7,'1.8*{DEF}');
INSERT INTO k_skill VALUES(11603,'Hammer Punch','Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.',1,NULL,3,0,0,7,'1.8*{DEF}');
INSERT INTO k_skill VALUES(11604,'Hammer Punch','Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.',1,NULL,3,0,0,7,'1.8*{DEF}');
INSERT INTO k_skill VALUES(11605,'Hammer Punch','Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 25% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added.',1,NULL,3,0,0,7,'1.8*{DEF}');
INSERT INTO k_skill VALUES(11607,'Body Press','Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense.',2,4,1,0,1,5,'0.15*{MAX HP} + 1.25*{DEF}');
INSERT INTO k_skill VALUES(11609,'Body Press','Crushes all enemies and decreases the Attack Bar of each enemy by 30%. The damage of this attack is proportionate to your MAX HP and Defense.',2,4,1,0,1,5,'0.15*{MAX HP} + 1.25*{DEF}');
INSERT INTO k_skill VALUES(11606,'Taunt','Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn.',2,4,0,0,0,5,'');
INSERT INTO k_skill VALUES(11608,'Taunt','Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn.',2,4,0,0,0,5,'');
INSERT INTO k_skill VALUES(11610,'Taunt','Unleashes a devastating shout which has a 50% chance to provoke the enemy for 1 turn.',2,4,0,0,0,5,'');
INSERT INTO k_skill VALUES(11612,'Full Power Punch','Strikes with every last bit of power left in the body. This attack will ignore the target''s Defense, but you will be stunned for 1 turn after performing this attack. The damage of this attack increases according to your Defense.',3,5,2,0,0,5,'1.6*{DEF}');
INSERT INTO k_skill VALUES(11611,'Twisted Senses (Passive)','Becomes immune against Defense decreasing effects. Your Attack Bar is filled up by 30% each time you get hit by a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11613,'Strange Reversible Reaction (Passive)','Your Defense is increased by 25% for every beneficial effect on you and your Attack Speed is increased by 25 for every harmful effect you suffer. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11614,'Pound','Attacks the enemy 4 times and deals damage proportionate to your Defense. 2 additional attacks are added if the enemy''s MAX HP is lower than yours and if the target is suffering a harmful effect.',3,4,4,0,0,4,'1.6*{DEF}');
INSERT INTO k_skill VALUES(11615,'Rage Charge (Passive)','Your damage is increased according to the number of attacks you have received. The damage increase will reset when you attack an enemy. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11502,'Trickster','Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy''s Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.',1,NULL,3,0,0,7,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11501,'Trickster','Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy''s Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.',1,NULL,3,0,0,7,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11503,'Trickster','Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy''s Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.',1,NULL,3,0,0,7,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11505,'Trickster','Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy''s Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.',1,NULL,3,0,0,7,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11504,'Trickster','Attacks an enemy 3 times. Each attack has a 30% chance to decrease the enemy''s Attack Speed for 2 turns. This attack will deal more damage according to your Attack Speed.',1,NULL,3,0,0,7,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11507,'Ghost Appearance','Calls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among increase the target''s chances of landing a Glancing Hit, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed.',2,4,4,0,0,6,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11509,'Ghost Appearance','Calls upon the wandering souls to attack the target 4 times. Each hit has a 30% chance to cast one random effect among increase the target''s chances of landing a Glancing Hit, weaken the Attack Power or disturb recovery for 2 turns. This attack will deal more damage according to your Attack Speed.',2,4,4,0,0,6,'{ATK}*({SPD} + 180)/230');
INSERT INTO k_skill VALUES(11506,'Song of the Night Wind','Increases the Attack Speed and Critical Rate of all allies for 2 turns.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(11508,'Song of the Night Wind','Increases the Attack Speed and Critical Rate of all allies for 2 turns.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(11510,'Song of the Night Wind','Increases the Attack Speed and Critical Rate of all allies for 2 turns.',2,4,0,0,1,2,'');
INSERT INTO k_skill VALUES(11512,'Fire Starter','Attacks all enemies 2 times with each attack having a 50% chance to decrease the target''s Attack Power and disturb their HP recovery for 2 turns.',3,5,2,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(11511,'The Cunning (Passive)','Steals a beneficial effect from the enemy target when landing an attack. Your Attack Speed increases according to the number of beneficial effects currently on you. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11513,'The Shadow of the Moon (Passive)','Gains a shield that is equivalent to 20% of your MAX HP for 1 turn when being attacked by an enemy. This effect only activates once a turn. [Automatic Effect]',3,NULL,1,1,0,3,'');
INSERT INTO k_skill VALUES(11514,'Long Waiting (Passive)','Becomes immune against inability effects. Also, your Attack Power is increased by 20% for every beneficial effect on you. Your Attack Speed increases in proportion to the no. of harmful effects granted on yourself. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(11515,'The Night''s Comfort (Passive)','If the turn ends without attacking any enemy, a shield that is proportionate to your level and lasts for 3 turns is generated. While having the shield, all damage you deal is increased by 50%. [Automatic Effect]',3,NULL,1,1,0,4,'');
INSERT INTO k_skill VALUES(4009,'Crushing Rocks','Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy''s Defense for 2 turns.',2,3,4,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(4004,'Sacred Water','Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy''s Attack Power for 2 turns with a 20% chance for each attack.',1,NULL,2,0,0,8,'1.9*{ATK}');
INSERT INTO k_skill VALUES(11702,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.',1,NULL,2,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11701,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.',1,NULL,2,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11703,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.',1,NULL,2,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11704,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.',1,NULL,2,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11705,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate.',1,NULL,2,0,0,5,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11717,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to disturb the enemy''s HP recovery by 1 turn.',1,NULL,2,0,0,7,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11720,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the enemy''s Attack Speed by 2 turns.',1,NULL,2,0,0,7,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11716,'Strafe','Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to decrease the target''s Attack Bar by 15%.',1,NULL,2,0,0,7,'1.6*{ATK}');
INSERT INTO k_skill VALUES(11707,'Arrow Storm','Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arrow Storm] by 1 turn whenever you attack an enemy under Continuous Damage.',2,4,4,0,1,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11708,'Arrow Storm','Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arrow Storm] by 1 turn whenever you attack an enemy under Continuous Damage.',2,4,4,0,1,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11710,'Arrow Storm','Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 1 turn. Decreases the cooldown time of [Arrow Storm] by 1 turn whenever you attack an enemy under Continuous Damage.',2,4,4,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11709,'Ankle Shot','Attacks an enemy, stunning it for 1 turn with an 80% chance. If the target is stunned by your attack, you instantly gain another turn.',2,4,1,0,0,6,'5.2*{ATK}');
INSERT INTO k_skill VALUES(11706,'Ankle Shot','Attacks an enemy, stunning it for 1 turn with an 80% chance. If the target is stunned by your attack, you instantly gain another turn.',2,4,1,0,0,6,'5.2*{ATK}');
INSERT INTO k_skill VALUES(11712,'Path of the Forest','Increases the Attack Speed and Critical Rate of all allies for 3 turns.',3,6,0,0,1,3,'');
INSERT INTO k_skill VALUES(11711,'Entrap','Activates a trap, damaging all enemies and decreasing their Attack Bar by 50% each. Against enemies that are stunned, this attack will decrease the Attack Bar to 0.',3,6,1,0,1,5,'4.8*{ATK}');
INSERT INTO k_skill VALUES(11713,'Evasive Maneuver(Passive)','When being attacked, the damage you receive will be decreased by half and your Attack Power and Attack Speed will be increased for 1 turn. This effect will only activate once per turn. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11714,'Steady Shot','Aims at a target to deal substantial damage. If the enemy is frozen, stunned, or asleep, the damage of this attack will be increased by 50%.',3,5,1,0,0,5,'7.8*{ATK}');
INSERT INTO k_skill VALUES(11715,'Supportive Fire(Passive)','Lays down supportive fire for allies under attack 3 times. Supportive Fire deals damage based on your Attack Power to enemies that attack your allies. [Automatic Effect]',3,NULL,1,1,0,4,'0.65*{ATK}');
INSERT INTO k_skill VALUES(7806,'Justice','Channels burning rage to inflict great damage to an enemy. The damage increases according to the number of dead allies.',2,4,1,0,0,6,'{ATK}*(-5.5*{Living Ally %} + 13.5)');
INSERT INTO k_skill VALUES(11802,'Breeze','Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(11801,'Breeze','Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(11803,'Breeze','Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(11804,'Breeze','Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(11805,'Breeze','Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.',1,NULL,1,0,0,7,'3.5*{ATK}');
INSERT INTO k_skill VALUES(11807,'Rabbit''s Agility','Fills up an ally''s Attack Bar to the MAX and increases the target''s Attack Speed for 2 turns.',2,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(11809,'Rabbit''s Agility','Fills up an ally''s Attack Bar to the MAX and increases the target''s Attack Speed for 2 turns.',2,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(11812,'Little Humming Bird (Passive)','Removes up to 2 harmful effects of an ally with the lowest HP and heals 10% of the ally''s HP in each turn. [Automatic Effect] ',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11806,'Wood Vine','Attacks the enemy, decreases the target''s Attack Bar by 50% with a 70% chance, and decreases the target''s Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense.',2,4,1,0,0,7,'2.0*{ATK} + 3.2*{DEF}');
INSERT INTO k_skill VALUES(11808,'Wood Vine','Attacks the enemy, decreases the target''s Attack Bar by 50% with a 70% chance, and decreases the target''s Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense.',2,4,1,0,0,7,'2.0*{ATK} + 3.2*{DEF}');
INSERT INTO k_skill VALUES(11810,'Wood Vine','Attacks the enemy, decreases the target''s Attack Bar by 50% with a 70% chance, and decreases the target''s Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense.',2,4,1,0,0,7,'2.0*{ATK} + 3.2*{DEF}');
INSERT INTO k_skill VALUES(11811,'Hedgehog''s Thorn','Increases the Critical Rate of all allies and decreases their chances of receiving a Critical Hit for 2 turns.',3,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(11813,'Deer''s Song','Removes all harmful effects on all allies and casts a damage absorbing shield on them for 3 turns. The damage absorption amount is proportional to your Defense.',3,5,0,0,1,4,'2.5*{DEF}');
INSERT INTO k_skill VALUES(11814,'Buddy (Passive)','Becomes best friends with an ally with the lowest HP when the battle begins. Grants one of Increase ATK/Recovery/Endure effects according to the friend''s HP status for 1 turn. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(11815,'Owl''s Hoot','Increases the Attack Speed of all allies and recovers their HP by 15% in each turn for 3 turns.',3,6,0,0,0,3,'');
INSERT INTO k_skill VALUES(11902,'Serenity','Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(11901,'Serenity','Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(11903,'Serenity','Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(11904,'Serenity','Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(11905,'Serenity','Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.',1,NULL,2,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(11907,'Overwhelm','Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance.',2,4,1,0,0,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(11906,'Overwhelm','Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance.',2,4,1,0,0,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(11910,'Overwhelm','Attacks all enemies and increases their cooldowns by 1 turn each with a 70% chance.',2,4,1,0,0,5,'3.2*{ATK}');
INSERT INTO k_skill VALUES(11908,'Ventilate','Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(11909,'Ventilate','Instantly readies all skills of an ally except yourself. [Ventilate] will not be affected by other cooldown reduction or increasing skills.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(11912,'Hellfire','Removes all beneficial effects granted on the enemy and weakens the enemy''s Defense for 1 turn if you successfully remove the beneficial effects. Decreases the HP of yourself and the enemy target by 30% each with a flame and decreases the HP by 15% each if it''s a Boss. Inflicts great damage to the target and creates a shield that''s 50% of the inflicted damage for 3 turns afterwards.',3,4,1,0,0,5,'8.6*{ATK}');
INSERT INTO k_skill VALUES(11911,'Rageful Return (Passive)','Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect]',3,9,1,1,1,7,'');
INSERT INTO k_skill VALUES(11913,'Seal Magic','Attacks the enemy with an irresistible attack to put the target''s skill on MAX cooldown and sets the Attack Bar of all enemies to 0.',3,6,1,0,1,6,'7.4*{ATK}');
INSERT INTO k_skill VALUES(11914,'Light of Judgement','Calls upon the power of light to inflict damage ignoring enemy''s defense. Gains 1 turn of invincibility if the enemy dies. ',3,5,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(11915,'Discernment (Passive) ','Decreases the chances of the allies being granted with harmful effects by 30% and increases the duration of the harmful effects that the allies, excluding those that are under inability effects, grant on the enemies by 1 turn each with the power of a piercing gaze. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(12002,'Sequential Attack','Attacks the enemy 3 times with each strike having a 30% chance to decrease the target''s Defense for 2 turns.',1,NULL,3,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(12001,'Sequential Attack','Attacks the enemy 3 times with each strike having a 30% chance to decrease the target''s Defense for 2 turns.',1,NULL,3,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(12003,'Sequential Attack','Attacks the enemy 3 times with each strike having a 30% chance to decrease the target''s Defense for 2 turns.',1,NULL,3,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(12004,'Sequential Attack','Attacks the enemy 3 times with each strike having a 30% chance to decrease the target''s Defense for 2 turns.',1,NULL,3,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(12005,'Sequential Attack','Attacks the enemy 3 times with each strike having a 30% chance to decrease the target''s Defense for 2 turns.',1,NULL,3,0,0,6,'1.3*{ATK}');
INSERT INTO k_skill VALUES(12007,'Calm Mind','Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns.',2,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(12008,'Calm Mind','Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns.',2,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(12010,'Calm Mind','Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. Recovers 15% of the HP of all allies in each turn for the next 2 turns.',2,5,0,0,1,3,'');
INSERT INTO k_skill VALUES(12006,'Dragon''s Dance','Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.',2,4,3,0,1,6,'{ATK} + 0.07*{MAX HP}');
INSERT INTO k_skill VALUES(12009,'Dragon''s Dance','Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.',2,4,3,0,1,6,'{ATK} + 0.07*{MAX HP}');
INSERT INTO k_skill VALUES(12012,'Panda Supremacy','Attacks the enemy 4 times to grant 1 random harmful effect among Glancing Hit Rate Increase, Attack Power Decrease, and Attack Speed Decrease with a 70% chance each. The inflicted damage is proportionate to your Defense and the MAX HP of the target.',3,5,4,0,0,7,'{DEF} + 0.04*{Target MAX HP}');
INSERT INTO k_skill VALUES(12011,'Reckless Assault','Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving the same amount of damage. The damage can''t exceed your current HP, and the effect will be reduced to 15% against Boss enemies.',3,8,1,0,0,4,'0.7*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(12014,'Strong Energy (Passive)','The effect of all Attack Bar increasing skills of both allies and enemies will be decreased by 50%. Your Attack Bar will increase by 20% whenever an enemy uses an Attack Bar increasing skill. This skill will not apply to an opponent that has the same skill or Boss skills.',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(12015,'Almighty Strength (Passive)','Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect]',3,NULL,1,0,1,4,'');
INSERT INTO k_skill VALUES(12013,'Winds and Clouds (Passive)','Your Attack Bar increases by 20% whenever you are attacked. Your attacks will inflict additional damage that is proportionate to your Defense whenever you attack.',3,NULL,0,1,0,5,'1.6*{DEF}');
INSERT INTO k_skill VALUES(6519,'Noble Agreement','Ambushes the enemy to deal two strong blows and stuns the target for 1 turn if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed.',2,3,2,0,0,5,'{ATK}*({SPD} + 240)/60');
INSERT INTO k_skill VALUES(1108,'Purify','Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.',2,3,0,0,0,6,'4*{ATK}');
INSERT INTO k_skill VALUES(1109,'Purify','Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.',2,3,0,0,0,6,'4*{ATK}');
INSERT INTO k_skill VALUES(1308,'Decelerate','Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target.',2,4,1,0,1,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(1310,'Decelerate','Attacks all enemies, decreasing their Attack Speed for 2 turns with an 80% chance on each target.',2,4,1,0,1,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(1808,'Crouch','Recovers your HP by 30% and increases Defense for 2 turns.',2,5,0,0,0,5,'');
INSERT INTO k_skill VALUES(1809,'Crouch','Recovers your HP by 30% and increases Defense for 2 turns.',2,5,0,0,0,5,'');
INSERT INTO k_skill VALUES(2412,'Barrier (Passive)','Reduces incoming damage by 40% when your HP falls below 50%. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(2409,'Iron Defense','Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%.',2,5,0,0,0,2,'');
INSERT INTO k_skill VALUES(9904,'Light Hurricane','Attacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to decrease the enemy''s Attack Bar by 10%.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(9909,'Purify','Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.',2,3,0,0,0,6,'4*{ATK}');
INSERT INTO k_skill VALUES(6309,'Archangel''s Blessing','Recovers an ally''s HP by 50%.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(6107,'Counterattack','Increases the critical rate for 2 turns and counterattacks when attacked. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown.',2,4,0,0,0,2,'');
INSERT INTO k_skill VALUES(4609,'Dispel!','Removes all of the harmful effects on you and the target ally and recovers 20% of your HP.',2,3,0,0,1,5,'0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(6709,'Fill','Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.',2,4,1,0,0,5,'');
INSERT INTO k_skill VALUES(4610,'Heal!','Removes all harmful effects on the target ally and recovers both your HP and the target''s HP by 20%.',2,3,0,0,1,5,'0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(6210,'Plague','Spreads a plague to all enemies with an 80% chance to inflict 2 Continuous Damage effects that lasts for 2 turns.',2,5,0,0,1,5,'');
INSERT INTO k_skill VALUES(5609,'Predator''s Cry','Recovers the HP of all allies by 15% each and increases their Attack Speed for 2 turns.',2,4,0,0,1,5,'0.15*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(7310,'Toad Poison','Covers the enemy with poison, removes 1 beneficial effect, and prevents the target from receiving beneficial effects for 1 turn with a 75% chance.',2,4,0,0,0,6,'5.3*{ATK}');
INSERT INTO k_skill VALUES(99006,'Best Ingredient (Passive)','The XP granted will additionally increase by 50% when used as Power-up material for Monsters with the same attribute.',2,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(4607,'Heal!','Removes all harmful effects on the target ally and recovers both your HP and the target''s HP by 20%.',2,3,0,0,1,5,'0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(6706,'Fill','Recovers the HP of the 2 allies with the lowest HP ratio by 25% and 15%.',2,4,1,0,0,5,'');
INSERT INTO k_skill VALUES(8024,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8025,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8023,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8021,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8022,'Wield','Quickly draws the sword to attack the enemy, decreasing the target''s Defense for 2 turns with a 50% chance. This skill has a 10% chance to activate the Sword of the Supreme Sky Wolf.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(8029,'Air Slash','Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf.',2,3,1,0,0,5,'5.3*{ATK}');
INSERT INTO k_skill VALUES(8028,'Air Slash','Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf.',2,3,1,0,0,5,'5.3*{ATK}');
INSERT INTO k_skill VALUES(8026,'Air Slash','Shoots a sharp energy from the sword. Your Attack Speed is increased for 2 turns if this attack lands as a Critical Hit. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf.',2,3,1,0,0,5,'5.3*{ATK}');
INSERT INTO k_skill VALUES(8031,'Charging Slash','Quickly draws the sword to attack an enemy 2 times, with each attack having a 50% chance to decrease the target''s Attack Bar by 50%. The damage increases according to your Attack Speed. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,0,5,'{ATK}*({SPD} + 150)/70');
INSERT INTO k_skill VALUES(8039,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8040,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8038,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8036,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8037,'Sword of the Supreme Sky Wolf','Attacks all enemies with a secret skill that deals substantial damage that ignores all beneficial effects that reduces the inflicted damage. Generates a shield which is proportionate to your level and lasts for 1 turn if Sword of the Supreme Sky Wolf is activated.',4,NULL,1,0,1,4,'5.8*{ATK}');
INSERT INTO k_skill VALUES(8030,'Double Slash','Swiftly attacks the enemy 2 times, leaving a Continuous Damage on the enemy for 2 turns on a Critical Hit. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf.',2,4,2,0,0,4,'2.7*{ATK}');
INSERT INTO k_skill VALUES(8027,'Double Slash','Swiftly attacks the enemy 2 times, leaving a Continuous Damage on the enemy for 2 turns on a Critical Hit. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf.',2,4,2,0,0,4,'2.7*{ATK}');
INSERT INTO k_skill VALUES(8032,'Flame Slash','Attacks all enemies 2 times with flaming sword energy. Each attack has a 40% chance to decrease the enemies'' Attack Power for 2 turns. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,1,6,'2.1*{ATK}');
INSERT INTO k_skill VALUES(8033,'Thunder Wield','Attacks an enemy with lightning speed, putting the target''s skills on cool down. The damage increases according to your Attack Speed. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,1,0,0,5,'{ATK}*({SPD} + 192)/41');
INSERT INTO k_skill VALUES(8034,'Light Slash','Attacks all enemies 2 times with shining sword energy. Each attack deals 25% increased damage if the enemy is under harmful effects, and is guaranteed a Critical Hit if the target has dark attribute. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(8035,'Dark Slash','Attacks all enemies 2 times with the energy of pitch-black darkness. Each attack deals 25% increased damage if the enemy is under harmful effects, and is guaranteed a Critical Hit if the target has light attribute. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf.',3,5,2,0,1,5,'2.2*{ATK}');
INSERT INTO k_skill VALUES(6308,'Archangel''s Blessing','Recovers an ally''s HP by 50%.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(10124,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10125,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10123,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10121,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10122,'Cross Fire','Shoots 3 projectiles, with each projectile having a 30% chance to slow the Attack Speed for 2 turns.',1,NULL,3,0,0,6,'1.34*{ATK}');
INSERT INTO k_skill VALUES(10130,'Defeat Wild Dog','Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.',2,4,2,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10126,'Defeat Wild Dog','Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.',2,4,2,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10127,'Defeat Wild Dog','Attacks the surrounding enemies 2 times and removes beneficial effects granted on the enemies with a 50% chance each. Increases your Attack Bar by 10% each when you land a Critical Hit.',2,4,2,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10129,'Silver-plated Bullet','Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10128,'Silver-plated Bullet','Attacks the enemy 2 times with holy bullets. Each attack has a 60% chance to remove one beneficial effect and disturb the HP recovery for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10131,'Rapid Fire','Shoots the enemy with lightning speed 6 times. Each shot has a 65% chance to inflict a continuous damage effect that lasts for 1 turn on the target.',3,5,6,0,0,6,'1.4*{ATK}');
INSERT INTO k_skill VALUES(10132,'Explosive Bullet','Attacks the enemy with an explosive bullet and stuns the target with a 50% chance. Afterwards, attacks all enemies and stuns them with a 50% chance.',3,5,1,0,1,6,'3.9*{ATK}');
INSERT INTO k_skill VALUES(10133,'Whirlwind Shot','Rides a typhoon to attack all enemies. Critical Hits will decrease the target''s Attack Bar by 15%.',3,5,1,0,1,5,'1.65*{ATK}');
INSERT INTO k_skill VALUES(10134,'Chaser (Passive)','Decreases the enemy''s Attack Bar by 20% with each attack and weakens the enemy''s defense for 1 turn with a 75% chance. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(10135,'Devil''s Bullet','Attacks the enemy with a forbidden bullet and inflicts damage that ignores all damage reduction effects. Increases your critical damage by 50% when you land a Critical Hit.',3,4,1,0,0,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(10219,'Pirate''s Strike','Deals a powerful attack to an enemy and absorbs 30% of its Attack Bar.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10218,'Pirate''s Strike','Deals a powerful attack to an enemy and absorbs 30% of its Attack Bar.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10216,'Pirate''s Strike','Deals a powerful attack to an enemy and absorbs 30% of its Attack Bar.',2,3,1,0,0,5,'5.4*{ATK}');
INSERT INTO k_skill VALUES(10217,'Bombardment','Orders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn.',2,4,3,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10220,'Bombardment','Orders the ship to fire a bombardment of 3 rounds to attack random targets. Each hit has a 75% chance of stunning the enemy for 1 turn.',2,4,3,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(10204,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10205,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10203,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10201,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(10202,'Backspin Slash','Swiftly attacks an enemy and weakens its defense for 1 turn with a 75% chance.',1,NULL,1,0,0,6,'3.7*{ATK}');
INSERT INTO k_skill VALUES(9715,'Inject Darkness','Attacks the enemy to inflict great damage and leaves a cursing brand for 2 turns. The inflicted damage on the target with the brand is increased by 25%.',3,5,1,0,0,5,'8.5*{ATK}');
INSERT INTO k_skill VALUES(10111010,'Frost Ray','Attacks the enemy target to Freeze the target for 1 turn with a 15% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10111011,'Frost Ray - Purify','Attacks the enemy to remove 1 beneficial effect granted on the target and freezes the target for 1 turn with a 15% chance each.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10111000,'Magic Ray','Attacks the enemy with the power of condensed magic.',1,NULL,1,0,1,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10112000,'Magic Bullet','Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10112010,'Pulverizing Magic Bullet','Attacks the enemy target to weaken the target''s Defense for 2 turns.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10112020,'Icy Magic Bullet','Attacks all enemies to decrease their Attack Bar by 30% each with a 50% chance.',2,4,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10113000,'Magic Power Burst','Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy.',3,5,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10113010,'Ice Explosion','Attacks all enemies and the cooldown of the [Ice Explosion] will be decreased by 1 turn each according to the number of enemies defeated. ',3,5,1,0,0,5,'4.6*{ATK}');
INSERT INTO k_skill VALUES(10113020,'Freeze Mind','Attacks the enemy target to inflict damage proportionate to the target''s MAX HP and reduces the target''s Attack Bar to 0.',3,5,1,0,0,5,'5.5*{ATK} + 0.15*{Target MAX HP}');
INSERT INTO k_skill VALUES(10113030,'Frost Wind','Attacks all enemies to inflict damage and Freezes them for 1 turn.',3,5,1,0,0,5,'4.1*{ATK}');
INSERT INTO k_skill VALUES(10113040,'Ice Mist','Attacks all enemies to inflict 2 Continuous Damage effects for 2 turns. 1 Continuous Damage effect is inflicted additionally for each harmful effect on the enemies with a 50% chance.',3,5,1,0,0,5,'4.6*{ATK}');
INSERT INTO k_skill VALUES(10114000,'Magic Power Explosion (Passive)','Revives with 50% HP when you''re inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you''ll be uncontrollable and die when the effect ends. [Automatic Effect]',4,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(10121000,'Magic Ray','Attacks the enemy with the power of condensed magic.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10121010,'Flame Ray','Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10121011,'Flame Ray - Flood','Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 120)/60');
INSERT INTO k_skill VALUES(10121012,'Flame Ray - Chain','Attacks the enemy target 4 times to inflict Continuous Damage for 1 turn with a 50% chance each.',1,NULL,1,0,0,5,'{ATK}');
INSERT INTO k_skill VALUES(10122000,'Magic Bullet','Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10122010,'Flaming Magic Bullet','Attacks the enemy target to weaken the Defense for 2 turns.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10122020,'Igniting Magic Bullet','Attacks the enemy target to decrease the Attack Speed for 2 turns.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10122011,'Flaming Magic Bullet - Flood','Attacks the enemy target to weaken the Defense for 2 turns. The damage increases according to the Attack Speed.',2,4,1,0,0,6,'{ATK}*({SPD} + 170)/50');
INSERT INTO k_skill VALUES(10122012,'Flaming Magic Bullet - Accelerate','Attacks the enemy target to weaken the Defense for 2 turns and increases your Attack Bar by 50%.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10122021,'Igniting Magic Bullet - Brand','Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10122022,'Igniting Magic Bullet - Chain','Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns.',2,4,1,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(10123000,'Magic Power Burst','Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy.',3,5,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10123010,'Burn Soul','Attacks the enemy target to inflict damage. The damage increases according to the Attack Speed of both you and the target.',3,5,1,0,0,5,'{ATK}*({SPD} + {Target SPD} + 225)/60');
INSERT INTO k_skill VALUES(10123020,'Flaming Thunder','Attacks all enemies to inflict damage. The damage increases according to the Attack Speed.',3,5,1,0,0,5,'{ATK}*({SPD} + 165)/70');
INSERT INTO k_skill VALUES(10123030,'Eruption','Attacks the enemy target to inflict damage. The damage increases by 30% for each harmful effect on the enemy.',3,5,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10123040,'Flame Explosion','Attacks the enemy target 4 times to inflict Continuous Damage for 1 turn.',3,5,1,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(10124000,'Magic Power Explosion (Passive)','Revives with 50% HP when you''re inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you''ll be uncontrollable and die when the effect ends. [Automatic Effect]',4,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(10131000,'Magic Ray','Attacks the enemy with the power of condensed magic.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10131010,'Shock Ray','Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10131011,'Shock Ray - Chain','Attacks the enemy target 3 times to disturb the HP recovery for 2 turns with a 50% chance each.',1,NULL,1,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(10131012,'Shock Ray - Destroy','Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy''s MAX HP by 10% of the damage dealt.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(10132000,'Magic Bullet','Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10132010,'Air Magic Bullet','Attacks the enemy target to decrease the Attack Speed for 2 turns.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10132020,'Lightning Magic Bullet','Attacks the enemy target to Stun the target for 1 turn with a 50% chance.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10132011,'Air Magic Bullet - Brand','Attacks the enemy target to decrease the Attack Speed and leave a Branding Effect for 2 turns.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10132012,'Air Magic Bullet - Chain','Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns.',2,4,1,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(10132021,'Lightning Magic Bullet - Destroy','Attacks the enemy target to Stun the target for 1 turn with a 50% chance and destroys the enemy''s MAX HP by 30% of the damage dealt.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10132022,'Lightning Magic Bullet - Suppress','Attacks the enemy target to Stun the target for 1 turn.',2,4,1,0,0,6,'5.8*{ATK}');
INSERT INTO k_skill VALUES(10133000,'Magic Power Burst','Attacks the enemy target to inflict damage. The damage increases by 20% for each harmful effect on the enemy.',3,5,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10133010,'Whirling Wind','Attacks the enemy target 3 times to weaken the Defense and leaves a Branding Effect for 2 turns. A huge damage will be inflicted in the end.',3,5,1,0,0,5,'2.5*{ATK}');
INSERT INTO k_skill VALUES(10133020,'Magic Bullet Madness','Randomly attacks the enemies 5 times. The inflicted damage increases if the same target gets hit again.',3,5,1,0,0,5,'1.8*{ATK}');
INSERT INTO k_skill VALUES(10133030,'Sharp Wind','Attacks the enemy target to destroy the enemy''s MAX HP by 50% of the damage dealt.',3,5,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10133040,'Soul Shot','Attacks the enemy target to inflict damage. The enemy can''t be revived if the enemy is defeated with this skill.',3,5,1,0,0,5,'8.0*{ATK}');
INSERT INTO k_skill VALUES(10134000,'Magic Power Explosion (Passive)','Revives with 50% HP when you''re inflicted with fatal damage and falls under the Magic Power Explosion state for 2 turns. The Magic Power Explosion state will increase the damage inflicted to the enemies by 30%, but you''ll be uncontrollable and die when the effect ends. [Automatic Effect]',4,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(10111012,'Frost Ray - Fluctuate','Attacks all enemies to Freeze them for 1 turn with a 15% chance.',1,NULL,1,0,1,5,'2.8*{ATK}');
INSERT INTO k_skill VALUES(10112011,'Pulverizing Magic Bullet – Fluctuate','Attacks all enemies to weaken the Defense for 2 turns.',2,4,1,0,1,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10112012,'Pulverizing Magic Bullet - Amplify','Attacks the enemy target to inflict damage proportionate to the target''s MAX HP and weakens the Defense for 2 turns.',2,4,1,0,0,6,'4.0*{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(10112022,'Icy Magic Bullet - Chain','Attacks all enemies 3 times to decrease their Attack Bar by 30% each with a 50% chance.',2,4,3,0,1,6,'1.2*{ATK}');
INSERT INTO k_skill VALUES(10112021,'Icy Magic Bullet - Absorb','Attacks all enemies to absorb their Attack Bar by 30% each with a 50% chance.',2,4,1,0,1,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(12101,'Roll Dice','Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.',1,NULL,2,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(12102,'Roll Dice','Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.',1,NULL,1,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(12103,'Roll Dice','Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.',1,NULL,1,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(12104,'Roll Dice','Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.',1,NULL,1,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(12105,'Roll Dice','Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.',1,NULL,1,0,0,5,'1.9*{ATK}');
INSERT INTO k_skill VALUES(12106,'Dice Trick','Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.',2,4,1,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12107,'Unlucky 7','Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.',2,4,1,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12108,'Unlucky 7','Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.',2,4,1,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12109,'Unlucky 7','Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.',2,4,1,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12110,'Dice Trick','Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.',2,4,1,0,1,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12111,'Dice Madness','Rolls the dice 4 times to attack all enemies. The larger the number of dice, the greater the damage. If the number is the same as the previous number, the attack ignores the enemy''s Defense.',3,5,4,0,1,4,'{ATK}*(0.1*DICE + 0.7)');
INSERT INTO k_skill VALUES(12112,'Roll Again (Passive)','Rolls 1 dice at the start of each turn. The damage inflicted to the enemy will be increased up to 70% when attacking if the number of the dice is large, and the damage inflicted by the enemy will be reduced up to 70% when attacked if the number of the dice is small. The effect is not accumulated with other decrease damage effects. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12113,'To Live or To Die (Passive)','Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(12114,'Returned Dice','Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can''t be resisted and ignores the immunity.',3,7,1,0,1,3,'');
INSERT INTO k_skill VALUES(12115,'Destiny Dice','Rolls 2 dice to redistribute the HP ratio of the enemy according to the smaller number you get on the dice. Instantly gains another turn if you get the same number. This skill can''t be used on the Boss.',3,7,0,0,1,3,'15.0*DICE_MIN + 10.0');
INSERT INTO k_skill VALUES(12201,'Tempting Dream','Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 60)/50');
INSERT INTO k_skill VALUES(12202,'Tempting Dream','Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 60)/50');
INSERT INTO k_skill VALUES(12203,'Tempting Dream','Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 60)/50');
INSERT INTO k_skill VALUES(12204,'Tempting Dream','Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 60)/50');
INSERT INTO k_skill VALUES(12205,'Tempting Dream','Attacks the enemy target to absorb the Attack Bar by 15% with a 30% chance and puts the enemy to sleep for 1 turn with a 10% chance. The damage increases accordingly to your Attack Speed.',1,NULL,1,0,0,7,'{ATK}*({SPD} + 60)/50');
INSERT INTO k_skill VALUES(12206,'Nightmare Melody','Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance.',2,4,0,0,1,5,'');
INSERT INTO k_skill VALUES(12207,'Healing Music','Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn.',2,4,0,0,1,5,'');
INSERT INTO k_skill VALUES(12208,'Healing Music','Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn.',2,4,0,0,1,5,'');
INSERT INTO k_skill VALUES(12209,'Nightmare Melody','Puts all enemies to sleep for 1 turn with a 50% chance and inflicts Continuous Damage for 2 turns with a 50% chance.',2,4,0,0,0,5,'');
INSERT INTO k_skill VALUES(12210,'Healing Music','Removes harmful effects of an ally target, recovers the HP of all allies by 20% each, and grants immunity for 1 turn.',2,4,0,0,1,5,'');
INSERT INTO k_skill VALUES(12211,'Distorted Healing Music','Attacks all enemies to put them to sleep for 1 turn and creates a shield that''s equivalent to 30% of the damage on all allies for 2 turns. The damage of this skill increases accordingly to your MAX HP.',3,6,1,0,1,3,'{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12212,'Unwanted Harmony','Evens the HP of the enemy target, excluding the Boss, and the ally with the lowest HP. Decreases the HP of the enemy target by 15% and recovers the HP of the ally target by 15%.',3,6,0,0,0,3,'15 (Fixed)');
INSERT INTO k_skill VALUES(12213,'Salvation Song (Passive)','Offsets the incoming damage that may cause your ally to die and instantly gains another turn. [Automatic Effect]',3,8,0,1,0,4,'');
INSERT INTO k_skill VALUES(12214,'Dreamy Leader (Passive)','Removes a random beneficial effect granted on the enemy every turn and puts the enemy to sleep for 1 turn when the beneficial effect is successfully removed. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(12215,'Song of Switched Destiny','Switches the current Attack Bar and HP of the enemy, excluding the Boss, or another ally target and puts yourself into sleep for 1 turn. This effect can''t be resisted and ignores the immunity.',3,7,0,0,0,3,'');
INSERT INTO k_skill VALUES(11216,'Pierce Soul','Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases as the enemy''s HP decreases.',1,NULL,2,0,0,6,'{ATK}*(-2.0*{Target Current HP %} + 4.0)');
INSERT INTO k_skill VALUES(11217,'Pierce Soul','Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage also increases according to your Attack Speed.',1,NULL,2,0,0,6,'{ATK}*({SPD} + 120)/110');
INSERT INTO k_skill VALUES(11218,'Pierce Soul','Attacks the enemy 2 times to disturb the HP recovery for 2 turns and stuns the enemy for 1 turn with a 30% chance each. ',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11219,'Pierce Soul','Attacks the enemy 2 times to decrease the Defense for 2 turns with a 30% chance each and disturbs the HP recovery.',1,NULL,2,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(11220,'Pierce Soul','Attacks the enemy 2 times to disturb the HP recovery for 2 turns with a 30% chance each. The damage increases according to your MAX HP.',1,NULL,2,0,0,6,'0.5*{ATK} + 0.1*{MAX HP}');
INSERT INTO k_skill VALUES(12301,'Ice Horn','Attacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12302,'Fire Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12303,'Lightning Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12304,'Holy Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12305,'Dark Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12306,'Fierce Charge','Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you''re attacked. The damage increases accordingly to your MAX HP.',2,5,1,0,0,7,'3.0*{ATK} + 0.2*{MAX HP}');
INSERT INTO k_skill VALUES(12307,'Nature''s Protection','Creates a shield that''s 30% of your MAX HP for 3 turns and creates a shield that''s 20% of your MAX HP on all other allies for 2 turns.',2,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(12308,'Nature''s Protection','Creates a shield that''s 30% of your MAX HP for 3 turns and creates a shield that''s 20% of your MAX HP on all other allies for 2 turns.',2,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(12309,'Fierce Charge','Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you''re attacked. The damage increases accordingly to your MAX HP.',2,5,1,0,0,7,'3.0*{ATK} + 0.2*{MAX HP}');
INSERT INTO k_skill VALUES(12310,'Nature''s Protection','Creates a shield that''s 30% of your MAX HP for 3 turns and creates a shield that''s 20% of your MAX HP on all other allies for 2 turns.',2,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(12311,'Protection Wings (Passive)','Increases Defense for 2 turns when you''re attacked by an enemy. This effect only activates once a turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12312,'Eternal Flame (Passive)','Reduces damage dealt by Water attributes by 50%. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12313,'Messenger of the Wind (Passive)','Increases your Attack Bar by 15% each when other allies are attacked by the enemies. [Automatic Effect]',3,NULL,1,1,0,1,'15.0000000000000 (Fixed)');
INSERT INTO k_skill VALUES(12314,'Dazzling Flesh (Passive)','Increase the enemy''s chances of landing a Glancing Hit by 15% and decreases the chances of being inflicted with a critical hit by 50% on yourself additionally when allies are attacked. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12315,'Other Side of the Moon (Passive)','Reflects 30% of the received damage back to the enemy. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12316,'Transformation: Human Form','Transforms into a Human Form and you''ll be able to use a new skill. The Attack Speed will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 30%. Instantly gains another turn after the transformation.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12317,'Transformation: Human Form','Transforms into a Human Form and you''ll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12318,'Transformation: Human Form','Transforms into a Human Form and you''ll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12319,'Transformation: Human Form','Transforms into a Human Form and you''ll be able to use a new skill. The Attack Speed will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 30%. Instantly gains another turn after the transformation.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12320,'Transformation: Human Form','Transforms into a Human Form and you''ll be able to use a new skill. The Attack Power will be increased proportionate to your MAX HP in Human Form, but your MAX HP will be decreased by 50%. Instantly gains another turn after the transformation.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12401,'Ice Horn','Attacks the enemy and Freezes the target for 1 turn with a 25% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12402,'Fire Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12403,'Lightning Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12404,'Holy Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12405,'Dark Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12406,'Purifying Wave','Removes the harmful effects on all allies and increases their Defense for 2 turns.',2,5,1,0,1,7,'');
INSERT INTO k_skill VALUES(12407,'Swaying Flame','Attacks all enemies to decrease their Defense and absorbs the Attack Bar by 10% each for 2 turns.',2,5,1,0,1,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(12408,'Inevitable Wound','Attacks the enemy 4 times and removes 1 beneficial effect each. Inflicts Continuous Damage for 1 turn if you succeed in removing the beneficial effect.',2,5,4,0,0,6,'2.0*{ATK}');
INSERT INTO k_skill VALUES(12409,'Purifying Light','Removes the harmful effects on all allies and decreases their chances of being inflicted with a critical hit for 2 turns.',2,5,1,0,1,7,'');
INSERT INTO k_skill VALUES(12410,'Moonlight Flash','Attacks all enemies to increase the target''s chances of landing a Glancing Hit and decreases the Attack Power for 2 turns.',2,5,1,0,1,6,'4.2*{ATK}');
INSERT INTO k_skill VALUES(12411,'Blessed Wings (Passive)','Grants Immunity on all allies for 1 turn every turn. [Automatic Effect]',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(12412,'Soaring Wings (Passive)','Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12413,'Soaring Wings (Passive)','Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12414,'Blessed Wings (Passive)','Grants Immunity on all allies for 1 turn every turn. [Automatic Effect]',3,NULL,1,0,1,1,'');
INSERT INTO k_skill VALUES(12415,'Soaring Wings (Passive)','Increases your Attack Bar by 25% with each attack if you land a Critical Hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12416,'Transformation: Mystical Creature','Turns back into the Mystical Creature. Instantly gains another turn, afterwards.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12417,'Transformation: Mystical Creature','Turns back into the Mystical Creature. Instantly gains another turn, afterwards.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12418,'Transformation: Mystical Creature','Turns back into the Mystical Creature. Instantly gains another turn, afterwards.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12419,'Transformation: Mystical Creature','Turns back into the Mystical Creature. Instantly gains another turn, afterwards.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12420,'Transformation: Mystical Creature','Turns back into the Mystical Creature. Instantly gains another turn, afterwards.',4,2,1,0,0,1,'');
INSERT INTO k_skill VALUES(12321,'Ice Horn','Attacks the enemy and Freezes the target for 1 turn with a 25% chance. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12322,'Fire Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12323,'Lightning Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12324,'Holy Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12325,'Dark Horn','Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.',1,NULL,1,0,0,7,'1.8*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(12326,'Fierce Charge','Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you''re attacked. The damage increases accordingly to your MAX HP.',2,5,1,0,0,7,'3.0*{ATK} + 0.2*{MAX HP}');
INSERT INTO k_skill VALUES(12327,'Nature''s Protection','Creates a shield that''s 30% of your MAX HP for 3 turns and creates a shield that''s 20% of your MAX HP on all other allies for 2 turns.',2,5,1,0,0,6,'');
INSERT INTO k_skill VALUES(12328,'Nature''s Protection','Creates a shield that''s 30% of your MAX HP for 3 turns and creates a shield that''s 20% of your MAX HP on all other allies for 2 turns.',2,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(12329,'Fierce Charge','Attacks the enemy to Provoke for 1 turn with a 75% chance and counterattacks the enemy for 2 turns whenever you''re attacked. The damage increases accordingly to your MAX HP.',2,5,1,0,0,7,'3.0*{ATK} + 0.2*{MAX HP}');
INSERT INTO k_skill VALUES(12330,'Nature''s Protection','Creates a shield that''s 30% of your MAX HP for 3 turns and creates a shield that''s 20% of your MAX HP on all other allies for 2 turns.',2,5,1,0,1,6,'');
INSERT INTO k_skill VALUES(10241010,'Light Shock','Attacks the enemy to decrease the target''s Attack Bar by 15% with a 25% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10241011,'Light Shock - Purification','Attacks the enemy to remove 1 beneficial effect granted the target and decreases the target''s Attack Bar by 15% with a 25% chance each.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10241012,'Light Shock - Chain','Attacks the enemy 3 times to decrease the target''s Attack Bar by 15% with a 25% chance each.',1,NULL,1,0,0,6,'1.2*{ATK}');
INSERT INTO k_skill VALUES(10242010,'Operation Alpha','Recovers an ally''s HP by 30%.',2,4,1,0,0,6,'0.3*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10242020,'Operation Beta','Recovers the HP of all allies by 15% each.',2,4,1,0,0,6,'0.15*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10242011,'Operation Alpha - Power-up','Recovers an ally target''s HP by 30% and increases the Attack Power of all allies for 2 turns.',2,4,1,0,0,6,'0.3*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10242012,'Operation Alpha - Accelerate','Recovers an ally target''s HP by 30% and fills up the Attack Bar.',2,4,1,0,0,6,'0.3*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10242021,'Operation Beta - Protect','Recovers the HP of all allies by 15% each. Creates a shield equal to 15% of the ally''s HP on allies with full HP for 2 turns.',2,4,1,0,0,6,'0.15*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10242022,'Operation Beta - Accelerate','Recovers the HP and Attack Bar of all allies by 15% each.',2,4,1,0,0,6,'0.15*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10243010,'Fast Pace','Makes the Attack Bar of the ally and the enemy to 100%.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10243020,'Counter Phase','Increases the Defense of all allies and counterattacks for 2 turns whenever attacked.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10243030,'Rock On','Increases the Attack Power of all allies for 2 turns. After that, up to 2 allies, excluding yourself, will attack an enemy target.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10243040,'Turning Point','Evenly matches the percentage of the HP of all allies and removes all harmful effects. After that, increases the Defense of all allies for 2 turns.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10251010,'Dark Shock','Attacks the enemy to absorb 10% of the target''s Attack Bar with a 25% chance.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10251011,'Dark Shock - Purification','Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target''s Attack Bar with a 25% chance each.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10251012,'Dark Shock - Chain','Attacks the enemy 3 times to absorb 10% of the target''s Attack Bar with a 25% chance each.',1,NULL,3,0,0,6,'1.2*{ATK}');
INSERT INTO k_skill VALUES(10252010,'Operation Gamma','Attacks the enemy to remove all beneficial effects granted on the target with a 50% chance.',2,4,1,0,0,6,'4.8*{ATK}');
INSERT INTO k_skill VALUES(10252020,'Operation Delta','Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 15% chance.',2,4,1,0,0,6,'4.8*{ATK}');
INSERT INTO k_skill VALUES(10252011,'Operation Gamma - Weaken','Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 2 turns with a 50% chance.',2,4,1,0,0,6,'4.8*{ATK}');
INSERT INTO k_skill VALUES(10252012,'Operation Gamma - Control','Attacks the enemy to remove all beneficial effects granted on the target and stuns the target for 1 turn if you successfully remove the beneficial effects with a 50% chance.',2,4,1,0,0,6,'4.8*{ATK}');
INSERT INTO k_skill VALUES(10252021,'Operation Delta - Chain','Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 15% chance each.',2,4,1,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(10252022,'Operation Delta - Ruin','Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy''s HP will be decreased proportionate to the total no. of turns of the harmful effect granted on the target.',2,4,1,0,0,6,'4.8*{ATK}');
INSERT INTO k_skill VALUES(10253010,'Unbalanced Field','Increases the skill cooldown time of all enemies by 1 turn each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 1 turn each and the Attack Speed will be increased for 2 turns.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10253020,'Lockdown','Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10253030,'Shock Wave','Removes all beneficial effects on all enemies and Stuns them for 1 turn with a 25% chance.',3,6,1,0,0,3,'');
INSERT INTO k_skill VALUES(10253040,'Analyze Weakpoint','Attacks the enemy 4 times to grant a harmful effect that isn''t granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of landing a Glancing Hit/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects.',3,6,4,0,0,3,'2.0*{ATK}');
INSERT INTO k_skill VALUES(10241000,'Mana Shock','Uses Mana to attack the enemy and inflict damage.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10242000,'Operation Support','Recovers an ally''s HP by 20%.',2,4,1,0,0,6,'0.2*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10243000,'Protection Field','Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns.',3,6,1,0,0,3,'110.0*{Level}');
INSERT INTO k_skill VALUES(10251000,'Mana Shock','Uses Mana to attack the enemy and inflict damage.',1,NULL,1,0,0,6,'3.6*{ATK}');
INSERT INTO k_skill VALUES(10252000,'Operation Support','Recovers an ally''s HP by 20%.',2,4,1,0,0,6,'0.2*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(10253000,'Protection Field','Creates a shield that absorbs damage proportionate to your level on all allies and increases their Defense for 2 turns.',3,6,1,0,0,3,'110.0*{Level}');
INSERT INTO k_skill VALUES(10254000,'Magic Power Explosion II (Passive)','Revives with 50% HP when you''re inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You''ll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect]',4,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(10244000,'Magic Power Explosion II (Passive)','Revives with 50% HP when you''re inflicted with fatal damage, and resets the skill cooldown time of all skills and falls under the Magic Power Explosion state for 2 turns. You''ll be uncontrollable under the Magic Power Explosion state and be defeated when the effect ends. [Automatic Effect]',4,10,1,1,0,1,'');
INSERT INTO k_skill VALUES(5001,'Seismic Wave','Attacks by smashing the ground.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(5002,'Poison','Attacks with poison and inflicts Continuous Damage for 3 turns.',2,2,1,0,0,1,'5.0*{ATK}');
INSERT INTO k_skill VALUES(5101,'Lunge','Inflicts damage by slamming into the enemy with your body.',1,NULL,1,0,0,1,'3.5*{ATK} + 50');
INSERT INTO k_skill VALUES(5102,'Fury Hack','Dashes towards the enemy, dealing damage and stuns the target for 1 turn with a 60% chance.',2,3,1,0,0,1,'5.5*{ATK}');
INSERT INTO k_skill VALUES(5201,'Blitzkrieg','Attacks with a flash of lightning.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(5202,'Hollow Storm','Attacks a single enemy and deals damage proportionate to the target''s MAX HP.',2,4,1,0,0,1,'{ATK} + 0.1*{Target MAX HP}');
INSERT INTO k_skill VALUES(6401,'Mega Smash','Attacks with magical powers and disturbs the enemy''s recovery for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(6402,'Mega Smash','Attacks with magical powers and disturbs the enemy''s recovery for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(6403,'Mega Smash','Attacks with magical powers and disturbs the enemy''s recovery for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(6404,'Mega Smash','Attacks with magical powers and disturbs the enemy''s recovery for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(6405,'Mega Smash','Attacks with magical powers and disturbs the enemy''s recovery for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,5,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(6406,'Super Crush','Attacks and stuns all enemies with a 25% chance. The damage increases according to Defense.',2,4,1,0,0,6,'1.4*{ATK} + 1.4*{DEF}');
INSERT INTO k_skill VALUES(6407,'Super Crush','Attacks and stuns all enemies with a 25% chance. The damage increases according to Defense.',2,4,1,0,0,6,'1.4*{ATK} + 1.4*{DEF}');
INSERT INTO k_skill VALUES(6408,'Triple Crush','Attacks an enemy 3 times. Each attack has a 25% chance to decrease the target''s Defense by 50% for 2 turns.',2,3,3,0,0,4,'1.9*{ATK}');
INSERT INTO k_skill VALUES(6409,'Triple Crush','Attacks an enemy 3 times. Each attack has a 25% chance to decrease the target''s Defense by 50% for 2 turns.',2,3,3,0,0,4,'1.9*{ATK}');
INSERT INTO k_skill VALUES(6410,'Super Crush','Attacks and stuns all enemies with a 25% chance. The damage increases according to Defense.',2,4,1,0,0,6,'1.4*{ATK} + 1.4*{DEF}');
INSERT INTO k_skill VALUES(6411,'Conversion of Magic (Passive)','Removes one harmful effect on allies every turn and recovers HP by 10% if you succeed in removing a harmful effect. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(6412,'Lava Skin (Passive)','Decreases the chances of receiving a Critical Hit by 75%. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(6413,'Mach Crush','Emits magical energy to attack all enemies. The damage increases by 20% for each harmful effect on the enemies.',3,5,1,0,0,4,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6414,'Flash Attack','Attacks all enemies with great speed. The damage increases according to Attack Speed.',3,5,1,0,0,4,'{ATK}*({SPD} + 160)/210');
INSERT INTO k_skill VALUES(6415,'Rune Protector (Passive)','Offsets the incoming damage with a 30% chance. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(7416,'Deadly Blow','Unleashes a fatal blow on an enemy, disturbing the target''s HP recovery for 2 turns with a 50% chance.',1,NULL,1,0,0,7,'4.0*{ATK}');
INSERT INTO k_skill VALUES(7417,'Deadly Wave','Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target.',2,4,1,0,0,6,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(7418,'Decline','Removes all harmful effects on all allies, gains immunity for 2 turns, and protects all allies from death for 1 turn.',3,6,1,0,0,2,'');
INSERT INTO k_skill VALUES(7516,'Soul Summoning','Summons the souls of the dead to attack the enemy 2 - 3 times. Each attack has a 40% chance to decrease the enemy''s Attack Speed for 2 turns.',1,NULL,1,0,0,6,'1.6*{ATK}');
INSERT INTO k_skill VALUES(10004,'Mega Smash','Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.',1,NULL,1,0,0,6,'{ATK}*({SPD} + 210)/70');
INSERT INTO k_skill VALUES(10009,'Triple Crush','Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack.',2,3,3,0,0,6,'1.9*{ATK}');
INSERT INTO k_skill VALUES(10014,'Master of Magic Power (Passive)','Steals one beneficial effect from the target and applies to all allies after the attack. Also increases your Attack Power by 30% for each beneficial effect you are granted with. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100001,'Dead Man''s Purification','Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.',1,NULL,1,0,0,1,'{ATK}*(-7.0*TARGET_WIZARD_LIFE_RATE + 10.5)');
INSERT INTO k_skill VALUES(100002,'Dead Man''s Purification','Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.',1,NULL,1,0,0,1,'{ATK}*(-7.0*TARGET_WIZARD_LIFE_RATE + 10.5)');
INSERT INTO k_skill VALUES(100003,'Dead Man''s Purification','Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.',1,NULL,1,0,0,1,'{ATK}*(-7.0*TARGET_WIZARD_LIFE_RATE + 10.5)');
INSERT INTO k_skill VALUES(100004,'Dead Man''s Purification','Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.',1,NULL,1,0,0,1,'{ATK}*(-7.0*TARGET_WIZARD_LIFE_RATE + 10.5)');
INSERT INTO k_skill VALUES(100005,'Dead Man''s Purification','Attacks all enemies and stuns them for 1 turn by chance. The damage increases as fewer enemies stand.',1,NULL,1,0,0,1,'{ATK}*(-7.0*TARGET_WIZARD_LIFE_RATE + 10.5)');
INSERT INTO k_skill VALUES(100006,'Death Glare','Burns enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance.',2,4,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100007,'Death Glare','Burns enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance.',2,4,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100008,'Death Glare','Burns enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance.',2,4,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100009,'Death Glare','Burns enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance.',2,4,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100010,'Death Glare','Burns enemies with a cursed glare and inflicts Continuous Damage for 3 turns with a high chance.',2,4,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100015,'Annihilate (Passive)','Get an extra turn if the enemy falls. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100101,'Rockslide','Causes a rockslide to attack all enemies. This attack has a fixed chance to stun them for 1 turn.',1,NULL,1,0,0,1,'5.4*{ATK}');
INSERT INTO k_skill VALUES(100102,'Rockslide','Causes a rockslide to attack all enemies. This attack has a fixed chance to stun them for 1 turn.',1,NULL,1,0,0,1,'5.4*{ATK}');
INSERT INTO k_skill VALUES(100103,'Rockslide','Causes a rockslide to attack all enemies. This attack has a fixed chance to stun them for 1 turn.',1,NULL,1,0,0,1,'5.4*{ATK}');
INSERT INTO k_skill VALUES(100104,'Rockslide','Causes a rockslide to attack all enemies. This attack has a fixed chance to stun them for 1 turn.',1,NULL,1,0,0,1,'5.4*{ATK}');
INSERT INTO k_skill VALUES(100105,'Rockslide','Causes a rockslide to attack all enemies. This attack has a fixed chance to stun them for 1 turn.',1,NULL,1,0,0,1,'5.4*{ATK}');
INSERT INTO k_skill VALUES(100106,'Great Earthquake','Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns.',2,4,1,0,0,1,'8.1*{ATK} + 120');
INSERT INTO k_skill VALUES(100107,'Great Earthquake','Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns.',2,4,1,0,0,1,'8.1*{ATK} + 120');
INSERT INTO k_skill VALUES(100108,'Great Earthquake','Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns.',2,4,1,0,0,1,'8.1*{ATK} + 120');
INSERT INTO k_skill VALUES(100109,'Great Earthquake','Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns.',2,4,1,0,0,1,'8.1*{ATK} + 120');
INSERT INTO k_skill VALUES(100110,'Great Earthquake','Causes an earthquake to inflict great damage on all enemies, also reducing their Attack Speed for 3 turns.',2,4,1,0,0,1,'8.1*{ATK} + 120');
INSERT INTO k_skill VALUES(100116,'Fend Off (Passive)','Counterattacks the enemy immediately after the 7th attack. [Automatic Effect]',3,NULL,1,0,0,1,'8.0*{ATK}');
INSERT INTO k_skill VALUES(100201,'Enraged Roar','Attacks all enemies and inflicts Continuous Damage for 3 turns. The damage increases if the enemy is suffering a harmful effect.',1,NULL,1,0,0,1,'3.4*{ATK}');
INSERT INTO k_skill VALUES(100202,'Enraged Roar','Attacks all enemies and inflicts Continuous Damage for 3 turns. The damage increases if the enemy is suffering a harmful effect.',1,NULL,1,0,0,1,'3.4*{ATK}');
INSERT INTO k_skill VALUES(100203,'Enraged Roar','Attacks all enemies and inflicts Continuous Damage for 3 turns. The damage increases if the enemy is suffering a harmful effect.',1,NULL,1,0,0,1,'3.4*{ATK}');
INSERT INTO k_skill VALUES(100204,'Enraged Roar','Attacks all enemies and inflicts Continuous Damage for 3 turns. The damage increases if the enemy is suffering a harmful effect.',1,NULL,1,0,0,1,'3.4*{ATK}');
INSERT INTO k_skill VALUES(100205,'Enraged Roar','Attacks all enemies and inflicts Continuous Damage for 3 turns. The damage increases if the enemy is suffering a harmful effect.',1,NULL,1,0,0,1,'3.4*{ATK}');
INSERT INTO k_skill VALUES(100206,'Disaster','When a tower is destroyed, the dragon deals a deadly counterattack to the one that took the last blow.',2,NULL,1,0,0,1,'24.0*{ATK} + 720');
INSERT INTO k_skill VALUES(100207,'Disaster','When a tower is destroyed, the dragon deals a deadly counterattack to the one that took the last blow.',2,NULL,1,0,0,1,'24.0*{ATK} + 720');
INSERT INTO k_skill VALUES(100208,'Disaster','When a tower is destroyed, the dragon deals a deadly counterattack to the one that took the last blow.',2,NULL,1,0,0,1,'24.0*{ATK} + 720');
INSERT INTO k_skill VALUES(100209,'Disaster','When a tower is destroyed, the dragon deals a deadly counterattack to the one that took the last blow.',2,NULL,1,0,0,1,'24.0*{ATK} + 720');
INSERT INTO k_skill VALUES(100210,'Disaster','When a tower is destroyed, the dragon deals a deadly counterattack to the one that took the last blow.',2,NULL,1,0,0,1,'24.0*{ATK} + 720');
INSERT INTO k_skill VALUES(100215,'Dragon''s Fury (Passive)','Attack Power increases greatly when HP becomes lower than 30%. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100301,'Dark Blaze','Attacks several enemies up to 4 times and decreases their Attack Speed for 3 turns.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100302,'Futile Blessing','Puts all enemies to sleep for 3 turns.',2,5,1,0,0,1,'');
INSERT INTO k_skill VALUES(100303,'Hollow Breath','Attacks all enemies, inflicting great damage and reducing their Attack Bars to 0.',3,7,1,0,0,1,'6.6*{ATK}');
INSERT INTO k_skill VALUES(100401,'Scratch','Attacks an enemy with big claws and weakens the target''s Defense with a fixed chance.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(100402,'Multiple Hits (Passive)','Attacks consecutively with a 30% chance.',2,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100501,'Holy Nova','Attacks all enemies with a divine energy and stuns the enemies for 1 turn with a fixed chance.',1,NULL,1,0,0,1,'0.2*{Target MAX HP}');
INSERT INTO k_skill VALUES(100502,'Holy Nova','Attacks all enemies with a divine energy and stuns the enemies for 1 turn with a fixed chance.',1,NULL,1,0,0,1,'0.2*{Target MAX HP}');
INSERT INTO k_skill VALUES(100503,'Holy Nova','Attacks all enemies with a divine energy and stuns the enemies for 1 turn with a fixed chance.',1,NULL,1,0,0,1,'0.2*{Target MAX HP}');
INSERT INTO k_skill VALUES(100504,'Holy Nova','Attacks all enemies with a divine energy and stuns the enemies for 1 turn with a fixed chance.',1,NULL,1,0,0,1,'0.2*{Target MAX HP}');
INSERT INTO k_skill VALUES(100505,'Holy Nova','Attacks all enemies with a divine energy and stuns the enemies for 1 turn with a fixed chance.',1,NULL,1,0,0,1,'0.2*{Target MAX HP}');
INSERT INTO k_skill VALUES(100513,'Suicidal Explosion (Passive)','Inflicts a suicidal explosion to the last attacker when the HP goes down to 0. This attack will cause the enemy''s HP to drop to 1.',2,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100514,'Angel''s Loop (Passive)','Incoming damage is reduced by 10% if the incoming damage is larger than 10% of the Boss''s MAX HP. [Automatic Effect]',2,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100515,'Caprice (Passive)','Attack Speed increases with time. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100521,'Whine','Attacks all enemies and disturbs recovery for 2 turns with a fixed chance.',1,NULL,1,0,0,1,'9.0*{ATK}');
INSERT INTO k_skill VALUES(100522,'Whine','Attacks all enemies and disturbs recovery for 2 turns with a fixed chance.',1,NULL,1,0,0,1,'9.0*{ATK}');
INSERT INTO k_skill VALUES(100523,'Whine','Attacks all enemies and disturbs recovery for 2 turns with a fixed chance.',1,NULL,1,0,0,1,'9.0*{ATK}');
INSERT INTO k_skill VALUES(100524,'Whine','Attacks all enemies and disturbs recovery for 2 turns with a fixed chance.',1,NULL,1,0,0,1,'9.0*{ATK}');
INSERT INTO k_skill VALUES(100525,'Whine','Attacks all enemies and disturbs recovery for 2 turns with a fixed chance.',1,NULL,1,0,0,1,'9.0*{ATK}');
INSERT INTO k_skill VALUES(100526,'Misconduct','Attacks all enemies and inflicts Continuous Damage for 3 turns with a fixed chance.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100527,'Misconduct','Attacks all enemies and inflicts Continuous Damage for 3 turns with a fixed chance.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100528,'Misconduct','Attacks all enemies and inflicts Continuous Damage for 3 turns with a fixed chance.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100529,'Misconduct','Attacks all enemies and inflicts Continuous Damage for 3 turns with a fixed chance.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100530,'Misconduct','Attacks all enemies and inflicts Continuous Damage for 3 turns with a fixed chance.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(100531,'Charge','Dashes towards the enemy to inflict damage.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100532,'Charge','Dashes towards the enemy to inflict damage.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100533,'Charge','Dashes towards the enemy to inflict damage.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100534,'Charge','Dashes towards the enemy to inflict damage.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100535,'Charge','Dashes towards the enemy to inflict damage.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100601,'Guillotine','Smites the enemy, removing 1 Beneficial Effect and decreasing Attack Speed and Attack Power for 3 turns.',1,NULL,1,0,0,1,'3.2*{ATK}');
INSERT INTO k_skill VALUES(100602,'Xenocide','Strikes all enemies, decreasing their Defense for 3 turns.',2,3,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100603,'Fatal Flames (Passive)','Counterattacks the enemies with burning flames and recovers a certain amount of damage as HP. [Automatic Effect]',3,NULL,1,0,0,1,'0.5*{ATK}');
INSERT INTO k_skill VALUES(100701,'Spitting Poison','Attacks the enemies with poisonous breath and inflicts continuous damage for 3 turns on each enemy.',1,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(100702,'Cursing Breath','Attacks all enemies and inflicts damage proportionate to the enemy''s MAX HP.',2,3,1,0,0,1,'0.5*{Target MAX HP}');
INSERT INTO k_skill VALUES(100703,'Atrocity (Passive)','Increases your Attack Bar by 25% every time you''re attacked and your attack speed increases greatly if your HP is below 50%. [Automatic Effect] ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(100801,'Expanded Beam','Attacks all enemies with a beam and weakens the Defense for 2 turns with a 50% chance.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100802,'Plasma Cannon','Attacks all enemies 4 times and decreases their Attack Bar by 25%. ',2,3,1,0,0,1,'1.5*{ATK}');
INSERT INTO k_skill VALUES(100803,'Compressed Beam','Attacks the enemy with the highest HP 5 times and inflicts continuous damage for 1 turn with each attack.',3,5,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(100901,'Mind Break','Attacks the enemy with a strong mental force and removes a beneficial effect.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(100902,'Paranoia','Manifests a horrible delusion and attacks all enemies and decreases the defense for 3 turns. Damage increases according to the number of merges.',2,4,1,0,0,1,'1000.0*ABSORPTION_TOT_CNT + 1.5*{ATK}');
INSERT INTO k_skill VALUES(100903,'Incarnation Split','Summons 2 of the 3 incarnations within and removes all harmful effects. Each incarnation will have its own skill and characteristics, and will merge with Lyrith after 5 turns.',3,3,1,0,0,1,'6.00000000000000 (Fixed)');
INSERT INTO k_skill VALUES(100906,'Incarnation Split','Summons 2 of the 3 incarnations within and removes all harmful effects. Each incarnation will have its own skill and characteristics, and will merge with Lyrith after 5 turns.',3,3,1,0,0,1,'6.00000000000000 (Fixed)');
INSERT INTO k_skill VALUES(101001,'Mind Break','Attacks the enemy with a strong mental force and removes a beneficial effect.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101002,'Sign of Doom','Attacks all enemies with the power of doom.',2,NULL,1,0,0,1,'3.6*{ATK}');
INSERT INTO k_skill VALUES(101003,'Incarnation of Greed (Passive)',replace('Sign of Doom : Attacks all enemies with the power of doom.\nRecovers 100% of the damage done to the enemy.','\n',char(10)),3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101004,'Incarnation of Greed (Passive)','Sign of Doom: Attack all enemies and recovers HP by 100% of the damage dealt. When attacked, absorbs and recovers up to 25% of the Attack Bar.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101101,'Mind Break','Attacks the enemy with a strong mental force and removes a beneficial effect.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101102,'Destructive Impulse','Attacks all enemies, provoking them for 1 turn with a 50% chance.',2,NULL,1,0,0,1,'1.2*{ATK}');
INSERT INTO k_skill VALUES(101103,'Incarnation of Vendetta (Passive)',replace('Destructive Impulse : Attacks all enemies, provoking them for 1 turn with a 50% chance.\nInstantly counterattacks with Mind Break on every incoming attack.','\n',char(10)),3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101104,'Incarnation of Vendetta (Passive)',replace('Destructive Impulse : Attacks all enemies, provoking them for 1 turn with a 50% chance.\nInstantly counterattacks with Mind Break on every incoming attack.','\n',char(10)),3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101201,'Mind Break','Attacks the enemy with a strong mental force and removes a beneficial effect.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101202,'The Words of Evil','Attacks with pure evil and stuns the target for 1 turn. Damage increases according to the Defense.',2,NULL,1,0,0,1,'0.5*{ATK} + 3.0*{DEF}');
INSERT INTO k_skill VALUES(101203,'Incarnation of Protection (Passive)','The Words of Evil : Attacks with pure evil and stuns the target for 1 turn. Damage increases according to the Defense.',3,NULL,1,0,0,1,'15.0000000000000 (Fixed)');
INSERT INTO k_skill VALUES(101204,'Incarnation of Protection (Passive)','The Words of Evil: Attacks and stuns a target for 1 turn. The damage increases according to the Defense. Increases the Defense substantially, reduces the chances of receiving a critical hit by 50%, and reduces the damage that other allies receive by 15%.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101301,'Exploit Soul','Attacks all enemies, recovering 50% of the damage dealt as HP. The damage of Exploit Soul increases permanently every time the skill is used.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101302,'Exploit Soul','Attacks all enemies, recovering 50% of the damage dealt as HP. The damage of Exploit Soul increases permanently every time the skill is used.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101303,'Exploit Soul','Attacks all enemies, recovering 50% of the damage dealt as HP. The damage of Exploit Soul increases permanently every time the skill is used.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101304,'Exploit Soul','Attacks all enemies, recovering 50% of the damage dealt as HP. The damage of Exploit Soul increases permanently every time the skill is used.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101305,'Exploit Soul','Attacks all enemies, recovering 50% of the damage dealt as HP. The damage of Exploit Soul increases permanently every time the skill is used.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101306,'Imprison Soul','Imprisons the soul of the enemy that has dealt the most damage and controls the enemy.',2,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(101307,'Imprison Soul','Imprisons the soul of the enemy that has dealt the most damage and controls the enemy.',2,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(101308,'Imprison Soul','Imprisons the soul of the enemy that has dealt the most damage and controls the enemy.',2,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(101309,'Imprison Soul','Imprisons the soul of the enemy that has dealt the most damage and controls the enemy.',2,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(101310,'Imprison Soul','Imprisons the soul of the enemy that has dealt the most damage and controls the enemy.',2,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(101312,'The Time of the Dead(Passive)','The Attack Speed of all enemies and allies is suppressed and cannot exceed a certain cap. Also, all skill effects that influence the Attack Bar will not be activated. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101401,'Ice Sweep','Attacks all enemies 2 times using its gigantic body to put the enemies that are under the [Freezing Air] effect under the freezing effect.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101402,'Fire Sweep','Becomes frenzy whenever an enemy attacks. Attacks all enemies 2 times to stun them. Greatly increases the damage and the chances to stun the enemies proportionate to the number of times the Beast becomes frenzy. The frenzy effect will reset after the attack.',1,NULL,1,0,0,1,'2.2*{ATK}');
INSERT INTO k_skill VALUES(101403,'Wind Sweep','Attacks all enemies 2 times using its gigantic body and recovers the HP in proportion to the number of enemies under the [Electric Shock] effect.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101404,'Light Sweep','Becomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increases the damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.',1,NULL,1,0,0,1,'2.2*{ATK}');
INSERT INTO k_skill VALUES(101405,'Dark Sweep','Becomes enraged whenever an enemy gains a turn. Attacks all enemies 2 times. Greatly increases the damage proportionate to the number of times the Beast becomes enraged, and the rage effect will reset after the attack.',1,NULL,1,0,0,1,'2.2*{ATK}');
INSERT INTO k_skill VALUES(101406,'Freezing Roar','Grants [Freezing Air] Effect on all enemies with an ice roar. The [Freezing Air] Effect becomes stronger every time the Freezing Roar is used.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101407,'Fire Minion Summoning','Attacks all enemies 3 times with an enraged roar and summons 8 Fire Minions. The HP of the Fire Minions will increase every time the Fire Minion Summoning is used.',3,NULL,1,0,0,1,'3.0*{ATK}');
INSERT INTO k_skill VALUES(101408,'Lightning Roar','Attacks all enemies 3 times with a furious roar and grants the [Electric Shock] Effect. The damage increases and ignores all damage reduction effects every time the Lightning Roar is used.',3,NULL,3,0,0,1,'3.0*{ATK}');
INSERT INTO k_skill VALUES(101409,'Light Distortion','Attacks all enemies 3 times with a giant roar and creates the Distorted Shield. The HP of the shield will increase every time the Light Distortion is used.',3,NULL,1,0,0,1,'3.0*{ATK}');
INSERT INTO k_skill VALUES(101410,'Dark Roar','Attacks all enemies with a chaotic roar and grants the [Soul Chain] Effect on 1 nearby enemy. The [Soul Chain] Effect will become stronger every time the Dark Roar is used.',3,NULL,1,0,0,1,'3.0*{ATK}');
INSERT INTO k_skill VALUES(101411,'Frozen Rageful Breath','Removes all beneficial effects on all enemies and attacks them 6 times with ice breath to inflict damage that ignores all damage reduction effects.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101412,'Burning Rageful Breath','Removes all beneficial effects on all enemies and attacks them 6 times with fire breath to inflict damage that ignores all damage reduction effects. Makes the remaining Fire Minions explode to inflict great damage.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101413,'Swirling Rageful Breath','Removes all beneficial effects on all enemies and attacks them 6 times with wind breath to inflict damage that ignores all damage reduction effects.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101414,'Shining Rageful Breath','Removes all beneficial effects on all enemies and attacks them 6 times with light breath to inflict damage that ignores all damage reduction effects.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101415,'Dark Rageful Breath','Removes all beneficial effects on all enemies and attacks them 6 times with dark breath to inflict damage that ignores all damage reduction effects. The enemies under the Soul Chain Effect will be defeated instantly and will become impossible to revive.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101426,'Thorn of Despair','Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(10.3619361126775*0.85**(0.01*TARGET_{DEF}) + 4.8)');
INSERT INTO k_skill VALUES(101427,'Thorn of Despair','Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(10.3619361126775*0.85**(0.01*TARGET_{DEF}) + 4.8)');
INSERT INTO k_skill VALUES(101428,'Thorn of Despair','Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(10.3619361126775*0.85**(0.01*TARGET_{DEF}) + 4.8)');
INSERT INTO k_skill VALUES(101429,'Thorn of Despair','Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(10.3619361126775*0.85**(0.01*TARGET_{DEF}) + 4.8)');
INSERT INTO k_skill VALUES(101430,'Thorn of Despair','Attacks the enemies in the frontline 2 times with a sharp thorn. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no enemies left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(10.3619361126775*0.85**(0.01*TARGET_{DEF}) + 4.8)');
INSERT INTO k_skill VALUES(101601,'Breath of Doom','Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.',1,NULL,1,0,0,1,'1.4*{ATK}');
INSERT INTO k_skill VALUES(101602,'Breath of Doom','Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.',1,NULL,1,0,0,1,'1.4*{ATK}');
INSERT INTO k_skill VALUES(101603,'Breath of Doom','Attacks all enemies and decreases their Attack Power and Attack Speed for 2 turns. Puts them in an oblivious state for 2 turns after the attack. The harmful effect activation rate will increase as the level of the Raid increases.',1,NULL,1,0,0,1,'1.4*{ATK}');
INSERT INTO k_skill VALUES(101604,'Crush of Doom','Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(5.18096805633874*0.85**(0.01*TARGET_{DEF}) + 1.2)');
INSERT INTO k_skill VALUES(101605,'Crush of Doom','Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(5.18096805633874*0.85**(0.01*TARGET_{DEF}) + 1.2)');
INSERT INTO k_skill VALUES(101606,'Crush of Doom','Targets the frontline of the enemy and unleashes an attack that ignores all beneficial effects. The damage increases substantially as the target''s Defense decreases. This attack will target the backline if there are no Monsters left in the frontline.',2,NULL,1,0,0,1,'{ATK}*(5.18096805633874*0.85**(0.01*TARGET_{DEF}) + 1.2)');
INSERT INTO k_skill VALUES(101607,'Rageful Roar','Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Removes all beneficial effects and attacks all enemies to inflict damage. Recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss''s Attack Power.',3,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(101608,'Rageful Roar','Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Removes all beneficial effects and attacks all enemies to inflict damage. Recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss''s Attack Power.',3,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(101609,'Rageful Roar','Becomes enraged whenever an enemy gets a turn and the skill will activate automatically when enraged 16 times. Removes all beneficial effects and attacks all enemies to inflict damage. Recovers the HP in proportion to the number of removed beneficial effects. This attack will also stun all enemies and permanently increase the Boss''s Attack Power.',3,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(101611,'Total Annihilation','Attacks all party members when the boss loses 50% of the HP, ignoring all incoming damage. All harmful effects will be removed and the boss''s stats will substantially increase when this skill is activated. Crush of Doom and Breath of Doom will gain 2 more hits when Total Annihilation is activated.',4,NULL,1,0,0,1,'3.0*{ATK}');
INSERT INTO k_skill VALUES(110001,'Life-stealing Crystal','Attacks all enemies and inflicts a proportion of their HP as damage.',1,NULL,1,0,0,1,'0.2*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(110002,'Healing Crystal','Recovers a certain amount of the Boss''s HP.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110003,'Shock Crystal','Stuns one enemy for 1 turn.',1,NULL,1,0,0,1,'10.0000000000000 (Fixed)');
INSERT INTO k_skill VALUES(110004,'Ignore Defense Crystal','Inflicts an attack on one enemy that ignores Defense.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(110005,'Strengthen Defense Crystal','Increases the Boss''s Defense for 3 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110006,'Weaken Defense Crystal','Decreases the Defense of all enemies for 2 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110007,'Assault Crystal','Inflicts big damage on one enemy.',1,NULL,1,0,0,1,'9.0*{ATK}');
INSERT INTO k_skill VALUES(110008,'Strengthen Attack Crystal','Increases the Boss''s Attack Power for 3 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110009,'Weaken Attack Crystal','Weakens the Attack Power of all enemies for 2 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110010,'Disturb Recovery Crystal','Disturbs the HP recovery of all enemies for 2 turns with a fixed chance.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110011,'Powerful Healing Crystal','Fully recovers the Boss''s HP.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110012,'Poisonous Crystal','Inflicts Continuous Damage to all enemies for 3 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110013,'Bomb Crystal','Straps all enemies with bombs. The bombs detonate after 3 turns and inflict deadly damage.',1,NULL,1,0,0,1,'99999.0000000000 (Fixed)');
INSERT INTO k_skill VALUES(110014,'Invincible Crystal','Reduces all the damage on the Boss down to 0 for 2 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110015,'Immunity Crystal','Removes the harmful effect on the Boss and grants Immunity for 3 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(110016,'Damage All Crystals','Attacks all enemies and stuns them for 1 turn.',1,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(111001,'Recovery Disturbance Crystal','Disturbs the HP Recovery of the enemies for 2 turns by a certain chance.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(111002,'Acceleration Crystal','Increases the Attack Bar of the Boss by a certain amount.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(10416,'Mana Bubble','Bursts a mana bubble that deals damage to an enemy and removes a beneficial effect. The damage of this skill increases according to your MAX HP.',1,NULL,1,0,0,5,'2.5*{ATK} + 0.12*{MAX HP}');
INSERT INTO k_skill VALUES(10417,'Air Shield','Removes all harmful effects on an ally target and casts a shield which is equivalent to 20% of your MAX HP for 3 turns.',2,3,0,0,0,5,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(99007,'Ultimate Material (Passive)','Your Monster will reach the MAX Lv. of the current grade when you use this as a power-up material. You can''t use it on the MAX Lv. Monster.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(10616,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy''s Attack Bar by 25% every hit with a 50% chance.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10618,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Decreases the enemy''s attack speed for 2 turns every hit with a 50% chance.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(10620,'Blade Surge','Attacks the enemy target 2 times and attacks all enemies with even more powerful attack on the 3rd attack. Inflicts continuous damage for 1 turn every hit with a 50% chance.',1,NULL,3,0,1,5,'{ATK}');
INSERT INTO k_skill VALUES(12501,'Justice Strike','Attacks and Stuns the enemy for 1 turn with a 15% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12502,'Justice Strike','Attacks and Stuns the enemy for 1 turn with a 15% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12503,'Justice Strike','Attacks and Stuns the enemy for 1 turn with a 15% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12504,'Justice Strike','Attacks and Stuns the enemy for 1 turn with a 15% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12505,'Justice Strike','Attacks and Stuns the enemy for 1 turn with a 15% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12506,'Fury of Punishment','Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you''re attacked for 2 turns.',2,4,1,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12507,'Prayer of Protection','Removes all harmful effects on the ally and makes the ally invincible for 1 turn.',2,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(12508,'Prayer of Protection','Removes all harmful effects on the ally and makes the ally invincible for 1 turn.',2,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(12509,'Prayer of Protection','Removes all harmful effects on the ally and makes the ally invincible for 1 turn.',2,5,1,0,0,3,'');
INSERT INTO k_skill VALUES(12510,'Fury of Punishment','Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you''re attacked for 2 turns.',2,4,2,0,0,6,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12511,'Heavenly Blessing (Passive)','Creates a shield that''s proportionate to 20% of your HP on all allies for 2 turns when an ally is under inability effects. All of your harmful effects will be removed and you''ll instantly recover a turn afterwards. [Automatic Effect]',3,6,1,0,0,4,'');
INSERT INTO k_skill VALUES(12512,'Cry of Threat','Creates a shield that''s proportionate to 20% of your HP on all allies for 2 turns and activates Threat state while the enemy attacks 3 times. The enemy can only attack the target under the Threat state when using the attack skill.',3,6,0,0,1,4,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(12513,'Divine Wind','Recovers the HP of all allies by 20% each and creates a shield that''s proportionate to 20% of your HP for 3 turns. Afterwards, grants immunity on the allies who have full HP for 2 turns.',3,5,1,0,0,6,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(12514,'Cry of Provocation','Provokes all enemies for 2 turns and instantly recovers a turn.',3,6,0,0,1,3,'');
INSERT INTO k_skill VALUES(12515,'Internal Force (Passive)','When the battle begins, balances the Defense and Attack Power so that the stat with the lower value will have the same value as the stat with the higher value. Creates a shield that''s equivalent to your Defense for 2 turns when you get attacked, and the damage you inflict on an enemy will be increased by 30% when you have a shield. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(12516,'Justice Strike','Attacks and stuns the enemy for 1 turn with a 35% chance. Your attacks won''t land as Glancing Hits.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12517,'Justice Strike','Attacks and stuns the enemy for 1 turn with a 15% chance. You''ll gain immunity for 1 turn afterwards. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,6,'1.3*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(12518,'Justice Strike','Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12519,'Justice Strike','Attacks and stuns the enemy for 1 turn with a 15% chance. Recovers the HP of an ally, including yourself, with the lowest HP by 10% when you attack during your turn. This attack will deal more damage according to your MAX HP.',1,NULL,1,0,0,6,'1.3*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(12520,'Justice Strike','Attacks and Stuns the enemy for 1 turn with an 85% chance.',1,NULL,1,0,0,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12601,'Crescent Moon Slash','Attacks the enemy 2 times to inflict damage that increases as the enemy''s HP decreases. Additionally, if there''s Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior''s turn.',1,NULL,2,0,0,6,'{ATK}*(-1.5*{Target Current HP %} + 3.0)');
INSERT INTO k_skill VALUES(12602,'Crescent Moon Slash','Attacks the enemy 2 times to inflict damage that increases as the enemy''s HP decreases. Additionally, if there''s Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior''s turn.',1,NULL,2,0,0,6,'{ATK}*(-1.5*{Target Current HP %} + 3.0)');
INSERT INTO k_skill VALUES(12603,'Crescent Moon Slash','Attacks the enemy 2 times to inflict damage that increases as the enemy''s HP decreases. Additionally, if there''s Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior''s turn.',1,NULL,2,0,0,6,'{ATK}*(-1.5*{Target Current HP %} + 3.0)');
INSERT INTO k_skill VALUES(12604,'Crescent Moon Slash','Attacks the enemy 2 times to inflict damage that increases as the enemy''s HP decreases. Additionally, if there''s Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior''s turn.',1,NULL,2,0,0,6,'{ATK}*(-1.5*{Target Current HP %} + 3.0)');
INSERT INTO k_skill VALUES(12605,'Crescent Moon Slash','Attacks the enemy 2 times to inflict damage that increases as the enemy''s HP decreases. Additionally, if there''s Boomerang Warrior included in the ally team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior''s turn.',1,NULL,2,0,0,6,'{ATK}*(-1.5*{Target Current HP %} + 3.0)');
INSERT INTO k_skill VALUES(12606,'Spirit Focus','Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(12607,'Chakram Crush','Attacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each.',2,4,2,0,1,6,'1.7*{ATK}');
INSERT INTO k_skill VALUES(12608,'Double Strike','Attacks the enemy 2 times to decrease the Defense with the first attack and decreases the Attack Power afterwards with a 50% chance each.',2,3,2,0,0,4,'2.7*{ATK}');
INSERT INTO k_skill VALUES(12609,'Chakram Crush','Attacks all enemies with chakrams 2 times and stuns them for 1 turn with a 30% chance each.',2,4,2,0,0,6,'1.7*{ATK}');
INSERT INTO k_skill VALUES(12610,'Spirit Focus','Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(12611,'Deadly Dance','Attacks an enemy target 2 times and the damage dealt to the enemy with half or less HP increases by 50%. The damage that Boomerang Warrior inflicts on the target increases by 50% when they attack together.',3,5,2,0,0,4,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12612,'Precision (Passive)','The Accuracy will be increased by 25%. Weakens the enemy''s Defense for 1 turn with every attack. If there''s Boomerang Warrior included in the ally team, the Boomerang Warrior''s Accuracy will also be increased by 25%. [Automatic Effect]',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(12613,'Massacre Dance','Attacks the enemy 2 times to inflict damage that ignores all damage reduction effects and increases the damage by 10% each according to the number of beneficial and harmful effects granted on the target. Boomerang Warrior''s attacks will also ignore all of the target''s beneficial effects when they attack together.',3,5,2,0,0,4,'3.7*{ATK}');
INSERT INTO k_skill VALUES(12614,'Silver Chakram (Passive)','Inflicts Continuous Damage for 1 turn with a 50% chance and additional damage that''s proportionate to the enemy''s MAX HP with every attack. Boomerang Warrior''s attacks will also inflict additional damage that''s proportionate to the enemy''s MAX HP when they attack together. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12615,'Moonlight Blow','Attacks an enemy target 2 times to replace all of the target''s beneficial effects with continuous damage effects. Additionally decreases the enemy''s HP by 5% each according to the number of continuous damage effects granted on the target, afterwards. Boomerang Warrior will inflict continuous damage on the enemy for 1 turn when they attack together.',3,5,2,0,0,4,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12701,'Returning Boomerang','Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there''s Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer''s turn.',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(12702,'Returning Boomerang','Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there''s Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer''s turn.',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(12703,'Returning Boomerang','Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there''s Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer''s turn.',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(12704,'Returning Boomerang','Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there''s Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer''s turn.',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(12705,'Returning Boomerang','Attacks the enemy to decrease the Defense for 1 turn with a 50% chance. Additionally, if there''s Chakram Dancer included in the ally team, one of Boomerang Warriors will attack together with Chakram Dancer during Chakram Dancer''s turn.',1,NULL,1,0,0,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(12706,'Triple Strike','Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery.',2,3,3,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(12707,'Boomerang Crush','Attacks all enemies with a boomerang and stuns them for 1 turn with a 50% chance each.',2,4,1,0,1,4,'3.2*{ATK}');
INSERT INTO k_skill VALUES(12708,'Spirit Focus','Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(12709,'Spirit Focus','Removes all harmful effects granted on yourself and increases your Attack Power for 2 turns. You instantly gain another turn after using the skill.',2,5,0,0,0,3,'');
INSERT INTO k_skill VALUES(12710,'Triple Strike','Attacks the enemy 3 times to decrease the Defense and Attack Power for 1 turn with a 50% chance each and disturbs the HP recovery.',2,3,3,0,0,6,'1.8*{ATK}');
INSERT INTO k_skill VALUES(12711,'Female Warrior (Passive)','Receives 20% less damage from enemies granted with beneficial effects and inflicts 20% more damage on enemies with no beneficial effects. Chakram Dancer will be granted with the same effect if she''s included in the ally team. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12712,'Flame Drive','Attacks all enemies with a boomerang and stuns them for 1 turn. The enemy target attacked by Chakram Dancer is guaranteed to be stunned when they attack together.',3,5,1,0,0,4,'4.8*{ATK}');
INSERT INTO k_skill VALUES(12713,'Vacuum Boomerang','Attacks the enemy to stun the target for 1 turn and increases the harmful effect granted on the enemy by 1 turn. Chakram Dancer''s attack will increase the enemy''s harmful effect duration by 1 turn each with a 50% chance when they attack together.',3,5,1,0,0,4,'6.3*{ATK}');
INSERT INTO k_skill VALUES(12714,'Lightning Flash','Attacks all enemies to inflict damage that''s proportionate to your attack speed and increases your Attack Bar by 10% each when you land a Critical Hit. Chakram Dancer''s Attack Bar will increase by 20% each when her attack lands as a Critical Hit while they attack together.',3,5,1,0,1,4,'{ATK}*({SPD} + 150)/70');
INSERT INTO k_skill VALUES(12715,'Absorb Shadow (Passive)','Steals 1 of the beneficial effects granted on the enemy with every attack. The damage will be increased by 10% each up to 15 times whenever this effect occurs. The stolen beneficial effect(s) will also be granted on Chakram Dancer if she''s included in the ally team. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(3216,'Fiery Path (Passive)','Leaves a Branding Effect for 3 turns with a 50% chance when you attack an enemy. When you defeat an enemy during your turn, the enemy can''t be revived during the battle, and the cooldown time of [Dark Nova] will be decreased by 1 turn. [Automatic Effect]',3,NULL,1,1,0,4,'');
INSERT INTO k_skill VALUES(9919,'Light Hurricane','Attacks the enemy 3 times with a whirling storm of light. Each attack has a 20% chance to weaken the Attack Power for 2 turns and decrease the Attack Bar by 10%.',1,NULL,3,0,0,8,'1.2*{ATK}');
INSERT INTO k_skill VALUES(12801,'Flower Growing','Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12802,'Flower Growing','Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12803,'Flower Growing','Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12804,'Flower Growing','Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12805,'Flower Growing','Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12806,'Honey Bee Friends','Honey bees will take away all harmful effects granted on the allies to the target enemy. If the allies don''t have any harmful effect, all allies will recover their HP by 10%.',2,4,1,0,1,5,'');
INSERT INTO k_skill VALUES(12807,'Honey Bee Friends','Honey bees will take away all harmful effects granted on the allies to the target enemy. If the allies don''t have any harmful effect, all allies will recover their HP by 10%.',2,4,1,0,1,5,'');
INSERT INTO k_skill VALUES(12808,'Earth Friends','Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%.',2,4,1,1,0,6,'3.5*{ATK}');
INSERT INTO k_skill VALUES(12809,'Honey Bee Friends','Honey bees will take away all harmful effects granted on the allies to the target enemy. If the allies don''t have any harmful effect, all allies will recover their HP by 10%.',2,4,1,0,1,5,'');
INSERT INTO k_skill VALUES(12810,'Earth Friends','Attacks all enemies to decrease their Attack Speed for 2 turns with a 50% chance and their Attack Bar by 50%.',2,4,1,0,1,6,'3.5*{ATK}');
INSERT INTO k_skill VALUES(12811,'Tree of Loss','Attacks an enemy to decrease the Attack Bar by 50% and puts the target in Oblivion state for 2 turns. Passive skills aren''t activated in Oblivion state.',3,5,1,0,0,6,'4.3*{ATK}');
INSERT INTO k_skill VALUES(12812,'Flower Fog','Attacks all enemies to shorten the time of beneficial effects granted on them by 1 turn each. If the enemy doesn''t have any beneficial effect, prevents the enemy from gaining beneficial effects for 2 turns.',3,5,1,0,1,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12813,'Thorn Tree (Passive)','Inflicts Continuous Damage on the target for 2 turns with every attack. If you attack an enemy who already has Continuous Damage, additionally inflicts Continuous Damage for 1 turn. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(12814,'Deep Rooted Tree (Passive)','Recovers HP of allies granted with harmful effects by 10% every turn. Creates a shield that''s equivalent to 10% of your HP on the allies with no harmful effects for 2 turns. [Automatic Effect]',3,NULL,1,0,0,5,'');
INSERT INTO k_skill VALUES(12815,'Mandrake','Attacks all enemies to increase the enemies'' harmful effect duration by 1 turn and decrease the enemies'' beneficial effect duration by 1 turn.',3,5,1,0,1,6,'4.0*{ATK}');
INSERT INTO k_skill VALUES(12901,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12902,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12903,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12904,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12905,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12906,'Wild Blow','Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP.',2,3,1,0,0,6,'4.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(12907,'Moonlight Flood','Attacks all enemies and inflicts Continuous Damage for 2 turns.',2,4,1,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12908,'Wild Blow','Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP.',2,3,1,0,0,6,'4.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(12909,'Moonlight Flood','Attacks all enemies and inflicts Continuous Damage for 2 turns.',2,4,1,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12910,'Wild Blow','Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP.',2,3,1,0,0,6,'4.0*{ATK} + 0.25*{MAX HP}');
INSERT INTO k_skill VALUES(12911,'Wild Cure','Recovers the HP of all allies by 30%.',3,5,1,0,1,5,'');
INSERT INTO k_skill VALUES(12912,'Wild Roar','Attacks all enemies and weakens the Attack Power for 2 turns.',3,6,1,0,1,7,'4.5*{ATK}');
INSERT INTO k_skill VALUES(12913,'Forest of Living','Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns.',3,8,1,0,0,3,'');
INSERT INTO k_skill VALUES(12914,'Rage of Mother Nature','Attacks all enemies and removes all beneficial effects granted on them.',3,6,1,0,1,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(12915,'Moonlight Grace','Removes harmful effects granted on all allies.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(12916,'Wild Blow','Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.',2,3,1,0,0,6,'4.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(12917,'Moonlight Flood','Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack.',2,4,2,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12918,'Wild Blow','Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.',2,3,1,0,0,6,'4.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(12919,'Moonlight Flood','Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack.',2,4,2,0,1,5,'3.0*{ATK}');
INSERT INTO k_skill VALUES(12920,'Wild Blow','Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.',2,3,1,0,0,6,'4.0*{ATK} + 0.25*{MAX HP}');
INSERT INTO k_skill VALUES(12921,'Wild Cure','Recovers HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,5,1,0,0,5,'');
INSERT INTO k_skill VALUES(12922,'Wild Roar','Attacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,6,1,0,1,7,'4.5*{ATK}');
INSERT INTO k_skill VALUES(12923,'Forest of Living','Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,8,1,0,1,3,'');
INSERT INTO k_skill VALUES(12924,'Rage of Mother Nature','Attacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,6,1,0,1,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(12925,'Moonlight Grace','Removes harmful effects granted on all allies. In addition, when used in Druid Form, grants immunity on all allies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(12926,'Wild Blow','Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.',2,3,1,0,0,6,'4.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(12927,'Moonlight Flood','Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack.',2,4,2,0,1,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(12928,'Wild Blow','Attacks an enemy to inflict damage that increases according to your Defense and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.',2,3,1,0,0,6,'4.0*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(12929,'Moonlight Flood','Attacks all enemies and inflicts Continuous Damage for 2 turns. In addition, when used in Beast Form, attacks 2 times and transforms into Druid Form after the attack.',2,4,2,0,1,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(12930,'Wild Blow','Attacks an enemy to inflict damage that increases according to your MAX HP and recovers 30% of the inflicted damage as HP. In addition, when used in Beast Form, the damage you inflict will be increased by 20% and then transforms into Druid Form.',2,3,1,0,0,6,'4.0*{ATK} + 0.25*{MAX HP}');
