0, "def" => 0, "hp" => 0, "spd" => 0, "crd" => 0, "elm" => [ 1 => 0, 2 => 0, 3 => 0, 4 => 0, 5 => 0, ] ]; /** * Constructor. * * Retrieves the data and initializes the variables. * * @param resource $db Connection to the database. */ public function __construct($db){ parent::__construct($db); $this->view = PATH::VIEW . "monsters.php"; $this->parse_filters(); $this->calculate_buildings(); $s_mon = $this->build_query(); $q_mon = $this->db->query($s_mon); while ($r_mon = $q_mon->fetchArray(SQLITE3_ASSOC)){ array_push($this->monsters, new Unit($db, $r_mon["id"])); } $this->title = "Monsters - SWDB"; $this->description = "Owned monsters"; $this->canonical = URL::BASE . "monsters/"; } /** * Parses the request looking for the selected filters, validates them * and adds them to the $filters array. */ private function parse_filters(){ $this->filters = FILTER::MONSTER; if (isset($_GET["element"]) && APPLICATION::valid_id("ELEMENT_ID", strtoupper($_GET["element"]))){ $this->filters["ELEMENT"] = $_GET["element"]; } if (isset($_GET["name"]) && strlen($_GET["name"]) > 0){ $this->filters["NAME"] = SQLite3::escapeString($_GET["name"]); } if (isset($_GET["min_stars"]) && intval($_GET["min_stars"]) > 0 && intval($_GET["min_stars"]) <= 6){ $this->filters["MIN_STARS"] = $_GET["min_stars"]; } if (isset($_GET["max_stars"]) && intval($_GET["max_stars"]) > 0 && intval($_GET["max_stars"]) <= 6){ $this->filters["MAX_STARS"] = $_GET["max_stars"]; } if (isset($_GET["in_storage"]) && $_GET["in_storage"] == "on"){ $this->filters["IN_STORAGE"] = true; } if (isset($_GET["without_runes"]) && $_GET["without_runes"] == "on"){ $this->filters["WITHOUT_RUNES"] = true; } return; } /** * Builds the query to the rune table using the selected or default * filters. * * @return string The query to be executed. * @global int Player ID. */ private function build_query(){ global $UID; $s = " SELECT unit.id AS id FROM unit, k_unit WHERE unit.uid = '$UID' AND unit.unit = k_unit.id AND stars >= " . $this->filters["MIN_STARS"] . " AND stars <= " . $this->filters["MAX_STARS"]; if (APPLICATION::valid_id("ELEMENT_ID", $this->filters["ELEMENT"])){ $s = $s . " AND unit IN (SELECT id FROM k_unit WHERE element = " . $this->filters["ELEMENT"] . ") "; } if ($this->filters["NAME"] != ""){ $s = $s . " AND unit IN (SELECT id FROM k_unit WHERE upper(name) LIKE '%" . strtoupper($this->filters["NAME"]) . "%') "; } if ($this->filters["IN_STORAGE"]){ $s = $s . " AND building = " . BUILDING_ID::MONSTER_STORAGE; } if (!$this->filters["WITHOUT_RUNES"]){ $s = $s . " AND unit.id IN (SELECT DISTINCT assigned_to FROM rune) "; } $s = $s . " ORDER BY stars DESC, level DESC, element = " . ELEMENT_ID::FIRE ." DESC, element = " . ELEMENT_ID::WATER ." DESC, element = " . ELEMENT_ID::WIND ." DESC, element = " . ELEMENT_ID::LIGHT ." DESC, element = " . ELEMENT_ID::DARK ." DESC "; return $s; } /** * Calculates the stats gained from bulding upgrades and populates the * $building_stats array. */ private function calculate_buildings(){ global $UID; $s = " SELECT affected_stat, bonus, element FROM k_decoration, k_decoration_level, decoration WHERE decoration.uid = '$UID' AND k_decoration.id = decoration.decoration AND decoration.decoration = k_decoration_level.decoration AND decoration.level = k_decoration_level.level AND area = " . EFFECT_AREA_ID::GENERAL . " AND affected_stat IN (" . STAT_ID::ATK . ", " . STAT_ID::DEF . ", " . STAT_ID::HP . ", " . STAT_ID::SPD . ", " . STAT_ID::CRIT_DMG . "); "; $q = $this->db->query($s); while ($r = $q->fetchArray(SQLITE3_ASSOC)){ switch($r["affected_stat"]){ case STAT_ID::DEF: $this->building_stats["def"] += $r["bonus"]; break; case STAT_ID::HP: $this->building_stats["hp"] += $r["bonus"]; break; case STAT_ID::SPD: $this->building_stats["spd"] += $r["bonus"]; break; case STAT_ID::CRIT_DMG: $this->building_stats["crd"] += $r["bonus"]; break; case STAT_ID::ATK: if(strlen($r["element"]) > 0){ $this->building_stats["elm"][$r["element"]] += $r["bonus"]; } else{ $this->building_stats["atk"] += $r["bonus"]; } break; } } } } ?>