Monsters

monsters as $mon){ ?>

title?>

Stats Base Runes Artif. Bldg. Total
ATK attack?>   +rune_attack?>   +artifact_attack?>   +building_attack?>   total_attack?>  
DEF defense?>   +rune_defense?>   +artifact_defense?>   +building_defense?>   total_defense?>  
HP hp?>   +rune_hp?>   +artifact_hp?>   +building_hp?>   total_hp?>  
SPD speed?>   +rune_speed?>   +artifact_speed?>   +building_speed?>   total_speed?>  
CRR crit_rate?> % +rune_crit_rate?> % +artifact_crit_rate?> % +building_crit_rate?> % total_crit_rate?> %
CRD crit_damage?> % +rune_crit_damage?> % +artifact_crit_damage?> % +building_crit_damage?> % total_crit_damage?> %
ACC accuracy?> % +rune_accuracy?> % +artifact_accuracy?> % +building_accuracy?> % total_accuracy?> %
RES resistance?> % +rune_resistance?> % +artifact_resistance?> % +building_resistance?> % total_resistance?> %
Effective HP effective_hp?>  
Effective DMG effective_dmg?>  
unit->skill as $skill){ $cur_lvl = $mon->skill_levels[$skill_num]; $max_lvl = $skill->max_level; if ($max_lvl == $cur_lvl){ $maxed = "maxed"; } else{ $maxed = ""; } ?>
/ name?>