INSERT INTO k_skill VALUES(12931,'Wild Cure','Recovers HP of all allies by 30%. In addition, when used in Druid Form, increases the Attack Bar of all allies by 15% and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,5,0,0,1,5,'');
INSERT INTO k_skill VALUES(12932,'Wild Roar','Attacks all enemies and weakens their Attack Power for 2 turns. In addition, when used in Druid Form, weakens the Defense of all enemies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,6,1,0,1,7,'4.5*{ATK}');
INSERT INTO k_skill VALUES(12933,'Forest of Living','Revives a dead ally target with 30% HP. If the ally target is alive, casts Soul Protection for 3 turns. In addition, when used in Druid Form, increases the Defense of all allies for 3 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,8,1,0,1,3,'');
INSERT INTO k_skill VALUES(12934,'Rage of Mother Nature','Attacks all enemies and removes all beneficial effects granted on them. In addition, when used in Druid Form, increases their chances of landing a glancing hit for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,6,1,0,1,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(12935,'Moonlight Grace','Removes harmful effects granted on all allies. In addition, when used in Druid Form, grants immunity on all allies for 2 turns and then transforms into Beast Form to Provoke all enemies for 1 turn with a 50% chance.',3,6,1,0,1,3,'');
INSERT INTO k_skill VALUES(12936,'Druid''s Wit (Passive)','Increases your Attack Bar by 100% if another ally''s HP falls below 30% from an attack. [Automatic Effect]',4,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12937,'Druid''s Proficiency (Passive)','Absorbs the enemy''s Attack Bar by 15% when you attack on your turn. [Automatic Effect]',4,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12938,'Druid''s Secret Plan (Passive)','Revives into Beast Form with 30% HP at the moment of death and decreases the cooldown time of the [Forest of Living] by 2 turns. [Automatic Effect]',4,9,1,1,0,1,'');
INSERT INTO k_skill VALUES(12939,'Druid''s Agility (Passive)','Increases your Attack Bar by 20% every turn after attack. [Automatic Effect]',4,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12940,'Druid''s Wisdom (Passive)','Removes all of your harmful effects if you''re under inability effect at the start of each turn. [Automatic Effect]',4,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(12941,'Endurance of Beast (Passive)','Increases your Attack Bar by 15% when you''re attacked. Also recovers the HP of all allies by 10% every turn. [Automatic Effect]',4,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(12942,'Nature of Beast (Passive)','Increases your Attack Power by 100%. The damage increases by 10% for each harmful effect granted on the enemy when you attack. Counterattacks with a 50% chance when attacked. [Automatic Effect]',4,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(12943,'Patience of Beast (Passive)','Revives with 15% HP at the moment of death. Your Defense increases by 10% whenever you get attacked. (Accumulates up to 5 times) [Automatic Effect] ',4,9,1,1,0,1,'');
INSERT INTO k_skill VALUES(12944,'Root of Beast (Passive)','The damage increases proportionate to your MAX HP when attacking. Counterattacks with a 50% chance when attacked. [Automatic Effect]',4,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(12945,'Spirit of Beast (Passive)','Increases your MAX HP by 30% and recovers the HP of all allies by 10% in each turn. [Automatic Effect]',4,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(12946,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12947,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12948,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12949,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(12950,'Touch of Punishment','Attacks an enemy and stuns the target for 1 turn with a 35% chance.',1,NULL,1,0,0,5,'3.8*{ATK}');
INSERT INTO k_skill VALUES(101701,'Magical Frost Hammer','Attacks all enemies and freezes them for 2 turns with a 50% chance. This attack won''t land as Glancing Hits.',2,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101702,'Magical Flame Swords','Attacks all enemies 2 times to inflict continuous damage for 2 turns with a 50% chance. Inflicts additional damage that''s 5% of the enemy''s MAX HP per continuous damage granted on the enemy. This attack won''t land as Glancing Hits.',2,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101703,'Magical Vampire Blunt Weapon','Attacks all enemies and recovers the HP as much as the inflicted damage. This attack won''t land as Glancing Hits.',2,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101704,'Magical Frost Hammer','Attacks all enemies and freezes them for 2 turns with a 50% chance. This attack won''t land as Glancing Hits.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101705,'Magical Flame Swords','Attacks all enemies 2 times to inflict continuous damage for 2 turns with a 50% chance. Inflicts additional damage that''s 5% of the enemy''s MAX HP per continuous damage granted on the enemy. This attack won''t land as Glancing Hits.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101706,'Magical Vampire Blunt Weapon','Attacks all enemies and recovers the HP as much as the inflicted damage. This attack won''t land as Glancing Hits.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101707,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Frost Hammer] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP. ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101708,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Flame Swords] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP. ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101709,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Vampire Blunt Weapon] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP. ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101711,'Magical Frost Hammer','Attacks all enemies and freezes them for 2 turns with a 50% chance. This attack won''t land as Glancing Hits.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(101712,'Magical Flame Swords','Attacks all enemies 2 times to inflict continuous damage for 2 turns with a 50% chance. Inflicts additional damage that''s 5% of the enemy''s MAX HP per continuous damage granted on the enemy. This attack won''t land as Glancing Hits.',4,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(101713,'Magical Vampire Blunt Weapon','Attacks all enemies and recovers the HP as much as the inflicted damage. This attack won''t land as Glancing Hits.',4,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(103001,'Rage Blow','Attacks all enemies and decreases one enemy''s Attack Bar to 0. Grants an additional effect on the enemies according to the rune pattern.',2,NULL,1,0,0,1,'2.8*{ATK}');
INSERT INTO k_skill VALUES(103002,'Fury Blow','Attacks all enemies and increases the damage dealt by 30% per harmful effect granted on the enemies. Grants an additional effect on the enemies according to the rune pattern.',1,NULL,1,0,0,1,'2.8*{ATK}');
INSERT INTO k_skill VALUES(103003,'Ruthless Strike','Attacks all enemies ruthlessly and inflicts damage that ignores all damage reduction effects',3,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(103004,'Immemorial Breath','Attacks all enemies 3 times to remove beneficial effects by 50% chance each and puts them in the oblivion and silence states for 2 turns. Grants an additional effect on the enemies according to the rune pattern.',4,NULL,1,0,0,1,'1.5*{ATK}');
INSERT INTO k_skill VALUES(103101,'Ruler of Labyrinth (Passive)','Ruler of Labyrinth (Passive)',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101714,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Frost Hammer] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP. ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101715,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Flame Swords] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP. ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101716,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Vampire Blunt Weapon] whenever your HP decreases by 25%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP. ',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101717,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Frost Hammer] whenever your HP decreases by 35%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101718,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Flame Swords] whenever your HP decreases by 35%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101719,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Vampire Blunt Weapon] whenever your HP decreases by 35%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101720,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Frost Hammer] whenever your HP decreases by 50%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101721,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Flame Swords] whenever your HP decreases by 50%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(101722,'Guardian of Labyrinth (Passive)','Attacks an enemy with [Magical Vampire Blunt Weapon] whenever your HP decreases by 50%. Absorbs all the magic powers and attacks with enhanced effect when an [Immemorial Magic Power] exists. Additionally weakens the effects of the attack that''s proportionate to the HP.',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13001,'Iron Throw','Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.',1,NULL,1,0,0,9,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13002,'Iron Throw','Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.',1,NULL,1,0,0,9,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13003,'Iron Throw','Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.',1,NULL,1,0,0,9,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13004,'Iron Throw','Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.',1,NULL,1,0,0,9,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13005,'Iron Throw','Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance.',1,NULL,1,0,0,9,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13006,'Weak Spot Strike','Attacks the enemy target and reduces the target''s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can''t be resisted if the enemy is granted with harmful effect. ',2,4,1,0,0,4,'2.0*{ATK} + 3.3*{DEF}');
INSERT INTO k_skill VALUES(13007,'Weak Spot Strike','Attacks the enemy target and reduces the target''s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can''t be resisted if the enemy is granted with harmful effect. ',2,4,1,0,0,4,'2.0*{ATK} + 3.3*{DEF}');
INSERT INTO k_skill VALUES(13008,'Atlas Stone','Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can''t be counterattacked.',2,6,1,0,0,3,'{MAX HP}/{Alive Enemies} (Fixed)');
INSERT INTO k_skill VALUES(13009,'Weak Spot Strike','Attacks the enemy target and reduces the target''s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can''t be resisted if the enemy is granted with harmful effect. ',2,4,1,0,0,4,'2.0*{ATK} + 3.3*{DEF}');
INSERT INTO k_skill VALUES(13010,'Atlas Stone','Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can''t be counterattacked.',2,6,1,0,0,3,'{MAX HP}/{Alive Enemies} (Fixed)');
INSERT INTO k_skill VALUES(13011,'Powerful Throw','Attacks the enemy to remove all beneficial effects granted on the target and weakens the Defense for 3 turns. The damage increases according to your Defense.',3,5,1,0,0,4,'8.4*{DEF}');
INSERT INTO k_skill VALUES(13012,'Return of Fighter (Passive)','Returns to the hall of the fighters at the moment of death to be revived with 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect]',3,11,1,1,0,4,'');
INSERT INTO k_skill VALUES(13013,'Weight of Survival (Passive)','You can''t counterattack or attack together with other allies while the weapon is not in your hand, but your Defense will be increased by 50%. Also decreases the cooldown time when you''re attacked. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13014,'Catastrophe','Inflicts damage proportionate to your Defense on all Monsters except yourself, and Stuns all Monsters. This effect can''t be resisted.',3,6,1,0,1,4,'4.8*{DEF}');
INSERT INTO k_skill VALUES(13015,'Weight of Death (Passive)','You can''t counterattack or attack together with other allies while the weapon is not in your hand, but offsets the incoming damage that may cause you to die and instantly gains another turn. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13101,'Lightning Strike','Attacks the enemy and steals one beneficial effect with a 50% chance.',1,NULL,1,0,0,9,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13102,'Lightning Strike','Attacks the enemy and steals one beneficial effect with a 50% chance.',1,NULL,1,0,0,9,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13103,'Lightning Strike','Attacks the enemy and steals one beneficial effect with a 50% chance.',1,NULL,1,0,0,9,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13104,'Lightning Strike','Attacks the enemy and steals one beneficial effect with a 50% chance.',1,NULL,1,0,0,9,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13105,'Lightning Strike','Attacks the enemy and steals one beneficial effect with a 50% chance.',1,NULL,1,0,0,9,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13106,'Learn Knowledge (Passive)','Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect] ',2,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13107,'Gain Knowledge (Passive)','Gains Knowledge by the number of granted beneficial effects when you''re granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally gets defeated. You can have up to 5 Knowledge. [Automatic Effect]',2,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13108,'Gain Knowledge (Passive)','Gains Knowledge by the number of granted beneficial effects when you''re granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally gets defeated. You can have up to 5 Knowledge. [Automatic Effect]',2,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13109,'Learn Knowledge (Passive)','Gains Knowledge by the number of granted beneficial effects when you or an enemy is granted with a beneficial effect. You can have up to 5 Knowledge. [Automatic Effect]',2,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13110,'Gain Knowledge (Passive)','Gains Knowledge by the number of granted beneficial effects when you''re granted with a beneficial effect. Gains 3 Knowledge when an enemy or an ally gets defeated. You can have up to 5 Knowledge. [Automatic Effect]',2,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13111,'Forbidden Galdr','Decreases the current HP of the enemy target (bosses excluded) by 10% for every Knowledge you have. If you have 5 Knowledge, decreases the target''s MAX HP by 50% instead. After that, heals all allies by the decreased HP. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.',3,NULL,1,0,0,1,'10 (Fixed)');
INSERT INTO k_skill VALUES(13112,'Start of Apocalypse','Attacks the enemies in the order of low HP ratio to high HP ratio by the number of Knowledge you have, and the damage increases as you attack. If you have 5 Knowledge, destroys the enemy''s MAX HP by 50% of the damage dealt. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill.',3,NULL,5,0,0,4,'4.0*{ATK}');
INSERT INTO k_skill VALUES(13113,'Legacy of Knowledge (Passive)','Attacks the enemy while ignoring the enemy''s Defense by 15% for every Knowledge you have whenever you attack. If you have 5 Knowledge, uses all of your Knowledge to attack while ignoring the enemy''s Defense. In addition, if you get defeated while having Knowledge, you will use all of your Knowledge to be revived with 20% HP per Knowledge used. [Automatic Effect]',3,11,1,0,0,4,'');
INSERT INTO k_skill VALUES(13114,'Eye of Pioneer (Passive)','If an ally is attacked by an enemy, uses one of your Knowledge to heal the ally by 35% of the damage received. If you have 5 Knowledge, the ally will be healed by 70% of the damage received. [Automatic Effect]',3,NULL,1,1,0,4,'');
INSERT INTO k_skill VALUES(13115,'Endless Desire','Absorbs 25% (10% instead if it''s a Boss) of your Attack Power and Defense per Knowledge from the enemy target''s Attack Power and Defense. In addition, if you have 5 Knowledge, steals all beneficial effects granted on the enemy and instantly gains another turn. This skill can be used when you have at least 1 Knowledge, and all Knowledge will be consumed once you use the skill. (Accumulates up to 10 times)',3,NULL,1,0,0,1,'0.250000000000000 (Fixed)');
INSERT INTO k_skill VALUES(13201,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13202,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13203,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13204,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13205,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13206,'Suppressive Fire','Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed.',2,4,1,0,0,6,'4.5*{ATK}');
INSERT INTO k_skill VALUES(13207,'Hidden Aim','Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you''re attacked while in this pose. The [Hidden Aim] pose disables after you attack.',2,6,1,0,0,4,'');
INSERT INTO k_skill VALUES(13208,'Hidden Aim','Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you''re attacked while in this pose. The [Hidden Aim] pose disables after you attack.',2,6,1,0,0,4,'');
INSERT INTO k_skill VALUES(13209,'Suppressive Fire','Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. The damage increases according the number of beneficial effects removed.',2,4,1,0,0,6,'4.5*{ATK}');
INSERT INTO k_skill VALUES(13210,'Hidden Aim','Strikes the [Hidden Aim] pose. Increases the chances of receiving a glancing hit by 50% and the damage dealing to an enemy by 200% if you''re attacked while in this pose. The [Hidden Aim] pose disables after you attack.',2,6,1,0,0,4,'');
INSERT INTO k_skill VALUES(13211,'Head Shot','Aims the enemy''s head and inflicts damage that ignores the target''s Defense.',3,5,1,0,0,3,'4.0*{ATK}');
INSERT INTO k_skill VALUES(13212,'Dead Eye (Passive)','Decreases a random target''s Defense for 1 turn at the start of each turn. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13213,'Veteran (Passive)','Increases the Attack Bar by 30% each when the enemy''s attack lands as a glancing hit. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13214,'Snipe Preparation (Passive)','Increases the Attack Bar by 25% whenever an enemy gains a beneficial effect from a skill. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13215,'Reloading (Passive)','Maintains the [Hidden Aim] pose when you defeat an enemy while in the pose. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13217,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13218,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13220,'Accurate Fire','Attacks the enemy to inflict damage that ignores all damage reduction effects.',1,NULL,1,0,0,7,'3.8*{ATK}');
INSERT INTO k_skill VALUES(13301,'Fire!','Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.',1,NULL,3,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13302,'Fire!','Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.',1,NULL,3,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13303,'Fire!','Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.',1,NULL,3,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13304,'Fire!','Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.',1,NULL,3,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13305,'Fire!','Attacks the enemy 3 times. Each attack has a 30% chance to decrease the Attack Bar by 30%.',1,NULL,3,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13306,'Wild Shot!','Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns.',2,4,8,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(13307,'Wild Shot!','Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns.',2,4,8,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(13308,'Focused 5 Shots','Attacks the enemy 5 times. Each attack has a 50% chance to remove 1 beneficial effect and inflict Continuous Damage for 1 turn.',2,4,5,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13309,'Wild Shot!','Attacks random enemies 8 times. Each attack has a 50% chance to weaken their Defense for 2 turns.',2,4,8,0,1,6,'{ATK}');
INSERT INTO k_skill VALUES(13310,'Focused 5 Shots','Attacks the enemy 5 times. Each attack has a 50% chance to remove 1 beneficial effect and inflict Continuous Damage for 1 turn.',2,4,5,0,0,5,'1.2*{ATK}');
INSERT INTO k_skill VALUES(13311,'Fatal Extinctive Bullet','Attacks the enemy with a cannon gun and removes all beneficial effects granted on the target. Afterwards, inflicts damage on all enemies and decreases their Attack Bar by 70%.',3,5,2,0,1,4,'4.0*{ATK}');
INSERT INTO k_skill VALUES(13312,'Fatal Mortar Bullet','Attacks the enemy with a cannon gun and weakens the Defense for 1 turn with a 90% chance. Afterwards, inflicts damage on all enemies and destroys their MAX HP by 50% of the inflicted damage.',3,5,1,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(13313,'Rolling Cannon','Attacks all enemies with a cannon gun. The damage increases in proportion to the number of allies alive.',4,5,1,0,1,5,'5.7*{Alive Allies %}*{ATK}');
INSERT INTO k_skill VALUES(13314,'Fatal Armor Bullet','Attacks the enemy with a cannon gun and decreases the Attack Bar to 0. Afterwards, inflicts damage on all enemies and stuns them for 1 turn with a 30% chance.',3,5,2,0,1,5,'4.0*{ATK}');
INSERT INTO k_skill VALUES(13315,'Burst Cannon','Attacks the enemy with a cannon gun and destroys the target''s MAX HP by 100% of the inflicted damage.',4,5,1,0,0,5,'8.2*{ATK}');
INSERT INTO k_skill VALUES(13318,'Coy Revenge (Passive)','Increases the damage to be dealt to an enemy on the next turn by 15% each time an ally is attacked. This effect accumulates up to 5 times and resets whenever your turn ends. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(13320,'One More Time! (Passive)','After attacking an enemy during your turn, attacks the enemy once again with [Fire!] skill. If the enemy is defeated with the first attack, you will attack another enemy with the same skill. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(3020,'Cyclone','Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy''s chance of landing a Glancing Hit for 2 turns. Also, reduces the Attack Bar by 50% if you attack an enemy under the Decrease Attack Speed effect with each attack.',2,4,2,0,0,5,'1.3*{ATK}');
INSERT INTO k_skill VALUES(3021,'Cyclone','Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy''s chance of landing a Glancing Hit for 2 turns. The damage is proportionate to the enemy''s MAX HP.',2,4,2,0,0,4,'1.3*{ATK} + 0.04*{Target MAX HP}');
INSERT INTO k_skill VALUES(12016,'Dragon''s Dance','Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The first attack removes 2 beneficial effects, the second attack decreases the Attack Bar by 15%, and the third attack stuns them for 1 turn with 25% chance each.',2,4,1,0,0,6,'{ATK} + 0.07*{MAX HP}');
INSERT INTO k_skill VALUES(6520,'Vampire Bat','Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.',1,NULL,2,0,0,5,'2.0*{ATK}');
INSERT INTO k_skill VALUES(6521,'Weaken','Attacks and weakens the enemy''s Attack Power and decreases the enemy''s Attack Speed for 2 turns with a 75% chance. The target won''t be granted with beneficial effects for 2 turns with a 75% chance.',2,4,1,0,0,6,'6.2*{ATK}');
INSERT INTO k_skill VALUES(6522,'Blood Contract','Makes the Blood Contract with all allies to grant the Vampire effect that heals their HP by 20% of the inflicted damage for 2 turns and increases their Attack Power for 2 turns.',3,6,0,0,1,3,'');
INSERT INTO k_skill VALUES(6523,'Weaken','Attacks the enemy 3 times. Each attack weakens the enemy''s Attack Power, decreases the enemy''s Attack Speed and blocks beneficial effects for 2 turns with a 75% chance each.',2,4,3,0,0,6,'2.3*{ATK}');
INSERT INTO k_skill VALUES(1151,'Aqua Hurricane','Attacks the enemy 3 times with a whirling storm of water. Freezes the enemy for 1 turn.',1,NULL,3,0,0,3,'1.4*{ATK}');
INSERT INTO k_skill VALUES(1152,'Fire Hurricane','Attacks the enemy 3 times with a whirling storm of fire. Stuns the enemy for 1 turn with a 60% chance.',1,NULL,3,0,0,4,'1.4*{ATK}');
INSERT INTO k_skill VALUES(1153,'Gust','Attacks the enemy 3 times with a whirling gust of wind. Stuns the enemy for 1 turn with a 60% chance. If the target is immune to stun, reduces the target''s Attack Bar to 0 with a 60% chance.',1,NULL,3,0,0,4,'1.4*{ATK}');
INSERT INTO k_skill VALUES(1154,'Light Hurricane','Attacks the enemy 3 times with a whirling storm of light. Stuns the enemy for 1 turn with a 60% chance.',1,NULL,3,0,0,4,'1.4*{ATK}');
INSERT INTO k_skill VALUES(1155,'Dark Gust','Attacks the enemy 3 times with a whirling gust of darkness. Stuns the enemy for 1 turn with a 60% chance.',1,NULL,3,0,0,4,'1.4*{ATK}');
INSERT INTO k_skill VALUES(1156,'Purify','Removes all harmful effects on the target ally, increases the target''s Attack Bar by 25% and recovers its HP. The recovery amount is proportionate to the Attack Power.',2,2,0,0,0,5,'4.8*{ATK}');
INSERT INTO k_skill VALUES(1157,'Double Arrow','Shoots two arrows to attack a target enemy and a random enemy and stuns them with a 50% chance each. Guarantees to stun the enemy if both arrows hit the same target.',2,2,2,0,0,4,'4.2*{ATK}');
INSERT INTO k_skill VALUES(1158,'Purify','Removes all harmful effects on the target ally and recovers its HP. The recovery amount is proportionate to the Attack Power.',2,2,0,0,0,4,'4.8*{ATK}');
INSERT INTO k_skill VALUES(1159,'Purify','Removes all harmful effects on the target ally and recovers the ally''s HP by 20% of your MAX HP.',2,2,1,0,0,4,'0.2*{MAX HP}');
INSERT INTO k_skill VALUES(1160,'Double Arrow','Shoots two arrows to attack a target enemy and a random enemy and removes a beneficial effect granted on them with an 80% chance each. Guarantees to stun the enemy if both arrows hit the same target.',2,2,2,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(1161,'Sleep Spell','Puts the enemy to sleep for 2 turns. Effect is removed if the enemy is attacked.',3,3,0,0,0,3,'7.0*{ATK}');
INSERT INTO k_skill VALUES(1162,'Arrow Attack','Shoots a flurry of arrows, attacking all enemies 4 - 6 times. Each attack has a 20% chance to remove a beneficial effect and reduce their Attack Speed for 2 turns.',3,4,6,0,1,3,'{ATK}');
INSERT INTO k_skill VALUES(1163,'Spirit''s Wrath (Passive)','The inflicting damage is increased by 30% for each harmful effect on the enemy. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(1164,'Holy Shield','Removes the ally''s harmful effect, makes the ally invincible and grants immunity for 2 turns each.',3,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(1165,'Spirit''s Curse','Inflicts damage on the enemy with a curse to increase the enemy''s chance of dealing a Glancing Hit and silence the enemy for 3 turns each.',3,4,1,0,0,2,'8.2*{ATK}');
INSERT INTO k_skill VALUES(1172,'Double Arrow','Shoots two arrows to attack a target enemy and a random enemy and stuns them with a 50% chance each. Guarantees to stun the enemy if both arrows hit the same target.',2,2,1,0,0,4,'4.2*{ATK}');
INSERT INTO k_skill VALUES(1175,'Double Arrow','Shoots two arrows to attack a target enemy and a random enemy and removes a beneficial effect granted on them with an 80% chance each. Guarantees to stun the enemy if both arrows hit the same target.',2,2,1,0,0,5,'4.2*{ATK}');
INSERT INTO k_skill VALUES(1176,'Sleep Spell','Puts the enemy to sleep for 2 turns. Effect is removed if the enemy is attacked.',3,3,1,0,0,3,'7.0*{ATK}');
INSERT INTO k_skill VALUES(1351,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1352,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit and inflicting Continuous Damage for 2 turns each.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1353,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance to increase the enemy''s chance to land a Glancing Hit for 2 turns and absorbs the Attack Bar by 15%.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1354,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1355,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1356,'Decelerate','Attacks all enemies, decreasing their Attack Speed and Defense for 2 turns.',2,3,1,0,1,4,'2.5*{ATK}');
INSERT INTO k_skill VALUES(1357,'Ignite','Attacks the enemy with a burning flame, inflicting Continuous Damage for 3 turns.',2,2,1,0,0,4,'5.6*{ATK}');
INSERT INTO k_skill VALUES(1358,'Decelerate','Attacks all enemies and decreases their Attack Speed for 2 turns. Also absorbs their Attack Bar by 10% with an 80% chance.',2,3,1,0,1,6,'2.5*{ATK}');
INSERT INTO k_skill VALUES(1359,'Ignite','Attacks the enemy with the flames of punishment to remove the target''s one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance.',2,2,1,0,0,6,'5.6*{ATK}');
INSERT INTO k_skill VALUES(1360,'Decelerate','Attacks all enemies to decrease their Attack Speed for 2 turns. Also increases their skill cooldown time by 1 turn each with an 80% chance.',2,3,1,0,1,6,'2.5*{ATK}');
INSERT INTO k_skill VALUES(1361,'Shooting Star','Summons shooting stars that attack enemies randomly and blocks beneficial effects to be granted on them for 2 turns with an 80% chance. The inflicted damage increases if the same target gets hit again.',3,4,1,0,1,4,'2.0*{ATK}');
INSERT INTO k_skill VALUES(1362,'Incinerate','Attacks the enemy to inflict damage. In addition, blows up the Continuous Damage granted on the target to inflict damage that''s equivalent to its Continuous Damage.',3,3,1,0,0,4,'7.1*{ATK}');
INSERT INTO k_skill VALUES(1363,'Pep Talk','Increases the Attack Power and Defense of all allies for 3 turns.',3,4,1,0,0,1,'');
INSERT INTO k_skill VALUES(1364,'Holy Call','Revives a dead ally and fills up the ally''s HP by 15%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used.',3,6,1,0,0,1,'');
INSERT INTO k_skill VALUES(1365,'Absorb Energy','Attacks the enemy 3 times with spirit balls, having each attack to increase the skill cooldown for 1 turn, and recovers HP by 50% of the inflicted damage.',3,3,3,0,0,2,'2.9*{ATK}');
INSERT INTO k_skill VALUES(1366,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1367,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit and inflicting Continuous Damage for 2 turns each.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1368,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance to increase the enemy''s chance to land a Glancing Hit for 2 turns and absorbs the Attack Bar by 15%.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1369,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1370,'Spirit Ball','Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy''s chance to land a Glancing Hit for 2 turns.',1,NULL,1,0,0,3,'4.4*{ATK}');
INSERT INTO k_skill VALUES(1380,'Absorb Energy','Attacks the enemy 3 times with spirit balls, having each attack to increase the skill cooldown for 1 turn, and recovers HP by 50% of the inflicted damage.',3,3,1,0,0,2,'2.9*{ATK}');
INSERT INTO k_skill VALUES(1851,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1852,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%. The inflicted damage increases by 100% when counterattacking.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1853,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1854,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1855,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1856,'Crouch','Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use [Crouch], and this effect accumulates up to 5 times.',2,3,1,0,0,4,'');
INSERT INTO k_skill VALUES(1857,'Roar','Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and provokes all enemies for 1 turn with a 50% chance.',2,3,1,0,0,3,'0.24*{MAX HP}');
INSERT INTO k_skill VALUES(1858,'Crouch','Recovers your HP by 35% and increases Defense for 3 turns.',2,3,0,0,0,4,'');
INSERT INTO k_skill VALUES(1859,'Crouch','Recovers your HP by 35% and increases Defense for 2 turns. Also, recovers your HP by 15% each turn for 2 turns.',2,3,0,0,0,4,'');
INSERT INTO k_skill VALUES(1860,'Roar','Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and Attack Bar by 15%.',2,3,1,0,1,3,'0.24*{MAX HP}');
INSERT INTO k_skill VALUES(1861,'Spirit''s Will (Passive)','Counterattacks with a 50% chance when you receive damage, and revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]',3,6,0,1,0,1,'');
INSERT INTO k_skill VALUES(1862,'Counterblow','Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns.',3,3,0,0,1,4,'');
INSERT INTO k_skill VALUES(1863,'Clean Shot','Attacks an enemy, inflicting the amount of HP you''ve lost as damage. You gain an extra turn if the enemy dies.',3,4,1,0,0,1,'{Missing HP} (Fixed)');
INSERT INTO k_skill VALUES(1864,'Risky Dash','Drops your HP to low amount and charges towards the enemy. Inflicts damage that''s proportionate to the HP you consumed.',3,4,1,0,0,3,'0.7*ATTACK_CUR_HP');
INSERT INTO k_skill VALUES(1865,'Charge (Passive)','Increases the chance of your attack landing as a Critical Hit by 20%. Stuns the enemy for 1 turn when the attack lands as a Critical Hit with a 50% chance. [Automatic Effect]',3,NULL,1,0,0,4,'');
INSERT INTO k_skill VALUES(1866,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1867,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%. The inflicted damage increases by 100% when counterattacking.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1868,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack reduces the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1869,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1870,'Thrash','Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy''s Attack Bar by 25%.',1,NULL,1,0,0,4,'1.9*{ATK} + 0.18*{MAX HP}');
INSERT INTO k_skill VALUES(1871,'Crouch','Recovers your HP by 35% and increases Defense for 2 turns. Your MAX HP increases by 20% whenever you use [Crouch], and this effect accumulates up to 5 times.',2,3,1,0,0,4,'');
INSERT INTO k_skill VALUES(1872,'Roar','Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and provokes all enemies for 1 turn with a 50% chance.',2,3,1,0,0,3,'0.24*{MAX HP}');
INSERT INTO k_skill VALUES(1873,'Crouch','Recovers your HP by 35% and increases Defense for 3 turns.',2,3,1,0,0,4,'');
INSERT INTO k_skill VALUES(1874,'Crouch','Recovers your HP by 35% and increases Defense for 2 turns. Also, recovers your HP by 15% each turn for 2 turns.',2,3,1,0,0,4,'');
INSERT INTO k_skill VALUES(1875,'Roar','Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and Attack Bar by 15%.',2,3,1,0,0,3,'0.24*{MAX HP}');
INSERT INTO k_skill VALUES(1876,'Spirit''s Will (Passive)','Counterattacks with a 50% chance when you receive damage, and revives with 30% of HP at the last dying breath using the power of unbreakable will. [Automatic Effect]',3,6,1,0,0,1,'');
INSERT INTO k_skill VALUES(1877,'Counterblow','Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns.',3,3,1,0,0,4,'');
INSERT INTO k_skill VALUES(1878,'Clean Shot','Attacks an enemy, inflicting the amount of HP you''ve lost as damage. You gain an extra turn if the enemy dies.',3,4,1,0,0,1,'{Missing HP} (Fixed)');
INSERT INTO k_skill VALUES(1879,'Risky Dash','Drops your HP to low amount and charges towards the enemy. Inflicts damage that''s proportionate to the HP you consumed.',3,4,1,0,0,3,'0.7*ATTACK_CUR_HP');
INSERT INTO k_skill VALUES(1880,'Charge (Passive)','Increases the chance of your attack landing as a Critical Hit by 20%. Stuns the enemy for 1 turn when the attack lands as a Critical Hit with a 50% chance. [Automatic Effect]',3,NULL,1,0,0,4,'');
INSERT INTO k_skill VALUES(2051,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns.',1,NULL,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2052,'Scratch','Attacks with giant claws to weaken the enemy''s defense for 2 turns with a 70% chance and attacks consecutively with a 30% chance.',1,NULL,1,0,0,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2053,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,4,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(2054,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. Also decreases the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2055,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with an 80% chance.',1,NULL,1,0,0,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2056,'Team Up','Teams up with another ally to attack an enemy. The number of allies you attack together increases up to 3 according to your Defense.',2,3,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2057,'Team Up','Teams up with two other allies to attack an enemy.',2,3,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2058,'Seize','Attacks the enemy and removes all beneficial effects on the target. This attack will deal more damage according to your Defense.',2,3,1,0,0,4,'2.5*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(2059,'Seize','Attacks the enemy and removes all beneficial effects on the target. Recovers your Attack Bar by 30% if you attack the enemy with no beneficial effects.',2,3,1,0,0,3,'6.5*{ATK}');
INSERT INTO k_skill VALUES(2060,'Team Up','Teams up with another ally to attack an enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together. ',2,3,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2061,'Counterattack (Passive)','Increases your Attack Power and counterattacks for 1 turn when you attack on your turn. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(2062,'Annihilate (Passive)','If you kill the enemy, you will get an extra turn instantly and your skill cooldown time will decrease by 1 turn. [Automatic Effect]',3,NULL,0,1,0,1,'');
INSERT INTO k_skill VALUES(2063,'Smother','Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy''s HP status decreases.',3,4,1,0,0,3,'{DEF}*(-5.2*{Target Current HP %} + 14.0)');
INSERT INTO k_skill VALUES(2064,'Mobilize','Fills the Attack Bar of all allies by 30% and recovers their HP by 35%.',3,4,0,0,1,3,'');
INSERT INTO k_skill VALUES(2065,'Scar','Attacks on the enemy''s wounds to leave a Branding Effect for 2 turns. The damage increases by 50% for each harmful effect on the enemy.',3,3,1,0,0,2,'7.2*{ATK}');
INSERT INTO k_skill VALUES(2066,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns.',1,NULL,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2067,'Scratch','Attacks with giant claws to weaken the enemy''s defense for 2 turns with a 70% chance and attacks consecutively with a 30% chance.',1,NULL,1,0,0,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2068,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. This attack will deal more damage according to your Defense.',1,NULL,1,0,0,4,'1.8*{ATK} + 2.7*{DEF}');
INSERT INTO k_skill VALUES(2069,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns. Also decreases the Attack Bar by 15% with a 50% chance.',1,NULL,1,0,0,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2070,'Scratch','Attacks the enemy with razor-sharp claws and decreases the Defense for 2 turns with an 80% chance and inflicts Continuous Damage for 3 turns with an 80% chance.',1,NULL,1,0,0,5,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2071,'Team Up','Teams up with another ally to attack an enemy. The number of allies you attack together increases up to 3 according to your Defense.',2,3,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2072,'Team Up','Teams up with two other allies to attack an enemy.',2,3,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2073,'Seize','Attacks the enemy and removes all beneficial effects on the target. This attack will deal more damage according to your Defense.',2,3,1,0,0,4,'2.5*{ATK} + 4.0*{DEF}');
INSERT INTO k_skill VALUES(2074,'Seize','Attacks the enemy and removes all beneficial effects on the target. Recovers your Attack Bar by 30% if you attack the enemy with no beneficial effects.',2,3,1,0,0,3,'6.5*{ATK}');
INSERT INTO k_skill VALUES(2075,'Team Up','Teams up with another ally to attack an enemy. The damage increases by 20% for each harmful effect on the enemy, and this effect also applies to the ally who attacks together. ',2,3,1,0,0,4,'4.5*{ATK}');
INSERT INTO k_skill VALUES(2076,'Counterattack (Passive)','Increases your Attack Power and counterattacks for 1 turn when you attack on your turn. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(2077,'Annihilate (Passive)','If you kill the enemy, you will get an extra turn instantly and your skill cooldown time will decrease by 1 turn. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(2078,'Smother','Deals damage proportionate to your Defense to the enemy target. If the target dies, you instantly gain another turn. The damage also increases as the enemy''s HP status decreases.',3,4,1,0,0,3,'{DEF}*(-5.2*{Target Current HP %} + 14.0)');
INSERT INTO k_skill VALUES(2079,'Mobilize','Fills the Attack Bar of all allies by 30% and recovers their HP by 35%.',3,4,1,0,0,3,'');
INSERT INTO k_skill VALUES(2080,'Scar','Attacks on the enemy''s wounds to leave a Branding Effect for 2 turns. The damage increases by 50% for each harmful effect on the enemy.',3,3,1,0,0,2,'7.2*{ATK}');
INSERT INTO k_skill VALUES(104001,'Ancient Strike','Attacks all enemies and weakens their Attack Power for 1 turn with a 50% chance. This attack ignores all effects that resist death.',1,NULL,1,0,0,1,'5.0*{ATK}');
INSERT INTO k_skill VALUES(104002,'Power of Fairy - Protection (Passive)','The Attack Power and Defense increases by 25% for each beneficial effect granted on the Ancient Guardian, and the HP is recovered in proportion to the Attack Power at the start of each turn. [Automatic Effect]',2,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(104003,'Power of Fairy - Nightmare','Attacks all enemies 2 times, and each attack has a 50% chance to put them in Oblivion state for 2 turns. The damage increases by 10% for each harmful effect granted on the enemies.',3,2,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(104004,'Power of Fairy - Force','Attacks the enemy 3 times to inflict damage that ignores the target''s Defense. Grants an effect that increases the Ancient Guardian''s Attack Power for 2 turns afterwards.',4,2,1,0,0,1,'{ATK}');
INSERT INTO k_skill VALUES(104101,'Ancient Strike','Attacks all enemies and weakens their Defense for 1 turn with a 50% chance. This attack ignores all effects that resist death.',1,NULL,1,0,0,1,'5.0*{ATK}');
INSERT INTO k_skill VALUES(104102,'Power of Beast - Soar (Passive)','Stuns the enemy for 1 turn if the attack lands as a Critical Hit. One of minions'' Attack Bar increases by 100% after an enemy is attacked. [Automatic Effect]',2,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(104103,'Power of Beast - Hunt','Attacks the enemy with minions on both sides. The inflicted damage from the Ancient Guardian''s attack is proportionate to the guardian''s lost HP.',3,2,1,0,0,1,'{ATK}*(-2.5*{Current HP %} + 5.0)');
INSERT INTO k_skill VALUES(104104,'Power of Beast - Vigor','Attacks all enemies to decrease their Attack Power for 2 turns and stun them for 1 turn. The cooldown resets if an enemy gets defeated.',4,2,1,0,0,1,'8*{ATK}');
INSERT INTO k_skill VALUES(130011,'Disarming Crystal','Attacks all enemies and removes one beneficial effect granted on each enemy.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(130012,'Deceleration Crystal','Attacks all enemies 2 times. Decreases the Attack Bar by 25% if the crystal attacks a Stunned enemy.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(130013,'Weakening Crystal','Attacks the enemy 3 times. Each attack weakens the enemy''s Attack Power, weakens the Defense, and decreases the Attack Speed for 2 turns with a 50% chance each.',1,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(130014,'Shock Crystal','Attacks all enemies and stuns them for 1 turn with a 50% chance. The chance to stun increases by 25% for each beneficial effect granted on the crystal.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(130015,'Strike Crystal','Attacks the enemy to inflict damage. The inflicted damage increases by 100% if the enemy has no beneficial effects.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(130016,'Ambush Crystal','Attacks all enemies without waking up the enemies under Sleep. The inflicted damage increases by 50% if the crystal attacks the enemy under inability effects.',1,NULL,1,0,0,1,'7.0*{ATK}');
INSERT INTO k_skill VALUES(130017,'Deterioration Crystal','Attacks the enemy 3 times. Each attack increases the duration of harmful effects granted on the target by 1 turn each with a 35% chance.',1,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(130018,'Breakdown Crystal','Attacks the enemy 3 times. Each attack grants Unrecoverable, Increased chance of landing a Glancing Hit, and Branding Effect for 2 turns with a 50% chance each.',1,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(130019,'Ignore Defense Crystal','Attacks the enemy while ignoring the enemy''s Defense by 20%. The amount of ignored Defense increases by 20% for each beneficial effect granted on the crystal.',1,NULL,1,0,0,1,'5.5*{ATK}');
INSERT INTO k_skill VALUES(130020,'Weak Point Crystal','Attacks the enemy to inflict damage. The inflicted damage increases by 50% for each harmful effect granted on the enemy.',1,NULL,1,0,0,1,'7.0*{ATK}');
INSERT INTO k_skill VALUES(130021,'Disarming Crystal','Attacks all enemies to remove one beneficial effect granted on them.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(130022,'Bleeding Crystal','Attacks all enemies to remove one beneficial effect granted on them. Inflicts Continuous Damage for 2 turns if the crystal successfully removes a beneficial effect from the enemy.',1,NULL,1,0,0,1,'3.7*{ATK}');
INSERT INTO k_skill VALUES(130023,'Healing Crystal','Heals the HP of all allies. The recovery amount is proportionate to the Attack Power.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(130024,'Hit and Heal Crystal','Attacks the enemy and heals all allies by 30% of the inflicted damage.',1,NULL,1,0,0,1,'7.5*{ATK}');
INSERT INTO k_skill VALUES(130025,'Pressure Crystal','Attacks all enemies and increases their skill cooldown time by 1 turn with a 50% chance each.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(130026,'Acceleration Crystal','Increases the Attack Bar of all allies by 15%, and also increases their Attack Speed for 1 turn.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(130027,'Poisonous Crystal','Attacks the enemy 3 times to inflict Continuous Damage for 2 turns each.',1,NULL,1,0,0,1,'2.5*{ATK}');
INSERT INTO k_skill VALUES(130028,'Assault Crystal','Attacks the enemy with a strong blow. The damage of this skill is proportionate to the Defense.',1,NULL,1,0,0,1,'7.0*{DEF}');
INSERT INTO k_skill VALUES(130029,'Evolution Crystal','Attacks all enemies. The Attack Power increases by 10% whenever the crystal attacks an enemy.',1,NULL,1,0,0,1,'2.0*{ATK}');
INSERT INTO k_skill VALUES(130030,'Mind Shock Crystal','Attacks the enemy and sets all of the target''s skills on max cool down with a 50% chance.',1,NULL,1,0,0,1,'7.5*{ATK}');
INSERT INTO k_skill VALUES(130031,'Weaken Defense Crystal','Attacks all enemies to weaken their Defense for 2 turns',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(130032,'Protection Crystal','Creates a shield that''s 30% of your current HP on all allies for 2 turns.',1,NULL,1,0,0,1,'0.3*{MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(130033,'Vampire Crystal','Attacks the enemy to recover the HP by 35% of the inflicted damage. If an ally attacks the enemy, the ally will also be granted with the same HP recovery effect.',1,NULL,1,0,0,1,'7.0*{ATK}');
INSERT INTO k_skill VALUES(130034,'Transfusion Crystal','Balances the HP ratio of all allies and recovers their HP by 20% each.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(130035,'Disarming Crystal','Attacks all enemies to remove all of beneficial effects granted on them with a 50% chance.',1,NULL,1,0,0,1,'4.5*{ATK}');
INSERT INTO k_skill VALUES(130036,'Healing Crystal','Recovers an ally''s HP by 15%.',1,NULL,1,0,0,1,'0.15*{Target MAX HP} (Fixed)');
INSERT INTO k_skill VALUES(130037,'Acceleration Crystal','Increases the Attack Bar of all allies by 20%',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(130038,'Assault Crystal','Attacks all enemies. The damage increases according to the current HP.',1,NULL,1,0,0,1,'{ATK}*(5.5*{Current HP %} + 3.0)');
INSERT INTO k_skill VALUES(130039,'Weaken Defense Crystal','Attacks the enemy to weaken the Defense for 2 turns.',1,NULL,1,0,0,1,'7.5*{ATK}');
INSERT INTO k_skill VALUES(130040,'Weaken Defense Crystal','Attacks all enemies and weakens the Defense for 2 turns if the enemy is under inability effects.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(130041,'Weaken Attack Crystal','Attacks the enemy to weaken the Attack Power for 2 turns.',1,NULL,1,0,0,1,'7.5*{ATK}');
INSERT INTO k_skill VALUES(130042,'Recovery Disturbance Crystal','Attacks the enemy to disturb the HP recovery for 2 turns.',1,NULL,1,0,0,1,'6.0*{ATK}');
INSERT INTO k_skill VALUES(130043,'Strengthen Defense Crystal','Increases the Defense of all allies by 2 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(130044,'Acceleration Crystal','Increases the Attack Bar of all allies by 15%, and also increases their Attack Speed for 2 turns.',1,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(130045,'Weaken Defense Crystal','Attacks all enemies to weaken their Defense for 2 turns.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(130046,'Provoking Crystal','Attacks the enemy to provoke the target for 1 turn.',1,NULL,1,0,0,1,'6.5*{ATK}');
INSERT INTO k_skill VALUES(130047,'Disarming Crystal','Attacks the enemy to remove a beneficial effect.',1,NULL,1,0,0,1,'5.5*{ATK}');
INSERT INTO k_skill VALUES(130048,'Assault Crystal','Attacks all enemies to inflict damage that''s proportionate to the Defense.',1,NULL,1,0,0,1,'6.5*{DEF}');
INSERT INTO k_skill VALUES(130049,'Ignore Defense Crystal','Attacks all enemies. The damage ignores the target''s Defense if the enemy has no beneficial effects.',1,NULL,1,0,0,1,'3.5*{ATK}');
INSERT INTO k_skill VALUES(130050,'Recovery Disturbance Crystal','Attacks the enemy to disturb the HP recovery for 2 turns.',1,NULL,1,0,0,1,'4.0*{ATK}');
INSERT INTO k_skill VALUES(13401,'Sword of Destruction','Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that''s proportionate to the reduced HP.',1,NULL,1,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13402,'Sword of Destruction','Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that''s proportionate to the reduced HP.',1,NULL,1,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13403,'Sword of Destruction','Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that''s proportionate to the reduced HP.',1,NULL,1,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13404,'Sword of Destruction','Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that''s proportionate to the reduced HP.',1,NULL,1,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13405,'Sword of Destruction','Decreases the current HP of the enemy with the best HP status (Boss excluded) by 10%, and attacks the enemy target to inflict damage that''s proportionate to the reduced HP.',1,NULL,1,0,0,5,'3.7*{ATK}');
INSERT INTO k_skill VALUES(13406,'Madness Judgement','Consumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy''s Defense as your HP status worsens.',2,5,1,0,0,7,'5.4*{ATK}');
INSERT INTO k_skill VALUES(13407,'Devil''s Bargain','Absorbs all other allies'' HP by 10% to attack all enemies dealing damage that''s proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards.',2,5,1,0,1,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(13408,'Devil''s Bargain','Absorbs all other allies'' HP by 10% to attack all enemies dealing damage that''s proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards.',2,5,1,0,1,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(13409,'Devil''s Bargain','Absorbs all other allies'' HP by 10% to attack all enemies dealing damage that''s proportionate to the absorbed HP. Recovers the Attack Bar of all allies by 20% afterwards.',2,5,1,0,1,7,'3.4*{ATK}');
INSERT INTO k_skill VALUES(13410,'Madness Judgement','Consumes half of your current HP to attack the enemy target. This attack will ignore a portion of the enemy''s Defense as your HP status worsens.',2,5,1,0,0,7,'5.4*{ATK}');
INSERT INTO k_skill VALUES(13411,'Repeated Nightmare (Passive)','Revives with little HP and fills up your Attack Bar by 100% if allies and enemies act for 12 turns when you are dead. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13412,'Flames of Hell','Always perform an attack that has an attribute advantage on all enemies. Inflicts the number of Continuous Damage that''s proportionate to the amount of damage dealt for 2 turns.',3,5,1,0,0,4,'4.6*{ATK}');
INSERT INTO k_skill VALUES(13413,'Soul Stealer (Passive)','No one can be revived while you are on the battlefield. In addition, the damage you inflict on enemies will be increased by 20% each when an enemy or ally dies. (Accumulates up to 5 times) [Automatic Effect]',3,NULL,1,1,1,1,'');
INSERT INTO k_skill VALUES(13414,'Red Battlefield (Passive)','The Attack Bar of all allies will be increased by the proportion to the damage dealt, and the damage you deal on enemies will be increased by 50% at the most whenever all enemies and allies on the battlefield receive damage. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13415,'Purgatory (Passive)','If you kill an enemy with your attack, you will revive one of dead allies with HP that''s the same amount of the damage you dealt on the enemy target. If other ally dies when you are dead, you will be revived with little HP and 100% Attack Bar. [Automatic Effect]',3,5,1,1,0,3,'');
INSERT INTO k_skill VALUES(13416,'Repeated Nightmare (Passive)','Revives with little HP and fills up your Attack Bar by 100% if allies and enemies act for 12 turns when you are dead. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13501,'Stone Claws','Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)',1,NULL,1,0,0,7,'1.8*{ATK} + 2.6*{DEF}');
INSERT INTO k_skill VALUES(13502,'Stone Claws','Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)',1,NULL,1,0,0,7,'1.8*{ATK} + 2.6*{DEF}');
INSERT INTO k_skill VALUES(13503,'Stone Claws','Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)',1,NULL,1,0,0,7,'1.8*{ATK} + 2.6*{DEF}');
INSERT INTO k_skill VALUES(13504,'Stone Claws','Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)',1,NULL,1,0,0,7,'1.8*{ATK} + 2.6*{DEF}');
INSERT INTO k_skill VALUES(13505,'Stone Claws','Attacks the enemy to inflict damage that increases according to your Defense and increases your Defense by 20%. (Accumulates up to 5 times)',1,NULL,1,0,0,7,'1.8*{ATK} + 2.6*{DEF}');
INSERT INTO k_skill VALUES(13506,'Earth Strike','Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won''t be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.',2,4,1,0,1,6,'2.9*{DEF}');
INSERT INTO k_skill VALUES(13507,'Destructive Claws','Inflicts damage on the enemy in proportion to your Defense and destroys the target''s HP by the amount of damage dealt. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won''t be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.',2,5,1,0,0,3,'{DEF} (Fixed)');
INSERT INTO k_skill VALUES(13508,'Earth Strike','Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won''t be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.',2,4,1,0,1,6,'2.9*{DEF}');
INSERT INTO k_skill VALUES(13509,'Earth Strike','Inflicts damage on all enemies in proportion to your Defense and provokes them for 1 turn with an 80% chance each. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won''t be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.',2,4,1,0,1,6,'2.9*{DEF}');
INSERT INTO k_skill VALUES(13510,'Destructive Claws','Inflicts damage on the enemy in proportion to your Defense and destroys the target''s HP by the amount of damage dealt. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won''t be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 10% until the statue state is gone.',2,5,1,0,0,3,'{DEF} (Fixed)');
INSERT INTO k_skill VALUES(13511,'Statue of Robust (Passive)','If your turn ends with less than 30% HP, you will be turned into a statue until the next turn starts. The target that attacks you will have its Attack Power decreased for 2 turns when the target attacks you when you are turned into a statue. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13512,'Statue of Protection (Passive)','If your turn ends with full HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13513,'Statue of Pain (Passive)','When you are turned into a statue, inflicts damage that''s proportionate to your Defense to the target that attacks you. Also decreases your skill cooldown time when you get attacked with a critical hit. [Automatic Effect]',3,NULL,1,1,0,1,'');
INSERT INTO k_skill VALUES(13514,'Statue of Trial (Passive)','When you are turned into a statue, increases the skill cooldown time of the target that attacks you by 2 turns. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill VALUES(13515,'Statue of Immortal (Passive)','When your turn ends, you will be turned into a statue until the next turn starts with a 30% chance. You can''t get defeated when you are turned into a statue. [Automatic Effect]',3,NULL,1,0,0,1,'');
INSERT INTO k_skill_level VALUES(99004,1,'');
INSERT INTO k_skill_level VALUES(99001,1,'');
INSERT INTO k_skill_level VALUES(99002,1,'');
INSERT INTO k_skill_level VALUES(3602,1,'');
INSERT INTO k_skill_level VALUES(3602,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3602,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3602,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3602,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3602,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3602,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(3602,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3601,1,'');
INSERT INTO k_skill_level VALUES(3601,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3601,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3601,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3601,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3601,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3601,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(3601,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3603,1,'');
INSERT INTO k_skill_level VALUES(3603,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3603,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3603,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3603,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3603,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3603,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(3603,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3905,1,'');
INSERT INTO k_skill_level VALUES(3905,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3905,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3905,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3905,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3905,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3905,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3902,1,'');
INSERT INTO k_skill_level VALUES(3902,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3902,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3902,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3902,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3902,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3902,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3903,1,'');
INSERT INTO k_skill_level VALUES(3903,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3903,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3903,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3903,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3903,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3903,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3901,1,'');
INSERT INTO k_skill_level VALUES(3901,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3901,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3901,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3901,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3901,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3901,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4505,1,'');
INSERT INTO k_skill_level VALUES(4505,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4505,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4505,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(4505,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4505,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(4503,1,'');
INSERT INTO k_skill_level VALUES(4503,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4503,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4503,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(4503,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4503,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(4502,1,'');
INSERT INTO k_skill_level VALUES(4502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4502,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(4502,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4502,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(4501,1,'');
INSERT INTO k_skill_level VALUES(4501,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4501,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(4501,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4501,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(99005,1,'');
INSERT INTO k_skill_level VALUES(4002,1,'');
INSERT INTO k_skill_level VALUES(4002,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4002,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4002,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4002,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4002,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4002,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(4002,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4001,1,'');
INSERT INTO k_skill_level VALUES(4001,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4001,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4001,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4001,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4001,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4001,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(4001,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4003,1,'');
INSERT INTO k_skill_level VALUES(4003,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4003,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4003,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4003,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4003,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4003,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(4003,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4005,1,'');
INSERT INTO k_skill_level VALUES(4005,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4005,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4005,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4005,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4005,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4005,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(4005,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4010,1,'');
INSERT INTO k_skill_level VALUES(4010,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4010,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4010,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4010,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(4007,1,'');
INSERT INTO k_skill_level VALUES(4007,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4007,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4007,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4007,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4007,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(4006,1,'');
INSERT INTO k_skill_level VALUES(4006,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4006,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4006,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4006,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4006,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(4008,1,'');
INSERT INTO k_skill_level VALUES(4008,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4008,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4008,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4008,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4008,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(4301,1,'');
INSERT INTO k_skill_level VALUES(4301,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4301,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4301,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4301,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4301,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4301,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(4302,1,'');
INSERT INTO k_skill_level VALUES(4302,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4302,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4302,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4302,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4302,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4302,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(4303,1,'');
INSERT INTO k_skill_level VALUES(4303,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4303,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4303,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4303,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4303,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(4305,1,'');
INSERT INTO k_skill_level VALUES(4305,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4305,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4305,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4305,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4305,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(3702,1,'');
INSERT INTO k_skill_level VALUES(3702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3702,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3703,1,'');
INSERT INTO k_skill_level VALUES(3703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3703,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3703,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3701,1,'');
INSERT INTO k_skill_level VALUES(3701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3701,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4402,1,'');
INSERT INTO k_skill_level VALUES(4402,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4402,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4402,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4402,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4402,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4402,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4401,1,'');
INSERT INTO k_skill_level VALUES(4401,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4401,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4401,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4401,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4401,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4401,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4403,1,'');
INSERT INTO k_skill_level VALUES(4403,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4403,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4403,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4403,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4403,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4403,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4405,1,'');
INSERT INTO k_skill_level VALUES(4405,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4405,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4405,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4405,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4405,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4405,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3502,1,'');
INSERT INTO k_skill_level VALUES(3502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3502,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3502,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3502,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3502,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(3502,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3501,1,'');
INSERT INTO k_skill_level VALUES(3501,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3501,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3501,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3501,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3501,7,'Damage +10%');
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INSERT INTO k_skill_level VALUES(8502,1,'');
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INSERT INTO k_skill_level VALUES(8502,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(8501,1,'');
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INSERT INTO k_skill_level VALUES(8503,1,'');
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INSERT INTO k_skill_level VALUES(8503,8,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1701,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1701,8,'Damage +20%');
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INSERT INTO k_skill_level VALUES(1704,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1705,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1702,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1707,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1707,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1706,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1706,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1709,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1709,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1708,1,'');
INSERT INTO k_skill_level VALUES(1708,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1712,1,'');
INSERT INTO k_skill_level VALUES(1711,1,'');
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INSERT INTO k_skill_level VALUES(1713,1,'');
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INSERT INTO k_skill_level VALUES(1713,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1713,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1714,1,'');
INSERT INTO k_skill_level VALUES(1715,1,'');
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INSERT INTO k_skill_level VALUES(1715,3,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1106,2,'Recovery +5%');
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INSERT INTO k_skill_level VALUES(1102,1,'');
INSERT INTO k_skill_level VALUES(1102,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1102,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1102,4,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1102,8,'Effect Rate +25%');
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INSERT INTO k_skill_level VALUES(1107,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1107,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1112,1,'');
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INSERT INTO k_skill_level VALUES(1112,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1101,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1101,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1101,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(1101,8,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(1111,1,'');
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INSERT INTO k_skill_level VALUES(1111,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1111,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1103,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1103,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1103,4,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1103,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1103,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(1103,8,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(1113,1,'');
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INSERT INTO k_skill_level VALUES(1113,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1113,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1104,1,'');
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INSERT INTO k_skill_level VALUES(1104,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1104,4,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1104,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1104,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(1104,8,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(1114,1,'');
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INSERT INTO k_skill_level VALUES(1114,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1105,1,'');
INSERT INTO k_skill_level VALUES(1105,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1105,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1105,4,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1105,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1105,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(1105,8,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(1110,1,'');
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INSERT INTO k_skill_level VALUES(1110,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1110,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1110,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(1110,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1115,1,'');
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INSERT INTO k_skill_level VALUES(1115,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1115,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1115,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1902,1,'');
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INSERT INTO k_skill_level VALUES(1902,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1902,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1902,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1902,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1902,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1902,8,'Damage +10%');
INSERT INTO k_skill_level VALUES(1902,9,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1901,1,'');
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INSERT INTO k_skill_level VALUES(1901,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1901,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1901,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1901,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1901,7,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1901,9,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1903,1,'');
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INSERT INTO k_skill_level VALUES(1903,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1903,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1903,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1903,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1903,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1903,8,'Damage +10%');
INSERT INTO k_skill_level VALUES(1903,9,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1905,1,'');
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INSERT INTO k_skill_level VALUES(1905,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1905,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1905,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1905,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1905,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1905,8,'Damage +10%');
INSERT INTO k_skill_level VALUES(1905,9,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1904,1,'');
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INSERT INTO k_skill_level VALUES(1904,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1904,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1904,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1904,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1904,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1904,8,'Damage +10%');
INSERT INTO k_skill_level VALUES(1904,9,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1907,1,'');
INSERT INTO k_skill_level VALUES(1907,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1907,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1907,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1907,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1912,1,'');
INSERT INTO k_skill_level VALUES(1912,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1912,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1906,1,'');
INSERT INTO k_skill_level VALUES(1906,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1906,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1911,1,'');
INSERT INTO k_skill_level VALUES(1911,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1911,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1911,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1911,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1911,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1908,1,'');
INSERT INTO k_skill_level VALUES(1908,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1908,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1908,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1908,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(1908,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1913,1,'');
INSERT INTO k_skill_level VALUES(1913,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1913,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1913,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1913,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1909,1,'');
INSERT INTO k_skill_level VALUES(1909,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1909,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1914,1,'');
INSERT INTO k_skill_level VALUES(1914,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1914,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1914,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1914,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1914,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1910,1,'');
INSERT INTO k_skill_level VALUES(1910,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1910,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1910,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1910,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1915,1,'');
INSERT INTO k_skill_level VALUES(3402,1,'');
INSERT INTO k_skill_level VALUES(3402,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3402,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3402,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(3402,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3402,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3402,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3403,1,'');
INSERT INTO k_skill_level VALUES(3403,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3403,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3403,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(3403,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3403,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3403,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3401,1,'');
INSERT INTO k_skill_level VALUES(3401,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3401,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3401,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(3401,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3401,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3401,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3405,1,'');
INSERT INTO k_skill_level VALUES(3405,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3405,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3405,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(3405,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3405,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3405,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3404,1,'');
INSERT INTO k_skill_level VALUES(3404,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3404,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3404,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(3404,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3404,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3404,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3407,1,'');
INSERT INTO k_skill_level VALUES(3407,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3407,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3407,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3407,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3406,1,'');
INSERT INTO k_skill_level VALUES(3406,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3406,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3406,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3406,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3410,1,'');
INSERT INTO k_skill_level VALUES(3410,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3410,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3410,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3410,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3412,1,'');
INSERT INTO k_skill_level VALUES(3412,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(3412,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(3412,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(3412,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3412,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3411,1,'');
INSERT INTO k_skill_level VALUES(3411,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3411,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3411,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3411,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3408,1,'');
INSERT INTO k_skill_level VALUES(3408,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3413,1,'');
INSERT INTO k_skill_level VALUES(3413,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3413,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3413,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3413,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3409,1,'');
INSERT INTO k_skill_level VALUES(3409,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3414,1,'');
INSERT INTO k_skill_level VALUES(3414,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3414,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3414,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3414,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3415,1,'');
INSERT INTO k_skill_level VALUES(3415,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3415,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3415,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3415,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1502,1,'');
INSERT INTO k_skill_level VALUES(1502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1502,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1502,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(1502,6,'Damage +5%');
INSERT INTO k_skill_level VALUES(1502,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(1501,1,'');
INSERT INTO k_skill_level VALUES(1501,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1501,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1501,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(1501,6,'Damage +5%');
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INSERT INTO k_skill_level VALUES(4605,5,'Damage +10%');
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INSERT INTO k_skill_level VALUES(8408,7,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(4102,5,'Damage +10%');
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INSERT INTO k_skill_level VALUES(4103,5,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1302,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1302,8,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1301,8,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1305,8,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1304,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1304,6,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1304,8,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1307,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1307,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1307,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1312,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1312,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1312,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1306,1,'');
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INSERT INTO k_skill_level VALUES(1306,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1306,5,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1311,1,'');
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INSERT INTO k_skill_level VALUES(1311,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1311,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1311,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1309,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1309,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1309,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1314,1,'');
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INSERT INTO k_skill_level VALUES(1314,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1314,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1315,1,'');
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INSERT INTO k_skill_level VALUES(1315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1315,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1315,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(2102,2,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(6607,6,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(6609,6,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(6610,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6606,1,'');
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INSERT INTO k_skill_level VALUES(6606,6,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(6612,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(6613,1,'');
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INSERT INTO k_skill_level VALUES(6613,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(6613,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6614,1,'');
INSERT INTO k_skill_level VALUES(6615,1,'');
INSERT INTO k_skill_level VALUES(5402,1,'');
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INSERT INTO k_skill_level VALUES(5402,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(5402,8,'Effect Rate +20%');
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INSERT INTO k_skill_level VALUES(5401,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5401,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(5401,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(5401,8,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(5403,1,'');
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INSERT INTO k_skill_level VALUES(5403,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5403,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(5403,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(5403,8,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(5405,1,'');
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INSERT INTO k_skill_level VALUES(5405,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5405,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(5405,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(5405,8,'Effect Rate +20%');
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INSERT INTO k_skill_level VALUES(5404,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5404,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(5404,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(5404,8,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(5407,1,'');
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INSERT INTO k_skill_level VALUES(5407,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5407,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5407,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5408,1,'');
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INSERT INTO k_skill_level VALUES(5408,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5408,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5408,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5410,1,'');
INSERT INTO k_skill_level VALUES(5410,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5410,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5410,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5410,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5412,1,'');
INSERT INTO k_skill_level VALUES(5406,1,'');
INSERT INTO k_skill_level VALUES(5406,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5406,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5406,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(5409,1,'');
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INSERT INTO k_skill_level VALUES(5409,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5409,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(5411,1,'');
INSERT INTO k_skill_level VALUES(5413,1,'');
INSERT INTO k_skill_level VALUES(5413,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5413,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5413,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5413,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(5413,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5413,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5414,1,'');
INSERT INTO k_skill_level VALUES(5414,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5414,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5414,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5414,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5414,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5414,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5415,1,'');
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INSERT INTO k_skill_level VALUES(5415,3,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(5415,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5415,7,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1802,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1802,4,'Damage +5%');
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INSERT INTO k_skill_level VALUES(1802,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1802,7,'Effect Rate +20%');
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INSERT INTO k_skill_level VALUES(1801,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1801,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1801,5,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1801,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1803,1,'');
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INSERT INTO k_skill_level VALUES(1803,3,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1803,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1803,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1803,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1805,1,'');
INSERT INTO k_skill_level VALUES(1805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1805,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1805,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1805,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1805,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1805,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1804,1,'');
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INSERT INTO k_skill_level VALUES(1804,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1804,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(1804,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1804,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1804,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1806,1,'');
INSERT INTO k_skill_level VALUES(1806,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1806,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1806,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1810,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1812,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1811,1,'');
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INSERT INTO k_skill_level VALUES(1811,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1813,1,'');
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INSERT INTO k_skill_level VALUES(1814,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1807,1,'');
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INSERT INTO k_skill_level VALUES(1807,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1815,1,'');
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INSERT INTO k_skill_level VALUES(1815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1815,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1402,1,'');
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INSERT INTO k_skill_level VALUES(1402,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1402,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1402,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1402,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1401,1,'');
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INSERT INTO k_skill_level VALUES(1401,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1401,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1401,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1401,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1403,1,'');
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INSERT INTO k_skill_level VALUES(1403,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1403,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1403,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1403,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1405,1,'');
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INSERT INTO k_skill_level VALUES(1405,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1405,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1405,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1405,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1404,1,'');
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INSERT INTO k_skill_level VALUES(1404,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1404,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(1404,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1404,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(1407,1,'');
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INSERT INTO k_skill_level VALUES(1407,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1407,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1407,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1410,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1410,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1410,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1412,1,'');
INSERT INTO k_skill_level VALUES(1412,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(1412,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(1412,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1406,1,'');
INSERT INTO k_skill_level VALUES(1406,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1406,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1406,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1406,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1406,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1406,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1408,1,'');
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INSERT INTO k_skill_level VALUES(1408,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1408,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1408,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1408,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1408,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1409,1,'');
INSERT INTO k_skill_level VALUES(1409,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1409,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1409,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1409,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1409,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(1409,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1411,1,'');
INSERT INTO k_skill_level VALUES(1411,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1411,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1413,1,'');
INSERT INTO k_skill_level VALUES(1413,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1413,3,'Recovery +10%');
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INSERT INTO k_skill_level VALUES(1413,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1414,1,'');
INSERT INTO k_skill_level VALUES(1415,1,'');
INSERT INTO k_skill_level VALUES(5802,1,'');
INSERT INTO k_skill_level VALUES(5802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5802,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5802,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(5802,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5801,1,'');
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INSERT INTO k_skill_level VALUES(5801,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5801,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5801,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(5801,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5803,1,'');
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INSERT INTO k_skill_level VALUES(5803,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(5803,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(5803,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5805,1,'');
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INSERT INTO k_skill_level VALUES(5805,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(5805,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(5805,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5804,1,'');
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INSERT INTO k_skill_level VALUES(5804,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5804,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5804,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(5804,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5807,1,'');
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INSERT INTO k_skill_level VALUES(5807,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5807,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5807,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5807,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5812,1,'');
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INSERT INTO k_skill_level VALUES(5812,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5812,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5812,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5806,1,'');
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INSERT INTO k_skill_level VALUES(5806,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5806,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5806,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5811,1,'');
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INSERT INTO k_skill_level VALUES(5811,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5811,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5811,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5808,1,'');
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INSERT INTO k_skill_level VALUES(5808,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5808,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5808,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5813,1,'');
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INSERT INTO k_skill_level VALUES(5813,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5813,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5813,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5809,1,'');
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INSERT INTO k_skill_level VALUES(5809,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5809,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5809,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5814,1,'');
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INSERT INTO k_skill_level VALUES(5814,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5814,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5814,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5810,1,'');
INSERT INTO k_skill_level VALUES(5810,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5810,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5810,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5810,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5810,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5815,1,'');
INSERT INTO k_skill_level VALUES(5815,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5815,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5815,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9803,1,'');
INSERT INTO k_skill_level VALUES(9803,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9803,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9803,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9803,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9803,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9803,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9805,1,'');
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INSERT INTO k_skill_level VALUES(9805,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9805,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9805,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9805,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9805,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9801,1,'');
INSERT INTO k_skill_level VALUES(9801,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9801,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9801,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9801,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9801,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9801,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9802,1,'');
INSERT INTO k_skill_level VALUES(9802,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9802,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9802,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9802,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9802,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9802,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9804,1,'');
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INSERT INTO k_skill_level VALUES(9804,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9804,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9804,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9804,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9804,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9807,1,'');
INSERT INTO k_skill_level VALUES(9807,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9807,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9807,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9807,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9807,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9808,1,'');
INSERT INTO k_skill_level VALUES(9808,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9808,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9808,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9808,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9808,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9809,1,'');
INSERT INTO k_skill_level VALUES(9809,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9809,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9809,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9809,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9809,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9806,1,'');
INSERT INTO k_skill_level VALUES(9806,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9806,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9806,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9810,1,'');
INSERT INTO k_skill_level VALUES(9810,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9810,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9810,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9812,1,'');
INSERT INTO k_skill_level VALUES(9812,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9812,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9812,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9812,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9812,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9811,1,'');
INSERT INTO k_skill_level VALUES(9813,1,'');
INSERT INTO k_skill_level VALUES(9813,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9814,1,'');
INSERT INTO k_skill_level VALUES(9814,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9814,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9814,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9815,1,'');
INSERT INTO k_skill_level VALUES(9815,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9815,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9815,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5902,1,'');
INSERT INTO k_skill_level VALUES(5902,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5902,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5902,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5902,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5902,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5902,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5901,1,'');
INSERT INTO k_skill_level VALUES(5901,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5901,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5901,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5901,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5901,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5901,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5903,1,'');
INSERT INTO k_skill_level VALUES(5903,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5903,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5903,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5903,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5903,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5903,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5904,1,'');
INSERT INTO k_skill_level VALUES(5904,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5904,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5904,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5904,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5904,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5904,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5905,1,'');
INSERT INTO k_skill_level VALUES(5905,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5905,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5905,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5905,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5905,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5905,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5907,1,'');
INSERT INTO k_skill_level VALUES(5907,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5907,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5907,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5906,1,'');
INSERT INTO k_skill_level VALUES(5906,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5906,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5909,1,'');
INSERT INTO k_skill_level VALUES(5909,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5909,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5909,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5909,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5908,1,'');
INSERT INTO k_skill_level VALUES(5908,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5910,1,'');
INSERT INTO k_skill_level VALUES(5910,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5912,1,'');
INSERT INTO k_skill_level VALUES(5912,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5912,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5912,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5912,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(5911,1,'');
INSERT INTO k_skill_level VALUES(5913,1,'');
INSERT INTO k_skill_level VALUES(5913,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5913,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5913,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5914,1,'');
INSERT INTO k_skill_level VALUES(5915,1,'');
INSERT INTO k_skill_level VALUES(5915,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5915,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5915,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5915,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5915,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9302,1,'');
