unit->title?>

Stats Base Runes Artifacts Buildings Total
ATK unit->attack?>   +unit->rune_attack?>   +unit->artifact_attack?>   +unit->building_attack?>   unit->total_attack?>  
DEF unit->defense?>   +unit->rune_defense?>   +unit->artifact_defense?>   +unit->building_defense?>   unit->total_defense?>  
HP unit->hp?>   +unit->rune_hp?>   +unit->artifact_hp?>   +unit->building_hp?>   unit->total_hp?>  
SPD unit->speed?>   +unit->rune_speed?>   +unit->artifact_speed?>   +unit->building_speed?>   unit->total_speed?>  
CRR unit->crit_rate?> % +unit->rune_crit_rate?> % +unit->artifact_crit_rate?> % +unit->building_crit_rate?> % unit->total_crit_rate?> %
CRD unit->crit_damage?> % +unit->rune_crit_damage?> % +unit->artifact_crit_damage?> % +unit->building_crit_damage?> % unit->total_crit_damage?> %
ACC unit->accuracy?> % +unit->rune_accuracy?> % +unit->artifact_accuracy?> % +unit->building_accuracy?> % unit->total_accuracy?> %
RES unit->resistance?> % +unit->rune_resistance?> % +unit->artifact_resistance?> % +unit->building_resistance?> % unit->total_resistance?> %
Effective HP unit->effective_hp?>  
Effective DMG unit->effective_dmg?>  
unit->artifact_type)?> unit->artifact_element)?>
unit->rune[$i - 1]; $total_efficiency += $rune->efficiency; $total_max_efficiency += $rune->max_efficiency; $total_reached_efficiency += ($rune->efficiency * 100 / $rune->max_efficiency); $total_level += $rune->level; $total_stars += $rune->stars; $total_value += $rune->value; $total_runes ++; ?>
unit->unit->leader_skill){ ?> unit->unit->skill as $skill){ if ($skill->max_level > 1){ $absolute_max_level += $skill->max_level - 1; } $cur_lvl = $page->unit->skill_levels[$skill_num]; if ($skill->max_level > 1){ $absolute_level += $cur_lvl - 1; $ponderated_level += ($cur_lvl - 1) * (1 + ($skill_num / 2)); $ponderated_max_level += ($skill->max_level - 1) * (1 + ($skill_num / 2)); } $max_lvl = $skill->max_level; if ($max_lvl == $cur_lvl){ $maxed = "maxed"; } else{ $maxed = ""; } ?> unit->skill_levels[$skill_num]; ?>
Skills

Leader Skill

unit->unit->leader_skill->create_description()?>

/

name?>

description?>   multiplier_formula?>

effect as $effect){ ?>
max_level > 1){ ?> level as $level){ if ($level->level > 1){ $aquired = ""; if ($level->level <= $cur_lvl){ $aquired = "aquired"; } ?>
Lv. level?> description?>