get_game_mode() Game mode. */ ?> <?=$page->title?> get_game_mode() == GAME_MODE_ID::RTA){ ?>
monster[$i] != null){ $stats = $page->monster[$i]->get_stats(); ?>

monster[$i]->get_title()?>

monster[$i])?>
monster[$i])?>
Type monster[$i]->get_archetype_name()?>
ATK  
DEF  
HP  
SPD  
CRR %
CRD %
ACC %
RES %
monster[$i]->get_sources()) > 0){ ?> monster[$i]->get_essences()) > 0){ ?>
Awake with: monster[$i]->get_essences() as $essence){ ?>
<?=$essence["item"]->name?>
monster[$i]->get_sources()) > 0){ ?>
Obtainable from: monster[$i]->get_sources() as $source){ ?>
monster[$i]->get_leader_skill()){ ?> monster[$i]->get_skills() as $skill){ ?>
Skills

Leader Skill

monster[$i]->get_leader_skill()->create_description()?>

name?>

description?>   multiplier_formula?>

effect as $effect){ ?>
max_level > 1){ ?> level as $level){ if ($level->level > 1){ ?>
Lv. level?> description?>
monster[$i]->get_transformation() != null){ ?> monster[$i]->get_leader_skill() != null){ ?> monster[$i]->get_transformation()->skill as $skill){ ?>
Skills (transformed)

Leader Skill

monster[$i]->get_leader_skill()->create_description()?>

name?>

description?>   multiplier_formula?>

effect as $effect){ ?>
max_level > 1){ ?> level as $level){ if ($level->level > 1){ ?>
Lv. level?> description?>
monster[$i] != null) } // for (int $i = 0; $i < 3; $i ++) ?>