INSERT INTO k_skill_level VALUES(9302,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9302,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9302,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9302,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(9302,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9305,1,'');
INSERT INTO k_skill_level VALUES(9305,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9305,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9305,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9305,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(9305,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9301,1,'');
INSERT INTO k_skill_level VALUES(9301,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9301,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9301,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9301,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(9301,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9303,1,'');
INSERT INTO k_skill_level VALUES(9303,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9303,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9303,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9303,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(9303,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9304,1,'');
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INSERT INTO k_skill_level VALUES(9304,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(9307,1,'');
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INSERT INTO k_skill_level VALUES(9306,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(9310,1,'');
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INSERT INTO k_skill_level VALUES(9310,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(9309,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(9309,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9311,1,'');
INSERT INTO k_skill_level VALUES(9313,1,'');
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INSERT INTO k_skill_level VALUES(9313,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(9313,5,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(9314,1,'');
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INSERT INTO k_skill_level VALUES(9314,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(9315,1,'');
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INSERT INTO k_skill_level VALUES(9315,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(7002,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(7002,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7001,1,'');
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INSERT INTO k_skill_level VALUES(7001,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(7003,1,'');
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INSERT INTO k_skill_level VALUES(7004,1,'');
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INSERT INTO k_skill_level VALUES(7004,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(7005,1,'');
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INSERT INTO k_skill_level VALUES(7005,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(7005,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7007,1,'');
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INSERT INTO k_skill_level VALUES(7006,1,'');
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INSERT INTO k_skill_level VALUES(7006,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(7010,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7010,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7012,1,'');
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INSERT INTO k_skill_level VALUES(7012,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7011,1,'');
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INSERT INTO k_skill_level VALUES(7008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7008,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7009,1,'');
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INSERT INTO k_skill_level VALUES(7009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7009,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7013,1,'');
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INSERT INTO k_skill_level VALUES(7013,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(7014,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(7014,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7015,1,'');
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INSERT INTO k_skill_level VALUES(10302,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(10302,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(10302,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10301,1,'');
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INSERT INTO k_skill_level VALUES(10301,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10303,1,'');
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INSERT INTO k_skill_level VALUES(10303,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10303,4,'Damage +5%');
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INSERT INTO k_skill_level VALUES(10303,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10305,1,'');
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INSERT INTO k_skill_level VALUES(10305,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10305,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10305,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(10305,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10304,1,'');
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INSERT INTO k_skill_level VALUES(10304,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10304,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10304,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(10304,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10307,1,'');
INSERT INTO k_skill_level VALUES(10307,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10307,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10307,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10307,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10307,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10310,1,'');
INSERT INTO k_skill_level VALUES(10310,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10310,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10310,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(10310,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10312,1,'');
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INSERT INTO k_skill_level VALUES(10312,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10312,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10312,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10306,1,'');
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INSERT INTO k_skill_level VALUES(10306,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10306,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10306,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10311,1,'');
INSERT INTO k_skill_level VALUES(10308,1,'');
INSERT INTO k_skill_level VALUES(10308,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10308,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10308,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10308,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10313,1,'');
INSERT INTO k_skill_level VALUES(10313,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10313,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10309,1,'');
INSERT INTO k_skill_level VALUES(10309,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10309,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10309,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10309,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10314,1,'');
INSERT INTO k_skill_level VALUES(10315,1,'');
INSERT INTO k_skill_level VALUES(10315,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10315,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10315,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10102,1,'');
INSERT INTO k_skill_level VALUES(10102,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10102,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10102,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10102,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10102,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10101,1,'');
INSERT INTO k_skill_level VALUES(10101,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10101,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10101,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10101,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10101,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10103,1,'');
INSERT INTO k_skill_level VALUES(10103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10103,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10103,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10103,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10103,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10105,1,'');
INSERT INTO k_skill_level VALUES(10105,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10105,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10105,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10105,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10105,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10104,1,'');
INSERT INTO k_skill_level VALUES(10104,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10104,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10104,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10104,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10104,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10107,1,'');
INSERT INTO k_skill_level VALUES(10107,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10107,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10107,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10107,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10106,1,'');
INSERT INTO k_skill_level VALUES(10106,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10106,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10106,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10106,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10112,1,'');
INSERT INTO k_skill_level VALUES(10112,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10112,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10112,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10112,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10112,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10111,1,'');
INSERT INTO k_skill_level VALUES(10111,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10111,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10111,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10111,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10111,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10108,1,'');
INSERT INTO k_skill_level VALUES(10108,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10108,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10108,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10108,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10108,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10109,1,'');
INSERT INTO k_skill_level VALUES(10109,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10109,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10109,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10109,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10109,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10113,1,'');
INSERT INTO k_skill_level VALUES(10113,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10113,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10113,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10113,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8102,1,'');
INSERT INTO k_skill_level VALUES(8102,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8102,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8102,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8102,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8102,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(8101,1,'');
INSERT INTO k_skill_level VALUES(8101,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8101,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8101,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8101,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8101,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(8103,1,'');
INSERT INTO k_skill_level VALUES(8103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8103,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8103,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8103,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8103,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(8105,1,'');
INSERT INTO k_skill_level VALUES(8105,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8105,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8105,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8105,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8105,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(8104,1,'');
INSERT INTO k_skill_level VALUES(8104,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8104,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8104,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8104,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8104,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(8107,1,'');
INSERT INTO k_skill_level VALUES(8107,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8107,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8107,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8107,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8110,1,'');
INSERT INTO k_skill_level VALUES(8110,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8110,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8110,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8110,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8106,1,'');
INSERT INTO k_skill_level VALUES(8106,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8106,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8106,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8106,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8108,1,'');
INSERT INTO k_skill_level VALUES(8108,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8108,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8108,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8108,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8109,1,'');
INSERT INTO k_skill_level VALUES(8109,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8109,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8109,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(8109,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8112,1,'');
INSERT INTO k_skill_level VALUES(8112,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8112,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8112,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8112,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8111,1,'');
INSERT INTO k_skill_level VALUES(8111,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8111,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8111,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8111,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8113,1,'');
INSERT INTO k_skill_level VALUES(8113,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8113,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8113,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8113,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8113,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8114,1,'');
INSERT INTO k_skill_level VALUES(8114,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8114,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8114,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8114,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8114,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8115,1,'');
INSERT INTO k_skill_level VALUES(8115,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8115,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8115,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8115,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8115,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6701,1,'');
INSERT INTO k_skill_level VALUES(6701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6701,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6701,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(6701,6,'Damage +5%');
INSERT INTO k_skill_level VALUES(6701,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(6702,1,'');
INSERT INTO k_skill_level VALUES(6702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6702,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6702,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(6702,6,'Damage +5%');
INSERT INTO k_skill_level VALUES(6702,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(6703,1,'');
INSERT INTO k_skill_level VALUES(6703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6703,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6703,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(6703,6,'Damage +5%');
INSERT INTO k_skill_level VALUES(6703,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(6705,1,'');
INSERT INTO k_skill_level VALUES(6705,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6705,4,'Damage +5%');
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INSERT INTO k_skill_level VALUES(2410,1,'');
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INSERT INTO k_skill_level VALUES(2509,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1610,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1610,4,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1610,6,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(1606,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1615,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1607,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1612,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(1612,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(3102,2,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(3102,7,'Effect Rate +15%');
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INSERT INTO k_skill_level VALUES(3101,7,'Effect Rate +15%');
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INSERT INTO k_skill_level VALUES(3103,7,'Effect Rate +15%');
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INSERT INTO k_skill_level VALUES(3104,7,'Effect Rate +15%');
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INSERT INTO k_skill_level VALUES(3105,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3110,1,'');
INSERT INTO k_skill_level VALUES(3110,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3110,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3108,1,'');
INSERT INTO k_skill_level VALUES(3108,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3108,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3115,1,'');
INSERT INTO k_skill_level VALUES(3107,1,'');
INSERT INTO k_skill_level VALUES(3107,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3107,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3107,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3107,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3106,1,'');
INSERT INTO k_skill_level VALUES(3106,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3106,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3106,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3106,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3109,1,'');
INSERT INTO k_skill_level VALUES(3109,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3109,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3109,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3109,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3114,1,'');
INSERT INTO k_skill_level VALUES(3114,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3113,1,'');
INSERT INTO k_skill_level VALUES(3113,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3111,1,'');
INSERT INTO k_skill_level VALUES(3111,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3111,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3111,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3111,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3112,1,'');
INSERT INTO k_skill_level VALUES(3112,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3112,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3302,1,'');
INSERT INTO k_skill_level VALUES(3302,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3302,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3302,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3302,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3301,1,'');
INSERT INTO k_skill_level VALUES(3301,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3301,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3301,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3301,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3303,1,'');
INSERT INTO k_skill_level VALUES(3303,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3303,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3303,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3305,1,'');
INSERT INTO k_skill_level VALUES(3305,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3305,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3305,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3304,1,'');
INSERT INTO k_skill_level VALUES(3304,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(3304,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(3304,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3304,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3310,1,'');
INSERT INTO k_skill_level VALUES(3310,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3310,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3310,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3310,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3306,1,'');
INSERT INTO k_skill_level VALUES(3306,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3306,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3306,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3306,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3307,1,'');
INSERT INTO k_skill_level VALUES(3307,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3307,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3307,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3307,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3315,1,'');
INSERT INTO k_skill_level VALUES(3315,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3315,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3315,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3309,1,'');
INSERT INTO k_skill_level VALUES(3309,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(3309,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(3309,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3308,1,'');
INSERT INTO k_skill_level VALUES(3308,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(3308,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(3308,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3314,1,'');
INSERT INTO k_skill_level VALUES(3314,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3314,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3314,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3313,1,'');
INSERT INTO k_skill_level VALUES(3311,1,'');
INSERT INTO k_skill_level VALUES(3311,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3311,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3311,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3311,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3312,1,'');
INSERT INTO k_skill_level VALUES(3312,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3312,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3312,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3312,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3312,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2705,1,'');
INSERT INTO k_skill_level VALUES(2705,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2705,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2705,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2704,1,'');
INSERT INTO k_skill_level VALUES(2704,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2704,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2704,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2704,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2703,1,'');
INSERT INTO k_skill_level VALUES(2703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2703,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2703,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2701,1,'');
INSERT INTO k_skill_level VALUES(2701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2701,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2701,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2702,1,'');
INSERT INTO k_skill_level VALUES(2702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2702,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2702,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2707,1,'');
INSERT INTO k_skill_level VALUES(2707,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2707,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2707,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2707,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2712,1,'');
INSERT INTO k_skill_level VALUES(2712,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2712,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2712,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2712,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2706,1,'');
INSERT INTO k_skill_level VALUES(2706,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2706,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2706,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2709,1,'');
INSERT INTO k_skill_level VALUES(2709,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2709,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2709,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2711,1,'');
INSERT INTO k_skill_level VALUES(2711,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2711,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2708,1,'');
INSERT INTO k_skill_level VALUES(2708,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2708,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2708,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2708,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2708,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2713,1,'');
INSERT INTO k_skill_level VALUES(2713,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2713,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2713,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2714,1,'');
INSERT INTO k_skill_level VALUES(2714,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2714,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2710,1,'');
INSERT INTO k_skill_level VALUES(2710,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2710,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2710,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2710,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2710,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2715,1,'');
INSERT INTO k_skill_level VALUES(2016,1,'');
INSERT INTO k_skill_level VALUES(2016,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2016,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2016,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2016,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2016,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2004,1,'');
INSERT INTO k_skill_level VALUES(2004,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2004,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2004,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2005,1,'');
INSERT INTO k_skill_level VALUES(2005,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2005,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2005,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2001,1,'');
INSERT INTO k_skill_level VALUES(2001,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2001,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2001,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2001,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2001,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2001,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(2001,8,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2003,1,'');
INSERT INTO k_skill_level VALUES(2003,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2003,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2003,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2003,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2003,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2003,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(2003,8,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2017,1,'');
INSERT INTO k_skill_level VALUES(2017,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2017,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2017,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2018,1,'');
INSERT INTO k_skill_level VALUES(2018,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2018,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2018,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2018,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2018,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2010,1,'');
INSERT INTO k_skill_level VALUES(2010,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2006,1,'');
INSERT INTO k_skill_level VALUES(2006,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2007,1,'');
INSERT INTO k_skill_level VALUES(2007,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2012,1,'');
INSERT INTO k_skill_level VALUES(2011,1,'');
INSERT INTO k_skill_level VALUES(2011,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2011,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2011,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2008,1,'');
INSERT INTO k_skill_level VALUES(2008,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2008,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2008,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2009,1,'');
INSERT INTO k_skill_level VALUES(2009,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2009,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2009,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2013,1,'');
INSERT INTO k_skill_level VALUES(2013,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2013,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2014,1,'');
INSERT INTO k_skill_level VALUES(2014,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2014,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2014,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2015,1,'');
INSERT INTO k_skill_level VALUES(2015,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2015,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2015,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2015,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2002,1,'');
INSERT INTO k_skill_level VALUES(2002,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2002,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2002,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7702,1,'');
INSERT INTO k_skill_level VALUES(7702,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7702,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7702,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7702,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(7702,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7701,1,'');
INSERT INTO k_skill_level VALUES(7701,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7701,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7701,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7701,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(7701,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7703,1,'');
INSERT INTO k_skill_level VALUES(7703,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7703,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7703,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7703,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7703,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(7703,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7705,1,'');
INSERT INTO k_skill_level VALUES(7705,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7705,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7705,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7705,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7705,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(7705,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7704,1,'');
INSERT INTO k_skill_level VALUES(7704,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7704,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7704,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7704,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7704,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7704,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(7704,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7710,1,'');
INSERT INTO k_skill_level VALUES(7710,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7710,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7710,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7710,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7710,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7708,1,'');
INSERT INTO k_skill_level VALUES(7708,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7708,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7708,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7708,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7708,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7706,1,'');
INSERT INTO k_skill_level VALUES(7706,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7706,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7706,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7706,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7707,1,'');
INSERT INTO k_skill_level VALUES(7707,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7707,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7707,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7707,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7707,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7709,1,'');
INSERT INTO k_skill_level VALUES(7709,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7709,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7709,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7709,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7709,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7712,1,'');
INSERT INTO k_skill_level VALUES(7711,1,'');
INSERT INTO k_skill_level VALUES(7713,1,'');
INSERT INTO k_skill_level VALUES(7713,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7713,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7713,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7713,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7714,1,'');
INSERT INTO k_skill_level VALUES(7714,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7714,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7714,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7714,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7714,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7715,1,'');
INSERT INTO k_skill_level VALUES(7715,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7715,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7715,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7715,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7715,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8705,1,'');
INSERT INTO k_skill_level VALUES(8705,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8705,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8705,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(8705,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8705,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(8702,1,'');
INSERT INTO k_skill_level VALUES(8702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8702,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8702,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(8702,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8702,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(8701,1,'');
INSERT INTO k_skill_level VALUES(8701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8701,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8701,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(8701,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8701,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(8704,1,'');
INSERT INTO k_skill_level VALUES(8704,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8704,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8704,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8704,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(8704,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8704,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(8703,1,'');
INSERT INTO k_skill_level VALUES(8703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8703,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8703,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(8703,6,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(8707,1,'');
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INSERT INTO k_skill_level VALUES(8707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8707,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8709,1,'');
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INSERT INTO k_skill_level VALUES(8709,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(8709,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8706,1,'');
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INSERT INTO k_skill_level VALUES(8706,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8706,5,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8708,1,'');
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INSERT INTO k_skill_level VALUES(8708,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8708,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8710,1,'');
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INSERT INTO k_skill_level VALUES(8710,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8710,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8710,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8711,1,'');
INSERT INTO k_skill_level VALUES(8712,1,'');
INSERT INTO k_skill_level VALUES(8713,1,'');
INSERT INTO k_skill_level VALUES(8714,1,'');
INSERT INTO k_skill_level VALUES(8715,1,'');
INSERT INTO k_skill_level VALUES(6802,1,'');
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INSERT INTO k_skill_level VALUES(6802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6802,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6802,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(6802,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6801,1,'');
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INSERT INTO k_skill_level VALUES(6801,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(6801,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(6801,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6803,1,'');
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INSERT INTO k_skill_level VALUES(6803,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6803,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6803,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(6803,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6805,1,'');
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INSERT INTO k_skill_level VALUES(6805,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6805,4,'Damage +5%');
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INSERT INTO k_skill_level VALUES(6805,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6804,1,'');
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INSERT INTO k_skill_level VALUES(6804,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(6804,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6810,1,'');
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INSERT INTO k_skill_level VALUES(6810,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6810,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6810,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6806,1,'');
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INSERT INTO k_skill_level VALUES(6806,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(6806,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6807,1,'');
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INSERT INTO k_skill_level VALUES(6807,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6808,1,'');
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INSERT INTO k_skill_level VALUES(6808,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6808,4,'Damage +5%');
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INSERT INTO k_skill_level VALUES(6808,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6809,1,'');
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INSERT INTO k_skill_level VALUES(6809,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6809,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6809,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6809,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6812,1,'');
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INSERT INTO k_skill_level VALUES(6812,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6812,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6812,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6812,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6812,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6811,1,'');
INSERT INTO k_skill_level VALUES(6811,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6811,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6811,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6811,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6811,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6811,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6813,1,'');
INSERT INTO k_skill_level VALUES(6814,1,'');
INSERT INTO k_skill_level VALUES(6814,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6814,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6814,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6814,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6814,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(6814,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6815,1,'');
INSERT INTO k_skill_level VALUES(6815,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6815,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6815,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6815,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6816,1,'');
INSERT INTO k_skill_level VALUES(6816,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6816,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6816,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6816,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6102,1,'');
INSERT INTO k_skill_level VALUES(6102,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6102,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6102,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6102,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6102,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6101,1,'');
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INSERT INTO k_skill_level VALUES(6101,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6101,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6101,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6101,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6103,1,'');
INSERT INTO k_skill_level VALUES(6103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6103,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6103,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6103,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6103,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6105,1,'');
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INSERT INTO k_skill_level VALUES(6105,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6105,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6105,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6105,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6104,1,'');
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INSERT INTO k_skill_level VALUES(6104,3,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(6104,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(6104,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6109,1,'');
INSERT INTO k_skill_level VALUES(6109,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6112,1,'');
INSERT INTO k_skill_level VALUES(6112,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6112,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6112,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6106,1,'');
INSERT INTO k_skill_level VALUES(6106,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6106,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6106,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6108,1,'');
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INSERT INTO k_skill_level VALUES(6108,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6108,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6110,1,'');
INSERT INTO k_skill_level VALUES(6110,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6110,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6110,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6111,1,'');
INSERT INTO k_skill_level VALUES(6113,1,'');
INSERT INTO k_skill_level VALUES(6114,1,'');
INSERT INTO k_skill_level VALUES(6115,1,'');
INSERT INTO k_skill_level VALUES(8602,1,'');
INSERT INTO k_skill_level VALUES(8602,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8602,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8602,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8602,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8602,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8602,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(8601,1,'');
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INSERT INTO k_skill_level VALUES(8601,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8601,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8601,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8601,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8601,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(8603,1,'');
INSERT INTO k_skill_level VALUES(8603,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8603,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8603,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8603,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8603,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8603,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(8605,1,'');
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INSERT INTO k_skill_level VALUES(8605,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8605,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8605,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8605,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8605,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(8604,1,'');
INSERT INTO k_skill_level VALUES(8604,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8604,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(8604,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8604,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8604,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8604,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(8607,1,'');
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INSERT INTO k_skill_level VALUES(8607,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8607,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8609,1,'');
INSERT INTO k_skill_level VALUES(8609,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8609,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8609,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8606,1,'');
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INSERT INTO k_skill_level VALUES(8606,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8606,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8606,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8608,1,'');
INSERT INTO k_skill_level VALUES(8608,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8608,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8608,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8608,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8610,1,'');
INSERT INTO k_skill_level VALUES(8610,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8610,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8610,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8610,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8612,1,'');
INSERT INTO k_skill_level VALUES(8612,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8612,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8612,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8612,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8611,1,'');
INSERT INTO k_skill_level VALUES(8611,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8611,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8611,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8611,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8613,1,'');
INSERT INTO k_skill_level VALUES(8614,1,'');
INSERT INTO k_skill_level VALUES(8615,1,'');
INSERT INTO k_skill_level VALUES(7302,1,'');
INSERT INTO k_skill_level VALUES(7302,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7302,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7302,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7302,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7302,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7302,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7301,1,'');
INSERT INTO k_skill_level VALUES(7301,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7301,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7301,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7301,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7301,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7301,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7303,1,'');
INSERT INTO k_skill_level VALUES(7303,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7303,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7303,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7303,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7303,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7305,1,'');
INSERT INTO k_skill_level VALUES(7305,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7305,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7305,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7305,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7305,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7304,1,'');
INSERT INTO k_skill_level VALUES(7304,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7304,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7304,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7304,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7304,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7304,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7306,1,'');
INSERT INTO k_skill_level VALUES(7306,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7306,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7306,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7306,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7306,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7307,1,'');
INSERT INTO k_skill_level VALUES(7307,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7307,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7307,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7307,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7308,1,'');
INSERT INTO k_skill_level VALUES(7308,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7308,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7308,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7308,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7309,1,'');
INSERT INTO k_skill_level VALUES(7309,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7309,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7309,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7309,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7312,1,'');
INSERT INTO k_skill_level VALUES(7312,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7312,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7312,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7311,1,'');
INSERT INTO k_skill_level VALUES(7311,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7313,1,'');
INSERT INTO k_skill_level VALUES(7313,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7313,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7313,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7313,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7314,1,'');
INSERT INTO k_skill_level VALUES(7314,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7314,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7314,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7315,1,'');
INSERT INTO k_skill_level VALUES(7315,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7315,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7315,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9502,1,'');
INSERT INTO k_skill_level VALUES(9502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9502,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9502,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9502,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9502,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9502,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9501,1,'');
INSERT INTO k_skill_level VALUES(9501,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9501,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9501,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9501,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9501,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9501,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9503,1,'');
INSERT INTO k_skill_level VALUES(9503,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9503,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9503,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9503,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9503,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9503,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9505,1,'');
INSERT INTO k_skill_level VALUES(9505,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9505,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9505,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9505,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9505,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9505,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9504,1,'');
INSERT INTO k_skill_level VALUES(9504,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9504,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9504,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9504,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9504,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9504,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9508,1,'');
INSERT INTO k_skill_level VALUES(9508,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9508,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9508,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9508,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9510,1,'');
INSERT INTO k_skill_level VALUES(9510,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9510,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9510,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9510,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9507,1,'');
INSERT INTO k_skill_level VALUES(9507,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9507,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9507,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9507,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9506,1,'');
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INSERT INTO k_skill_level VALUES(9506,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9506,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9506,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9509,1,'');
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INSERT INTO k_skill_level VALUES(9509,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9509,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9509,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9512,1,'');
INSERT INTO k_skill_level VALUES(9512,2,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(9511,1,'');
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INSERT INTO k_skill_level VALUES(9511,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9511,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9513,1,'');
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INSERT INTO k_skill_level VALUES(9515,1,'');
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INSERT INTO k_skill_level VALUES(9515,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9515,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2302,1,'');
INSERT INTO k_skill_level VALUES(2302,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2302,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2302,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2302,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(2302,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(2301,1,'');
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INSERT INTO k_skill_level VALUES(2301,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2301,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2301,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(2301,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(2304,1,'');
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INSERT INTO k_skill_level VALUES(2304,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2304,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2304,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(2304,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(2305,1,'');
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INSERT INTO k_skill_level VALUES(2305,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2305,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2305,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(2305,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(2303,1,'');
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INSERT INTO k_skill_level VALUES(2303,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2316,1,'');
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INSERT INTO k_skill_level VALUES(2316,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2316,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2307,1,'');
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INSERT INTO k_skill_level VALUES(2307,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2307,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2307,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2306,1,'');
INSERT INTO k_skill_level VALUES(2306,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2306,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2306,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2306,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2308,1,'');
INSERT INTO k_skill_level VALUES(2308,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2308,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2308,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2308,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2309,1,'');
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INSERT INTO k_skill_level VALUES(2309,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2309,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2309,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2310,1,'');
INSERT INTO k_skill_level VALUES(2310,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2310,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2310,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2310,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2312,1,'');
INSERT INTO k_skill_level VALUES(2312,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2312,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2311,1,'');
INSERT INTO k_skill_level VALUES(2311,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2311,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2311,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2313,1,'');
INSERT INTO k_skill_level VALUES(2314,1,'');
INSERT INTO k_skill_level VALUES(2315,1,'');
INSERT INTO k_skill_level VALUES(2315,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2315,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2315,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9202,1,'');
INSERT INTO k_skill_level VALUES(9202,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9202,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9202,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9202,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9202,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9201,1,'');
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INSERT INTO k_skill_level VALUES(9201,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9201,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9201,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9201,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9203,1,'');
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INSERT INTO k_skill_level VALUES(9203,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9203,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9203,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9203,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9205,1,'');
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INSERT INTO k_skill_level VALUES(9205,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9205,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9205,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9205,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9204,1,'');
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INSERT INTO k_skill_level VALUES(9204,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9204,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(9204,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9204,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9207,1,'');
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INSERT INTO k_skill_level VALUES(9207,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9207,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9207,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9208,1,'');
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INSERT INTO k_skill_level VALUES(9208,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9208,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9208,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9209,1,'');
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INSERT INTO k_skill_level VALUES(9209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9209,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9206,1,'');
INSERT INTO k_skill_level VALUES(9206,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9206,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(9206,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9206,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9206,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9210,1,'');
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INSERT INTO k_skill_level VALUES(9210,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9210,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9210,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9210,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9210,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9212,1,'');
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INSERT INTO k_skill_level VALUES(9212,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9212,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9212,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9211,1,'');
INSERT INTO k_skill_level VALUES(9211,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9211,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9211,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9211,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9213,1,'');
INSERT INTO k_skill_level VALUES(9213,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9213,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9213,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9214,1,'');
INSERT INTO k_skill_level VALUES(9215,1,'');
INSERT INTO k_skill_level VALUES(9215,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9215,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9215,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5602,1,'');
INSERT INTO k_skill_level VALUES(5602,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5602,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5602,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5602,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5601,1,'');
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INSERT INTO k_skill_level VALUES(5601,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5601,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5601,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5603,1,'');
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INSERT INTO k_skill_level VALUES(5603,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5603,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5603,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5605,1,'');
INSERT INTO k_skill_level VALUES(5605,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5605,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5605,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5605,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5604,1,'');
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INSERT INTO k_skill_level VALUES(5604,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5604,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5604,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5607,1,'');
INSERT INTO k_skill_level VALUES(5607,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5607,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5607,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5607,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5607,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5608,1,'');
INSERT INTO k_skill_level VALUES(5608,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5608,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5608,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5608,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5608,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5610,1,'');
INSERT INTO k_skill_level VALUES(5610,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5610,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5610,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5610,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5610,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5606,1,'');
INSERT INTO k_skill_level VALUES(5606,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5606,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5606,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(5606,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5612,1,'');
INSERT INTO k_skill_level VALUES(5611,1,'');
INSERT INTO k_skill_level VALUES(5611,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5611,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5611,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(5613,1,'');
INSERT INTO k_skill_level VALUES(5614,1,'');
INSERT INTO k_skill_level VALUES(5614,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5614,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5614,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5615,1,'');
INSERT INTO k_skill_level VALUES(9602,1,'');
INSERT INTO k_skill_level VALUES(9602,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9602,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9602,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9602,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9602,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9601,1,'');
INSERT INTO k_skill_level VALUES(9601,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9601,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9601,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9601,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9601,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9603,1,'');
INSERT INTO k_skill_level VALUES(9603,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9603,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9603,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9603,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9603,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9605,1,'');
INSERT INTO k_skill_level VALUES(9605,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9605,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9605,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9605,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9605,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9604,1,'');
INSERT INTO k_skill_level VALUES(9604,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9604,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9604,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9604,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9604,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9607,1,'');
INSERT INTO k_skill_level VALUES(9607,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9607,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9607,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9607,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9607,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9610,1,'');
INSERT INTO k_skill_level VALUES(9610,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9610,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9610,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9610,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9610,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9612,1,'');
INSERT INTO k_skill_level VALUES(9612,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9612,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9612,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9612,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9606,1,'');
INSERT INTO k_skill_level VALUES(9606,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9606,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9606,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9606,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9608,1,'');
INSERT INTO k_skill_level VALUES(9608,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9608,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9608,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9608,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9609,1,'');
INSERT INTO k_skill_level VALUES(9609,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9609,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9609,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9609,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9611,1,'');
INSERT INTO k_skill_level VALUES(9611,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9611,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9611,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9611,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9613,1,'');
INSERT INTO k_skill_level VALUES(9613,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9613,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9613,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9614,1,'');
INSERT INTO k_skill_level VALUES(9614,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9614,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9614,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9614,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9615,1,'');
INSERT INTO k_skill_level VALUES(9615,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9615,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9615,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8802,1,'');
INSERT INTO k_skill_level VALUES(8802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8802,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8802,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8801,1,'');
INSERT INTO k_skill_level VALUES(8801,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8801,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8801,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8801,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8803,1,'');
INSERT INTO k_skill_level VALUES(8803,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8803,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8803,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8803,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8804,1,'');
INSERT INTO k_skill_level VALUES(8804,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8804,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8804,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8804,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8805,1,'');
INSERT INTO k_skill_level VALUES(8805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8805,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8805,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8805,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8807,1,'');
INSERT INTO k_skill_level VALUES(8807,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8807,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8807,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8807,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8809,1,'');
INSERT INTO k_skill_level VALUES(8809,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8809,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8809,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8809,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8806,1,'');
INSERT INTO k_skill_level VALUES(8806,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8806,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8806,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8806,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8812,1,'');
INSERT INTO k_skill_level VALUES(8812,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8811,1,'');
INSERT INTO k_skill_level VALUES(8811,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8811,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8808,1,'');
INSERT INTO k_skill_level VALUES(8808,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8810,1,'');
INSERT INTO k_skill_level VALUES(8810,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8813,1,'');
INSERT INTO k_skill_level VALUES(8813,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8813,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8813,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8813,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8814,1,'');
INSERT INTO k_skill_level VALUES(8815,1,'');
INSERT INTO k_skill_level VALUES(8815,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8815,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7402,1,'');
INSERT INTO k_skill_level VALUES(7402,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7402,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7402,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7402,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7402,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7402,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7401,1,'');
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INSERT INTO k_skill_level VALUES(7401,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7401,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7401,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7401,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7401,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7403,1,'');
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INSERT INTO k_skill_level VALUES(7403,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7403,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7403,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7403,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7403,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7405,1,'');
INSERT INTO k_skill_level VALUES(7405,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7405,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7405,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7405,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7405,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7405,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7404,1,'');
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INSERT INTO k_skill_level VALUES(7404,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7404,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7404,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7404,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7404,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7407,1,'');
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INSERT INTO k_skill_level VALUES(7407,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7407,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7407,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7407,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7408,1,'');
INSERT INTO k_skill_level VALUES(7408,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7408,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7408,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7408,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7408,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7409,1,'');
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INSERT INTO k_skill_level VALUES(7409,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7409,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7409,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7409,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7406,1,'');
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INSERT INTO k_skill_level VALUES(7406,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7406,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7406,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7410,1,'');
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INSERT INTO k_skill_level VALUES(7410,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7410,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7410,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7412,1,'');
INSERT INTO k_skill_level VALUES(7412,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7411,1,'');
INSERT INTO k_skill_level VALUES(7411,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7413,1,'');
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INSERT INTO k_skill_level VALUES(7413,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7414,1,'');
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INSERT INTO k_skill_level VALUES(7414,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7414,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7414,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7415,1,'');
INSERT INTO k_skill_level VALUES(4702,1,'');
INSERT INTO k_skill_level VALUES(4702,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4702,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4702,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4702,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4703,1,'');
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INSERT INTO k_skill_level VALUES(4703,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4703,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4703,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4703,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4701,1,'');
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INSERT INTO k_skill_level VALUES(4701,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4701,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4701,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4704,1,'');
INSERT INTO k_skill_level VALUES(4704,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4704,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4704,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4704,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4704,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4705,1,'');
INSERT INTO k_skill_level VALUES(4705,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4705,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4705,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4705,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4705,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(4707,1,'');
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INSERT INTO k_skill_level VALUES(4707,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4707,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4710,1,'');
INSERT INTO k_skill_level VALUES(4710,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4710,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4710,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4710,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4706,1,'');
INSERT INTO k_skill_level VALUES(4706,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4706,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4706,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4708,1,'');
INSERT INTO k_skill_level VALUES(4708,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4708,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4708,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4708,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4709,1,'');
INSERT INTO k_skill_level VALUES(4709,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4709,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4709,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4712,1,'');
INSERT INTO k_skill_level VALUES(4712,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4712,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4712,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4711,1,'');
INSERT INTO k_skill_level VALUES(4711,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4711,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4711,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4713,1,'');
INSERT INTO k_skill_level VALUES(4713,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4713,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4713,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4713,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4714,1,'');
INSERT INTO k_skill_level VALUES(4715,1,'');
INSERT INTO k_skill_level VALUES(8902,1,'');
INSERT INTO k_skill_level VALUES(8902,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8902,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8902,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(8902,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(8901,1,'');
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INSERT INTO k_skill_level VALUES(8901,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8901,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(8901,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(8903,1,'');
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INSERT INTO k_skill_level VALUES(8903,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8903,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(8903,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(8904,1,'');
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INSERT INTO k_skill_level VALUES(8904,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8904,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(8904,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(8905,1,'');
INSERT INTO k_skill_level VALUES(8905,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8905,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8905,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(8905,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(8907,1,'');
INSERT INTO k_skill_level VALUES(8907,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8907,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8907,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8910,1,'');
INSERT INTO k_skill_level VALUES(8910,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8910,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8910,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8912,1,'');
INSERT INTO k_skill_level VALUES(8912,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8912,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8912,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8912,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8906,1,'');
INSERT INTO k_skill_level VALUES(8906,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8906,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8908,1,'');
INSERT INTO k_skill_level VALUES(8908,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8908,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8908,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8908,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8909,1,'');
INSERT INTO k_skill_level VALUES(8909,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8909,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8909,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8909,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8911,1,'');
INSERT INTO k_skill_level VALUES(8911,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8911,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8911,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8911,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8911,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8913,1,'');
INSERT INTO k_skill_level VALUES(8913,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8913,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8913,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8913,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8914,1,'');
INSERT INTO k_skill_level VALUES(8914,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8914,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8914,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8914,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8914,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8915,1,'');
INSERT INTO k_skill_level VALUES(8915,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8915,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8915,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8915,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8202,1,'');
INSERT INTO k_skill_level VALUES(8202,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8202,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8202,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8202,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8201,1,'');
INSERT INTO k_skill_level VALUES(8201,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8201,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8201,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8201,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8205,1,'');
INSERT INTO k_skill_level VALUES(8205,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8205,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8205,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8205,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8203,1,'');
INSERT INTO k_skill_level VALUES(8203,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8203,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8203,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8203,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8204,1,'');
INSERT INTO k_skill_level VALUES(8204,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8204,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(8204,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8204,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8208,1,'');
INSERT INTO k_skill_level VALUES(8208,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8208,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8208,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8208,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8209,1,'');
INSERT INTO k_skill_level VALUES(8209,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8209,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8207,1,'');
INSERT INTO k_skill_level VALUES(8207,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8207,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8207,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8207,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8206,1,'');
INSERT INTO k_skill_level VALUES(8206,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8206,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8206,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8206,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8210,1,'');
INSERT INTO k_skill_level VALUES(8210,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8210,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8210,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8210,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8212,1,'');
INSERT INTO k_skill_level VALUES(8212,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8212,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8212,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8212,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8211,1,'');
INSERT INTO k_skill_level VALUES(8211,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8211,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8211,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8213,1,'');
INSERT INTO k_skill_level VALUES(8213,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8213,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8213,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8214,1,'');
INSERT INTO k_skill_level VALUES(8214,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8214,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8214,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8214,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8215,1,'');
INSERT INTO k_skill_level VALUES(8215,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8215,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8215,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8215,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7502,1,'');
INSERT INTO k_skill_level VALUES(7502,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7502,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7502,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7502,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7502,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7501,1,'');
INSERT INTO k_skill_level VALUES(7501,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7501,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7501,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7501,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7501,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7503,1,'');
INSERT INTO k_skill_level VALUES(7503,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7503,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7503,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7503,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7503,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7505,1,'');
INSERT INTO k_skill_level VALUES(7505,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7505,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7505,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7505,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7505,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7504,1,'');
INSERT INTO k_skill_level VALUES(7504,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7504,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7504,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7504,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7504,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7507,1,'');
INSERT INTO k_skill_level VALUES(7507,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7507,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7507,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7507,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7509,1,'');
INSERT INTO k_skill_level VALUES(7509,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7509,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7509,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7509,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7510,1,'');
INSERT INTO k_skill_level VALUES(7510,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7510,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7510,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7510,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7510,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7508,1,'');
INSERT INTO k_skill_level VALUES(7508,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7508,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7508,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7508,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7508,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7506,1,'');
INSERT INTO k_skill_level VALUES(7506,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7506,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7506,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7506,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7506,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7512,1,'');
INSERT INTO k_skill_level VALUES(7511,1,'');
INSERT INTO k_skill_level VALUES(7513,1,'');
INSERT INTO k_skill_level VALUES(7514,1,'');
INSERT INTO k_skill_level VALUES(7515,1,'');
INSERT INTO k_skill_level VALUES(10602,1,'');
INSERT INTO k_skill_level VALUES(10602,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10602,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10602,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10602,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10601,1,'');
INSERT INTO k_skill_level VALUES(10601,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10601,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10601,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10601,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10603,1,'');
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INSERT INTO k_skill_level VALUES(10603,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10603,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10603,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10604,1,'');
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INSERT INTO k_skill_level VALUES(10604,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10604,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10604,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10605,1,'');
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INSERT INTO k_skill_level VALUES(10605,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10605,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10605,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10607,1,'');
INSERT INTO k_skill_level VALUES(10607,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10607,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(10607,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10607,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10608,1,'');
INSERT INTO k_skill_level VALUES(10608,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10608,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10608,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10608,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10608,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10609,1,'');
INSERT INTO k_skill_level VALUES(10609,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10609,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10609,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10609,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10609,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10610,1,'');
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INSERT INTO k_skill_level VALUES(10610,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10610,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10610,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10606,1,'');
INSERT INTO k_skill_level VALUES(10606,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10606,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10606,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10606,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10612,1,'');
INSERT INTO k_skill_level VALUES(10611,1,'');
INSERT INTO k_skill_level VALUES(10611,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10611,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10611,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10611,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10613,1,'');
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INSERT INTO k_skill_level VALUES(10613,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10613,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10613,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10614,1,'');
INSERT INTO k_skill_level VALUES(10614,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10614,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10614,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10614,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10614,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10615,1,'');
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INSERT INTO k_skill_level VALUES(10615,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10615,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10615,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10405,1,'');
INSERT INTO k_skill_level VALUES(10405,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10405,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10405,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10405,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10402,1,'');
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INSERT INTO k_skill_level VALUES(10402,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10402,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10402,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10404,1,'');
INSERT INTO k_skill_level VALUES(10404,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10404,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10404,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10404,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10401,1,'');
INSERT INTO k_skill_level VALUES(10401,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10401,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10401,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10401,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10403,1,'');
INSERT INTO k_skill_level VALUES(10403,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10403,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10403,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10403,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10407,1,'');
INSERT INTO k_skill_level VALUES(10407,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10407,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10407,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10410,1,'');
INSERT INTO k_skill_level VALUES(10410,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10410,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10410,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10406,1,'');
INSERT INTO k_skill_level VALUES(10406,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(10406,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(10406,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(10406,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10408,1,'');
INSERT INTO k_skill_level VALUES(10408,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(10408,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(10408,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(10408,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10409,1,'');
INSERT INTO k_skill_level VALUES(10409,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(10409,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(10409,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(10409,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10412,1,'');
INSERT INTO k_skill_level VALUES(10412,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10412,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10412,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10412,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10412,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10411,1,'');
INSERT INTO k_skill_level VALUES(10411,2,'Recovery +20%');
INSERT INTO k_skill_level VALUES(10413,1,'');
INSERT INTO k_skill_level VALUES(10413,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10413,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10413,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10413,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10413,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10414,1,'');
INSERT INTO k_skill_level VALUES(10415,1,'');
INSERT INTO k_skill_level VALUES(10415,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10415,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10415,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10415,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2202,1,'');
INSERT INTO k_skill_level VALUES(2202,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2202,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2202,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2202,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2201,1,'');
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INSERT INTO k_skill_level VALUES(2201,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2201,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2201,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2203,1,'');
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INSERT INTO k_skill_level VALUES(2203,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2203,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2203,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2205,1,'');
INSERT INTO k_skill_level VALUES(2205,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2205,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2205,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2204,1,'');
INSERT INTO k_skill_level VALUES(2204,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2204,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2204,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(2204,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(2220,1,'');
INSERT INTO k_skill_level VALUES(2220,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2220,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2220,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2217,1,'');
INSERT INTO k_skill_level VALUES(2217,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2217,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2217,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2217,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2216,1,'');
INSERT INTO k_skill_level VALUES(2216,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2216,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2216,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2216,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2218,1,'');
INSERT INTO k_skill_level VALUES(2218,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2218,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2218,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2218,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2219,1,'');
INSERT INTO k_skill_level VALUES(2219,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2219,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2219,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2219,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2207,1,'');
INSERT INTO k_skill_level VALUES(2207,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2210,1,'');
INSERT INTO k_skill_level VALUES(2210,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2206,1,'');
INSERT INTO k_skill_level VALUES(2206,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2206,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2206,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2206,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2208,1,'');
INSERT INTO k_skill_level VALUES(2208,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2208,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2208,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2208,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2209,1,'');
INSERT INTO k_skill_level VALUES(2209,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2209,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2212,1,'');
INSERT INTO k_skill_level VALUES(2212,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2212,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2212,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2211,1,'');
INSERT INTO k_skill_level VALUES(2211,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2211,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2211,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2213,1,'');
INSERT INTO k_skill_level VALUES(2213,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2213,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2213,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2214,1,'');
INSERT INTO k_skill_level VALUES(2214,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2214,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2214,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2214,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2215,1,'');
INSERT INTO k_skill_level VALUES(2215,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2215,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2215,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2215,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4802,1,'');
INSERT INTO k_skill_level VALUES(4802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4802,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4802,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4801,1,'');
INSERT INTO k_skill_level VALUES(4801,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4801,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4801,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4801,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4803,1,'');
INSERT INTO k_skill_level VALUES(4803,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4803,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4803,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4803,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4804,1,'');
INSERT INTO k_skill_level VALUES(4804,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4804,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4804,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4804,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4805,1,'');
