get_player() Currently selected player. * @var int get_context()->get_game_mode() Game mode. */ ?> <?=$page->title?> get_game_mode() == GAME_MODE_ID::RTA){ ?>

Artifacts

artifacts as $artifact){ $group = $artifact->get_type() . "-" . $artifact->get_element() . "-" . $artifact->get_archetype(); if ($prev_group != $group){ switch ($artifact->get_type()){ case ARTIFACT_TYPE::ELEMENT: switch ($artifact->get_element()){ case ELEMENT_ID::WATER: $group_title = "Water"; $group_image = URL::IMG["ARTIFACT"] . "element_water.png"; break; case ELEMENT_ID::FIRE: $group_title = "Fire"; $group_image = URL::IMG["ARTIFACT"] . "element_fire.png"; break; case ELEMENT_ID::WIND: $group_title = "Wind"; $group_image = URL::IMG["ARTIFACT"] . "element_wind.png"; break; case ELEMENT_ID::LIGHT: $group_title = "Light"; $group_image = URL::IMG["ARTIFACT"] . "element_light.png"; break; case ELEMENT_ID::DARK: $group_title = "Dark"; $group_image = URL::IMG["ARTIFACT"] . "element_dark.png"; break; } break; case ARTIFACT_TYPE::ARCHETYPE: switch ($artifact->get_archetype()){ case ARCHETYPE_ID::ATTACK: $group_title = "Attack"; $group_image = URL::IMG["ARTIFACT"] . "type_attack.png"; break; case ARCHETYPE_ID::DEFENSE: $group_title = "Defense"; $group_image = URL::IMG["ARTIFACT"] . "type_defense.png"; break; case ARCHETYPE_ID::SUPPORT: $group_title = "Support"; $group_image = URL::IMG["ARTIFACT"] . "type_support.png"; break; case ARCHETYPE_ID::HP: $group_title = "HP"; $group_image = URL::IMG["ARTIFACT"] . "type_hp.png"; break; } } if ($prev_group == ""){ ?>
<?=$group_title?>
get_unit())?>