get_player() Currently selected player. * @var int get_context()->get_game_mode() Game mode. */ ?> <?=$page->title?> get_game_mode() == GAME_MODE_ID::RTA){ ?>

unit->get_title()?>

Stats Base Runes Artif. Bldg. Total
ATK unit->get_base_stats()["atk"]?>   +unit->get_rune_stats()["atk"]?>   +unit->get_artifact_stats()["atk"]?>   +unit->get_building_stats()["atk"]?>   unit->get_stats()["atk"]?>  
DEF unit->get_base_stats()["def"]?>   +unit->get_rune_stats()["def"]?>   +unit->get_artifact_stats()["def"]?>   +unit->get_building_stats()["def"]?>   unit->get_stats()["def"]?>  
HP unit->get_base_stats()["hp"]?>   +unit->get_rune_stats()["hp"]?>   +unit->get_artifact_stats()["hp"]?>   +unit->get_building_stats()["hp"]?>   unit->get_stats()["hp"]?>  
SPD unit->get_base_stats()["spd"]?>   +unit->get_rune_stats()["spd"]?>   +unit->get_artifact_stats()["spd"]?>   +unit->get_building_stats()["spd"]?>   unit->get_stats()["spd"]?>  
CRR unit->get_base_stats()["crr"]?> % +unit->get_rune_stats()["crr"]?> % +unit->get_artifact_stats()["crr"]?> % +unit->get_building_stats()["crr"]?> % unit->get_stats()["crr"]?> %
CRD unit->get_base_stats()["crd"]?> % +unit->get_rune_stats()["crd"]?> % +unit->get_artifact_stats()["crd"]?> % +unit->get_building_stats()["crd"]?> % unit->get_stats()["crd"]?> %
ACC unit->get_base_stats()["acc"]?> % +unit->get_rune_stats()["acc"]?> % +unit->get_artifact_stats()["acc"]?> % +unit->get_building_stats()["acc"]?> % unit->get_stats()["acc"]?> %
RES unit->get_base_stats()["res"]?> % +unit->get_rune_stats()["res"]?> % +unit->get_artifact_stats()["res"]?> % +unit->get_building_stats()["res"]?> % unit->get_stats()["res"]?> %
EHP unit->get_base_stats()["ehp"]?>   +unit->get_rune_stats()["ehp"]?>   +unit->get_artifact_stats()["ehp"]?>   +unit->get_building_stats()["ehp"]?>   unit->get_stats()["ehp"]?>  
DMG unit->get_base_stats()["dmg"]?>   +unit->get_rune_stats()["dmg"]?>   +unit->get_artifact_stats()["dmg"]?>   +unit->get_building_stats()["dmg"]?>   unit->get_stats()["dmg"]?>  
unit->get_artifacts()[ARTIFACT_TYPE::ARCHETYPE])?> unit->get_artifacts()[ARTIFACT_TYPE::ELEMENT])?>
unit->get_runes()[$i - 1]; $total_efficiency += $rune->efficiency; $total_max_efficiency += $rune->max_efficiency; if ($rune->max_efficiency > 0){ $total_reached_efficiency += ($rune->efficiency * 100 / $rune->max_efficiency); } else{ $total_reached_efficiency = 0; } $total_level += $rune->level; $total_stars += $rune->stars; $total_value += $rune->value; $total_runes ++; ?>
unit->get_monster()->get_leader_skill(); if ($l_skill != null){ ?> unit->get_monster()->get_skills() as $skill){ if ($skill->max_level > 1){ $absolute_max_level += $skill->max_level - 1; } $cur_lvl = $page->unit->get_skill_levels()[$skill_num]; if ($skill->max_level > 1){ $absolute_level += $cur_lvl - 1; $ponderated_level += ($cur_lvl - 1) * (1 + ($skill_num / 2)); $ponderated_max_level += ($skill->max_level - 1) * (1 + ($skill_num / 2)); } $max_lvl = $skill->max_level; if ($max_lvl == $cur_lvl){ $maxed = "maxed"; } else{ $maxed = ""; } ?> unit->get_skill_levels()[$skill_num]; ?>
Skills

Leader Skill

create_description()?>

/

name?>

description?>   multiplier_formula?>

effect as $effect){ ?>
max_level > 1){ ?> level as $level){ if ($level->level > 1){ $aquired = ""; if ($level->level <= $cur_lvl){ $aquired = "aquired"; } ?>
Lv. level?> description?>