INSERT INTO k_skill_level VALUES(4805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4805,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4805,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4805,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4810,1,'');
INSERT INTO k_skill_level VALUES(4810,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4810,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4810,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4810,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4810,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(4810,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4807,1,'');
INSERT INTO k_skill_level VALUES(4807,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4807,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4807,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4807,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4807,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(4807,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4815,1,'');
INSERT INTO k_skill_level VALUES(4815,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4815,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4814,1,'');
INSERT INTO k_skill_level VALUES(4814,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4814,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4814,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4814,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4813,1,'');
INSERT INTO k_skill_level VALUES(4813,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4813,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4813,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4811,1,'');
INSERT INTO k_skill_level VALUES(4812,1,'');
INSERT INTO k_skill_level VALUES(4809,1,'');
INSERT INTO k_skill_level VALUES(4809,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4809,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4809,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4809,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4808,1,'');
INSERT INTO k_skill_level VALUES(4808,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4808,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4808,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4808,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4806,1,'');
INSERT INTO k_skill_level VALUES(4806,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4806,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4806,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4806,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5702,1,'');
INSERT INTO k_skill_level VALUES(5702,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5702,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5702,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5702,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5702,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(5701,1,'');
INSERT INTO k_skill_level VALUES(5701,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5701,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5701,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5701,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5701,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(5703,1,'');
INSERT INTO k_skill_level VALUES(5703,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5703,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5703,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5703,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5703,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(5705,1,'');
INSERT INTO k_skill_level VALUES(5705,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5705,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5705,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5705,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5705,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(5704,1,'');
INSERT INTO k_skill_level VALUES(5704,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5704,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5704,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5704,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5704,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(5707,1,'');
INSERT INTO k_skill_level VALUES(5707,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5707,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5707,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5710,1,'');
INSERT INTO k_skill_level VALUES(5710,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5710,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5710,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5710,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5708,1,'');
INSERT INTO k_skill_level VALUES(5708,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5708,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5708,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5708,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5709,1,'');
INSERT INTO k_skill_level VALUES(5709,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5709,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5709,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5712,1,'');
INSERT INTO k_skill_level VALUES(5711,1,'');
INSERT INTO k_skill_level VALUES(5711,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5711,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5711,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5713,1,'');
INSERT INTO k_skill_level VALUES(5713,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5713,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5713,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5713,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5713,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5714,1,'');
INSERT INTO k_skill_level VALUES(5714,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5714,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5715,1,'');
INSERT INTO k_skill_level VALUES(5706,1,'');
INSERT INTO k_skill_level VALUES(5706,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5706,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5706,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5502,1,'');
INSERT INTO k_skill_level VALUES(5502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5502,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5502,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5501,1,'');
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INSERT INTO k_skill_level VALUES(5501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5501,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5501,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5503,1,'');
INSERT INTO k_skill_level VALUES(5503,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5503,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5503,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5503,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5505,1,'');
INSERT INTO k_skill_level VALUES(5505,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5505,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5505,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5505,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5504,1,'');
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INSERT INTO k_skill_level VALUES(5504,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5504,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(5504,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(5507,1,'');
INSERT INTO k_skill_level VALUES(5507,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5507,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5507,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5507,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5507,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5506,1,'');
INSERT INTO k_skill_level VALUES(5506,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5506,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5506,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5506,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5506,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5508,1,'');
INSERT INTO k_skill_level VALUES(5508,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5508,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5508,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(5509,1,'');
INSERT INTO k_skill_level VALUES(5509,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5509,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5509,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(5510,1,'');
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INSERT INTO k_skill_level VALUES(5510,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5510,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5510,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5510,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5512,1,'');
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INSERT INTO k_skill_level VALUES(5512,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5512,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5512,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5511,1,'');
INSERT INTO k_skill_level VALUES(5511,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5511,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5511,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5513,1,'');
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INSERT INTO k_skill_level VALUES(5513,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5513,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5513,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5514,1,'');
INSERT INTO k_skill_level VALUES(5514,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(5514,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5514,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5515,1,'');
INSERT INTO k_skill_level VALUES(5515,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5515,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5515,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10212,1,'');
INSERT INTO k_skill_level VALUES(10212,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10212,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10212,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10212,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10212,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10211,1,'');
INSERT INTO k_skill_level VALUES(10211,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10211,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10211,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10211,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10213,1,'');
INSERT INTO k_skill_level VALUES(10213,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10213,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10213,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10213,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10215,1,'');
INSERT INTO k_skill_level VALUES(10215,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10215,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10215,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10215,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10215,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10214,1,'');
INSERT INTO k_skill_level VALUES(10214,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10214,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10214,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10214,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10214,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10210,1,'');
INSERT INTO k_skill_level VALUES(10210,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10210,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10210,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10210,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10210,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10207,1,'');
INSERT INTO k_skill_level VALUES(10207,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10207,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10207,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10207,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10207,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10206,1,'');
INSERT INTO k_skill_level VALUES(10206,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10206,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10206,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10206,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10208,1,'');
INSERT INTO k_skill_level VALUES(10208,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10208,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10208,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10208,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10209,1,'');
INSERT INTO k_skill_level VALUES(10209,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10209,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10222,1,'');
INSERT INTO k_skill_level VALUES(10222,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10222,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10222,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10222,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10221,1,'');
INSERT INTO k_skill_level VALUES(10221,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10221,3,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10221,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10223,1,'');
INSERT INTO k_skill_level VALUES(10223,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10224,1,'');
INSERT INTO k_skill_level VALUES(10224,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10224,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10224,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10224,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10224,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10225,1,'');
INSERT INTO k_skill_level VALUES(10225,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6902,1,'');
INSERT INTO k_skill_level VALUES(6902,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6902,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6902,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6902,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6902,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6902,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6901,1,'');
INSERT INTO k_skill_level VALUES(6901,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6901,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6901,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6901,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6901,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6901,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6903,1,'');
INSERT INTO k_skill_level VALUES(6903,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6903,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6903,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6903,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6903,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6903,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6905,1,'');
INSERT INTO k_skill_level VALUES(6905,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6905,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6905,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6905,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6905,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6905,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6904,1,'');
INSERT INTO k_skill_level VALUES(6904,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6904,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6904,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6904,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6904,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(6904,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(6910,1,'');
INSERT INTO k_skill_level VALUES(6910,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6910,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6910,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6906,1,'');
INSERT INTO k_skill_level VALUES(6906,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6906,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6908,1,'');
INSERT INTO k_skill_level VALUES(6908,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6908,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6908,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6908,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6907,1,'');
INSERT INTO k_skill_level VALUES(6907,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6907,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6907,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6909,1,'');
INSERT INTO k_skill_level VALUES(6909,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6909,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6909,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6909,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6912,1,'');
INSERT INTO k_skill_level VALUES(6911,1,'');
INSERT INTO k_skill_level VALUES(6911,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6911,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6911,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6911,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6913,1,'');
INSERT INTO k_skill_level VALUES(6914,1,'');
INSERT INTO k_skill_level VALUES(6915,1,'');
INSERT INTO k_skill_level VALUES(6915,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6915,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6915,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6915,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8002,1,'');
INSERT INTO k_skill_level VALUES(8002,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8002,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8002,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8002,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8002,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8001,1,'');
INSERT INTO k_skill_level VALUES(8001,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8001,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8001,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8001,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8001,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8003,1,'');
INSERT INTO k_skill_level VALUES(8003,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8003,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8003,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8003,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8003,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8005,1,'');
INSERT INTO k_skill_level VALUES(8005,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8005,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8005,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8005,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8005,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8004,1,'');
INSERT INTO k_skill_level VALUES(8004,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(8004,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8004,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8004,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8004,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8017,1,'');
INSERT INTO k_skill_level VALUES(8017,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8017,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8017,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8016,1,'');
INSERT INTO k_skill_level VALUES(8016,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8016,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8016,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8018,1,'');
INSERT INTO k_skill_level VALUES(8018,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8018,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8018,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8020,1,'');
INSERT INTO k_skill_level VALUES(8020,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8020,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8020,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8019,1,'');
INSERT INTO k_skill_level VALUES(8019,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8019,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8019,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8007,1,'');
INSERT INTO k_skill_level VALUES(8007,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8007,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8007,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8010,1,'');
INSERT INTO k_skill_level VALUES(8010,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8010,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8010,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8006,1,'');
INSERT INTO k_skill_level VALUES(8006,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8006,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8006,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8006,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8008,1,'');
INSERT INTO k_skill_level VALUES(8008,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8008,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8008,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8009,1,'');
INSERT INTO k_skill_level VALUES(8009,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8009,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8009,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8012,1,'');
INSERT INTO k_skill_level VALUES(8012,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8012,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8012,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8012,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(8012,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8011,1,'');
INSERT INTO k_skill_level VALUES(8011,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8011,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8011,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8011,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8013,1,'');
INSERT INTO k_skill_level VALUES(8013,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8013,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8013,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8014,1,'');
INSERT INTO k_skill_level VALUES(8014,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8014,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8014,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8014,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8015,1,'');
INSERT INTO k_skill_level VALUES(8015,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(8015,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(8015,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(8015,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9102,1,'');
INSERT INTO k_skill_level VALUES(9102,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9102,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9102,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9102,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9102,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9101,1,'');
INSERT INTO k_skill_level VALUES(9101,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9101,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9101,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9101,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9101,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9103,1,'');
INSERT INTO k_skill_level VALUES(9103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9103,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9103,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9103,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9103,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9104,1,'');
INSERT INTO k_skill_level VALUES(9104,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9104,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9104,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9104,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9104,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9105,1,'');
INSERT INTO k_skill_level VALUES(9105,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9105,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9105,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9105,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9105,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9107,1,'');
INSERT INTO k_skill_level VALUES(9107,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9107,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9107,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9107,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9108,1,'');
INSERT INTO k_skill_level VALUES(9108,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9108,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9108,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9108,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9110,1,'');
INSERT INTO k_skill_level VALUES(9110,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9110,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9110,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9110,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9116,1,'');
INSERT INTO k_skill_level VALUES(9116,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9116,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9116,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9116,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9117,1,'');
INSERT INTO k_skill_level VALUES(9117,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9117,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9117,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9117,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9106,1,'');
INSERT INTO k_skill_level VALUES(9106,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9106,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9106,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9106,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9109,1,'');
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INSERT INTO k_skill_level VALUES(9109,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9109,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9109,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9112,1,'');
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INSERT INTO k_skill_level VALUES(9112,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9112,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9111,1,'');
INSERT INTO k_skill_level VALUES(9111,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9111,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9111,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9111,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9113,1,'');
INSERT INTO k_skill_level VALUES(9113,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9114,1,'');
INSERT INTO k_skill_level VALUES(9114,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9114,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9114,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9115,1,'');
INSERT INTO k_skill_level VALUES(9115,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9115,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9115,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9115,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5302,1,'');
INSERT INTO k_skill_level VALUES(5302,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5302,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5302,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5302,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5302,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5302,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5301,1,'');
INSERT INTO k_skill_level VALUES(5301,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5301,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5301,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5301,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5301,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5301,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5303,1,'');
INSERT INTO k_skill_level VALUES(5303,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(5303,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5303,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5303,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5303,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5304,1,'');
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INSERT INTO k_skill_level VALUES(5304,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5304,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5304,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5304,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5304,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5305,1,'');
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INSERT INTO k_skill_level VALUES(5305,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(5305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5305,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(5305,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(5305,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(5310,1,'');
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INSERT INTO k_skill_level VALUES(5310,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5310,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5310,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5307,1,'');
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INSERT INTO k_skill_level VALUES(5307,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5307,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5307,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5306,1,'');
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INSERT INTO k_skill_level VALUES(5306,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5306,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5306,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5308,1,'');
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INSERT INTO k_skill_level VALUES(5308,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5308,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5308,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5309,1,'');
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INSERT INTO k_skill_level VALUES(5309,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5309,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5309,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5312,1,'');
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INSERT INTO k_skill_level VALUES(5312,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5312,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(5312,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5311,1,'');
INSERT INTO k_skill_level VALUES(5311,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(5311,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5311,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5313,1,'');
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INSERT INTO k_skill_level VALUES(5313,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(5313,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5314,1,'');
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INSERT INTO k_skill_level VALUES(5314,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(5314,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(5315,1,'');
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INSERT INTO k_skill_level VALUES(5315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(5315,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3002,1,'');
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INSERT INTO k_skill_level VALUES(3002,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3001,1,'');
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INSERT INTO k_skill_level VALUES(3001,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3001,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3003,1,'');
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INSERT INTO k_skill_level VALUES(3003,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3003,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3004,1,'');
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INSERT INTO k_skill_level VALUES(3004,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3004,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3005,1,'');
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INSERT INTO k_skill_level VALUES(3005,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3005,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3016,1,'');
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INSERT INTO k_skill_level VALUES(3016,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3016,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3007,1,'');
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INSERT INTO k_skill_level VALUES(3007,5,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(3010,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3019,1,'');
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INSERT INTO k_skill_level VALUES(3019,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3019,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3006,1,'');
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INSERT INTO k_skill_level VALUES(3006,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3006,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3006,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3008,1,'');
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INSERT INTO k_skill_level VALUES(3008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3008,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3009,1,'');
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INSERT INTO k_skill_level VALUES(3009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3009,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3009,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3018,1,'');
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INSERT INTO k_skill_level VALUES(3018,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3018,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3012,1,'');
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INSERT INTO k_skill_level VALUES(3012,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3012,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3017,1,'');
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INSERT INTO k_skill_level VALUES(3017,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3017,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(3011,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(3011,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3013,1,'');
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INSERT INTO k_skill_level VALUES(3013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3013,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3014,1,'');
INSERT INTO k_skill_level VALUES(3014,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3014,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3014,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(3014,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(3014,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3015,1,'');
INSERT INTO k_skill_level VALUES(3015,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3015,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2805,1,'');
INSERT INTO k_skill_level VALUES(2805,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2805,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2805,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2805,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2805,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2804,1,'');
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INSERT INTO k_skill_level VALUES(2804,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2804,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2804,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2804,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2803,1,'');
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INSERT INTO k_skill_level VALUES(2803,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2803,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2803,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2803,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2801,1,'');
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INSERT INTO k_skill_level VALUES(2801,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2801,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2801,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2801,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2802,1,'');
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INSERT INTO k_skill_level VALUES(2802,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2802,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2802,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2802,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2806,1,'');
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INSERT INTO k_skill_level VALUES(2806,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2806,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2806,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2808,1,'');
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INSERT INTO k_skill_level VALUES(2808,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2808,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2808,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2809,1,'');
INSERT INTO k_skill_level VALUES(2809,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2809,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2809,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2809,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2810,1,'');
INSERT INTO k_skill_level VALUES(2810,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2810,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2810,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2810,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2812,1,'');
INSERT INTO k_skill_level VALUES(2817,1,'');
INSERT INTO k_skill_level VALUES(2811,1,'');
INSERT INTO k_skill_level VALUES(2811,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2816,1,'');
INSERT INTO k_skill_level VALUES(2816,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2813,1,'');
INSERT INTO k_skill_level VALUES(2813,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2818,1,'');
INSERT INTO k_skill_level VALUES(2818,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2814,1,'');
INSERT INTO k_skill_level VALUES(2819,1,'');
INSERT INTO k_skill_level VALUES(2819,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2815,1,'');
INSERT INTO k_skill_level VALUES(2815,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2820,1,'');
INSERT INTO k_skill_level VALUES(2820,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2807,1,'');
INSERT INTO k_skill_level VALUES(2807,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2807,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2807,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2807,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2605,1,'');
INSERT INTO k_skill_level VALUES(2605,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2605,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2605,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2620,1,'');
INSERT INTO k_skill_level VALUES(2620,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2620,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2620,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2604,1,'');
INSERT INTO k_skill_level VALUES(2604,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2604,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2604,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2619,1,'');
INSERT INTO k_skill_level VALUES(2619,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2619,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2619,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2603,1,'');
INSERT INTO k_skill_level VALUES(2603,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2603,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2603,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2618,1,'');
INSERT INTO k_skill_level VALUES(2618,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2618,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2618,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2601,1,'');
INSERT INTO k_skill_level VALUES(2601,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2601,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2601,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2616,1,'');
INSERT INTO k_skill_level VALUES(2616,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2616,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2616,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2602,1,'');
INSERT INTO k_skill_level VALUES(2602,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2602,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2602,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2617,1,'');
INSERT INTO k_skill_level VALUES(2617,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2617,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2617,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2607,1,'');
INSERT INTO k_skill_level VALUES(2607,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2607,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2607,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2607,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2606,1,'');
INSERT INTO k_skill_level VALUES(2606,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2606,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2606,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2606,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2610,1,'');
INSERT INTO k_skill_level VALUES(2610,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2610,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2610,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2610,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2612,1,'');
INSERT INTO k_skill_level VALUES(2612,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2612,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2612,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2612,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2611,1,'');
INSERT INTO k_skill_level VALUES(2611,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2611,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2613,1,'');
INSERT INTO k_skill_level VALUES(2613,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2614,1,'');
INSERT INTO k_skill_level VALUES(2614,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2614,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2615,1,'');
INSERT INTO k_skill_level VALUES(2615,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2608,1,'');
INSERT INTO k_skill_level VALUES(2608,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2608,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2608,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2608,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2609,1,'');
INSERT INTO k_skill_level VALUES(2609,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2609,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2609,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2609,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6502,1,'');
INSERT INTO k_skill_level VALUES(6502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6502,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6502,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6501,1,'');
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INSERT INTO k_skill_level VALUES(6501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6501,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6501,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6503,1,'');
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INSERT INTO k_skill_level VALUES(6503,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6503,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6503,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6504,1,'');
INSERT INTO k_skill_level VALUES(6504,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6504,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6504,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6504,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6505,1,'');
INSERT INTO k_skill_level VALUES(6505,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6505,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6505,4,'Damage +5%');
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INSERT INTO k_skill_level VALUES(6507,1,'');
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INSERT INTO k_skill_level VALUES(6509,1,'');
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INSERT INTO k_skill_level VALUES(6509,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6506,1,'');
INSERT INTO k_skill_level VALUES(6506,2,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(6508,1,'');
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INSERT INTO k_skill_level VALUES(6512,1,'');
INSERT INTO k_skill_level VALUES(6511,1,'');
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INSERT INTO k_skill_level VALUES(6514,1,'');
INSERT INTO k_skill_level VALUES(6515,1,'');
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INSERT INTO k_skill_level VALUES(6304,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6307,1,'');
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INSERT INTO k_skill_level VALUES(6310,1,'');
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INSERT INTO k_skill_level VALUES(6310,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6306,1,'');
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INSERT INTO k_skill_level VALUES(6311,2,'Recovery +10%');
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INSERT INTO k_skill_level VALUES(6313,1,'');
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INSERT INTO k_skill_level VALUES(6314,1,'');
INSERT INTO k_skill_level VALUES(6315,1,'');
INSERT INTO k_skill_level VALUES(6312,1,'');
INSERT INTO k_skill_level VALUES(6312,2,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(8302,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8301,1,'');
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INSERT INTO k_skill_level VALUES(8301,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8303,1,'');
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INSERT INTO k_skill_level VALUES(8303,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(8303,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8305,1,'');
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INSERT INTO k_skill_level VALUES(8305,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8304,1,'');
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INSERT INTO k_skill_level VALUES(8304,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8317,1,'');
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INSERT INTO k_skill_level VALUES(8317,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(8316,1,'');
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INSERT INTO k_skill_level VALUES(8316,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(8316,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8318,1,'');
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INSERT INTO k_skill_level VALUES(8318,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8319,1,'');
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INSERT INTO k_skill_level VALUES(8320,1,'');
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INSERT INTO k_skill_level VALUES(8320,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(8307,1,'');
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INSERT INTO k_skill_level VALUES(8308,1,'');
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INSERT INTO k_skill_level VALUES(8309,1,'');
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INSERT INTO k_skill_level VALUES(8309,3,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(8312,1,'');
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INSERT INTO k_skill_level VALUES(8312,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8311,1,'');
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INSERT INTO k_skill_level VALUES(8311,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8311,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8313,1,'');
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INSERT INTO k_skill_level VALUES(8313,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8313,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8314,1,'');
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INSERT INTO k_skill_level VALUES(8314,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8314,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8314,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(8315,1,'');
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INSERT INTO k_skill_level VALUES(8315,3,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(8315,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(8315,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4202,1,'');
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INSERT INTO k_skill_level VALUES(4202,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(4202,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4201,1,'');
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INSERT INTO k_skill_level VALUES(4201,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(4203,1,'');
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INSERT INTO k_skill_level VALUES(4203,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(4203,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4205,1,'');
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INSERT INTO k_skill_level VALUES(4205,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(4205,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4204,1,'');
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INSERT INTO k_skill_level VALUES(4204,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(4204,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4210,1,'');
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INSERT INTO k_skill_level VALUES(4210,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4207,1,'');
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INSERT INTO k_skill_level VALUES(4207,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4206,1,'');
INSERT INTO k_skill_level VALUES(4206,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4206,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4206,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4208,1,'');
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INSERT INTO k_skill_level VALUES(4208,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4208,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4209,1,'');
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INSERT INTO k_skill_level VALUES(4209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4209,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4212,1,'');
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INSERT INTO k_skill_level VALUES(4212,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4212,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4211,1,'');
INSERT INTO k_skill_level VALUES(4211,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(4211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4211,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4213,1,'');
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INSERT INTO k_skill_level VALUES(4213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(4213,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4214,1,'');
INSERT INTO k_skill_level VALUES(4214,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4214,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4214,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4215,1,'');
INSERT INTO k_skill_level VALUES(2904,1,'');
INSERT INTO k_skill_level VALUES(2904,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2904,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2904,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2901,1,'');
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INSERT INTO k_skill_level VALUES(2901,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2901,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2903,1,'');
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INSERT INTO k_skill_level VALUES(2903,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2903,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2902,1,'');
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INSERT INTO k_skill_level VALUES(2902,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2902,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2905,1,'');
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INSERT INTO k_skill_level VALUES(2905,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2905,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(2907,1,'');
INSERT INTO k_skill_level VALUES(2907,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2907,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2907,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2907,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2912,1,'');
INSERT INTO k_skill_level VALUES(2912,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2912,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2912,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2912,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2906,1,'');
INSERT INTO k_skill_level VALUES(2906,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2906,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2906,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2906,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2911,1,'');
INSERT INTO k_skill_level VALUES(2911,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2911,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2911,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2911,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2908,1,'');
INSERT INTO k_skill_level VALUES(2908,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2908,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2908,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2908,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(2908,6,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(2913,1,'');
INSERT INTO k_skill_level VALUES(2913,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2913,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2909,1,'');
INSERT INTO k_skill_level VALUES(2909,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2909,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2909,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2909,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2914,1,'');
INSERT INTO k_skill_level VALUES(2914,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2914,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2914,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2910,1,'');
INSERT INTO k_skill_level VALUES(2910,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(2910,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2910,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2910,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2915,1,'');
INSERT INTO k_skill_level VALUES(2915,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2915,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(2915,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7802,1,'');
INSERT INTO k_skill_level VALUES(7802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7802,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7802,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7801,1,'');
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INSERT INTO k_skill_level VALUES(7801,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7801,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7801,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7803,1,'');
INSERT INTO k_skill_level VALUES(7803,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7803,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7803,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7803,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7804,1,'');
INSERT INTO k_skill_level VALUES(7804,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7804,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7804,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7804,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7805,1,'');
INSERT INTO k_skill_level VALUES(7805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7805,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7805,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7805,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7808,1,'');
INSERT INTO k_skill_level VALUES(7808,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7808,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7808,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7808,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7808,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7810,1,'');
INSERT INTO k_skill_level VALUES(7810,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7810,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7810,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7810,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7810,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7807,1,'');
INSERT INTO k_skill_level VALUES(7807,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7807,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7807,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7807,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7807,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7809,1,'');
INSERT INTO k_skill_level VALUES(7809,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7809,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7809,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7809,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7809,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7812,1,'');
INSERT INTO k_skill_level VALUES(7811,1,'');
INSERT INTO k_skill_level VALUES(7813,1,'');
INSERT INTO k_skill_level VALUES(7814,1,'');
INSERT INTO k_skill_level VALUES(7815,1,'');
INSERT INTO k_skill_level VALUES(9002,1,'');
INSERT INTO k_skill_level VALUES(9002,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9002,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9002,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9002,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9002,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9001,1,'');
INSERT INTO k_skill_level VALUES(9001,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9001,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9001,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9001,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9001,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9003,1,'');
INSERT INTO k_skill_level VALUES(9003,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9003,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9003,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9003,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9003,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9005,1,'');
INSERT INTO k_skill_level VALUES(9005,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9005,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9005,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9005,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9005,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9004,1,'');
INSERT INTO k_skill_level VALUES(9004,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9004,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9004,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9004,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9004,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9010,1,'');
INSERT INTO k_skill_level VALUES(9010,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9010,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9010,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9010,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9007,1,'');
INSERT INTO k_skill_level VALUES(9007,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9007,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9007,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9007,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9007,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9008,1,'');
INSERT INTO k_skill_level VALUES(9008,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9008,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9008,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9008,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9008,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9006,1,'');
INSERT INTO k_skill_level VALUES(9006,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9006,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9006,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9009,1,'');
INSERT INTO k_skill_level VALUES(9009,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9009,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9011,1,'');
INSERT INTO k_skill_level VALUES(9011,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9011,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9011,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9011,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9012,1,'');
INSERT INTO k_skill_level VALUES(9012,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9012,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9012,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9012,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9013,1,'');
INSERT INTO k_skill_level VALUES(9013,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9013,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9013,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9014,1,'');
INSERT INTO k_skill_level VALUES(9014,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9014,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9014,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9015,1,'');
INSERT INTO k_skill_level VALUES(9015,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10002,1,'');
INSERT INTO k_skill_level VALUES(10002,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10002,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10002,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10002,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10002,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10001,1,'');
INSERT INTO k_skill_level VALUES(10001,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10001,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10001,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10001,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10001,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10003,1,'');
INSERT INTO k_skill_level VALUES(10003,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10003,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10003,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10003,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10003,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10005,1,'');
INSERT INTO k_skill_level VALUES(10005,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10005,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10005,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10005,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10005,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10007,1,'');
INSERT INTO k_skill_level VALUES(10007,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10007,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10007,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10007,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10007,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10006,1,'');
INSERT INTO k_skill_level VALUES(10006,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10006,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10006,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10006,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10006,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10010,1,'');
INSERT INTO k_skill_level VALUES(10010,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10010,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10010,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10010,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10010,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10010,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10008,1,'');
INSERT INTO k_skill_level VALUES(10008,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10008,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10008,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10008,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10008,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10011,1,'');
INSERT INTO k_skill_level VALUES(10012,1,'');
INSERT INTO k_skill_level VALUES(10013,1,'');
INSERT INTO k_skill_level VALUES(10013,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10013,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10013,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10015,1,'');
INSERT INTO k_skill_level VALUES(7902,1,'');
INSERT INTO k_skill_level VALUES(7902,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7902,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7902,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7902,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7901,1,'');
INSERT INTO k_skill_level VALUES(7901,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7901,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7901,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7901,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7903,1,'');
INSERT INTO k_skill_level VALUES(7903,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7903,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7903,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7903,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7904,1,'');
INSERT INTO k_skill_level VALUES(7904,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7904,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7904,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7904,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7905,1,'');
INSERT INTO k_skill_level VALUES(7905,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7905,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7905,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7905,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7907,1,'');
INSERT INTO k_skill_level VALUES(7907,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7907,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7907,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7907,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7908,1,'');
INSERT INTO k_skill_level VALUES(7908,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7908,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7908,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7908,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7908,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7910,1,'');
INSERT INTO k_skill_level VALUES(7910,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7910,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7910,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(7910,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7906,1,'');
INSERT INTO k_skill_level VALUES(7906,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7906,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7909,1,'');
INSERT INTO k_skill_level VALUES(7909,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7909,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7909,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7909,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7912,1,'');
INSERT INTO k_skill_level VALUES(7911,1,'');
INSERT INTO k_skill_level VALUES(7911,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7911,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7911,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7911,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7913,1,'');
INSERT INTO k_skill_level VALUES(7914,1,'');
INSERT INTO k_skill_level VALUES(7914,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7914,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7914,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7914,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7915,1,'');
INSERT INTO k_skill_level VALUES(7915,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7915,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7915,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7915,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7202,1,'');
INSERT INTO k_skill_level VALUES(7202,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7202,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7202,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7202,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7202,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7201,1,'');
INSERT INTO k_skill_level VALUES(7201,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7201,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7201,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7201,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7201,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7203,1,'');
INSERT INTO k_skill_level VALUES(7203,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7203,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7203,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7203,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7203,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7204,1,'');
INSERT INTO k_skill_level VALUES(7204,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7204,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7204,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7204,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7204,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7205,1,'');
INSERT INTO k_skill_level VALUES(7205,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7205,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(7205,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7205,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7205,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(7206,1,'');
INSERT INTO k_skill_level VALUES(7206,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7206,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7206,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7206,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7210,1,'');
INSERT INTO k_skill_level VALUES(7210,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7210,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7210,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7210,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7209,1,'');
INSERT INTO k_skill_level VALUES(7209,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7209,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7207,1,'');
INSERT INTO k_skill_level VALUES(7207,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7207,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7207,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7207,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7208,1,'');
INSERT INTO k_skill_level VALUES(7208,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7208,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7208,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7208,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7212,1,'');
INSERT INTO k_skill_level VALUES(7212,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7212,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7212,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7212,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7211,1,'');
INSERT INTO k_skill_level VALUES(7211,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7211,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7211,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7213,1,'');
INSERT INTO k_skill_level VALUES(7213,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7213,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7213,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7214,1,'');
INSERT INTO k_skill_level VALUES(7214,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7214,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7214,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7214,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7215,1,'');
INSERT INTO k_skill_level VALUES(7215,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7215,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7215,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(7215,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7102,1,'');
INSERT INTO k_skill_level VALUES(7102,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7102,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7102,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(7101,1,'');
INSERT INTO k_skill_level VALUES(7101,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7101,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7101,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(7103,1,'');
INSERT INTO k_skill_level VALUES(7103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7103,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7103,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(7104,1,'');
INSERT INTO k_skill_level VALUES(7104,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7104,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7104,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(7105,1,'');
INSERT INTO k_skill_level VALUES(7105,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(7105,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7105,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(7106,1,'');
INSERT INTO k_skill_level VALUES(7106,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7106,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7106,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7106,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7106,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7109,1,'');
INSERT INTO k_skill_level VALUES(7109,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7109,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7109,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7109,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7109,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7107,1,'');
INSERT INTO k_skill_level VALUES(7107,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7107,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7107,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7107,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(7107,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7108,1,'');
INSERT INTO k_skill_level VALUES(7108,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7108,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7108,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7108,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7110,1,'');
INSERT INTO k_skill_level VALUES(7110,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7110,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7110,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7110,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7112,1,'');
INSERT INTO k_skill_level VALUES(7111,1,'');
INSERT INTO k_skill_level VALUES(7111,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7111,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(7111,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7111,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7113,1,'');
INSERT INTO k_skill_level VALUES(7113,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7113,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7113,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7113,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7114,1,'');
INSERT INTO k_skill_level VALUES(7114,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7114,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7115,1,'');
INSERT INTO k_skill_level VALUES(7115,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7115,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7115,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7115,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3202,1,'');
INSERT INTO k_skill_level VALUES(3202,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3202,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3202,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3202,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3202,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3202,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3201,1,'');
INSERT INTO k_skill_level VALUES(3201,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3201,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3201,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3201,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3201,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3201,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3203,1,'');
INSERT INTO k_skill_level VALUES(3203,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3203,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3203,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3203,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3203,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3203,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3204,1,'');
INSERT INTO k_skill_level VALUES(3204,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3204,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3204,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3204,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3204,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3204,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3205,1,'');
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INSERT INTO k_skill_level VALUES(3205,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3205,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3205,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3205,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(3205,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3207,1,'');
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INSERT INTO k_skill_level VALUES(3207,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(3212,1,'');
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INSERT INTO k_skill_level VALUES(3212,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3206,1,'');
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INSERT INTO k_skill_level VALUES(3206,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3206,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3206,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3211,1,'');
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INSERT INTO k_skill_level VALUES(3211,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3211,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3208,1,'');
INSERT INTO k_skill_level VALUES(3208,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3208,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(3208,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3213,1,'');
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INSERT INTO k_skill_level VALUES(3213,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3213,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3213,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3209,1,'');
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INSERT INTO k_skill_level VALUES(3209,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3209,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3214,1,'');
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INSERT INTO k_skill_level VALUES(3214,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3214,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(3214,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3210,1,'');
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INSERT INTO k_skill_level VALUES(3210,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(3210,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3215,1,'');
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INSERT INTO k_skill_level VALUES(3215,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3215,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9402,1,'');
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INSERT INTO k_skill_level VALUES(9402,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9402,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9402,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9402,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9401,1,'');
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INSERT INTO k_skill_level VALUES(9401,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9401,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9401,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9401,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9403,1,'');
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INSERT INTO k_skill_level VALUES(9403,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9403,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9403,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9403,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9404,1,'');
INSERT INTO k_skill_level VALUES(9404,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9404,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9404,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9404,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9404,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9405,1,'');
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INSERT INTO k_skill_level VALUES(9405,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9405,4,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(9405,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(9410,1,'');
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INSERT INTO k_skill_level VALUES(9410,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9410,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9410,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9407,1,'');
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INSERT INTO k_skill_level VALUES(9407,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9407,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9407,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9408,1,'');
INSERT INTO k_skill_level VALUES(9408,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9408,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9408,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9408,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9406,1,'');
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INSERT INTO k_skill_level VALUES(9406,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9406,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9406,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9409,1,'');
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INSERT INTO k_skill_level VALUES(9409,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9409,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9409,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9412,1,'');
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INSERT INTO k_skill_level VALUES(9412,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9412,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9412,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9411,1,'');
INSERT INTO k_skill_level VALUES(9411,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(9411,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(9411,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9413,1,'');
INSERT INTO k_skill_level VALUES(9413,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(9413,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9413,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9413,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9414,1,'');
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INSERT INTO k_skill_level VALUES(9414,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9415,1,'');
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INSERT INTO k_skill_level VALUES(9702,1,'');
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INSERT INTO k_skill_level VALUES(9702,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9702,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9702,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9701,1,'');
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INSERT INTO k_skill_level VALUES(9701,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9701,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9701,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9703,1,'');
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INSERT INTO k_skill_level VALUES(9703,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(9703,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9704,1,'');
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INSERT INTO k_skill_level VALUES(9704,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9704,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(9704,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9705,1,'');
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INSERT INTO k_skill_level VALUES(9705,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9705,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9705,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9705,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(9710,1,'');
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INSERT INTO k_skill_level VALUES(9710,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9710,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9708,1,'');
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INSERT INTO k_skill_level VALUES(9708,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9708,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9706,1,'');
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INSERT INTO k_skill_level VALUES(9706,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9707,1,'');
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INSERT INTO k_skill_level VALUES(9707,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9707,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9709,1,'');
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INSERT INTO k_skill_level VALUES(9709,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9709,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(9712,1,'');
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INSERT INTO k_skill_level VALUES(9712,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9712,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9712,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9711,1,'');
INSERT INTO k_skill_level VALUES(9711,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9711,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9711,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9711,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9713,1,'');
INSERT INTO k_skill_level VALUES(9713,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9713,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9714,1,'');
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INSERT INTO k_skill_level VALUES(9714,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9716,1,'');
INSERT INTO k_skill_level VALUES(9716,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(9716,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(9716,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(9716,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10502,1,'');
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INSERT INTO k_skill_level VALUES(10502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10502,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10502,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10501,1,'');
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INSERT INTO k_skill_level VALUES(10501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10501,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10501,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10503,1,'');
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INSERT INTO k_skill_level VALUES(10503,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10503,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10503,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10504,1,'');
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INSERT INTO k_skill_level VALUES(10504,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10504,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10504,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10505,1,'');
INSERT INTO k_skill_level VALUES(10505,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10505,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10505,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10505,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10507,1,'');
INSERT INTO k_skill_level VALUES(10507,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10507,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10507,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10507,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10510,1,'');
INSERT INTO k_skill_level VALUES(10510,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10510,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10510,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10510,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10506,1,'');
INSERT INTO k_skill_level VALUES(10506,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10508,1,'');
INSERT INTO k_skill_level VALUES(10508,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10509,1,'');
INSERT INTO k_skill_level VALUES(10509,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10512,1,'');
INSERT INTO k_skill_level VALUES(10512,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10512,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10512,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10512,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10512,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10511,1,'');
INSERT INTO k_skill_level VALUES(10511,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10511,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10511,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10511,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10513,1,'');
INSERT INTO k_skill_level VALUES(10513,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10513,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10513,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10513,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10513,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10514,1,'');
INSERT INTO k_skill_level VALUES(10514,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10514,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10515,1,'');
INSERT INTO k_skill_level VALUES(6002,1,'');
INSERT INTO k_skill_level VALUES(6002,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6002,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6002,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6001,1,'');
INSERT INTO k_skill_level VALUES(6001,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6001,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6001,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6003,1,'');
INSERT INTO k_skill_level VALUES(6003,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6003,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6003,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6004,1,'');
INSERT INTO k_skill_level VALUES(6004,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6004,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6004,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6005,1,'');
INSERT INTO k_skill_level VALUES(6005,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6005,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6005,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6010,1,'');
INSERT INTO k_skill_level VALUES(6010,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6010,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6010,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6008,1,'');
INSERT INTO k_skill_level VALUES(6008,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6008,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6007,1,'');
INSERT INTO k_skill_level VALUES(6007,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6007,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6007,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6007,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6006,1,'');
INSERT INTO k_skill_level VALUES(6006,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6006,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6006,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6006,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6009,1,'');
INSERT INTO k_skill_level VALUES(6009,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6009,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6009,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6012,1,'');
INSERT INTO k_skill_level VALUES(6012,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6012,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6011,1,'');
INSERT INTO k_skill_level VALUES(6013,1,'');
INSERT INTO k_skill_level VALUES(6013,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6013,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6014,1,'');
INSERT INTO k_skill_level VALUES(6015,1,'');
INSERT INTO k_skill_level VALUES(6015,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(6015,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6015,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10702,1,'');
INSERT INTO k_skill_level VALUES(10702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10702,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10702,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10701,1,'');
INSERT INTO k_skill_level VALUES(10701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10701,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10701,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10703,1,'');
INSERT INTO k_skill_level VALUES(10703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10703,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10703,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10703,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10704,1,'');
INSERT INTO k_skill_level VALUES(10704,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10704,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10704,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10704,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10704,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10705,1,'');
INSERT INTO k_skill_level VALUES(10705,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10705,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10705,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10705,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10709,1,'');
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INSERT INTO k_skill_level VALUES(10709,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10709,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(10709,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10709,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10706,1,'');
INSERT INTO k_skill_level VALUES(10706,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10706,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10706,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(10706,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10706,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10707,1,'');
INSERT INTO k_skill_level VALUES(10707,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10707,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10707,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(10707,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10707,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10712,1,'');
INSERT INTO k_skill_level VALUES(10711,1,'');
INSERT INTO k_skill_level VALUES(10711,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10711,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10711,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10711,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10713,1,'');
INSERT INTO k_skill_level VALUES(10713,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10713,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10713,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10713,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10713,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10714,1,'');
INSERT INTO k_skill_level VALUES(10714,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10714,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10714,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10714,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10715,1,'');
INSERT INTO k_skill_level VALUES(10715,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10715,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10715,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10715,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10715,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10710,1,'');
INSERT INTO k_skill_level VALUES(10710,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10710,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10708,1,'');
INSERT INTO k_skill_level VALUES(10708,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10708,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10902,1,'');
INSERT INTO k_skill_level VALUES(10902,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10902,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10902,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10902,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10902,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10901,1,'');
INSERT INTO k_skill_level VALUES(10901,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10901,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10901,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10901,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10901,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10903,1,'');
INSERT INTO k_skill_level VALUES(10903,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10903,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10903,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10903,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10903,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10904,1,'');
INSERT INTO k_skill_level VALUES(10904,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10904,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10904,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10904,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10904,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10905,1,'');
INSERT INTO k_skill_level VALUES(10905,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10905,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10905,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10905,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10905,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10907,1,'');
INSERT INTO k_skill_level VALUES(10907,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10907,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10907,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10906,1,'');
INSERT INTO k_skill_level VALUES(10906,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10906,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10910,1,'');
INSERT INTO k_skill_level VALUES(10910,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10910,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10910,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10908,1,'');
INSERT INTO k_skill_level VALUES(10908,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10908,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10909,1,'');
INSERT INTO k_skill_level VALUES(10909,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10909,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10912,1,'');
INSERT INTO k_skill_level VALUES(10912,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10912,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10911,1,'');
INSERT INTO k_skill_level VALUES(10911,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10911,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10911,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10911,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10913,1,'');
INSERT INTO k_skill_level VALUES(10913,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10913,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10913,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10913,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10914,1,'');
INSERT INTO k_skill_level VALUES(10914,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10914,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10914,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10915,1,'');
INSERT INTO k_skill_level VALUES(11002,1,'');
INSERT INTO k_skill_level VALUES(11002,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11002,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11002,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11002,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11002,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11002,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11002,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11001,1,'');
INSERT INTO k_skill_level VALUES(11001,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11001,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11001,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11001,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11001,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11001,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11001,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11003,1,'');
INSERT INTO k_skill_level VALUES(11003,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11003,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11003,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11003,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11003,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11003,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11003,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11004,1,'');
INSERT INTO k_skill_level VALUES(11004,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11004,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11004,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11004,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11004,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11004,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11004,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11005,1,'');
INSERT INTO k_skill_level VALUES(11005,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11005,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11005,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11005,5,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11005,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11005,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11005,8,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11007,1,'');
INSERT INTO k_skill_level VALUES(11007,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11007,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11007,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11007,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11007,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11008,1,'');
INSERT INTO k_skill_level VALUES(11008,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11008,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11008,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11008,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11008,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11009,1,'');
INSERT INTO k_skill_level VALUES(11009,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11009,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11009,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11009,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11010,1,'');
INSERT INTO k_skill_level VALUES(11010,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11010,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11010,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11010,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11010,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11006,1,'');
INSERT INTO k_skill_level VALUES(11006,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11006,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11006,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11006,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11006,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11006,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11012,1,'');
INSERT INTO k_skill_level VALUES(11011,1,'');
INSERT INTO k_skill_level VALUES(11011,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(11011,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(11011,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11011,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(11011,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11013,1,'');
INSERT INTO k_skill_level VALUES(11013,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11013,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11013,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11013,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11013,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11014,1,'');
INSERT INTO k_skill_level VALUES(11014,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11014,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11014,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11014,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11014,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11015,1,'');
INSERT INTO k_skill_level VALUES(11015,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11015,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11015,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11015,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11015,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10802,1,'');
INSERT INTO k_skill_level VALUES(10802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10802,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10802,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10801,1,'');
INSERT INTO k_skill_level VALUES(10801,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10801,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10801,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10801,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10803,1,'');
INSERT INTO k_skill_level VALUES(10803,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10803,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10803,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10803,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10804,1,'');
INSERT INTO k_skill_level VALUES(10804,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10804,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10804,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10804,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10805,1,'');
INSERT INTO k_skill_level VALUES(10805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10805,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10805,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10805,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10807,1,'');
INSERT INTO k_skill_level VALUES(10807,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10807,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10807,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10807,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10810,1,'');
INSERT INTO k_skill_level VALUES(10810,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10810,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10810,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10810,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10806,1,'');
INSERT INTO k_skill_level VALUES(10806,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10806,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10806,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10806,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10806,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10808,1,'');
INSERT INTO k_skill_level VALUES(10808,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10808,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10808,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10808,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10808,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10809,1,'');
INSERT INTO k_skill_level VALUES(10809,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10809,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10809,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10809,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10809,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10812,1,'');
INSERT INTO k_skill_level VALUES(10811,1,'');
INSERT INTO k_skill_level VALUES(10811,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10811,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10811,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10811,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10813,1,'');
INSERT INTO k_skill_level VALUES(10813,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10813,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10813,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10813,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10814,1,'');
INSERT INTO k_skill_level VALUES(10815,1,'');
INSERT INTO k_skill_level VALUES(10815,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10815,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10815,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10815,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10110,1,'');
INSERT INTO k_skill_level VALUES(10110,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10110,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10110,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10110,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10115,1,'');
INSERT INTO k_skill_level VALUES(10115,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10115,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(10115,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10115,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10114,1,'');
INSERT INTO k_skill_level VALUES(99003,1,'');
INSERT INTO k_skill_level VALUES(11102,1,'');
INSERT INTO k_skill_level VALUES(11102,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11102,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11102,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11102,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11102,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11102,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11101,1,'');
INSERT INTO k_skill_level VALUES(11101,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11101,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11101,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11101,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11101,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11101,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11103,1,'');
INSERT INTO k_skill_level VALUES(11103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11103,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11103,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11103,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11103,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11103,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11104,1,'');
INSERT INTO k_skill_level VALUES(11104,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11104,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11104,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11104,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11104,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11104,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11105,1,'');
INSERT INTO k_skill_level VALUES(11105,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11105,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11105,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11105,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11105,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11105,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11110,1,'');
INSERT INTO k_skill_level VALUES(11110,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11110,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11110,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11110,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11110,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11107,1,'');
INSERT INTO k_skill_level VALUES(11107,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11107,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11107,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11107,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11107,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11106,1,'');
INSERT INTO k_skill_level VALUES(11106,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11106,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11106,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11106,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11106,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11112,1,'');
INSERT INTO k_skill_level VALUES(11111,1,'');
INSERT INTO k_skill_level VALUES(11108,1,'');
INSERT INTO k_skill_level VALUES(11108,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11108,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11109,1,'');
INSERT INTO k_skill_level VALUES(11109,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11109,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11113,1,'');
INSERT INTO k_skill_level VALUES(11114,1,'');
INSERT INTO k_skill_level VALUES(11114,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11114,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11115,1,'');
INSERT INTO k_skill_level VALUES(11205,1,'');
INSERT INTO k_skill_level VALUES(11205,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11205,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11205,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11205,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11205,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11202,1,'');
INSERT INTO k_skill_level VALUES(11202,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11202,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11202,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11202,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11202,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11201,1,'');
INSERT INTO k_skill_level VALUES(11201,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11201,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11201,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11201,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11201,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11203,1,'');
INSERT INTO k_skill_level VALUES(11203,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11203,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11203,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11203,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11203,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11204,1,'');
INSERT INTO k_skill_level VALUES(11204,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11204,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11204,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11204,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11204,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11207,1,'');
INSERT INTO k_skill_level VALUES(11207,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11207,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11207,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11207,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11210,1,'');
INSERT INTO k_skill_level VALUES(11210,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11210,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11210,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11210,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11206,1,'');
INSERT INTO k_skill_level VALUES(11206,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11206,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11206,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11206,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11208,1,'');
INSERT INTO k_skill_level VALUES(11208,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11208,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11208,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11208,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11209,1,'');
INSERT INTO k_skill_level VALUES(11209,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11209,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11209,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11209,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11212,1,'');
INSERT INTO k_skill_level VALUES(11212,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(11212,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(11212,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(11211,1,'');
INSERT INTO k_skill_level VALUES(11213,1,'');
INSERT INTO k_skill_level VALUES(11213,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11213,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11213,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11214,1,'');
INSERT INTO k_skill_level VALUES(11214,2,replace('Recovery +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(11214,3,replace('Recovery +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(11214,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11215,1,'');
INSERT INTO k_skill_level VALUES(11215,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11215,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11215,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11402,1,'');
INSERT INTO k_skill_level VALUES(11402,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11402,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11402,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11402,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11402,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11402,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11401,1,'');
INSERT INTO k_skill_level VALUES(11401,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11401,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11401,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11401,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11401,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11401,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11403,1,'');
INSERT INTO k_skill_level VALUES(11403,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11403,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11403,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11403,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11403,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11403,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11404,1,'');
INSERT INTO k_skill_level VALUES(11404,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11404,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11404,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11404,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11404,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11404,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11405,1,'');
INSERT INTO k_skill_level VALUES(11405,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11405,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11405,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11405,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11405,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11405,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11407,1,'');
INSERT INTO k_skill_level VALUES(11407,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11407,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11409,1,'');
INSERT INTO k_skill_level VALUES(11409,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11409,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11406,1,'');
INSERT INTO k_skill_level VALUES(11406,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11406,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11406,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11406,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11406,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11408,1,'');
INSERT INTO k_skill_level VALUES(11408,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11408,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11408,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11408,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11408,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11410,1,'');
INSERT INTO k_skill_level VALUES(11410,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11410,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11410,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11410,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11410,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11412,1,'');
INSERT INTO k_skill_level VALUES(11412,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11412,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11412,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11412,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11412,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11411,1,'');
INSERT INTO k_skill_level VALUES(11411,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11411,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11413,1,'');
INSERT INTO k_skill_level VALUES(11413,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11413,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11414,1,'');
INSERT INTO k_skill_level VALUES(11415,1,'');
INSERT INTO k_skill_level VALUES(11305,1,'');
INSERT INTO k_skill_level VALUES(11305,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11305,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11305,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11302,1,'');
INSERT INTO k_skill_level VALUES(11302,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11302,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11302,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11302,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11304,1,'');
INSERT INTO k_skill_level VALUES(11304,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11304,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11304,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11304,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11301,1,'');
INSERT INTO k_skill_level VALUES(11301,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11301,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11301,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11301,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11303,1,'');
INSERT INTO k_skill_level VALUES(11303,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11303,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11303,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11310,1,'');
INSERT INTO k_skill_level VALUES(11310,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11310,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11310,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11310,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11310,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11307,1,'');
INSERT INTO k_skill_level VALUES(11307,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11307,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11307,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11307,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11307,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11306,1,'');
INSERT INTO k_skill_level VALUES(11306,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11306,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11306,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11306,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11306,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11315,1,'');
INSERT INTO k_skill_level VALUES(11308,1,'');
INSERT INTO k_skill_level VALUES(11308,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11308,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11308,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11308,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11308,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11308,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11309,1,'');
INSERT INTO k_skill_level VALUES(11309,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11309,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11309,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11309,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11309,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11309,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11312,1,'');
INSERT INTO k_skill_level VALUES(11312,2,'Damage +15%');
INSERT INTO k_skill_level VALUES(11312,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11311,1,'');
INSERT INTO k_skill_level VALUES(11311,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(11311,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(11311,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11313,1,'');
INSERT INTO k_skill_level VALUES(11313,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11313,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11314,1,'');
INSERT INTO k_skill_level VALUES(11314,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11314,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11602,1,'');
INSERT INTO k_skill_level VALUES(11602,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11602,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11602,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11602,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11602,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11602,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11601,1,'');
INSERT INTO k_skill_level VALUES(11601,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11601,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11601,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11601,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11601,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11601,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11603,1,'');
INSERT INTO k_skill_level VALUES(11603,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11603,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11603,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11603,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11603,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11603,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11604,1,'');
INSERT INTO k_skill_level VALUES(11604,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11604,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11604,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11604,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11604,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11604,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11605,1,'');
INSERT INTO k_skill_level VALUES(11605,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11605,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11605,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11605,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11605,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11605,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11607,1,'');
INSERT INTO k_skill_level VALUES(11607,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11607,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11607,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11607,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11609,1,'');
INSERT INTO k_skill_level VALUES(11609,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11609,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11609,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11609,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11606,1,'');
INSERT INTO k_skill_level VALUES(11606,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11606,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11606,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11606,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11608,1,'');
INSERT INTO k_skill_level VALUES(11608,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11608,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11608,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11608,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11610,1,'');
INSERT INTO k_skill_level VALUES(11610,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11610,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11610,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11610,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11612,1,'');
INSERT INTO k_skill_level VALUES(11612,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11612,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11612,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11612,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11611,1,'');
INSERT INTO k_skill_level VALUES(11613,1,'');
INSERT INTO k_skill_level VALUES(11614,1,'');
INSERT INTO k_skill_level VALUES(11614,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11614,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11614,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11615,1,'');
INSERT INTO k_skill_level VALUES(11502,1,'');
INSERT INTO k_skill_level VALUES(11502,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11502,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11502,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11502,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11502,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11502,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11501,1,'');
INSERT INTO k_skill_level VALUES(11501,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11501,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11501,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11501,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11501,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11501,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11503,1,'');
INSERT INTO k_skill_level VALUES(11503,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11503,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11503,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11503,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11503,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11503,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11505,1,'');
INSERT INTO k_skill_level VALUES(11505,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11505,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11505,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11505,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11505,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11505,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11504,1,'');
INSERT INTO k_skill_level VALUES(11504,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11504,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11504,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11504,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11504,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11504,7,'Damage +15%');
INSERT INTO k_skill_level VALUES(11507,1,'');
INSERT INTO k_skill_level VALUES(11507,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11507,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11507,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11507,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11507,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11509,1,'');
INSERT INTO k_skill_level VALUES(11509,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11509,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11509,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11509,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11509,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11506,1,'');
INSERT INTO k_skill_level VALUES(11506,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11508,1,'');
INSERT INTO k_skill_level VALUES(11508,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11510,1,'');
INSERT INTO k_skill_level VALUES(11510,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11512,1,'');
INSERT INTO k_skill_level VALUES(11512,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11512,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(11512,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11512,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11511,1,'');
INSERT INTO k_skill_level VALUES(11513,1,'');
INSERT INTO k_skill_level VALUES(11513,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(11513,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(11514,1,'');
INSERT INTO k_skill_level VALUES(11515,1,'');
INSERT INTO k_skill_level VALUES(11515,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(11515,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(11515,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(4009,1,'');
INSERT INTO k_skill_level VALUES(4009,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4009,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4009,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(4009,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4009,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(4004,1,'');
INSERT INTO k_skill_level VALUES(4004,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(4004,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(4004,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(4004,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(4004,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(4004,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(4004,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11702,1,'');
INSERT INTO k_skill_level VALUES(11702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11702,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11701,1,'');
INSERT INTO k_skill_level VALUES(11701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11701,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11703,1,'');
INSERT INTO k_skill_level VALUES(11703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11703,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11703,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11704,1,'');
INSERT INTO k_skill_level VALUES(11704,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11704,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11704,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11704,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11705,1,'');
INSERT INTO k_skill_level VALUES(11705,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11705,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11705,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11717,1,'');
INSERT INTO k_skill_level VALUES(11717,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11717,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11717,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11717,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11717,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11717,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11720,1,'');
INSERT INTO k_skill_level VALUES(11720,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11720,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11720,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11720,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11720,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11720,7,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(11716,1,'');
INSERT INTO k_skill_level VALUES(11716,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11716,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11716,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11716,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11716,6,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11716,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11707,1,'');
INSERT INTO k_skill_level VALUES(11707,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11707,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11707,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11707,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11707,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11708,1,'');
INSERT INTO k_skill_level VALUES(11708,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11708,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11708,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11708,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11708,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11710,1,'');
INSERT INTO k_skill_level VALUES(11710,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11710,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11710,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11710,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11710,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11709,1,'');
INSERT INTO k_skill_level VALUES(11709,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11709,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11709,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11709,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11709,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11706,1,'');
INSERT INTO k_skill_level VALUES(11706,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11706,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11706,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11706,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11706,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11712,1,'');
INSERT INTO k_skill_level VALUES(11712,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11712,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11711,1,'');
INSERT INTO k_skill_level VALUES(11711,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11711,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11711,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(11711,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11713,1,'');
INSERT INTO k_skill_level VALUES(11714,1,'');
INSERT INTO k_skill_level VALUES(11714,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11714,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11714,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11714,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11715,1,'');
INSERT INTO k_skill_level VALUES(11715,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11715,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11715,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(7806,1,'');
INSERT INTO k_skill_level VALUES(7806,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(7806,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(7806,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(7806,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(7806,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11802,1,'');
INSERT INTO k_skill_level VALUES(11802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11802,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11802,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11802,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(11802,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11802,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11801,1,'');
INSERT INTO k_skill_level VALUES(11801,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11801,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11801,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11801,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(11801,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11801,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11803,1,'');
INSERT INTO k_skill_level VALUES(11803,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11803,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11803,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11803,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(11803,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11803,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11804,1,'');
INSERT INTO k_skill_level VALUES(11804,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11804,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11804,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11804,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(11804,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11804,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11805,1,'');
INSERT INTO k_skill_level VALUES(11805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(11805,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(11805,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(11805,5,'Damage +5%');
INSERT INTO k_skill_level VALUES(11805,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(11805,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(11807,1,'');
INSERT INTO k_skill_level VALUES(11807,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11807,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11809,1,'');
INSERT INTO k_skill_level VALUES(11809,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11809,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11812,1,'');
INSERT INTO k_skill_level VALUES(11806,1,'');
INSERT INTO k_skill_level VALUES(11806,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11806,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11806,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11806,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11806,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11806,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11808,1,'');
INSERT INTO k_skill_level VALUES(11808,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11808,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11808,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11808,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11808,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11808,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11810,1,'');
INSERT INTO k_skill_level VALUES(11810,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(11810,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11810,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11810,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11810,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(11810,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11811,1,'');
INSERT INTO k_skill_level VALUES(11811,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11811,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11813,1,'');
INSERT INTO k_skill_level VALUES(11813,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(11813,3,'Shield +10%');
INSERT INTO k_skill_level VALUES(11813,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11814,1,'');
INSERT INTO k_skill_level VALUES(11815,1,'');
INSERT INTO k_skill_level VALUES(11815,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11815,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11902,1,'');
INSERT INTO k_skill_level VALUES(11902,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11902,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11902,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11902,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11902,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11901,1,'');
INSERT INTO k_skill_level VALUES(11901,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11901,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11901,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11901,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11901,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11903,1,'');
INSERT INTO k_skill_level VALUES(11903,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11903,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11903,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11903,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11903,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11904,1,'');
INSERT INTO k_skill_level VALUES(11904,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11904,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11904,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11904,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11904,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11905,1,'');
INSERT INTO k_skill_level VALUES(11905,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11905,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11905,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11905,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11905,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(11907,1,'');
INSERT INTO k_skill_level VALUES(11907,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11907,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11907,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11906,1,'');
INSERT INTO k_skill_level VALUES(11906,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11906,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11906,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11910,1,'');
INSERT INTO k_skill_level VALUES(11910,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11910,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(11910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11910,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11908,1,'');
INSERT INTO k_skill_level VALUES(11908,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11909,1,'');
INSERT INTO k_skill_level VALUES(11909,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11912,1,'');
INSERT INTO k_skill_level VALUES(11912,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11912,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11912,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11912,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11911,1,'');
INSERT INTO k_skill_level VALUES(11911,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11911,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11911,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11911,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(11911,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11911,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11913,1,'');
INSERT INTO k_skill_level VALUES(11913,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11913,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11913,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11913,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(11913,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11914,1,'');
INSERT INTO k_skill_level VALUES(11914,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(11914,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(11914,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(11914,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(11915,1,'');
INSERT INTO k_skill_level VALUES(12002,1,'');
INSERT INTO k_skill_level VALUES(12002,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12002,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12002,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12002,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12002,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12001,1,'');
INSERT INTO k_skill_level VALUES(12001,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12001,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12001,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12001,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12001,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12003,1,'');
INSERT INTO k_skill_level VALUES(12003,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12003,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12003,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12003,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12003,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12004,1,'');
INSERT INTO k_skill_level VALUES(12004,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12004,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12004,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12004,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12004,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12005,1,'');
INSERT INTO k_skill_level VALUES(12005,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12005,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12005,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12005,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12005,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12007,1,'');
INSERT INTO k_skill_level VALUES(12007,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12007,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12008,1,'');
INSERT INTO k_skill_level VALUES(12008,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12008,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12010,1,'');
INSERT INTO k_skill_level VALUES(12010,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12010,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12006,1,'');
INSERT INTO k_skill_level VALUES(12006,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12006,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12006,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12006,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12006,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12009,1,'');
INSERT INTO k_skill_level VALUES(12009,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12009,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12009,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12009,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12012,1,'');
INSERT INTO k_skill_level VALUES(12012,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12012,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12012,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12012,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(12012,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12012,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12011,1,'');
INSERT INTO k_skill_level VALUES(12011,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12011,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12011,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12014,1,'');
INSERT INTO k_skill_level VALUES(12015,1,'');
INSERT INTO k_skill_level VALUES(12015,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12015,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12015,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12013,1,'');
INSERT INTO k_skill_level VALUES(12013,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12013,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12013,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12013,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6519,1,'');
INSERT INTO k_skill_level VALUES(6519,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6519,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6519,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(6519,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1108,1,'');
INSERT INTO k_skill_level VALUES(1108,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1108,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1108,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1108,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1108,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1109,1,'');
INSERT INTO k_skill_level VALUES(1109,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1109,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1109,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1109,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1109,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1308,1,'');
INSERT INTO k_skill_level VALUES(1308,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1308,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1308,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1308,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1308,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1310,1,'');
INSERT INTO k_skill_level VALUES(1310,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1310,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1310,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1310,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1310,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1808,1,'');
INSERT INTO k_skill_level VALUES(1808,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1808,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1808,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1808,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1809,1,'');
INSERT INTO k_skill_level VALUES(1809,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1809,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1809,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1809,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2412,1,'');
INSERT INTO k_skill_level VALUES(2409,1,'');
INSERT INTO k_skill_level VALUES(2409,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(9904,1,'');
INSERT INTO k_skill_level VALUES(9904,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9904,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9904,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9904,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9904,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9904,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9904,8,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(9909,1,'');
INSERT INTO k_skill_level VALUES(9909,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9909,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(9909,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9909,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(9909,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6309,1,'');
INSERT INTO k_skill_level VALUES(6309,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6309,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6107,1,'');
INSERT INTO k_skill_level VALUES(6107,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4609,1,'');
INSERT INTO k_skill_level VALUES(4609,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(4609,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(4609,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(4609,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6709,1,'');
INSERT INTO k_skill_level VALUES(6709,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(6709,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(6709,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(6709,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(4610,1,'');
INSERT INTO k_skill_level VALUES(4610,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(4610,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(4610,4,'Recovery +10%');
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INSERT INTO k_skill_level VALUES(12207,2,'Recovery +5%');
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INSERT INTO k_skill_level VALUES(12302,7,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(12303,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12304,1,'');
INSERT INTO k_skill_level VALUES(12304,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12304,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12304,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12304,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12304,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12304,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12305,1,'');
INSERT INTO k_skill_level VALUES(12305,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12305,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12305,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12305,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12305,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12306,1,'');
INSERT INTO k_skill_level VALUES(12306,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12306,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12306,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12306,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12306,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12306,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12307,1,'');
INSERT INTO k_skill_level VALUES(12307,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12307,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12307,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12307,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12307,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12308,1,'');
INSERT INTO k_skill_level VALUES(12308,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12308,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12308,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12308,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12308,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12309,1,'');
INSERT INTO k_skill_level VALUES(12309,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12309,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12309,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12309,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12309,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12309,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12310,1,'');
INSERT INTO k_skill_level VALUES(12310,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12310,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12310,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12310,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12310,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12311,1,'');
INSERT INTO k_skill_level VALUES(12312,1,'');
INSERT INTO k_skill_level VALUES(12313,1,'');
INSERT INTO k_skill_level VALUES(12314,1,'');
INSERT INTO k_skill_level VALUES(12315,1,'');
INSERT INTO k_skill_level VALUES(12316,1,'');
INSERT INTO k_skill_level VALUES(12317,1,'');
INSERT INTO k_skill_level VALUES(12318,1,'');
INSERT INTO k_skill_level VALUES(12319,1,'');
INSERT INTO k_skill_level VALUES(12320,1,'');
INSERT INTO k_skill_level VALUES(12401,1,'');
INSERT INTO k_skill_level VALUES(12401,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12401,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12401,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12401,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12401,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12401,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12402,1,'');
INSERT INTO k_skill_level VALUES(12402,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12402,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12402,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12402,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12402,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12402,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12403,1,'');
INSERT INTO k_skill_level VALUES(12403,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12403,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12403,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12403,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12403,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12403,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12404,1,'');
INSERT INTO k_skill_level VALUES(12404,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12404,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12404,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12404,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12404,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12404,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12405,1,'');
INSERT INTO k_skill_level VALUES(12405,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12405,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12405,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12405,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12405,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12405,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12406,1,'');
INSERT INTO k_skill_level VALUES(12406,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12406,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12406,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12406,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12406,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12406,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12407,1,'');
INSERT INTO k_skill_level VALUES(12407,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12407,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12407,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12407,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12407,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12408,1,'');
INSERT INTO k_skill_level VALUES(12408,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12408,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12408,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12408,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12408,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12409,1,'');
INSERT INTO k_skill_level VALUES(12409,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12409,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12409,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12409,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12409,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12409,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12410,1,'');
INSERT INTO k_skill_level VALUES(12410,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12410,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12410,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12410,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12410,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12411,1,'');
INSERT INTO k_skill_level VALUES(12412,1,'');
INSERT INTO k_skill_level VALUES(12413,1,'');
INSERT INTO k_skill_level VALUES(12414,1,'');
INSERT INTO k_skill_level VALUES(12415,1,'');
INSERT INTO k_skill_level VALUES(12416,1,'');
INSERT INTO k_skill_level VALUES(12417,1,'');
INSERT INTO k_skill_level VALUES(12418,1,'');
INSERT INTO k_skill_level VALUES(12419,1,'');
INSERT INTO k_skill_level VALUES(12420,1,'');
INSERT INTO k_skill_level VALUES(12321,1,'');
INSERT INTO k_skill_level VALUES(12321,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12321,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12321,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12321,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12321,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12321,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12322,1,'');
INSERT INTO k_skill_level VALUES(12322,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12322,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12322,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12322,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12322,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12322,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12323,1,'');
INSERT INTO k_skill_level VALUES(12323,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12323,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12323,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12323,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12323,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12323,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12324,1,'');
INSERT INTO k_skill_level VALUES(12324,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12324,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12324,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12324,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12324,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12324,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12325,1,'');
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INSERT INTO k_skill_level VALUES(12325,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12325,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12325,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12325,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(12325,7,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12326,1,'');
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INSERT INTO k_skill_level VALUES(12326,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12326,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12326,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12326,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12326,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12327,1,'');
INSERT INTO k_skill_level VALUES(12327,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12327,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12327,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12327,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12327,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12328,1,'');
INSERT INTO k_skill_level VALUES(12328,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12328,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12328,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12328,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12328,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12329,1,'');
INSERT INTO k_skill_level VALUES(12329,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12329,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12329,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12329,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12329,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12329,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12330,1,'');
INSERT INTO k_skill_level VALUES(12330,2,'Shield +5%');
INSERT INTO k_skill_level VALUES(12330,3,'Shield +5%');
INSERT INTO k_skill_level VALUES(12330,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12330,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12330,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10241010,1,'');
INSERT INTO k_skill_level VALUES(10241010,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241010,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10241010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241010,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10241010,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10241011,1,'');
INSERT INTO k_skill_level VALUES(10241011,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241011,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10241011,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241011,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10241011,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10241012,1,'');
INSERT INTO k_skill_level VALUES(10241012,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241012,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10241012,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241012,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10241012,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10242010,1,'');
INSERT INTO k_skill_level VALUES(10242010,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242010,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242010,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242010,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242010,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10242020,1,'');
INSERT INTO k_skill_level VALUES(10242020,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242020,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242020,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242020,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242020,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10242011,1,'');
INSERT INTO k_skill_level VALUES(10242011,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242011,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242011,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242011,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242011,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10242012,1,'');
INSERT INTO k_skill_level VALUES(10242012,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242012,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242012,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242012,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242012,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10242021,1,'');
INSERT INTO k_skill_level VALUES(10242021,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242021,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242021,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242021,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242021,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10242022,1,'');
INSERT INTO k_skill_level VALUES(10242022,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242022,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242022,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242022,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242022,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243010,1,'');
INSERT INTO k_skill_level VALUES(10243010,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243010,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243020,1,'');
INSERT INTO k_skill_level VALUES(10243020,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243020,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243030,1,'');
INSERT INTO k_skill_level VALUES(10243030,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243030,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243040,1,'');
INSERT INTO k_skill_level VALUES(10243040,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243040,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10251010,1,'');
INSERT INTO k_skill_level VALUES(10251010,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251010,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10251010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251010,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10251010,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10251011,1,'');
INSERT INTO k_skill_level VALUES(10251011,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251011,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10251011,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251011,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10251011,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10251012,1,'');
INSERT INTO k_skill_level VALUES(10251012,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251012,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10251012,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251012,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(10251012,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10252010,1,'');
INSERT INTO k_skill_level VALUES(10252010,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252010,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10252010,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252010,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10252010,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10252020,1,'');
INSERT INTO k_skill_level VALUES(10252020,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10252020,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10252020,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252020,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10252020,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10252011,1,'');
INSERT INTO k_skill_level VALUES(10252011,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252011,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10252011,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252011,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10252011,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10252012,1,'');
INSERT INTO k_skill_level VALUES(10252012,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252012,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10252012,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252012,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10252012,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10252021,1,'');
INSERT INTO k_skill_level VALUES(10252021,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10252021,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(10252021,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252021,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10252021,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10252022,1,'');
INSERT INTO k_skill_level VALUES(10252022,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10252022,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(10252022,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252022,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(10252022,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253010,1,'');
INSERT INTO k_skill_level VALUES(10253010,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253010,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253020,1,'');
INSERT INTO k_skill_level VALUES(10253020,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253020,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253030,1,'');
INSERT INTO k_skill_level VALUES(10253030,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253030,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253040,1,'');
INSERT INTO k_skill_level VALUES(10253040,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253040,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10241000,1,'');
INSERT INTO k_skill_level VALUES(10241000,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10241000,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10241000,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10241000,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10241000,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10242000,1,'');
INSERT INTO k_skill_level VALUES(10242000,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242000,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10242000,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242000,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10242000,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243000,1,'');
INSERT INTO k_skill_level VALUES(10243000,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10243000,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10251000,1,'');
INSERT INTO k_skill_level VALUES(10251000,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(10251000,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(10251000,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(10251000,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(10251000,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(10252000,1,'');
INSERT INTO k_skill_level VALUES(10252000,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10252000,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(10252000,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10252000,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(10252000,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253000,1,'');
INSERT INTO k_skill_level VALUES(10253000,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10253000,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(10254000,1,'');
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INSERT INTO k_skill_level VALUES(12609,1,'');
INSERT INTO k_skill_level VALUES(12609,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12609,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12609,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12609,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12609,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12610,1,'');
INSERT INTO k_skill_level VALUES(12610,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12610,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12611,1,'');
INSERT INTO k_skill_level VALUES(12611,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12611,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12611,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12612,1,'');
INSERT INTO k_skill_level VALUES(12613,1,'');
INSERT INTO k_skill_level VALUES(12613,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12613,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12613,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12614,1,'');
INSERT INTO k_skill_level VALUES(12615,1,'');
INSERT INTO k_skill_level VALUES(12615,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12615,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12615,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12701,1,'');
INSERT INTO k_skill_level VALUES(12701,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12701,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12701,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12701,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12701,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(12701,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12702,1,'');
INSERT INTO k_skill_level VALUES(12702,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12702,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12702,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12702,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12702,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(12702,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12703,1,'');
INSERT INTO k_skill_level VALUES(12703,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12703,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12703,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12703,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12703,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(12703,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12704,1,'');
INSERT INTO k_skill_level VALUES(12704,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12704,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12704,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12704,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12704,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(12704,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12705,1,'');
INSERT INTO k_skill_level VALUES(12705,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12705,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12705,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12705,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12705,6,'Damage +15%');
INSERT INTO k_skill_level VALUES(12705,7,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12706,1,'');
INSERT INTO k_skill_level VALUES(12706,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12706,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12706,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12706,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12706,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12707,1,'');
INSERT INTO k_skill_level VALUES(12707,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12707,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(12707,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12708,1,'');
INSERT INTO k_skill_level VALUES(12708,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12708,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12709,1,'');
INSERT INTO k_skill_level VALUES(12709,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12709,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12710,1,'');
INSERT INTO k_skill_level VALUES(12710,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12710,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12710,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12710,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12710,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12711,1,'');
INSERT INTO k_skill_level VALUES(12712,1,'');
INSERT INTO k_skill_level VALUES(12712,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12712,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12712,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12713,1,'');
INSERT INTO k_skill_level VALUES(12713,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12713,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12713,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12714,1,'');
INSERT INTO k_skill_level VALUES(12714,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12714,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12714,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12715,1,'');
INSERT INTO k_skill_level VALUES(3216,1,'');
INSERT INTO k_skill_level VALUES(3216,2,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3216,3,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(3216,4,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(9919,1,'');
INSERT INTO k_skill_level VALUES(9919,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9919,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(9919,4,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9919,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(9919,6,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(9919,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(9919,8,'Effect Rate +25%');
INSERT INTO k_skill_level VALUES(12801,1,'');
INSERT INTO k_skill_level VALUES(12801,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12801,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12801,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12801,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12802,1,'');
INSERT INTO k_skill_level VALUES(12802,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12802,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12802,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12802,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12803,1,'');
INSERT INTO k_skill_level VALUES(12803,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12803,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12803,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12803,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12804,1,'');
INSERT INTO k_skill_level VALUES(12804,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12804,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12804,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12804,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12805,1,'');
INSERT INTO k_skill_level VALUES(12805,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12805,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12805,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12805,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12806,1,'');
INSERT INTO k_skill_level VALUES(12806,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12806,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12806,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12806,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12807,1,'');
INSERT INTO k_skill_level VALUES(12807,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12807,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12807,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12807,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12808,1,'');
INSERT INTO k_skill_level VALUES(12808,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12808,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12808,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12808,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12808,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12809,1,'');
INSERT INTO k_skill_level VALUES(12809,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12809,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12809,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12809,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12810,1,'');
INSERT INTO k_skill_level VALUES(12810,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12810,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12810,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12810,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(12810,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12811,1,'');
INSERT INTO k_skill_level VALUES(12811,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12811,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12811,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12811,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12811,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12812,1,'');
INSERT INTO k_skill_level VALUES(12812,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12812,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12812,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12812,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12812,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12813,1,'');
INSERT INTO k_skill_level VALUES(12814,1,'');
INSERT INTO k_skill_level VALUES(12814,2,'Shield +10%');
INSERT INTO k_skill_level VALUES(12814,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12814,4,'Shield +10%');
INSERT INTO k_skill_level VALUES(12814,5,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12815,1,'');
INSERT INTO k_skill_level VALUES(12815,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12815,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12815,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12815,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12815,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12901,1,'');
INSERT INTO k_skill_level VALUES(12901,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12901,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12901,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12901,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12902,1,'');
INSERT INTO k_skill_level VALUES(12902,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12902,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12902,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12902,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12903,1,'');
INSERT INTO k_skill_level VALUES(12903,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12903,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12903,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12903,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12904,1,'');
INSERT INTO k_skill_level VALUES(12904,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12904,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12904,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12904,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12905,1,'');
INSERT INTO k_skill_level VALUES(12905,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12905,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12905,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12905,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12906,1,'');
INSERT INTO k_skill_level VALUES(12906,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12906,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12906,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12906,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12906,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12907,1,'');
INSERT INTO k_skill_level VALUES(12907,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12907,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12907,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12907,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12908,1,'');
INSERT INTO k_skill_level VALUES(12908,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12908,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12908,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12908,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12908,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12909,1,'');
INSERT INTO k_skill_level VALUES(12909,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12909,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12909,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12909,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12910,1,'');
INSERT INTO k_skill_level VALUES(12910,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12910,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12910,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12910,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12910,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12911,1,'');
INSERT INTO k_skill_level VALUES(12911,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12911,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12911,4,'Recovery +15%');
INSERT INTO k_skill_level VALUES(12911,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12912,1,'');
INSERT INTO k_skill_level VALUES(12912,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12912,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12912,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12912,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12912,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12912,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12913,1,'');
INSERT INTO k_skill_level VALUES(12913,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12913,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12914,1,'');
INSERT INTO k_skill_level VALUES(12914,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12914,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12914,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12914,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12915,1,'');
INSERT INTO k_skill_level VALUES(12915,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12915,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12916,1,'');
INSERT INTO k_skill_level VALUES(12916,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12916,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12916,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12916,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12916,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12917,1,'');
INSERT INTO k_skill_level VALUES(12917,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12917,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12917,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12917,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12918,1,'');
INSERT INTO k_skill_level VALUES(12918,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12918,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12918,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12918,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12918,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12919,1,'');
INSERT INTO k_skill_level VALUES(12919,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12919,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12919,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12919,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12920,1,'');
INSERT INTO k_skill_level VALUES(12920,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12920,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12920,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12920,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12920,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12921,1,'');
INSERT INTO k_skill_level VALUES(12921,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12921,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12921,4,'Recovery +15%');
INSERT INTO k_skill_level VALUES(12921,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12922,1,'');
INSERT INTO k_skill_level VALUES(12922,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12922,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12922,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12922,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12922,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12922,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12923,1,'');
INSERT INTO k_skill_level VALUES(12923,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12923,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12924,1,'');
INSERT INTO k_skill_level VALUES(12924,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12924,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12924,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12924,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12925,1,'');
INSERT INTO k_skill_level VALUES(12925,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12925,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12926,1,'');
INSERT INTO k_skill_level VALUES(12926,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12926,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12926,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12926,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12926,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12927,1,'');
INSERT INTO k_skill_level VALUES(12927,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12927,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12927,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12927,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12928,1,'');
INSERT INTO k_skill_level VALUES(12928,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12928,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12928,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12928,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12928,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12929,1,'');
INSERT INTO k_skill_level VALUES(12929,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(12929,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12929,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12929,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12930,1,'');
INSERT INTO k_skill_level VALUES(12930,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12930,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12930,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12930,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(12930,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12931,1,'');
INSERT INTO k_skill_level VALUES(12931,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(12931,3,'Recovery +10%');
INSERT INTO k_skill_level VALUES(12931,4,'Recovery +15%');
INSERT INTO k_skill_level VALUES(12931,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12932,1,'');
INSERT INTO k_skill_level VALUES(12932,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12932,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(12932,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(12932,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12932,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12932,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12933,1,'');
INSERT INTO k_skill_level VALUES(12933,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12933,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12934,1,'');
INSERT INTO k_skill_level VALUES(12934,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12934,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12934,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(12934,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12935,1,'');
INSERT INTO k_skill_level VALUES(12935,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12935,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12936,1,'');
INSERT INTO k_skill_level VALUES(12937,1,'');
INSERT INTO k_skill_level VALUES(12938,1,'');
INSERT INTO k_skill_level VALUES(12939,1,'');
INSERT INTO k_skill_level VALUES(12940,1,'');
INSERT INTO k_skill_level VALUES(12941,1,'');
INSERT INTO k_skill_level VALUES(12942,1,'');
INSERT INTO k_skill_level VALUES(12943,1,'');
INSERT INTO k_skill_level VALUES(12944,1,'');
INSERT INTO k_skill_level VALUES(12945,1,'');
INSERT INTO k_skill_level VALUES(12946,1,'');
INSERT INTO k_skill_level VALUES(12946,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(12946,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12946,4,'Damage +10%');
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INSERT INTO k_skill_level VALUES(13006,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13007,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13009,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(13009,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13011,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13013,1,'');
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INSERT INTO k_skill_level VALUES(13014,2,'Damage +10%');
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INSERT INTO k_skill_level VALUES(13014,4,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13101,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13101,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13101,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13101,5,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(13101,9,'Effect Rate +15%');
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INSERT INTO k_skill_level VALUES(13102,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13102,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13102,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13102,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13102,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13102,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13102,9,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13103,1,'');
INSERT INTO k_skill_level VALUES(13103,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13103,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13103,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(13103,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13103,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13103,9,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13104,1,'');
INSERT INTO k_skill_level VALUES(13104,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13104,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13104,4,'Effect Rate +10%');
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INSERT INTO k_skill_level VALUES(13104,6,'Damage +10%');
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INSERT INTO k_skill_level VALUES(13104,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13104,9,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13105,1,'');
INSERT INTO k_skill_level VALUES(13105,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13105,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13105,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13105,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13105,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13105,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13105,8,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13105,9,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13106,1,'');
INSERT INTO k_skill_level VALUES(13107,1,'');
INSERT INTO k_skill_level VALUES(13108,1,'');
INSERT INTO k_skill_level VALUES(13109,1,'');
INSERT INTO k_skill_level VALUES(13110,1,'');
INSERT INTO k_skill_level VALUES(13111,1,'');
INSERT INTO k_skill_level VALUES(13112,1,'');
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INSERT INTO k_skill_level VALUES(13112,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(13112,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13113,1,'');
INSERT INTO k_skill_level VALUES(13113,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13113,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13113,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13114,1,'');
INSERT INTO k_skill_level VALUES(13114,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(13114,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(13114,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(13115,1,'');
INSERT INTO k_skill_level VALUES(13201,1,'');
INSERT INTO k_skill_level VALUES(13201,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13201,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13201,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(13201,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13201,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13201,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13202,1,'');
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INSERT INTO k_skill_level VALUES(13202,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(13202,5,'Damage +10%');
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INSERT INTO k_skill_level VALUES(13202,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13203,1,'');
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INSERT INTO k_skill_level VALUES(13203,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(13203,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13204,1,'');
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INSERT INTO k_skill_level VALUES(13204,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(13204,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13204,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13204,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13205,1,'');
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INSERT INTO k_skill_level VALUES(13205,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13205,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(13205,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13205,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13205,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13206,1,'');
INSERT INTO k_skill_level VALUES(13206,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13206,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13206,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13206,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(13206,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13207,1,'');
INSERT INTO k_skill_level VALUES(13207,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13207,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13207,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13208,1,'');
INSERT INTO k_skill_level VALUES(13208,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13208,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13208,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13209,1,'');
INSERT INTO k_skill_level VALUES(13209,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13209,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13209,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13209,5,'Effect Rate +20%');
INSERT INTO k_skill_level VALUES(13209,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13210,1,'');
INSERT INTO k_skill_level VALUES(13210,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13210,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13210,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13211,1,'');
INSERT INTO k_skill_level VALUES(13211,2,'Damage +25%');
INSERT INTO k_skill_level VALUES(13211,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13212,1,'');
INSERT INTO k_skill_level VALUES(13213,1,'');
INSERT INTO k_skill_level VALUES(13214,1,'');
INSERT INTO k_skill_level VALUES(13215,1,'');
INSERT INTO k_skill_level VALUES(13217,1,'');
INSERT INTO k_skill_level VALUES(13217,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13217,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13217,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(13217,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13217,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13217,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13218,1,'');
INSERT INTO k_skill_level VALUES(13218,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13218,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13218,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(13218,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13218,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13218,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13220,1,'');
INSERT INTO k_skill_level VALUES(13220,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13220,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13220,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(13220,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13220,6,'Damage +10%');
INSERT INTO k_skill_level VALUES(13220,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13301,1,'');
INSERT INTO k_skill_level VALUES(13301,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13301,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13301,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13301,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(13302,1,'');
INSERT INTO k_skill_level VALUES(13302,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13302,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13302,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13302,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(13303,1,'');
INSERT INTO k_skill_level VALUES(13303,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13303,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13303,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13303,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(13304,1,'');
INSERT INTO k_skill_level VALUES(13304,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13304,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13304,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13304,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(13305,1,'');
INSERT INTO k_skill_level VALUES(13305,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13305,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13305,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13305,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(13306,1,'');
INSERT INTO k_skill_level VALUES(13306,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13306,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(13306,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13306,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13306,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13307,1,'');
INSERT INTO k_skill_level VALUES(13307,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13307,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(13307,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13307,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13307,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13308,1,'');
INSERT INTO k_skill_level VALUES(13308,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13308,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(13308,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13308,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13309,1,'');
INSERT INTO k_skill_level VALUES(13309,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13309,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(13309,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13309,5,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(13309,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13310,1,'');
INSERT INTO k_skill_level VALUES(13310,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13310,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(13310,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13310,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13311,1,'');
INSERT INTO k_skill_level VALUES(13311,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13311,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(13311,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13312,1,'');
INSERT INTO k_skill_level VALUES(13312,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13312,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13312,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13312,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13313,1,'');
INSERT INTO k_skill_level VALUES(13313,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13313,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(13313,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13313,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13314,1,'');
INSERT INTO k_skill_level VALUES(13314,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13314,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(13314,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13314,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13315,1,'');
INSERT INTO k_skill_level VALUES(13315,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(13315,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(13315,4,'Damage +15%');
INSERT INTO k_skill_level VALUES(13315,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13318,1,'');
INSERT INTO k_skill_level VALUES(13320,1,'');
INSERT INTO k_skill_level VALUES(3020,1,'');
INSERT INTO k_skill_level VALUES(3020,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3020,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3020,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(3020,5,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(3021,1,'');
INSERT INTO k_skill_level VALUES(3021,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(3021,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(3021,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(12016,1,'');
INSERT INTO k_skill_level VALUES(12016,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(12016,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(12016,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(12016,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(12016,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6520,1,'');
INSERT INTO k_skill_level VALUES(6520,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(6520,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(6520,4,'Damage +5%');
INSERT INTO k_skill_level VALUES(6520,5,'Damage +15%');
INSERT INTO k_skill_level VALUES(6521,1,'');
INSERT INTO k_skill_level VALUES(6521,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(6521,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(6521,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6521,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6521,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6522,1,'');
INSERT INTO k_skill_level VALUES(6522,2,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6522,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(6523,1,'');
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INSERT INTO k_skill_level VALUES(6523,3,'Damage +10%');
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INSERT INTO k_skill_level VALUES(6523,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(6523,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(1151,1,'');
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INSERT INTO k_skill_level VALUES(1151,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1152,1,'');
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INSERT INTO k_skill_level VALUES(1152,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1153,1,'');
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INSERT INTO k_skill_level VALUES(1153,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1154,1,'');
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INSERT INTO k_skill_level VALUES(1154,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1154,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1155,1,'');
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INSERT INTO k_skill_level VALUES(1155,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1155,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1156,1,'');
INSERT INTO k_skill_level VALUES(1156,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1156,3,'Attack Bar Recovery +10%');
INSERT INTO k_skill_level VALUES(1156,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1156,5,'Attack Bar Recovery +10%');
INSERT INTO k_skill_level VALUES(1157,1,'');
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INSERT INTO k_skill_level VALUES(1157,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1157,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1158,1,'');
INSERT INTO k_skill_level VALUES(1158,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1158,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1158,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1159,1,'');
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INSERT INTO k_skill_level VALUES(1159,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1159,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1160,1,'');
INSERT INTO k_skill_level VALUES(1160,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1160,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1160,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1160,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1161,1,'');
INSERT INTO k_skill_level VALUES(1161,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1161,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(1162,1,'');
INSERT INTO k_skill_level VALUES(1162,2,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(1162,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1163,1,'');
INSERT INTO k_skill_level VALUES(1164,1,'');
INSERT INTO k_skill_level VALUES(1165,1,'');
INSERT INTO k_skill_level VALUES(1165,2,'Damage +15%');
INSERT INTO k_skill_level VALUES(1172,1,'');
INSERT INTO k_skill_level VALUES(1172,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1172,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1172,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1175,1,'');
INSERT INTO k_skill_level VALUES(1175,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1175,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1175,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1175,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1176,1,'');
INSERT INTO k_skill_level VALUES(1176,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1176,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(1351,1,'');
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INSERT INTO k_skill_level VALUES(1351,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1352,1,'');
INSERT INTO k_skill_level VALUES(1352,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1352,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1353,1,'');
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INSERT INTO k_skill_level VALUES(1353,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1354,1,'');
INSERT INTO k_skill_level VALUES(1354,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1354,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1355,1,'');
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INSERT INTO k_skill_level VALUES(1355,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1356,1,'');
INSERT INTO k_skill_level VALUES(1356,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1356,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1356,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1357,1,'');
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INSERT INTO k_skill_level VALUES(1357,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1357,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1358,1,'');
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INSERT INTO k_skill_level VALUES(1358,3,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1358,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(1358,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(1359,1,'');
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INSERT INTO k_skill_level VALUES(1359,3,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1359,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(1359,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(1360,1,'');
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INSERT INTO k_skill_level VALUES(1360,3,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1360,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(1360,6,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(1361,1,'');
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INSERT INTO k_skill_level VALUES(1361,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1361,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(1362,1,'');
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INSERT INTO k_skill_level VALUES(1362,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1362,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1363,1,'');
INSERT INTO k_skill_level VALUES(1364,1,'');
INSERT INTO k_skill_level VALUES(1365,1,'');
INSERT INTO k_skill_level VALUES(1365,2,'Damage +15%');
INSERT INTO k_skill_level VALUES(1366,1,'');
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INSERT INTO k_skill_level VALUES(1366,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1367,1,'');
INSERT INTO k_skill_level VALUES(1367,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1367,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1368,1,'');
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INSERT INTO k_skill_level VALUES(1368,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1369,1,'');
INSERT INTO k_skill_level VALUES(1369,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(1369,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1370,1,'');
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INSERT INTO k_skill_level VALUES(1370,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1380,1,'');
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INSERT INTO k_skill_level VALUES(1851,1,'');
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INSERT INTO k_skill_level VALUES(1851,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1851,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1852,1,'');
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INSERT INTO k_skill_level VALUES(1852,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1852,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1853,1,'');
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INSERT INTO k_skill_level VALUES(1853,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1853,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1854,1,'');
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INSERT INTO k_skill_level VALUES(1854,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1854,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1855,1,'');
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INSERT INTO k_skill_level VALUES(1855,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1855,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1856,1,'');
INSERT INTO k_skill_level VALUES(1856,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1856,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1856,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1857,1,'');
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INSERT INTO k_skill_level VALUES(1857,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(1858,1,'');
INSERT INTO k_skill_level VALUES(1858,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1858,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1858,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1859,1,'');
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INSERT INTO k_skill_level VALUES(1859,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1859,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1860,1,'');
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INSERT INTO k_skill_level VALUES(1860,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(1861,1,'');
INSERT INTO k_skill_level VALUES(1862,1,'');
INSERT INTO k_skill_level VALUES(1862,2,'Effect Rate +5%');
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INSERT INTO k_skill_level VALUES(1862,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(1863,1,'');
INSERT INTO k_skill_level VALUES(1864,1,'');
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INSERT INTO k_skill_level VALUES(1864,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1865,1,'');
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INSERT INTO k_skill_level VALUES(1865,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1865,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1866,1,'');
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INSERT INTO k_skill_level VALUES(1866,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1866,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1867,1,'');
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INSERT INTO k_skill_level VALUES(1867,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1867,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1868,1,'');
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INSERT INTO k_skill_level VALUES(1868,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1868,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1869,1,'');
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INSERT INTO k_skill_level VALUES(1869,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1869,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1870,1,'');
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INSERT INTO k_skill_level VALUES(1870,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(1870,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(1871,1,'');
INSERT INTO k_skill_level VALUES(1871,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1871,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1871,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1872,1,'');
INSERT INTO k_skill_level VALUES(1872,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1872,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(1873,1,'');
INSERT INTO k_skill_level VALUES(1873,2,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1873,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1873,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1874,1,'');
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INSERT INTO k_skill_level VALUES(1874,3,'Recovery +5%');
INSERT INTO k_skill_level VALUES(1874,4,'Recovery +10%');
INSERT INTO k_skill_level VALUES(1875,1,'');
INSERT INTO k_skill_level VALUES(1875,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(1875,3,'Damage +15%');
INSERT INTO k_skill_level VALUES(1876,1,'');
INSERT INTO k_skill_level VALUES(1877,1,'');
INSERT INTO k_skill_level VALUES(1877,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1877,3,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(1877,4,'Effect Rate +15%');
INSERT INTO k_skill_level VALUES(1878,1,'');
INSERT INTO k_skill_level VALUES(1879,1,'');
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INSERT INTO k_skill_level VALUES(1879,3,'Damage +10%');
INSERT INTO k_skill_level VALUES(1880,1,'');
INSERT INTO k_skill_level VALUES(1880,2,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1880,3,'Effect Rate +5%');
INSERT INTO k_skill_level VALUES(1880,4,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2051,1,'');
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INSERT INTO k_skill_level VALUES(2051,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2051,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2052,1,'');
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INSERT INTO k_skill_level VALUES(2052,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(2052,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2053,1,'');
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INSERT INTO k_skill_level VALUES(2053,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2053,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2054,1,'');
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INSERT INTO k_skill_level VALUES(2054,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2054,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2054,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2055,1,'');
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INSERT INTO k_skill_level VALUES(2055,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2055,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2055,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2056,1,'');
INSERT INTO k_skill_level VALUES(2056,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2056,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2056,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2057,1,'');
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INSERT INTO k_skill_level VALUES(2057,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2057,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2058,1,'');
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INSERT INTO k_skill_level VALUES(2058,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2058,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2059,1,'');
INSERT INTO k_skill_level VALUES(2059,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2059,3,'Attack Bar Recovery +10%');
INSERT INTO k_skill_level VALUES(2060,1,'');
INSERT INTO k_skill_level VALUES(2060,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2060,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2060,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2061,1,'');
INSERT INTO k_skill_level VALUES(2062,1,'');
INSERT INTO k_skill_level VALUES(2063,1,'');
INSERT INTO k_skill_level VALUES(2063,2,'Damage +15%');
INSERT INTO k_skill_level VALUES(2063,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2064,1,'');
INSERT INTO k_skill_level VALUES(2064,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2064,3,'Attack Bar Recovery +10%');
INSERT INTO k_skill_level VALUES(2065,1,'');
INSERT INTO k_skill_level VALUES(2065,2,'Harmful Effect Rate +1 Turns');
INSERT INTO k_skill_level VALUES(2066,1,'');
INSERT INTO k_skill_level VALUES(2066,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2066,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2066,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2067,1,'');
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INSERT INTO k_skill_level VALUES(2067,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2067,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2067,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2068,1,'');
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INSERT INTO k_skill_level VALUES(2068,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2068,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2069,1,'');
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INSERT INTO k_skill_level VALUES(2069,3,'Damage +5%');
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INSERT INTO k_skill_level VALUES(2069,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2070,1,'');
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INSERT INTO k_skill_level VALUES(2070,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2070,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2070,5,'Effect Rate +10%');
INSERT INTO k_skill_level VALUES(2071,1,'');
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INSERT INTO k_skill_level VALUES(2071,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2071,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2072,1,'');
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INSERT INTO k_skill_level VALUES(2072,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2072,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2073,1,'');
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INSERT INTO k_skill_level VALUES(2073,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2073,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2074,1,'');
INSERT INTO k_skill_level VALUES(2074,2,'Damage +10%');
INSERT INTO k_skill_level VALUES(2074,3,'Attack Bar Recovery +10%');
INSERT INTO k_skill_level VALUES(2075,1,'');
INSERT INTO k_skill_level VALUES(2075,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(2075,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(2075,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(2076,1,'');
INSERT INTO k_skill_level VALUES(2077,1,'');
INSERT INTO k_skill_level VALUES(2078,1,'');
INSERT INTO k_skill_level VALUES(2078,2,'Damage +15%');
INSERT INTO k_skill_level VALUES(2078,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(2079,1,'');
INSERT INTO k_skill_level VALUES(2079,2,'Recovery +10%');
INSERT INTO k_skill_level VALUES(2079,3,'Attack Bar Recovery +10%');
INSERT INTO k_skill_level VALUES(2080,1,'');
INSERT INTO k_skill_level VALUES(2080,2,'Harmful Effect Rate +1 Turns');
INSERT INTO k_skill_level VALUES(104001,1,'');
INSERT INTO k_skill_level VALUES(104002,1,'');
INSERT INTO k_skill_level VALUES(104003,1,'');
INSERT INTO k_skill_level VALUES(104004,1,'');
INSERT INTO k_skill_level VALUES(104101,1,'');
INSERT INTO k_skill_level VALUES(104102,1,'');
INSERT INTO k_skill_level VALUES(104103,1,'');
INSERT INTO k_skill_level VALUES(104104,1,'');
INSERT INTO k_skill_level VALUES(130011,1,'');
INSERT INTO k_skill_level VALUES(130012,1,'');
INSERT INTO k_skill_level VALUES(130013,1,'');
INSERT INTO k_skill_level VALUES(130014,1,'');
INSERT INTO k_skill_level VALUES(130015,1,'');
INSERT INTO k_skill_level VALUES(130016,1,'');
INSERT INTO k_skill_level VALUES(130017,1,'');
INSERT INTO k_skill_level VALUES(130018,1,'');
INSERT INTO k_skill_level VALUES(130019,1,'');
INSERT INTO k_skill_level VALUES(130020,1,'');
INSERT INTO k_skill_level VALUES(130021,1,'');
INSERT INTO k_skill_level VALUES(130022,1,'');
INSERT INTO k_skill_level VALUES(130023,1,'');
INSERT INTO k_skill_level VALUES(130024,1,'');
INSERT INTO k_skill_level VALUES(130025,1,'');
INSERT INTO k_skill_level VALUES(130026,1,'');
INSERT INTO k_skill_level VALUES(130027,1,'');
INSERT INTO k_skill_level VALUES(130028,1,'');
INSERT INTO k_skill_level VALUES(130029,1,'');
INSERT INTO k_skill_level VALUES(130030,1,'');
INSERT INTO k_skill_level VALUES(130031,1,'');
INSERT INTO k_skill_level VALUES(130032,1,'');
INSERT INTO k_skill_level VALUES(130033,1,'');
INSERT INTO k_skill_level VALUES(130034,1,'');
INSERT INTO k_skill_level VALUES(130035,1,'');
INSERT INTO k_skill_level VALUES(130036,1,'');
INSERT INTO k_skill_level VALUES(130037,1,'');
INSERT INTO k_skill_level VALUES(130038,1,'');
INSERT INTO k_skill_level VALUES(130039,1,'');
INSERT INTO k_skill_level VALUES(130040,1,'');
INSERT INTO k_skill_level VALUES(130041,1,'');
INSERT INTO k_skill_level VALUES(130042,1,'');
INSERT INTO k_skill_level VALUES(130043,1,'');
INSERT INTO k_skill_level VALUES(130044,1,'');
INSERT INTO k_skill_level VALUES(130045,1,'');
INSERT INTO k_skill_level VALUES(130046,1,'');
INSERT INTO k_skill_level VALUES(130047,1,'');
INSERT INTO k_skill_level VALUES(130048,1,'');
INSERT INTO k_skill_level VALUES(130049,1,'');
INSERT INTO k_skill_level VALUES(130050,1,'');
INSERT INTO k_skill_level VALUES(13401,1,'');
INSERT INTO k_skill_level VALUES(13401,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13401,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13401,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13401,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13402,1,'');
INSERT INTO k_skill_level VALUES(13402,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13402,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13402,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13402,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13403,1,'');
INSERT INTO k_skill_level VALUES(13403,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13403,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13403,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13403,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13404,1,'');
INSERT INTO k_skill_level VALUES(13404,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13404,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13404,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13404,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13405,1,'');
INSERT INTO k_skill_level VALUES(13405,2,'Damage +5%');
INSERT INTO k_skill_level VALUES(13405,3,'Damage +5%');
INSERT INTO k_skill_level VALUES(13405,4,'Damage +10%');
INSERT INTO k_skill_level VALUES(13405,5,'Damage +10%');
INSERT INTO k_skill_level VALUES(13406,1,'');
INSERT INTO k_skill_level VALUES(13406,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13406,3,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13406,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13406,5,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13406,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13406,7,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13407,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13407,3,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13407,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13407,5,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13407,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13407,7,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13408,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13408,3,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13408,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13408,5,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13408,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13408,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13409,1,'');
INSERT INTO k_skill_level VALUES(13409,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13409,3,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13409,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13409,5,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13409,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13409,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13410,1,'');
INSERT INTO k_skill_level VALUES(13410,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13410,3,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13410,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13410,5,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13410,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13410,7,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13411,1,'');
INSERT INTO k_skill_level VALUES(13412,1,'');
INSERT INTO k_skill_level VALUES(13412,2,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13412,3,replace('Damage +15%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13412,4,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13413,1,'');
INSERT INTO k_skill_level VALUES(13414,1,'');
INSERT INTO k_skill_level VALUES(13415,1,'');
INSERT INTO k_skill_level VALUES(13415,2,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13415,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13416,1,'');
INSERT INTO k_skill_level VALUES(13501,1,'');
INSERT INTO k_skill_level VALUES(13501,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13501,3,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13501,4,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13501,5,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13501,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13501,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13502,1,'');
INSERT INTO k_skill_level VALUES(13502,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13502,3,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13502,4,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13502,5,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13502,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13502,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13503,1,'');
INSERT INTO k_skill_level VALUES(13503,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13503,3,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13503,4,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13503,5,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13503,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13503,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13504,1,'');
INSERT INTO k_skill_level VALUES(13504,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13504,3,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13504,4,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13504,5,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13504,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13504,7,'Damage +10%');
INSERT INTO k_skill_level VALUES(13505,1,'');
INSERT INTO k_skill_level VALUES(13505,2,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13505,3,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13505,4,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13505,5,replace('Damage +5%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13505,6,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13505,7,'Damage +10%');
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INSERT INTO k_skill_level VALUES(13506,2,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13506,3,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13506,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13506,5,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13506,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13507,1,'');
INSERT INTO k_skill_level VALUES(13507,2,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13507,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13508,1,'');
INSERT INTO k_skill_level VALUES(13508,2,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13508,3,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13508,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13508,5,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13508,6,'Cooltime Turn -1');
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INSERT INTO k_skill_level VALUES(13509,2,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13509,3,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13509,4,replace('Damage +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13509,5,replace('Effect Rate +10%\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13509,6,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13510,1,'');
INSERT INTO k_skill_level VALUES(13510,2,replace('Cooltime Turn -1\r','\r',char(13)));
INSERT INTO k_skill_level VALUES(13510,3,'Cooltime Turn -1');
INSERT INTO k_skill_level VALUES(13511,1,'');
INSERT INTO k_skill_level VALUES(13512,1,'');
INSERT INTO k_skill_level VALUES(13513,1,'');
INSERT INTO k_skill_level VALUES(13514,1,'');
INSERT INTO k_skill_level VALUES(13515,1,'');
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INSERT INTO k_skill_effect VALUES(3601,28);
INSERT INTO k_skill_effect VALUES(3603,28);
INSERT INTO k_skill_effect VALUES(3905,18);
INSERT INTO k_skill_effect VALUES(3902,18);
INSERT INTO k_skill_effect VALUES(3903,18);
INSERT INTO k_skill_effect VALUES(3901,18);
INSERT INTO k_skill_effect VALUES(4505,33);
INSERT INTO k_skill_effect VALUES(4503,33);
INSERT INTO k_skill_effect VALUES(4502,33);
INSERT INTO k_skill_effect VALUES(4501,33);
INSERT INTO k_skill_effect VALUES(4002,19);
INSERT INTO k_skill_effect VALUES(4001,19);
INSERT INTO k_skill_effect VALUES(4003,19);
INSERT INTO k_skill_effect VALUES(4005,19);
INSERT INTO k_skill_effect VALUES(4010,20);
INSERT INTO k_skill_effect VALUES(4007,20);
INSERT INTO k_skill_effect VALUES(4006,20);
INSERT INTO k_skill_effect VALUES(4008,20);
INSERT INTO k_skill_effect VALUES(4301,20);
INSERT INTO k_skill_effect VALUES(4302,20);
INSERT INTO k_skill_effect VALUES(4303,20);
INSERT INTO k_skill_effect VALUES(4305,20);
INSERT INTO k_skill_effect VALUES(3702,26);
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INSERT INTO k_skill_effect VALUES(3701,26);
INSERT INTO k_skill_effect VALUES(4402,25);
INSERT INTO k_skill_effect VALUES(4401,25);
INSERT INTO k_skill_effect VALUES(4403,25);
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INSERT INTO k_skill_effect VALUES(3501,21);
INSERT INTO k_skill_effect VALUES(3503,21);
INSERT INTO k_skill_effect VALUES(8502,26);
INSERT INTO k_skill_effect VALUES(8501,26);
INSERT INTO k_skill_effect VALUES(8503,26);
INSERT INTO k_skill_effect VALUES(1701,26);
INSERT INTO k_skill_effect VALUES(1703,26);
INSERT INTO k_skill_effect VALUES(1704,26);
INSERT INTO k_skill_effect VALUES(1705,26);
INSERT INTO k_skill_effect VALUES(1702,26);
INSERT INTO k_skill_effect VALUES(1710,1);
INSERT INTO k_skill_effect VALUES(1710,3);
INSERT INTO k_skill_effect VALUES(1710,17);
INSERT INTO k_skill_effect VALUES(1708,1);
INSERT INTO k_skill_effect VALUES(1708,3);
INSERT INTO k_skill_effect VALUES(1708,17);
INSERT INTO k_skill_effect VALUES(1711,12);
INSERT INTO k_skill_effect VALUES(1713,26);
INSERT INTO k_skill_effect VALUES(1714,59);
INSERT INTO k_skill_effect VALUES(1715,11);
INSERT INTO k_skill_effect VALUES(1715,13);
INSERT INTO k_skill_effect VALUES(1106,35);
INSERT INTO k_skill_effect VALUES(1106,34);
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INSERT INTO k_skill_effect VALUES(1107,28);
INSERT INTO k_skill_effect VALUES(1112,21);
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INSERT INTO k_skill_effect VALUES(1111,25);
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INSERT INTO k_skill_effect VALUES(1113,67);
INSERT INTO k_skill_effect VALUES(1104,28);
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INSERT INTO k_skill_effect VALUES(1114,10);
INSERT INTO k_skill_effect VALUES(1105,28);
INSERT INTO k_skill_effect VALUES(1110,28);
INSERT INTO k_skill_effect VALUES(1115,18);
INSERT INTO k_skill_effect VALUES(1902,28);
INSERT INTO k_skill_effect VALUES(1901,28);
INSERT INTO k_skill_effect VALUES(1903,28);
INSERT INTO k_skill_effect VALUES(1905,28);
INSERT INTO k_skill_effect VALUES(1904,28);
INSERT INTO k_skill_effect VALUES(1907,26);
INSERT INTO k_skill_effect VALUES(1912,17);
INSERT INTO k_skill_effect VALUES(1912,5);
INSERT INTO k_skill_effect VALUES(1906,17);
INSERT INTO k_skill_effect VALUES(1906,1);
INSERT INTO k_skill_effect VALUES(1911,34);
INSERT INTO k_skill_effect VALUES(1911,35);
INSERT INTO k_skill_effect VALUES(1908,28);
INSERT INTO k_skill_effect VALUES(1913,28);
INSERT INTO k_skill_effect VALUES(1909,17);
INSERT INTO k_skill_effect VALUES(1909,1);
INSERT INTO k_skill_effect VALUES(1914,36);
INSERT INTO k_skill_effect VALUES(1914,35);
INSERT INTO k_skill_effect VALUES(1910,26);
INSERT INTO k_skill_effect VALUES(3402,19);
INSERT INTO k_skill_effect VALUES(3403,19);
INSERT INTO k_skill_effect VALUES(3401,19);
INSERT INTO k_skill_effect VALUES(3405,19);
INSERT INTO k_skill_effect VALUES(3404,19);
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INSERT INTO k_skill_effect VALUES(3406,29);
INSERT INTO k_skill_effect VALUES(3410,29);
INSERT INTO k_skill_effect VALUES(3412,35);
INSERT INTO k_skill_effect VALUES(3412,1);
INSERT INTO k_skill_effect VALUES(3411,21);
INSERT INTO k_skill_effect VALUES(3408,28);
INSERT INTO k_skill_effect VALUES(3408,26);
INSERT INTO k_skill_effect VALUES(3413,33);
INSERT INTO k_skill_effect VALUES(3409,28);
INSERT INTO k_skill_effect VALUES(3409,26);
INSERT INTO k_skill_effect VALUES(3414,33);
INSERT INTO k_skill_effect VALUES(3415,20);
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INSERT INTO k_skill_effect VALUES(1501,35);
INSERT INTO k_skill_effect VALUES(1503,35);
INSERT INTO k_skill_effect VALUES(1505,35);
INSERT INTO k_skill_effect VALUES(1504,35);
INSERT INTO k_skill_effect VALUES(1512,1);
INSERT INTO k_skill_effect VALUES(1512,3);
INSERT INTO k_skill_effect VALUES(1506,5);
INSERT INTO k_skill_effect VALUES(1511,56);
INSERT INTO k_skill_effect VALUES(1514,28);
INSERT INTO k_skill_effect VALUES(1514,21);
INSERT INTO k_skill_effect VALUES(1510,5);
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INSERT INTO k_skill_effect VALUES(4601,35);
INSERT INTO k_skill_effect VALUES(4604,35);
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INSERT INTO k_skill_effect VALUES(4606,35);
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INSERT INTO k_skill_effect VALUES(4612,34);
INSERT INTO k_skill_effect VALUES(4611,34);
INSERT INTO k_skill_effect VALUES(4611,35);
INSERT INTO k_skill_effect VALUES(4611,9);
INSERT INTO k_skill_effect VALUES(4608,35);
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INSERT INTO k_skill_effect VALUES(4613,35);
INSERT INTO k_skill_effect VALUES(4614,35);
INSERT INTO k_skill_effect VALUES(4614,35);
INSERT INTO k_skill_effect VALUES(4614,9);
INSERT INTO k_skill_effect VALUES(4615,50);
INSERT INTO k_skill_effect VALUES(1202,5);
INSERT INTO k_skill_effect VALUES(1201,5);
INSERT INTO k_skill_effect VALUES(1203,5);
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INSERT INTO k_skill_effect VALUES(1212,20);
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INSERT INTO k_skill_effect VALUES(1206,27);
INSERT INTO k_skill_effect VALUES(1211,26);
INSERT INTO k_skill_effect VALUES(1209,28);
INSERT INTO k_skill_effect VALUES(1214,38);
INSERT INTO k_skill_effect VALUES(1214,3);
INSERT INTO k_skill_effect VALUES(3802,28);
INSERT INTO k_skill_effect VALUES(3801,28);
INSERT INTO k_skill_effect VALUES(3803,28);
INSERT INTO k_skill_effect VALUES(8402,20);
INSERT INTO k_skill_effect VALUES(8401,20);
INSERT INTO k_skill_effect VALUES(8403,20);
INSERT INTO k_skill_effect VALUES(8407,33);
INSERT INTO k_skill_effect VALUES(8406,33);
INSERT INTO k_skill_effect VALUES(8408,33);
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INSERT INTO k_skill_effect VALUES(4101,35);
INSERT INTO k_skill_effect VALUES(4103,35);
INSERT INTO k_skill_effect VALUES(4105,35);
INSERT INTO k_skill_effect VALUES(1302,18);
INSERT INTO k_skill_effect VALUES(1301,18);
INSERT INTO k_skill_effect VALUES(1303,18);
INSERT INTO k_skill_effect VALUES(1305,18);
INSERT INTO k_skill_effect VALUES(1304,18);
INSERT INTO k_skill_effect VALUES(1307,26);
INSERT INTO k_skill_effect VALUES(1312,67);
INSERT INTO k_skill_effect VALUES(1306,21);
INSERT INTO k_skill_effect VALUES(1313,1);
INSERT INTO k_skill_effect VALUES(1313,2);
INSERT INTO k_skill_effect VALUES(1309,26);
INSERT INTO k_skill_effect VALUES(1314,36);
INSERT INTO k_skill_effect VALUES(1315,35);
INSERT INTO k_skill_effect VALUES(2102,19);
INSERT INTO k_skill_effect VALUES(2107,19);
INSERT INTO k_skill_effect VALUES(2116,28);
INSERT INTO k_skill_effect VALUES(2112,33);
INSERT INTO k_skill_effect VALUES(2101,19);
INSERT INTO k_skill_effect VALUES(2103,19);
INSERT INTO k_skill_effect VALUES(2104,19);
INSERT INTO k_skill_effect VALUES(2105,19);
INSERT INTO k_skill_effect VALUES(2106,19);
INSERT INTO k_skill_effect VALUES(2109,19);
INSERT INTO k_skill_effect VALUES(2111,27);
INSERT INTO k_skill_effect VALUES(2111,20);
INSERT INTO k_skill_effect VALUES(2110,26);
INSERT INTO k_skill_effect VALUES(2108,26);
INSERT INTO k_skill_effect VALUES(2113,34);
INSERT INTO k_skill_effect VALUES(2113,35);
INSERT INTO k_skill_effect VALUES(2114,9);
INSERT INTO k_skill_effect VALUES(2115,9);
INSERT INTO k_skill_effect VALUES(7602,19);
INSERT INTO k_skill_effect VALUES(7601,19);
INSERT INTO k_skill_effect VALUES(7603,19);
INSERT INTO k_skill_effect VALUES(7605,29);
INSERT INTO k_skill_effect VALUES(7604,29);
INSERT INTO k_skill_effect VALUES(7606,29);
INSERT INTO k_skill_effect VALUES(4902,37);
INSERT INTO k_skill_effect VALUES(4901,37);
INSERT INTO k_skill_effect VALUES(4903,37);
INSERT INTO k_skill_effect VALUES(4904,37);
INSERT INTO k_skill_effect VALUES(4905,37);
INSERT INTO k_skill_effect VALUES(6602,20);
INSERT INTO k_skill_effect VALUES(6601,20);
INSERT INTO k_skill_effect VALUES(6603,20);
INSERT INTO k_skill_effect VALUES(6604,20);
INSERT INTO k_skill_effect VALUES(6605,20);
INSERT INTO k_skill_effect VALUES(6607,19);
INSERT INTO k_skill_effect VALUES(6608,19);
INSERT INTO k_skill_effect VALUES(6609,19);
INSERT INTO k_skill_effect VALUES(6610,24);
INSERT INTO k_skill_effect VALUES(6606,24);
INSERT INTO k_skill_effect VALUES(6612,2);
INSERT INTO k_skill_effect VALUES(6612,24);
INSERT INTO k_skill_effect VALUES(6613,33);
INSERT INTO k_skill_effect VALUES(6613,24);
INSERT INTO k_skill_effect VALUES(6614,59);
INSERT INTO k_skill_effect VALUES(5402,26);
INSERT INTO k_skill_effect VALUES(5401,26);
INSERT INTO k_skill_effect VALUES(5403,26);
INSERT INTO k_skill_effect VALUES(5405,26);
INSERT INTO k_skill_effect VALUES(5404,26);
INSERT INTO k_skill_effect VALUES(5407,20);
INSERT INTO k_skill_effect VALUES(5408,20);
INSERT INTO k_skill_effect VALUES(5410,20);
INSERT INTO k_skill_effect VALUES(5412,35);
INSERT INTO k_skill_effect VALUES(5412,42);
INSERT INTO k_skill_effect VALUES(5406,17);
INSERT INTO k_skill_effect VALUES(5409,17);
INSERT INTO k_skill_effect VALUES(1802,33);
INSERT INTO k_skill_effect VALUES(1801,33);
INSERT INTO k_skill_effect VALUES(1803,33);
INSERT INTO k_skill_effect VALUES(1805,33);
INSERT INTO k_skill_effect VALUES(1804,33);
INSERT INTO k_skill_effect VALUES(1806,35);
INSERT INTO k_skill_effect VALUES(1806,2);
INSERT INTO k_skill_effect VALUES(1810,19);
INSERT INTO k_skill_effect VALUES(1812,24);
INSERT INTO k_skill_effect VALUES(1812,7);
INSERT INTO k_skill_effect VALUES(1813,39);
INSERT INTO k_skill_effect VALUES(1807,19);
INSERT INTO k_skill_effect VALUES(1815,28);
INSERT INTO k_skill_effect VALUES(1402,21);
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INSERT INTO k_leader_skill VALUES(142,2,33,1,NULL);
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INSERT INTO k_leader_skill VALUES(144,4,24,1,NULL);
INSERT INTO k_leader_skill VALUES(145,5,24,1,NULL);
INSERT INTO k_leader_skill VALUES(146,7,41,1,NULL);
INSERT INTO k_leader_skill VALUES(147,3,50,1,2);
INSERT INTO k_leader_skill VALUES(148,3,50,1,3);
INSERT INTO k_leader_skill VALUES(149,3,50,1,1);
INSERT INTO k_leader_skill VALUES(150,3,50,1,4);
INSERT INTO k_leader_skill VALUES(151,3,50,1,5);
INSERT INTO k_leader_skill VALUES(152,2,44,3,NULL);
INSERT INTO k_leader_skill VALUES(153,1,44,3,NULL);
INSERT INTO k_leader_skill VALUES(154,5,33,3,NULL);
INSERT INTO k_leader_skill VALUES(155,8,55,3,NULL);
INSERT INTO k_leader_skill VALUES(156,3,44,3,NULL);
INSERT INTO k_leader_skill VALUES(157,8,41,1,NULL);
INSERT INTO k_leader_skill VALUES(158,3,33,1,NULL);
INSERT INTO k_leader_skill VALUES(159,5,38,1,2);
INSERT INTO k_leader_skill VALUES(160,5,38,1,3);
INSERT INTO k_leader_skill VALUES(161,5,38,1,1);
INSERT INTO k_leader_skill VALUES(162,5,38,1,4);
INSERT INTO k_leader_skill VALUES(163,5,38,1,5);
INSERT INTO k_leader_skill VALUES(164,1,44,2,NULL);
INSERT INTO k_leader_skill VALUES(165,7,55,2,NULL);
INSERT INTO k_leader_skill VALUES(166,7,55,3,NULL);
INSERT INTO k_leader_skill VALUES(167,4,33,3,NULL);
INSERT INTO k_leader_skill VALUES(168,1,24,5,NULL);
INSERT INTO k_leader_skill VALUES(169,4,33,5,NULL);
INSERT INTO k_leader_skill VALUES(170,7,38,1,2);
INSERT INTO k_leader_skill VALUES(171,7,38,1,4);
INSERT INTO k_leader_skill VALUES(172,7,38,1,3);
INSERT INTO k_leader_skill VALUES(173,7,38,1,1);
INSERT INTO k_leader_skill VALUES(174,7,38,1,5);
INSERT INTO k_leader_skill VALUES(175,5,15,1,NULL);
INSERT INTO k_leader_skill VALUES(176,2,20,1,NULL);
INSERT INTO k_leader_skill VALUES(177,4,15,1,NULL);
INSERT INTO k_leader_skill VALUES(178,2,21,2,NULL);
INSERT INTO k_leader_skill VALUES(179,7,25,1,NULL);
INSERT INTO k_leader_skill VALUES(180,3,20,1,NULL);
INSERT INTO k_leader_skill VALUES(181,3,44,5,NULL);
INSERT INTO k_leader_skill VALUES(182,1,44,5,NULL);
INSERT INTO k_leader_skill VALUES(183,2,44,5,NULL);
INSERT INTO k_leader_skill VALUES(184,8,48,3,NULL);
INSERT INTO k_leader_skill VALUES(185,1,38,3,NULL);
INSERT INTO k_leader_skill VALUES(186,5,24,2,NULL);
INSERT INTO k_leader_skill VALUES(187,3,25,1,NULL);
INSERT INTO k_leader_skill VALUES(188,2,31,1,NULL);
INSERT INTO k_leader_skill VALUES(189,8,55,5,NULL);
INSERT INTO k_leader_skill VALUES(190,7,55,5,NULL);
INSERT INTO k_leader_skill VALUES(191,5,33,5,NULL);
INSERT INTO k_leader_skill VALUES(192,3,22,1,NULL);
INSERT INTO k_leader_skill VALUES(193,4,17,1,NULL);
INSERT INTO k_leader_skill VALUES(194,1,22,1,NULL);
INSERT INTO k_leader_skill VALUES(195,2,38,5,NULL);
INSERT INTO k_leader_skill VALUES(196,2,28,1,NULL);
INSERT INTO k_leader_skill VALUES(197,1,40,1,1);
INSERT INTO k_leader_skill VALUES(198,1,40,1,2);
INSERT INTO k_leader_skill VALUES(199,1,40,1,3);
INSERT INTO k_leader_skill VALUES(200,1,40,1,4);
INSERT INTO k_leader_skill VALUES(201,1,40,1,5);
--k_unit has foreign keys to itself
PRAGMA foreign_keys = OFF;
INSERT INTO k_unit VALUES(12302,12300,'Forest Keeper',2,2,1,1,1,0,'',7,NULL,1170,66,96,88,15,50,15,0,39,33,48,6420,362,527,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12702,12700,'Ghost',2,4,1,1,1,0,'',6,NULL,1410,94,52,101,15,50,15,0,47,47,26,7740,516,285,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13002,13000,'Horned Frog',2,3,1,1,1,0,'',5,NULL,1530,66,72,100,15,50,15,0,51,33,36,8400,362,395,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12902,12900,'Mimick',2,2,1,1,1,0,'',6,NULL,930,76,102,86,15,50,15,0,31,38,51,5100,417,560,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12402,12400,'Mushroom',2,1,1,1,1,0,'',4,NULL,1260,92,64,104,15,50,15,0,42,46,32,6915,505,351,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13102,13100,'Sandman',2,2,1,1,1,0,'',6,NULL,840,82,102,102,15,50,15,0,28,41,51,4605,450,560,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14202,14200,'Angelmon',2,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,14212,0,0,NULL);
INSERT INTO k_unit VALUES(14212,14200,'Red Angelmon',2,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,14202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18202,18200,'King Angelmon',2,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,18212,0,0,NULL);
INSERT INTO k_unit VALUES(18212,18200,'Red King Angelmon',2,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,18202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12802,12800,'Low Elemental',2,4,1,1,1,1,'Leader Skill',12,NULL,1140,88,76,100,15,50,15,0,38,44,38,6255,483,417,NULL,12812,0,0,NULL);
INSERT INTO k_unit VALUES(12812,12800,'Lamor',2,4,2,1,1,1,'Leader Skill',12,2,1995,148,127,100,15,50,15,0,44,49,42,7245,538,461,12802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12502,12500,'Maned Boar',2,3,2,2,1,0,'',7,NULL,2220,139,121,93,15,50,15,0,49,46,40,8070,505,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12602,12600,'Monster Flower',2,3,2,2,1,0,'',4,NULL,2640,133,100,95,15,50,15,0,58,44,33,9555,483,362,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16402,16400,'Skull Soldier',2,2,2,2,1,0,'',11,NULL,1905,133,148,99,15,50,15,0,42,44,49,6915,483,538,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13602,13600,'Surprise Box',2,2,2,2,1,0,'',6,NULL,2415,106,142,92,15,50,15,0,53,35,47,8730,384,516,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10802,10800,'Elemental',2,1,2,2,1,1,'New Skill',11,NULL,1950,152,127,106,15,50,15,0,43,50,42,7080,549,461,NULL,10812,1,0,NULL);
INSERT INTO k_unit VALUES(10812,10800,'Bremis',2,1,3,2,1,1,'New Skill',11,NULL,3075,253,196,107,15,50,15,0,47,58,45,7740,637,494,10802,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10902,10900,'Garuda',2,4,2,2,1,1,'New Skill',13,NULL,1815,121,167,92,15,50,15,0,40,40,55,6585,439,604,NULL,10912,0,0,NULL);
INSERT INTO k_unit VALUES(10912,10900,'Cahule',2,4,3,2,1,1,'New Skill',15,NULL,2220,262,244,93,15,50,15,0,34,60,56,5595,659,615,10902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12102,12100,'Harpu',2,4,2,2,1,1,'New Skill',10,NULL,2505,121,121,105,15,50,15,0,55,40,40,9060,439,439,NULL,12112,0,0,NULL);
INSERT INTO k_unit VALUES(12112,12100,'Colleen',2,4,3,2,1,1,'New Skill',15,NULL,4320,183,183,106,15,50,15,0,66,42,42,10875,461,461,12102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10602,10600,'Hellhound',2,1,2,2,1,1,'New Skill',10,NULL,1725,188,106,109,15,50,15,0,38,62,35,6255,681,384,NULL,10612,1,0,NULL);
INSERT INTO k_unit VALUES(10612,10600,'Sieq',2,1,3,2,1,1,'New Skill',12,NULL,2490,327,161,110,15,50,15,0,38,75,37,6255,823,406,10602,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(13202,13200,'Howl',2,4,2,2,1,1,'New Skill',8,NULL,1815,124,164,98,15,50,15,0,40,41,54,6585,450,593,NULL,13212,0,0,NULL);
INSERT INTO k_unit VALUES(13212,13200,'Lala',2,4,3,2,1,1,'New Skill',9,NULL,3270,218,218,99,15,50,15,0,50,50,50,8235,549,549,13202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10202,10200,'Imp',2,1,2,2,1,1,'New Skill',12,NULL,1770,167,124,114,15,50,15,0,39,55,41,6420,604,450,NULL,10212,1,0,NULL);
INSERT INTO k_unit VALUES(10212,10200,'Cogma',2,1,3,2,1,1,'New Skill',16,NULL,3075,258,192,115,15,50,15,0,47,59,44,7740,648,483,10202,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10302,10300,'Pixie',2,1,2,2,1,1,'New Skill',11,NULL,1680,176,121,110,15,50,15,0,37,58,40,6090,637,439,NULL,10312,0,0,NULL);
INSERT INTO k_unit VALUES(10312,10300,'Tatu',2,1,3,2,1,1,'New Skill',15,NULL,2685,292,183,111,15,50,15,0,41,67,42,6750,736,461,10302,10332,0,0,NULL);
INSERT INTO k_unit VALUES(10702,10700,'Warbear',2,3,2,2,1,1,'New Skill',10,NULL,2130,148,118,101,15,50,15,0,47,49,39,7740,538,428,NULL,10712,0,0,NULL);
INSERT INTO k_unit VALUES(10712,10700,'Ursha',2,3,3,2,1,1,'New Skill',13,NULL,3930,218,175,102,15,50,15,0,60,50,40,9885,549,439,10702,10732,0,0,NULL);
INSERT INTO k_unit VALUES(10402,10400,'Yeti',2,3,2,2,1,1,'New skill',10,NULL,2175,142,121,100,15,50,15,0,48,47,40,7905,516,439,NULL,10412,1,0,NULL);
INSERT INTO k_unit VALUES(10412,10400,'Tantra',2,3,3,2,1,1,'New skill',13,NULL,3540,223,196,101,15,50,15,0,54,51,45,8895,560,494,10402,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(12301,12300,'Forest Keeper',1,2,1,1,1,0,'',7,NULL,1140,64,100,88,15,50,15,0,38,32,50,6255,351,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12701,12700,'Ghost',1,4,1,1,1,0,'',6,NULL,1440,88,56,101,15,50,15,0,48,44,28,7905,483,307,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13001,13000,'Horned Frog',1,3,1,1,1,0,'',5,NULL,1500,68,72,100,15,50,15,0,50,34,36,8235,373,395,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12901,12900,'Mimick',1,2,1,1,1,0,'',6,NULL,1050,66,104,86,15,50,15,0,35,33,52,5760,362,571,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12401,12400,'Mushroom',1,1,1,1,1,0,'',4,NULL,1230,98,60,104,15,50,15,0,41,49,30,6750,538,329,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13101,13100,'Sandman',1,2,1,1,1,0,'',6,NULL,780,80,108,102,15,50,15,0,26,40,54,4275,439,593,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12201,12200,'Slime',1,2,1,1,1,0,'',7,NULL,900,60,120,102,15,50,15,0,30,30,60,4935,329,659,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14201,14200,'Angelmon',1,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,14211,0,0,NULL);
INSERT INTO k_unit VALUES(18201,18200,'King Angelmon',1,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,18211,0,0,NULL);
INSERT INTO k_unit VALUES(12801,12800,'Low Elemental',1,4,1,1,1,1,'Leader Skill',12,NULL,1080,96,72,100,15,50,15,0,36,48,36,5925,527,395,NULL,12811,0,0,NULL);
INSERT INTO k_unit VALUES(12501,12500,'Maned Boar',1,3,2,2,1,0,'',7,NULL,2325,136,118,93,15,50,15,0,51,45,39,8400,494,428,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12601,12600,'Monster Flower',1,3,2,2,1,0,'',4,NULL,2820,127,94,95,15,50,15,0,62,42,31,10215,461,340,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16401,16400,'Skull Soldier',1,2,2,2,1,0,'',11,NULL,2040,121,152,99,15,50,15,0,45,40,50,7410,439,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13601,13600,'Surprise Box',1,2,2,2,1,0,'',6,NULL,2280,91,167,92,15,50,15,0,50,30,55,8235,329,604,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14211,14200,'Blue Angelmon',1,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,14201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18211,18200,'Blue King Angelmon',1,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,18201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12811,12800,'Tigresse',1,4,2,1,1,1,'Leader Skill',12,7,1860,161,124,100,15,50,15,0,41,53,41,6750,582,450,12801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10801,10800,'Elemental',1,1,2,2,1,1,'New Skill',11,NULL,1725,188,106,106,15,50,15,0,38,62,35,6255,681,384,NULL,10811,0,0,NULL);
INSERT INTO k_unit VALUES(10811,10800,'Daharenos',1,1,3,2,1,1,'New Skill',13,NULL,2820,301,166,107,15,50,15,0,43,69,38,7080,758,417,10801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10901,10900,'Garuda',1,4,2,2,1,1,'New Skill',10,NULL,2865,94,124,90,15,50,15,0,63,31,41,10380,340,450,NULL,10911,1,0,NULL);
INSERT INTO k_unit VALUES(10911,10900,'Konamiya',1,4,3,2,1,1,'New Skill',15,NULL,4650,153,192,91,15,50,15,0,71,35,44,11700,384,483,10901,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(12101,12100,'Harpu',1,4,2,2,1,1,'New Skill',10,NULL,1815,145,142,105,15,50,15,0,40,48,47,6585,527,516,NULL,12111,0,0,NULL);
INSERT INTO k_unit VALUES(12111,12100,'Sisroo',1,4,3,2,1,1,'New Skill',14,NULL,2880,231,231,106,15,50,15,0,44,53,53,7245,582,582,12101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10601,10600,'Hellhound',1,1,2,2,1,1,'New Skill',10,NULL,1860,170,115,114,15,50,15,0,41,56,38,6750,615,417,NULL,10611,1,0,NULL);
INSERT INTO k_unit VALUES(10611,10600,'Tarq',1,1,3,2,1,1,'New Skill',12,NULL,3405,284,144,115,15,50,15,0,52,65,33,8565,714,362,10601,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(13201,13200,'Howl',1,4,2,2,1,1,'New Skill',8,NULL,1590,142,161,98,15,50,15,0,35,47,53,5760,516,582,NULL,13211,0,0,NULL);
INSERT INTO k_unit VALUES(13211,13200,'Lulu',1,4,3,2,1,1,'New Skill',12,NULL,3465,209,214,99,15,50,15,0,53,48,49,8730,527,538,13201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10201,10200,'Imp',1,1,2,2,1,1,'New Skill',11,NULL,1275,179,145,110,15,50,15,0,28,59,48,4605,648,527,NULL,10211,1,0,NULL);
INSERT INTO k_unit VALUES(10211,10200,'Fynn',1,1,3,2,1,1,'New Skill',15,NULL,2100,292,223,111,15,50,15,0,32,67,51,5265,736,560,10201,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10301,10300,'Pixie',1,4,2,2,1,1,'New Skill',12,NULL,2280,136,121,110,15,50,15,0,50,45,40,8235,494,439,NULL,10311,1,0,NULL);
INSERT INTO k_unit VALUES(10311,10300,'Kacey',1,4,3,2,1,1,'New Skill',16,NULL,3660,218,192,111,15,50,15,0,56,50,44,9225,549,483,10301,10331,1,0,NULL);
INSERT INTO k_unit VALUES(11101,11100,'Salamander',1,2,2,2,1,1,'New Skill',11,NULL,1815,124,164,98,15,50,15,0,40,41,54,6585,450,593,NULL,11111,0,0,NULL);
INSERT INTO k_unit VALUES(11111,11100,'Kaimann',1,2,3,2,1,1,'New Skill',15,NULL,2940,196,262,99,15,50,15,0,45,45,60,7410,494,659,11101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15201,15200,'Vagabond',1,3,2,2,1,1,'New Skill',13,NULL,2280,121,136,97,15,50,15,0,50,40,45,8235,439,494,NULL,15211,0,0,NULL);
INSERT INTO k_unit VALUES(15211,15200,'Allen',1,3,3,2,1,1,'New Skill',13,NULL,3990,183,205,98,15,50,15,0,61,42,47,10050,461,516,15201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14801,14800,'Viking',1,1,2,2,1,1,'New Skill',10,NULL,1635,142,158,96,15,50,15,0,36,47,52,5925,516,571,NULL,14811,0,0,NULL);
INSERT INTO k_unit VALUES(10401,10400,'Yeti',1,2,2,2,1,1,'New skill',12,NULL,2550,100,139,100,15,50,15,0,56,33,46,9225,362,505,NULL,10411,0,0,NULL);
INSERT INTO k_unit VALUES(10411,10400,'Kunda',1,2,3,2,1,1,'New skill',14,NULL,4065,157,227,101,15,50,15,0,62,36,52,10215,395,571,10401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12303,12300,'Forest Keeper',3,2,1,1,1,0,'',7,NULL,1110,72,94,88,15,50,15,0,37,36,47,6090,395,516,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12703,12700,'Ghost',3,4,1,1,1,0,'',6,NULL,1350,96,54,101,15,50,15,0,45,48,27,7410,527,296,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13003,13000,'Horned Frog',3,3,1,1,1,0,'',5,NULL,1470,76,66,100,15,50,15,0,49,38,33,8070,417,362,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12903,12900,'Mimick',3,2,1,1,1,0,'',6,NULL,1080,68,100,86,15,50,15,0,36,34,50,5925,373,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12403,12400,'Mushroom',3,1,1,1,1,0,'',4,NULL,1380,90,58,104,15,50,15,0,46,45,29,7575,494,318,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14203,14200,'Angelmon',3,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,14213,0,0,NULL);
INSERT INTO k_unit VALUES(14213,14200,'Gold Angelmon',3,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,14203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18203,18200,'King Angelmon',3,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,18213,0,0,NULL);
INSERT INTO k_unit VALUES(18213,18200,'Gold King Angelmon',3,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,18203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12803,12800,'Low Elemental',3,4,1,1,1,1,'Leader Skill',12,NULL,1200,92,68,100,15,50,15,0,40,46,34,6585,505,373,NULL,12813,0,0,NULL);
INSERT INTO k_unit VALUES(12813,12800,'Samour',3,4,2,1,1,1,'Leader Skill',12,3,2040,161,112,100,15,50,15,0,45,53,37,7410,582,406,12803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12503,12500,'Maned Boar',3,3,2,2,1,0,'',7,NULL,2280,145,112,93,15,50,15,0,50,48,37,8235,527,406,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12603,12600,'Monster Flower',3,3,2,2,1,0,'',4,NULL,2685,121,109,95,15,50,15,0,59,40,36,9720,439,395,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16403,16400,'Skull Soldier',3,2,2,2,1,0,'',11,NULL,1995,130,145,99,15,50,15,0,44,43,48,7245,472,527,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13603,13600,'Surprise Box',3,2,2,2,1,0,'',6,NULL,2220,103,158,92,15,50,15,0,49,34,52,8070,373,571,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10803,10800,'Elemental',3,1,2,2,1,1,'New Skill',8,NULL,1635,197,103,106,15,50,15,0,36,65,34,5925,714,373,NULL,10813,1,0,NULL);
INSERT INTO k_unit VALUES(10813,10800,'Taharus',3,1,3,2,1,1,'New Skill',12,NULL,2550,310,175,107,15,50,15,0,39,71,40,6420,780,439,10803,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10103,10100,'Fairy',3,4,2,2,1,1,'New Skill',12,NULL,2040,145,127,103,15,50,15,0,45,48,42,7410,527,461,NULL,10113,1,0,NULL);
INSERT INTO k_unit VALUES(10113,10100,'Aeilene',3,4,3,2,1,1,'New Skill',15,NULL,3135,240,205,104,15,50,15,0,48,55,47,7905,604,516,10103,10133,1,0,NULL);
INSERT INTO k_unit VALUES(10903,10900,'Garuda',3,4,2,2,1,1,'New Skill',13,NULL,1995,118,158,90,15,50,15,0,44,39,52,7245,428,571,NULL,10913,0,0,NULL);
INSERT INTO k_unit VALUES(10913,10900,'Lindermen',3,4,3,2,1,1,'New Skill',17,NULL,3135,192,253,91,15,50,15,0,48,44,58,7905,483,637,10903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12202,12200,'Slime',2,2,1,1,1,0,'',7,NULL,900,60,120,102,15,50,15,0,30,30,60,4935,329,659,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12103,12100,'Harpu',3,4,2,2,1,1,'New Skill',7,NULL,1950,155,124,107,15,50,15,0,43,51,41,7080,560,450,NULL,12113,1,0,NULL);
INSERT INTO k_unit VALUES(12113,12100,'Seal',3,4,3,2,1,1,'New Skill',11,NULL,3210,244,196,108,15,50,15,0,49,56,45,8070,615,494,12103,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10603,10600,'Hellhound',3,1,2,2,1,1,'New Skill',10,NULL,1950,182,97,112,15,50,15,0,43,60,32,7080,659,351,NULL,10613,0,0,NULL);
INSERT INTO k_unit VALUES(10613,10600,'Gamir',3,1,3,2,1,1,'New Skill',10,NULL,2745,314,157,113,15,50,15,0,42,72,36,6915,790,395,10603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13203,13200,'Howl',3,4,2,2,1,1,'New Skill',8,NULL,1995,124,152,98,15,50,15,0,44,41,50,7245,450,549,NULL,13213,1,0,NULL);
INSERT INTO k_unit VALUES(13213,13200,'Chichi',3,4,3,2,1,1,'New Skill',11,NULL,3135,205,240,99,15,50,15,0,48,47,55,7905,516,604,13203,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10203,10200,'Imp',3,1,2,2,1,1,'New Skill',12,NULL,1410,182,133,115,15,50,15,0,31,60,44,5100,659,483,NULL,10213,0,0,NULL);
INSERT INTO k_unit VALUES(10213,10200,'Ralph',3,1,3,2,1,1,'New Skill',16,NULL,2220,314,192,113,15,50,15,0,34,72,44,5595,790,483,10203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10303,10300,'Pixie',3,4,2,2,1,1,'New Skill',12,NULL,2040,130,142,110,15,50,15,0,45,43,47,7410,472,516,NULL,10313,0,0,NULL);
INSERT INTO k_unit VALUES(10313,10300,'Shannon',3,4,3,2,1,1,'New Skill',13,NULL,3465,201,223,111,15,50,15,0,53,46,51,8730,505,560,10303,10333,0,0,NULL);
INSERT INTO k_unit VALUES(11103,11100,'Salamander',3,2,2,2,1,1,'New Skill',11,NULL,1860,145,139,98,15,50,15,0,41,48,46,6750,527,505,NULL,11113,1,0,NULL);
INSERT INTO k_unit VALUES(11113,11100,'Lukan',3,2,3,2,1,1,'New Skill',15,NULL,2880,231,231,99,15,50,15,0,44,53,53,7245,582,582,11103,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15203,15200,'Vagabond',3,3,2,2,1,1,'New Skill',13,NULL,2415,124,124,97,15,50,15,0,53,41,41,8730,450,450,NULL,15213,0,0,NULL);
INSERT INTO k_unit VALUES(15213,15200,'Roid',3,3,3,2,1,1,'New Skill',17,NULL,4065,192,192,98,15,50,15,0,62,44,44,10215,483,483,15203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10703,10700,'Warbear',3,3,2,2,1,1,'New Skill',10,NULL,2460,103,142,101,15,50,15,0,54,34,47,8895,373,516,NULL,10713,0,0,NULL);
INSERT INTO k_unit VALUES(10713,10700,'Ramagos',3,3,3,2,1,1,'New Skill',12,NULL,4185,153,223,102,15,50,15,0,64,35,51,10545,384,560,10703,10733,0,0,NULL);
INSERT INTO k_unit VALUES(10403,10400,'Yeti',3,2,2,2,1,1,'New skill',12,NULL,2175,115,148,100,15,50,15,0,48,38,49,7905,417,538,NULL,10413,0,0,NULL);
INSERT INTO k_unit VALUES(10413,10400,'Rakaja',3,2,3,2,1,1,'New skill',16,NULL,3270,192,244,101,15,50,15,0,50,44,56,8235,483,615,10403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15105,'-10000','Devilmon',5,5,1,1,1,0,'',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12705,12700,'Ghost',5,4,1,1,1,0,'',6,NULL,1260,98,58,101,15,50,15,0,42,49,29,6915,538,318,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13005,13000,'Horned Frog',5,3,1,1,1,0,'',5,NULL,1470,76,66,100,15,50,15,0,49,38,33,8070,417,362,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12905,12900,'Mimick',5,2,1,1,1,0,'',6,NULL,1110,74,92,86,15,50,15,0,37,37,46,6090,406,505,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13105,13100,'Sandman',5,2,1,1,1,0,'',6,NULL,870,78,104,102,15,50,15,0,29,39,52,4770,428,571,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14205,14200,'Angelmon',5,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,14215,0,0,NULL);
INSERT INTO k_unit VALUES(14215,14200,'Dark Angelmon',5,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,14205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18205,18200,'King Angelmon',5,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,18215,0,0,NULL);
INSERT INTO k_unit VALUES(18215,18200,'Dark King Angelmon',5,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,18205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12805,12800,'Low Elemental',5,4,1,1,1,1,'Leader Skill',12,NULL,1170,86,76,100,15,50,15,0,39,43,38,6420,472,417,NULL,12815,0,0,NULL);
INSERT INTO k_unit VALUES(12815,12800,'Havana',5,4,2,1,1,1,'Leader Skill',12,1,1950,145,133,100,15,50,15,0,43,48,44,7080,527,483,12805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12605,12600,'Monster Flower',5,3,2,2,1,0,'',4,NULL,2730,118,109,95,15,50,15,0,60,39,36,9885,428,395,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13605,13600,'Surprise Box',5,2,2,2,1,0,'',6,NULL,2505,88,155,92,15,50,15,0,55,29,51,9060,318,560,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10105,10100,'Fairy',5,1,2,2,1,1,'New Skill',12,NULL,1950,148,130,101,15,50,15,0,43,49,43,7080,538,472,NULL,10115,0,0,NULL);
INSERT INTO k_unit VALUES(10115,10100,'Sorin',5,1,3,2,1,1,'New Skill',16,NULL,3075,244,205,102,15,50,15,0,47,56,47,7740,615,516,10105,10135,0,0,NULL);
INSERT INTO k_unit VALUES(10905,10900,'Garuda',5,4,2,2,1,1,'New Skill',13,NULL,2085,124,145,92,15,50,15,0,46,41,48,7575,450,527,NULL,10915,0,0,NULL);
INSERT INTO k_unit VALUES(10915,10900,'Rizak',5,4,3,2,1,1,'New Skill',13,NULL,3345,209,223,93,15,50,15,0,51,48,51,8400,527,560,10905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13205,13200,'Howl',5,4,2,2,1,1,'New Skill',8,NULL,1680,136,161,98,15,50,15,0,37,45,53,6090,494,582,NULL,13215,0,0,NULL);
INSERT INTO k_unit VALUES(13215,13200,'Chacha',5,4,3,2,1,1,'New Skill',11,NULL,3345,218,214,99,15,50,15,0,51,50,49,8400,549,538,13205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10205,10200,'Imp',5,1,2,2,1,1,'New Skill',12,NULL,1815,167,121,113,15,50,15,0,40,55,40,6585,604,439,NULL,10215,0,0,NULL);
INSERT INTO k_unit VALUES(10215,10200,'Garok',5,1,3,2,1,1,'New Skill',12,NULL,2940,288,170,112,15,50,15,0,45,66,39,7410,725,428,10205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10305,10300,'Pixie',5,1,2,2,1,1,'New Skill',12,NULL,1905,164,118,110,15,50,15,0,42,54,39,6915,593,428,NULL,10315,0,0,NULL);
INSERT INTO k_unit VALUES(10315,10300,'Camaryn',5,1,3,2,1,1,'New Skill',16,NULL,2940,279,179,111,15,50,15,0,45,64,41,7410,703,450,10305,10335,0,0,NULL);
INSERT INTO k_unit VALUES(11105,11100,'Salamander',5,2,2,2,1,1,'New Skill',11,NULL,1950,124,155,98,15,50,15,0,43,41,51,7080,450,560,NULL,11115,0,0,NULL);
INSERT INTO k_unit VALUES(11115,11100,'Decamaron',5,2,3,2,1,1,'New Skill',11,NULL,3015,205,249,99,15,50,15,0,46,47,57,7575,516,626,11105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10705,10700,'Warbear',5,3,2,2,1,1,'New Skill',10,NULL,2040,91,182,101,15,50,15,0,45,30,60,7410,329,659,NULL,10715,0,0,NULL);
INSERT INTO k_unit VALUES(10715,10700,'Gorgo',5,3,3,2,1,1,'New Skill',13,NULL,4455,140,218,102,15,50,15,0,68,32,50,11205,351,549,10705,10735,0,0,NULL);
INSERT INTO k_unit VALUES(14204,14200,'Angelmon',4,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,14214,0,0,NULL);
INSERT INTO k_unit VALUES(14214,14200,'White Angelmon',4,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,14204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18204,18200,'King Angelmon',4,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,18214,0,0,NULL);
INSERT INTO k_unit VALUES(18214,18200,'White King Angelmon',4,5,1,1,1,1,'New Skill',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,18204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13604,13600,'Surprise Box',4,2,2,2,1,0,'',6,NULL,2460,97,148,92,15,50,15,0,54,32,49,8895,351,538,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10604,10600,'Hellhound',4,1,2,2,1,1,'New Skill',10,NULL,2040,170,103,110,15,50,15,0,45,56,34,7410,615,373,NULL,10614,0,0,NULL);
INSERT INTO k_unit VALUES(10614,10600,'Shamar',4,1,3,2,1,1,'New Skill',13,NULL,3270,288,148,111,15,50,15,0,50,66,34,8235,725,373,10604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13204,13200,'Howl',4,4,2,2,1,1,'New Skill',8,NULL,1860,130,155,98,15,50,15,0,41,43,51,6750,472,560,NULL,13214,0,0,NULL);
INSERT INTO k_unit VALUES(13214,13200,'Shushu',4,4,3,2,1,1,'New Skill',11,NULL,3600,179,236,99,15,50,15,0,55,41,54,9060,450,593,13204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10204,10200,'Imp',4,1,2,2,1,1,'New Skill',11,NULL,1995,155,121,112,15,50,15,0,44,51,40,7245,560,439,NULL,10214,0,0,NULL);
INSERT INTO k_unit VALUES(10214,10200,'Taru',4,1,3,2,1,1,'New Skill',15,NULL,3135,240,205,114,15,50,15,0,48,55,47,7905,604,516,10204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10304,10300,'Pixie',4,4,2,2,1,1,'New Skill',11,NULL,1995,152,124,110,15,50,15,0,44,50,41,7245,549,450,NULL,10314,0,0,NULL);
INSERT INTO k_unit VALUES(10314,10300,'Cheryl',4,4,3,2,1,1,'New Skill',14,NULL,3345,231,201,111,15,50,15,0,51,53,46,8400,582,505,10304,10334,0,0,NULL);
INSERT INTO k_unit VALUES(11104,11100,'Salamander',4,2,2,2,1,1,'New Skill',11,NULL,2040,127,145,98,15,50,15,0,45,42,48,7410,461,527,NULL,11114,0,0,NULL);
INSERT INTO k_unit VALUES(11114,11100,'Sharman',4,2,3,2,1,1,'New Skill',11,NULL,3345,201,231,99,15,50,15,0,51,46,53,8400,505,582,11104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14804,14800,'Viking',4,2,2,2,1,1,'New Skill',10,NULL,1860,130,155,96,15,50,15,0,41,43,51,6750,472,560,NULL,14814,0,0,NULL);
INSERT INTO k_unit VALUES(14814,14800,'Jansson',4,2,3,2,1,1,'New Skill',16,NULL,3345,188,244,97,15,50,15,0,51,43,56,8400,472,615,14804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10404,10400,'Yeti',4,2,2,2,1,1,'New skill',12,NULL,2085,106,164,100,15,50,15,0,46,35,54,7575,384,593,NULL,10414,0,0,NULL);
INSERT INTO k_unit VALUES(10414,10400,'Arkajan',4,2,3,2,1,1,'New skill',12,NULL,3405,166,262,101,15,50,15,0,52,38,60,8565,417,659,10404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12814,12800,'Varis',4,4,2,1,1,1,'',12,9,1770,182,109,100,15,50,15,0,39,60,36,6420,659,395,12804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14902,14900,'Amazon',2,1,3,3,1,1,'Leader Skill',14,NULL,3540,266,153,101,15,50,15,0,54,61,35,8895,670,384,NULL,14912,0,0,NULL);
INSERT INTO k_unit VALUES(19002,19000,'Battle Mammoth ',2,3,3,3,1,1,'Leader Skill',16,NULL,3930,179,214,98,15,50,15,0,60,41,49,9885,450,538,NULL,19012,0,0,NULL);
INSERT INTO k_unit VALUES(13702,13700,'Bearman',2,3,3,3,1,1,'New skill',10,17,4065,144,240,100,15,50,15,0,62,33,55,10215,362,604,NULL,13712,1,0,NULL);
INSERT INTO k_unit VALUES(18502,18500,'Beast Hunter',2,1,3,3,1,1,'Leader Skill',9,NULL,3210,249,192,99,15,50,15,0,49,57,44,8070,626,483,NULL,18512,1,0,NULL);
INSERT INTO k_unit VALUES(15602,15600,'Bounty Hunter',2,1,3,3,1,1,'Increases Attack Speed by 15',11,27,3135,227,218,94,15,50,15,0,48,52,50,7905,571,549,NULL,15612,0,0,NULL);
INSERT INTO k_unit VALUES(17202,17200,'Drunken Master',2,1,3,3,1,1,'Increases Critical Rate by 15%',13,62,3015,258,196,98,15,50,15,0,46,59,45,7575,648,494,NULL,17212,0,0,NULL);
INSERT INTO k_unit VALUES(14912,14900,'Ceres',2,1,4,3,1,1,'Leader Skill',14,27,5430,434,184,102,15,50,15,0,61,73,31,10050,801,340,14902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19012,19000,'Granite',2,3,4,3,1,1,'Leader Skill',16,17,6240,255,309,99,15,50,15,0,70,43,52,11535,472,571,19002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13712,13700,'Kungen',2,3,4,3,1,1,'New skill',14,17,6690,208,327,101,15,50,15,0,75,35,55,12345,384,604,13702,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18512,18500,'Nangrim',2,1,4,3,1,1,'Leader Skill',9,22,4635,392,279,100,15,50,15,0,52,66,47,8565,725,516,18502,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15612,15600,'Randy',2,1,4,3,1,1,'Increases Attack Speed by 15',11,27,4905,339,315,110,15,50,15,0,55,57,53,9060,626,582,15602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19302,19300,'Cow Girl',2,1,3,3,1,1,'Increases Accuracy by 25%',14,68,3075,244,205,101,15,50,15,0,47,56,47,7740,615,516,NULL,19312,0,0,NULL);
INSERT INTO k_unit VALUES(19312,19300,'Anne',2,1,4,3,1,1,'Increases Accuracy by 25%',14,68,4815,380,279,102,15,50,15,25,54,64,47,8895,703,516,19302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17212,17200,'Xiao Chun',2,1,4,3,1,1,'Increases Critical Rate by 15%',13,62,4635,404,267,99,30,50,15,0,52,68,45,8565,747,494,17202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10102,10100,'Fairy',2,1,3,3,1,1,'Increase Critical Rate by 15%',16,NULL,3465,223,201,101,15,50,15,0,53,51,46,8730,560,505,NULL,10112,0,0,NULL);
INSERT INTO k_unit VALUES(10112,10100,'Iselia',2,1,4,3,1,1,'Increase Critical Rate by 15%',16,NULL,4545,392,285,102,30,50,15,0,51,66,48,8400,725,527,10102,10132,0,0,NULL);
INSERT INTO k_unit VALUES(11402,11400,'Golem',2,2,3,3,1,1,'Increases Accuracy by 25%',9,NULL,3600,144,271,88,15,50,15,0,55,33,62,9060,362,681,NULL,11412,1,0,NULL);
INSERT INTO k_unit VALUES(11412,11400,'Kugo',2,2,4,3,1,1,'Increases Accuracy by 25%',9,NULL,5700,208,392,89,15,50,15,25,64,35,66,10545,384,725,11402,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11502,11500,'Griffon',2,4,3,3,1,1,'Increases Attack Speed by 15',9,NULL,3270,205,231,110,15,50,15,0,50,47,53,8235,516,582,NULL,11512,1,0,NULL);
INSERT INTO k_unit VALUES(11512,11500,'Spectra',2,4,4,3,1,1,'Increases Attack Speed by 15',9,NULL,4905,309,345,126,15,50,15,0,55,52,58,9060,571,637,11502,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(16002,16000,'Grim Reaper',2,1,3,3,1,1,'Leader skill',12,NULL,3465,266,157,90,15,50,15,0,53,61,36,8730,670,395,NULL,16012,0,0,NULL);
INSERT INTO k_unit VALUES(16012,16000,'Sath',2,1,4,3,1,1,'Leader skill',12,46,4635,446,226,91,15,50,15,0,52,75,38,8565,823,417,16002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10502,10500,'Harpy',2,1,3,3,1,1,'New Skill',12,46,2685,306,170,102,15,50,15,0,41,70,39,6750,769,428,NULL,10512,0,0,NULL);
INSERT INTO k_unit VALUES(10512,10500,'Lucasha',2,1,4,3,1,1,'New Skill',16,46,3750,481,250,103,15,50,15,0,42,81,42,6915,889,461,10502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12002,12000,'High Elemental',2,1,3,3,1,1,'New skill',10,48,2295,310,192,101,15,50,15,0,35,71,44,5760,780,483,NULL,12012,1,0,NULL);
INSERT INTO k_unit VALUES(12012,12000,'Kahli',2,1,4,3,1,1,'New skill',12,48,3390,475,279,102,15,50,15,0,38,80,47,6255,878,516,12002,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15802,15800,'Imp Champion',2,1,3,3,1,1,'Increases Critical Rate by 15%',13,NULL,3210,240,201,101,15,50,15,0,49,55,46,8070,604,505,NULL,15812,1,0,NULL);
INSERT INTO k_unit VALUES(15812,15800,'Fairo',2,1,4,3,1,1,'Increases Critical Rate by 15%',13,NULL,4635,380,291,102,30,50,15,0,52,64,49,8565,703,538,15802,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11702,11700,'Inferno',2,1,3,3,1,1,'New skill',9,48,2490,327,161,94,15,50,15,0,38,75,37,6255,823,406,NULL,11712,0,0,NULL);
INSERT INTO k_unit VALUES(11712,11700,'Tagaros',2,1,4,3,1,1,'New skill',13,48,4185,493,208,95,15,50,15,0,47,83,35,7740,911,384,11702,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11002,11000,'Inugami',2,1,3,3,1,1,'Strengthen Skill: Scratch',4,NULL,3345,244,188,107,15,50,15,0,51,56,43,8400,615,472,NULL,11012,1,0,NULL);
INSERT INTO k_unit VALUES(11012,11000,'Raoq',2,1,4,3,1,1,'Strengthen Skill: Scratch',6,NULL,4905,368,285,108,15,50,15,0,55,62,48,9060,681,527,11002,11032,1,0,NULL);
INSERT INTO k_unit VALUES(16502,16500,'Living Armor',2,2,3,3,1,1,'Increases Accuracy by 25%',13,NULL,3405,188,240,97,15,50,15,0,52,43,55,8565,472,604,NULL,16512,1,0,NULL);
INSERT INTO k_unit VALUES(16512,16500,'Iron',2,2,4,3,1,1,'Increases Accuracy by 25%',13,NULL,5085,255,386,98,15,50,15,25,57,43,65,9390,472,714,16502,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(17802,17800,'Lizardman',2,2,3,3,1,1,'Increases Critical Rate by 15%',10,NULL,3210,214,227,102,15,50,15,0,49,49,52,8070,538,571,NULL,17812,0,0,NULL);
INSERT INTO k_unit VALUES(17812,17800,'Igmanodon',2,2,4,3,1,1,'Increases Critical Rate by 15%',10,NULL,4725,315,351,103,30,50,15,0,53,53,59,8730,582,648,17802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15402,15400,'Magical Archer',2,1,3,3,1,1,'Leader Skill',15,NULL,2940,275,183,104,15,50,15,0,45,63,42,7410,692,461,NULL,15412,1,0,NULL);
INSERT INTO k_unit VALUES(15412,15400,'Cassandra',2,1,4,3,1,1,'Leader Skill',15,53,4905,428,226,105,15,50,15,0,55,72,38,9060,790,417,15402,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15002,15000,'Martial Cat',2,3,3,3,1,1,'Increases Resistance by 25%',9,59,3600,227,188,103,15,50,15,0,55,52,43,9060,571,472,NULL,15012,1,0,NULL);
INSERT INTO k_unit VALUES(15012,15000,'Mei',2,3,4,3,1,1,'Increases Resistance by 25%',9,59,5610,339,267,104,15,50,40,0,63,57,45,10380,626,494,15002,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(17702,17700,'Minotauros',2,3,3,3,1,1,'Leader skill',13,NULL,3465,218,205,98,15,50,15,0,53,50,47,8730,549,516,NULL,17712,0,0,NULL);
INSERT INTO k_unit VALUES(17712,17700,'Burentau',2,3,4,3,1,1,'Leader skill',13,64,5265,333,297,99,15,50,15,0,59,56,50,9720,615,549,17702,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15902,15900,'Mystic Witch',2,4,3,3,1,1,'Leader Skill',13,NULL,3465,218,205,96,15,50,15,0,53,50,47,8730,549,516,NULL,15912,1,0,NULL);
INSERT INTO k_unit VALUES(15912,15900,'Rebecca',2,4,4,3,1,1,'Leader Skill',13,67,5175,339,297,97,15,50,15,0,58,57,50,9555,626,549,15902,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18702,18700,'Penguin Knight',2,3,3,3,1,1,'New skill',10,64,3660,214,196,104,15,50,15,0,56,49,45,9225,538,494,NULL,18712,0,0,NULL);
INSERT INTO k_unit VALUES(18712,18700,'Naki',2,3,4,3,1,1,'New skill',13,64,6330,303,255,105,15,50,15,0,71,51,43,11700,560,472,18702,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11102,11100,'Salamander',2,2,3,3,1,1,'Strengthen Skill: Stomp',15,NULL,3015,214,240,98,15,50,15,0,46,49,55,7575,538,604,NULL,11112,1,0,NULL);
INSERT INTO k_unit VALUES(11112,11100,'Krakdon',2,2,4,3,1,1,'Strengthen Skill: Stomp',15,NULL,4455,333,351,99,15,50,15,0,50,56,59,8235,615,648,11102,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11302,11300,'Serpent',2,3,3,3,1,1,'New skill',9,23,4185,201,175,99,15,50,15,0,64,46,40,10545,505,439,NULL,11312,1,0,NULL);
INSERT INTO k_unit VALUES(11312,11300,'Fao',2,3,4,3,1,1,'New skill',11,23,6510,297,250,100,15,50,15,0,73,50,42,12015,549,461,11302,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18402,18400,'Taoist',2,1,3,3,1,1,'Increases Critical Rate by 15%',13,NULL,3075,240,209,103,15,50,15,0,47,55,48,7740,604,527,NULL,18412,0,0,NULL);
INSERT INTO k_unit VALUES(18412,18400,'Gunpyeong',2,1,4,3,1,1,'Increases Critical Rate by 15%',13,NULL,4545,374,303,104,30,50,15,0,51,63,51,8400,692,560,18402,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15202,15200,'Vagabond',2,2,3,3,1,1,'Leader Skill',17,NULL,3540,209,209,97,15,50,15,0,54,48,48,8895,527,527,NULL,15212,1,0,NULL);
INSERT INTO k_unit VALUES(15212,15200,'Kai''en',2,2,4,3,1,1,'Leader Skill',17,11,5520,279,333,98,15,50,15,0,62,47,56,10215,516,615,15202,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(14802,14800,'Viking',2,2,3,3,1,1,'New Skill',11,2,2940,201,258,96,15,50,15,0,45,46,59,7410,505,648,NULL,14812,1,0,NULL);
INSERT INTO k_unit VALUES(14812,14800,'Geoffrey',2,2,4,3,1,1,'New Skill',11,2,4635,309,362,97,15,50,15,0,52,52,61,8565,571,670,14802,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(14002,14000,'Werewolf',2,3,3,3,1,1,'Increases Attack Speed by 15',9,29,4260,179,192,99,15,50,15,0,65,41,44,10710,450,483,NULL,14012,1,0,NULL);
INSERT INTO k_unit VALUES(14012,14000,'Garoche',2,3,4,3,1,1,'Increases Attack Speed by 15',9,29,6510,279,267,115,15,50,15,0,73,47,45,12015,516,494,14002,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18802,18800,'Barbaric King',2,1,4,4,1,1,'Increases Critical Rate by 15%',14,73,4635,362,309,102,15,50,15,0,52,61,52,8565,670,571,NULL,18812,0,0,NULL);
INSERT INTO k_unit VALUES(18812,18800,'Surtr',2,1,5,4,1,1,'Increases Critical Rate by 15%',14,73,6900,557,436,103,30,50,15,0,57,69,54,9390,758,593,18802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18002,18000,'Brownie Magician',2,4,4,4,1,1,'Leader skill',9,NULL,5085,315,327,105,15,50,15,0,57,53,55,9390,582,604,NULL,18012,0,0,NULL);
INSERT INTO k_unit VALUES(18012,18000,'Draco',2,4,5,4,1,1,'Leader skill',9,78,7380,484,476,106,15,50,15,0,61,60,59,10050,659,648,18002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16202,16200,'Death Knight',2,3,4,4,1,1,'Increases Accuracy by 25%',12,187,5610,297,309,100,15,50,15,0,63,50,52,10380,549,571,NULL,16212,0,0,NULL);
INSERT INTO k_unit VALUES(16212,16200,'Arnold',2,3,5,4,1,1,'Increases Accuracy by 25%',12,187,8595,444,436,101,15,50,15,25,71,55,54,11700,604,593,16202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15302,15300,'Epikion Priest',2,4,4,4,1,1,'Increases Attack Speed by 15',12,38,5430,273,345,95,15,50,15,0,61,46,58,10050,505,637,NULL,15312,0,0,NULL);
INSERT INTO k_unit VALUES(15312,15300,'Chloe',2,4,5,4,1,1,'Increases Attack Speed by 15',12,38,8595,404,476,111,15,50,15,0,71,50,59,11700,549,648,15302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13402,13400,'Joker',2,2,4,4,1,1,'New Skill',9,82,4545,333,345,102,15,50,15,0,51,56,58,8400,615,637,13422,13412,1,0,NULL);
INSERT INTO k_unit VALUES(13412,13400,'Jojo',2,2,5,4,1,1,'New Skill',12,82,7020,484,500,103,15,50,15,0,58,60,62,9555,659,681,13402,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18102,18100,'Kobold Bomber',2,1,4,4,1,1,'New skill',7,87,4635,362,309,98,15,50,15,0,52,61,52,8565,670,571,NULL,18112,0,0,NULL);
INSERT INTO k_unit VALUES(18112,18100,'Zibrolta',2,1,5,4,1,1,'New skill',11,87,6540,605,412,99,15,50,15,0,54,75,51,8895,823,560,18102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17302,17300,'Kung Fu Girl',2,3,4,4,1,1,'New skill',8,92,5520,321,291,101,15,50,15,0,62,54,49,10215,593,538,NULL,17312,0,0,NULL);
INSERT INTO k_unit VALUES(17312,17300,'Hong Hua',2,3,5,4,1,1,'New skill',12,92,8355,476,420,102,15,50,15,0,69,59,52,11370,648,571,17302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16302,16300,'Lich',2,1,4,4,1,1,'Leader Skill',9,NULL,4725,386,279,95,15,50,15,0,53,65,47,8730,714,516,NULL,16312,0,0,NULL);
INSERT INTO k_unit VALUES(16312,16300,'Antares',2,1,5,4,1,1,'Leader Skill',9,95,7140,581,396,96,15,50,15,0,59,72,49,9720,790,538,16302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11202,11200,'Nine-tailed Fox',2,1,4,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',8,100,4725,374,291,101,15,50,15,0,53,63,49,8730,692,538,NULL,11212,0,0,NULL);
INSERT INTO k_unit VALUES(11212,11200,'Shihwa',2,1,5,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',8,100,7020,525,460,102,15,50,15,0,58,65,57,9555,714,626,11202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13502,13500,'Ninja',2,1,4,4,1,1,'Leader Skill',10,NULL,4095,452,255,106,15,50,15,0,46,76,43,7575,834,472,NULL,13512,0,0,NULL);
INSERT INTO k_unit VALUES(13512,13500,'Garo',2,1,5,4,1,1,'Leader Skill',10,106,6060,646,404,107,15,50,15,0,50,80,50,8235,878,549,13502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14102,14100,'Phantom Thief',2,1,4,4,1,1,'Leader Skill',9,NULL,4725,362,303,104,15,50,15,0,53,61,51,8730,670,560,NULL,14112,0,0,NULL);
INSERT INTO k_unit VALUES(14112,14100,'Jean',2,1,5,4,1,1,'Leader Skill',9,98,6660,654,355,105,15,50,15,0,55,81,44,9060,889,483,14102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13902,13900,'Pierret',2,1,4,4,1,1,'Leader Skill',13,NULL,5520,362,250,102,15,50,15,0,62,61,42,10215,670,461,NULL,13912,0,0,NULL);
INSERT INTO k_unit VALUES(13912,13900,'Clara',2,1,5,4,1,1,'Leader Skill',13,111,8235,565,339,103,15,50,15,0,68,70,42,11205,769,461,13902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15502,15500,'Rakshasa',2,1,4,4,1,1,'Increases Accuracy by 25%',10,81,4635,380,291,103,15,50,15,0,52,64,49,8565,703,538,NULL,15512,0,0,NULL);
INSERT INTO k_unit VALUES(15512,15500,'Hwa',2,1,5,4,1,1,'Increases Accuracy by 25%',10,81,7140,557,420,104,15,50,15,25,59,69,52,9720,758,571,15502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16902,16900,'Samurai',2,1,4,4,1,1,'Increases Critical rate by 15%',16,NULL,4815,368,291,102,15,50,15,0,54,62,49,8895,681,538,NULL,16912,0,0,NULL);
INSERT INTO k_unit VALUES(16912,16900,'Jun',2,1,5,4,1,1,'Increases Critical rate by 15%',16,NULL,6180,646,396,103,30,50,15,0,51,80,49,8400,878,538,16902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18302,18300,'Sky Dancer',2,1,4,4,1,1,'Power Up Skill: Amuse',12,NULL,4815,356,303,100,15,50,15,0,54,60,51,8895,659,560,NULL,18312,0,0,NULL);
INSERT INTO k_unit VALUES(18312,18300,'Hwahee',2,1,5,4,1,1,'Power Up Skill: Amuse',12,NULL,7020,565,420,101,15,50,15,0,58,70,52,9555,769,571,18302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13302,13300,'Succubus',2,1,4,4,1,1,'Leader Skill',14,NULL,5265,351,279,105,15,50,15,0,59,59,47,9720,648,516,13322,13312,1,0,NULL);
INSERT INTO k_unit VALUES(13312,13300,'Akia',2,1,5,4,1,1,'Leader Skill',14,94,7635,557,387,106,15,50,15,0,63,69,48,10380,758,527,13302,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11802,11800,'Sylph',2,1,4,4,1,1,'Strengthen skill: Phoenix''s Fury',10,80,5520,339,273,104,15,50,15,0,62,57,46,10215,626,505,11822,11812,1,0,NULL);
INSERT INTO k_unit VALUES(11812,11800,'Baretta',2,1,5,4,1,1,'Strengthen skill: Phoenix''s Fury',10,80,8235,500,404,105,15,50,15,0,68,62,50,11205,681,549,11802,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11902,11900,'Sylphid',2,4,4,4,1,1,'Strengthen Skill: Sacrifice',9,122,4545,380,297,102,15,50,15,0,51,64,50,8400,703,549,NULL,11912,0,0,NULL);
INSERT INTO k_unit VALUES(11912,11900,'Fria',2,4,5,4,1,1,'Strengthen Skill: Sacrifice',9,122,6300,565,468,103,15,50,15,0,52,70,58,8565,769,637,11902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11602,11600,'Undine',2,4,4,4,1,1,'Strengthen skill: Fire Drop',11,123,6150,267,303,95,15,50,15,0,69,45,51,11370,494,560,NULL,11612,0,0,NULL);
INSERT INTO k_unit VALUES(11612,11600,'Atenai',2,4,5,4,1,1,'Strengthen skill: Fire Drop',11,123,9195,387,452,96,15,50,15,0,76,48,56,12510,527,615,11602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14702,14700,'Vampire',2,1,4,4,1,1,'New Skill',8,128,5085,374,267,98,15,50,15,0,57,63,45,9390,692,494,14722,14712,1,0,NULL);
INSERT INTO k_unit VALUES(14712,14700,'Verdehile',2,1,5,4,1,1,'New Skill',8,128,7260,597,371,99,15,50,15,0,60,74,46,9885,812,505,14702,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(17002,17000,'Archangel',2,4,5,5,1,1,'Increases Critical Rate by 15%',9,133,7260,509,460,94,15,50,15,0,60,63,57,9885,692,626,NULL,17012,0,0,NULL);
INSERT INTO k_unit VALUES(17012,17000,'Velajuel',2,4,6,5,1,1,'Increases Critical Rate by 15%',9,133,10050,681,790,95,30,50,15,0,61,62,72,10050,681,790,17002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17402,17400,'Beast Monk',2,3,5,5,1,1,'Strengthen Skill: Crushing Blow',11,138,8475,420,468,95,15,50,15,0,70,52,58,11535,571,637,NULL,17412,0,0,NULL);
INSERT INTO k_unit VALUES(17412,17400,'Kumar',2,3,6,5,1,1,'Strengthen Skill: Crushing Blow',11,138,13005,593,681,96,15,50,15,0,79,54,62,13005,593,681,17402,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14602,14600,'Chimera',2,3,5,5,1,1,'Accuracy increased by 25%',9,133,7755,452,484,94,15,50,15,0,64,56,60,10545,615,659,NULL,14612,0,0,NULL);
INSERT INTO k_unit VALUES(14612,14600,'Rakan',2,3,6,5,1,1,'Accuracy increased by 25%',9,133,11700,725,637,95,15,50,15,25,71,66,58,11700,725,637,14602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14402,14400,'Dragon',2,1,5,5,1,1,'Increases Critical Rate by 15%',12,142,6540,613,404,93,15,50,15,0,54,76,50,8895,834,549,NULL,14412,0,0,NULL);
INSERT INTO k_unit VALUES(14412,14400,'Zaiross',2,1,6,5,1,1,'Increases Critical Rate by 15%',12,142,9720,911,582,94,30,50,15,0,59,83,53,9720,911,582,14402,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16602,16600,'Dragon Knight',2,1,5,5,1,1,'Increases Resistance by 25%',9,147,7635,557,387,99,15,50,15,0,63,69,48,10380,758,527,NULL,16612,0,0,NULL);
INSERT INTO k_unit VALUES(16612,16600,'Laika',2,1,6,5,1,1,'Increases Resistance by 25%',9,147,11040,834,571,100,15,50,40,0,67,76,52,11040,834,571,16602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17902,17900,'Hell Lady',2,1,5,5,1,1,'Increases Critical Rate by 15%',14,152,7260,484,484,103,15,50,15,0,60,60,60,9885,659,659,NULL,17912,0,0,NULL);
INSERT INTO k_unit VALUES(17912,17900,'Raki',2,1,6,5,1,1,'Increases Critical Rate by 15%',14,152,10050,856,615,104,30,50,15,0,61,78,56,10050,856,615,17902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19202,19200,'Ifrit',2,3,5,5,1,1,'Increases Accuracy by 25%',10,146,7500,476,476,99,15,50,15,0,62,59,59,10215,648,648,NULL,19212,0,0,NULL);
INSERT INTO k_unit VALUES(19212,19200,'Tesarion',2,3,6,5,1,1,'Increases Accuracy by 25%',10,146,11535,747,626,100,15,50,15,25,70,68,57,11535,747,626,19202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16802,16800,'Monkey King',2,2,5,5,1,1,'Increases Attack Speed by 15',9,158,7140,484,492,100,15,50,15,0,59,60,61,9720,659,670,NULL,16812,0,0,NULL);
INSERT INTO k_unit VALUES(16812,16800,'Mei Hou Wang',2,2,6,5,1,1,'Increases Attack Speed by 15',9,158,10545,692,747,116,15,50,15,0,64,63,68,10545,692,747,16802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16102,16100,'Occult Girl',2,1,5,5,1,1,'Increases Accuracy by 25%',13,159,7020,525,460,104,15,50,15,0,58,65,57,9555,714,626,NULL,16112,0,0,NULL);
INSERT INTO k_unit VALUES(16112,16100,'Rica',2,1,6,5,1,1,'Increases Accuracy by 25%',13,159,10215,823,637,105,15,50,15,25,62,75,58,10215,823,637,16102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15702,15700,'Oracle',2,4,5,5,1,1,'Increases Accuracy by 25%',8,145,7020,492,492,99,15,50,15,0,58,61,61,9555,670,670,NULL,15712,0,0,NULL);
INSERT INTO k_unit VALUES(15712,15700,'Juno',2,4,6,5,1,1,'Increases Accuracy by 25%',8,145,11370,703,681,100,15,50,15,25,69,64,62,11370,703,681,15702,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14502,14500,'Phoenix',2,3,5,5,1,1,'Increases Attack Speed by 15',14,141,6780,613,387,93,15,50,15,0,56,76,48,9225,834,527,NULL,14512,0,0,NULL);
INSERT INTO k_unit VALUES(14512,14500,'Perna',2,3,6,5,1,1,'Increases Attack Speed by 15',14,141,12345,878,439,109,15,50,15,0,75,80,40,12345,878,439,14502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18602,18600,'Pioneer',2,3,5,5,1,1,'Increases Accuracy by 25%',13,144,7755,500,436,102,15,50,15,0,64,62,54,10545,681,593,NULL,18612,0,0,NULL);
INSERT INTO k_unit VALUES(18612,18600,'Chiwu',2,3,6,5,1,1,'Increases Accuracy by 25%',13,144,12180,780,549,103,15,50,15,25,74,71,50,12180,780,549,18602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18902,18900,'Polar Queen',2,1,5,5,1,1,'Increases Attack Speed by 15',13,153,7260,533,436,95,15,50,15,0,60,66,54,9885,725,593,NULL,18912,0,0,NULL);
INSERT INTO k_unit VALUES(18912,18900,'Brandia',2,1,6,5,1,1,'Increases Attack Speed by 15',13,153,10545,823,615,111,15,50,15,0,64,75,56,10545,823,615,18902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13802,13800,'Valkyrja',2,4,5,5,1,1,'Increase Resistance by 25%',9,167,7260,484,484,100,15,50,15,0,60,60,60,9885,659,659,NULL,13812,0,0,NULL);
INSERT INTO k_unit VALUES(13812,13800,'Vanessa',2,4,6,5,1,1,'Increase Resistance by 25%',9,167,10875,703,714,101,15,50,40,0,66,64,65,10875,703,714,13802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14901,14900,'Amazon',1,1,3,3,1,1,'Leader Skill',13,NULL,3660,271,140,101,15,50,15,0,56,62,32,9225,681,351,NULL,14911,0,0,NULL);
INSERT INTO k_unit VALUES(14911,14900,'Ellin',1,1,4,3,1,1,'Leader Skill',13,29,4905,446,208,102,15,50,15,0,55,75,35,9060,823,384,14901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19001,19000,'Battle Mammoth ',1,3,3,3,1,1,'Leader Skill',9,NULL,3600,196,218,98,15,50,15,0,55,45,50,9060,494,549,NULL,19011,0,0,NULL);
INSERT INTO k_unit VALUES(19011,19000,'Talc',1,3,4,3,1,1,'Leader Skill',9,18,5880,279,309,99,15,50,15,0,66,47,52,10875,516,571,19001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13701,13700,'Bearman',1,3,3,3,1,1,'New skill',10,18,4185,140,236,100,15,50,15,0,64,32,54,10545,351,593,NULL,13711,1,0,NULL);
INSERT INTO k_unit VALUES(13711,13700,'Gruda',1,3,4,3,1,1,'New skill',10,18,6330,190,368,101,15,50,15,0,71,32,62,11700,351,681,13701,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18501,18500,'Beast Hunter',1,1,3,3,1,1,'Leader Skill',9,NULL,3135,231,214,99,15,50,15,0,48,53,49,7905,582,538,NULL,18511,0,0,NULL);
INSERT INTO k_unit VALUES(18511,18500,'Gangchun',1,1,4,3,1,1,'Leader Skill',9,23,4545,380,297,100,15,50,15,0,51,64,50,8400,703,549,18501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15601,15600,'Bounty Hunter',1,1,3,3,1,1,'Increases Attack Speed by 15',11,43,3015,231,223,94,15,50,15,0,46,53,51,7575,582,560,NULL,15611,0,0,NULL);
INSERT INTO k_unit VALUES(15611,15600,'Wayne',1,1,4,3,1,1,'Increases Attack Speed by 15',11,43,4635,351,321,110,15,50,15,0,52,59,54,8565,648,593,15601,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19301,19300,'Cow Girl',1,1,3,3,1,1,'Increases Critical Rate by 15%',14,178,3015,253,201,101,15,50,15,0,46,58,46,7575,637,505,NULL,19311,0,0,NULL);
INSERT INTO k_unit VALUES(19311,19300,'Sera',1,1,4,3,1,1,'Increases Critical Rate by 15%',14,178,4545,404,273,102,30,50,15,0,51,68,46,8400,747,505,19301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17201,17200,'Drunken Master',1,1,3,3,1,1,'Increases Critical Rate by 15%',13,59,3135,231,214,98,15,50,15,0,48,53,49,7905,582,538,NULL,17211,0,0,NULL);
INSERT INTO k_unit VALUES(17211,17200,'Mao',1,1,4,3,1,1,'Increases Critical Rate by 15%',13,59,4545,386,291,99,30,50,15,0,51,65,49,8400,714,538,17201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15301,15300,'Epikion Priest',1,4,3,3,1,1,'Increases Resistance by 25%',13,NULL,3540,183,236,95,15,50,15,0,54,42,54,8895,461,593,NULL,15311,0,0,NULL);
INSERT INTO k_unit VALUES(15311,15300,'Rina',1,4,4,3,1,1,'Increases Resistance by 25%',13,NULL,5790,238,356,96,15,50,40,0,65,40,60,10710,439,659,15301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10101,10100,'Fairy',1,4,3,3,1,1,'New Skill',12,8,3270,192,244,103,15,50,15,0,50,44,56,8235,483,615,NULL,10111,0,0,NULL);
INSERT INTO k_unit VALUES(10111,10100,'Elucia',1,4,4,3,1,1,'New Skill',16,8,4905,339,315,104,15,50,15,0,55,57,53,9060,626,582,10101,10131,0,0,NULL);
INSERT INTO k_unit VALUES(11401,11400,'Golem',1,2,3,3,1,1,'Increases Resistance by 25%',9,NULL,3990,131,258,86,15,50,15,0,61,30,59,10050,329,648,NULL,11411,1,0,NULL);
INSERT INTO k_unit VALUES(11411,11400,'Kuhn',1,2,4,3,1,1,'Increases Resistance by 25%',9,NULL,5790,190,404,87,15,50,40,0,65,32,68,10710,351,747,11401,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11501,11500,'Griffon',1,3,3,3,1,1,'New Skill',8,43,4590,131,218,110,15,50,15,0,70,30,50,11535,329,549,NULL,11511,1,0,NULL);
INSERT INTO k_unit VALUES(11511,11500,'Kahn',1,3,4,3,1,1,'New Skill',12,43,6945,190,327,111,15,50,15,0,78,32,55,12840,351,604,11501,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(16001,16000,'Grim Reaper',1,1,3,3,1,1,'Leader skill',14,NULL,2940,284,175,90,15,50,15,0,45,65,40,7410,714,439,NULL,16011,1,0,NULL);
INSERT INTO k_unit VALUES(16011,16000,'Hemos',1,1,4,3,1,1,'Leader skill',14,43,4365,434,255,91,15,50,15,0,49,73,43,8070,801,472,16001,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10501,10500,'Harpy',1,1,3,3,1,1,'Increases Resistance by 25%',16,NULL,3075,266,183,104,15,50,15,0,47,61,42,7740,670,461,NULL,10511,1,0,NULL);
INSERT INTO k_unit VALUES(10511,10500,'Ramira',1,1,4,3,1,1,'Increases Resistance by 25%',16,NULL,4635,398,273,105,15,50,40,0,52,67,46,8565,736,505,10501,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(12001,12000,'High Elemental',1,1,3,3,1,1,'New skill',10,49,2220,288,218,102,15,50,15,0,34,66,50,5595,725,549,NULL,12011,0,0,NULL);
INSERT INTO k_unit VALUES(12011,12000,'Ellena',1,1,4,3,1,1,'New skill',14,49,3210,440,327,103,15,50,15,0,36,74,55,5925,812,604,12001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15801,15800,'Imp Champion',1,1,3,3,1,1,'Increases Critical Rate by 15%',12,NULL,3540,244,175,101,15,50,15,0,54,56,40,8895,615,439,NULL,15811,0,0,NULL);
INSERT INTO k_unit VALUES(15811,15800,'Yaku',1,1,4,3,1,1,'Increases Critical Rate by 15%',12,NULL,4455,386,297,102,30,50,15,0,50,65,50,8235,714,549,15801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11701,11700,'Inferno',1,1,3,3,1,1,'Leader Skill',10,NULL,2550,288,196,96,15,50,15,0,39,66,45,6420,725,494,NULL,11711,1,0,NULL);
INSERT INTO k_unit VALUES(11711,11700,'Purian',1,1,4,3,1,1,'Leader Skill',10,49,4005,422,291,97,15,50,15,0,45,71,49,7410,780,538,11701,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11001,11000,'Inugami',1,2,3,3,1,1,'New Skill',8,37,3795,196,205,107,15,50,15,0,58,45,47,9555,494,516,NULL,11011,1,0,NULL);
INSERT INTO k_unit VALUES(11011,11000,'Icaru',1,2,4,3,1,1,'New Skill',11,37,5085,297,345,108,15,50,15,0,57,50,58,9390,549,637,11001,11031,1,0,NULL);
INSERT INTO k_unit VALUES(16501,16500,'Living Armor',1,2,3,3,1,1,'Increases Critical Rate by 15%',12,NULL,3270,205,231,97,15,50,15,0,50,47,53,8235,516,582,NULL,16511,0,0,NULL);
INSERT INTO k_unit VALUES(16511,16500,'Nickel',1,2,4,3,1,1,'Increases Critical Rate by 15%',12,NULL,4905,279,374,98,30,50,15,0,55,47,63,9060,516,692,16501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17801,17800,'Lizardman',1,2,3,3,1,1,'Increases Accuracy by 25%',11,NULL,3075,209,240,102,15,50,15,0,47,48,55,7740,527,604,NULL,17811,0,0,NULL);
INSERT INTO k_unit VALUES(17811,17800,'Kernodon',1,2,4,3,1,1,'Increases Accuracy by 25%',11,NULL,4635,309,362,103,15,50,15,25,52,52,61,8565,571,670,17801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15401,15400,'Magical Archer',1,1,3,3,1,1,'Leader Skill',15,NULL,3135,279,166,104,15,50,15,0,48,64,38,7905,703,417,NULL,15411,1,0,NULL);
INSERT INTO k_unit VALUES(15411,15400,'Sharron',1,1,4,3,1,1,'Leader Skill',15,54,4455,446,238,105,15,50,15,0,50,75,40,8235,823,439,15401,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15001,15000,'Martial Cat',1,1,3,3,1,1,'Increases Attack Speed by 15',8,31,3135,249,196,103,15,50,15,0,48,57,45,7905,626,494,NULL,15011,1,0,NULL);
INSERT INTO k_unit VALUES(15011,15000,'Mina',1,1,4,3,1,1,'Increases Attack Speed by 15',8,31,4275,428,267,119,15,50,15,0,48,72,45,7905,790,494,15001,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(17701,17700,'Minotauros',1,3,3,3,1,1,'Leader skill',14,NULL,3600,214,201,98,15,50,15,0,55,49,46,9060,538,505,NULL,17711,0,0,NULL);
INSERT INTO k_unit VALUES(17711,17700,'Urtau',1,3,4,3,1,1,'Leader skill',14,65,5790,315,279,99,15,50,15,0,65,53,47,10710,582,516,17701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15901,15900,'Mystic Witch',1,4,3,3,1,1,'New Skill',11,68,3540,209,209,96,15,50,15,0,54,48,48,8895,527,527,NULL,15911,0,0,NULL);
INSERT INTO k_unit VALUES(15911,15900,'Megan',1,4,4,3,1,1,'New Skill',12,68,5340,315,309,97,15,50,15,0,60,53,52,9885,582,571,15901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18701,18700,'Penguin Knight',1,1,3,3,1,1,'New skill',10,65,3270,244,192,104,15,50,15,0,50,56,44,8235,615,483,NULL,18711,0,0,NULL);
INSERT INTO k_unit VALUES(18711,18700,'Toma',1,1,4,3,1,1,'New skill',13,65,4815,380,279,105,15,50,15,0,54,64,47,8895,703,516,18701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11301,11300,'Serpent',1,3,3,3,1,1,'Increased Attack Speed by 15',12,NULL,3465,205,218,99,15,50,15,0,53,47,50,8730,516,549,NULL,11311,1,0,NULL);
INSERT INTO k_unit VALUES(11311,11300,'Shailoq',1,3,4,3,1,1,'Increased Attack Speed by 15',12,NULL,5265,303,327,115,15,50,15,0,59,51,55,9720,560,604,11301,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10701,10700,'Warbear',1,3,3,3,1,1,'New Skill',10,7,4185,153,223,101,15,50,15,0,64,35,51,10545,384,560,NULL,10711,1,0,NULL);
INSERT INTO k_unit VALUES(10711,10700,'Dagora',1,3,4,3,1,1,'New Skill',13,7,6420,226,327,102,15,50,15,0,72,38,55,11850,417,604,10701,10731,1,0,NULL);
INSERT INTO k_unit VALUES(14001,14000,'Werewolf',1,3,3,3,1,1,'Increases Attack Speed by 15',11,62,3930,218,175,99,15,50,15,0,60,50,40,9885,549,439,NULL,14011,1,0,NULL);
INSERT INTO k_unit VALUES(14011,14000,'Vigor',1,3,4,3,1,1,'Increases Attack Speed by 15',11,62,6240,315,250,115,15,50,15,0,70,53,42,11535,582,461,14001,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(14903,14900,'Amazon',3,1,3,3,1,1,'Leader Skill',13,NULL,3600,253,161,101,15,50,15,0,55,58,37,9060,637,406,NULL,14913,1,0,NULL);
INSERT INTO k_unit VALUES(14913,14900,'Hina',3,1,4,3,1,1,'Leader Skill',13,31,4995,457,190,102,15,50,15,0,56,77,32,9225,845,351,14903,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(19003,19000,'Battle Mammoth ',3,2,3,3,1,1,'Leader Skill',12,NULL,3270,183,253,98,15,50,15,0,50,42,58,8235,461,637,NULL,19013,0,0,NULL);
INSERT INTO k_unit VALUES(19013,19000,'Olivine',3,2,4,3,1,1,'Leader Skill',12,19,5430,250,368,99,15,50,15,0,61,42,62,10050,461,681,19003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13703,13700,'Bearman',3,1,3,3,1,1,'New skill',7,19,3795,205,196,100,15,50,15,0,58,47,45,9555,516,494,NULL,13713,1,0,NULL);
INSERT INTO k_unit VALUES(13713,13700,'Dagorr',3,1,4,3,1,1,'New skill',10,19,5340,374,250,101,15,50,15,0,60,63,42,9885,692,461,13703,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18503,18500,'Beast Hunter',3,1,3,3,1,1,'Leader Skill',14,NULL,3270,240,196,99,15,50,15,0,50,55,45,8235,604,494,NULL,18513,0,0,NULL);
INSERT INTO k_unit VALUES(18513,18500,'Suri',3,1,4,3,1,1,'Leader Skill',14,24,4815,386,273,100,15,50,15,0,54,65,46,8895,714,505,18503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15603,15600,'Bounty Hunter',3,1,3,3,1,1,'Increases Attack Speed by 15',12,29,2880,236,227,94,15,50,15,0,44,54,52,7245,593,571,NULL,15613,1,0,NULL);
INSERT INTO k_unit VALUES(15613,15600,'Roger',3,1,4,3,1,1,'Increases Attack Speed by 15',12,29,4635,362,309,110,15,50,15,0,52,61,52,8565,670,571,15603,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(19303,19300,'Cow Girl',3,1,3,3,1,1,'Increases Attack Speed by 15',14,62,2940,249,209,101,15,50,15,0,45,57,48,7410,626,527,NULL,19313,0,0,NULL);
INSERT INTO k_unit VALUES(19313,19300,'Hannah',3,1,4,3,1,1,'Increases Attack Speed by 15',14,62,4545,392,285,117,15,50,15,0,51,66,48,8400,725,527,19303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17203,17200,'Drunken Master',3,1,3,3,1,1,'Increases Critical Rate by 15%',14,29,2880,253,209,98,15,50,15,0,44,58,48,7245,637,527,NULL,17213,0,0,NULL);
INSERT INTO k_unit VALUES(17213,17200,'Huan',3,1,4,3,1,1,'Increases Critical Rate by 15%',14,29,4455,398,285,99,30,50,15,0,50,67,48,8235,736,527,17203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15303,15300,'Epikion Priest',3,4,3,3,1,1,'Increases Resistance by 25%',12,NULL,3795,209,192,95,15,50,15,0,58,48,44,9555,527,483,NULL,15313,0,0,NULL);
INSERT INTO k_unit VALUES(15313,15300,'Michelle',3,4,4,3,1,1,'Increases Resistance by 25%',12,NULL,6060,297,279,96,15,50,40,0,68,50,47,11205,549,516,15303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11403,11400,'Golem',3,2,3,3,1,1,'New Skill',7,41,4185,148,227,91,15,50,15,0,64,34,52,10545,373,571,NULL,11413,1,0,NULL);
INSERT INTO k_unit VALUES(11413,11400,'Ragion',3,2,4,3,1,1,'New Skill',7,41,5520,232,380,92,15,50,15,0,62,39,64,10215,428,703,11403,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11503,11500,'Griffon',3,4,3,3,1,1,'Leader Skill',10,NULL,3735,153,253,110,15,50,15,0,57,35,58,9390,384,637,NULL,11513,0,0,NULL);
INSERT INTO k_unit VALUES(11513,11500,'Bernard',3,4,4,3,1,1,'Leader Skill',10,44,5610,226,380,111,15,50,15,0,63,38,64,10380,417,703,11503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16003,16000,'Grim Reaper',3,1,3,3,1,1,'Leader skill',12,NULL,3660,275,135,90,15,50,15,0,56,63,31,9225,692,340,NULL,16013,1,0,NULL);
INSERT INTO k_unit VALUES(16013,16000,'Hiva',3,1,4,3,1,1,'Leader skill',12,44,4815,410,250,91,15,50,15,0,54,69,42,8895,758,461,16003,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(10503,10500,'Harpy',3,1,3,3,1,1,'Increases Accuracy by 25%',16,NULL,3345,253,179,104,15,50,15,0,51,58,41,8400,637,450,NULL,10513,1,0,NULL);
INSERT INTO k_unit VALUES(10513,10500,'Prilea',3,1,4,3,1,1,'Increases Accuracy by 25%',16,NULL,4455,398,285,105,15,50,15,25,50,67,48,8235,736,527,10503,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(12003,12000,'High Elemental',3,1,3,3,1,1,'New skill',8,50,2100,332,183,104,15,50,15,0,32,76,42,5265,834,461,NULL,12013,1,0,NULL);
INSERT INTO k_unit VALUES(12013,12000,'Moria',3,1,4,3,1,1,'New skill',9,50,3030,505,273,105,15,50,15,0,34,85,46,5595,933,505,12003,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15803,15800,'Imp Champion',3,2,3,3,1,1,'Increases Critical Rate by 15%',7,NULL,3210,218,223,101,15,50,15,0,49,50,51,8070,549,560,NULL,15813,0,0,NULL);
INSERT INTO k_unit VALUES(15813,15800,'Pigma',3,2,4,3,1,1,'Increases Critical Rate by 15%',7,NULL,4905,321,333,102,30,50,15,0,55,54,56,9060,593,615,15803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11703,11700,'Inferno',3,1,3,3,1,1,'Leader Skill',12,NULL,2355,301,196,97,15,50,15,0,36,69,45,5925,758,494,NULL,11713,1,0,NULL);
INSERT INTO k_unit VALUES(11713,11700,'Anduril',3,1,4,3,1,1,'Leader Skill',12,50,3825,446,279,98,15,50,15,0,43,75,47,7080,823,516,11703,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(11003,11000,'Inugami',3,2,3,3,1,1,'New Skill',11,34,3270,183,253,107,15,50,15,0,50,42,58,8235,461,637,NULL,11013,0,0,NULL);
INSERT INTO k_unit VALUES(11013,11000,'Ramahan',3,2,4,3,1,1,'New Skill',14,34,5175,255,380,108,15,50,15,0,58,43,64,9555,472,703,11003,11033,0,0,NULL);
INSERT INTO k_unit VALUES(16503,16500,'Living Armor',3,2,3,3,1,1,'Increases Resistance by 25%',16,NULL,3540,192,227,97,15,50,15,0,54,44,52,8895,483,571,NULL,16513,0,0,NULL);
INSERT INTO k_unit VALUES(16513,16500,'Copper',3,2,4,3,1,1,'Increases Resistance by 25%',16,NULL,5175,261,374,98,15,50,40,0,58,44,63,9555,483,692,16503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17803,17800,'Lizardman',3,2,3,3,1,1,'Increases Accuracy by 25%',11,NULL,3135,223,223,102,15,50,15,0,48,51,51,7905,560,560,NULL,17813,1,0,NULL);
INSERT INTO k_unit VALUES(17813,17800,'Velfinodon',3,2,4,3,1,1,'Increases Accuracy by 25%',11,NULL,4815,303,356,103,15,50,15,25,54,51,60,8895,560,659,17803,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15403,15400,'Magical Archer',3,1,3,3,1,1,'Leader Skill',10,NULL,2625,288,192,104,15,50,15,0,40,66,44,6585,725,483,NULL,15413,1,0,NULL);
INSERT INTO k_unit VALUES(15413,15400,'Ardella',3,1,4,3,1,1,'Leader Skill',10,55,4095,457,250,105,15,50,15,0,46,77,42,7575,845,461,15403,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15003,15000,'Martial Cat',3,1,3,3,1,1,'Increases Attack Speed by 15',8,27,3135,244,201,103,15,50,15,0,48,56,46,7905,615,505,NULL,15013,0,0,NULL);
INSERT INTO k_unit VALUES(15013,15000,'Naomi',3,1,4,3,1,1,'Increases Attack Speed by 15',8,27,4815,368,291,119,15,50,15,0,54,62,49,8895,681,538,15003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17703,17700,'Minotauros',3,3,3,3,1,1,'Leader skill',10,NULL,3600,205,209,98,15,50,15,0,55,47,48,9060,516,527,NULL,17713,1,0,NULL);
INSERT INTO k_unit VALUES(17713,17700,'Eintau',3,3,4,3,1,1,'Leader skill',10,41,5610,321,285,99,15,50,15,0,63,54,48,10380,593,527,17703,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(15903,15900,'Mystic Witch',3,1,3,3,1,1,'New Skill',10,69,3345,244,188,96,15,50,15,0,51,56,43,8400,615,472,NULL,15913,0,0,NULL);
INSERT INTO k_unit VALUES(15913,15900,'Silia',3,1,4,3,1,1,'New Skill',14,69,4905,368,285,97,15,50,15,0,55,62,48,9060,681,527,15903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18703,18700,'Penguin Knight',3,3,3,3,1,1,'New skill',10,41,3600,231,183,104,15,50,15,0,55,53,42,9060,582,461,NULL,18713,0,0,NULL);
INSERT INTO k_unit VALUES(18713,18700,'Mav',3,3,4,3,1,1,'New skill',11,41,5520,345,267,105,15,50,15,0,62,58,45,10215,637,494,18703,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11303,11300,'Serpent',3,3,3,3,1,1,'Strengthen skill: Sonic Boom',7,NULL,3990,209,179,99,15,50,15,0,61,48,41,10050,527,450,NULL,11313,0,0,NULL);
INSERT INTO k_unit VALUES(11313,11300,'Ermeda',3,3,4,3,1,1,'Strengthen skill: Sonic Boom',7,NULL,6150,315,255,100,15,50,15,0,69,53,43,11370,582,472,11303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14003,14000,'Werewolf',3,2,3,3,1,1,'Increases Attack Speed by 15',9,30,3135,209,236,99,15,50,15,0,48,48,54,7905,527,593,NULL,14013,1,0,NULL);
INSERT INTO k_unit VALUES(14013,14000,'Shakan',3,2,4,3,1,1,'Increases Attack Speed by 15',9,30,4635,315,356,115,15,50,15,0,52,53,60,8565,582,659,14003,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(14904,14900,'Amazon',4,1,3,3,1,1,'Leader Skill',13,NULL,3795,249,153,101,15,50,15,0,58,57,35,9555,626,384,NULL,14914,0,0,NULL);
INSERT INTO k_unit VALUES(14914,14900,'Lyn',4,1,4,3,1,1,'Leader Skill',13,62,5610,428,178,102,15,50,15,0,63,72,30,10380,790,329,14904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19004,19000,'Battle Mammoth ',4,3,3,3,1,1,'Leader Skill',14,NULL,3735,196,209,98,15,50,15,0,57,45,48,9390,494,527,NULL,19014,0,0,NULL);
INSERT INTO k_unit VALUES(19014,19000,'Marble',4,3,4,3,1,1,'Leader Skill',14,21,6060,273,303,99,15,50,15,0,68,46,51,11205,505,560,19004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13704,13700,'Bearman',4,3,3,3,1,1,'New skill',10,21,3870,196,201,100,15,50,15,0,59,45,46,9720,494,505,NULL,13714,0,0,NULL);
INSERT INTO k_unit VALUES(13714,13700,'Ahman',4,3,4,3,1,1,'New skill',10,21,5790,297,297,101,15,50,15,0,65,50,50,10710,549,549,13704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18504,18500,'Beast Hunter',4,1,3,3,1,1,'Leader Skill',13,NULL,3465,223,201,99,15,50,15,0,53,51,46,8730,560,505,NULL,18514,0,0,NULL);
INSERT INTO k_unit VALUES(18514,18500,'Baekdu',4,1,4,3,1,1,'Leader Skill',13,25,4905,362,291,100,15,50,15,0,55,61,49,9060,670,538,18504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15604,15600,'Bounty Hunter',4,1,3,3,1,1,'Increases Attack Speed by 15',12,35,3210,223,218,94,15,50,15,0,49,51,50,8070,560,549,NULL,15614,0,0,NULL);
INSERT INTO k_unit VALUES(15614,15600,'Walkers',4,1,4,3,1,1,'Increases Attack Speed by 15',12,35,4815,345,315,110,15,50,15,0,54,58,53,8895,637,582,15604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19304,19300,'Cow Girl',4,1,3,3,1,1,'',10,16,3135,240,205,101,15,50,15,0,48,55,47,7905,604,516,NULL,19314,1,0,NULL);
INSERT INTO k_unit VALUES(19314,19300,'Loren',4,1,4,3,1,1,'',10,16,4995,368,279,102,15,50,15,25,56,62,47,9225,681,516,19304,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(17204,17200,'Drunken Master',4,1,3,3,1,1,'Increases Critical Rate by 15%',14,27,2940,240,218,98,15,50,15,0,45,55,50,7410,604,549,NULL,17214,0,0,NULL);
INSERT INTO k_unit VALUES(17214,17200,'Tien Qin',4,1,4,3,1,1,'Increases Critical Rate by 15%',14,27,4905,356,297,99,30,50,15,0,55,60,50,9060,659,549,17204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10804,10800,'Elemental',4,1,3,3,1,1,'Increase Critical Rate by 15%',11,NULL,3015,249,205,106,15,50,15,0,46,57,47,7575,626,516,NULL,10814,0,0,NULL);
INSERT INTO k_unit VALUES(10814,10800,'Priz',4,1,4,3,1,1,'Increase Critical Rate by 15%',11,NULL,4455,374,309,107,30,50,15,0,50,63,52,8235,692,571,10804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10104,10100,'Fairy',4,4,3,3,1,1,'New Skill',12,8,3660,244,166,100,15,50,15,0,56,56,38,9225,615,417,NULL,10114,0,0,NULL);
INSERT INTO k_unit VALUES(10114,10100,'Neal',4,4,4,3,1,1,'New Skill',15,8,5700,368,232,101,15,50,15,0,64,62,39,10545,681,428,10104,10134,0,0,NULL);
INSERT INTO k_unit VALUES(19104,19100,'Fairy Queen',4,4,3,3,1,1,'Strengthen Skill 1',16,40,3600,240,175,102,15,50,15,0,55,55,40,9060,604,439,NULL,19114,0,0,NULL);
INSERT INTO k_unit VALUES(19114,19100,'Fran',4,4,4,3,1,1,'Strengthen Skill 1',16,40,5520,362,250,103,15,50,15,0,62,61,42,10215,670,461,19104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10904,10900,'Garuda',4,4,3,3,1,1,'New Skill',15,NULL,3465,205,218,94,15,50,15,0,53,47,50,8730,516,549,NULL,10914,0,0,NULL);
INSERT INTO k_unit VALUES(10914,10900,'Teon',4,4,4,3,1,1,'New Skill',15,6,5175,309,327,95,15,50,15,0,58,52,55,9555,571,604,10904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11404,11400,'Golem',4,2,3,3,1,1,'New skill',7,42,3870,135,262,90,15,50,15,0,59,31,60,9720,340,659,NULL,11414,0,0,NULL);
INSERT INTO k_unit VALUES(11414,11400,'Groggo',4,2,4,3,1,1,'New skill',7,42,5880,196,392,91,15,50,15,0,66,33,66,10875,362,725,11404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11504,11500,'Griffon',4,2,3,3,1,1,'Leader skill',7,NULL,3930,175,218,110,15,50,15,0,60,40,50,9885,439,549,NULL,11514,0,0,NULL);
INSERT INTO k_unit VALUES(11514,11500,'Shamann',4,2,4,3,1,1,'Leader skill',7,45,5970,255,327,111,15,50,15,0,67,43,55,11040,472,604,11504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16004,16000,'Grim Reaper',4,1,3,3,1,1,'Leader skill',14,NULL,2940,284,175,90,15,50,15,0,45,65,40,7410,714,439,NULL,16014,0,0,NULL);
INSERT INTO k_unit VALUES(16014,16000,'Prom',4,1,4,3,1,1,'Leader skill',14,45,4275,493,202,91,15,50,15,0,48,83,34,7905,911,373,16004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12104,12100,'Harpu',4,1,3,3,1,1,'New Skill',7,10,3405,227,201,104,15,50,15,0,52,52,46,8565,571,505,NULL,12114,0,0,NULL);
INSERT INTO k_unit VALUES(12114,12100,'Sia',4,1,4,3,1,1,'New Skill',11,10,4995,362,285,105,15,50,15,0,56,61,48,9225,670,527,12104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10504,10500,'Harpy',4,1,3,3,1,1,'Increases Attack Speed by 15',14,NULL,2820,271,196,104,15,50,15,0,43,62,45,7080,681,494,NULL,10514,0,0,NULL);
INSERT INTO k_unit VALUES(10514,10500,'Kabilla',4,1,4,3,1,1,'Increases Attack Speed by 15',14,NULL,4005,422,291,120,15,50,15,0,45,71,49,7410,780,538,10504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12004,12000,'High Elemental',4,4,3,3,1,1,'New skill',10,51,3600,262,153,103,15,50,15,0,55,60,35,9060,659,384,NULL,12014,0,0,NULL);
INSERT INTO k_unit VALUES(12014,12000,'Shren',4,4,4,3,1,1,'New skill',11,51,5610,392,214,104,15,50,15,0,63,66,36,10380,725,395,12004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15804,15800,'Imp Champion',4,2,3,3,1,1,'Increases Critical Rate by 15%',10,NULL,3135,218,227,101,15,50,15,0,48,50,52,7905,549,571,NULL,15814,0,0,NULL);
INSERT INTO k_unit VALUES(15814,15800,'Shaffron',4,2,4,3,1,1,'Increases Critical Rate by 15%',10,NULL,4815,327,333,102,30,50,15,0,54,55,56,8895,604,615,15804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11704,11700,'Inferno',4,1,3,3,1,1,'Leader Skill',10,NULL,2685,314,161,94,15,50,15,0,41,72,37,6750,790,406,NULL,11714,0,0,NULL);
INSERT INTO k_unit VALUES(11714,11700,'Eludain',4,1,4,3,1,1,'Leader Skill',10,51,4185,469,232,95,15,50,15,0,47,79,39,7740,867,428,11704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11004,11000,'Inugami',4,2,3,3,1,1,'Strengthen Skill: Scratch',10,NULL,3600,175,240,107,15,50,15,0,55,40,55,9060,439,604,NULL,11014,0,0,NULL);
INSERT INTO k_unit VALUES(11014,11000,'Belladeon',4,2,4,3,1,1,'Strengthen Skill: Scratch',10,NULL,5340,255,368,108,15,50,15,0,60,43,62,9885,472,681,11004,11034,0,0,NULL);
INSERT INTO k_unit VALUES(16504,16500,'Living Armor',4,2,3,3,1,1,'Increases Accuracy by 25%',18,NULL,3600,179,236,97,15,50,15,0,55,41,54,9060,450,593,NULL,16514,0,0,NULL);
INSERT INTO k_unit VALUES(16514,16500,'Silver',4,2,4,3,1,1,'Increases Accuracy by 25%',18,NULL,5265,250,380,98,15,50,15,25,59,42,64,9720,461,703,16504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17804,17800,'Lizardman',4,2,3,3,1,1,'Increases Critical Rate by 15%',10,NULL,3270,218,218,102,15,50,15,0,50,50,50,8235,549,549,NULL,17814,0,0,NULL);
INSERT INTO k_unit VALUES(17814,17800,'Glinodon',4,2,4,3,1,1,'Increases Critical Rate by 15%',10,NULL,4725,327,339,103,30,50,15,0,53,55,57,8730,604,626,17804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15004,15000,'Martial Cat',4,3,3,3,1,1,'Increases Resistance by 25%',6,62,3930,218,175,103,15,50,15,0,60,50,40,9885,549,439,NULL,15014,0,0,NULL);
INSERT INTO k_unit VALUES(15014,15000,'Xiao Ling',4,3,4,3,1,1,'Increases Resistance by 25%',6,62,6060,327,250,104,15,50,40,0,68,55,42,11205,604,461,15004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17704,17700,'Minotauros',4,3,3,3,1,1,'Leader skill',9,NULL,3405,209,218,98,15,50,15,0,52,48,50,8565,527,549,NULL,17714,0,0,NULL);
INSERT INTO k_unit VALUES(17714,17700,'Grotau',4,3,4,3,1,1,'Leader skill',9,42,5520,309,303,99,15,50,15,0,62,52,51,10215,571,560,17704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15904,15900,'Mystic Witch',4,1,3,3,1,1,'Leader skill',13,NULL,3075,227,223,96,15,50,15,0,47,52,51,7740,571,560,NULL,15914,0,0,NULL);
INSERT INTO k_unit VALUES(15914,15900,'Linda',4,1,4,3,1,1,'Leader skill',13,67,4275,386,309,97,15,50,15,0,48,65,52,7905,714,571,15904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18704,18700,'Penguin Knight',4,4,3,3,1,1,'New skill',10,42,3405,223,205,104,15,50,15,0,52,51,47,8565,560,516,NULL,18714,0,0,NULL);
INSERT INTO k_unit VALUES(18714,18700,'Dona',4,4,4,3,1,1,'New skill',11,42,5265,333,297,105,15,50,15,0,59,56,50,9720,615,549,18704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11304,11300,'Serpent',4,3,3,3,1,1,'Increases Critical Rate by 15%',9,NULL,3795,196,205,99,15,50,15,0,58,45,47,9555,494,516,NULL,11314,0,0,NULL);
INSERT INTO k_unit VALUES(11314,11300,'Elpuria',4,3,4,3,1,1,'Increases Critical Rate by 15%',9,NULL,5700,291,309,100,30,50,15,0,64,49,52,10545,538,571,11304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15204,15200,'Vagabond',4,2,3,3,1,1,'Increases Accuracy by 25%',13,NULL,3405,227,201,97,15,50,15,0,52,52,46,8565,571,505,NULL,15214,0,0,NULL);
INSERT INTO k_unit VALUES(15214,15200,'Darion',4,2,4,3,1,1,'Increases Accuracy by 25%',13,NULL,5790,297,297,98,15,50,15,25,65,50,50,10710,549,549,15204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10704,10700,'Warbear',4,3,3,3,1,1,'New Skill',10,7,4065,135,249,101,15,50,15,0,62,31,57,10215,340,626,NULL,10714,0,0,NULL);
INSERT INTO k_unit VALUES(10714,10700,'Lusha',4,3,4,3,1,1,'New Skill',13,7,6150,184,386,102,15,50,15,0,69,31,65,11370,340,714,10704,10734,0,0,NULL);
INSERT INTO k_unit VALUES(14004,14000,'Werewolf',4,3,3,3,1,1,'Increases Attack Speed by 15',11,59,4380,175,188,99,15,50,15,0,67,40,43,11040,439,472,NULL,14014,0,0,NULL);
INSERT INTO k_unit VALUES(14014,14000,'Eshir',4,3,4,3,1,1,'Increases Attack Speed by 15',11,59,6945,255,261,115,15,50,15,0,78,43,44,12840,472,483,14004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14905,14900,'Amazon',5,1,3,3,1,1,'Leader Skill',14,NULL,2940,292,166,101,15,50,15,0,45,67,38,7410,736,417,NULL,14915,0,0,NULL);
INSERT INTO k_unit VALUES(14915,14900,'Mara',5,1,4,3,1,1,'Leader Skill',14,62,4185,493,208,102,15,50,15,0,47,83,35,7740,911,384,14905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19005,19000,'Battle Mammoth ',5,2,3,3,1,1,'Leader Skill',13,NULL,3600,175,240,98,15,50,15,0,55,40,55,9060,439,604,NULL,19015,0,0,NULL);
INSERT INTO k_unit VALUES(19015,19000,'Basalt',5,2,4,3,1,1,'Leader Skill',13,20,5340,238,386,99,15,50,15,0,60,40,65,9885,439,714,19005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13705,13700,'Bearman',5,3,3,3,1,1,'New skill',7,20,3660,183,227,100,15,50,15,0,56,42,52,9225,461,571,NULL,13715,0,0,NULL);
INSERT INTO k_unit VALUES(13715,13700,'Haken',5,3,4,3,1,1,'New skill',12,20,6060,250,327,101,15,50,15,0,68,42,55,11205,461,604,13705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18505,18500,'Beast Hunter',5,1,3,3,1,1,'Leader Skill',13,NULL,3405,244,183,99,15,50,15,0,52,56,42,8565,615,461,NULL,18515,0,0,NULL);
INSERT INTO k_unit VALUES(18515,18500,'Hanra',5,1,4,3,1,1,'Leader Skill',13,26,4725,404,261,100,15,50,15,0,53,68,44,8730,747,483,18505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15605,15600,'Bounty Hunter',5,1,3,3,1,1,'Increases Attack Speed by 15',11,31,3135,236,209,94,15,50,15,0,48,54,48,7905,593,527,NULL,15615,0,0,NULL);
INSERT INTO k_unit VALUES(15615,15600,'Jamie',5,1,4,3,1,1,'Increases Attack Speed by 15',11,31,4545,380,297,110,15,50,15,0,51,64,50,8400,703,549,15605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19305,19300,'Cow Girl',5,1,3,3,1,1,'Increase Critical Rate by 15%',13,16,3075,262,188,101,15,50,15,0,47,60,43,7740,659,472,NULL,19315,0,0,NULL);
INSERT INTO k_unit VALUES(19315,19300,'Cassie',5,1,4,3,1,1,'Increase Critical Rate by 15%',13,16,4635,416,255,102,30,50,15,0,52,70,43,8565,769,472,19305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17205,17200,'Drunken Master',5,1,3,3,1,1,'Increases Critical Rate by 15%',14,31,2820,262,205,98,15,50,15,0,43,60,47,7080,659,516,NULL,17215,0,0,NULL);
INSERT INTO k_unit VALUES(17215,17200,'Wei Shin',5,1,4,3,1,1,'Increases Critical Rate by 15%',14,31,4275,416,279,99,30,50,15,0,48,70,47,7905,769,516,17205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10805,10800,'Elemental',5,1,3,3,1,1,'Increases Attack Speed by 15',10,NULL,3075,271,179,106,15,50,15,0,47,62,41,7740,681,450,NULL,10815,0,0,NULL);
INSERT INTO k_unit VALUES(10815,10800,'Camules',5,1,4,3,1,1,'Increases Attack Speed by 15',10,NULL,4635,404,267,122,15,50,15,0,52,68,45,8565,747,494,10805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15305,15300,'Epikion Priest',5,3,3,3,1,1,'Increases Resistance by 25%',14,NULL,3075,231,218,95,15,50,15,0,47,53,50,7740,582,549,NULL,15315,0,0,NULL);
INSERT INTO k_unit VALUES(15315,15300,'Rasheed',5,3,4,3,1,1,'Increases Resistance by 25%',14,NULL,5880,291,297,96,15,50,40,0,66,49,50,10875,538,549,15305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11405,11400,'Golem',5,2,3,3,1,1,'Increases Attack Speed by 15',9,NULL,3660,153,258,88,15,50,15,0,56,35,59,9225,384,648,NULL,11415,0,0,NULL);
INSERT INTO k_unit VALUES(11415,11400,'Maggi',5,2,4,3,1,1,'Increases Attack Speed by 15',9,NULL,5340,208,416,104,15,50,15,0,60,35,70,9885,384,769,11405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11505,11500,'Griffon',5,2,3,3,1,1,'Strengthen skill: Snatch',7,NULL,4185,179,196,110,15,50,15,0,64,41,45,10545,450,494,NULL,11515,0,0,NULL);
INSERT INTO k_unit VALUES(11515,11500,'Varus',5,2,4,3,1,1,'Strengthen skill: Snatch',7,NULL,6330,261,297,111,15,50,15,0,71,44,50,11700,483,549,11505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16005,16000,'Grim Reaper',5,1,3,3,1,1,'Leader skill',13,NULL,3930,262,131,90,15,50,15,0,60,60,30,9885,659,329,NULL,16015,0,0,NULL);
INSERT INTO k_unit VALUES(16015,16000,'Thrain',5,1,4,3,1,1,'Leader skill',13,47,5520,446,166,91,15,50,15,0,62,75,28,10215,823,307,16005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12105,12100,'Harpu',5,1,3,3,1,1,'Leader skill',14,NULL,3345,227,205,103,15,50,15,0,51,52,47,8400,571,516,NULL,12115,0,0,NULL);
INSERT INTO k_unit VALUES(12115,12100,'Seren',5,1,4,3,1,1,'Leader skill',14,4,4815,356,303,104,15,50,15,0,54,60,51,8895,659,560,12105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10505,10500,'Harpy',5,1,3,3,1,1,'New Skill',12,47,2880,279,183,103,15,50,15,0,44,64,42,7245,703,461,NULL,10515,0,0,NULL);
INSERT INTO k_unit VALUES(10515,10500,'Hellea',5,1,4,3,1,1,'New Skill',17,47,4095,434,273,104,15,50,15,0,46,73,46,7575,801,505,10505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10605,10600,'Hellhound',5,1,3,3,1,1,'Increases Critical Rate by 15%',10,NULL,2490,301,188,112,15,50,15,0,38,69,43,6255,758,472,NULL,10615,0,0,NULL);
INSERT INTO k_unit VALUES(10615,10600,'Shumar',5,1,4,3,1,1,'Increases Critical Rate by 15%',10,NULL,4095,452,255,113,30,50,15,0,46,76,43,7575,834,472,10605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12005,12000,'High Elemental',5,1,3,3,1,1,'New skill',8,52,2220,319,188,103,15,50,15,0,34,73,43,5595,801,472,NULL,12015,0,0,NULL);
INSERT INTO k_unit VALUES(12015,12000,'Jumaline',5,1,4,3,1,1,'New skill',8,52,3915,469,250,104,15,50,15,0,44,79,42,7245,867,461,12005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15805,15800,'Imp Champion',5,1,3,3,1,1,'Increases Critical Rate by 15%',12,NULL,2880,271,192,101,15,50,15,0,44,62,44,7245,681,483,NULL,15815,0,0,NULL);
INSERT INTO k_unit VALUES(15815,15800,'Loque',5,1,4,3,1,1,'Increases Critical Rate by 15%',12,NULL,4365,404,285,102,30,50,15,0,49,68,48,8070,747,527,15805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11705,11700,'Inferno',5,1,3,3,1,1,'New skill',9,52,2220,336,170,94,15,50,15,0,34,77,39,5595,845,428,NULL,11715,0,0,NULL);
INSERT INTO k_unit VALUES(11715,11700,'Drogan',5,1,4,3,1,1,'New skill',9,52,4545,475,202,95,15,50,15,0,51,80,34,8400,878,373,11705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11005,11000,'Inugami',5,1,3,3,1,1,'Strengthen Skill: Scratch',8,NULL,3270,231,205,107,15,50,15,0,50,53,47,8235,582,516,NULL,11015,0,0,NULL);
INSERT INTO k_unit VALUES(11015,11000,'Kro',5,1,4,3,1,1,'Strengthen Skill: Scratch',10,NULL,4905,339,315,108,15,50,15,0,55,57,53,9060,626,582,11005,11035,0,0,NULL);
INSERT INTO k_unit VALUES(16505,16500,'Living Armor',5,2,3,3,1,1,'Increases Critical Rate by 15%',17,NULL,3465,196,227,97,15,50,15,0,53,45,52,8730,494,571,NULL,16515,0,0,NULL);
INSERT INTO k_unit VALUES(16515,16500,'Zinc',5,2,4,3,1,1,'Increases Critical Rate by 15%',17,NULL,5340,261,362,98,30,50,15,0,60,44,61,9885,483,670,16505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17805,17800,'Lizardman',5,2,3,3,1,1,'Increases Accuracy by 25%',11,NULL,3345,205,227,102,15,50,15,0,51,47,52,8400,516,571,NULL,17815,0,0,NULL);
INSERT INTO k_unit VALUES(17815,17800,'Devinodon',5,2,4,3,1,1,'Increases Accuracy by 25%',11,NULL,4905,321,333,103,15,50,15,25,55,54,56,9060,593,615,17805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15005,15000,'Martial Cat',5,1,3,3,1,1,'Increases Attack Speed by 15',8,28,2820,279,188,103,15,50,15,0,43,64,43,7080,703,472,NULL,15015,0,0,NULL);
INSERT INTO k_unit VALUES(15015,15000,'Miho',5,1,4,3,1,1,'Increases Attack Speed by 15',8,28,4905,380,273,119,15,50,15,0,55,64,46,9060,703,505,15005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17705,17700,'Minotauros',5,3,3,3,1,1,'Leader skill',10,NULL,3345,218,214,98,15,50,15,0,51,50,49,8400,549,538,NULL,17715,0,0,NULL);
INSERT INTO k_unit VALUES(17715,17700,'Kamatau',5,3,4,3,1,1,'Leader skill',10,66,5430,321,297,99,15,50,15,0,61,54,50,10050,593,549,17705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15905,15900,'Mystic Witch',5,1,3,3,1,1,'New Skill',11,69,3600,236,179,96,15,50,15,0,55,54,41,9060,593,450,NULL,15915,0,0,NULL);
INSERT INTO k_unit VALUES(15915,15900,'Gina',5,1,4,3,1,1,'New Skill',15,69,5175,374,261,97,15,50,15,0,58,63,44,9555,692,483,15905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18705,18700,'Penguin Knight',5,3,3,3,1,1,'New skill',10,66,3600,223,192,104,15,50,15,0,55,51,44,9060,560,483,NULL,18715,0,0,NULL);
INSERT INTO k_unit VALUES(18803,18800,'Barbaric King',3,1,4,4,1,1,'Increases Resistance by 25%',12,75,5085,327,315,102,15,50,15,0,57,55,53,9390,604,582,NULL,18813,0,0,NULL);
INSERT INTO k_unit VALUES(11305,11300,'Serpent',5,3,3,3,1,1,'New skill',9,23,3600,223,192,99,15,50,15,0,55,51,44,9060,560,483,NULL,11315,0,0,NULL);
INSERT INTO k_unit VALUES(11315,11300,'Mantura',5,3,4,3,1,1,'New skill',13,23,5340,327,297,100,15,50,15,0,60,55,50,9885,604,549,11305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18405,18400,'Taoist',5,3,3,3,1,1,'Increases Critical Rate by 15%',14,NULL,3345,218,214,103,15,50,15,0,51,50,49,8400,549,538,NULL,18415,0,0,NULL);
INSERT INTO k_unit VALUES(18415,18400,'Woonhak',5,3,4,3,1,1,'Increases Critical Rate by 15%',14,NULL,5340,345,279,104,30,50,15,0,60,58,47,9885,637,516,18405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15205,15200,'Vagabond',5,2,3,3,1,1,'Increases Attack Speed by 15',13,NULL,3465,192,231,97,15,50,15,0,53,44,53,8730,483,582,NULL,15215,0,0,NULL);
INSERT INTO k_unit VALUES(15215,15200,'Jubelle',5,2,4,3,1,1,'Increases Attack Speed by 15',13,NULL,5340,267,356,113,15,50,15,0,60,45,60,9885,494,659,15205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14805,14800,'Viking',5,3,3,3,1,1,'New Skill',11,40,3270,205,231,96,15,50,15,0,50,47,53,8235,516,582,NULL,14815,0,0,NULL);
INSERT INTO k_unit VALUES(14815,14800,'Janssen',5,3,4,3,1,1,'New Skill',17,40,6330,261,297,97,15,50,15,0,71,44,50,11700,483,549,14805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14005,14000,'Werewolf',5,3,3,3,1,1,'Increases Attack Speed by 15',9,27,3795,201,201,99,15,50,15,0,58,46,46,9555,505,505,NULL,14015,0,0,NULL);
INSERT INTO k_unit VALUES(14015,14000,'Jultan',5,3,4,3,1,1,'Increases Attack Speed by 15',9,27,6150,303,267,115,15,50,15,0,69,51,45,11370,560,494,14005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10405,10400,'Yeti',5,3,3,3,1,1,'New Skill',10,12,4065,179,205,100,15,50,15,0,62,41,47,10215,450,516,NULL,10415,1,0,NULL);
INSERT INTO k_unit VALUES(18813,18800,'Hraesvelg',3,1,5,4,1,1,'Increases Resistance by 25%',12,75,7500,549,404,103,15,50,40,0,62,68,50,10215,747,549,18803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18003,18000,'Brownie Magician',3,1,4,4,1,1,'Leader skill',9,NULL,4905,321,333,105,15,50,15,0,55,54,56,9060,593,615,NULL,18013,0,0,NULL);
INSERT INTO k_unit VALUES(18013,18000,'Aquila',3,1,5,4,1,1,'Leader skill',9,79,7020,549,436,106,15,50,15,0,58,68,54,9555,747,593,18003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16203,16200,'Death Knight',3,3,4,4,1,1,'Increases Attack Speed by 15',13,111,5970,285,297,100,15,50,15,0,67,48,50,11040,527,549,NULL,16213,0,0,NULL);
INSERT INTO k_unit VALUES(16213,16200,'Briand',3,3,5,4,1,1,'Increases Attack Speed by 15',13,111,9450,387,436,116,15,50,15,0,78,48,54,12840,527,593,16203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13403,13400,'Joker',3,1,4,4,1,1,'New Skill',9,84,4725,440,226,102,15,50,15,0,53,74,38,8730,812,417,NULL,13413,0,0,NULL);
INSERT INTO k_unit VALUES(13413,13400,'Lushen',3,1,5,4,1,1,'New Skill',13,84,6780,662,339,103,15,50,15,0,56,82,42,9225,900,461,13403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18103,18100,'Kobold Bomber',3,1,4,4,1,1,'New skill',8,89,4905,362,291,98,15,50,15,0,55,61,49,9060,670,538,NULL,18113,0,0,NULL);
INSERT INTO k_unit VALUES(18113,18100,'Taurus',3,1,5,4,1,1,'New skill',12,89,6780,581,420,99,15,50,15,0,56,72,52,9225,790,571,18103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17303,17300,'Kung Fu Girl',3,1,4,4,1,1,'New skill',8,94,4635,339,333,101,15,50,15,0,52,57,56,8565,626,615,17323,17313,1,0,NULL);
INSERT INTO k_unit VALUES(17313,17300,'Ling Ling',3,1,5,4,1,1,'New skill',12,94,6540,557,460,102,15,50,15,0,54,69,57,8895,758,626,17303,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(16303,16300,'Lich',3,3,4,4,1,1,'Leader Skill',10,NULL,5340,345,279,95,15,50,15,0,60,58,47,9885,637,516,NULL,16313,0,0,NULL);
INSERT INTO k_unit VALUES(16313,16300,'Fuco',3,3,5,4,1,1,'Leader Skill',10,92,7995,517,404,96,15,50,15,0,66,64,50,10875,703,549,16303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11203,11200,'Nine-tailed Fox',3,1,4,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',12,105,4725,457,208,101,15,50,15,0,53,77,35,8730,845,384,11223,11213,1,0,NULL);
INSERT INTO k_unit VALUES(11213,11200,'Arang',3,1,5,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',12,105,7260,694,274,102,15,50,15,0,60,86,34,9885,944,373,11203,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(13503,13500,'Ninja',3,3,4,4,1,1,'Leader Skill',11,NULL,5430,380,238,106,15,50,15,0,61,64,40,10050,703,439,NULL,13513,0,0,NULL);
INSERT INTO k_unit VALUES(13513,13500,'Orochi',3,3,5,4,1,1,'Leader Skill',11,108,8475,565,323,107,15,50,15,0,70,70,40,11535,769,439,13503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14103,14100,'Phantom Thief',3,1,4,4,1,1,'Leader Skill',14,NULL,4005,404,309,104,15,50,15,0,45,68,52,7410,747,571,NULL,14113,0,0,NULL);
INSERT INTO k_unit VALUES(14113,14100,'Julien',3,1,5,4,1,1,'Leader Skill',14,97,5685,694,379,105,15,50,15,0,47,86,47,7740,944,516,14103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13903,13900,'Pierret',3,1,4,4,1,1,'Leader Skill',11,NULL,4725,440,226,102,15,50,15,0,53,74,38,8730,812,417,NULL,13913,0,0,NULL);
INSERT INTO k_unit VALUES(13913,13900,'Sophia',3,1,5,4,1,1,'Leader Skill',11,111,7020,662,323,103,15,50,15,0,58,82,40,9555,900,439,13903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15503,15500,'Rakshasa',3,1,4,4,1,1,'Increases Critical Rate by 15%',10,99,5175,374,261,103,15,50,15,0,58,63,44,9555,692,483,NULL,15513,0,0,NULL);
INSERT INTO k_unit VALUES(15513,15500,'Yen',3,1,5,4,1,1,'Increases Critical Rate by 15%',10,99,7500,573,379,104,30,50,15,0,62,71,47,10215,780,516,15503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16903,16900,'Samurai',3,1,4,4,1,1,'Increases Accuracy by 25%',16,NULL,5175,362,273,102,15,50,15,0,58,61,46,9555,670,505,NULL,16913,0,0,NULL);
INSERT INTO k_unit VALUES(16913,16900,'Kaito',3,1,5,4,1,1,'Increases Accuracy by 25%',16,NULL,6660,638,371,103,15,50,15,25,55,79,46,9060,867,505,16903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18303,18300,'Sky Dancer',3,4,4,4,1,1,'Increases Resistance by 25%',10,NULL,4995,339,309,100,15,50,15,0,56,57,52,9225,626,571,NULL,18313,0,0,NULL);
INSERT INTO k_unit VALUES(18313,18300,'Chasun',3,4,5,4,1,1,'Increases Resistance by 25%',10,NULL,8115,484,428,101,15,50,40,0,67,60,53,11040,659,582,18303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13303,13300,'Succubus',3,1,4,4,1,1,'Leader Skill',14,NULL,4725,356,309,105,15,50,15,0,53,60,52,8730,659,571,NULL,13313,0,0,NULL);
INSERT INTO k_unit VALUES(11803,11800,'Sylph',3,1,4,4,1,1,'Strengthen Skill: Cyclone',9,96,5085,410,232,105,15,50,15,0,57,69,39,9390,758,428,NULL,11813,0,0,NULL);
INSERT INTO k_unit VALUES(11813,11800,'Shimitae',3,1,5,4,1,1,'Strengthen Skill: Cyclone',9,96,7500,613,339,106,15,50,15,0,62,76,42,10215,834,461,11803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11903,11900,'Sylphid',3,4,4,4,1,1,'Strengthen Skill: Force Field',10,119,5430,297,321,103,15,50,15,0,61,50,54,10050,549,593,NULL,11913,0,0,NULL);
INSERT INTO k_unit VALUES(11913,11900,'Acasis',3,4,5,4,1,1,'Strengthen Skill: Force Field',10,119,8355,420,476,104,15,50,15,0,69,52,59,11370,571,648,11903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18403,18400,'Taoist',3,2,4,4,1,1,'Increases Accuracy by 25%',13,71,4635,333,339,103,15,50,15,0,52,56,57,8565,615,626,NULL,18413,0,0,NULL);
INSERT INTO k_unit VALUES(18413,18400,'Woochi',3,2,5,4,1,1,'Increases Accuracy by 25%',13,71,6780,492,509,104,15,50,15,25,56,61,63,9225,670,692,18403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11603,11600,'Undine',3,4,4,4,1,1,'Strengthen skill: Lightning Drop',8,124,5520,255,356,95,15,50,15,0,62,43,60,10215,472,659,NULL,11613,0,0,NULL);
INSERT INTO k_unit VALUES(11613,11600,'Delphoi',3,4,5,4,1,1,'Strengthen skill: Lightning Drop',8,124,7995,404,517,96,15,50,15,0,66,50,64,10875,549,703,11603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14703,14700,'Vampire',3,1,4,4,1,1,'New Skill',9,130,4635,392,279,98,15,50,15,0,52,66,47,8565,725,516,14723,14713,1,0,NULL);
INSERT INTO k_unit VALUES(14713,14700,'Argen',3,1,5,4,1,1,'New Skill',13,130,7020,581,404,99,15,50,15,0,58,72,50,9555,790,549,14703,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(17003,17000,'Archangel',3,4,5,5,1,1,'Increases Attack Speed by 15',8,134,6300,533,500,94,15,50,15,0,52,66,62,8565,725,681,NULL,17013,0,0,NULL);
INSERT INTO k_unit VALUES(17013,17000,'Eladriel',3,4,6,5,1,1,'Increases Attack Speed by 15',8,134,12015,626,714,110,15,50,15,0,73,57,65,12015,626,714,17003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17403,17400,'Beast Monk',3,3,5,5,1,1,'Strengthen Skill: Crushing Blow',11,140,8235,460,444,95,15,50,15,0,68,57,55,11205,626,604,NULL,17413,0,0,NULL);
INSERT INTO k_unit VALUES(17413,17400,'Ritesh',3,3,6,5,1,1,'Strengthen Skill: Crushing Blow',11,140,13500,637,604,96,15,50,15,0,82,58,55,13500,637,604,17403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14603,14600,'Chimera',3,1,5,5,1,1,'Increases Attack Speed by 15',10,134,8475,460,428,94,15,50,15,0,70,57,53,11535,626,582,NULL,14613,0,0,NULL);
INSERT INTO k_unit VALUES(14613,14600,'Lagmaron',3,1,6,5,1,1,'Increases Attack Speed by 15',10,134,11535,801,571,110,15,50,15,0,70,73,52,11535,801,571,14603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14403,14400,'Dragon',3,4,5,5,1,1,'Increases Attack Speed by 15',10,144,7260,484,484,97,15,50,15,0,60,60,60,9885,659,659,NULL,14413,0,0,NULL);
INSERT INTO k_unit VALUES(14413,14400,'Jamire',3,4,6,5,1,1,'Increases Attack Speed by 15',10,144,10710,714,714,113,15,50,15,0,65,65,65,10710,714,714,14403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16603,16600,'Dragon Knight',3,4,5,5,1,1,'Increases Resistance by 25%',9,148,7875,500,428,99,15,50,15,0,65,62,53,10710,681,582,NULL,16613,0,0,NULL);
INSERT INTO k_unit VALUES(16613,16600,'Leo',3,4,6,5,1,1,'Increases Resistance by 25%',9,148,11850,714,637,100,15,50,40,0,72,65,58,11850,714,637,16603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17903,17900,'Hell Lady',3,1,5,5,1,1,'Increases Attack Speed by 15',14,154,7635,492,452,103,15,50,15,0,63,61,56,10380,670,615,NULL,17913,0,0,NULL);
INSERT INTO k_unit VALUES(17913,17900,'Ethna',3,1,6,5,1,1,'Increases Attack Speed by 15',14,154,10380,845,604,119,15,50,15,0,63,77,55,10380,845,604,17903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19203,19200,'Ifrit',3,1,5,5,1,1,'Increases Critical Rate by 15%',15,157,6660,557,452,99,15,50,15,0,55,69,56,9060,758,615,NULL,19213,0,0,NULL);
INSERT INTO k_unit VALUES(19213,19200,'Akhamamir',3,1,6,5,1,1,'Increases Critical Rate by 15%',15,157,11370,812,571,100,30,50,15,0,69,74,52,11370,812,571,19203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16803,16800,'Monkey King',3,3,5,5,1,1,'Increases Attack Speed by 15',9,143,7875,460,468,101,15,50,15,0,65,57,58,10710,626,637,NULL,16813,0,0,NULL);
INSERT INTO k_unit VALUES(16813,16800,'Xing Zhe',3,3,6,5,1,1,'Increases Attack Speed by 15',9,143,11700,703,659,117,15,50,15,0,71,64,60,11700,703,659,16803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16103,16100,'Occult Girl',3,1,5,5,1,1,'Increases Accuracy by 25%',13,160,7635,509,436,104,15,50,15,0,63,63,54,10380,692,593,NULL,16113,0,0,NULL);
INSERT INTO k_unit VALUES(16113,16100,'Charlotte',3,1,6,5,1,1,'Increases Accuracy by 25%',13,160,10380,845,604,105,15,50,15,25,63,77,55,10380,845,604,16103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15703,15700,'Oracle',3,1,5,5,1,1,'Increases Accuracy by 25%',11,144,7260,525,444,99,15,50,15,0,60,65,55,9885,714,604,NULL,15713,0,0,NULL);
INSERT INTO k_unit VALUES(15713,15700,'Seara',3,1,6,5,1,1,'Increases Accuracy by 25%',11,144,10875,801,615,100,15,50,15,25,66,73,56,10875,801,615,15703,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14503,14500,'Phoenix',3,1,5,5,1,1,'Increases Attack Speed by 15',14,138,5565,727,355,93,15,50,15,0,46,90,44,7575,988,483,NULL,14513,0,0,NULL);
INSERT INTO k_unit VALUES(14513,14500,'Teshar',3,1,6,5,1,1,'Increases Attack Speed by 15',14,138,7410,1098,549,109,15,50,15,0,45,100,50,7410,1098,549,14503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18603,18600,'Pioneer',3,3,5,5,1,1,'Increases Critical Rate by 15%',13,145,7635,492,452,102,15,50,15,0,63,61,56,10380,670,615,NULL,18613,0,0,NULL);
INSERT INTO k_unit VALUES(18613,18600,'Pungbaek',3,3,6,5,1,1,'Increases Critical Rate by 15%',13,145,11850,769,582,103,30,50,15,0,72,70,53,11850,769,582,18603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18903,18900,'Polar Queen',3,4,5,5,1,1,'Increases Resistance by 25%',10,156,7635,509,436,95,15,50,15,0,63,63,54,10380,692,593,NULL,18913,0,0,NULL);
INSERT INTO k_unit VALUES(18913,18900,'Tiana',3,4,6,5,1,1,'Increases Resistance by 25%',10,156,11850,725,626,96,15,50,40,0,72,66,57,11850,725,626,18903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13803,13800,'Valkyrja',3,1,5,5,1,1,'Increases Attack Speed by 15',9,166,7140,565,412,100,15,50,15,0,59,70,51,9720,769,560,NULL,13813,0,0,NULL);
INSERT INTO k_unit VALUES(13813,13800,'Katarina',3,1,6,5,1,1,'Increases Attack Speed by 15',9,166,11205,801,593,116,15,50,15,0,68,73,54,11205,801,593,13803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18801,18800,'Barbaric King',1,1,4,4,1,1,'Increases Accuracy by 25%',13,74,5085,345,297,102,15,50,15,0,57,58,50,9390,637,549,NULL,18811,0,0,NULL);
INSERT INTO k_unit VALUES(18811,18800,'Aegir',1,1,5,4,1,1,'Increases Accuracy by 25%',13,74,7500,533,420,103,15,50,15,25,62,66,52,10215,725,571,18801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18001,18000,'Brownie Magician',1,4,4,4,1,1,'Leader skill',10,NULL,4995,315,333,105,15,50,15,0,56,53,56,9225,582,615,NULL,18011,0,0,NULL);
INSERT INTO k_unit VALUES(18011,18000,'Orion',1,4,5,4,1,1,'Leader skill',10,187,7500,468,484,106,15,50,15,0,62,58,60,10215,637,659,18001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16201,16200,'Death Knight',1,4,4,4,1,1,'Increases Accuracy by 25%',11,187,4905,327,327,100,15,50,15,0,55,55,55,9060,604,604,NULL,16211,0,0,NULL);
INSERT INTO k_unit VALUES(16211,16200,'Fedora',1,4,5,4,1,1,'Increases Accuracy by 25%',11,187,7260,484,484,101,15,50,15,25,60,60,60,9885,659,659,16201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13401,13400,'Joker',1,1,4,4,1,1,'New Skill',9,83,5175,416,220,102,15,50,15,0,58,70,37,9555,769,406,NULL,13411,0,0,NULL);
INSERT INTO k_unit VALUES(13411,13400,'Sian',1,1,5,4,1,1,'New Skill',12,83,7755,613,323,103,15,50,15,0,64,76,40,10545,834,439,13401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18101,18100,'Kobold Bomber',1,1,4,4,1,1,'New skill',8,88,4455,386,297,98,15,50,15,0,50,65,50,8235,714,549,NULL,18111,0,0,NULL);
INSERT INTO k_unit VALUES(18111,18100,'Malaka',1,1,5,4,1,1,'New skill',13,88,6300,597,436,99,15,50,15,0,52,74,54,8565,812,593,18101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17301,17300,'Kung Fu Girl',1,1,4,4,1,1,'New skill',8,93,4455,327,356,101,15,50,15,0,50,55,60,8235,604,659,NULL,17311,0,0,NULL);
INSERT INTO k_unit VALUES(17311,17300,'Xiao Lin',1,1,5,4,1,1,'New skill',12,93,6420,541,484,102,15,50,15,0,53,67,60,8730,736,659,17301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16301,16300,'Lich',1,4,4,4,1,1,'Leader Skill',10,NULL,4905,362,291,95,15,50,15,0,55,61,49,9060,670,538,NULL,16311,0,0,NULL);
INSERT INTO k_unit VALUES(16311,16300,'Rigel',1,4,5,4,1,1,'Leader Skill',10,97,7260,533,436,96,15,50,15,0,60,66,54,9885,725,593,16301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11201,11200,'Nine-tailed Fox',1,1,4,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',12,101,4005,416,297,101,15,50,15,0,45,70,50,7410,769,549,NULL,11211,0,0,NULL);
INSERT INTO k_unit VALUES(11211,11200,'Soha',1,1,5,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',12,101,6060,646,404,102,15,50,15,0,50,80,50,8235,878,549,11201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13501,13500,'Ninja',1,1,4,4,1,1,'Leader Skill',8,NULL,3825,457,267,106,15,50,15,0,43,77,45,7080,845,494,13521,13511,1,0,NULL);
INSERT INTO k_unit VALUES(13511,13500,'Susano',1,1,5,4,1,1,'Leader Skill',8,107,5940,670,387,107,15,50,15,0,49,83,48,8070,911,527,13501,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(14101,14100,'Phantom Thief',1,4,4,4,1,1,'Leader Skill',12,NULL,5085,309,333,104,15,50,15,0,57,52,56,9390,571,615,NULL,14111,0,0,NULL);
INSERT INTO k_unit VALUES(14111,14100,'Luer',1,4,5,4,1,1,'Leader Skill',12,94,7875,484,444,105,15,50,15,0,65,60,55,10710,659,604,14101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13901,13900,'Pierret',1,1,4,4,1,1,'Leader Skill',12,NULL,5265,410,220,102,15,50,15,0,59,69,37,9720,758,406,NULL,13911,0,0,NULL);
INSERT INTO k_unit VALUES(13911,13900,'Julie',1,1,5,4,1,1,'Leader Skill',12,79,7755,613,323,103,15,50,15,0,64,76,40,10545,834,439,13901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15501,15500,'Rakshasa',1,1,4,4,1,1,'Increases Critical Rate by 15%',14,99,4995,368,279,103,15,50,15,0,56,62,47,9225,681,516,NULL,15511,0,0,NULL);
INSERT INTO k_unit VALUES(15511,15500,'Su',1,1,5,4,1,1,'Increases Critical Rate by 15%',14,99,7260,565,404,104,30,50,15,0,60,70,50,9885,769,549,15501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16901,16900,'Samurai',1,1,4,4,1,1,'Increases Accuracy by 25%',16,NULL,4905,356,297,102,15,50,15,0,55,60,50,9060,659,549,16921,16911,1,0,NULL);
INSERT INTO k_unit VALUES(16911,16900,'Kaz',1,1,5,4,1,1,'Increases Accuracy by 25%',16,NULL,6300,630,404,103,15,50,15,25,52,78,50,8565,856,549,16901,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(18301,18300,'Sky Dancer',1,4,4,4,1,1,'Increases Resistance by 25%',13,NULL,5175,339,297,100,15,50,15,0,58,57,50,9555,626,549,NULL,18311,0,0,NULL);
INSERT INTO k_unit VALUES(18311,18300,'Mihyang',1,4,5,4,1,1,'Increases Resistance by 25%',13,NULL,8235,492,412,101,15,50,40,0,68,61,51,11205,670,560,18301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13301,13300,'Succubus',1,1,4,4,1,1,'Leader Skill',13,NULL,5085,327,315,105,15,50,15,0,57,55,53,9390,604,582,NULL,13311,0,0,NULL);
INSERT INTO k_unit VALUES(13311,13300,'Izaria',1,1,5,4,1,1,'Leader Skill',13,96,7380,549,412,106,15,50,15,0,61,68,51,10050,747,560,13301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11801,11800,'Sylph',1,1,4,4,1,1,'Strengthen Skill: Spirit Throw',11,80,5340,356,267,104,15,50,15,0,60,60,45,9885,659,494,NULL,11811,0,0,NULL);
INSERT INTO k_unit VALUES(11811,11800,'Tyron',1,1,5,4,1,1,'Strengthen Skill: Spirit Throw',11,80,7995,533,387,105,15,50,15,0,66,66,48,10875,725,527,11801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11901,11900,'Sylphid',1,4,4,4,1,1,'Strengthen Skill: Healing Breeze',10,118,6330,226,333,102,15,50,15,0,71,38,56,11700,417,615,NULL,11911,0,0,NULL);
INSERT INTO k_unit VALUES(11911,11900,'Lumirecia',1,4,5,4,1,1,'Strengthen Skill: Healing Breeze',10,118,9450,323,500,103,15,50,15,0,78,40,62,12840,439,681,11901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18401,18400,'Taoist',1,1,4,4,1,1,'Increases Accuracy by 25%',16,70,5085,374,267,103,15,50,15,0,57,63,45,9390,692,494,NULL,18411,0,0,NULL);
INSERT INTO k_unit VALUES(18411,18400,'Gildong',1,1,5,4,1,1,'Increases Accuracy by 25%',16,70,6420,622,404,104,15,50,15,25,53,77,50,8730,845,549,18401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11601,11600,'Undine',1,4,4,4,1,1,'Strengthen skill: Ice Drop',9,125,4635,392,279,95,15,50,15,0,52,66,47,8565,725,516,11621,11611,1,0,NULL);
INSERT INTO k_unit VALUES(11611,11600,'Mikene',1,4,5,4,1,1,'Strengthen skill: Ice Drop',9,125,6540,581,436,96,15,50,15,0,54,72,54,8895,790,593,11601,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(14701,14700,'Vampire',1,3,4,4,1,1,'New Skill',9,129,5340,327,297,98,15,50,15,0,60,55,50,9885,604,549,NULL,14711,0,0,NULL);
INSERT INTO k_unit VALUES(14711,14700,'Liesel',1,3,5,4,1,1,'New Skill',13,129,8475,492,396,99,15,50,15,0,70,61,49,11535,670,538,14701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17001,17000,'Archangel',1,4,5,5,1,1,'Increases Resistance by 25%',9,135,7020,436,549,94,15,50,15,0,58,54,68,9555,593,747,NULL,17011,0,0,NULL);
INSERT INTO k_unit VALUES(17011,17000,'Ariel',1,4,6,5,1,1,'Increases Resistance by 25%',9,135,11850,604,747,95,15,50,40,0,72,55,68,11850,604,747,17001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17401,17400,'Beast Monk',1,3,5,5,1,1,'Strengthen Skill: Crushing Blow',11,139,8715,444,428,95,15,50,15,0,72,55,53,11850,604,582,NULL,17411,0,0,NULL);
INSERT INTO k_unit VALUES(17411,17400,'Chandra',1,3,6,5,1,1,'Strengthen Skill: Crushing Blow',11,139,13170,604,659,96,15,50,15,0,80,55,60,13170,604,659,17401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14601,14600,'Chimera',1,1,5,5,1,1,'Increases Critical Rate by 15%',10,135,7875,525,404,94,15,50,15,0,65,65,50,10710,714,549,NULL,14611,0,0,NULL);
INSERT INTO k_unit VALUES(14611,14600,'Taor',1,1,6,5,1,1,'Increases Critical Rate by 15%',10,135,9885,911,571,95,30,50,15,0,60,83,52,9885,911,571,14601,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14401,14400,'Dragon',1,2,5,5,1,1,'Increases Accuracy by 25%',12,143,8235,387,517,92,15,50,15,0,68,48,64,11205,527,703,NULL,14411,0,0,NULL);
INSERT INTO k_unit VALUES(14411,14400,'Verad',1,2,6,5,1,1,'Increases Accuracy by 25%',12,143,11535,571,801,93,15,50,15,25,70,52,73,11535,571,801,14401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16601,16600,'Dragon Knight',1,3,5,5,1,1,'Increases Critical Rate by 15%',9,149,8715,468,404,99,15,50,15,0,72,58,50,11850,637,549,NULL,16611,0,0,NULL);
INSERT INTO k_unit VALUES(16611,16600,'Chow',1,3,6,5,1,1,'Increases Critical Rate by 15%',9,149,13005,681,593,100,30,50,15,0,79,62,54,13005,681,593,16601,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17901,17900,'Hell Lady',1,1,5,5,1,1,'Increases Accuracy by 25%',12,153,7020,492,492,103,15,50,15,0,58,61,61,9555,670,670,NULL,17911,0,0,NULL);
INSERT INTO k_unit VALUES(17911,17900,'Beth',1,1,6,5,1,1,'Increases Accuracy by 25%',12,153,10215,834,626,104,15,50,15,25,62,76,57,10215,834,626,17901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19201,19200,'Ifrit',1,1,5,5,1,1,'Increases Critical Rate by 15%',10,145,7380,533,428,99,15,50,15,0,61,66,53,10050,725,582,NULL,19211,0,0,NULL);
INSERT INTO k_unit VALUES(19211,19200,'Theomars',1,1,6,5,1,1,'Increases Critical Rate by 15%',10,145,10875,823,593,100,30,50,15,0,66,75,54,10875,823,593,19201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16801,16800,'Monkey King',1,1,5,5,1,1,'Increases Attack Speed by 15',12,142,6900,549,444,99,15,50,15,0,57,68,55,9390,747,604,NULL,16811,0,0,NULL);
INSERT INTO k_unit VALUES(16811,16800,'Shi Hou',1,1,6,5,1,1,'Increases Attack Speed by 15',12,142,9885,845,637,115,15,50,15,0,60,77,58,9885,845,637,16801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16101,16100,'Occult Girl',1,4,5,5,1,1,'Increases Resistance by 25%',13,161,7260,484,484,104,15,50,15,0,60,60,60,9885,659,659,NULL,16111,0,0,NULL);
INSERT INTO k_unit VALUES(16111,16100,'Anavel',1,4,6,5,1,1,'Increases Resistance by 25%',13,161,10710,769,659,105,15,50,40,0,65,70,60,10710,769,659,16101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15701,15700,'Oracle',1,4,5,5,1,1,'Increases Accuracy by 25%',12,146,7500,468,484,99,15,50,15,0,62,58,60,10215,637,659,NULL,15711,0,0,NULL);
INSERT INTO k_unit VALUES(15711,15700,'Praha',1,4,6,5,1,1,'Increases Accuracy by 25%',12,146,11040,692,714,100,15,50,15,25,67,63,65,11040,692,714,15701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14501,14500,'Phoenix',1,1,5,5,1,1,'Increase Critical Rate by 15%',13,164,5805,646,420,93,15,50,15,0,48,80,52,7905,878,571,NULL,14511,0,0,NULL);
INSERT INTO k_unit VALUES(14511,14500,'Sigmarus',1,1,6,5,1,1,'Increase Critical Rate by 15%',13,164,8730,988,571,94,30,50,15,0,53,90,52,8730,988,571,14501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18601,18600,'Pioneer',1,3,5,5,1,1,'Increases Attack Speed by 15',12,157,7260,484,484,102,15,50,15,0,60,60,60,9885,659,659,NULL,18611,0,0,NULL);
INSERT INTO k_unit VALUES(18611,18600,'Woosa',1,3,6,5,1,1,'Increases Attack Speed by 15',12,157,12015,659,681,118,15,50,15,0,73,60,62,12015,659,681,18601,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18901,18900,'Polar Queen',1,1,5,5,1,1,'Increases Critical Rate by 15%',12,152,6780,509,492,95,15,50,15,0,56,63,61,9225,692,670,NULL,18911,0,0,NULL);
INSERT INTO k_unit VALUES(18911,18900,'Alicia',1,1,6,5,1,1,'Increases Critical Rate by 15%',12,152,9885,790,692,96,30,50,15,0,60,72,63,9885,790,692,18901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13801,13800,'Valkyrja',1,3,5,5,1,1,'Increases Critical Rate by 15%',7,154,7875,525,404,100,15,50,15,0,65,65,50,10710,714,549,NULL,13811,0,0,NULL);
INSERT INTO k_unit VALUES(13811,13800,'Camilla',1,3,6,5,1,1,'Increases Critical Rate by 15%',7,154,12015,714,626,101,30,50,15,0,73,65,57,12015,714,626,13801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18804,18800,'Barbaric King',4,1,4,4,1,1,'Increases Critical Rate by 15%',13,76,4995,345,303,102,15,50,15,0,56,58,51,9225,637,560,NULL,18814,0,0,NULL);
INSERT INTO k_unit VALUES(18814,18800,'Mimirr',4,1,5,4,1,1,'Increases Critical Rate by 15%',13,76,7635,517,428,103,30,50,15,0,63,64,53,10380,703,582,18804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18004,18000,'Brownie Magician',4,1,4,4,1,1,'Leader skill',8,NULL,4725,333,333,105,15,50,15,0,53,56,56,8730,615,615,NULL,18014,0,0,NULL);
INSERT INTO k_unit VALUES(18014,18000,'Gemini',4,1,5,4,1,1,'Leader skill',8,80,6780,573,428,106,15,50,15,0,56,71,53,9225,780,582,18004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16204,16200,'Death Knight',4,1,4,4,1,1,'Increases Critical Rate by 15%',15,80,4815,374,285,100,15,50,15,0,54,63,48,8895,692,527,NULL,16214,0,0,NULL);
INSERT INTO k_unit VALUES(16214,16200,'Conrad',4,1,5,4,1,1,'Increases Critical Rate by 15%',15,80,7140,565,412,101,30,50,15,0,59,70,51,9720,769,560,16204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15304,15300,'Epikion Priest',4,4,4,4,1,1,'Increases Attack Speed by 15',12,39,5790,297,297,95,15,50,15,0,65,50,50,10710,549,549,NULL,15314,0,0,NULL);
INSERT INTO k_unit VALUES(15314,15300,'Iona',4,4,5,4,1,1,'Increases Attack Speed by 15',12,39,9330,379,452,111,15,50,15,0,77,47,56,12675,516,615,15304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13404,13400,'Joker',4,3,4,4,1,1,'New Skill',9,85,5970,297,285,102,15,50,15,0,67,50,48,11040,549,527,NULL,13414,0,0,NULL);
INSERT INTO k_unit VALUES(13414,13400,'Figaro',4,3,5,4,1,1,'New Skill',9,85,8595,517,363,103,15,50,15,0,71,64,45,11700,703,494,13404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18104,18100,'Kobold Bomber',4,1,4,4,1,1,'New skill',8,90,4365,374,315,98,15,50,15,0,49,63,53,8070,692,582,NULL,18114,0,0,NULL);
INSERT INTO k_unit VALUES(18114,18100,'Dover',4,1,5,4,1,1,'New skill',13,90,6300,589,444,99,15,50,15,0,52,73,55,8565,801,604,18104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17304,17300,'Kung Fu Girl',4,3,4,4,1,1,'New skill',8,95,4905,327,327,101,15,50,15,0,55,55,55,9060,604,604,NULL,17314,0,0,NULL);
INSERT INTO k_unit VALUES(17314,17300,'Liu Mei',4,3,5,4,1,1,'New skill',12,95,7875,460,468,102,15,50,15,0,65,57,58,10710,626,637,17304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16304,16300,'Lich',4,2,4,4,1,1,'Leader Skill',9,NULL,4815,321,339,95,15,50,15,0,54,54,57,8895,593,626,NULL,16314,0,0,NULL);
INSERT INTO k_unit VALUES(16314,16300,'Halphas',4,2,5,4,1,1,'Leader Skill',9,96,7140,476,500,96,15,50,15,0,59,59,62,9720,648,681,16304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15404,15400,'Magical Archer',4,1,4,4,1,1,'Increases Critical Rate by 15%',16,56,4815,386,273,104,15,50,15,0,54,65,46,8895,714,505,NULL,15414,0,0,NULL);
INSERT INTO k_unit VALUES(15414,15400,'Chris',4,1,5,4,1,1,'Increases Critical Rate by 15%',16,56,7635,646,299,105,30,50,15,0,63,80,37,10380,878,406,15404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11204,11200,'Nine-tailed Fox',4,1,4,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',12,103,5265,339,291,101,15,50,15,0,59,57,49,9720,626,538,NULL,11214,0,0,NULL);
INSERT INTO k_unit VALUES(11214,11200,'Chamie',4,1,5,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',12,103,7635,549,396,102,15,50,15,0,63,68,49,10380,747,538,11204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13504,13500,'Ninja',4,1,4,4,1,1,'Leader Skill',12,NULL,4455,410,273,106,15,50,15,0,50,69,46,8235,758,505,NULL,13514,0,0,NULL);
INSERT INTO k_unit VALUES(13514,13500,'Gin',4,1,5,4,1,1,'Leader Skill',12,109,6900,613,379,107,15,50,15,0,57,76,47,9390,834,516,13504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14104,14100,'Phantom Thief',4,4,4,4,1,1,'Leader Skill',11,NULL,5265,297,333,104,15,50,15,0,59,50,56,9720,549,615,NULL,14114,0,0,NULL);
INSERT INTO k_unit VALUES(14114,14100,'Louis',4,4,5,4,1,1,'Leader Skill',11,93,7635,444,500,105,15,50,15,0,63,55,62,10380,604,681,14104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13904,13900,'Pierret',4,1,4,4,1,1,'Leader Skill',10,NULL,4815,339,321,102,15,50,15,0,54,57,54,8895,626,593,NULL,13914,0,0,NULL);
INSERT INTO k_unit VALUES(13914,13900,'Eva',4,1,5,4,1,1,'Leader Skill',10,111,7875,525,404,103,15,50,15,0,65,65,50,10710,714,549,13904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15504,15500,'Rakshasa',4,1,4,4,1,1,'Increases Accuracy by 25%',10,81,4995,362,285,103,15,50,15,0,56,61,48,9225,670,527,NULL,15514,0,0,NULL);
INSERT INTO k_unit VALUES(15514,15500,'Pang',4,1,5,4,1,1,'Increases Accuracy by 25%',10,81,7260,541,428,104,15,50,15,25,60,67,53,9885,736,582,15504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16904,16900,'Samurai',4,1,4,4,1,1,'Increases Resistance by 25%',16,NULL,5085,351,291,104,15,50,15,0,57,59,49,9390,648,538,NULL,16914,0,0,NULL);
INSERT INTO k_unit VALUES(16914,16900,'Tosi',4,1,5,4,1,1,'Increases Resistance by 25%',16,NULL,6060,654,396,105,15,50,40,0,50,81,49,8235,889,538,16904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13304,13300,'Succubus',4,1,4,4,1,1,'Leader Skill',14,NULL,3915,368,351,105,15,50,15,0,44,62,59,7245,681,648,NULL,13314,0,0,NULL);
INSERT INTO k_unit VALUES(13314,13300,'Aria',4,1,5,4,1,1,'Leader Skill',14,97,6900,549,444,106,15,50,15,0,57,68,55,9390,747,604,13304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11804,11800,'Sylph',4,3,4,4,1,1,'Increases Accuracy by 25%',12,116,5520,356,255,104,15,50,15,0,62,60,43,10215,659,472,NULL,11814,0,0,NULL);
INSERT INTO k_unit VALUES(11814,11800,'Eredas',4,3,5,4,1,1,'Increases Accuracy by 25%',11,116,8475,517,371,105,15,50,15,0,70,64,46,11535,703,505,11804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11904,11900,'Sylphid',4,4,4,4,1,1,'Strengthen Skill: Blessing of Wind',9,120,5970,291,291,102,15,50,15,0,67,49,49,11040,538,538,NULL,11914,0,0,NULL);
INSERT INTO k_unit VALUES(11914,11900,'Mihael',4,4,5,4,1,1,'Strengthen Skill: Blessing of Wind',10,120,8715,436,436,103,15,50,15,0,72,54,54,11850,593,593,11904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18404,18400,'Taoist',4,3,4,4,1,1,'Increases Resistance by 25%',9,72,4995,333,315,103,15,50,15,0,56,56,53,9225,615,582,NULL,18414,0,0,NULL);
INSERT INTO k_unit VALUES(18414,18400,'Hwadam',4,3,5,4,1,1,'Increases Resistance by 25%',9,72,8475,468,420,104,15,50,40,0,70,58,52,11535,637,571,18404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11604,11600,'Undine',4,4,4,4,1,1,'Strengthen skill: Light Drop',9,126,4635,309,362,95,15,50,15,0,52,52,61,8565,571,670,NULL,11614,0,0,NULL);
INSERT INTO k_unit VALUES(11614,11600,'Icasha',4,4,5,4,1,1,'Strengthen skill: Light Drop',9,126,6780,452,549,96,15,50,15,0,56,56,68,9225,615,747,11604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17004,17000,'Archangel',4,4,5,5,1,1,'Increases Resistance by 25%',6,136,7755,452,484,94,15,50,15,0,64,56,60,10545,615,659,NULL,17014,0,0,NULL);
INSERT INTO k_unit VALUES(17014,17000,'Artamiel',4,4,6,5,1,1,'Increases Resistance by 25%',6,136,11535,604,769,95,15,50,40,0,70,55,70,11535,604,769,17004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17404,17400,'Beast Monk',4,3,5,5,1,1,'Strengthen Skill: Crushing Blow',11,140,8355,420,476,95,15,50,15,0,69,52,59,11370,571,648,NULL,17414,0,0,NULL);
INSERT INTO k_unit VALUES(17414,17400,'Shazam',4,3,6,5,1,1,'Strengthen Skill: Crushing Blow',11,140,12675,604,692,96,15,50,15,0,77,55,63,12675,604,692,17404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14604,14600,'Chimera',4,1,5,5,1,1,'Accuracy increased by 25%',10,136,6900,525,468,94,15,50,15,0,57,65,58,9390,714,637,NULL,14614,0,0,NULL);
INSERT INTO k_unit VALUES(14614,14600,'Shan',4,1,6,5,1,1,'Accuracy increased by 25%',10,136,10215,812,648,95,15,50,15,25,62,74,59,10215,812,648,14604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14404,14400,'Dragon',4,3,5,5,1,1,'Increases Resistance by 25%',10,145,9690,404,404,95,15,50,15,0,80,50,50,13170,549,549,NULL,14414,0,0,NULL);
INSERT INTO k_unit VALUES(14414,14400,'Zerath',4,3,6,5,1,1,'Increases Resistance by 25%',10,145,15315,560,560,96,15,50,40,0,93,51,51,15315,560,560,14404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16604,16600,'Dragon Knight',4,3,5,5,1,1,'Increases Critical Rate by 15%',9,150,8475,452,436,99,15,50,15,0,70,56,54,11535,615,593,NULL,16614,0,0,NULL);
INSERT INTO k_unit VALUES(16614,16600,'Jager',4,3,6,5,1,1,'Increases Critical Rate by 15%',9,150,12675,670,626,100,30,50,15,0,77,61,57,12675,670,626,16604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17904,17900,'Hell Lady',4,1,5,5,1,1,'Increases Accuracy by 25%',11,155,7635,476,468,103,15,50,15,0,63,59,58,10380,648,637,NULL,17914,0,0,NULL);
INSERT INTO k_unit VALUES(17914,17900,'Asima',4,1,6,5,1,1,'Increases Accuracy by 25%',11,155,10710,812,615,104,15,50,15,25,65,74,56,10710,812,615,17904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19204,19200,'Ifrit',4,1,5,5,1,1,'+25% Accuracy Bonus',10,142,7380,509,452,99,15,50,15,0,61,63,56,10050,692,615,NULL,19214,0,0,NULL);
INSERT INTO k_unit VALUES(19214,19200,'Elsharion',4,1,6,5,1,1,'+25% Accuracy Bonus',10,142,10545,780,659,100,15,50,15,25,64,71,60,10545,780,659,19204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16804,16800,'Monkey King',4,4,5,5,1,1,'Increases Attack Speed by 15',12,146,7260,484,484,98,15,50,15,0,60,60,60,9885,659,659,NULL,16814,0,0,NULL);
INSERT INTO k_unit VALUES(16814,16800,'Qitian Dasheng',4,4,6,5,1,1,'Increases Attack Speed by 15',12,146,10710,714,714,114,15,50,15,0,65,65,65,10710,714,714,16804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16104,16100,'Occult Girl',4,3,5,5,1,1,'Increases Accuracy by 25%',13,162,7995,468,452,104,15,50,15,0,66,58,56,10875,637,615,NULL,16114,0,0,NULL);
INSERT INTO k_unit VALUES(16114,16100,'Lora',4,3,6,5,1,1,'Increases Accuracy by 25%',13,162,11850,692,659,105,15,50,15,25,72,63,60,11850,692,659,16104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15704,15700,'Oracle',4,4,5,5,1,1,'Increases Accuracy by 25%',10,157,7635,509,436,99,15,50,15,0,63,63,54,10380,692,593,NULL,15714,0,0,NULL);
INSERT INTO k_unit VALUES(15714,15700,'Laima',4,4,6,5,1,1,'Increases Accuracy by 25%',10,157,12015,714,626,100,15,50,15,25,73,65,57,12015,714,626,15704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14504,14500,'Phoenix',4,1,5,5,1,1,'Increases Resistance by 25%',14,139,6300,565,468,93,15,50,15,0,52,70,58,8565,769,637,NULL,14514,0,0,NULL);
INSERT INTO k_unit VALUES(14514,14500,'Eludia',4,1,6,5,1,1,'Increases Resistance by 25%',14,139,9390,1054,461,94,15,50,40,0,57,96,42,9390,1054,461,14504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18604,18600,'Pioneer',4,3,5,5,1,1,'Increases Resistance by 25%',11,143,7875,484,444,102,15,50,15,0,65,60,55,10710,659,604,NULL,18614,0,0,NULL);
INSERT INTO k_unit VALUES(18614,18600,'Nigong',4,3,6,5,1,1,'Increases Resistance by 25%',11,143,12840,670,615,103,15,50,40,0,78,61,56,12840,670,615,18604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18904,18900,'Polar Queen',4,4,5,5,1,1,'Increases Attack Speed by 15',11,166,7500,468,484,95,15,50,15,0,62,58,60,10215,637,659,NULL,18914,0,0,NULL);
INSERT INTO k_unit VALUES(18914,18900,'Elenoa',4,4,6,5,1,1,'Increases Attack Speed by 15',11,166,11040,692,714,111,15,50,15,0,67,63,65,11040,692,714,18904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18304,18300,'Sky Dancer',4,4,5,5,1,1,'Increases Attack Speed by 15',12,114,7500,509,444,100,15,50,15,0,62,63,55,10215,692,604,NULL,18314,0,0,NULL);
INSERT INTO k_unit VALUES(18314,18300,'Yeonhong',4,4,6,5,1,1,'Increases Attack Speed by 15',12,114,11700,736,626,116,15,50,15,0,71,67,57,11700,736,626,18304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13804,13800,'Valkyrja',4,2,5,5,1,1,'Increases Attack Speed by 15',7,153,7140,468,509,100,15,50,15,0,59,58,63,9720,637,692,NULL,13814,0,0,NULL);
INSERT INTO k_unit VALUES(13814,13800,'Akroma',4,2,6,5,1,1,'Increases Attack Speed by 15',7,153,10710,681,747,116,15,50,15,0,65,62,68,10710,681,747,13804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14704,14700,'Vampire',4,1,5,5,1,1,'Power Up [Noble Agreement]',8,131,8835,533,331,98,15,50,15,0,73,66,41,12015,725,450,NULL,14714,0,0,NULL);
INSERT INTO k_unit VALUES(14714,14700,'Julianne',4,1,6,5,1,1,'Power Up [Noble Agreement]',8,131,12345,823,494,99,15,50,15,0,75,75,45,12345,823,494,14704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18805,18800,'Barbaric King',5,1,4,4,1,1,'Increases Resistance by 25%',13,77,4545,368,309,102,15,50,15,0,51,62,52,8400,681,571,NULL,18815,0,0,NULL);
INSERT INTO k_unit VALUES(18815,18800,'Hrungnir',5,1,5,4,1,1,'Increases Resistance by 25%',13,77,7020,565,420,103,15,50,40,0,58,70,52,9555,769,571,18805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18005,18000,'Brownie Magician',5,4,4,4,1,1,'Leader skill',8,NULL,4815,321,339,105,15,50,15,0,54,54,57,8895,593,626,NULL,18015,0,0,NULL);
INSERT INTO k_unit VALUES(18015,18000,'Korona',5,4,5,4,1,1,'Leader skill',8,81,7380,500,460,106,15,50,15,0,61,62,57,10050,681,626,18005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16205,16200,'Death Knight',5,2,4,4,1,1,'Increases Resistance by 25%',10,111,4905,321,333,100,15,50,15,0,55,54,56,9060,593,615,NULL,16215,0,0,NULL);
INSERT INTO k_unit VALUES(16215,16200,'Dias',5,2,5,4,1,1,'Increases Resistance by 25%',10,111,7260,468,500,101,15,50,40,0,60,58,62,9885,637,681,16205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13405,13400,'Joker',5,1,4,4,1,1,'New Skill',9,86,4905,422,232,102,15,50,15,0,55,71,39,9060,780,428,NULL,13415,0,0,NULL);
INSERT INTO k_unit VALUES(13415,13400,'Liebli',5,1,5,4,1,1,'New Skill',9,86,6060,646,404,103,15,50,15,0,50,80,50,8235,878,549,13405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18105,18100,'Kobold Bomber',5,1,4,4,1,1,'New skill',7,91,4545,380,297,98,15,50,15,0,51,64,50,8400,703,549,NULL,18115,0,0,NULL);
INSERT INTO k_unit VALUES(18115,18100,'Bering',5,1,5,4,1,1,'New skill',11,91,6780,581,420,99,15,50,15,0,56,72,52,9225,790,571,18105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17305,17300,'Kung Fu Girl',5,1,4,4,1,1,'New skill',8,96,4815,351,309,101,15,50,15,0,54,59,52,8895,648,571,NULL,17315,0,0,NULL);
INSERT INTO k_unit VALUES(17315,17300,'Fei',5,1,5,4,1,1,'New skill',12,96,7500,525,428,102,15,50,15,0,62,65,53,10215,714,582,17305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16305,16300,'Lich',5,3,4,4,1,1,'Leader Skill',10,NULL,5520,309,303,95,15,50,15,0,62,52,51,10215,571,560,NULL,16315,0,0,NULL);
INSERT INTO k_unit VALUES(16315,16300,'Grego',5,3,5,4,1,1,'Leader Skill',10,98,8835,452,412,96,15,50,15,0,73,56,51,12015,615,560,16305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15405,15400,'Magical Archer',5,1,4,4,1,1,'Increases Attack Speed by 15',14,57,4095,463,244,104,15,50,15,0,46,78,41,7575,856,450,NULL,15415,0,0,NULL);
INSERT INTO k_unit VALUES(15415,15400,'Bethony',5,1,5,4,1,1,'Increases Attack Speed by 15',14,57,6660,678,331,120,15,50,15,0,55,84,41,9060,922,450,15405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11205,11200,'Nine-tailed Fox',5,1,4,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',8,104,4455,440,244,101,15,50,15,0,50,74,41,8235,812,450,NULL,11215,0,0,NULL);
INSERT INTO k_unit VALUES(11215,11200,'Kamiya',5,1,5,4,1,1,'Strengthen Skill: Will-o''-the-Wisp',8,104,6540,662,355,102,15,50,15,0,54,82,44,8895,900,483,11205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14105,14100,'Phantom Thief',5,1,4,4,1,1,'Leader Skill',9,NULL,4365,380,309,104,15,50,15,0,49,64,52,8070,703,571,NULL,14115,0,0,NULL);
INSERT INTO k_unit VALUES(14115,14100,'Guillaume',5,1,5,4,1,1,'Leader Skill',9,92,6540,662,355,105,15,50,15,0,54,82,44,8895,900,483,14105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13905,13900,'Pierret',5,1,4,4,1,1,'Leader Skill',12,NULL,4095,434,273,102,15,50,15,0,46,73,46,7575,801,505,NULL,13915,0,0,NULL);
INSERT INTO k_unit VALUES(13915,13900,'Luna',5,1,5,4,1,1,'Leader Skill',12,79,6060,646,404,103,15,50,15,0,50,80,50,8235,878,549,13905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15505,15500,'Rakshasa',5,1,4,4,1,1,'Increases Critical Rate by 15%',14,99,5340,356,267,103,15,50,15,0,60,60,45,9885,659,494,NULL,15515,0,0,NULL);
INSERT INTO k_unit VALUES(15515,15500,'Ran',5,1,5,4,1,1,'Increases Critical Rate by 15%',14,99,7755,549,387,104,30,50,15,0,64,68,48,10545,747,527,15505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16905,16900,'Samurai',5,1,4,4,1,1,'Increase Accuracy by 25%',15,NULL,5265,368,261,104,15,50,15,0,59,62,44,9720,681,483,NULL,16915,0,0,NULL);
INSERT INTO k_unit VALUES(16915,16900,'Sige',5,1,5,4,1,1,'Increase Accuracy by 25%',15,NULL,6420,670,355,105,15,50,15,25,53,83,44,8730,911,483,16905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18305,18300,'Sky Dancer',5,1,5,5,1,1,'Power up skill: Amuse',13,115,7260,533,436,100,15,50,15,0,60,66,54,9885,725,593,NULL,18315,0,0,NULL);
INSERT INTO k_unit VALUES(18315,18300,'Wolyung',5,1,6,5,1,1,'Power up skill: Amuse',13,115,10710,823,604,101,15,50,15,0,65,75,55,10710,823,604,18305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13305,13300,'Succubus',5,1,4,4,1,1,'Leader Skill',13,NULL,4635,392,279,105,15,50,15,0,52,66,47,8565,725,516,NULL,13315,0,0,NULL);
INSERT INTO k_unit VALUES(13315,13300,'Isael',5,1,5,4,1,1,'Leader Skill',13,93,7260,565,404,106,15,50,15,0,60,70,50,9885,769,549,13305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11805,11800,'Sylph',5,1,4,4,1,1,'Strengthen skill: Turbulence',8,116,5700,327,273,104,15,50,15,0,64,55,46,10545,604,505,NULL,11815,0,0,NULL);
INSERT INTO k_unit VALUES(11815,11800,'Aschubel',5,1,5,4,1,1,'Strengthen skill: Turbulence',8,116,8235,541,363,105,15,50,15,0,68,67,45,11205,736,494,11805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11905,11900,'Sylphid',5,1,4,4,1,1,'Strengthen Skill: Dark Recovery',10,121,4905,392,261,102,15,50,15,0,55,66,44,9060,725,483,NULL,11915,0,0,NULL);
INSERT INTO k_unit VALUES(11915,11900,'Icares',5,1,5,4,1,1,'Strengthen Skill: Dark Recovery',10,121,7260,581,387,103,15,50,15,0,60,72,48,9885,790,527,11905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11605,11600,'Undine',5,4,4,4,1,1,'Strengthen skill: Dark Drop',8,127,4725,351,315,95,15,50,15,0,53,59,53,8730,648,582,NULL,11615,0,0,NULL);
INSERT INTO k_unit VALUES(11615,11600,'Tilasha',5,4,5,4,1,1,'Strengthen skill: Dark Drop',8,127,7020,517,468,96,15,50,15,0,58,64,58,9555,703,637,11605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17005,17000,'Archangel',5,2,5,5,1,1,'Increases Critical Rate by 15%',7,137,7500,420,533,94,15,50,15,0,62,52,66,10215,571,725,NULL,17015,0,0,NULL);
INSERT INTO k_unit VALUES(17405,17400,'Beast Monk',5,3,5,5,1,1,'Strengthen Skill: Crushing Blow',10,141,8595,468,412,95,15,50,15,0,71,58,51,11700,637,560,NULL,17415,0,0,NULL);
INSERT INTO k_unit VALUES(17415,17400,'Rahul',5,3,6,5,1,1,'Strengthen Skill: Crushing Blow',10,141,12840,659,626,96,15,50,15,0,78,60,57,12840,659,626,17405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14605,14600,'Chimera',5,1,5,5,1,1,'Increases Resistance by 25%',6,137,7500,484,468,94,15,50,15,0,62,60,58,10215,659,637,NULL,14615,0,0,NULL);
INSERT INTO k_unit VALUES(14615,14600,'Zeratu',5,1,6,5,1,1,'Increases Resistance by 25%',6,137,10710,790,637,95,15,50,40,0,65,72,58,10710,790,637,14605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14405,14400,'Dragon',5,1,5,5,1,1,'Increases Resistance by 25%',11,146,7755,468,468,94,15,50,15,0,64,58,58,10545,637,637,NULL,14415,0,0,NULL);
INSERT INTO k_unit VALUES(14415,14400,'Grogen',5,1,6,5,1,1,'Increases Resistance by 25%',11,146,10380,801,648,95,15,50,40,0,63,73,59,10380,801,648,14405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16605,16600,'Dragon Knight',5,4,5,5,1,1,'Increases Critical Rate by 15%',9,151,7755,476,460,99,15,50,15,0,64,59,57,10545,648,626,NULL,16615,0,0,NULL);
INSERT INTO k_unit VALUES(16615,16600,'Ragdoll',5,4,6,5,1,1,'Increases Critical Rate by 15%',9,151,11535,714,659,100,30,50,15,0,70,65,60,11535,714,659,16605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17905,17900,'Hell Lady',5,4,5,5,1,1,'Increases Resistance by 25%',11,156,8355,460,436,103,15,50,15,0,69,57,54,11370,626,593,NULL,17915,0,0,NULL);
INSERT INTO k_unit VALUES(17915,17900,'Craka',5,4,6,5,1,1,'Increases Resistance by 25%',11,156,11535,769,604,104,15,50,40,0,70,70,55,11535,769,604,17905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19205,19200,'Ifrit',5,4,5,5,1,1,'Increases Accuracy by 25%',11,143,6300,517,517,99,15,50,15,0,52,64,64,8565,703,703,NULL,19215,0,0,NULL);
INSERT INTO k_unit VALUES(19215,19200,'Veromos',5,4,6,5,1,1,'Increases Accuracy by 25%',11,143,9225,769,758,100,15,50,15,25,56,70,69,9225,769,758,19205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16805,16800,'Monkey King',5,3,5,5,1,1,'Increases Attack Speed by 15',13,157,8115,468,444,102,15,50,15,0,67,58,55,11040,637,604,NULL,16815,0,0,NULL);
INSERT INTO k_unit VALUES(16815,16800,'Son Zhang Lao',5,3,6,5,1,1,'Increases Attack Speed by 15',13,157,12180,692,637,118,15,50,15,0,74,63,58,12180,692,637,16805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13505,13500,'Ninja',5,3,5,5,1,1,'Increase Critical Rate by 15%',13,110,8115,541,371,106,15,50,15,0,67,67,46,11040,736,505,NULL,13515,0,0,NULL);
INSERT INTO k_unit VALUES(13515,13500,'Han',5,3,6,5,1,1,'Increase Critical Rate by 15%',13,110,12015,780,560,107,30,50,15,0,73,71,51,12015,780,560,13505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16105,16100,'Occult Girl',5,1,5,5,1,1,'Increases Resistance by 25%',13,163,6900,517,476,104,15,50,15,0,57,64,59,9390,703,648,NULL,16115,0,0,NULL);
INSERT INTO k_unit VALUES(16115,16100,'Nicki',5,1,6,5,1,1,'Increases Resistance by 25%',13,163,10215,812,648,105,15,50,40,0,62,74,59,10215,812,648,16105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(15705,15700,'Oracle',5,1,5,5,1,1,'Increases Accuracy by 25%',11,142,7140,517,460,99,15,50,15,0,59,64,57,9720,703,626,NULL,15715,0,0,NULL);
INSERT INTO k_unit VALUES(15715,15700,'Giana',5,1,6,5,1,1,'Increases Accuracy by 25%',11,142,10545,790,648,100,15,50,15,25,64,72,59,10545,790,648,15705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14505,14500,'Phoenix',5,1,5,5,1,1,'Increases Accuracy by 25%',13,165,6060,678,371,93,15,50,15,0,50,84,46,8235,922,505,NULL,14515,0,0,NULL);
INSERT INTO k_unit VALUES(14515,14500,'Jaara',5,1,6,5,1,1,'Increases Accuracy by 25%',13,165,10215,1021,439,94,15,50,15,25,62,93,40,10215,1021,439,14505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18605,18600,'Pioneer',5,3,5,5,1,1,'Increases Attack Speed by 15',10,158,7995,509,412,102,15,50,15,0,66,63,51,10875,692,560,NULL,18615,0,0,NULL);
INSERT INTO k_unit VALUES(18615,18600,'Woonsa',5,3,6,5,1,1,'Increases Attack Speed by 15',10,158,12015,703,637,118,15,50,15,0,73,64,58,12015,703,637,18605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18905,18900,'Polar Queen',5,1,5,5,1,1,'Increases Critical Rate by 15%',12,155,7140,517,460,95,15,50,15,0,59,64,57,9720,703,626,NULL,18915,0,0,NULL);
INSERT INTO k_unit VALUES(18915,18900,'Lydia',5,1,6,5,1,1,'Increases Critical Rate by 15%',12,155,10545,790,648,96,30,50,15,0,64,72,59,10545,790,648,18905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13805,13800,'Valkyrja',5,3,5,5,1,1,'Increase Resistance by 25%',9,167,8355,452,444,100,15,50,15,0,69,56,55,11370,615,604,NULL,13815,0,0,NULL);
INSERT INTO k_unit VALUES(13815,13800,'Trinity',5,3,6,5,1,1,'Increase Resistance by 25%',9,167,12345,659,659,101,15,50,40,0,75,60,60,12345,659,659,13805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14705,14700,'Vampire',5,1,5,5,1,1,'Increase Critical Rate by 15%',9,132,7140,613,363,98,15,50,15,0,59,76,45,9720,834,494,NULL,14715,0,0,NULL);
INSERT INTO k_unit VALUES(14715,14700,'Cadiz',5,1,6,5,1,1,'Increase Critical Rate by 15%',9,132,11205,856,538,99,30,50,15,0,68,78,49,11205,856,538,14705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17602,17600,'Battle Scorpion',2,2,2,2,1,0,'',7,NULL,1725,118,176,103,15,50,15,0,38,39,58,6255,428,637,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17601,17600,'Battle Scorpion',1,2,2,2,1,0,'',7,NULL,1815,121,167,103,15,50,15,0,40,40,55,6585,439,604,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17603,17600,'Battle Scorpion',3,2,2,2,1,0,'',7,NULL,1905,124,158,103,15,50,15,0,42,41,52,6915,450,571,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17502,17500,'Mischievous Bat',2,1,2,2,1,0,'',12,NULL,1770,194,97,105,15,50,15,0,39,64,32,6420,703,351,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17503,17500,'Mischievous Bat',3,1,2,2,1,0,'',12,NULL,1860,191,94,105,15,50,15,0,41,63,31,6750,692,340,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17501,17500,'Mischievous Bat',1,1,2,2,1,0,'',12,NULL,1815,182,106,105,15,50,15,0,40,60,35,6585,659,384,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14314,14300,'Rainbowmon',4,5,1,1,1,1,'',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13103,13100,'Sandman',3,2,1,1,1,0,'',6,NULL,810,76,110,102,15,50,15,0,27,38,55,4440,417,604,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12203,12200,'Slime',3,2,1,1,1,0,'',7,NULL,900,60,120,102,15,50,15,0,30,30,60,4935,329,659,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14803,14800,'Viking',3,3,2,2,1,1,'New Skill',11,NULL,1995,124,152,96,15,50,15,0,44,41,50,7245,450,549,NULL,14813,0,0,NULL);
INSERT INTO k_unit VALUES(14813,14800,'Walter',3,3,3,2,1,1,'New Skill',17,NULL,4125,179,201,97,15,50,15,0,63,41,46,10380,450,505,14803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17015,17000,'Fermion',5,2,6,5,1,1,'Increases Critical Rate by 15%',7,137,10215,582,878,95,30,50,15,0,62,53,80,10215,582,878,17005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(18715,18700,'Kuna',5,3,4,3,1,1,'New skill',13,66,5430,339,279,105,15,50,15,0,61,57,47,10050,626,516,18705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(13313,13300,'Selena',3,1,5,4,1,1,'Leader Skill',14,98,7020,581,404,106,15,50,15,0,58,72,50,9555,790,549,13303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14811,14800,'Huga',1,1,3,2,1,1,'New Skill',10,NULL,2490,301,188,97,15,50,15,0,38,69,43,6255,758,472,14801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10415,10400,'Kumae',5,3,4,3,1,1,'New Skill',10,12,6060,267,309,101,15,50,15,0,68,45,52,11205,494,571,10405,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(19502,19500,'Charger Shark',2,3,3,3,1,1,'Leader skill',14,NULL,3405,218,209,104,15,50,15,0,52,50,48,8565,549,527,NULL,19512,0,0,NULL);
INSERT INTO k_unit VALUES(19512,19500,'Ignicus',2,3,4,3,1,1,'Leader skill',14,32,5340,345,279,105,15,50,15,0,60,58,47,9885,637,516,19502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19501,19500,'Charger Shark',1,1,3,3,1,1,'Leader skill',9,NULL,3405,236,192,104,15,50,15,0,52,54,44,8565,593,483,NULL,19511,0,0,NULL);
INSERT INTO k_unit VALUES(19511,19500,'Aqcus',1,1,4,3,1,1,'Leader skill',9,37,4905,386,267,105,15,50,15,0,55,65,45,9060,714,494,19501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19503,19500,'Charger Shark',3,3,3,3,1,1,'Leader skill',11,NULL,3405,223,205,104,15,50,15,0,52,51,47,8565,560,516,NULL,19513,1,0,NULL);
INSERT INTO k_unit VALUES(19513,19500,'Zephicus',3,3,4,3,1,1,'Leader skill',11,34,5520,327,285,105,15,50,15,0,62,55,48,10215,604,527,19503,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(19505,19500,'Charger Shark',5,1,3,3,1,1,'Leader skill',14,NULL,3405,244,183,104,15,50,15,0,52,56,42,8565,615,461,NULL,19515,0,0,NULL);
INSERT INTO k_unit VALUES(19515,19500,'Calicus',5,1,4,3,1,1,'Leader skill',14,36,5265,362,267,105,15,50,15,0,59,61,45,9720,670,494,19505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19504,19500,'Charger Shark',4,1,3,3,1,1,'Leader skill',9,NULL,3405,240,188,104,15,50,15,0,52,55,43,8565,604,472,NULL,19514,0,0,NULL);
INSERT INTO k_unit VALUES(19514,19500,'Rumicus',4,1,4,3,1,1,'Leader skill',9,35,5175,374,261,105,15,50,15,0,58,63,44,9555,692,483,19504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19402,19400,'Pirate Captain',2,1,4,4,1,1,'New skill',10,75,5175,416,220,107,15,50,15,0,58,70,37,9555,769,406,NULL,19412,0,0,NULL);
INSERT INTO k_unit VALUES(19412,19400,'Carrack',2,1,5,4,1,1,'New skill',14,75,7755,605,331,108,15,50,15,0,64,75,41,10545,823,450,19402,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19401,19400,'Pirate Captain',1,3,4,4,1,1,'New skill',9,76,5610,356,250,107,15,50,15,0,63,60,42,10380,659,461,NULL,19411,0,0,NULL);
INSERT INTO k_unit VALUES(19403,19400,'Pirate Captain',3,1,4,4,1,1,'New skill',9,112,4905,368,285,107,15,50,15,0,55,62,48,9060,681,527,NULL,19413,0,0,NULL);
INSERT INTO k_unit VALUES(19404,19400,'Pirate Captain',4,1,4,4,1,1,'New skill',9,113,4815,380,279,107,15,50,15,0,54,64,47,8895,703,516,NULL,19414,0,0,NULL);
INSERT INTO k_unit VALUES(19405,19400,'Pirate Captain',5,4,4,4,1,1,'New skill',10,75,5340,309,315,107,15,50,15,0,60,52,53,9885,571,582,NULL,19415,0,0,NULL);
INSERT INTO k_unit VALUES(19411,19400,'Galleon',1,3,5,4,1,1,'New skill',12,76,8475,525,363,108,15,50,15,0,70,65,45,11535,714,494,19401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19413,19400,'Barque',3,1,5,4,1,1,'New skill',10,112,7260,565,404,108,15,50,15,0,60,70,50,9885,769,549,19403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19414,19400,'Brig',4,1,5,4,1,1,'New skill',14,113,6900,581,412,108,15,50,15,0,57,72,51,9390,790,560,19404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19415,19400,'Frigate',5,4,5,4,1,1,'New skill',11,75,8355,436,460,108,15,50,15,0,69,54,57,11370,593,626,19405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19602,19600,'Mermaid',2,4,4,4,1,1,'Increases Accuracy by 25%',12,NULL,5340,345,279,94,15,50,15,0,60,58,47,9885,637,516,NULL,19612,0,0,NULL);
INSERT INTO k_unit VALUES(19601,19600,'Mermaid',1,4,4,4,1,1,'Increases Attack Speed by 15',9,NULL,4995,303,345,94,15,50,15,0,56,51,58,9225,560,637,NULL,19611,0,0,NULL);
INSERT INTO k_unit VALUES(19603,19600,'Mermaid',3,4,4,4,1,1,'Increases Accuracy by 25%',13,NULL,5610,374,232,94,15,50,15,0,63,63,39,10380,692,428,NULL,19613,0,0,NULL);
INSERT INTO k_unit VALUES(19604,19600,'Mermaid',4,4,4,4,1,1,'Increases Resistance by 25%',8,NULL,5085,297,345,94,15,50,15,0,57,50,58,9390,549,637,NULL,19614,0,0,NULL);
INSERT INTO k_unit VALUES(19605,19600,'Mermaid',5,4,4,4,1,1,'Increases Attack Speed by 15',11,NULL,5340,267,356,94,15,50,15,0,60,45,60,9885,494,659,NULL,19615,0,0,NULL);
INSERT INTO k_unit VALUES(19612,19600,'Platy',2,4,5,4,1,1,'Increases Accuracy by 25%',12,NULL,8235,444,460,95,15,50,15,0,68,55,57,11205,604,626,19602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19611,19600,'Tetra',1,4,5,4,1,1,'Increases Attack Speed by 15',9,NULL,7755,428,509,110,15,50,15,0,64,53,63,10545,582,692,19601,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19613,19600,'Cichlid',3,4,5,4,1,1,'Increases Accuracy by 25%',13,NULL,8475,476,412,95,15,50,15,0,70,59,51,11535,648,560,19603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19614,19600,'Molly',4,4,5,4,1,1,'Increases Resistance by 25%',8,NULL,8235,363,541,95,15,50,40,0,68,45,67,11205,494,736,19604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19615,19600,'Betta',5,4,5,4,1,1,'Increases Attack Speed by 15',11,NULL,8235,379,525,110,15,50,15,0,68,47,65,11205,516,714,19605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19702,19700,'Sea Emperor',2,1,5,5,1,1,'Increases Critical Rate by 15%',13,157,7260,500,468,100,15,50,15,0,60,62,58,9885,681,637,NULL,19712,0,0,NULL);
INSERT INTO k_unit VALUES(19701,19700,'Sea Emperor',1,1,5,5,1,1,'Increases Accuracy by 25%',9,142,6780,525,476,100,15,50,15,0,56,65,59,9225,714,648,NULL,19711,0,0,NULL);
INSERT INTO k_unit VALUES(19703,19700,'Sea Emperor',3,2,5,5,1,1,'Increases Attack Speed by 15',10,158,7260,460,509,100,15,50,15,0,60,57,63,9885,626,692,NULL,19713,0,0,NULL);
INSERT INTO k_unit VALUES(19704,19700,'Sea Emperor',4,4,5,5,1,1,'Increases Resistance by 25%',7,144,7635,476,468,100,15,50,15,0,63,59,58,10380,648,637,NULL,19714,0,0,NULL);
INSERT INTO k_unit VALUES(19705,19700,'Sea Emperor',5,1,5,5,1,1,'Increases Critical Rate by 15%',8,145,7140,517,460,100,15,50,15,0,59,64,57,9720,703,626,NULL,19715,0,0,NULL);
INSERT INTO k_unit VALUES(19712,19700,'Okeanos',2,1,6,5,1,1,'Increases Critical Rate by 15%',13,157,10710,769,659,101,30,50,15,0,65,70,60,10710,769,659,19702,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19711,19700,'Poseidon',1,1,6,5,1,1,'Increases Accuracy by 25%',9,142,10050,790,681,101,15,50,15,25,61,72,62,10050,790,681,19701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19713,19700,'Triton',3,2,6,5,1,1,'Increases Attack Speed by 15',10,158,10875,681,736,116,15,50,15,0,66,62,67,10875,681,736,19703,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19714,19700,'Pontos',4,4,6,5,1,1,'Increases Resistance by 25%',7,144,12345,604,714,101,15,50,40,0,75,55,65,12345,604,714,19704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19715,19700,'Manannan',5,1,6,5,1,1,'Increases Critical Rate by 15%',8,145,10215,856,604,101,30,50,15,0,62,78,55,10215,856,604,19705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19802,19800,'Magic Knight',2,1,4,4,1,1,'Increases Attack Speed by 15',9,78,4635,392,279,89,15,50,15,0,52,66,47,8565,725,516,NULL,19812,0,0,NULL);
INSERT INTO k_unit VALUES(19812,19800,'Astar',2,1,5,4,1,1,'Increases Attack Speed by 15',9,78,6540,613,404,105,15,50,15,0,54,76,50,8895,834,549,19802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19801,19800,'Magic Knight',1,1,4,4,1,1,'Power Up Skill: Blade Surge',12,99,5085,356,285,89,15,50,15,0,57,60,48,9390,659,527,NULL,19811,0,0,NULL);
INSERT INTO k_unit VALUES(19811,19800,'Lapis',1,1,5,4,1,1,'Power Up Skill: Blade Surge',12,99,7260,541,428,90,15,50,15,0,60,67,53,9885,736,582,19801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19803,19800,'Magic Knight',3,3,4,4,1,1,'Power Up Skill: Blade Surge',13,81,5430,327,291,89,15,50,15,0,61,55,49,10050,604,538,19823,19813,1,0,NULL);
INSERT INTO k_unit VALUES(19813,19800,'Lupinus',3,3,5,4,1,1,'Power Up Skill: Blade Surge',13,81,7995,492,428,90,15,50,15,0,66,61,53,10875,670,582,19803,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(19804,19800,'Magic Knight',4,1,4,4,1,1,'Increases Attack Speed by 15',14,79,5175,380,255,89,15,50,15,0,58,64,43,9555,703,472,NULL,19814,0,0,NULL);
INSERT INTO k_unit VALUES(19814,19800,'Iris',4,1,5,4,1,1,'Increases Attack Speed by 15',14,79,7260,581,387,105,15,50,15,0,60,72,48,9885,790,527,19804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19805,19800,'Magic Knight',5,2,4,4,1,1,'Power Up Skill: Blade Surge',12,80,4995,303,345,89,15,50,15,0,56,51,58,9225,560,637,NULL,19815,0,0,NULL);
INSERT INTO k_unit VALUES(19815,19800,'Lanett',5,2,5,4,1,1,'Power Up Skill: Blade Surge',12,80,7380,452,509,90,15,50,15,0,61,56,63,10050,615,692,19805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(16704,16700,'Magical Archer',4,1,3,3,1,1,'Leader Skill',15,NULL,3345,262,170,104,15,50,15,0,51,60,39,8400,659,428,NULL,16714,0,0,NULL);
INSERT INTO k_unit VALUES(16714,16700,'Fami',4,1,4,3,1,1,'Leader Skill',15,58,4815,404,255,105,15,50,15,0,54,68,43,8895,747,472,16704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19902,19900,'Assassin',2,1,4,4,1,1,'Increases Attack Speed by 15',10,NULL,4545,380,297,101,15,50,15,0,51,64,50,8400,703,549,NULL,19912,0,0,NULL);
INSERT INTO k_unit VALUES(19912,19900,'Lexy',2,1,5,4,1,1,'Increases Attack Speed by 15',10,NULL,6540,589,428,117,15,50,15,0,54,73,53,8895,801,582,19902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19911,19900,'Stella',1,1,5,4,1,1,'Increases Effect Accuracy by 25%',14,NULL,7755,581,355,102,15,50,15,25,64,72,44,10545,790,483,19901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19901,19900,'Assassin',1,1,4,4,1,1,'Increases Effect Accuracy by 25%',14,NULL,5430,351,267,101,15,50,15,0,61,59,45,10050,648,494,NULL,19911,0,0,NULL);
INSERT INTO k_unit VALUES(19913,19900,'Tanya',3,1,5,4,1,1,'Increases Resistance by 25%',12,NULL,6900,549,444,102,15,50,40,0,57,68,55,9390,747,604,19903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19903,19900,'Assassin',3,1,4,4,1,1,'Increases Resistance by 25%',12,NULL,4725,362,303,101,15,50,15,0,53,61,51,8730,670,560,NULL,19913,0,0,NULL);
INSERT INTO k_unit VALUES(19914,19900,'Natalie',4,1,5,4,1,1,'Increases Effect Accuracy by 25%',14,NULL,6780,622,379,102,15,50,15,25,56,77,47,9225,845,516,19904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19904,19900,'Assassin',4,1,4,4,1,1,'Increases Effect Accuracy by 25%',14,NULL,4635,404,267,101,15,50,15,0,52,68,45,8565,747,494,NULL,19914,0,0,NULL);
INSERT INTO k_unit VALUES(19915,19900,'Isabelle',5,1,5,4,1,1,'Increases Critical Rate by 15%',12,NULL,6900,605,387,102,30,50,15,0,57,75,48,9390,823,527,19905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(19905,19900,'Assassin',5,1,4,4,1,1,'Increases Critical Rate by 15%',12,NULL,4905,398,255,101,15,50,15,0,55,67,43,9060,736,472,NULL,19915,0,0,NULL);
INSERT INTO k_unit VALUES(20112,20100,'Lisa',2,4,5,4,1,1,'Leader Skill',11,112,8475,525,363,104,15,50,15,0,70,65,45,11535,714,494,20102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20102,20100,'Neostone Agent',2,4,4,4,1,1,'Leader Skill',11,NULL,5790,368,226,103,15,50,15,0,65,62,38,10710,681,417,NULL,20112,0,0,NULL);
INSERT INTO k_unit VALUES(20111,20100,'Emma',1,4,5,4,1,1,'Leader Skill',13,77,7500,460,492,104,15,50,15,0,62,57,61,10215,626,670,20101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20101,20100,'Neostone Agent',1,4,4,4,1,1,'Leader Skill',13,NULL,4995,291,356,103,15,50,15,0,56,49,60,9225,538,659,NULL,20111,0,0,NULL);
INSERT INTO k_unit VALUES(20113,20100,'Olivia',3,4,5,4,1,1,'Leader Skill',11,73,7635,500,444,104,15,50,15,0,63,62,55,10380,681,604,20103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20103,20100,'Neostone Agent',3,4,4,4,1,1,'Leader Skill',11,NULL,5265,362,267,103,15,50,15,0,59,61,45,9720,670,494,NULL,20113,0,0,NULL);
INSERT INTO k_unit VALUES(20114,20100,'Illianna',4,4,5,4,1,1,'Leader Skill',10,75,8115,396,517,104,15,50,15,0,67,49,64,11040,538,703,20104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20104,20100,'Neostone Agent',4,4,4,4,1,1,'Leader Skill',10,NULL,5610,261,345,103,15,50,15,0,63,44,58,10380,483,637,NULL,20114,0,0,NULL);
INSERT INTO k_unit VALUES(20115,20100,'Sylvia',5,4,6,5,1,1,'Leader Skill',9,169,11040,692,714,104,15,50,15,0,67,63,65,11040,692,714,20105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20105,20100,'Neostone Agent',5,4,5,5,1,1,'Leader Skill',9,NULL,7260,500,468,103,15,50,15,0,60,62,58,9885,681,637,NULL,20115,0,0,NULL);
INSERT INTO k_unit VALUES(20212,20200,'Sin',2,2,4,3,1,1,'Increases Resistance by 25%',12,NULL,4545,321,356,99,15,50,40,0,51,54,60,8400,593,659,20202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20202,20200,'Martial Artist',2,2,3,3,1,1,'Increases Resistance by 25%',12,NULL,2940,214,244,98,15,50,15,0,45,49,56,7410,538,615,NULL,20212,0,0,NULL);
INSERT INTO k_unit VALUES(20211,20200,'Luan',1,2,4,3,1,1,'Increases Resistance by 25%',18,NULL,4545,327,351,99,15,50,40,0,51,55,59,8400,604,648,20201,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(20201,20200,'Martial Artist',1,2,3,3,1,1,'Increases Resistance by 25%',18,NULL,2940,209,249,98,15,50,15,0,45,48,57,7410,527,626,NULL,20211,1,0,NULL);
INSERT INTO k_unit VALUES(20213,20200,'Lo',3,1,4,3,1,1,'Increases Attack Speed by 15',17,NULL,5085,356,285,114,15,50,15,0,57,60,48,9390,659,527,20203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20203,20200,'Martial Artist',3,1,3,3,1,1,'Increases Attack Speed by 15',17,NULL,3405,231,196,98,15,50,15,0,52,53,45,8565,582,494,NULL,20213,0,0,NULL);
INSERT INTO k_unit VALUES(20214,20200,'Hiro',4,3,4,3,1,1,'Increases Accuracy by 25%',17,NULL,5790,279,315,99,15,50,15,25,65,47,53,10710,516,582,20204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20204,20200,'Martial Artist',4,3,3,3,1,1,'Increases Accuracy by 25%',17,NULL,3870,183,214,98,15,50,15,0,59,42,49,9720,461,538,NULL,20214,0,0,NULL);
INSERT INTO k_unit VALUES(20215,20200,'Jackie',5,2,4,3,1,1,'Increases Critical Rate by 15%',18,NULL,4545,291,386,99,30,50,15,0,51,49,65,8400,538,714,20205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20205,20200,'Martial Artist',5,2,3,3,1,1,'Increases Critical Rate by 15%',18,NULL,3270,183,253,98,15,50,15,0,50,42,58,8235,461,637,NULL,20215,0,0,NULL);
INSERT INTO k_unit VALUES(20012,20000,'Trevor',2,1,5,4,1,1,'Leader Skill',8,92,6540,533,484,107,15,50,15,0,54,66,60,8895,725,659,20002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20002,20000,'Neostone Fighter',2,1,4,4,1,1,'Leader Skill',8,NULL,4635,339,333,106,15,50,15,0,52,57,56,8565,626,615,NULL,20012,0,0,NULL);
INSERT INTO k_unit VALUES(20011,20000,'Ryan',1,1,5,4,1,1,'Leader Skill',13,84,7635,541,404,107,15,50,15,0,63,67,50,10380,736,549,20001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20001,20000,'Neostone Fighter',1,1,4,4,1,1,'Leader Skill',13,NULL,5520,351,261,106,15,50,15,0,62,59,44,10215,648,483,NULL,20011,0,0,NULL);
INSERT INTO k_unit VALUES(20013,20000,'Logan',3,1,5,4,1,1,'Leader Skill',13,75,7140,533,444,107,15,50,15,0,59,66,55,9720,725,604,20003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20003,20000,'Neostone Fighter',3,1,4,4,1,1,'Leader Skill',13,NULL,4455,380,303,106,15,50,15,0,50,64,51,8235,703,560,NULL,20013,0,0,NULL);
INSERT INTO k_unit VALUES(20014,20000,'Lucas',4,1,5,4,1,1,'Leader Skill',9,99,7260,573,396,107,15,50,15,0,60,71,49,9885,780,538,20004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20004,20000,'Neostone Fighter',4,1,4,4,1,1,'Leader Skill',9,NULL,4905,374,279,106,15,50,15,0,55,63,47,9060,692,516,NULL,20014,0,0,NULL);
INSERT INTO k_unit VALUES(20015,20000,'Karl',5,1,5,4,1,1,'Leader Skill',12,99,7020,517,468,107,15,50,15,0,58,64,58,9555,703,637,20005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20005,20000,'Neostone Fighter',5,1,4,4,1,1,'Leader Skill',12,NULL,4365,327,362,106,15,50,15,0,49,55,61,8070,604,670,NULL,20015,0,0,NULL);
INSERT INTO k_unit VALUES(20302,20300,'Mummy',2,3,3,3,1,1,'New Skill',11,170,3540,205,214,96,15,50,15,0,54,47,49,8895,516,538,NULL,20312,0,0,NULL);
INSERT INTO k_unit VALUES(20301,20300,'Mummy',1,3,3,3,1,1,'Leader Skill',11,NULL,3735,183,223,96,15,50,15,0,57,42,51,9390,461,560,NULL,20311,1,0,NULL);
INSERT INTO k_unit VALUES(20303,20300,'Mummy',3,3,3,3,1,1,'New Skill',8,172,3660,192,218,96,15,50,15,0,56,44,50,9225,483,549,NULL,20313,0,0,NULL);
INSERT INTO k_unit VALUES(20304,20300,'Mummy',4,3,3,3,1,1,'New Skill',8,171,3795,170,231,96,15,50,15,0,58,39,53,9555,428,582,NULL,20314,0,0,NULL);
INSERT INTO k_unit VALUES(20312,20300,'Sonora',2,3,4,3,1,1,'New Skill',11,170,5520,291,321,97,15,50,15,0,62,49,54,10215,538,593,20302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20305,20300,'Mummy',5,3,3,3,1,1,'Leader Skill',11,NULL,3600,209,205,96,15,50,15,0,55,48,47,9060,527,516,NULL,20315,0,0,NULL);
INSERT INTO k_unit VALUES(20311,20300,'Nubia',1,3,4,3,1,1,'Leader Skill',11,173,5790,267,327,97,15,50,15,0,65,45,55,10710,494,604,20301,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(20313,20300,'Namib',3,3,4,3,1,1,'New Skill',8,172,5610,297,309,97,15,50,15,0,63,50,52,10380,549,571,20303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20314,20300,'Sahara',4,3,4,3,1,1,'New Skill',10,171,5880,255,333,97,15,50,15,0,66,43,56,10875,472,615,20304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20315,20300,'Karakum',5,3,4,3,1,1,'Leader Skill',11,174,5610,309,297,97,15,50,15,0,63,52,50,10380,571,549,20305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20402,20400,'Anubis',2,4,4,4,1,1,'Strengthen Skill: Pierce Soul',12,76,5175,309,327,100,15,50,15,0,58,52,55,9555,571,604,NULL,20412,0,0,NULL);
INSERT INTO k_unit VALUES(20403,20400,'Anubis',3,1,4,4,1,1,'Strengthen Skill: Pierce Soul',12,113,4635,351,321,100,15,50,15,0,52,59,54,8565,648,593,NULL,20413,0,0,NULL);
INSERT INTO k_unit VALUES(20401,20400,'Anubis',1,1,4,4,1,1,'Strengthen Skill: Pierce Soul',9,77,4905,345,309,100,15,50,15,0,55,58,52,9060,637,571,NULL,20411,0,0,NULL);
INSERT INTO k_unit VALUES(20404,20400,'Anubis',4,4,4,4,1,1,'Strengthen Skill: Pierce Soul',12,73,4995,333,315,100,15,50,15,0,56,56,53,9225,615,582,NULL,20414,0,0,NULL);
INSERT INTO k_unit VALUES(20405,20400,'Anubis',5,3,5,5,1,1,'Strengthen Skill: Pierce Soul',12,74,8355,468,428,100,15,50,15,0,69,58,53,11370,637,582,NULL,20415,0,0,NULL);
INSERT INTO k_unit VALUES(20415,20400,'Thebae',5,3,6,5,1,1,'Strengthen Skill: Pierce Soul',12,74,12675,692,604,101,15,50,15,0,77,63,55,12675,692,604,20405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20414,20400,'Amarna',4,4,5,4,1,1,'Strengthen Skill: Pierce Soul',12,73,7260,500,468,101,15,50,15,0,60,62,58,9885,681,637,20404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20413,20400,'Iunu',3,1,5,4,1,1,'Strengthen Skill: Pierce Soul',12,113,6780,541,460,101,15,50,15,0,56,67,57,9225,736,626,20403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20411,20400,'Avaris',1,1,5,4,1,1,'Strengthen Skill: Pierce Soul',9,77,7020,541,444,101,15,50,15,0,58,67,55,9555,736,604,20401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20412,20400,'Khmun',2,4,5,4,1,1,'Strengthen Skill: Pierce Soul',12,76,7875,452,476,101,15,50,15,0,65,56,59,10710,615,648,20402,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20602,20600,'Horus',2,2,4,4,1,1,'Leader Skill',13,NULL,4635,321,351,101,15,50,15,0,52,54,59,8565,593,648,NULL,20612,0,0,NULL);
INSERT INTO k_unit VALUES(20601,20600,'Horus',1,4,4,4,1,1,'Leader Skill',13,NULL,5175,309,327,101,15,50,15,0,58,52,55,9555,571,604,20621,20611,1,0,NULL);
INSERT INTO k_unit VALUES(20603,20600,'Horus',3,4,4,4,1,1,'Leader Skill',13,NULL,4995,333,315,101,15,50,15,0,56,56,53,9225,615,582,NULL,20613,0,0,NULL);
INSERT INTO k_unit VALUES(20604,20600,'Horus',4,2,5,5,1,1,'Increases Resistance by 25%',8,96,7260,444,525,101,15,50,15,0,60,55,65,9885,604,714,NULL,20614,0,0,NULL);
INSERT INTO k_unit VALUES(20605,20600,'Horus',5,4,4,4,1,1,'Leader Skill',11,NULL,5085,321,321,101,15,50,15,0,57,54,54,9390,593,593,NULL,20615,0,0,NULL);
INSERT INTO k_unit VALUES(20615,20600,'Amduat',5,4,5,4,1,1,'Leader Skill',11,92,7635,476,468,102,15,50,15,0,63,59,58,10380,648,637,20605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20614,20600,'Wedjat',4,2,6,5,1,1,'Increases Resistance by 25%',8,96,10710,637,790,102,15,50,40,0,65,58,72,10710,637,790,20604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20613,20600,'Imesety',3,4,5,4,1,1,'Leader Skill',13,95,7380,500,460,102,15,50,15,0,61,62,57,10050,681,626,20603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20611,20600,'Qebehsenuef',1,4,5,4,1,1,'Leader Skill',13,98,7755,452,484,102,15,50,15,0,64,56,60,10545,615,659,20601,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(20612,20600,'Duamutef',2,2,5,4,1,1,'Leader Skill',13,97,6900,460,533,102,15,50,15,0,57,57,66,9390,626,725,20602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20502,20500,'Desert Queen',2,4,5,5,1,1,'Increase Accuracy by 25%',11,143,7500,484,468,98,15,50,15,0,62,60,58,10215,659,637,NULL,20512,0,0,NULL);
INSERT INTO k_unit VALUES(20501,20500,'Desert Queen',1,4,5,5,1,1,'Increase Resistance by 25%',12,158,7995,444,476,98,15,50,15,0,66,55,59,10875,604,648,NULL,20511,0,0,NULL);
INSERT INTO k_unit VALUES(20503,20500,'Desert Queen',3,4,5,5,1,1,'Increase Accuracy by 25%',12,146,7380,476,484,98,15,50,15,0,61,59,60,10050,648,659,NULL,20513,0,0,NULL);
INSERT INTO k_unit VALUES(20504,20500,'Desert Queen',4,4,5,5,1,1,'Increase Accuracy by 25%',12,142,7755,452,484,98,15,50,15,0,64,56,60,10545,615,659,NULL,20514,0,0,NULL);
INSERT INTO k_unit VALUES(20505,20500,'Desert Queen',5,4,5,5,1,1,'Increases Resistance by 25%',9,144,7635,509,436,98,15,50,15,0,63,63,54,10380,692,593,NULL,20515,0,0,NULL);
INSERT INTO k_unit VALUES(20515,20500,'Nephthys',5,4,6,5,1,1,'Increases Resistance by 25%',9,144,11370,725,659,99,15,50,40,0,69,66,60,11370,725,659,20505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20514,20500,'Isis',4,4,6,5,1,1,'Increase Accuracy by 25%',12,142,11700,637,725,99,15,50,15,25,71,58,66,11700,637,725,20504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20513,20500,'Hathor',3,4,6,5,1,1,'Increase Accuracy by 25%',12,146,11040,692,714,99,15,50,15,25,67,63,65,11040,692,714,20503,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20511,20500,'Bastet',1,4,6,5,1,1,'Increase Resistance by 25%',12,158,11850,637,714,99,15,50,40,0,72,58,65,11850,637,714,20501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20512,20500,'Sekhmet',2,4,6,5,1,1,'Increase Accuracy by 25%',11,143,11205,714,681,99,15,50,15,25,68,65,62,11205,714,681,20502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20802,20800,'Frankenstein',2,3,3,3,1,1,'Increase Critical Rate by 15%',14,28,3540,201,218,97,15,50,15,0,54,46,50,8895,505,549,NULL,20812,0,0,NULL);
INSERT INTO k_unit VALUES(20812,20800,'Bulldozer',2,3,4,3,1,1,'Increase Critical Rate by 15%',14,28,5430,285,333,98,30,50,15,0,61,48,56,10050,527,615,20802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20801,20800,'Frankenstein',1,2,3,3,1,1,'Increase Effect Accuracy by 25%',10,59,3270,196,240,97,15,50,15,0,50,45,55,8235,494,604,NULL,20811,0,0,NULL);
INSERT INTO k_unit VALUES(20811,20800,'Tractor',1,2,4,3,1,1,'Increase Effect Accuracy by 25%',10,59,4995,279,368,98,15,50,15,25,56,47,62,9225,516,681,20801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20803,20800,'Frankenstein',3,2,3,3,1,1,'Increase Effect Accuracy by 25%',10,59,3405,192,236,97,15,50,15,0,52,44,54,8565,483,593,NULL,20813,0,0,NULL);
INSERT INTO k_unit VALUES(20813,20800,'Crane',3,2,4,3,1,1,'Increase Effect Accuracy by 25%',10,59,4995,273,374,98,15,50,15,25,56,46,63,9225,505,692,20803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20804,20800,'Frankenstein',4,3,3,3,1,1,'Increase Resistance by 25%',13,28,3600,188,227,97,15,50,15,0,55,43,52,9060,472,571,NULL,20814,0,0,NULL);
INSERT INTO k_unit VALUES(20814,20800,'Driller',4,3,4,3,1,1,'Increase Resistance by 25%',13,28,5520,267,345,98,15,50,40,0,62,45,58,10215,494,637,20804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20805,20800,'Frankenstein',5,2,3,3,1,1,'Increase Critical Rate by 15%',10,30,3405,196,231,97,15,50,15,0,52,45,53,8565,494,582,NULL,20815,0,0,NULL);
INSERT INTO k_unit VALUES(20815,20800,'Crawler',5,2,4,3,1,1,'Increase Critical Rate by 15%',10,30,4905,273,380,98,30,50,15,0,55,46,64,9060,505,703,20805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20702,20700,'Jack-o''-lantern',2,1,4,4,1,1,'Leader Skill',15,NULL,4815,356,303,100,15,50,15,0,54,60,51,8895,659,560,NULL,20712,0,0,NULL);
INSERT INTO k_unit VALUES(20712,20700,'Smokey',2,1,5,4,1,1,'Leader Skill',15,83,7020,549,436,101,15,50,15,0,58,68,54,9555,747,593,20702,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20701,20700,'Jack-o''-lantern',1,1,4,4,1,1,'Leader Skill',7,NULL,4725,345,321,100,15,50,15,0,53,58,54,8730,637,593,NULL,20711,0,0,NULL);
INSERT INTO k_unit VALUES(20711,20700,'Chilling',1,1,5,4,1,1,'Leader Skill',7,86,6780,541,460,101,15,50,15,0,56,67,57,9225,736,626,20701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20703,20700,'Jack-o''-lantern',3,4,4,4,1,1,'Leader Skill',9,NULL,4995,327,321,100,15,50,15,0,56,55,54,9225,604,593,NULL,20713,0,0,NULL);
INSERT INTO k_unit VALUES(20713,20700,'Windy',3,4,5,4,1,1,'Leader Skill',9,82,7140,509,468,101,15,50,15,0,59,63,58,9720,692,637,20703,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20704,20700,'Jack-o''-lantern',4,1,4,4,1,1,'Leader Skill',11,NULL,4905,339,315,100,15,50,15,0,55,57,53,9060,626,582,NULL,20714,0,0,NULL);
INSERT INTO k_unit VALUES(20714,20700,'Misty',4,1,5,4,1,1,'Leader Skill',11,186,6900,557,436,101,15,50,15,0,57,69,54,9390,758,593,20704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20705,20700,'Jack-o''-lantern',5,1,4,4,1,1,'Leader Skill',10,NULL,4635,374,297,100,15,50,15,0,52,63,50,8565,692,549,NULL,20715,0,0,NULL);
INSERT INTO k_unit VALUES(20715,20700,'Dusky',5,1,5,4,1,1,'Leader Skill',10,85,6660,589,420,101,15,50,15,0,55,73,52,9060,801,571,20705,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20904,20900,'Elven Ranger',4,1,3,3,1,1,'Leader Skill',13,NULL,3210,249,192,100,15,50,15,0,49,57,44,8070,626,483,NULL,20914,0,0,NULL);
INSERT INTO k_unit VALUES(20901,20900,'Elven Ranger',1,1,3,3,1,1,'Strengthen Skill: Strafe',13,NULL,3075,244,205,100,15,50,15,0,47,56,47,7740,615,516,NULL,20911,0,0,NULL);
INSERT INTO k_unit VALUES(20903,20900,'Elven Ranger',3,1,3,3,1,1,'Leader Skill',9,NULL,3210,236,205,100,15,50,15,0,49,54,47,8070,593,516,NULL,20913,0,0,NULL);
INSERT INTO k_unit VALUES(20902,20900,'Elven Ranger',2,4,3,3,1,1,'Strengthen Skill: Strafe',11,NULL,3345,223,209,100,15,50,15,0,51,51,48,8400,560,527,NULL,20912,0,0,NULL);
INSERT INTO k_unit VALUES(20905,20900,'Elven Ranger',5,1,4,4,1,1,'Strengthen Skill: Strafe',12,176,4455,374,309,100,15,50,15,0,50,63,52,8235,692,571,NULL,20915,0,0,NULL);
INSERT INTO k_unit VALUES(20912,20900,'Adrian',2,4,4,3,1,1,'Strengthen Skill: Strafe',13,NULL,4905,356,297,101,15,50,15,0,55,60,50,9060,659,549,20902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20911,20900,'Eluin',1,1,4,3,1,1,'Strengthen Skill: Strafe',15,NULL,4455,392,291,101,15,50,15,0,50,66,49,8235,725,538,20901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20913,20900,'Erwin',3,1,4,3,1,1,'Leader Skill',9,175,4545,386,291,101,15,50,15,0,51,65,49,8400,714,538,20903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20914,20900,'Lucien',4,1,4,3,1,1,'Leader Skill',13,177,4815,374,285,101,15,50,15,0,54,63,48,8895,692,527,20904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(20915,20900,'Isillen',5,1,5,4,1,1,'Strengthen Skill: Strafe',14,176,6540,581,436,101,15,50,15,0,54,72,54,8895,790,593,20905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21001,21000,'Harg',1,4,3,3,1,1,'Increases Accuracy by 25%',14,NULL,3345,196,236,104,15,50,15,0,51,45,54,8400,494,593,NULL,21011,0,0,NULL);
INSERT INTO k_unit VALUES(21002,21000,'Harg',2,4,3,3,1,1,'Increases Resistance by 25%',8,NULL,3465,205,218,104,15,50,15,0,53,47,50,8730,516,549,NULL,21012,0,0,NULL);
INSERT INTO k_unit VALUES(21003,21000,'Harg',3,4,4,4,1,1,'Increase Accuracy by 25%',15,180,5340,279,345,104,15,50,15,0,60,47,58,9885,516,637,NULL,21013,0,0,NULL);
INSERT INTO k_unit VALUES(21004,21000,'Harg',4,4,4,4,1,1,'Increase Resistance by 25%',8,179,5175,315,321,104,15,50,15,0,58,53,54,9555,582,593,NULL,21014,0,0,NULL);
INSERT INTO k_unit VALUES(21005,21000,'Harg',5,4,3,3,1,1,'',14,NULL,3270,218,218,104,15,50,15,0,50,50,50,8235,549,549,NULL,21015,0,0,NULL);
INSERT INTO k_unit VALUES(21015,21000,'Kroa',5,4,4,3,1,1,'Increase SPD by 15',14,NULL,5085,303,339,120,15,50,15,0,57,51,57,9390,560,626,21005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21014,21000,'Dova',4,4,5,4,1,1,'Increase Resistance by 25%',8,179,7875,452,476,105,15,50,40,0,65,56,59,10710,615,648,21004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21013,21000,'Raviti',3,4,5,4,1,1,'Increase Accuracy by 25%',15,180,7755,387,549,105,15,50,15,25,64,48,68,10545,527,747,21003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21011,21000,'Remy',1,4,4,3,1,1,'Increases Accuracy by 25%',14,NULL,5175,273,362,105,15,50,15,25,58,46,61,9555,505,670,21001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21012,21000,'Racuni',2,4,4,3,1,1,'Increases Resistance by 25%',8,NULL,5340,309,315,105,15,50,40,0,60,52,53,9885,571,582,21002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21102,21100,'Fairy King',2,1,5,5,1,1,'Increase Accuracy by 25%',13,154,7020,517,468,97,15,50,15,0,58,64,58,9555,703,637,NULL,21112,0,0,NULL);
INSERT INTO k_unit VALUES(21101,21100,'Fairy King',1,1,5,5,1,1,'Increase Critical Rate by 15%',15,167,7020,525,460,97,15,50,15,0,58,65,57,9555,714,626,NULL,21111,0,0,NULL);
INSERT INTO k_unit VALUES(21103,21100,'Fairy King',3,4,5,5,1,1,'Increase SPD by 15',11,155,7260,484,484,97,15,50,15,0,60,60,60,9885,659,659,NULL,21113,0,0,NULL);
INSERT INTO k_unit VALUES(21104,21100,'Fairy King',4,1,5,5,1,1,'Increase Resistance by 25%',10,152,7020,500,484,97,15,50,15,0,58,62,60,9555,681,659,NULL,21114,0,0,NULL);
INSERT INTO k_unit VALUES(21105,21100,'Fairy King',5,4,5,5,1,1,'Increase Accuracy by 25%',9,166,8235,468,436,97,15,50,15,0,68,58,54,11205,637,593,NULL,21115,0,0,NULL);
INSERT INTO k_unit VALUES(21115,21100,'Nyx',5,4,6,5,1,1,'Increase Accuracy by 25%',9,166,11535,681,692,98,15,50,15,25,70,62,63,11535,681,692,21105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21114,21100,'Oberon',4,1,6,5,1,1,'Increase Resistance by 25%',10,152,10050,790,681,98,15,50,40,0,61,72,62,10050,790,681,21104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21113,21100,'Ganymede',3,4,6,5,1,1,'Increase SPD by 15',11,155,10710,736,692,113,15,50,15,0,65,67,63,10710,736,692,21103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21111,21100,'Psamathe',1,1,6,5,1,1,'Increase Critical Rate by 15%',15,167,9720,856,637,98,30,50,15,0,59,78,58,9720,856,637,21101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21112,21100,'Daphnis ',2,1,6,5,1,1,'Increase Accuracy by 25%',13,154,9885,834,648,98,15,50,15,25,60,76,59,9885,834,648,21102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21202,21200,'Panda Warrior',2,2,5,5,1,1,'',13,158,7260,428,541,95,15,50,15,0,60,53,67,9885,582,736,NULL,21212,0,0,NULL);
INSERT INTO k_unit VALUES(21212,21200,'Xiong Fei',2,2,6,5,1,1,'Increase Resistance by 25%',13,158,10545,615,823,96,15,50,40,0,64,56,75,10545,615,823,21202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21201,21200,'Panda Warrior',1,3,5,5,1,1,'Increase Accuracy by 25%',13,143,8235,452,452,95,15,50,15,0,68,56,56,11205,615,615,NULL,21211,0,0,NULL);
INSERT INTO k_unit VALUES(21211,21200,'Mo Long',1,3,6,5,1,1,'Increase Accuracy by 25%',13,143,12675,648,648,96,15,50,15,25,77,59,59,12675,648,648,21201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21213,21200,'Feng Yan',3,2,6,5,1,1,'Increase Critical Rate by 15%',11,181,10215,659,801,96,30,50,15,0,62,60,73,10215,659,801,21203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21203,21200,'Panda Warrior',3,2,5,5,1,1,'Increase Critical Rate by 15%',11,181,7140,444,533,95,15,50,15,0,59,55,66,9720,604,725,NULL,21213,0,0,NULL);
INSERT INTO k_unit VALUES(21204,21200,'Panda Warrior',4,3,5,5,1,1,'Strengthen [Dragon''s Dance]',10,182,8115,476,436,95,15,50,15,0,67,59,54,11040,648,593,NULL,21214,0,0,NULL);
INSERT INTO k_unit VALUES(21214,21200,'Tian Lang',4,3,6,5,1,1,'Strengthen [Dragon''s Dance]',10,182,12345,681,637,96,15,50,15,0,75,62,58,12345,681,637,21204,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21205,21200,'Panda Warrior',5,1,5,5,1,1,'Increase Attack Speed by 15',10,183,7260,525,444,95,15,50,15,0,60,65,55,9885,714,604,NULL,21215,0,0,NULL);
INSERT INTO k_unit VALUES(21215,21200,'Mi Ying',5,1,6,5,1,1,'Increase Attack Speed by 15',10,183,10380,801,648,111,15,50,15,0,63,73,59,10380,801,648,21205,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(1000101,1000100,'Homunculus(Attack)',1,1,5,5,1,1,'',13,NULL,7020,581,404,100,15,50,15,0,58,72,50,9555,790,549,NULL,1000111,0,1,100000);
INSERT INTO k_unit VALUES(1000102,1000100,'Homunculus(Attack)',2,1,5,5,1,1,'',13,NULL,7020,533,452,100,15,50,15,0,58,66,56,9555,725,615,NULL,1000112,0,1,100000);
INSERT INTO k_unit VALUES(1000103,1000100,'Homunculus(Attack)',3,1,5,5,1,1,'',13,NULL,6540,565,452,100,15,50,15,0,54,70,56,8895,769,615,NULL,1000113,0,1,100000);
INSERT INTO k_unit VALUES(1000112,1000100,'Homunculus(Attack)',2,1,6,5,1,1,'',13,NULL,10215,823,637,101,15,50,15,0,62,75,58,10215,823,637,1000102,NULL,0,1,NULL);
INSERT INTO k_unit VALUES(1000111,1000100,'Homunculus(Attack)',1,1,6,5,1,1,'',13,NULL,10380,878,571,101,15,50,15,0,63,80,52,10380,878,571,1000101,NULL,0,1,NULL);
INSERT INTO k_unit VALUES(1000113,1000100,'Homunculus(Attack)',3,1,6,5,1,1,'',13,NULL,9555,845,659,101,15,50,15,0,58,77,60,9555,845,659,1000103,NULL,0,1,NULL);
INSERT INTO k_unit VALUES(21302,21300,'Dice Magician',2,1,4,4,1,1,'Leader Skill',9,NULL,4635,362,309,101,15,50,15,0,52,61,52,8565,670,571,NULL,21312,0,0,NULL);
INSERT INTO k_unit VALUES(21301,21300,'Dice Magician',1,1,4,4,1,1,'Leader Skill',12,NULL,4545,374,303,101,15,50,15,0,51,63,51,8400,692,560,NULL,21311,0,0,NULL);
INSERT INTO k_unit VALUES(21303,21300,'Dice Magician',3,4,4,4,1,1,'Leader Skill',9,NULL,4995,333,315,101,15,50,15,0,56,56,53,9225,615,582,NULL,21313,0,0,NULL);
INSERT INTO k_unit VALUES(21304,21300,'Dice Magician',4,4,4,4,1,1,'Leader Skill',11,NULL,5085,339,303,101,15,50,15,0,57,57,51,9390,626,560,NULL,21314,0,0,NULL);
INSERT INTO k_unit VALUES(21305,21300,'Dice Magician',5,4,4,4,1,1,'Leader Skill',11,NULL,4905,327,327,101,15,50,15,0,55,55,55,9060,604,604,NULL,21315,0,0,NULL);
INSERT INTO k_unit VALUES(21312,21300,'Ludo',2,1,5,4,1,1,'Leader Skill',9,93,6660,565,444,102,15,50,15,0,55,70,55,9060,769,604,21302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21311,21300,'Reno',1,1,5,4,1,1,'Leader Skill',12,95,6660,573,436,102,15,50,15,0,55,71,54,9060,780,593,21301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21313,21300,'Morris',3,4,5,4,1,1,'Leader Skill',9,94,7260,509,460,102,15,50,15,0,60,63,57,9885,692,626,21303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21314,21300,'Tablo',4,4,5,4,1,1,'Leader Skill',11,96,7635,509,436,102,15,50,15,0,63,63,54,10380,692,593,21304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21315,21300,'Monte',5,4,5,4,1,1,'Leader Skill',11,98,7260,484,484,102,15,50,15,0,60,60,60,9885,659,659,21305,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21401,21400,'Harp Magician',1,4,4,4,1,1,'Increases Resistance by 25%',12,NULL,5175,297,339,97,15,50,15,0,58,50,57,9555,549,626,NULL,21411,0,0,NULL);
INSERT INTO k_unit VALUES(21402,21400,'Harp Magician',2,4,4,4,1,1,'Increases Resistance by 25%',12,NULL,5265,291,339,97,15,50,15,0,59,49,57,9720,538,626,21422,21412,1,0,NULL);
INSERT INTO k_unit VALUES(21403,21400,'Harp Magician',3,4,4,4,1,1,'Increases Attack Speed by 15',13,NULL,5340,297,327,97,15,50,15,0,60,50,55,9885,549,604,NULL,21413,0,0,NULL);
INSERT INTO k_unit VALUES(21404,21400,'Harp Magician',4,4,5,5,1,1,'Increases Attack Speed by 15',10,184,7635,452,492,97,15,50,15,0,63,56,61,10380,615,670,NULL,21414,0,0,NULL);
INSERT INTO k_unit VALUES(21405,21400,'Harp Magician',5,4,5,5,1,1,'Increases Attack Speed by 15',12,185,7995,436,484,97,15,50,15,0,66,54,60,10875,593,659,NULL,21415,0,0,NULL);
INSERT INTO k_unit VALUES(21411,21400,'Sonnet',1,4,5,4,1,1,'Increases Resistance by 25%',12,NULL,7875,444,484,98,15,50,40,0,65,55,60,10710,604,659,21401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21412,21400,'Harmonia',2,4,5,4,1,1,'Increases Resistance by 25%',12,NULL,8115,420,492,98,15,50,40,0,67,52,61,11040,571,670,21402,NULL,1,0,NULL);
INSERT INTO k_unit VALUES(21413,21400,'Triana',3,4,5,4,1,1,'Increases Attack Speed by 15',13,NULL,8115,412,500,113,15,50,15,0,67,51,62,11040,560,681,21403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21414,21400,'Celia',4,4,6,5,1,1,'Increases Attack Speed by 15',10,184,11700,626,736,113,15,50,15,0,71,57,67,11700,626,736,21404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21415,21400,'Vivachel',5,4,6,5,1,1,'Increases Attack Speed by 15',12,185,12015,615,725,113,15,50,15,0,73,56,66,12015,615,725,21405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21501,21500,'Unicorn',1,3,5,5,1,1,'New Skill: Transformation',12,NULL,8115,444,468,99,15,50,15,0,67,55,58,11040,604,637,NULL,21511,0,0,NULL);
INSERT INTO k_unit VALUES(21502,21500,'Unicorn',2,3,5,5,1,1,'New Skill: Transformation',11,NULL,8355,468,428,99,15,50,15,0,69,58,53,11370,637,582,NULL,21512,0,0,NULL);
INSERT INTO k_unit VALUES(21503,21500,'Unicorn',3,3,5,5,1,1,'New Skill: Transformation',11,NULL,8595,460,420,99,15,50,15,0,71,57,52,11700,626,571,NULL,21513,0,0,NULL);
INSERT INTO k_unit VALUES(21504,21500,'Unicorn',4,3,5,5,1,1,'New Skill: Transformation',12,NULL,8475,420,468,99,15,50,15,0,70,52,58,11535,571,637,NULL,21514,0,0,NULL);
INSERT INTO k_unit VALUES(21505,21500,'Unicorn',5,3,5,5,1,1,'New Skill: Transformation',11,NULL,8355,476,420,99,15,50,15,0,69,59,52,11370,648,571,NULL,21515,0,0,NULL);
INSERT INTO k_unit VALUES(21515,21500,'Alexandra',5,3,6,5,1,1,'New Skill: Transformation',11,NULL,12510,703,604,100,15,50,15,0,76,64,55,12510,703,604,21505,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21512,21500,'Helena',2,3,6,5,1,1,'New Skill: Transformation',11,NULL,12510,692,615,100,15,50,15,0,76,63,56,12510,692,615,21502,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21514,21500,'Eleanor',4,3,6,5,1,1,'New Skill: Transformation',12,NULL,12840,604,681,100,15,50,15,0,78,55,62,12840,604,681,21504,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21511,21500,'Amelia',1,3,6,5,1,1,'New Skill: Transformation',12,NULL,12345,637,681,100,15,50,15,0,75,58,62,12345,637,681,21501,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21513,21500,'Diana',3,3,6,5,1,1,'New Skill: Transformation',11,NULL,12840,681,604,100,15,50,15,0,78,62,55,12840,681,604,21503,NULL,0,0,NULL);
-- Unicorn transformations
--INSERT INTO k_unit VALUES(21612,21600,'Helena',2,3,6,6,0,1,'',11,NULL,12510,692,615,100,15,50,15,0,76,63,56,12510,692,615,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(21611,21600,'Amelia',1,3,6,6,0,1,'',12,NULL,12345,637,681,100,15,50,15,0,75,58,62,12345,637,681,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(21613,21600,'Diana',3,3,6,6,0,1,'',11,NULL,12840,681,604,100,15,50,15,0,78,62,55,12840,681,604,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(21614,21600,'Eleanor',4,3,6,6,0,1,'',12,NULL,12840,604,681,100,15,50,15,0,78,55,62,12840,604,681,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(21615,21600,'Alexandra',5,3,6,6,0,1,'',11,NULL,12510,703,604,100,15,50,15,0,76,64,55,12510,703,604,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(1000204,1000200,'Homunculus(Support)',4,4,5,5,1,1,'New Skill: Magic Power Explosion II',12,NULL,8355,436,460,100,15,50,15,0,69,54,57,11370,593,626,NULL,1000214,0,1,100000);
INSERT INTO k_unit VALUES(1000205,1000200,'Homunculus(Support)',5,4,5,5,1,1,'New Skill: Magic Power Explosion II',12,NULL,8235,468,436,100,15,50,15,0,68,58,54,11205,637,593,NULL,1000215,0,1,100000);
INSERT INTO k_unit VALUES(1000214,1000200,'Homunculus(Support)',4,4,6,5,1,1,'New Skill: Magic Power Explosion II',12,NULL,12345,626,692,101,15,50,15,0,75,57,63,12345,626,692,1000204,NULL,0,1,NULL);
INSERT INTO k_unit VALUES(1000215,1000200,'Homunculus(Support)',5,4,6,5,1,1,'New Skill: Magic Power Explosion II',12,NULL,12345,692,626,101,15,50,15,0,75,63,57,12345,692,626,1000205,NULL,0,1,NULL);
INSERT INTO k_unit VALUES(11223,11200,'Imperfect Nine-tailed Fox',3,1,4,4,0,0,'',12,105,2310,226,101,101,15,50,15,0,26,38,17,4275,417,187,NULL,11203,0,0,NULL);
INSERT INTO k_unit VALUES(11621,11600,'Imperfect Undine',1,4,4,4,0,0,'',9,125,2310,196,137,95,15,50,15,0,26,33,23,4275,362,253,NULL,11601,0,0,NULL);
INSERT INTO k_unit VALUES(11822,11800,'Imperfect Sylph',2,1,4,4,0,0,'',10,80,2760,166,137,104,15,50,15,0,31,28,23,5100,307,253,NULL,11802,0,0,NULL);
INSERT INTO k_unit VALUES(13322,13300,'Imperfect Succubus',2,1,4,4,0,0,'',14,NULL,2580,172,137,105,15,50,15,0,29,29,23,4770,318,253,NULL,13302,0,0,NULL);
INSERT INTO k_unit VALUES(13422,13400,'Imperfect Joker',2,2,4,4,0,0,'',9,82,2235,166,172,102,15,50,15,0,25,28,29,4110,307,318,NULL,13402,0,0,NULL);
INSERT INTO k_unit VALUES(13521,13500,'Imperfect Ninja',1,1,4,4,0,0,'',8,NULL,1875,226,131,106,15,50,15,0,21,38,22,3465,417,242,NULL,13501,0,0,NULL);
INSERT INTO k_unit VALUES(14723,14700,'Imperfect Vampire',3,1,4,4,0,0,'',9,130,2310,196,137,98,15,50,15,0,26,33,23,4275,362,253,NULL,14703,0,0,NULL);
INSERT INTO k_unit VALUES(17101,17100,'Ifrit',1,3,5,5,0,1,'',9,156,9195,420,420,99,15,50,15,0,76,52,52,12510,571,571,NULL,17111,0,0,NULL);
INSERT INTO k_unit VALUES(17102,17100,'Ifrit',2,3,5,5,0,1,'',9,153,10170,387,387,99,15,50,15,0,84,48,48,13830,527,527,NULL,17112,0,0,NULL);
INSERT INTO k_unit VALUES(17103,17100,'Ifrit',3,1,5,5,0,1,'',10,152,7995,573,347,99,15,50,15,0,66,71,43,10875,780,472,NULL,17113,0,0,NULL);
INSERT INTO k_unit VALUES(17104,17100,'Ifrit',4,1,5,5,0,1,'',10,167,6780,549,452,99,15,50,15,0,56,68,56,9225,747,615,NULL,17114,0,0,NULL);
INSERT INTO k_unit VALUES(17105,17100,'Ifrit',5,3,5,5,0,1,'',9,166,7260,484,484,99,15,50,15,0,60,60,60,9885,659,659,NULL,17115,0,0,NULL);
INSERT INTO k_unit VALUES(17111,17100,'Theomars',1,3,6,5,0,1,'',9,156,13995,604,604,115,15,50,15,0,85,55,55,13995,604,604,17101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17112,17100,'Tesarion',2,3,6,5,0,1,'',9,153,14985,571,571,100,15,50,40,0,91,52,52,14985,571,571,17102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17113,17100,'Akhamamir',3,1,6,5,0,1,'',10,152,11850,933,417,100,30,50,15,0,72,85,38,11850,933,417,17103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17114,17100,'Elsharion',4,1,6,5,0,1,'',10,167,10215,988,472,100,15,50,40,0,62,90,43,10215,988,472,17104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17115,17100,'Veromos',5,3,6,5,0,1,'',9,166,11700,681,681,115,15,50,15,0,71,62,62,11700,681,681,17105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(17323,17300,'Imperfect Kung Fu Girl',3,1,4,4,0,0,'',8,94,2310,166,166,101,15,50,15,0,26,28,28,4275,307,307,NULL,17303,0,0,NULL);
INSERT INTO k_unit VALUES(20621,20600,'Imperfect Horus',1,4,4,4,0,0,'',13,NULL,2580,154,160,101,15,50,15,0,29,26,27,4770,285,296,NULL,20601,0,0,NULL);
INSERT INTO k_unit VALUES(40101,40100,'Inugami',1,0,1,1,0,0,'',0,NULL,1350,74,76,107,30,50,15,0,45,37,38,7410,406,417,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40201,40200,'Phoenix',1,0,1,1,0,0,'',13,NULL,1020,100,72,99,30,50,15,0,34,50,36,5595,549,395,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40302,40300,'Golem',2,0,1,1,0,0,'',9,NULL,1320,60,92,86,30,50,15,0,44,30,46,7245,329,505,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40403,40400,'Sylphid',3,0,1,1,0,0,'',10,NULL,1170,100,62,99,30,50,15,0,39,50,31,6420,549,340,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40501,40500,'Undine',1,0,1,1,0,0,'',9,NULL,1110,92,74,92,30,50,15,0,37,46,37,6090,505,406,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40602,40600,'Inferno',2,0,1,1,0,0,'',13,NULL,1050,110,60,95,30,50,15,0,35,55,30,5760,604,329,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40703,40700,'Chimera',3,0,1,1,0,0,'',10,NULL,1350,74,76,107,30,50,15,0,45,37,38,7410,406,417,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40803,40800,'Salamander',3,0,1,1,0,0,'',15,NULL,1350,74,76,107,30,50,15,0,45,37,38,7410,406,417,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(40903,40900,'Sylph',3,0,1,1,0,0,'',9,NULL,1230,96,62,96,30,50,15,0,41,48,31,6750,527,340,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(41006,41000,'Otherworldly Dragon',6,0,1,1,0,0,'',0,NULL,1200,80,80,112,30,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(41101,41100,'Death Knight',1,0,1,1,0,0,'',12,NULL,1320,60,92,86,30,50,15,0,44,30,46,7245,329,505,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(41202,41200,'Lich',2,0,1,1,0,0,'',10,NULL,1320,60,92,86,30,50,15,0,44,30,46,7245,329,505,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(41303,41300,'Keeper of Remains',3,0,1,1,0,0,'',0,NULL,1320,60,92,86,30,50,15,0,44,30,46,7245,329,505,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(41401,41400,'Contaminated Dragon',1,0,1,1,0,0,'',0,NULL,1320,60,92,86,30,50,15,0,44,30,46,7245,329,505,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(42006,42000,'Ath''taros',6,0,1,1,0,0,'',0,NULL,1200,80,80,80,30,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(42106,42100,'Lyrith',6,0,1,1,0,0,'',0,NULL,1200,80,80,80,30,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(42206,42100,'Lyrith',6,0,1,1,0,0,'',0,NULL,1200,80,80,80,30,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(43001,43000,'Ice Beast ',1,0,1,1,0,0,'',0,NULL,3000,40,40,10,30,50,15,30,100,20,20,16470,220,220,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(43002,43000,'Fire Beast ',2,0,1,1,0,0,'',0,NULL,3000,40,40,10,30,50,15,30,100,20,20,16470,220,220,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(43003,43000,'Wind Beast',3,0,1,1,0,0,'',0,NULL,3000,40,40,10,30,50,15,30,100,20,20,16470,220,220,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(43004,43000,'Light Beast',4,0,1,1,0,0,'',0,NULL,3000,40,40,10,30,50,15,30,100,20,20,16470,220,220,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(43005,43000,'Dark Beast',5,0,1,1,0,0,'',0,NULL,3000,40,40,10,30,50,15,30,100,20,20,16470,220,220,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(44007,44000,'Chaos Beast Khi''zar Kha''jul',6,0,1,1,0,0,'',0,NULL,3585,80,80,80,30,50,15,30,120,40,40,19755,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(44008,44000,'Chaos Beast Khi''zar Kha''jul',6,0,1,1,0,0,'',0,NULL,3585,80,80,80,30,50,15,30,120,40,40,19755,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(44009,44000,'Chaos Beast Khi''zar Kha''jul',6,0,1,1,0,0,'',0,NULL,3585,80,80,80,30,50,15,30,120,40,40,19755,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60101,60100,'Keeper of Water',1,0,1,1,0,0,'',0,NULL,1200,70,90,95,30,50,15,0,40,35,45,6585,384,494,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60102,60100,'Keeper of Fire',2,0,1,1,0,0,'',0,NULL,1200,70,90,95,30,50,15,0,40,35,45,6585,384,494,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60103,60100,'Keeper of Wind',3,0,1,1,0,0,'',0,NULL,1200,70,90,95,30,50,15,0,40,35,45,6585,384,494,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60104,60100,'Keeper of Light',4,0,1,1,0,0,'',0,NULL,1200,70,90,95,30,50,15,0,40,35,45,6585,384,494,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60105,60100,'Keeper of Darkness',5,0,1,1,0,0,'',0,NULL,1200,70,90,95,30,50,15,0,40,35,45,6585,384,494,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60201,60200,'Ancient Giant',1,0,1,1,0,0,'',0,NULL,900,80,100,75,15,50,30,0,30,40,50,4935,439,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60202,60200,'Ancient Giant',2,0,1,1,0,0,'',0,NULL,900,80,100,75,15,50,30,0,30,40,50,4935,439,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60203,60200,'Ancient Giant',3,0,1,1,0,0,'',0,NULL,900,80,100,75,15,50,30,0,30,40,50,4935,439,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60204,60200,'Ancient Giant',4,0,1,1,0,0,'',0,NULL,900,80,100,75,15,50,30,0,30,40,50,4935,439,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60205,60200,'Ancient Giant',5,0,1,1,0,0,'',0,NULL,900,80,100,75,15,50,30,0,30,40,50,4935,439,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60301,60300,'Legendary Dragon',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60302,60300,'Legendary Dragon',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60303,60300,'Legendary Dragon',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60304,60300,'Legendary Dragon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60305,60300,'Legendary Dragon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60401,60400,'Angelmon',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60501,60400,'Angelmon',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60601,60400,'Angelmon',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60701,60400,'Angelmon',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60402,60400,'Angelmon',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60502,60400,'Angelmon',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60602,60400,'Angelmon',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60702,60400,'Angelmon',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60403,60400,'Angelmon',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60503,60400,'Angelmon',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60603,60400,'Angelmon',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60703,60400,'Angelmon',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60404,60400,'Angelmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60504,60400,'Angelmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60604,60400,'Angelmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60704,60400,'Angelmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60405,60400,'Angelmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60505,60400,'Angelmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60605,60400,'Angelmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60705,60400,'Angelmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60804,60400,'Rainbowmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60904,60400,'Rainbowmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(61004,60400,'Rainbowmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(61104,60400,'Rainbowmon',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60805,60600,'Devilmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(60905,60600,'Devilmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(61005,60600,'Devilmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(61105,60600,'Devilmon',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(62004,62000,'Keeper of Magic',4,0,1,1,0,0,'',0,NULL,1200,70,90,95,30,50,15,0,40,35,45,6585,384,494,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(62101,62100,'Ancient Lich King',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(62102,62100,'Ancient Lich King',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(62103,62100,'Ancient Lich King',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(62104,62100,'Ancient Lich King',4,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(62105,62100,'Ancient Lich King',5,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,30,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110306,100000,'Incarnation of Greed',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110406,100000,'Incarnation of Vendetta',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110506,100000,'Incarnation of Protection',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110606,100000,'Incarnation of Greed',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110706,100000,'Incarnation of Vendetta',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110806,100000,'Incarnation of Protection',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,0,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(110902,100000,'Fire Minion',2,0,1,1,0,0,'',0,NULL,600,40,40,100,30,50,15,30,20,20,20,3300,220,220,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(310106,310100,'Taotie',6,0,1,1,0,0,'',0,NULL,1680,148,100,101,15,50,15,0,56,74,50,9225,812,549,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(310206,310200,'Turtle',6,0,1,1,0,0,'',0,NULL,1560,76,120,94,15,50,15,0,52,38,60,8565,417,659,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(310306,310300,'Ice Beast',6,0,1,1,0,0,'',0,NULL,1800,128,112,105,15,50,15,0,60,64,56,9885,703,615,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21714,21700,'Super Angelmon',4,5,1,1,1,1,'',0,NULL,30,2,2,0,0,0,0,0,1,1,1,165,11,11,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21804,21800,'Paladin',4,3,5,5,1,1,'Strengthen Skill: Justice Strike',9,146,7995,436,484,101,15,50,15,0,66,54,60,10875,593,659,NULL,21814,0,0,NULL);
INSERT INTO k_unit VALUES(16921,16900,'Imperfect Samurai',1,1,4,4,0,0,'',16,NULL,2400,178,149,102,15,50,15,0,27,30,25,4440,329,274,NULL,16901,0,0,NULL);
INSERT INTO k_unit VALUES(21422,21400,'Imperfect Harp Magician',2,4,4,4,0,0,'',12,NULL,2580,143,166,97,15,50,15,0,29,24,28,4770,263,307,NULL,21402,0,0,NULL);
INSERT INTO k_unit VALUES(21801,21800,'Paladin',1,3,5,5,1,1,'Strengthen Skill: Justice Strike',13,157,7995,468,452,101,15,50,15,0,66,58,56,10875,637,615,NULL,21811,0,0,NULL);
INSERT INTO k_unit VALUES(21802,21800,'Paladin',2,3,5,5,1,1,'Strengthen Skill: Justice Strike',10,181,8115,444,468,101,15,50,15,0,67,55,58,11040,604,637,NULL,21812,0,0,NULL);
INSERT INTO k_unit VALUES(21803,21800,'Paladin',3,4,5,5,1,1,'Strengthen Skill: Justice Strike',12,182,7875,428,500,101,15,50,15,0,65,53,62,10710,582,681,NULL,21813,0,0,NULL);
INSERT INTO k_unit VALUES(21805,21800,'Paladin',5,2,5,5,1,1,'Strengthen Skill: Justice Strike',10,191,7260,444,525,101,15,50,15,0,60,55,65,9885,604,714,NULL,21815,0,0,NULL);
INSERT INTO k_unit VALUES(21811,21800,'Josephine',1,3,6,5,1,1,'Strengthen Skill: Justice Strike',13,157,12345,659,659,102,15,50,15,0,75,60,60,12345,659,659,21801,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21812,21800,'Ophilia',2,3,6,5,1,1,'Strengthen Skill: Justice Strike',10,181,12510,637,670,102,15,50,15,0,76,58,61,12510,637,670,21802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21813,21800,'Louise',3,4,6,5,1,1,'Strengthen Skill: Justice Strike',12,182,11700,593,769,102,15,50,15,0,71,54,70,11700,593,769,21803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21814,21800,'Jeanne',4,3,6,5,1,1,'Strengthen Skill: Justice Strike',9,146,12180,615,714,102,15,50,15,0,74,56,65,12180,615,714,21804,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21815,21800,'Leona',5,2,6,5,1,1,'Strengthen Skill: Justice Strike',10,191,10710,626,801,102,15,50,15,0,65,57,73,10710,626,801,21805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(12804,12800,'Low Elemental',4,4,1,1,0,1,'',12,NULL,1170,120,72,100,15,50,15,0,39,60,36,6420,659,395,NULL,12814,0,0,NULL);
INSERT INTO k_unit VALUES(21901,21900,'Chakram Dancer',1,1,4,4,1,1,'Leader Skill',10,NULL,4635,374,297,102,15,50,15,0,52,63,50,8565,692,549,NULL,21911,0,0,NULL);
INSERT INTO k_unit VALUES(21902,21900,'Chakram Dancer',2,1,4,4,1,1,'Leader Skill',10,NULL,4545,362,315,102,15,50,15,0,51,61,53,8400,670,582,NULL,21912,0,0,NULL);
INSERT INTO k_unit VALUES(21903,21900,'Chakram Dancer',3,1,4,4,1,1,'Leader Skill',11,NULL,4635,368,303,102,15,50,15,0,52,62,51,8565,681,560,NULL,21913,0,0,NULL);
INSERT INTO k_unit VALUES(21904,21900,'Chakram Dancer',4,1,4,4,1,1,'Leader Skill',10,NULL,4725,351,315,102,15,50,15,0,53,59,53,8730,648,582,NULL,21914,0,0,NULL);
INSERT INTO k_unit VALUES(21905,21900,'Chakram Dancer',5,1,4,4,1,1,'Leader Skill',10,NULL,4545,380,297,102,15,50,15,0,51,64,50,8400,703,549,NULL,21915,0,0,NULL);
INSERT INTO k_unit VALUES(21911,21900,'Talia',1,1,5,4,1,1,'Leader Skill',10,186,6780,573,428,103,15,50,15,0,56,71,53,9225,780,582,21901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21912,21900,'Shaina',2,1,5,4,1,1,'Leader Skill',10,84,6900,549,444,103,15,50,15,0,57,68,55,9390,747,604,21902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21913,21900,'Melissa',3,1,5,4,1,1,'Leader Skill',11,83,6660,565,444,103,15,50,15,0,55,70,55,9060,769,604,21903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21914,21900,'Deva',4,1,5,4,1,1,'Leader Skill',10,116,7020,533,452,103,15,50,15,0,58,66,56,9555,725,615,21904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(21915,21900,'Belita',5,1,5,4,1,1,'Leader Skill',10,86,6540,581,436,103,15,50,15,0,54,72,54,8895,790,593,21905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22001,22000,'Boomerang Warrior',1,1,4,4,1,1,'Leader Skill',11,NULL,4545,380,297,100,15,50,15,0,51,64,50,8400,703,549,NULL,22011,0,0,NULL);
INSERT INTO k_unit VALUES(22002,22000,'Boomerang Warrior',2,1,4,4,1,1,'Leader Skill',12,NULL,4725,362,303,100,15,50,15,0,53,61,51,8730,670,560,NULL,22012,0,0,NULL);
INSERT INTO k_unit VALUES(22003,22000,'Boomerang Warrior',3,1,4,4,1,1,'Leader Skill',11,NULL,4635,368,303,100,15,50,15,0,52,62,51,8565,681,560,NULL,22013,0,0,NULL);
INSERT INTO k_unit VALUES(22004,22000,'Boomerang Warrior',4,1,4,4,1,1,'Leader Skill',11,NULL,4545,356,321,100,15,50,15,0,51,60,54,8400,659,593,NULL,22014,0,0,NULL);
INSERT INTO k_unit VALUES(22005,22000,'Boomerang Warrior',5,1,4,4,1,1,'Leader Skill',11,NULL,4455,380,303,100,15,50,15,0,50,64,51,8235,703,560,NULL,22015,0,0,NULL);
INSERT INTO k_unit VALUES(22011,22000,'Sabrina',1,1,5,4,1,1,'Leader Skill',11,113,6660,573,436,101,15,50,15,0,55,71,54,9060,780,593,22001,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22012,22000,'Maruna',2,1,5,4,1,1,'Leader Skill',12,74,6780,549,452,101,15,50,15,0,56,68,56,9225,747,615,22002,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22013,22000,'Zenobia',3,1,5,4,1,1,'Leader Skill',11,76,6900,565,428,101,15,50,15,0,57,70,53,9390,769,582,22003,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22014,22000,'Bailey',4,1,5,4,1,1,'Leader Skill',11,112,6660,557,452,101,15,50,15,0,55,69,56,9060,758,615,22004,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22015,22000,'Martina',5,1,5,4,1,1,'Leader Skill',11,75,6540,573,444,101,15,50,15,0,54,71,55,8895,780,604,22005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22101,22100,'Dryad',1,4,4,4,1,1,'Leader Skill',13,NULL,5265,267,362,103,15,50,15,0,59,45,61,9720,494,670,NULL,22111,0,0,NULL);
INSERT INTO k_unit VALUES(22102,22100,'Dryad',2,4,4,4,1,1,'Leader Skill',13,NULL,5610,273,333,103,15,50,15,0,63,46,56,10380,505,615,NULL,22112,0,0,NULL);
INSERT INTO k_unit VALUES(22103,22100,'Dryad',3,4,4,4,1,1,'Leader Skill',9,NULL,5340,309,315,103,15,50,15,0,60,52,53,9885,571,582,NULL,22113,0,0,NULL);
INSERT INTO k_unit VALUES(22104,22100,'Dryad',4,4,4,4,1,1,'Leader Skill',12,NULL,5790,279,315,103,15,50,15,0,65,47,53,10710,516,582,NULL,22114,0,0,NULL);
INSERT INTO k_unit VALUES(22105,22100,'Dryad',5,4,4,4,1,1,'Leader Skill',14,NULL,5430,309,309,103,15,50,15,0,61,52,52,10050,571,571,NULL,22115,0,0,NULL);
INSERT INTO k_unit VALUES(22111,22100,'Herne',1,4,5,4,1,1,'Leader Skill',13,73,7875,396,533,104,15,50,15,0,65,49,66,10710,538,725,22101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22112,22100,'Nisha',2,4,5,4,1,1,'Leader Skill',13,77,8355,404,492,104,15,50,15,0,69,50,61,11370,549,670,22102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22113,22100,'Mellia',3,4,5,4,1,1,'Leader Skill',9,74,7875,452,476,104,15,50,15,0,65,56,59,10710,615,648,22103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22114,22100,'Felleria',4,4,5,4,1,1,'Leader Skill',12,113,8595,404,476,104,15,50,15,0,71,50,59,11700,549,648,22104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22115,22100,'Hyanes',5,4,5,4,1,1,'Leader Skill',14,76,8115,444,468,104,15,50,15,0,67,55,58,11040,604,637,22105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22201,22200,'Druid',1,2,5,5,1,1,'',13,NULL,7260,476,492,98,15,50,15,0,60,59,61,9885,648,670,NULL,22211,0,0,NULL);
INSERT INTO k_unit VALUES(22202,22200,'Druid',2,2,5,5,1,1,'',14,NULL,7140,484,492,98,15,50,15,0,59,60,61,9720,659,670,NULL,22212,0,0,NULL);
INSERT INTO k_unit VALUES(22203,22200,'Druid',3,2,5,5,1,1,'',11,NULL,7020,444,541,98,15,50,15,0,58,55,67,9555,604,736,NULL,22213,0,0,NULL);
INSERT INTO k_unit VALUES(22204,22200,'Druid',4,3,5,5,1,1,'',12,NULL,7755,492,444,98,15,50,15,0,64,61,55,10545,670,604,NULL,22214,0,0,NULL);
INSERT INTO k_unit VALUES(22205,22200,'Druid',5,3,5,5,1,1,'',11,NULL,7995,476,444,98,15,50,15,0,66,59,55,10875,648,604,NULL,22215,0,0,NULL);
INSERT INTO k_unit VALUES(22211,22200,'Abellio',1,2,6,5,1,1,'',13,NULL,10545,692,747,99,15,50,15,0,64,63,68,10545,692,747,22201,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22212,22200,'Bellenus',2,2,6,5,1,1,'',14,NULL,10215,703,758,99,15,50,15,0,62,64,69,10215,703,758,22202,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22213,22200,'Taranys',3,2,6,5,1,1,'',11,NULL,10215,626,834,99,15,50,15,0,62,57,76,10215,626,834,22203,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22214,22200,'Valantis',4,3,6,5,1,1,'',12,NULL,11535,703,670,99,15,50,15,0,70,64,61,11535,703,670,22204,NULL,0,0,NULL);
-- Druid transformations
--INSERT INTO k_unit VALUES(22215,22200,'Pater',5,3,6,5,1,1,'',11,NULL,12015,681,659,99,15,50,15,0,73,62,60,12015,681,659,22205,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(22311,22300,'Abellio',1,2,6,6,0,1,'',13,NULL,10545,692,747,99,15,50,15,0,64,63,68,10545,692,747,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(22312,22300,'Bellenus',2,2,6,6,0,1,'',14,NULL,10215,703,758,99,15,50,15,0,62,64,69,10215,703,758,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(22313,22300,'Taranys',3,2,6,6,0,1,'',11,NULL,10215,626,834,99,15,50,15,0,62,57,76,10215,626,834,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(22314,22300,'Valantis',4,3,6,6,0,1,'',12,NULL,11535,703,670,99,15,50,15,0,70,64,61,11535,703,670,NULL,NULL,0,0,NULL);
--INSERT INTO k_unit VALUES(22315,22300,'Pater',5,3,6,6,0,1,'',11,NULL,12015,681,659,99,15,50,15,0,73,62,60,12015,681,659,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46001,46000,'Tartarus',6,0,1,1,0,0,'',0,NULL,1200,80,80,100,30,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46101,46100,'Leos',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46102,46100,'Kotos',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46103,46100,'Guilles',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46301,46100,'Leos',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46302,46100,'Kotos',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46303,46100,'Guilles',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46304,46100,'Leos',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46305,46100,'Kotos',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46306,46100,'Guilles',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46307,46100,'Leos',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46308,46100,'Kotos',2,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(46309,46100,'Guilles',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(14722,14700,'Imperfect Vampire',2,1,4,4,0,0,'',8,128,2490,184,131,98,15,50,15,0,28,31,22,4605,340,242,NULL,14702,0,0,NULL);
INSERT INTO k_unit VALUES(19823,19800,'Imperfect Magic Knight',3,3,4,4,0,0,'',13,81,2670,160,143,89,15,50,15,0,30,27,24,4935,296,263,NULL,19803,0,0,NULL);
INSERT INTO k_unit VALUES(22401,22400,'Giant Warrior',1,2,3,3,1,1,'Increase Attack Speed by 15',14,NULL,3345,183,249,95,15,50,15,0,51,42,57,8400,461,626,NULL,22411,0,0,NULL);
INSERT INTO k_unit VALUES(22402,22400,'Giant Warrior',2,2,3,3,1,1,'Increase Critical Rate by 15%',14,NULL,3270,188,249,95,15,50,15,0,50,43,57,8235,472,626,NULL,22412,0,0,NULL);
INSERT INTO k_unit VALUES(22403,22400,'Giant Warrior',3,3,4,4,1,1,'Increase Resistance by 25%',10,192,5430,291,327,95,15,50,15,0,61,49,55,10050,538,604,NULL,22413,0,0,NULL);
INSERT INTO k_unit VALUES(22404,22400,'Giant Warrior',4,2,4,4,1,1,'Increase Critical Rate by 15%',14,193,4815,297,362,95,15,50,15,0,54,50,61,8895,549,670,NULL,22414,0,0,NULL);
INSERT INTO k_unit VALUES(22405,22400,'Giant Warrior',5,3,4,4,1,1,'Increase Resistance by 25%',10,194,5610,285,321,95,15,50,15,0,63,48,54,10380,527,593,NULL,22415,0,0,NULL);
INSERT INTO k_unit VALUES(22411,22400,'Bagir',1,2,4,3,1,1,'Increase Attack Speed by 15',14,NULL,4815,261,398,111,15,50,15,0,54,44,67,8895,483,736,22401,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22412,22400,'Vidurr',2,2,4,3,1,1,'Increase Critical Rate by 15%',14,NULL,4905,273,380,96,30,50,15,0,55,46,64,9060,505,703,22402,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22413,22400,'Skogul',3,3,5,4,1,1,'Increase Resistance by 25%',10,192,8235,412,492,96,15,50,40,0,68,51,61,11205,560,670,22403,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22414,22400,'Einheri',4,2,5,4,1,1,'Increase Critical Rate by 15%',14,193,7020,428,557,96,30,50,15,0,58,53,69,9555,582,758,22404,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22415,22400,'Trasar',5,3,5,4,1,1,'Increase Resistance by 25%',10,194,8595,404,476,96,15,50,40,0,71,50,59,11700,549,648,22405,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22503,22500,'Giant Warrior',3,3,4,4,0,1,'',10,192,5430,291,327,95,15,50,15,0,61,49,55,10050,538,604,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22505,22500,'Giant Warrior',5,3,4,4,0,1,'',10,194,5610,285,321,95,15,50,15,0,63,48,54,10380,527,593,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22513,22500,'Skogul',3,3,5,5,0,1,'',10,192,8235,412,492,96,15,50,40,0,68,51,61,11205,560,670,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22515,22500,'Trasar',5,3,5,5,0,1,'',10,194,8595,404,476,96,15,50,40,0,71,50,59,11700,549,648,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22601,22600,'Lightning Emperor',1,3,5,5,1,1,'Increase Accuracy by 25%',8,182,7875,509,420,101,15,50,15,0,65,63,52,10710,692,571,NULL,22611,0,0,NULL);
INSERT INTO k_unit VALUES(22602,22600,'Lightning Emperor',2,1,5,5,1,1,'Increase Critical Rate by 15%',11,183,7140,517,460,101,15,50,15,0,59,64,57,9720,703,626,NULL,22612,0,0,NULL);
INSERT INTO k_unit VALUES(22603,22600,'Lightning Emperor',3,1,5,5,1,1,'Increase Resistance by 25%',11,191,6900,484,509,101,15,50,15,0,57,60,63,9390,659,692,NULL,22613,0,0,NULL);
INSERT INTO k_unit VALUES(22604,22600,'Lightning Emperor',4,3,5,5,1,1,'Increases Resistance by 25%',11,169,7635,476,468,101,15,50,15,0,63,59,58,10380,648,637,NULL,22614,0,0,NULL);
INSERT INTO k_unit VALUES(22605,22600,'Lightning Emperor',5,1,5,5,1,1,'Increase Accuracy by 25%',8,190,6540,549,468,101,15,50,15,0,54,68,58,8895,747,637,NULL,22615,0,0,NULL);
INSERT INTO k_unit VALUES(22611,22600,'Bolverk',1,3,6,5,1,1,'Increase Accuracy by 25%',8,182,12180,725,604,102,15,50,15,25,74,66,55,12180,725,604,22601,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22612,22600,'Baleygr',2,1,6,5,1,1,'Increase Critical Rate by 15%',11,183,10215,790,670,102,30,50,15,0,62,72,61,10215,790,670,22602,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22613,22600,'Odin',3,1,6,5,1,1,'Increase Resistance by 25%',11,191,10215,747,714,102,15,50,40,0,62,68,65,10215,747,714,22603,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22614,22600,'Geldnir',4,3,6,5,1,1,'Increases Resistance by 25%',11,169,11700,692,670,102,15,50,40,0,71,63,61,11700,692,670,22604,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22615,22600,'Herteit',5,1,6,5,1,1,'Increase Accuracy by 25%',8,190,9555,845,659,102,15,50,15,25,58,77,60,9555,845,659,22605,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22701,22700,'Sniper Mk.I',1,1,4,4,1,1,'',13,NULL,4905,356,297,96,15,50,15,0,55,60,50,9060,659,549,NULL,22711,0,0,NULL);
INSERT INTO k_unit VALUES(22702,22700,'Sniper Mk.I',2,1,4,4,1,1,'',9,NULL,4815,351,309,96,15,50,15,0,54,59,52,8895,648,571,NULL,22712,0,0,NULL);
INSERT INTO k_unit VALUES(22703,22700,'Sniper Mk.I',3,1,4,4,1,1,'',9,NULL,4725,339,327,96,15,50,15,0,53,57,55,8730,626,604,NULL,22713,0,0,NULL);
INSERT INTO k_unit VALUES(22704,22700,'Sniper Mk.I',4,1,4,4,1,1,'',11,NULL,4725,362,303,96,15,50,15,0,53,61,51,8730,670,560,NULL,22714,0,0,NULL);
INSERT INTO k_unit VALUES(22705,22700,'Sniper Mk.I',5,1,4,4,1,1,'',9,NULL,4635,368,303,96,15,50,15,0,52,62,51,8565,681,560,NULL,22715,0,0,NULL);
INSERT INTO k_unit VALUES(22711,22700,'Covenant',1,1,5,4,1,1,'',13,NULL,6900,573,420,97,30,50,15,0,57,71,52,9390,780,571,22701,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22712,22700,'Carcano',2,1,5,4,1,1,'',9,NULL,6780,557,444,112,15,50,15,0,56,69,55,9225,758,604,22802,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22713,22700,'Carbine',3,1,5,4,1,1,'',9,NULL,6540,549,468,112,15,50,15,0,54,68,58,8895,747,637,22803,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22714,22700,'Magnum',4,1,5,4,1,1,'',11,NULL,6660,565,444,97,30,50,15,0,55,70,55,9060,769,604,22704,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22715,22700,'Dragunov',5,1,5,4,1,1,'',9,NULL,6660,581,428,97,30,50,15,0,55,72,53,9060,790,582,22805,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22802,22800,'Sniper Mk.I',2,1,4,4,0,1,'',9,NULL,4815,351,309,96,15,50,15,0,54,59,52,8895,648,571,NULL,22712,0,0,NULL);
INSERT INTO k_unit VALUES(22803,22800,'Sniper Mk.I',3,1,4,4,0,1,'',9,NULL,4725,339,327,96,15,50,15,0,53,57,55,8730,626,604,NULL,22713,0,0,NULL);
INSERT INTO k_unit VALUES(22805,22800,'Sniper Mk.I',5,1,4,4,0,1,'',9,NULL,4635,368,303,96,15,50,15,0,52,62,51,8565,681,560,NULL,22715,0,0,NULL);
INSERT INTO k_unit VALUES(22812,22800,'Carcano',2,1,5,5,0,1,'',9,NULL,6780,557,444,112,15,50,15,0,56,69,55,9225,758,604,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22813,22800,'Carbine',3,1,5,5,0,1,'',9,NULL,6540,549,468,112,15,50,15,0,54,68,58,8895,747,637,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22815,22800,'Dragunov',5,1,5,5,0,1,'',9,NULL,6660,581,428,97,30,50,15,0,55,72,53,9060,790,582,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22901,22900,'Cannon Girl',1,1,4,4,1,1,'',9,131,4725,345,321,102,15,50,15,0,53,58,54,8730,637,593,NULL,22911,0,0,NULL);
INSERT INTO k_unit VALUES(22902,22900,'Cannon Girl',2,1,4,4,1,1,'',9,195,4815,333,327,102,15,50,15,0,54,56,55,8895,615,604,NULL,22912,0,0,NULL);
INSERT INTO k_unit VALUES(22903,22900,'Cannon Girl',3,1,5,5,1,1,'',8,NULL,7020,509,476,102,15,50,15,0,58,63,59,9555,692,648,NULL,22913,0,0,NULL);
INSERT INTO k_unit VALUES(22904,22900,'Cannon Girl',4,1,4,4,1,1,'',9,196,4905,339,315,102,15,50,15,0,55,57,53,9060,626,582,NULL,22914,0,0,NULL);
INSERT INTO k_unit VALUES(22905,22900,'Cannon Girl',5,1,5,5,1,1,'',8,NULL,6780,525,476,102,15,50,15,0,56,65,59,9225,714,648,NULL,22915,0,0,NULL);
INSERT INTO k_unit VALUES(22911,22900,'Abigail',1,1,5,4,1,1,'',12,131,6780,541,460,103,15,50,15,0,56,67,57,9225,736,626,22901,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22912,22900,'Scarlett',2,1,5,4,1,1,'',13,195,6780,517,484,103,15,50,15,0,56,64,60,9225,703,659,22902,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22913,22900,'Christina',3,1,6,5,1,1,'',12,NULL,10050,790,681,103,15,50,15,0,61,72,62,10050,790,681,22903,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22914,22900,'Emily',4,1,5,4,1,1,'',13,196,7140,533,444,103,15,50,15,0,59,66,55,9720,725,604,22904,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(22915,22900,'Bella',5,1,6,5,1,1,'',12,NULL,9720,812,681,103,15,50,15,0,59,74,62,9720,812,681,22905,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23005,23000,'Vampire Lord',5,1,5,5,1,1,'Enhance Skill: Weaken',11,131,7020,549,436,98,15,50,15,0,58,68,54,9555,747,593,NULL,23015,0,0,NULL);
INSERT INTO k_unit VALUES(23015,23000,'Eirgar',5,1,6,5,1,1,'Enhance Skill: Weaken',11,131,10050,834,637,99,15,50,15,0,61,76,58,10050,834,637,23005,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10131,10100,'Elucia',1,4,6,3,1,1,'New Skill',8,8,10050,714,648,104,15,50,15,0,61,65,59,10050,714,648,10111,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10132,10100,'Iselia',2,1,6,3,1,1,'Increase Critical Rate by 15%',8,NULL,9555,812,582,102,30,50,15,0,58,74,53,9555,812,582,10112,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10133,10100,'Aeilene',3,4,6,2,1,1,'New Skill',6,NULL,9885,725,648,104,15,50,15,0,60,66,59,9885,725,648,10113,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10134,10100,'Neal',4,4,6,3,1,1,'New Skill',6,8,11040,714,582,101,15,50,15,0,67,65,53,11040,714,582,10114,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10135,10100,'Sorin',5,1,6,2,1,1,'New Skill',8,NULL,9225,790,626,102,15,50,15,0,56,72,57,9225,790,626,10115,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10331,10300,'Kacey',1,4,6,2,1,1,'New Skill',8,NULL,10545,703,626,111,15,50,15,0,64,64,57,10545,703,626,10311,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10332,10300,'Tatu',2,1,6,2,1,1,'New Skill',8,NULL,8730,823,626,111,15,50,15,0,53,75,57,8730,823,626,10312,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10333,10300,'Shannon',3,4,6,2,1,1,'New Skill',7,NULL,10380,648,692,111,15,50,15,0,63,59,63,10380,648,692,10313,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10334,10300,'Cheryl',4,4,6,2,1,1,'New Skill',7,NULL,10710,659,659,111,15,50,15,0,65,60,60,10710,659,659,10314,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10335,10300,'Camaryn',5,1,6,2,1,1,'New Skill',8,NULL,9390,801,604,111,15,50,15,0,57,73,55,9390,801,604,10315,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10731,10700,'Dagora',1,3,6,3,1,1,'New Skill',6,7,12675,527,659,102,15,50,15,0,77,48,60,12675,527,659,10711,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10732,10700,'Ursha',2,3,6,2,1,1,'New Skill',8,NULL,11850,637,604,102,15,50,15,0,72,58,55,11850,637,604,10712,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10733,10700,'Ramagos',3,3,6,2,1,1,'New Skill',6,NULL,11535,549,714,102,15,50,15,0,70,50,65,11535,549,714,10713,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10734,10700,'Lusha',4,3,6,3,1,1,'New Skill',8,7,12510,428,769,102,15,50,15,0,76,39,70,12510,428,769,10714,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(10735,10700,'Gorgo',5,3,6,2,1,1,'New Skill',8,NULL,12180,527,692,102,15,50,15,0,74,48,63,12180,527,692,10715,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11031,11000,'Icaru',1,2,6,3,1,1,'New Skill',6,37,9885,637,736,108,15,50,15,0,60,58,67,9885,637,736,11011,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11032,11000,'Raoq',2,1,6,3,1,1,'Strengthen Skill: Scratch',7,NULL,9720,801,582,108,15,50,15,0,59,73,53,9720,801,582,11012,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11033,11000,'Ramahan',3,2,6,3,1,1,'New Skill',8,34,10050,549,812,108,15,50,15,0,61,50,74,10050,549,812,11013,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11034,11000,'Belladeon',4,2,6,3,1,1,'Strengthen Skill: Scratch',8,NULL,10710,571,747,108,15,50,15,0,65,52,68,10710,571,747,11014,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(11035,11000,'Kro',5,1,6,3,1,1,'Strengthen Skill: Scratch',8,NULL,9555,769,626,108,15,50,15,0,58,70,57,9555,769,626,11015,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(47001,47000,'Ancient Guardian',1,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(47002,47000,'Ancient Guardian',3,0,1,1,0,0,'',0,NULL,1200,80,80,100,15,50,15,30,40,40,40,6585,439,439,NULL,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23101,23100,'Demon',1,1,5,5,1,1,'',10,166,7260,541,428,103,15,50,15,0,60,67,53,9885,736,582,NULL,23111,0,0,NULL);
INSERT INTO k_unit VALUES(23102,23100,'Demon',2,1,5,5,1,1,'',13,155,7140,557,420,103,15,50,15,0,59,69,52,9720,758,571,NULL,23112,0,0,NULL);
INSERT INTO k_unit VALUES(23103,23100,'Demon',3,3,5,5,1,1,'',10,153,7635,492,452,103,15,50,15,0,63,61,56,10380,670,615,NULL,23113,0,0,NULL);
INSERT INTO k_unit VALUES(23104,23100,'Demon',4,3,5,5,1,1,'',10,156,7500,500,452,103,15,50,15,0,62,62,56,10215,681,615,NULL,23114,0,0,NULL);
INSERT INTO k_unit VALUES(23105,23100,'Demon',5,1,5,5,1,1,'',12,152,6900,581,412,103,15,50,15,0,57,72,51,9390,790,560,NULL,23115,0,0,NULL);
INSERT INTO k_unit VALUES(23111,23100,'Belial',1,1,6,5,1,1,'',10,166,10545,823,615,104,30,50,15,0,64,75,56,10545,823,615,23101,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23112,23100,'Bael',2,1,6,5,1,1,'',13,155,10215,856,604,104,30,50,15,0,62,78,55,10215,856,604,23102,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23113,23100,'Mephisto',3,3,6,5,1,1,'',10,153,11535,714,659,104,15,50,40,0,70,65,60,11535,714,659,23103,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23114,23100,'Lucifer',4,3,6,5,1,1,'',10,156,11700,725,637,104,15,50,40,0,71,66,58,11700,725,637,23104,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23115,23100,'Beelzebub',5,1,6,5,1,1,'',12,152,10050,878,593,104,30,50,15,0,61,80,54,10050,878,593,23105,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23301,23300,'Gargoyle',1,4,4,4,1,1,'',11,NULL,4725,267,398,92,15,50,15,0,53,45,67,8730,494,736,NULL,23311,0,0,NULL);
INSERT INTO k_unit VALUES(23302,23300,'Gargoyle',2,4,4,4,1,1,'',8,NULL,5085,238,404,92,15,50,15,0,57,40,68,9390,439,747,NULL,23312,0,0,NULL);
INSERT INTO k_unit VALUES(23303,23300,'Gargoyle',3,4,4,4,1,1,'',11,NULL,4815,273,386,92,15,50,15,0,54,46,65,8895,505,714,NULL,23313,0,0,NULL);
INSERT INTO k_unit VALUES(23304,23300,'Gargoyle',4,4,4,4,1,1,'',11,NULL,4905,261,392,92,15,50,15,0,55,44,66,9060,483,725,NULL,23314,0,0,NULL);
INSERT INTO k_unit VALUES(23305,23300,'Gargoyle',5,4,4,4,1,1,'',8,NULL,4725,255,410,92,15,50,15,0,53,43,69,8730,472,758,NULL,23315,0,0,NULL);
INSERT INTO k_unit VALUES(23311,23300,'Tanzaite',1,4,5,4,1,1,'',11,197,7020,396,589,93,15,50,15,0,58,49,73,9555,538,801,23301,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23312,23300,'Kunite',2,4,5,4,1,1,'',8,198,7380,355,605,93,15,50,15,0,61,44,75,10050,483,823,23302,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23313,23300,'Malite',3,4,5,4,1,1,'',11,199,6780,387,613,93,15,50,15,0,56,48,76,9225,527,834,23303,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23314,23300,'Phenaka',4,4,5,4,1,1,'',11,200,7260,371,597,93,15,50,15,0,60,46,74,9885,505,812,23304,NULL,0,0,NULL);
INSERT INTO k_unit VALUES(23315,23300,'Onyx',5,4,5,4,1,1,'',8,201,6900,363,630,93,15,50,15,0,57,45,78,9390,494,856,23305,NULL,0,0,NULL);
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INSERT INTO k_unit_skill VALUES(20615,11410);
INSERT INTO k_unit_skill VALUES(20615,11415);
INSERT INTO k_unit_skill VALUES(20614,11404);
INSERT INTO k_unit_skill VALUES(20614,11409);
INSERT INTO k_unit_skill VALUES(20614,11414);
INSERT INTO k_unit_skill VALUES(20613,11403);
INSERT INTO k_unit_skill VALUES(20613,11408);
INSERT INTO k_unit_skill VALUES(20613,11413);
INSERT INTO k_unit_skill VALUES(20611,11401);
INSERT INTO k_unit_skill VALUES(20611,11406);
INSERT INTO k_unit_skill VALUES(20611,11411);
INSERT INTO k_unit_skill VALUES(20612,11402);
INSERT INTO k_unit_skill VALUES(20612,11407);
INSERT INTO k_unit_skill VALUES(20612,11412);
INSERT INTO k_unit_skill VALUES(20502,11302);
INSERT INTO k_unit_skill VALUES(20502,11307);
INSERT INTO k_unit_skill VALUES(20502,11312);
INSERT INTO k_unit_skill VALUES(20501,11301);
INSERT INTO k_unit_skill VALUES(20501,11306);
INSERT INTO k_unit_skill VALUES(20501,11311);
INSERT INTO k_unit_skill VALUES(20503,11303);
INSERT INTO k_unit_skill VALUES(20503,11308);
INSERT INTO k_unit_skill VALUES(20503,11313);
INSERT INTO k_unit_skill VALUES(20504,11304);
INSERT INTO k_unit_skill VALUES(20504,11309);
INSERT INTO k_unit_skill VALUES(20504,11314);
INSERT INTO k_unit_skill VALUES(20505,11305);
INSERT INTO k_unit_skill VALUES(20505,11310);
INSERT INTO k_unit_skill VALUES(20505,11315);
INSERT INTO k_unit_skill VALUES(20515,11305);
INSERT INTO k_unit_skill VALUES(20515,11310);
INSERT INTO k_unit_skill VALUES(20515,11315);
INSERT INTO k_unit_skill VALUES(20514,11304);
INSERT INTO k_unit_skill VALUES(20514,11309);
INSERT INTO k_unit_skill VALUES(20514,11314);
INSERT INTO k_unit_skill VALUES(20513,11303);
INSERT INTO k_unit_skill VALUES(20513,11308);
INSERT INTO k_unit_skill VALUES(20513,11313);
INSERT INTO k_unit_skill VALUES(20511,11301);
INSERT INTO k_unit_skill VALUES(20511,11306);
INSERT INTO k_unit_skill VALUES(20511,11311);
INSERT INTO k_unit_skill VALUES(20512,11302);
INSERT INTO k_unit_skill VALUES(20512,11307);
INSERT INTO k_unit_skill VALUES(20512,11312);
INSERT INTO k_unit_skill VALUES(20802,11602);
INSERT INTO k_unit_skill VALUES(20802,11607);
INSERT INTO k_unit_skill VALUES(20802,11612);
INSERT INTO k_unit_skill VALUES(20812,11602);
INSERT INTO k_unit_skill VALUES(20812,11607);
INSERT INTO k_unit_skill VALUES(20812,11612);
INSERT INTO k_unit_skill VALUES(20801,11601);
INSERT INTO k_unit_skill VALUES(20801,11606);
INSERT INTO k_unit_skill VALUES(20801,11611);
INSERT INTO k_unit_skill VALUES(20811,11601);
INSERT INTO k_unit_skill VALUES(20811,11606);
INSERT INTO k_unit_skill VALUES(20811,11611);
INSERT INTO k_unit_skill VALUES(20803,11603);
INSERT INTO k_unit_skill VALUES(20803,11608);
INSERT INTO k_unit_skill VALUES(20803,11613);
INSERT INTO k_unit_skill VALUES(20813,11603);
INSERT INTO k_unit_skill VALUES(20813,11608);
INSERT INTO k_unit_skill VALUES(20813,11613);
INSERT INTO k_unit_skill VALUES(20804,11604);
INSERT INTO k_unit_skill VALUES(20804,11609);
INSERT INTO k_unit_skill VALUES(20804,11614);
INSERT INTO k_unit_skill VALUES(20814,11604);
INSERT INTO k_unit_skill VALUES(20814,11609);
INSERT INTO k_unit_skill VALUES(20814,11614);
INSERT INTO k_unit_skill VALUES(20805,11605);
INSERT INTO k_unit_skill VALUES(20805,11610);
INSERT INTO k_unit_skill VALUES(20805,11615);
INSERT INTO k_unit_skill VALUES(20815,11605);
INSERT INTO k_unit_skill VALUES(20815,11610);
INSERT INTO k_unit_skill VALUES(20815,11615);
INSERT INTO k_unit_skill VALUES(20702,11502);
INSERT INTO k_unit_skill VALUES(20702,11507);
INSERT INTO k_unit_skill VALUES(20702,11512);
INSERT INTO k_unit_skill VALUES(20712,11502);
INSERT INTO k_unit_skill VALUES(20712,11507);
INSERT INTO k_unit_skill VALUES(20712,11512);
INSERT INTO k_unit_skill VALUES(20701,11501);
INSERT INTO k_unit_skill VALUES(20701,11506);
INSERT INTO k_unit_skill VALUES(20701,11511);
INSERT INTO k_unit_skill VALUES(20711,11501);
INSERT INTO k_unit_skill VALUES(20711,11506);
INSERT INTO k_unit_skill VALUES(20711,11511);
INSERT INTO k_unit_skill VALUES(20703,11503);
INSERT INTO k_unit_skill VALUES(20703,11508);
INSERT INTO k_unit_skill VALUES(20703,11513);
INSERT INTO k_unit_skill VALUES(20713,11503);
INSERT INTO k_unit_skill VALUES(20713,11508);
INSERT INTO k_unit_skill VALUES(20713,11513);
INSERT INTO k_unit_skill VALUES(20704,11504);
INSERT INTO k_unit_skill VALUES(20704,11509);
INSERT INTO k_unit_skill VALUES(20704,11514);
INSERT INTO k_unit_skill VALUES(20714,11504);
INSERT INTO k_unit_skill VALUES(20714,11509);
INSERT INTO k_unit_skill VALUES(20714,11514);
INSERT INTO k_unit_skill VALUES(20705,11505);
INSERT INTO k_unit_skill VALUES(20705,11510);
INSERT INTO k_unit_skill VALUES(20705,11515);
INSERT INTO k_unit_skill VALUES(20715,11505);
INSERT INTO k_unit_skill VALUES(20715,11510);
INSERT INTO k_unit_skill VALUES(20715,11515);
INSERT INTO k_unit_skill VALUES(20904,11704);
INSERT INTO k_unit_skill VALUES(20904,11709);
INSERT INTO k_unit_skill VALUES(20904,11714);
INSERT INTO k_unit_skill VALUES(20901,11701);
INSERT INTO k_unit_skill VALUES(20901,11706);
INSERT INTO k_unit_skill VALUES(20901,11711);
INSERT INTO k_unit_skill VALUES(20903,11703);
INSERT INTO k_unit_skill VALUES(20903,11708);
INSERT INTO k_unit_skill VALUES(20903,11713);
INSERT INTO k_unit_skill VALUES(20902,11702);
INSERT INTO k_unit_skill VALUES(20902,11707);
INSERT INTO k_unit_skill VALUES(20902,11712);
INSERT INTO k_unit_skill VALUES(20905,11705);
INSERT INTO k_unit_skill VALUES(20905,11710);
INSERT INTO k_unit_skill VALUES(20905,11715);
INSERT INTO k_unit_skill VALUES(20912,11717);
INSERT INTO k_unit_skill VALUES(20912,11707);
INSERT INTO k_unit_skill VALUES(20912,11712);
INSERT INTO k_unit_skill VALUES(20911,11716);
INSERT INTO k_unit_skill VALUES(20911,11706);
INSERT INTO k_unit_skill VALUES(20911,11711);
INSERT INTO k_unit_skill VALUES(20913,11703);
INSERT INTO k_unit_skill VALUES(20913,11708);
INSERT INTO k_unit_skill VALUES(20913,11713);
INSERT INTO k_unit_skill VALUES(20914,11704);
INSERT INTO k_unit_skill VALUES(20914,11709);
INSERT INTO k_unit_skill VALUES(20914,11714);
INSERT INTO k_unit_skill VALUES(20915,11720);
INSERT INTO k_unit_skill VALUES(20915,11710);
INSERT INTO k_unit_skill VALUES(20915,11715);
INSERT INTO k_unit_skill VALUES(21001,11801);
INSERT INTO k_unit_skill VALUES(21001,11806);
INSERT INTO k_unit_skill VALUES(21001,11811);
INSERT INTO k_unit_skill VALUES(21002,11802);
INSERT INTO k_unit_skill VALUES(21002,11807);
INSERT INTO k_unit_skill VALUES(21002,11812);
INSERT INTO k_unit_skill VALUES(21003,11803);
INSERT INTO k_unit_skill VALUES(21003,11808);
INSERT INTO k_unit_skill VALUES(21003,11813);
INSERT INTO k_unit_skill VALUES(21004,11804);
INSERT INTO k_unit_skill VALUES(21004,11809);
INSERT INTO k_unit_skill VALUES(21004,11814);
INSERT INTO k_unit_skill VALUES(21005,11805);
INSERT INTO k_unit_skill VALUES(21005,11810);
INSERT INTO k_unit_skill VALUES(21005,11815);
INSERT INTO k_unit_skill VALUES(21015,11805);
INSERT INTO k_unit_skill VALUES(21015,11810);
INSERT INTO k_unit_skill VALUES(21015,11815);
INSERT INTO k_unit_skill VALUES(21014,11804);
INSERT INTO k_unit_skill VALUES(21014,11809);
INSERT INTO k_unit_skill VALUES(21014,11814);
INSERT INTO k_unit_skill VALUES(21013,11803);
INSERT INTO k_unit_skill VALUES(21013,11808);
INSERT INTO k_unit_skill VALUES(21013,11813);
INSERT INTO k_unit_skill VALUES(21011,11801);
INSERT INTO k_unit_skill VALUES(21011,11806);
INSERT INTO k_unit_skill VALUES(21011,11811);
INSERT INTO k_unit_skill VALUES(21012,11802);
INSERT INTO k_unit_skill VALUES(21012,11807);
INSERT INTO k_unit_skill VALUES(21012,11812);
INSERT INTO k_unit_skill VALUES(21102,11902);
INSERT INTO k_unit_skill VALUES(21102,11907);
INSERT INTO k_unit_skill VALUES(21102,11912);
INSERT INTO k_unit_skill VALUES(21101,11901);
INSERT INTO k_unit_skill VALUES(21101,11906);
INSERT INTO k_unit_skill VALUES(21101,11911);
INSERT INTO k_unit_skill VALUES(21103,11903);
INSERT INTO k_unit_skill VALUES(21103,11908);
INSERT INTO k_unit_skill VALUES(21103,11913);
INSERT INTO k_unit_skill VALUES(21104,11904);
INSERT INTO k_unit_skill VALUES(21104,11909);
INSERT INTO k_unit_skill VALUES(21104,11914);
INSERT INTO k_unit_skill VALUES(21105,11905);
INSERT INTO k_unit_skill VALUES(21105,11910);
INSERT INTO k_unit_skill VALUES(21105,11915);
INSERT INTO k_unit_skill VALUES(21115,11905);
INSERT INTO k_unit_skill VALUES(21115,11910);
INSERT INTO k_unit_skill VALUES(21115,11915);
INSERT INTO k_unit_skill VALUES(21114,11904);
INSERT INTO k_unit_skill VALUES(21114,11909);
INSERT INTO k_unit_skill VALUES(21114,11914);
INSERT INTO k_unit_skill VALUES(21113,11903);
INSERT INTO k_unit_skill VALUES(21113,11908);
INSERT INTO k_unit_skill VALUES(21113,11913);
INSERT INTO k_unit_skill VALUES(21111,11901);
INSERT INTO k_unit_skill VALUES(21111,11906);
INSERT INTO k_unit_skill VALUES(21111,11911);
INSERT INTO k_unit_skill VALUES(21112,11902);
INSERT INTO k_unit_skill VALUES(21112,11907);
INSERT INTO k_unit_skill VALUES(21112,11912);
INSERT INTO k_unit_skill VALUES(21202,12002);
INSERT INTO k_unit_skill VALUES(21202,12007);
INSERT INTO k_unit_skill VALUES(21202,12012);
INSERT INTO k_unit_skill VALUES(21212,12002);
INSERT INTO k_unit_skill VALUES(21212,12007);
INSERT INTO k_unit_skill VALUES(21212,12012);
INSERT INTO k_unit_skill VALUES(21201,12001);
INSERT INTO k_unit_skill VALUES(21201,12006);
INSERT INTO k_unit_skill VALUES(21201,12011);
INSERT INTO k_unit_skill VALUES(21211,12001);
INSERT INTO k_unit_skill VALUES(21211,12006);
INSERT INTO k_unit_skill VALUES(21211,12011);
INSERT INTO k_unit_skill VALUES(21213,12003);
INSERT INTO k_unit_skill VALUES(21213,12008);
INSERT INTO k_unit_skill VALUES(21213,12013);
INSERT INTO k_unit_skill VALUES(21203,12003);
INSERT INTO k_unit_skill VALUES(21203,12008);
INSERT INTO k_unit_skill VALUES(21203,12013);
INSERT INTO k_unit_skill VALUES(21204,12004);
INSERT INTO k_unit_skill VALUES(21204,12009);
INSERT INTO k_unit_skill VALUES(21204,12014);
INSERT INTO k_unit_skill VALUES(21214,12004);
INSERT INTO k_unit_skill VALUES(21214,12016);
INSERT INTO k_unit_skill VALUES(21214,12014);
INSERT INTO k_unit_skill VALUES(21205,12005);
INSERT INTO k_unit_skill VALUES(21205,12010);
INSERT INTO k_unit_skill VALUES(21205,12015);
INSERT INTO k_unit_skill VALUES(21215,12005);
INSERT INTO k_unit_skill VALUES(21215,12010);
INSERT INTO k_unit_skill VALUES(21215,12015);
INSERT INTO k_unit_skill VALUES(1000101,10111000);
INSERT INTO k_unit_skill VALUES(1000101,10112000);
INSERT INTO k_unit_skill VALUES(1000101,10113000);
INSERT INTO k_unit_skill VALUES(1000102,10121000);
INSERT INTO k_unit_skill VALUES(1000102,10122000);
INSERT INTO k_unit_skill VALUES(1000102,10123000);
INSERT INTO k_unit_skill VALUES(1000103,10131000);
INSERT INTO k_unit_skill VALUES(1000103,10132000);
INSERT INTO k_unit_skill VALUES(1000103,10133000);
INSERT INTO k_unit_skill VALUES(1000112,10121000);
INSERT INTO k_unit_skill VALUES(1000112,10122000);
INSERT INTO k_unit_skill VALUES(1000112,10123000);
INSERT INTO k_unit_skill VALUES(1000112,10124000);
INSERT INTO k_unit_skill VALUES(1000111,10111000);
INSERT INTO k_unit_skill VALUES(1000111,10112000);
INSERT INTO k_unit_skill VALUES(1000111,10113000);
INSERT INTO k_unit_skill VALUES(1000111,10114000);
INSERT INTO k_unit_skill VALUES(1000113,10131000);
INSERT INTO k_unit_skill VALUES(1000113,10132000);
INSERT INTO k_unit_skill VALUES(1000113,10133000);
INSERT INTO k_unit_skill VALUES(1000113,10134000);
INSERT INTO k_unit_skill VALUES(21302,12102);
INSERT INTO k_unit_skill VALUES(21302,12107);
INSERT INTO k_unit_skill VALUES(21302,12112);
INSERT INTO k_unit_skill VALUES(21301,12101);
INSERT INTO k_unit_skill VALUES(21301,12106);
INSERT INTO k_unit_skill VALUES(21301,12111);
INSERT INTO k_unit_skill VALUES(21303,12103);
INSERT INTO k_unit_skill VALUES(21303,12108);
INSERT INTO k_unit_skill VALUES(21303,12113);
INSERT INTO k_unit_skill VALUES(21304,12104);
INSERT INTO k_unit_skill VALUES(21304,12109);
INSERT INTO k_unit_skill VALUES(21304,12114);
INSERT INTO k_unit_skill VALUES(21305,12105);
INSERT INTO k_unit_skill VALUES(21305,12110);
INSERT INTO k_unit_skill VALUES(21305,12115);
INSERT INTO k_unit_skill VALUES(21312,12102);
INSERT INTO k_unit_skill VALUES(21312,12107);
INSERT INTO k_unit_skill VALUES(21312,12112);
INSERT INTO k_unit_skill VALUES(21311,12101);
INSERT INTO k_unit_skill VALUES(21311,12106);
INSERT INTO k_unit_skill VALUES(21311,12111);
INSERT INTO k_unit_skill VALUES(21313,12103);
INSERT INTO k_unit_skill VALUES(21313,12108);
INSERT INTO k_unit_skill VALUES(21313,12113);
INSERT INTO k_unit_skill VALUES(21314,12104);
INSERT INTO k_unit_skill VALUES(21314,12109);
INSERT INTO k_unit_skill VALUES(21314,12114);
INSERT INTO k_unit_skill VALUES(21315,12105);
INSERT INTO k_unit_skill VALUES(21315,12110);
INSERT INTO k_unit_skill VALUES(21315,12115);
INSERT INTO k_unit_skill VALUES(21401,12201);
INSERT INTO k_unit_skill VALUES(21401,12206);
INSERT INTO k_unit_skill VALUES(21401,12211);
INSERT INTO k_unit_skill VALUES(21402,12202);
INSERT INTO k_unit_skill VALUES(21402,12207);
INSERT INTO k_unit_skill VALUES(21402,12212);
INSERT INTO k_unit_skill VALUES(21403,12203);
INSERT INTO k_unit_skill VALUES(21403,12208);
INSERT INTO k_unit_skill VALUES(21403,12213);
INSERT INTO k_unit_skill VALUES(21404,12204);
INSERT INTO k_unit_skill VALUES(21404,12209);
INSERT INTO k_unit_skill VALUES(21404,12214);
INSERT INTO k_unit_skill VALUES(21405,12205);
INSERT INTO k_unit_skill VALUES(21405,12210);
INSERT INTO k_unit_skill VALUES(21405,12215);
INSERT INTO k_unit_skill VALUES(21411,12201);
INSERT INTO k_unit_skill VALUES(21411,12206);
INSERT INTO k_unit_skill VALUES(21411,12211);
INSERT INTO k_unit_skill VALUES(21412,12202);
INSERT INTO k_unit_skill VALUES(21412,12207);
INSERT INTO k_unit_skill VALUES(21412,12212);
INSERT INTO k_unit_skill VALUES(21413,12203);
INSERT INTO k_unit_skill VALUES(21413,12208);
INSERT INTO k_unit_skill VALUES(21413,12213);
INSERT INTO k_unit_skill VALUES(21414,12204);
INSERT INTO k_unit_skill VALUES(21414,12209);
INSERT INTO k_unit_skill VALUES(21414,12214);
INSERT INTO k_unit_skill VALUES(21415,12205);
INSERT INTO k_unit_skill VALUES(21415,12210);
INSERT INTO k_unit_skill VALUES(21415,12215);
INSERT INTO k_unit_skill VALUES(21501,12301);
INSERT INTO k_unit_skill VALUES(21501,12306);
INSERT INTO k_unit_skill VALUES(21501,12311);
INSERT INTO k_unit_skill VALUES(21502,12302);
INSERT INTO k_unit_skill VALUES(21502,12307);
INSERT INTO k_unit_skill VALUES(21502,12312);
INSERT INTO k_unit_skill VALUES(21503,12303);
INSERT INTO k_unit_skill VALUES(21503,12308);
INSERT INTO k_unit_skill VALUES(21503,12313);
INSERT INTO k_unit_skill VALUES(21504,12304);
INSERT INTO k_unit_skill VALUES(21504,12309);
INSERT INTO k_unit_skill VALUES(21504,12314);
INSERT INTO k_unit_skill VALUES(21505,12305);
INSERT INTO k_unit_skill VALUES(21505,12310);
INSERT INTO k_unit_skill VALUES(21505,12315);
INSERT INTO k_unit_skill VALUES(21515,12325);
INSERT INTO k_unit_skill VALUES(21515,12330);
INSERT INTO k_unit_skill VALUES(21515,12315);
INSERT INTO k_unit_skill VALUES(21515,12320);
INSERT INTO k_unit_skill VALUES(21512,12322);
INSERT INTO k_unit_skill VALUES(21512,12327);
INSERT INTO k_unit_skill VALUES(21512,12312);
INSERT INTO k_unit_skill VALUES(21512,12317);
INSERT INTO k_unit_skill VALUES(21514,12324);
INSERT INTO k_unit_skill VALUES(21514,12329);
INSERT INTO k_unit_skill VALUES(21514,12314);
INSERT INTO k_unit_skill VALUES(21514,12319);
INSERT INTO k_unit_skill VALUES(21511,12321);
INSERT INTO k_unit_skill VALUES(21511,12326);
INSERT INTO k_unit_skill VALUES(21511,12311);
INSERT INTO k_unit_skill VALUES(21511,12316);
INSERT INTO k_unit_skill VALUES(21513,12323);
INSERT INTO k_unit_skill VALUES(21513,12328);
INSERT INTO k_unit_skill VALUES(21513,12313);
INSERT INTO k_unit_skill VALUES(21513,12318);
-- Unicorn transformations
--INSERT INTO k_unit_skill VALUES(21612,12402);
--INSERT INTO k_unit_skill VALUES(21612,12407);
--INSERT INTO k_unit_skill VALUES(21612,12412);
--INSERT INTO k_unit_skill VALUES(21612,12417);
--INSERT INTO k_unit_skill VALUES(21611,12401);
--INSERT INTO k_unit_skill VALUES(21611,12406);
--INSERT INTO k_unit_skill VALUES(21611,12411);
--INSERT INTO k_unit_skill VALUES(21611,12416);
--INSERT INTO k_unit_skill VALUES(21613,12403);
--INSERT INTO k_unit_skill VALUES(21613,12408);
--INSERT INTO k_unit_skill VALUES(21613,12413);
--INSERT INTO k_unit_skill VALUES(21613,12418);
--INSERT INTO k_unit_skill VALUES(21614,12404);
--INSERT INTO k_unit_skill VALUES(21614,12409);
--INSERT INTO k_unit_skill VALUES(21614,12414);
--INSERT INTO k_unit_skill VALUES(21614,12419);
--INSERT INTO k_unit_skill VALUES(21615,12405);
--INSERT INTO k_unit_skill VALUES(21615,12410);
--INSERT INTO k_unit_skill VALUES(21615,12415);
--INSERT INTO k_unit_skill VALUES(21615,12420);
INSERT INTO k_unit_skill VALUES(1000204,10241000);
INSERT INTO k_unit_skill VALUES(1000204,10242000);
INSERT INTO k_unit_skill VALUES(1000204,10243000);
INSERT INTO k_unit_skill VALUES(1000205,10251000);
INSERT INTO k_unit_skill VALUES(1000205,10252000);
INSERT INTO k_unit_skill VALUES(1000205,10253000);
INSERT INTO k_unit_skill VALUES(1000214,10241000);
INSERT INTO k_unit_skill VALUES(1000214,10242000);
INSERT INTO k_unit_skill VALUES(1000214,10243000);
INSERT INTO k_unit_skill VALUES(1000214,10244000);
INSERT INTO k_unit_skill VALUES(1000215,10251000);
INSERT INTO k_unit_skill VALUES(1000215,10252000);
INSERT INTO k_unit_skill VALUES(1000215,10253000);
INSERT INTO k_unit_skill VALUES(1000215,10254000);
INSERT INTO k_unit_skill VALUES(11223,2203);
INSERT INTO k_unit_skill VALUES(11223,2208);
INSERT INTO k_unit_skill VALUES(11223,2213);
INSERT INTO k_unit_skill VALUES(11621,2601);
INSERT INTO k_unit_skill VALUES(11621,2606);
INSERT INTO k_unit_skill VALUES(11621,2611);
INSERT INTO k_unit_skill VALUES(11822,3002);
INSERT INTO k_unit_skill VALUES(11822,3007);
INSERT INTO k_unit_skill VALUES(11822,3012);
INSERT INTO k_unit_skill VALUES(13322,5302);
INSERT INTO k_unit_skill VALUES(13322,5307);
INSERT INTO k_unit_skill VALUES(13322,5312);
INSERT INTO k_unit_skill VALUES(13422,4702);
INSERT INTO k_unit_skill VALUES(13422,4707);
INSERT INTO k_unit_skill VALUES(13521,4801);
INSERT INTO k_unit_skill VALUES(13521,4806);
INSERT INTO k_unit_skill VALUES(13521,4811);
INSERT INTO k_unit_skill VALUES(14723,6503);
INSERT INTO k_unit_skill VALUES(14723,6508);
INSERT INTO k_unit_skill VALUES(17101,6401);
INSERT INTO k_unit_skill VALUES(17101,6406);
INSERT INTO k_unit_skill VALUES(17101,6411);
INSERT INTO k_unit_skill VALUES(17102,6402);
INSERT INTO k_unit_skill VALUES(17102,6407);
INSERT INTO k_unit_skill VALUES(17102,6412);
INSERT INTO k_unit_skill VALUES(17103,6403);
INSERT INTO k_unit_skill VALUES(17103,6408);
INSERT INTO k_unit_skill VALUES(17103,6413);
INSERT INTO k_unit_skill VALUES(17104,6404);
INSERT INTO k_unit_skill VALUES(17104,6409);
INSERT INTO k_unit_skill VALUES(17104,6414);
INSERT INTO k_unit_skill VALUES(17105,6405);
INSERT INTO k_unit_skill VALUES(17105,6410);
INSERT INTO k_unit_skill VALUES(17105,6415);
INSERT INTO k_unit_skill VALUES(17111,6401);
INSERT INTO k_unit_skill VALUES(17111,6406);
INSERT INTO k_unit_skill VALUES(17111,6411);
INSERT INTO k_unit_skill VALUES(17112,6402);
INSERT INTO k_unit_skill VALUES(17112,6407);
INSERT INTO k_unit_skill VALUES(17112,6412);
INSERT INTO k_unit_skill VALUES(17113,6403);
INSERT INTO k_unit_skill VALUES(17113,6408);
INSERT INTO k_unit_skill VALUES(17113,6413);
INSERT INTO k_unit_skill VALUES(17114,6404);
INSERT INTO k_unit_skill VALUES(17114,6409);
INSERT INTO k_unit_skill VALUES(17114,6414);
INSERT INTO k_unit_skill VALUES(17115,6405);
INSERT INTO k_unit_skill VALUES(17115,6410);
INSERT INTO k_unit_skill VALUES(17115,6415);
INSERT INTO k_unit_skill VALUES(17323,8203);
INSERT INTO k_unit_skill VALUES(17323,8208);
INSERT INTO k_unit_skill VALUES(20621,11401);
INSERT INTO k_unit_skill VALUES(20621,11406);
INSERT INTO k_unit_skill VALUES(20621,11411);
INSERT INTO k_unit_skill VALUES(40101,100401);
INSERT INTO k_unit_skill VALUES(40101,100402);
INSERT INTO k_unit_skill VALUES(40101,100015);
INSERT INTO k_unit_skill VALUES(40201,3201);
INSERT INTO k_unit_skill VALUES(40201,3206);
INSERT INTO k_unit_skill VALUES(40201,3211);
INSERT INTO k_unit_skill VALUES(40302,2402);
INSERT INTO k_unit_skill VALUES(40302,2407);
INSERT INTO k_unit_skill VALUES(40302,2412);
INSERT INTO k_unit_skill VALUES(40403,2803);
INSERT INTO k_unit_skill VALUES(40403,2808);
INSERT INTO k_unit_skill VALUES(40403,2813);
INSERT INTO k_unit_skill VALUES(40501,2601);
INSERT INTO k_unit_skill VALUES(40501,2606);
INSERT INTO k_unit_skill VALUES(40501,2611);
INSERT INTO k_unit_skill VALUES(40602,2702);
INSERT INTO k_unit_skill VALUES(40602,2707);
INSERT INTO k_unit_skill VALUES(40602,2712);
INSERT INTO k_unit_skill VALUES(40703,4203);
INSERT INTO k_unit_skill VALUES(40703,4208);
INSERT INTO k_unit_skill VALUES(40703,4213);
INSERT INTO k_unit_skill VALUES(40803,2103);
INSERT INTO k_unit_skill VALUES(40803,2108);
INSERT INTO k_unit_skill VALUES(40803,2113);
INSERT INTO k_unit_skill VALUES(40903,3003);
INSERT INTO k_unit_skill VALUES(40903,3008);
INSERT INTO k_unit_skill VALUES(40903,3013);
INSERT INTO k_unit_skill VALUES(41006,100301);
INSERT INTO k_unit_skill VALUES(41006,100302);
INSERT INTO k_unit_skill VALUES(41006,100303);
INSERT INTO k_unit_skill VALUES(41101,7416);
INSERT INTO k_unit_skill VALUES(41101,7417);
INSERT INTO k_unit_skill VALUES(41101,7418);
INSERT INTO k_unit_skill VALUES(41202,7516);
INSERT INTO k_unit_skill VALUES(41202,7508);
INSERT INTO k_unit_skill VALUES(41202,7512);
INSERT INTO k_unit_skill VALUES(41303,100801);
INSERT INTO k_unit_skill VALUES(41303,100802);
INSERT INTO k_unit_skill VALUES(41303,100803);
INSERT INTO k_unit_skill VALUES(41401,100701);
INSERT INTO k_unit_skill VALUES(41401,100702);
INSERT INTO k_unit_skill VALUES(41401,100703);
INSERT INTO k_unit_skill VALUES(42006,100601);
INSERT INTO k_unit_skill VALUES(42006,100602);
INSERT INTO k_unit_skill VALUES(42006,100603);
INSERT INTO k_unit_skill VALUES(42106,100901);
INSERT INTO k_unit_skill VALUES(42106,100902);
INSERT INTO k_unit_skill VALUES(42106,100903);
INSERT INTO k_unit_skill VALUES(42206,100901);
INSERT INTO k_unit_skill VALUES(42206,100902);
INSERT INTO k_unit_skill VALUES(42206,100906);
INSERT INTO k_unit_skill VALUES(43001,101401);
INSERT INTO k_unit_skill VALUES(43001,101426);
INSERT INTO k_unit_skill VALUES(43001,101406);
INSERT INTO k_unit_skill VALUES(43001,101411);
INSERT INTO k_unit_skill VALUES(43002,101402);
INSERT INTO k_unit_skill VALUES(43002,101427);
INSERT INTO k_unit_skill VALUES(43002,101407);
INSERT INTO k_unit_skill VALUES(43002,101412);
INSERT INTO k_unit_skill VALUES(43003,101403);
INSERT INTO k_unit_skill VALUES(43003,101428);
INSERT INTO k_unit_skill VALUES(43003,101408);
INSERT INTO k_unit_skill VALUES(43003,101413);
INSERT INTO k_unit_skill VALUES(43004,101404);
INSERT INTO k_unit_skill VALUES(43004,101429);
INSERT INTO k_unit_skill VALUES(43004,101409);
INSERT INTO k_unit_skill VALUES(43004,101414);
INSERT INTO k_unit_skill VALUES(43005,101405);
INSERT INTO k_unit_skill VALUES(43005,101430);
INSERT INTO k_unit_skill VALUES(43005,101410);
INSERT INTO k_unit_skill VALUES(43005,101415);
INSERT INTO k_unit_skill VALUES(44007,101601);
INSERT INTO k_unit_skill VALUES(44007,101604);
INSERT INTO k_unit_skill VALUES(44007,101607);
INSERT INTO k_unit_skill VALUES(44007,101611);
INSERT INTO k_unit_skill VALUES(44008,101602);
INSERT INTO k_unit_skill VALUES(44008,101605);
INSERT INTO k_unit_skill VALUES(44008,101608);
INSERT INTO k_unit_skill VALUES(44008,101611);
INSERT INTO k_unit_skill VALUES(44009,101603);
INSERT INTO k_unit_skill VALUES(44009,101606);
INSERT INTO k_unit_skill VALUES(44009,101609);
INSERT INTO k_unit_skill VALUES(44009,101611);
INSERT INTO k_unit_skill VALUES(60101,100001);
INSERT INTO k_unit_skill VALUES(60101,100006);
INSERT INTO k_unit_skill VALUES(60101,100015);
INSERT INTO k_unit_skill VALUES(60102,100002);
INSERT INTO k_unit_skill VALUES(60102,100007);
INSERT INTO k_unit_skill VALUES(60102,100015);
INSERT INTO k_unit_skill VALUES(60103,100003);
INSERT INTO k_unit_skill VALUES(60103,100008);
INSERT INTO k_unit_skill VALUES(60103,100015);
INSERT INTO k_unit_skill VALUES(60104,100004);
INSERT INTO k_unit_skill VALUES(60104,100009);
INSERT INTO k_unit_skill VALUES(60104,100015);
INSERT INTO k_unit_skill VALUES(60105,100005);
INSERT INTO k_unit_skill VALUES(60105,100010);
INSERT INTO k_unit_skill VALUES(60105,100015);
INSERT INTO k_unit_skill VALUES(60201,100101);
INSERT INTO k_unit_skill VALUES(60201,100106);
INSERT INTO k_unit_skill VALUES(60201,100116);
INSERT INTO k_unit_skill VALUES(60202,100102);
INSERT INTO k_unit_skill VALUES(60202,100107);
INSERT INTO k_unit_skill VALUES(60202,100116);
INSERT INTO k_unit_skill VALUES(60203,100103);
INSERT INTO k_unit_skill VALUES(60203,100108);
INSERT INTO k_unit_skill VALUES(60203,100116);
INSERT INTO k_unit_skill VALUES(60204,100104);
INSERT INTO k_unit_skill VALUES(60204,100109);
INSERT INTO k_unit_skill VALUES(60204,100116);
INSERT INTO k_unit_skill VALUES(60205,100105);
INSERT INTO k_unit_skill VALUES(60205,100110);
INSERT INTO k_unit_skill VALUES(60205,100116);
INSERT INTO k_unit_skill VALUES(60301,100201);
INSERT INTO k_unit_skill VALUES(60301,100206);
INSERT INTO k_unit_skill VALUES(60301,100215);
INSERT INTO k_unit_skill VALUES(60302,100202);
INSERT INTO k_unit_skill VALUES(60302,100207);
INSERT INTO k_unit_skill VALUES(60302,100215);
INSERT INTO k_unit_skill VALUES(60303,100203);
INSERT INTO k_unit_skill VALUES(60303,100208);
INSERT INTO k_unit_skill VALUES(60303,100215);
INSERT INTO k_unit_skill VALUES(60304,100204);
INSERT INTO k_unit_skill VALUES(60304,100209);
INSERT INTO k_unit_skill VALUES(60304,100215);
INSERT INTO k_unit_skill VALUES(60305,100205);
INSERT INTO k_unit_skill VALUES(60305,100210);
INSERT INTO k_unit_skill VALUES(60305,100215);
INSERT INTO k_unit_skill VALUES(60401,100501);
INSERT INTO k_unit_skill VALUES(60401,100514);
INSERT INTO k_unit_skill VALUES(60401,100515);
INSERT INTO k_unit_skill VALUES(60501,100521);
INSERT INTO k_unit_skill VALUES(60501,100514);
INSERT INTO k_unit_skill VALUES(60601,100526);
INSERT INTO k_unit_skill VALUES(60601,100515);
INSERT INTO k_unit_skill VALUES(60701,100531);
INSERT INTO k_unit_skill VALUES(60701,100513);
INSERT INTO k_unit_skill VALUES(60402,100502);
INSERT INTO k_unit_skill VALUES(60402,100514);
INSERT INTO k_unit_skill VALUES(60402,100515);
INSERT INTO k_unit_skill VALUES(60502,100522);
INSERT INTO k_unit_skill VALUES(60502,100514);
INSERT INTO k_unit_skill VALUES(60602,100527);
INSERT INTO k_unit_skill VALUES(60602,100515);
INSERT INTO k_unit_skill VALUES(60702,100532);
INSERT INTO k_unit_skill VALUES(60702,100513);
INSERT INTO k_unit_skill VALUES(60403,100503);
INSERT INTO k_unit_skill VALUES(60403,100514);
INSERT INTO k_unit_skill VALUES(60403,100515);
INSERT INTO k_unit_skill VALUES(60503,100523);
INSERT INTO k_unit_skill VALUES(60503,100514);
INSERT INTO k_unit_skill VALUES(60603,100528);
INSERT INTO k_unit_skill VALUES(60603,100515);
INSERT INTO k_unit_skill VALUES(60703,100533);
INSERT INTO k_unit_skill VALUES(60703,100513);
INSERT INTO k_unit_skill VALUES(60404,100504);
INSERT INTO k_unit_skill VALUES(60404,100514);
INSERT INTO k_unit_skill VALUES(60404,100515);
INSERT INTO k_unit_skill VALUES(60504,100524);
INSERT INTO k_unit_skill VALUES(60504,100514);
INSERT INTO k_unit_skill VALUES(60604,100529);
INSERT INTO k_unit_skill VALUES(60604,100515);
INSERT INTO k_unit_skill VALUES(60704,100534);
INSERT INTO k_unit_skill VALUES(60704,100513);
INSERT INTO k_unit_skill VALUES(60405,100505);
INSERT INTO k_unit_skill VALUES(60405,100514);
INSERT INTO k_unit_skill VALUES(60405,100515);
INSERT INTO k_unit_skill VALUES(60505,100525);
INSERT INTO k_unit_skill VALUES(60505,100514);
INSERT INTO k_unit_skill VALUES(60605,100530);
INSERT INTO k_unit_skill VALUES(60605,100515);
INSERT INTO k_unit_skill VALUES(60705,100535);
INSERT INTO k_unit_skill VALUES(60705,100513);
INSERT INTO k_unit_skill VALUES(60804,100504);
INSERT INTO k_unit_skill VALUES(60804,100514);
INSERT INTO k_unit_skill VALUES(60804,100515);
INSERT INTO k_unit_skill VALUES(60904,100524);
INSERT INTO k_unit_skill VALUES(60904,100514);
INSERT INTO k_unit_skill VALUES(61004,100529);
INSERT INTO k_unit_skill VALUES(61004,100515);
INSERT INTO k_unit_skill VALUES(61104,100534);
INSERT INTO k_unit_skill VALUES(61104,100513);
INSERT INTO k_unit_skill VALUES(60805,100505);
INSERT INTO k_unit_skill VALUES(60805,100514);
INSERT INTO k_unit_skill VALUES(60805,100515);
INSERT INTO k_unit_skill VALUES(60905,100525);
INSERT INTO k_unit_skill VALUES(60905,100514);
INSERT INTO k_unit_skill VALUES(61005,100530);
INSERT INTO k_unit_skill VALUES(61005,100515);
INSERT INTO k_unit_skill VALUES(61105,100535);
INSERT INTO k_unit_skill VALUES(61105,100513);
INSERT INTO k_unit_skill VALUES(62004,100004);
INSERT INTO k_unit_skill VALUES(62004,100009);
INSERT INTO k_unit_skill VALUES(62004,100015);
INSERT INTO k_unit_skill VALUES(62101,101301);
INSERT INTO k_unit_skill VALUES(62101,101306);
INSERT INTO k_unit_skill VALUES(62101,101312);
INSERT INTO k_unit_skill VALUES(62102,101302);
INSERT INTO k_unit_skill VALUES(62102,101307);
INSERT INTO k_unit_skill VALUES(62102,101312);
INSERT INTO k_unit_skill VALUES(62103,101303);
INSERT INTO k_unit_skill VALUES(62103,101308);
INSERT INTO k_unit_skill VALUES(62103,101312);
INSERT INTO k_unit_skill VALUES(62104,101304);
INSERT INTO k_unit_skill VALUES(62104,101309);
INSERT INTO k_unit_skill VALUES(62104,101312);
INSERT INTO k_unit_skill VALUES(62105,101305);
INSERT INTO k_unit_skill VALUES(62105,101310);
INSERT INTO k_unit_skill VALUES(62105,101312);
INSERT INTO k_unit_skill VALUES(110306,101001);
INSERT INTO k_unit_skill VALUES(110306,101002);
INSERT INTO k_unit_skill VALUES(110306,101003);
INSERT INTO k_unit_skill VALUES(110406,101101);
INSERT INTO k_unit_skill VALUES(110406,101102);
INSERT INTO k_unit_skill VALUES(110406,101103);
INSERT INTO k_unit_skill VALUES(110506,101201);
INSERT INTO k_unit_skill VALUES(110506,101202);
INSERT INTO k_unit_skill VALUES(110506,101203);
INSERT INTO k_unit_skill VALUES(110606,101001);
INSERT INTO k_unit_skill VALUES(110606,101002);
INSERT INTO k_unit_skill VALUES(110606,101004);
INSERT INTO k_unit_skill VALUES(110706,101101);
INSERT INTO k_unit_skill VALUES(110706,101102);
INSERT INTO k_unit_skill VALUES(110706,101104);
INSERT INTO k_unit_skill VALUES(110806,101201);
INSERT INTO k_unit_skill VALUES(110806,101202);
INSERT INTO k_unit_skill VALUES(110806,101204);
INSERT INTO k_unit_skill VALUES(310106,5201);
INSERT INTO k_unit_skill VALUES(310106,5202);
INSERT INTO k_unit_skill VALUES(310206,5001);
INSERT INTO k_unit_skill VALUES(310206,5002);
INSERT INTO k_unit_skill VALUES(310306,5101);
INSERT INTO k_unit_skill VALUES(310306,5102);
INSERT INTO k_unit_skill VALUES(21714,99007);
INSERT INTO k_unit_skill VALUES(21804,12504);
INSERT INTO k_unit_skill VALUES(21804,12509);
INSERT INTO k_unit_skill VALUES(21804,12514);
INSERT INTO k_unit_skill VALUES(16921,8001);
INSERT INTO k_unit_skill VALUES(16921,8006);
INSERT INTO k_unit_skill VALUES(16921,8011);
INSERT INTO k_unit_skill VALUES(16921,8016);
INSERT INTO k_unit_skill VALUES(21422,12202);
INSERT INTO k_unit_skill VALUES(21422,12207);
INSERT INTO k_unit_skill VALUES(21422,12212);
INSERT INTO k_unit_skill VALUES(21801,12501);
INSERT INTO k_unit_skill VALUES(21801,12506);
INSERT INTO k_unit_skill VALUES(21801,12511);
INSERT INTO k_unit_skill VALUES(21802,12502);
INSERT INTO k_unit_skill VALUES(21802,12507);
INSERT INTO k_unit_skill VALUES(21802,12512);
INSERT INTO k_unit_skill VALUES(21803,12503);
INSERT INTO k_unit_skill VALUES(21803,12508);
INSERT INTO k_unit_skill VALUES(21803,12513);
INSERT INTO k_unit_skill VALUES(21805,12505);
INSERT INTO k_unit_skill VALUES(21805,12510);
INSERT INTO k_unit_skill VALUES(21805,12515);
INSERT INTO k_unit_skill VALUES(21811,12516);
INSERT INTO k_unit_skill VALUES(21811,12506);
INSERT INTO k_unit_skill VALUES(21811,12511);
INSERT INTO k_unit_skill VALUES(21812,12517);
INSERT INTO k_unit_skill VALUES(21812,12507);
INSERT INTO k_unit_skill VALUES(21812,12512);
INSERT INTO k_unit_skill VALUES(21813,12518);
INSERT INTO k_unit_skill VALUES(21813,12508);
INSERT INTO k_unit_skill VALUES(21813,12513);
INSERT INTO k_unit_skill VALUES(21814,12519);
INSERT INTO k_unit_skill VALUES(21814,12509);
INSERT INTO k_unit_skill VALUES(21814,12514);
INSERT INTO k_unit_skill VALUES(21815,12520);
INSERT INTO k_unit_skill VALUES(21815,12510);
INSERT INTO k_unit_skill VALUES(21815,12515);
INSERT INTO k_unit_skill VALUES(12804,4004);
INSERT INTO k_unit_skill VALUES(12804,4009);
INSERT INTO k_unit_skill VALUES(21901,12601);
INSERT INTO k_unit_skill VALUES(21901,12606);
INSERT INTO k_unit_skill VALUES(21901,12611);
INSERT INTO k_unit_skill VALUES(21902,12602);
INSERT INTO k_unit_skill VALUES(21902,12607);
INSERT INTO k_unit_skill VALUES(21902,12612);
INSERT INTO k_unit_skill VALUES(21903,12603);
INSERT INTO k_unit_skill VALUES(21903,12608);
INSERT INTO k_unit_skill VALUES(21903,12613);
INSERT INTO k_unit_skill VALUES(21904,12604);
INSERT INTO k_unit_skill VALUES(21904,12609);
INSERT INTO k_unit_skill VALUES(21904,12614);
INSERT INTO k_unit_skill VALUES(21905,12605);
INSERT INTO k_unit_skill VALUES(21905,12610);
INSERT INTO k_unit_skill VALUES(21905,12615);
INSERT INTO k_unit_skill VALUES(21911,12601);
INSERT INTO k_unit_skill VALUES(21911,12606);
INSERT INTO k_unit_skill VALUES(21911,12611);
INSERT INTO k_unit_skill VALUES(21912,12602);
INSERT INTO k_unit_skill VALUES(21912,12607);
INSERT INTO k_unit_skill VALUES(21912,12612);
INSERT INTO k_unit_skill VALUES(21913,12603);
INSERT INTO k_unit_skill VALUES(21913,12608);
INSERT INTO k_unit_skill VALUES(21913,12613);
INSERT INTO k_unit_skill VALUES(21914,12604);
INSERT INTO k_unit_skill VALUES(21914,12609);
INSERT INTO k_unit_skill VALUES(21914,12614);
INSERT INTO k_unit_skill VALUES(21915,12605);
INSERT INTO k_unit_skill VALUES(21915,12610);
INSERT INTO k_unit_skill VALUES(21915,12615);
INSERT INTO k_unit_skill VALUES(22001,12701);
INSERT INTO k_unit_skill VALUES(22001,12706);
INSERT INTO k_unit_skill VALUES(22001,12711);
INSERT INTO k_unit_skill VALUES(22002,12702);
INSERT INTO k_unit_skill VALUES(22002,12707);
INSERT INTO k_unit_skill VALUES(22002,12712);
INSERT INTO k_unit_skill VALUES(22003,12703);
INSERT INTO k_unit_skill VALUES(22003,12708);
INSERT INTO k_unit_skill VALUES(22003,12713);
INSERT INTO k_unit_skill VALUES(22004,12704);
INSERT INTO k_unit_skill VALUES(22004,12709);
INSERT INTO k_unit_skill VALUES(22004,12714);
INSERT INTO k_unit_skill VALUES(22005,12705);
INSERT INTO k_unit_skill VALUES(22005,12710);
INSERT INTO k_unit_skill VALUES(22005,12715);
INSERT INTO k_unit_skill VALUES(22011,12701);
INSERT INTO k_unit_skill VALUES(22011,12706);
INSERT INTO k_unit_skill VALUES(22011,12711);
INSERT INTO k_unit_skill VALUES(22012,12702);
INSERT INTO k_unit_skill VALUES(22012,12707);
INSERT INTO k_unit_skill VALUES(22012,12712);
INSERT INTO k_unit_skill VALUES(22013,12703);
INSERT INTO k_unit_skill VALUES(22013,12708);
INSERT INTO k_unit_skill VALUES(22013,12713);
INSERT INTO k_unit_skill VALUES(22014,12704);
INSERT INTO k_unit_skill VALUES(22014,12709);
INSERT INTO k_unit_skill VALUES(22014,12714);
INSERT INTO k_unit_skill VALUES(22015,12705);
INSERT INTO k_unit_skill VALUES(22015,12710);
INSERT INTO k_unit_skill VALUES(22015,12715);
INSERT INTO k_unit_skill VALUES(22101,12801);
INSERT INTO k_unit_skill VALUES(22101,12806);
INSERT INTO k_unit_skill VALUES(22101,12811);
INSERT INTO k_unit_skill VALUES(22102,12802);
INSERT INTO k_unit_skill VALUES(22102,12807);
INSERT INTO k_unit_skill VALUES(22102,12812);
INSERT INTO k_unit_skill VALUES(22103,12803);
INSERT INTO k_unit_skill VALUES(22103,12808);
INSERT INTO k_unit_skill VALUES(22103,12813);
INSERT INTO k_unit_skill VALUES(22104,12804);
INSERT INTO k_unit_skill VALUES(22104,12809);
INSERT INTO k_unit_skill VALUES(22104,12814);
INSERT INTO k_unit_skill VALUES(22105,12805);
INSERT INTO k_unit_skill VALUES(22105,12810);
INSERT INTO k_unit_skill VALUES(22105,12815);
INSERT INTO k_unit_skill VALUES(22111,12801);
INSERT INTO k_unit_skill VALUES(22111,12806);
INSERT INTO k_unit_skill VALUES(22111,12811);
INSERT INTO k_unit_skill VALUES(22112,12802);
INSERT INTO k_unit_skill VALUES(22112,12807);
INSERT INTO k_unit_skill VALUES(22112,12812);
INSERT INTO k_unit_skill VALUES(22113,12803);
INSERT INTO k_unit_skill VALUES(22113,12808);
INSERT INTO k_unit_skill VALUES(22113,12813);
INSERT INTO k_unit_skill VALUES(22114,12804);
INSERT INTO k_unit_skill VALUES(22114,12809);
INSERT INTO k_unit_skill VALUES(22114,12814);
INSERT INTO k_unit_skill VALUES(22115,12805);
INSERT INTO k_unit_skill VALUES(22115,12810);
INSERT INTO k_unit_skill VALUES(22115,12815);
INSERT INTO k_unit_skill VALUES(22201,12901);
INSERT INTO k_unit_skill VALUES(22201,12906);
INSERT INTO k_unit_skill VALUES(22201,12911);
INSERT INTO k_unit_skill VALUES(22202,12902);
INSERT INTO k_unit_skill VALUES(22202,12907);
INSERT INTO k_unit_skill VALUES(22202,12912);
INSERT INTO k_unit_skill VALUES(22203,12903);
INSERT INTO k_unit_skill VALUES(22203,12908);
INSERT INTO k_unit_skill VALUES(22203,12913);
INSERT INTO k_unit_skill VALUES(22204,12904);
INSERT INTO k_unit_skill VALUES(22204,12909);
INSERT INTO k_unit_skill VALUES(22204,12914);
INSERT INTO k_unit_skill VALUES(22205,12905);
INSERT INTO k_unit_skill VALUES(22205,12910);
INSERT INTO k_unit_skill VALUES(22205,12915);
INSERT INTO k_unit_skill VALUES(22211,12901);
INSERT INTO k_unit_skill VALUES(22211,12916);
INSERT INTO k_unit_skill VALUES(22211,12921);
INSERT INTO k_unit_skill VALUES(22211,12936);
INSERT INTO k_unit_skill VALUES(22212,12902);
INSERT INTO k_unit_skill VALUES(22212,12917);
INSERT INTO k_unit_skill VALUES(22212,12922);
INSERT INTO k_unit_skill VALUES(22212,12937);
INSERT INTO k_unit_skill VALUES(22213,12903);
INSERT INTO k_unit_skill VALUES(22213,12918);
INSERT INTO k_unit_skill VALUES(22213,12923);
INSERT INTO k_unit_skill VALUES(22213,12938);
INSERT INTO k_unit_skill VALUES(22214,12904);
INSERT INTO k_unit_skill VALUES(22214,12919);
INSERT INTO k_unit_skill VALUES(22214,12924);
INSERT INTO k_unit_skill VALUES(22214,12939);
--Druyd transformations
--INSERT INTO k_unit_skill VALUES(22215,12905);
--INSERT INTO k_unit_skill VALUES(22215,12920);
--INSERT INTO k_unit_skill VALUES(22215,12925);
--INSERT INTO k_unit_skill VALUES(22215,12940);
--INSERT INTO k_unit_skill VALUES(22311,12946);
--INSERT INTO k_unit_skill VALUES(22311,12926);
--INSERT INTO k_unit_skill VALUES(22311,12931);
--INSERT INTO k_unit_skill VALUES(22311,12941);
--INSERT INTO k_unit_skill VALUES(22312,12947);
--INSERT INTO k_unit_skill VALUES(22312,12927);
--INSERT INTO k_unit_skill VALUES(22312,12932);
--INSERT INTO k_unit_skill VALUES(22312,12942);
--INSERT INTO k_unit_skill VALUES(22313,12948);
--INSERT INTO k_unit_skill VALUES(22313,12928);
--INSERT INTO k_unit_skill VALUES(22313,12933);
--INSERT INTO k_unit_skill VALUES(22313,12943);
--INSERT INTO k_unit_skill VALUES(22314,12949);
--INSERT INTO k_unit_skill VALUES(22314,12929);
--INSERT INTO k_unit_skill VALUES(22314,12934);
--INSERT INTO k_unit_skill VALUES(22314,12944);
--INSERT INTO k_unit_skill VALUES(22315,12950);
--INSERT INTO k_unit_skill VALUES(22315,12930);
--INSERT INTO k_unit_skill VALUES(22315,12935);
--INSERT INTO k_unit_skill VALUES(22315,12945);
INSERT INTO k_unit_skill VALUES(46001,103002);
INSERT INTO k_unit_skill VALUES(46001,103001);
INSERT INTO k_unit_skill VALUES(46001,103003);
INSERT INTO k_unit_skill VALUES(46001,103004);
INSERT INTO k_unit_skill VALUES(46101,101704);
INSERT INTO k_unit_skill VALUES(46101,101701);
INSERT INTO k_unit_skill VALUES(46101,101707);
INSERT INTO k_unit_skill VALUES(46101,101711);
INSERT INTO k_unit_skill VALUES(46102,101705);
INSERT INTO k_unit_skill VALUES(46102,101702);
INSERT INTO k_unit_skill VALUES(46102,101708);
INSERT INTO k_unit_skill VALUES(46102,101712);
INSERT INTO k_unit_skill VALUES(46103,101706);
INSERT INTO k_unit_skill VALUES(46103,101703);
INSERT INTO k_unit_skill VALUES(46103,101709);
INSERT INTO k_unit_skill VALUES(46103,101713);
INSERT INTO k_unit_skill VALUES(46301,101704);
INSERT INTO k_unit_skill VALUES(46301,101701);
INSERT INTO k_unit_skill VALUES(46301,101714);
INSERT INTO k_unit_skill VALUES(46301,101711);
INSERT INTO k_unit_skill VALUES(46302,101705);
INSERT INTO k_unit_skill VALUES(46302,101702);
INSERT INTO k_unit_skill VALUES(46302,101715);
INSERT INTO k_unit_skill VALUES(46302,101712);
INSERT INTO k_unit_skill VALUES(46303,101706);
INSERT INTO k_unit_skill VALUES(46303,101703);
INSERT INTO k_unit_skill VALUES(46303,101716);
INSERT INTO k_unit_skill VALUES(46303,101713);
INSERT INTO k_unit_skill VALUES(46304,101704);
INSERT INTO k_unit_skill VALUES(46304,101701);
INSERT INTO k_unit_skill VALUES(46304,101717);
INSERT INTO k_unit_skill VALUES(46304,101711);
INSERT INTO k_unit_skill VALUES(46305,101705);
INSERT INTO k_unit_skill VALUES(46305,101702);
INSERT INTO k_unit_skill VALUES(46305,101718);
INSERT INTO k_unit_skill VALUES(46305,101712);
INSERT INTO k_unit_skill VALUES(46306,101706);
INSERT INTO k_unit_skill VALUES(46306,101703);
INSERT INTO k_unit_skill VALUES(46306,101719);
INSERT INTO k_unit_skill VALUES(46306,101713);
INSERT INTO k_unit_skill VALUES(46307,101704);
INSERT INTO k_unit_skill VALUES(46307,101701);
INSERT INTO k_unit_skill VALUES(46307,101720);
INSERT INTO k_unit_skill VALUES(46307,101711);
INSERT INTO k_unit_skill VALUES(46308,101705);
INSERT INTO k_unit_skill VALUES(46308,101702);
INSERT INTO k_unit_skill VALUES(46308,101721);
INSERT INTO k_unit_skill VALUES(46308,101712);
INSERT INTO k_unit_skill VALUES(46309,101706);
INSERT INTO k_unit_skill VALUES(46309,101703);
INSERT INTO k_unit_skill VALUES(46309,101722);
INSERT INTO k_unit_skill VALUES(46309,101713);
INSERT INTO k_unit_skill VALUES(14722,6502);
INSERT INTO k_unit_skill VALUES(14722,6507);
INSERT INTO k_unit_skill VALUES(19823,10603);
INSERT INTO k_unit_skill VALUES(19823,10608);
INSERT INTO k_unit_skill VALUES(19823,10613);
INSERT INTO k_unit_skill VALUES(22401,13001);
INSERT INTO k_unit_skill VALUES(22401,13006);
INSERT INTO k_unit_skill VALUES(22401,13011);
INSERT INTO k_unit_skill VALUES(22402,13002);
INSERT INTO k_unit_skill VALUES(22402,13007);
INSERT INTO k_unit_skill VALUES(22402,13012);
INSERT INTO k_unit_skill VALUES(22403,13003);
INSERT INTO k_unit_skill VALUES(22403,13008);
INSERT INTO k_unit_skill VALUES(22403,13013);
INSERT INTO k_unit_skill VALUES(22404,13004);
INSERT INTO k_unit_skill VALUES(22404,13009);
INSERT INTO k_unit_skill VALUES(22404,13014);
INSERT INTO k_unit_skill VALUES(22405,13005);
INSERT INTO k_unit_skill VALUES(22405,13010);
INSERT INTO k_unit_skill VALUES(22405,13015);
INSERT INTO k_unit_skill VALUES(22411,13001);
INSERT INTO k_unit_skill VALUES(22411,13006);
INSERT INTO k_unit_skill VALUES(22411,13011);
INSERT INTO k_unit_skill VALUES(22412,13002);
INSERT INTO k_unit_skill VALUES(22412,13007);
INSERT INTO k_unit_skill VALUES(22412,13012);
INSERT INTO k_unit_skill VALUES(22413,13003);
INSERT INTO k_unit_skill VALUES(22413,13008);
INSERT INTO k_unit_skill VALUES(22413,13013);
INSERT INTO k_unit_skill VALUES(22414,13004);
INSERT INTO k_unit_skill VALUES(22414,13009);
INSERT INTO k_unit_skill VALUES(22414,13014);
INSERT INTO k_unit_skill VALUES(22415,13005);
INSERT INTO k_unit_skill VALUES(22415,13010);
INSERT INTO k_unit_skill VALUES(22415,13015);
INSERT INTO k_unit_skill VALUES(22503,13003);
INSERT INTO k_unit_skill VALUES(22503,13008);
INSERT INTO k_unit_skill VALUES(22503,13013);
INSERT INTO k_unit_skill VALUES(22505,13005);
INSERT INTO k_unit_skill VALUES(22505,13010);
INSERT INTO k_unit_skill VALUES(22505,13015);
INSERT INTO k_unit_skill VALUES(22513,13003);
INSERT INTO k_unit_skill VALUES(22513,13008);
INSERT INTO k_unit_skill VALUES(22513,13013);
INSERT INTO k_unit_skill VALUES(22515,13005);
INSERT INTO k_unit_skill VALUES(22515,13010);
INSERT INTO k_unit_skill VALUES(22515,13015);
INSERT INTO k_unit_skill VALUES(22601,13101);
INSERT INTO k_unit_skill VALUES(22601,13106);
INSERT INTO k_unit_skill VALUES(22601,13111);
INSERT INTO k_unit_skill VALUES(22602,13102);
INSERT INTO k_unit_skill VALUES(22602,13107);
INSERT INTO k_unit_skill VALUES(22602,13112);
INSERT INTO k_unit_skill VALUES(22603,13103);
INSERT INTO k_unit_skill VALUES(22603,13108);
INSERT INTO k_unit_skill VALUES(22603,13113);
INSERT INTO k_unit_skill VALUES(22604,13104);
INSERT INTO k_unit_skill VALUES(22604,13109);
INSERT INTO k_unit_skill VALUES(22604,13114);
INSERT INTO k_unit_skill VALUES(22605,13105);
INSERT INTO k_unit_skill VALUES(22605,13110);
INSERT INTO k_unit_skill VALUES(22605,13115);
INSERT INTO k_unit_skill VALUES(22611,13101);
INSERT INTO k_unit_skill VALUES(22611,13106);
INSERT INTO k_unit_skill VALUES(22611,13111);
INSERT INTO k_unit_skill VALUES(22612,13102);
INSERT INTO k_unit_skill VALUES(22612,13107);
INSERT INTO k_unit_skill VALUES(22612,13112);
INSERT INTO k_unit_skill VALUES(22613,13103);
INSERT INTO k_unit_skill VALUES(22613,13108);
INSERT INTO k_unit_skill VALUES(22613,13113);
INSERT INTO k_unit_skill VALUES(22614,13104);
INSERT INTO k_unit_skill VALUES(22614,13109);
INSERT INTO k_unit_skill VALUES(22614,13114);
INSERT INTO k_unit_skill VALUES(22615,13105);
INSERT INTO k_unit_skill VALUES(22615,13110);
INSERT INTO k_unit_skill VALUES(22615,13115);
INSERT INTO k_unit_skill VALUES(22701,13201);
INSERT INTO k_unit_skill VALUES(22701,13206);
INSERT INTO k_unit_skill VALUES(22701,13211);
INSERT INTO k_unit_skill VALUES(22702,13202);
INSERT INTO k_unit_skill VALUES(22702,13207);
INSERT INTO k_unit_skill VALUES(22702,13212);
INSERT INTO k_unit_skill VALUES(22703,13203);
INSERT INTO k_unit_skill VALUES(22703,13208);
INSERT INTO k_unit_skill VALUES(22703,13213);
INSERT INTO k_unit_skill VALUES(22704,13204);
INSERT INTO k_unit_skill VALUES(22704,13209);
INSERT INTO k_unit_skill VALUES(22704,13214);
INSERT INTO k_unit_skill VALUES(22705,13205);
INSERT INTO k_unit_skill VALUES(22705,13210);
INSERT INTO k_unit_skill VALUES(22705,13215);
INSERT INTO k_unit_skill VALUES(22711,13201);
INSERT INTO k_unit_skill VALUES(22711,13206);
INSERT INTO k_unit_skill VALUES(22711,13211);
INSERT INTO k_unit_skill VALUES(22712,13202);
INSERT INTO k_unit_skill VALUES(22712,13207);
INSERT INTO k_unit_skill VALUES(22712,13212);
INSERT INTO k_unit_skill VALUES(22713,13203);
INSERT INTO k_unit_skill VALUES(22713,13208);
INSERT INTO k_unit_skill VALUES(22713,13213);
INSERT INTO k_unit_skill VALUES(22714,13204);
INSERT INTO k_unit_skill VALUES(22714,13209);
INSERT INTO k_unit_skill VALUES(22714,13214);
INSERT INTO k_unit_skill VALUES(22715,13205);
INSERT INTO k_unit_skill VALUES(22715,13210);
INSERT INTO k_unit_skill VALUES(22715,13215);
INSERT INTO k_unit_skill VALUES(22802,13217);
INSERT INTO k_unit_skill VALUES(22802,13207);
INSERT INTO k_unit_skill VALUES(22802,13212);
INSERT INTO k_unit_skill VALUES(22803,13218);
INSERT INTO k_unit_skill VALUES(22803,13208);
INSERT INTO k_unit_skill VALUES(22803,13213);
INSERT INTO k_unit_skill VALUES(22805,13220);
INSERT INTO k_unit_skill VALUES(22805,13210);
INSERT INTO k_unit_skill VALUES(22805,13215);
INSERT INTO k_unit_skill VALUES(22812,13217);
INSERT INTO k_unit_skill VALUES(22812,13207);
INSERT INTO k_unit_skill VALUES(22812,13212);
INSERT INTO k_unit_skill VALUES(22813,13218);
INSERT INTO k_unit_skill VALUES(22813,13208);
INSERT INTO k_unit_skill VALUES(22813,13213);
INSERT INTO k_unit_skill VALUES(22815,13220);
INSERT INTO k_unit_skill VALUES(22815,13210);
INSERT INTO k_unit_skill VALUES(22815,13215);
INSERT INTO k_unit_skill VALUES(22901,13301);
INSERT INTO k_unit_skill VALUES(22901,13306);
INSERT INTO k_unit_skill VALUES(22902,13302);
INSERT INTO k_unit_skill VALUES(22902,13307);
INSERT INTO k_unit_skill VALUES(22903,13303);
INSERT INTO k_unit_skill VALUES(22903,13308);
INSERT INTO k_unit_skill VALUES(22903,13318);
INSERT INTO k_unit_skill VALUES(22904,13304);
INSERT INTO k_unit_skill VALUES(22904,13309);
INSERT INTO k_unit_skill VALUES(22905,13305);
INSERT INTO k_unit_skill VALUES(22905,13310);
INSERT INTO k_unit_skill VALUES(22905,13320);
INSERT INTO k_unit_skill VALUES(22911,13301);
INSERT INTO k_unit_skill VALUES(22911,13306);
INSERT INTO k_unit_skill VALUES(22911,13311);
INSERT INTO k_unit_skill VALUES(22912,13302);
INSERT INTO k_unit_skill VALUES(22912,13307);
INSERT INTO k_unit_skill VALUES(22912,13312);
INSERT INTO k_unit_skill VALUES(22913,13303);
INSERT INTO k_unit_skill VALUES(22913,13308);
INSERT INTO k_unit_skill VALUES(22913,13318);
INSERT INTO k_unit_skill VALUES(22913,13313);
INSERT INTO k_unit_skill VALUES(22914,13304);
INSERT INTO k_unit_skill VALUES(22914,13309);
INSERT INTO k_unit_skill VALUES(22914,13314);
INSERT INTO k_unit_skill VALUES(22915,13305);
INSERT INTO k_unit_skill VALUES(22915,13310);
INSERT INTO k_unit_skill VALUES(22915,13320);
INSERT INTO k_unit_skill VALUES(22915,13315);
INSERT INTO k_unit_skill VALUES(23005,6520);
INSERT INTO k_unit_skill VALUES(23005,6521);
INSERT INTO k_unit_skill VALUES(23005,6522);
INSERT INTO k_unit_skill VALUES(23015,6520);
INSERT INTO k_unit_skill VALUES(23015,6523);
INSERT INTO k_unit_skill VALUES(23015,6522);
INSERT INTO k_unit_skill VALUES(10131,1151);
INSERT INTO k_unit_skill VALUES(10131,1156);
INSERT INTO k_unit_skill VALUES(10131,1161);
INSERT INTO k_unit_skill VALUES(10132,1152);
INSERT INTO k_unit_skill VALUES(10132,1157);
INSERT INTO k_unit_skill VALUES(10132,1162);
INSERT INTO k_unit_skill VALUES(10133,1153);
INSERT INTO k_unit_skill VALUES(10133,1158);
INSERT INTO k_unit_skill VALUES(10133,1163);
INSERT INTO k_unit_skill VALUES(10134,1154);
INSERT INTO k_unit_skill VALUES(10134,1159);
INSERT INTO k_unit_skill VALUES(10134,1164);
INSERT INTO k_unit_skill VALUES(10135,1155);
INSERT INTO k_unit_skill VALUES(10135,1160);
INSERT INTO k_unit_skill VALUES(10135,1165);
INSERT INTO k_unit_skill VALUES(10331,1351);
INSERT INTO k_unit_skill VALUES(10331,1356);
INSERT INTO k_unit_skill VALUES(10331,1361);
INSERT INTO k_unit_skill VALUES(10332,1352);
INSERT INTO k_unit_skill VALUES(10332,1357);
INSERT INTO k_unit_skill VALUES(10332,1362);
INSERT INTO k_unit_skill VALUES(10333,1353);
INSERT INTO k_unit_skill VALUES(10333,1358);
INSERT INTO k_unit_skill VALUES(10333,1363);
INSERT INTO k_unit_skill VALUES(10334,1354);
INSERT INTO k_unit_skill VALUES(10334,1359);
INSERT INTO k_unit_skill VALUES(10334,1364);
INSERT INTO k_unit_skill VALUES(10335,1355);
INSERT INTO k_unit_skill VALUES(10335,1360);
INSERT INTO k_unit_skill VALUES(10335,1365);
INSERT INTO k_unit_skill VALUES(10731,1851);
INSERT INTO k_unit_skill VALUES(10731,1856);
INSERT INTO k_unit_skill VALUES(10731,1861);
INSERT INTO k_unit_skill VALUES(10732,1852);
INSERT INTO k_unit_skill VALUES(10732,1857);
INSERT INTO k_unit_skill VALUES(10732,1862);
INSERT INTO k_unit_skill VALUES(10733,1853);
INSERT INTO k_unit_skill VALUES(10733,1858);
INSERT INTO k_unit_skill VALUES(10733,1863);
INSERT INTO k_unit_skill VALUES(10734,1854);
INSERT INTO k_unit_skill VALUES(10734,1859);
INSERT INTO k_unit_skill VALUES(10734,1864);
INSERT INTO k_unit_skill VALUES(10735,1855);
INSERT INTO k_unit_skill VALUES(10735,1860);
INSERT INTO k_unit_skill VALUES(10735,1865);
INSERT INTO k_unit_skill VALUES(11031,2051);
INSERT INTO k_unit_skill VALUES(11031,2056);
INSERT INTO k_unit_skill VALUES(11031,2061);
INSERT INTO k_unit_skill VALUES(11032,2052);
INSERT INTO k_unit_skill VALUES(11032,2057);
INSERT INTO k_unit_skill VALUES(11032,2062);
INSERT INTO k_unit_skill VALUES(11033,2053);
INSERT INTO k_unit_skill VALUES(11033,2058);
INSERT INTO k_unit_skill VALUES(11033,2063);
INSERT INTO k_unit_skill VALUES(11034,2054);
INSERT INTO k_unit_skill VALUES(11034,2059);
INSERT INTO k_unit_skill VALUES(11034,2064);
INSERT INTO k_unit_skill VALUES(11035,2055);
INSERT INTO k_unit_skill VALUES(11035,2060);
INSERT INTO k_unit_skill VALUES(11035,2065);
INSERT INTO k_unit_skill VALUES(47001,104001);
INSERT INTO k_unit_skill VALUES(47001,104002);
INSERT INTO k_unit_skill VALUES(47001,104003);
INSERT INTO k_unit_skill VALUES(47001,104004);
INSERT INTO k_unit_skill VALUES(47002,104101);
INSERT INTO k_unit_skill VALUES(47002,104102);
INSERT INTO k_unit_skill VALUES(47002,104103);
INSERT INTO k_unit_skill VALUES(47002,104104);
INSERT INTO k_unit_skill VALUES(23101,13401);
INSERT INTO k_unit_skill VALUES(23101,13406);
INSERT INTO k_unit_skill VALUES(23101,13411);
INSERT INTO k_unit_skill VALUES(23102,13402);
INSERT INTO k_unit_skill VALUES(23102,13407);
INSERT INTO k_unit_skill VALUES(23102,13412);
INSERT INTO k_unit_skill VALUES(23103,13403);
INSERT INTO k_unit_skill VALUES(23103,13408);
INSERT INTO k_unit_skill VALUES(23103,13413);
INSERT INTO k_unit_skill VALUES(23104,13404);
INSERT INTO k_unit_skill VALUES(23104,13409);
INSERT INTO k_unit_skill VALUES(23104,13414);
INSERT INTO k_unit_skill VALUES(23105,13405);
INSERT INTO k_unit_skill VALUES(23105,13410);
INSERT INTO k_unit_skill VALUES(23105,13415);
INSERT INTO k_unit_skill VALUES(23111,13401);
INSERT INTO k_unit_skill VALUES(23111,13406);
INSERT INTO k_unit_skill VALUES(23111,13411);
INSERT INTO k_unit_skill VALUES(23112,13402);
INSERT INTO k_unit_skill VALUES(23112,13407);
INSERT INTO k_unit_skill VALUES(23112,13412);
INSERT INTO k_unit_skill VALUES(23113,13403);
INSERT INTO k_unit_skill VALUES(23113,13408);
INSERT INTO k_unit_skill VALUES(23113,13413);
INSERT INTO k_unit_skill VALUES(23114,13404);
INSERT INTO k_unit_skill VALUES(23114,13409);
INSERT INTO k_unit_skill VALUES(23114,13414);
INSERT INTO k_unit_skill VALUES(23115,13405);
INSERT INTO k_unit_skill VALUES(23115,13410);
INSERT INTO k_unit_skill VALUES(23115,13415);
INSERT INTO k_unit_skill VALUES(23301,13501);
INSERT INTO k_unit_skill VALUES(23301,13506);
INSERT INTO k_unit_skill VALUES(23301,13511);
INSERT INTO k_unit_skill VALUES(23302,13502);
INSERT INTO k_unit_skill VALUES(23302,13507);
INSERT INTO k_unit_skill VALUES(23302,13512);
INSERT INTO k_unit_skill VALUES(23303,13503);
INSERT INTO k_unit_skill VALUES(23303,13508);
INSERT INTO k_unit_skill VALUES(23303,13513);
INSERT INTO k_unit_skill VALUES(23304,13504);
INSERT INTO k_unit_skill VALUES(23304,13509);
INSERT INTO k_unit_skill VALUES(23304,13514);
INSERT INTO k_unit_skill VALUES(23305,13505);
INSERT INTO k_unit_skill VALUES(23305,13510);
INSERT INTO k_unit_skill VALUES(23305,13515);
INSERT INTO k_unit_skill VALUES(23311,13501);
INSERT INTO k_unit_skill VALUES(23311,13506);
INSERT INTO k_unit_skill VALUES(23311,13511);
INSERT INTO k_unit_skill VALUES(23312,13502);
INSERT INTO k_unit_skill VALUES(23312,13507);
INSERT INTO k_unit_skill VALUES(23312,13512);
INSERT INTO k_unit_skill VALUES(23313,13503);
INSERT INTO k_unit_skill VALUES(23313,13508);
INSERT INTO k_unit_skill VALUES(23313,13513);
INSERT INTO k_unit_skill VALUES(23314,13504);
INSERT INTO k_unit_skill VALUES(23314,13509);
INSERT INTO k_unit_skill VALUES(23314,13514);
INSERT INTO k_unit_skill VALUES(23315,13505);
INSERT INTO k_unit_skill VALUES(23315,13510);
INSERT INTO k_unit_skill VALUES(23315,13515);
-- TODO: Rework
--INSERT INTO k_unit_source VALUES(12302,36);
--INSERT INTO k_unit_source VALUES(12302,39);
--INSERT INTO k_unit_source VALUES(12702,36);
--INSERT INTO k_unit_source VALUES(12702,39);
--INSERT INTO k_unit_source VALUES(13002,39);
--INSERT INTO k_unit_source VALUES(12902,36);
--INSERT INTO k_unit_source VALUES(12902,39);
--INSERT INTO k_unit_source VALUES(12402,39);
--INSERT INTO k_unit_source VALUES(13102,39);
--INSERT INTO k_unit_source VALUES(14202,34);
--INSERT INTO k_unit_source VALUES(14202,30);
--INSERT INTO k_unit_source VALUES(14202,24);
--INSERT INTO k_unit_source VALUES(14212,34);
--INSERT INTO k_unit_source VALUES(14212,30);
--INSERT INTO k_unit_source VALUES(14212,24);
--INSERT INTO k_unit_source VALUES(18202,41);
--INSERT INTO k_unit_source VALUES(18202,40);
--INSERT INTO k_unit_source VALUES(18212,41);
--INSERT INTO k_unit_source VALUES(18212,40);
--INSERT INTO k_unit_source VALUES(12802,18);
--INSERT INTO k_unit_source VALUES(12802,36);
--INSERT INTO k_unit_source VALUES(12802,39);
--INSERT INTO k_unit_source VALUES(12812,18);
--INSERT INTO k_unit_source VALUES(12812,36);
--INSERT INTO k_unit_source VALUES(12812,39);
--INSERT INTO k_unit_source VALUES(12502,11);
--INSERT INTO k_unit_source VALUES(12502,39);
--INSERT INTO k_unit_source VALUES(12602,15);
--INSERT INTO k_unit_source VALUES(12602,39);
--INSERT INTO k_unit_source VALUES(16402,21);
--INSERT INTO k_unit_source VALUES(16402,39);
--INSERT INTO k_unit_source VALUES(13602,39);
--INSERT INTO k_unit_source VALUES(10802,18);
--INSERT INTO k_unit_source VALUES(10802,36);
--INSERT INTO k_unit_source VALUES(10802,39);
--INSERT INTO k_unit_source VALUES(10812,18);
--INSERT INTO k_unit_source VALUES(10812,36);
--INSERT INTO k_unit_source VALUES(10812,39);
--INSERT INTO k_unit_source VALUES(10902,10);
--INSERT INTO k_unit_source VALUES(10902,39);
--INSERT INTO k_unit_source VALUES(10912,10);
--INSERT INTO k_unit_source VALUES(10912,39);
--INSERT INTO k_unit_source VALUES(12102,36);
--INSERT INTO k_unit_source VALUES(12102,10);
--INSERT INTO k_unit_source VALUES(12102,39);
--INSERT INTO k_unit_source VALUES(12112,36);
--INSERT INTO k_unit_source VALUES(12112,10);
--INSERT INTO k_unit_source VALUES(12112,39);
--INSERT INTO k_unit_source VALUES(10602,19);
--INSERT INTO k_unit_source VALUES(10602,36);
--INSERT INTO k_unit_source VALUES(10602,39);
--INSERT INTO k_unit_source VALUES(10612,19);
--INSERT INTO k_unit_source VALUES(10612,36);
--INSERT INTO k_unit_source VALUES(10612,39);
--INSERT INTO k_unit_source VALUES(13202,36);
--INSERT INTO k_unit_source VALUES(13202,10);
--INSERT INTO k_unit_source VALUES(13202,39);
--INSERT INTO k_unit_source VALUES(13212,36);
--INSERT INTO k_unit_source VALUES(13212,10);
--INSERT INTO k_unit_source VALUES(13212,39);
--INSERT INTO k_unit_source VALUES(10202,36);
--INSERT INTO k_unit_source VALUES(10202,10);
--INSERT INTO k_unit_source VALUES(10202,39);
--INSERT INTO k_unit_source VALUES(10212,36);
--INSERT INTO k_unit_source VALUES(10212,10);
--INSERT INTO k_unit_source VALUES(10212,39);
--INSERT INTO k_unit_source VALUES(10302,36);
--INSERT INTO k_unit_source VALUES(10302,10);
--INSERT INTO k_unit_source VALUES(10302,39);
--INSERT INTO k_unit_source VALUES(10312,36);
--INSERT INTO k_unit_source VALUES(10312,10);
--INSERT INTO k_unit_source VALUES(10312,39);
--INSERT INTO k_unit_source VALUES(10702,15);
--INSERT INTO k_unit_source VALUES(10702,36);
--INSERT INTO k_unit_source VALUES(10702,39);
--INSERT INTO k_unit_source VALUES(10712,15);
--INSERT INTO k_unit_source VALUES(10712,36);
--INSERT INTO k_unit_source VALUES(10712,39);
--INSERT INTO k_unit_source VALUES(10402,36);
--INSERT INTO k_unit_source VALUES(10402,10);
--INSERT INTO k_unit_source VALUES(10402,39);
--INSERT INTO k_unit_source VALUES(10412,36);
--INSERT INTO k_unit_source VALUES(10412,10);
--INSERT INTO k_unit_source VALUES(10412,39);
--INSERT INTO k_unit_source VALUES(12301,20);
--INSERT INTO k_unit_source VALUES(12301,36);
--INSERT INTO k_unit_source VALUES(12301,39);
--INSERT INTO k_unit_source VALUES(12701,12);
--INSERT INTO k_unit_source VALUES(12701,36);
--INSERT INTO k_unit_source VALUES(12701,39);
--INSERT INTO k_unit_source VALUES(13001,15);
--INSERT INTO k_unit_source VALUES(13001,39);
--INSERT INTO k_unit_source VALUES(12901,36);
--INSERT INTO k_unit_source VALUES(12901,39);
--INSERT INTO k_unit_source VALUES(12401,39);
--INSERT INTO k_unit_source VALUES(13101,20);
--INSERT INTO k_unit_source VALUES(13101,39);
--INSERT INTO k_unit_source VALUES(12201,39);
--INSERT INTO k_unit_source VALUES(14201,34);
--INSERT INTO k_unit_source VALUES(14201,32);
--INSERT INTO k_unit_source VALUES(14201,24);
--INSERT INTO k_unit_source VALUES(18201,41);
--INSERT INTO k_unit_source VALUES(18201,40);
--INSERT INTO k_unit_source VALUES(12801,36);
--INSERT INTO k_unit_source VALUES(12801,39);
--INSERT INTO k_unit_source VALUES(12501,39);
--INSERT INTO k_unit_source VALUES(12601,23);
--INSERT INTO k_unit_source VALUES(12601,11);
--INSERT INTO k_unit_source VALUES(12601,39);
--INSERT INTO k_unit_source VALUES(16401,39);
--INSERT INTO k_unit_source VALUES(13601,39);
--INSERT INTO k_unit_source VALUES(14211,34);
--INSERT INTO k_unit_source VALUES(14211,32);
--INSERT INTO k_unit_source VALUES(14211,24);
--INSERT INTO k_unit_source VALUES(18211,41);
--INSERT INTO k_unit_source VALUES(18211,40);
--INSERT INTO k_unit_source VALUES(12811,36);
--INSERT INTO k_unit_source VALUES(12811,39);
--INSERT INTO k_unit_source VALUES(10801,16);
--INSERT INTO k_unit_source VALUES(10801,36);
--INSERT INTO k_unit_source VALUES(10801,39);
--INSERT INTO k_unit_source VALUES(10811,16);
--INSERT INTO k_unit_source VALUES(10811,36);
--INSERT INTO k_unit_source VALUES(10811,39);
--INSERT INTO k_unit_source VALUES(10901,36);
--INSERT INTO k_unit_source VALUES(10901,10);
--INSERT INTO k_unit_source VALUES(10901,39);
--INSERT INTO k_unit_source VALUES(10911,36);
--INSERT INTO k_unit_source VALUES(10911,10);
--INSERT INTO k_unit_source VALUES(10911,39);
--INSERT INTO k_unit_source VALUES(12101,14);
--INSERT INTO k_unit_source VALUES(12101,36);
--INSERT INTO k_unit_source VALUES(12101,39);
--INSERT INTO k_unit_source VALUES(12111,14);
--INSERT INTO k_unit_source VALUES(12111,36);
--INSERT INTO k_unit_source VALUES(12111,39);
--INSERT INTO k_unit_source VALUES(10601,36);
--INSERT INTO k_unit_source VALUES(10601,10);
--INSERT INTO k_unit_source VALUES(10601,39);
--INSERT INTO k_unit_source VALUES(10611,36);
--INSERT INTO k_unit_source VALUES(10611,10);
--INSERT INTO k_unit_source VALUES(10611,39);
--INSERT INTO k_unit_source VALUES(13201,16);
--INSERT INTO k_unit_source VALUES(13201,10);
--INSERT INTO k_unit_source VALUES(13201,39);
--INSERT INTO k_unit_source VALUES(13211,16);
--INSERT INTO k_unit_source VALUES(13211,10);
--INSERT INTO k_unit_source VALUES(13211,39);
--INSERT INTO k_unit_source VALUES(10201,36);
--INSERT INTO k_unit_source VALUES(10201,10);
--INSERT INTO k_unit_source VALUES(10201,39);
--INSERT INTO k_unit_source VALUES(10211,36);
--INSERT INTO k_unit_source VALUES(10211,10);
--INSERT INTO k_unit_source VALUES(10211,39);
--INSERT INTO k_unit_source VALUES(10301,36);
--INSERT INTO k_unit_source VALUES(10301,10);
--INSERT INTO k_unit_source VALUES(10301,39);
--INSERT INTO k_unit_source VALUES(10311,36);
--INSERT INTO k_unit_source VALUES(10311,10);
--INSERT INTO k_unit_source VALUES(10311,39);
--INSERT INTO k_unit_source VALUES(11101,36);
--INSERT INTO k_unit_source VALUES(11101,10);
--INSERT INTO k_unit_source VALUES(11101,39);
--INSERT INTO k_unit_source VALUES(11111,36);
--INSERT INTO k_unit_source VALUES(11111,10);
--INSERT INTO k_unit_source VALUES(11111,39);
--INSERT INTO k_unit_source VALUES(15201,36);
--INSERT INTO k_unit_source VALUES(15201,10);
--INSERT INTO k_unit_source VALUES(15201,39);
--INSERT INTO k_unit_source VALUES(15211,36);
--INSERT INTO k_unit_source VALUES(15211,10);
--INSERT INTO k_unit_source VALUES(15211,39);
--INSERT INTO k_unit_source VALUES(14801,36);
--INSERT INTO k_unit_source VALUES(14801,10);
--INSERT INTO k_unit_source VALUES(14801,39);
--INSERT INTO k_unit_source VALUES(10401,14);
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INSERT INTO k_experience VALUES(5,2,1068);
INSERT INTO k_experience VALUES(6,2,1290);
INSERT INTO k_experience VALUES(1,3,579);
INSERT INTO k_experience VALUES(2,3,695);
INSERT INTO k_experience VALUES(3,3,834);
INSERT INTO k_experience VALUES(4,3,1002);
INSERT INTO k_experience VALUES(5,3,1199);
INSERT INTO k_experience VALUES(6,3,1447);
INSERT INTO k_experience VALUES(1,4,650);
INSERT INTO k_experience VALUES(2,4,779);
INSERT INTO k_experience VALUES(3,4,936);
INSERT INTO k_experience VALUES(4,4,1124);
INSERT INTO k_experience VALUES(5,4,1344);
INSERT INTO k_experience VALUES(6,4,1624);
INSERT INTO k_experience VALUES(1,5,728);
INSERT INTO k_experience VALUES(2,5,875);
INSERT INTO k_experience VALUES(3,5,1049);
INSERT INTO k_experience VALUES(4,5,1261);
INSERT INTO k_experience VALUES(5,5,1509);
INSERT INTO k_experience VALUES(6,5,1823);
INSERT INTO k_experience VALUES(1,6,818);
INSERT INTO k_experience VALUES(2,6,981);
INSERT INTO k_experience VALUES(3,6,1178);
INSERT INTO k_experience VALUES(4,6,1415);
INSERT INTO k_experience VALUES(5,6,1693);
INSERT INTO k_experience VALUES(6,6,2044);
INSERT INTO k_experience VALUES(1,7,918);
INSERT INTO k_experience VALUES(2,7,1102);
INSERT INTO k_experience VALUES(3,7,1321);
INSERT INTO k_experience VALUES(4,7,1587);
INSERT INTO k_experience VALUES(5,7,1899);
INSERT INTO k_experience VALUES(6,7,2294);
INSERT INTO k_experience VALUES(1,8,1029);
INSERT INTO k_experience VALUES(2,8,1235);
INSERT INTO k_experience VALUES(3,8,1483);
INSERT INTO k_experience VALUES(4,8,1781);
INSERT INTO k_experience VALUES(5,8,2131);
INSERT INTO k_experience VALUES(6,8,2574);
INSERT INTO k_experience VALUES(1,9,1155);
INSERT INTO k_experience VALUES(2,9,1386);
INSERT INTO k_experience VALUES(3,9,1663);
INSERT INTO k_experience VALUES(4,9,1998);
INSERT INTO k_experience VALUES(5,9,2392);
INSERT INTO k_experience VALUES(6,9,2888);
INSERT INTO k_experience VALUES(1,10,1296);
INSERT INTO k_experience VALUES(2,10,1555);
INSERT INTO k_experience VALUES(3,10,1866);
INSERT INTO k_experience VALUES(4,10,2243);
INSERT INTO k_experience VALUES(5,10,2682);
INSERT INTO k_experience VALUES(6,10,3240);
INSERT INTO k_experience VALUES(1,11,1455);
INSERT INTO k_experience VALUES(2,11,1745);
INSERT INTO k_experience VALUES(3,11,2094);
INSERT INTO k_experience VALUES(4,11,2515);
INSERT INTO k_experience VALUES(5,11,3010);
INSERT INTO k_experience VALUES(6,11,3635);
INSERT INTO k_experience VALUES(1,12,1631);
INSERT INTO k_experience VALUES(2,12,1958);
INSERT INTO k_experience VALUES(3,12,2350);
INSERT INTO k_experience VALUES(4,12,2823);
INSERT INTO k_experience VALUES(5,12,3378);
INSERT INTO k_experience VALUES(6,12,4079);
INSERT INTO k_experience VALUES(1,13,1831);
INSERT INTO k_experience VALUES(2,13,2197);
INSERT INTO k_experience VALUES(3,13,2636);
INSERT INTO k_experience VALUES(4,13,3167);
INSERT INTO k_experience VALUES(5,13,3789);
INSERT INTO k_experience VALUES(6,13,4576);
INSERT INTO k_experience VALUES(1,14,2054);
INSERT INTO k_experience VALUES(2,14,2465);
INSERT INTO k_experience VALUES(3,14,2957);
INSERT INTO k_experience VALUES(4,14,3553);
INSERT INTO k_experience VALUES(5,14,4252);
INSERT INTO k_experience VALUES(6,14,5135);
INSERT INTO k_experience VALUES(1,15,0);
INSERT INTO k_experience VALUES(2,15,2765);
INSERT INTO k_experience VALUES(3,15,3319);
INSERT INTO k_experience VALUES(4,15,3987);
INSERT INTO k_experience VALUES(5,15,4770);
INSERT INTO k_experience VALUES(6,15,5762);
INSERT INTO k_experience VALUES(2,16,3103);
INSERT INTO k_experience VALUES(3,16,3723);
INSERT INTO k_experience VALUES(4,16,4473);
INSERT INTO k_experience VALUES(5,16,5352);
INSERT INTO k_experience VALUES(6,16,6464);
INSERT INTO k_experience VALUES(2,17,3481);
INSERT INTO k_experience VALUES(3,17,4178);
INSERT INTO k_experience VALUES(4,17,5019);
INSERT INTO k_experience VALUES(5,17,6006);
INSERT INTO k_experience VALUES(6,17,7252);
INSERT INTO k_experience VALUES(2,18,3906);
INSERT INTO k_experience VALUES(3,18,4687);
INSERT INTO k_experience VALUES(4,18,5631);
INSERT INTO k_experience VALUES(5,18,6738);
INSERT INTO k_experience VALUES(6,18,8138);
INSERT INTO k_experience VALUES(2,19,4423);
INSERT INTO k_experience VALUES(3,19,5307);
INSERT INTO k_experience VALUES(4,19,6376);
INSERT INTO k_experience VALUES(5,19,7628);
INSERT INTO k_experience VALUES(6,19,9214);
INSERT INTO k_experience VALUES(2,20,0);
INSERT INTO k_experience VALUES(3,20,6009);
INSERT INTO k_experience VALUES(4,20,7219);
INSERT INTO k_experience VALUES(5,20,8638);
INSERT INTO k_experience VALUES(6,20,10431);
INSERT INTO k_experience VALUES(3,21,6802);
INSERT INTO k_experience VALUES(4,21,8172);
INSERT INTO k_experience VALUES(5,21,9779);
INSERT INTO k_experience VALUES(6,21,11811);
INSERT INTO k_experience VALUES(3,22,7703);
INSERT INTO k_experience VALUES(4,22,9254);
INSERT INTO k_experience VALUES(5,22,11072);
INSERT INTO k_experience VALUES(6,22,13371);
INSERT INTO k_experience VALUES(3,23,8720);
INSERT INTO k_experience VALUES(4,23,10476);
INSERT INTO k_experience VALUES(5,23,12535);
INSERT INTO k_experience VALUES(6,23,15140);
INSERT INTO k_experience VALUES(3,24,9962);
INSERT INTO k_experience VALUES(4,24,11969);
INSERT INTO k_experience VALUES(5,24,14321);
INSERT INTO k_experience VALUES(6,24,17296);
INSERT INTO k_experience VALUES(3,25,0);
INSERT INTO k_experience VALUES(4,25,13673);
INSERT INTO k_experience VALUES(5,25,16360);
INSERT INTO k_experience VALUES(6,25,19758);
INSERT INTO k_experience VALUES(4,26,15619);
INSERT INTO k_experience VALUES(5,26,18690);
INSERT INTO k_experience VALUES(6,26,22572);
INSERT INTO k_experience VALUES(4,27,17844);
INSERT INTO k_experience VALUES(5,27,21350);
INSERT INTO k_experience VALUES(6,27,25786);
INSERT INTO k_experience VALUES(4,28,20386);
INSERT INTO k_experience VALUES(5,28,24392);
INSERT INTO k_experience VALUES(6,28,29458);
INSERT INTO k_experience VALUES(4,29,23495);
INSERT INTO k_experience VALUES(5,29,28113);
INSERT INTO k_experience VALUES(6,29,33954);
INSERT INTO k_experience VALUES(4,30,0);
INSERT INTO k_experience VALUES(5,30,32404);
INSERT INTO k_experience VALUES(6,30,39134);
INSERT INTO k_experience VALUES(5,31,37348);
INSERT INTO k_experience VALUES(6,31,45107);
INSERT INTO k_experience VALUES(5,32,43048);
INSERT INTO k_experience VALUES(6,32,51990);
INSERT INTO k_experience VALUES(5,33,49617);
INSERT INTO k_experience VALUES(6,33,59924);
INSERT INTO k_experience VALUES(5,34,57188);
INSERT INTO k_experience VALUES(6,34,69068);
INSERT INTO k_experience VALUES(5,35,0);
INSERT INTO k_experience VALUES(6,35,76085);
INSERT INTO k_experience VALUES(6,36,83816);
INSERT INTO k_experience VALUES(6,37,92332);
INSERT INTO k_experience VALUES(6,38,101712);
INSERT INTO k_experience VALUES(6,39,112046);
INSERT INTO k_experience VALUES(6,40,0);
INSERT INTO k_guild_skill_group VALUES(1,'Crest of Punishment','Increases the stats of ally Monsters in Cairos Dungeon');
INSERT INTO k_guild_skill_group VALUES(2,'Aura of Purification','Increases the stats of ally Monsters in Rift Beast Battles');
INSERT INTO k_guild_skill_group VALUES(3,'Pavement of Ancient','Increases the stats of ally Monsters in Labyrinths');
INSERT INTO k_guild_skill_group VALUES(4,'Pledge of Faith','Increases the stats of ally Monsters in Rift Raid Battles');
INSERT INTO k_guild_skill_group VALUES(5,'Trade association Alliance','Unlocks an aditional slot in the Guild Magic Shop');
INSERT INTO k_guild_skill_group VALUES(6,'Mana Purifier','Increases the amount of Mana Stones you acquire in all battles');
INSERT INTO k_guild_skill_group VALUES(7,'EXP Amplifier','Increases the amount of EXP  that all Monsters acquire in battles');
INSERT INTO k_guild_skill VALUES(1,1,1,'HP +2%');
INSERT INTO k_guild_skill VALUES(2,1,6,'DEF +2%');
INSERT INTO k_guild_skill VALUES(3,1,11,'ATK +2%');
INSERT INTO k_guild_skill VALUES(4,1,16,'HP +2%');
INSERT INTO k_guild_skill VALUES(5,1,21,'DEF +2%');
INSERT INTO k_guild_skill VALUES(6,1,26,'ATK +2%');
INSERT INTO k_guild_skill VALUES(7,2,2,'HP +2%');
INSERT INTO k_guild_skill VALUES(8,2,7,'DEF +2%');
INSERT INTO k_guild_skill VALUES(9,2,12,'ATK +2%');
INSERT INTO k_guild_skill VALUES(10,2,17,'HP +2%');
INSERT INTO k_guild_skill VALUES(11,2,22,'DEF +2%');
INSERT INTO k_guild_skill VALUES(12,2,27,'ATK +2%');
INSERT INTO k_guild_skill VALUES(13,3,3,'HP +2%');
INSERT INTO k_guild_skill VALUES(14,3,8,'DEF +2%');
INSERT INTO k_guild_skill VALUES(15,3,13,'ATK +2%');
INSERT INTO k_guild_skill VALUES(16,3,18,'HP +2%');
INSERT INTO k_guild_skill VALUES(17,3,23,'DEF +2%');
INSERT INTO k_guild_skill VALUES(18,3,28,'ATK +2%');
INSERT INTO k_guild_skill VALUES(19,4,4,'HP +2%');
INSERT INTO k_guild_skill VALUES(20,4,9,'DEF +2%');
INSERT INTO k_guild_skill VALUES(21,4,14,'ATK +2%');
INSERT INTO k_guild_skill VALUES(22,4,19,'HP +2%');
INSERT INTO k_guild_skill VALUES(23,4,24,'DEF +2%');
INSERT INTO k_guild_skill VALUES(24,4,29,'ATK +2%');
INSERT INTO k_guild_skill VALUES(25,5,5,'Add 1 more Guild Magic Shop slot');
INSERT INTO k_guild_skill VALUES(26,5,10,'Add 1 more Guild Magic Shop slot');
INSERT INTO k_guild_skill VALUES(27,5,15,'Add 1 more Guild Magic Shop slot');
INSERT INTO k_guild_skill VALUES(28,5,20,'Add 1 more Guild Magic Shop slot');
INSERT INTO k_guild_skill VALUES(29,6,15,'Gain 5% additional Mana Stones');
INSERT INTO k_guild_skill VALUES(30,7,30,'Gain 5% additional EXP');
INSERT INTO k_rune_craft_type VALUES(1,'Enchant Gem',1,0,0);
INSERT INTO k_rune_craft_type VALUES(2,'Grindstone',0,0,0);
INSERT INTO k_rune_craft_type VALUES(3,'Inmemorial Gem',1,1,0);
INSERT INTO k_rune_craft_type VALUES(4,'Inmemorial Grindstone',0,1,0);
INSERT INTO k_rune_craft_type VALUES(5,'Ancient Gem',1,0,1);
INSERT INTO k_rune_craft_type VALUES(6,'Ancient Grindstone',0,0,1);
INSERT INTO k_rune_craft_range VALUES(0,0,1,1,80,120);
INSERT INTO k_rune_craft_range VALUES(0,0,2,1,100,200);
INSERT INTO k_rune_craft_range VALUES(0,0,3,1,180,250);
INSERT INTO k_rune_craft_range VALUES(0,0,4,1,230,450);
INSERT INTO k_rune_craft_range VALUES(0,0,5,1,430,550);
INSERT INTO k_rune_craft_range VALUES(0,0,1,2,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,2,2,2,5);
INSERT INTO k_rune_craft_range VALUES(0,0,3,2,3,6);
INSERT INTO k_rune_craft_range VALUES(0,0,4,2,4,7);
INSERT INTO k_rune_craft_range VALUES(0,0,5,2,5,10);
INSERT INTO k_rune_craft_range VALUES(0,0,1,3,4,8);
INSERT INTO k_rune_craft_range VALUES(0,0,2,3,6,12);
INSERT INTO k_rune_craft_range VALUES(0,0,3,3,10,18);
INSERT INTO k_rune_craft_range VALUES(0,0,4,3,12,22);
INSERT INTO k_rune_craft_range VALUES(0,0,5,3,18,30);
INSERT INTO k_rune_craft_range VALUES(0,0,1,4,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,2,4,2,5);
INSERT INTO k_rune_craft_range VALUES(0,0,3,4,3,6);
INSERT INTO k_rune_craft_range VALUES(0,0,4,4,4,7);
INSERT INTO k_rune_craft_range VALUES(0,0,5,4,5,10);
INSERT INTO k_rune_craft_range VALUES(0,0,1,5,4,8);
INSERT INTO k_rune_craft_range VALUES(0,0,2,5,6,12);
INSERT INTO k_rune_craft_range VALUES(0,0,3,5,10,18);
INSERT INTO k_rune_craft_range VALUES(0,0,4,5,12,22);
INSERT INTO k_rune_craft_range VALUES(0,0,5,5,18,30);
INSERT INTO k_rune_craft_range VALUES(0,0,1,6,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,2,6,2,5);
INSERT INTO k_rune_craft_range VALUES(0,0,3,6,3,6);
INSERT INTO k_rune_craft_range VALUES(0,0,4,6,4,7);
INSERT INTO k_rune_craft_range VALUES(0,0,5,6,5,10);
INSERT INTO k_rune_craft_range VALUES(0,0,1,8,1,2);
INSERT INTO k_rune_craft_range VALUES(0,0,2,8,1,2);
INSERT INTO k_rune_craft_range VALUES(0,0,3,8,2,3);
INSERT INTO k_rune_craft_range VALUES(0,0,4,8,3,4);
INSERT INTO k_rune_craft_range VALUES(0,0,5,8,4,5);
INSERT INTO k_rune_craft_range VALUES(0,0,1,9,1,2);
INSERT INTO k_rune_craft_range VALUES(0,0,2,9,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,3,9,2,4);
INSERT INTO k_rune_craft_range VALUES(0,0,4,9,3,5);
INSERT INTO k_rune_craft_range VALUES(0,0,5,9,4,6);
INSERT INTO k_rune_craft_range VALUES(0,0,1,10,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,2,10,2,4);
INSERT INTO k_rune_craft_range VALUES(0,0,3,10,2,5);
INSERT INTO k_rune_craft_range VALUES(0,0,4,10,3,5);
INSERT INTO k_rune_craft_range VALUES(0,0,5,10,4,7);
INSERT INTO k_rune_craft_range VALUES(0,0,1,11,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,2,11,2,4);
INSERT INTO k_rune_craft_range VALUES(0,0,3,11,2,5);
INSERT INTO k_rune_craft_range VALUES(0,0,4,11,3,7);
INSERT INTO k_rune_craft_range VALUES(0,0,5,11,4,8);
INSERT INTO k_rune_craft_range VALUES(0,0,1,12,1,3);
INSERT INTO k_rune_craft_range VALUES(0,0,2,12,2,4);
INSERT INTO k_rune_craft_range VALUES(0,0,3,12,2,5);
INSERT INTO k_rune_craft_range VALUES(0,0,4,12,3,7);
INSERT INTO k_rune_craft_range VALUES(0,0,5,12,4,8);
INSERT INTO k_rune_craft_range VALUES(1,0,1,1,100,150);
INSERT INTO k_rune_craft_range VALUES(1,0,2,1,130,220);
INSERT INTO k_rune_craft_range VALUES(1,0,3,1,200,310);
INSERT INTO k_rune_craft_range VALUES(1,0,4,1,290,420);
INSERT INTO k_rune_craft_range VALUES(1,0,5,1,400,580);
INSERT INTO k_rune_craft_range VALUES(1,0,1,2,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,2,2,3,7);
INSERT INTO k_rune_craft_range VALUES(1,0,3,2,5,9);
INSERT INTO k_rune_craft_range VALUES(1,0,4,2,7,11);
INSERT INTO k_rune_craft_range VALUES(1,0,5,2,9,13);
INSERT INTO k_rune_craft_range VALUES(1,0,1,3,8,12);
INSERT INTO k_rune_craft_range VALUES(1,0,2,3,10,16);
INSERT INTO k_rune_craft_range VALUES(1,0,3,3,15,23);
INSERT INTO k_rune_craft_range VALUES(1,0,4,3,20,30);
INSERT INTO k_rune_craft_range VALUES(1,0,5,3,28,40);
INSERT INTO k_rune_craft_range VALUES(1,0,1,4,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,2,4,3,7);
INSERT INTO k_rune_craft_range VALUES(1,0,3,4,5,9);
INSERT INTO k_rune_craft_range VALUES(1,0,4,4,7,11);
INSERT INTO k_rune_craft_range VALUES(1,0,5,4,9,13);
INSERT INTO k_rune_craft_range VALUES(1,0,1,5,8,12);
INSERT INTO k_rune_craft_range VALUES(1,0,2,5,10,16);
INSERT INTO k_rune_craft_range VALUES(1,0,3,5,15,23);
INSERT INTO k_rune_craft_range VALUES(1,0,4,5,20,30);
INSERT INTO k_rune_craft_range VALUES(1,0,5,5,28,40);
INSERT INTO k_rune_craft_range VALUES(1,0,1,6,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,2,6,3,7);
INSERT INTO k_rune_craft_range VALUES(1,0,3,6,5,9);
INSERT INTO k_rune_craft_range VALUES(1,0,4,6,7,11);
INSERT INTO k_rune_craft_range VALUES(1,0,5,6,9,13);
INSERT INTO k_rune_craft_range VALUES(1,0,1,8,1,3);
INSERT INTO k_rune_craft_range VALUES(1,0,2,8,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,3,8,3,6);
INSERT INTO k_rune_craft_range VALUES(1,0,4,8,5,8);
INSERT INTO k_rune_craft_range VALUES(1,0,5,8,7,10);
INSERT INTO k_rune_craft_range VALUES(1,0,1,9,1,3);
INSERT INTO k_rune_craft_range VALUES(1,0,2,9,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,3,9,3,5);
INSERT INTO k_rune_craft_range VALUES(1,0,4,9,4,7);
INSERT INTO k_rune_craft_range VALUES(1,0,5,9,6,9);
INSERT INTO k_rune_craft_range VALUES(1,0,1,10,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,2,10,3,5);
INSERT INTO k_rune_craft_range VALUES(1,0,3,10,4,6);
INSERT INTO k_rune_craft_range VALUES(1,0,4,10,5,8);
INSERT INTO k_rune_craft_range VALUES(1,0,5,10,7,10);
INSERT INTO k_rune_craft_range VALUES(1,0,1,11,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,2,11,3,6);
INSERT INTO k_rune_craft_range VALUES(1,0,3,11,5,8);
INSERT INTO k_rune_craft_range VALUES(1,0,4,11,6,9);
INSERT INTO k_rune_craft_range VALUES(1,0,5,11,8,11);
INSERT INTO k_rune_craft_range VALUES(1,0,1,12,2,4);
INSERT INTO k_rune_craft_range VALUES(1,0,2,12,3,6);
INSERT INTO k_rune_craft_range VALUES(1,0,3,12,5,8);
INSERT INTO k_rune_craft_range VALUES(1,0,4,12,6,9);
INSERT INTO k_rune_craft_range VALUES(1,0,5,12,8,11);
INSERT INTO k_rune_craft_range VALUES(0,1,1,1,80,120);
INSERT INTO k_rune_craft_range VALUES(0,1,2,1,100,200);
INSERT INTO k_rune_craft_range VALUES(0,1,3,1,180,250);
INSERT INTO k_rune_craft_range VALUES(0,1,4,1,230,450);
INSERT INTO k_rune_craft_range VALUES(0,1,5,1,430,550);
INSERT INTO k_rune_craft_range VALUES(0,1,1,2,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,2,2,2,5);
INSERT INTO k_rune_craft_range VALUES(0,1,3,2,3,6);
INSERT INTO k_rune_craft_range VALUES(0,1,4,2,4,7);
INSERT INTO k_rune_craft_range VALUES(0,1,5,2,5,10);
INSERT INTO k_rune_craft_range VALUES(0,1,1,3,4,8);
INSERT INTO k_rune_craft_range VALUES(0,1,2,3,6,12);
INSERT INTO k_rune_craft_range VALUES(0,1,3,3,10,18);
INSERT INTO k_rune_craft_range VALUES(0,1,4,3,12,22);
INSERT INTO k_rune_craft_range VALUES(0,1,5,3,18,30);
INSERT INTO k_rune_craft_range VALUES(0,1,1,4,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,2,4,2,5);
INSERT INTO k_rune_craft_range VALUES(0,1,3,4,3,6);
INSERT INTO k_rune_craft_range VALUES(0,1,4,4,4,7);
INSERT INTO k_rune_craft_range VALUES(0,1,5,4,5,10);
INSERT INTO k_rune_craft_range VALUES(0,1,1,5,4,8);
INSERT INTO k_rune_craft_range VALUES(0,1,2,5,6,12);
INSERT INTO k_rune_craft_range VALUES(0,1,3,5,10,18);
INSERT INTO k_rune_craft_range VALUES(0,1,4,5,12,22);
INSERT INTO k_rune_craft_range VALUES(0,1,5,5,18,30);
INSERT INTO k_rune_craft_range VALUES(0,1,1,6,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,2,6,2,5);
INSERT INTO k_rune_craft_range VALUES(0,1,3,6,3,6);
INSERT INTO k_rune_craft_range VALUES(0,1,4,6,4,7);
INSERT INTO k_rune_craft_range VALUES(0,1,5,6,5,10);
INSERT INTO k_rune_craft_range VALUES(0,1,1,8,1,2);
INSERT INTO k_rune_craft_range VALUES(0,1,2,8,1,2);
INSERT INTO k_rune_craft_range VALUES(0,1,3,8,2,3);
INSERT INTO k_rune_craft_range VALUES(0,1,4,8,3,4);
INSERT INTO k_rune_craft_range VALUES(0,1,5,8,4,5);
INSERT INTO k_rune_craft_range VALUES(0,1,1,9,1,2);
INSERT INTO k_rune_craft_range VALUES(0,1,2,9,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,3,9,2,4);
INSERT INTO k_rune_craft_range VALUES(0,1,4,9,3,5);
INSERT INTO k_rune_craft_range VALUES(0,1,5,9,4,6);
INSERT INTO k_rune_craft_range VALUES(0,1,1,10,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,2,10,2,4);
INSERT INTO k_rune_craft_range VALUES(0,1,3,10,2,5);
INSERT INTO k_rune_craft_range VALUES(0,1,4,10,3,5);
INSERT INTO k_rune_craft_range VALUES(0,1,5,10,4,7);
INSERT INTO k_rune_craft_range VALUES(0,1,1,11,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,2,11,2,4);
INSERT INTO k_rune_craft_range VALUES(0,1,3,11,2,5);
INSERT INTO k_rune_craft_range VALUES(0,1,4,11,3,7);
INSERT INTO k_rune_craft_range VALUES(0,1,5,11,4,8);
INSERT INTO k_rune_craft_range VALUES(0,1,1,12,1,3);
INSERT INTO k_rune_craft_range VALUES(0,1,2,12,2,4);
INSERT INTO k_rune_craft_range VALUES(0,1,3,12,2,5);
INSERT INTO k_rune_craft_range VALUES(0,1,4,12,3,7);
INSERT INTO k_rune_craft_range VALUES(0,1,5,12,4,8);
INSERT INTO k_rune_craft_range VALUES(1,1,1,1,100,150);
INSERT INTO k_rune_craft_range VALUES(1,1,2,1,130,220);
INSERT INTO k_rune_craft_range VALUES(1,1,3,1,200,310);
INSERT INTO k_rune_craft_range VALUES(1,1,4,1,290,420);
INSERT INTO k_rune_craft_range VALUES(1,1,5,1,400,580);
INSERT INTO k_rune_craft_range VALUES(1,1,1,2,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,2,2,3,7);
INSERT INTO k_rune_craft_range VALUES(1,1,3,2,5,9);
INSERT INTO k_rune_craft_range VALUES(1,1,4,2,7,11);
INSERT INTO k_rune_craft_range VALUES(1,1,5,2,9,13);
INSERT INTO k_rune_craft_range VALUES(1,1,1,3,8,12);
INSERT INTO k_rune_craft_range VALUES(1,1,2,3,10,16);
INSERT INTO k_rune_craft_range VALUES(1,1,3,3,15,23);
INSERT INTO k_rune_craft_range VALUES(1,1,4,3,20,30);
INSERT INTO k_rune_craft_range VALUES(1,1,5,3,28,40);
INSERT INTO k_rune_craft_range VALUES(1,1,1,4,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,2,4,3,7);
INSERT INTO k_rune_craft_range VALUES(1,1,3,4,5,9);
INSERT INTO k_rune_craft_range VALUES(1,1,4,4,7,11);
INSERT INTO k_rune_craft_range VALUES(1,1,5,4,9,13);
INSERT INTO k_rune_craft_range VALUES(1,1,1,5,8,12);
INSERT INTO k_rune_craft_range VALUES(1,1,2,5,10,16);
INSERT INTO k_rune_craft_range VALUES(1,1,3,5,15,23);
INSERT INTO k_rune_craft_range VALUES(1,1,4,5,20,30);
INSERT INTO k_rune_craft_range VALUES(1,1,5,5,28,40);
INSERT INTO k_rune_craft_range VALUES(1,1,1,6,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,2,6,3,7);
INSERT INTO k_rune_craft_range VALUES(1,1,3,6,5,9);
INSERT INTO k_rune_craft_range VALUES(1,1,4,6,7,11);
INSERT INTO k_rune_craft_range VALUES(1,1,5,6,9,13);
INSERT INTO k_rune_craft_range VALUES(1,1,1,8,1,3);
INSERT INTO k_rune_craft_range VALUES(1,1,2,8,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,3,8,3,6);
INSERT INTO k_rune_craft_range VALUES(1,1,4,8,5,8);
INSERT INTO k_rune_craft_range VALUES(1,1,5,8,7,10);
INSERT INTO k_rune_craft_range VALUES(1,1,1,9,1,3);
INSERT INTO k_rune_craft_range VALUES(1,1,2,9,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,3,9,3,5);
INSERT INTO k_rune_craft_range VALUES(1,1,4,9,4,7);
INSERT INTO k_rune_craft_range VALUES(1,1,5,9,6,9);
INSERT INTO k_rune_craft_range VALUES(1,1,1,10,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,2,10,3,5);
INSERT INTO k_rune_craft_range VALUES(1,1,3,10,4,6);
INSERT INTO k_rune_craft_range VALUES(1,1,4,10,5,8);
INSERT INTO k_rune_craft_range VALUES(1,1,5,10,7,10);
INSERT INTO k_rune_craft_range VALUES(1,1,1,11,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,2,11,3,6);
INSERT INTO k_rune_craft_range VALUES(1,1,3,11,5,8);
INSERT INTO k_rune_craft_range VALUES(1,1,4,11,6,9);
INSERT INTO k_rune_craft_range VALUES(1,1,5,11,8,11);
INSERT INTO k_rune_craft_range VALUES(1,1,1,12,2,4);
INSERT INTO k_rune_craft_range VALUES(1,1,2,12,3,6);
INSERT INTO k_rune_craft_range VALUES(1,1,3,12,5,8);
INSERT INTO k_rune_craft_range VALUES(1,1,4,12,6,9);
INSERT INTO k_rune_craft_range VALUES(1,1,5,12,8,11);
